| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2005, Sven2 |
| 6 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // Startup screen for non-parameterized engine start: Scenario selection dialog |
| 19 | |
| 20 | #include <C4StartupScenSelDlg.h> |
| 21 | |
| 22 | #include <C4Network2Dialogs.h> |
| 23 | #include <C4StartupMainDlg.h> |
| 24 | #include <C4StartupNetDlg.h> |
| 25 | #include "C4GuiEdit.h" |
| 26 | #include "C4GuiListBox.h" |
| 27 | #include "C4GuiResource.h" |
| 28 | #include "C4GuiTabular.h" |
| 29 | #include "StdMarkup.h" |
| 30 | #include <C4ComponentHost.h> |
| 31 | #include <C4Components.h> |
| 32 | #include <C4RTF.h> |
| 33 | #include <C4Wrappers.h> |
| 34 | #include <C4Log.h> |
| 35 | #include <C4Game.h> |
| 36 | #include <C4GameDialogs.h> |
| 37 | #include <C4FileSelDlg.h> |
| 38 | #include "C4TextEncoding.h" |
| 39 | |
| 40 | #include <format> |
| 41 | |
| 42 | // singleton |
| 43 | C4StartupScenSelDlg *C4StartupScenSelDlg::pInstance = nullptr; |
| 44 | |
| 45 | // Map folder data |
| 46 | |
| 47 | void C4MapFolderData::Scenario::CompileFunc(StdCompiler *pComp) |
| 48 | { |
| 49 | pComp->Value(rStruct: mkNamingAdapt(rValue&: sFilename, szName: "File" , rDefault: StdStrBuf())); |
| 50 | pComp->Value(rStruct: mkNamingAdapt(rValue&: sBaseImage, szName: "BaseImage" , rDefault: StdStrBuf())); |
| 51 | pComp->Value(rStruct: mkNamingAdapt(rValue&: sOverlayImage, szName: "OverlayImage" , rDefault: StdStrBuf())); |
| 52 | pComp->Value(rStruct: mkNamingAdapt(rValue&: singleClick, szName: "SingleClick" , rDefault: false)); |
| 53 | pComp->Value(rStruct: mkNamingAdapt(rValue&: rcOverlayPos, szName: "Area" , rDefault: C4Rect())); |
| 54 | pComp->Value(rStruct: mkNamingAdapt(rValue&: sTitle, szName: "Title" , rDefault: StdStrBuf())); |
| 55 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iTitleFontSize, szName: "TitleFontSize" , rDefault: 20)); |
| 56 | pComp->Value(rStruct: mkNamingAdapt(rValue&: dwTitleInactClr, szName: "TitleColorInactive" , rDefault: 0x7fffffffu)); |
| 57 | pComp->Value(rStruct: mkNamingAdapt(rValue&: dwTitleActClr, szName: "TitleColorActive" , rDefault: 0x0fffffffu)); |
| 58 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iTitleOffX, szName: "TitleOffX" , rDefault: 0)); |
| 59 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iTitleOffY, szName: "TitleOffY" , rDefault: 0)); |
| 60 | pComp->Value(rStruct: mkNamingAdapt(rValue&: byTitleAlign, szName: "TitleAlign" , rDefault: ACenter)); |
| 61 | pComp->Value(rStruct: mkNamingAdapt(rValue&: fTitleBookFont, szName: "TitleUseBookFont" , rDefault: true)); |
| 62 | pComp->Value(rStruct: mkNamingAdapt(rValue&: fImgDump, szName: "ImageDump" , rDefault: false)); // developer help |
| 63 | } |
| 64 | |
| 65 | void C4MapFolderData::AccessGfx::CompileFunc(StdCompiler *pComp) |
| 66 | { |
| 67 | pComp->Value(rStruct: mkNamingAdapt(rValue&: sPassword, szName: "Access" , rDefault: StdStrBuf())); |
| 68 | pComp->Value(rStruct: mkNamingAdapt(rValue&: sOverlayImage, szName: "OverlayImage" , rDefault: StdStrBuf())); |
| 69 | pComp->Value(rStruct: mkNamingAdapt(rValue&: rcOverlayPos, szName: "Area" , rDefault: C4Rect())); |
| 70 | } |
| 71 | |
| 72 | C4MapFolderData::MapPic::MapPic(const C4GUI::FLOAT_RECT &rcfBounds, const C4Facet &rfct) : C4GUI::Picture(C4Rect(rcfBounds), false), rcfBounds(rcfBounds) |
| 73 | { |
| 74 | SetFacet(rfct); |
| 75 | SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_MSG_MAP_DESC)); |
| 76 | } |
| 77 | |
| 78 | void C4MapFolderData::MapPic::MouseInput(C4GUI::CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, uint32_t dwKeyParam) |
| 79 | { |
| 80 | typedef C4GUI::Picture Parent; |
| 81 | Parent::MouseInput(rMouse, iButton, iX, iY, dwKeyParam); |
| 82 | // input: mouse movement or buttons - deselect everything if clicked |
| 83 | if (iButton == C4MC_Button_LeftDown && C4StartupScenSelDlg::pInstance) |
| 84 | { |
| 85 | C4StartupScenSelDlg::pInstance->DeselectAll(); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void C4MapFolderData::MapPic::DrawElement(C4FacetEx &cgo) |
| 90 | { |
| 91 | // get drawing bounds |
| 92 | float x0 = rcfBounds.left + cgo.TargetX, y0 = rcfBounds.top + cgo.TargetY; |
| 93 | // draw the image |
| 94 | GetFacet().DrawXFloat(sfcTarget: cgo.Surface, fX: x0, fY: y0, fWdt: rcfBounds.right - rcfBounds.left, fHgt: rcfBounds.bottom - rcfBounds.top); |
| 95 | } |
| 96 | |
| 97 | void C4MapFolderData::Clear() |
| 98 | { |
| 99 | fCoordinatesAdjusted = false; |
| 100 | fctBackgroundPicture.Clear(); |
| 101 | pScenarioFolder = nullptr; |
| 102 | pSelectedEntry = nullptr; |
| 103 | pSelectionInfoBox = nullptr; |
| 104 | rcScenInfoArea.Set(iX: 0, iY: 0, iWdt: 0, iHgt: 0); |
| 105 | MinResX = MinResY = 0; |
| 106 | fUseFullscreenMap = false; |
| 107 | int i; |
| 108 | for (i = 0; i < iScenCount; ++i) delete ppScenList[i]; |
| 109 | iScenCount = 0; |
| 110 | delete[] ppScenList; ppScenList = nullptr; |
| 111 | for (i = 0; i < iAccessGfxCount; ++i) delete ppAccessGfxList[i]; |
| 112 | iAccessGfxCount = 0; |
| 113 | delete[] ppAccessGfxList; ppAccessGfxList = nullptr; |
| 114 | pMainDlg = nullptr; |
| 115 | } |
| 116 | |
| 117 | bool C4MapFolderData::Load(C4Group &hGroup, C4ScenarioListLoader::Folder *pScenLoaderFolder) |
| 118 | { |
| 119 | // clear previous |
| 120 | Clear(); |
| 121 | // load localization info |
| 122 | C4LangStringTable LangTable; |
| 123 | bool fHasLangTable = !!LangTable.LoadEx(szName: "StringTbl" , hGroup, C4CFN_ScriptStringTbl, szLanguage: Config.General.LanguageEx); |
| 124 | // load core data |
| 125 | StdStrBuf Buf; |
| 126 | if (!hGroup.LoadEntryString(C4CFN_MapFolderData, Buf)) return false; |
| 127 | if (fHasLangTable) LangTable.ReplaceStrings(rBuf&: Buf); |
| 128 | if (!CompileFromBuf_LogWarn<StdCompilerINIRead>(TargetStruct: mkNamingAdapt(rValue&: *this, szName: "FolderMap" ), SrcBuf: Buf, C4CFN_MapFolderData)) return false; |
| 129 | // check resolution requirement |
| 130 | if (MinResX && MinResX > C4GUI::GetScreenWdt()) return false; |
| 131 | if (MinResY && MinResY > C4GUI::GetScreenHgt()) return false; |
| 132 | // load images |
| 133 | if (!fctBackgroundPicture.Load(hGroup, C4CFN_MapFolderBG)) |
| 134 | { |
| 135 | DebugLog(level: spdlog::level::err, fmt: "C4MapFolderData::Load({}): Could not load background graphic \"{}\"" , args: hGroup.GetName(), C4CFN_MapFolderBG); |
| 136 | return false; |
| 137 | } |
| 138 | int i; |
| 139 | for (i = 0; i < iScenCount; ++i) |
| 140 | { |
| 141 | // init scenario entry stuff |
| 142 | Scenario *pScen = ppScenList[i]; |
| 143 | pScen->pScenEntry = pScenLoaderFolder->FindEntryByName(szFilename: pScen->sFilename.getData()); |
| 144 | pScen->pBtn = nullptr; |
| 145 | pScen->sTitle.Replace(szOld: "TITLE" , szNew: pScen->pScenEntry ? pScen->pScenEntry->GetName().getData() : "<c ff0000>ERROR</c>" /* scenario not loaded; title cannot be referenced */); |
| 146 | // developer image dump |
| 147 | if (pScen->fImgDump) |
| 148 | { |
| 149 | C4FacetExSurface fctDump; bool fSuccess = false; |
| 150 | if (fctDump.Create(iWdt: pScen->rcOverlayPos.Wdt, iHgt: pScen->rcOverlayPos.Hgt, iWdt2: C4FCT_Full, iHgt2: C4FCT_Full)) |
| 151 | { |
| 152 | lpDDraw->Blit(sfcSource: fctBackgroundPicture.Surface, |
| 153 | fx: static_cast<float>(pScen->rcOverlayPos.x), fy: static_cast<float>(pScen->rcOverlayPos.y), |
| 154 | fwdt: static_cast<float>(pScen->rcOverlayPos.Wdt), fhgt: static_cast<float>(pScen->rcOverlayPos.Hgt), |
| 155 | sfcTarget: fctDump.Surface, |
| 156 | tx: 0, ty: 0, |
| 157 | twdt: fctDump.Wdt, thgt: fctDump.Hgt); |
| 158 | fSuccess = fctDump.Surface->SavePNG(szFilename: pScen->sBaseImage.getData(), fSaveAlpha: true, fApplyGamma: false, fSaveOverlayOnly: false); |
| 159 | } |
| 160 | if (!fSuccess) |
| 161 | DebugLog(level: spdlog::level::err, fmt: "C4MapFolderData::Load({}): Could not dump graphic \"{}\"" , args: hGroup.GetName(), args: pScen->sBaseImage.getData()); |
| 162 | continue; |
| 163 | } |
| 164 | // load images |
| 165 | if (pScen->sBaseImage.getLength() > 0) if (!pScen->fctBase.Load(hGroup, szName: pScen->sBaseImage.getData())) |
| 166 | { |
| 167 | DebugLog(level: spdlog::level::err, fmt: "C4MapFolderData::Load({}): Could not load base graphic \"{}\"" , args: hGroup.GetName(), args: pScen->sBaseImage.getData()); |
| 168 | return false; |
| 169 | } |
| 170 | } |
| 171 | for (i = 0; i < iScenCount; ++i) |
| 172 | { |
| 173 | Scenario *pScen = ppScenList[i]; |
| 174 | if (pScen->sOverlayImage.getLength() > 0) if (!pScen->fctOverlay.Load(hGroup, szName: pScen->sOverlayImage.getData())) |
| 175 | { |
| 176 | DebugLog(level: spdlog::level::err, fmt: "C4MapFolderData::Load({}): Could not load graphic \"{}\"" , args: hGroup.GetName(), args: pScen->sOverlayImage.getData()); |
| 177 | return false; |
| 178 | } |
| 179 | } |
| 180 | for (i = 0; i < iAccessGfxCount; ++i) |
| 181 | { |
| 182 | AccessGfx *pGfx = ppAccessGfxList[i]; |
| 183 | if (pGfx->sOverlayImage.getLength() > 0) if (!pGfx->fctOverlay.Load(hGroup, szName: pGfx->sOverlayImage.getData())) |
| 184 | { |
| 185 | DebugLog(level: spdlog::level::err, fmt: "C4MapFolderData::Load({}): Could not load graphic \"{}\"" , args: hGroup.GetName(), args: pGfx->sOverlayImage.getData()); |
| 186 | return false; |
| 187 | } |
| 188 | } |
| 189 | // all loaded |
| 190 | pScenarioFolder = pScenLoaderFolder; |
| 191 | return true; |
| 192 | } |
| 193 | |
| 194 | void C4MapFolderData::CompileFunc(StdCompiler *pComp) |
| 195 | { |
| 196 | // core values |
| 197 | pComp->Value(rStruct: mkNamingAdapt(rValue&: rcScenInfoArea, szName: "ScenInfoArea" , rDefault: C4Rect(0, 0, 0, 0))); |
| 198 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MinResX, szName: "MinResX" , rDefault: 0)); |
| 199 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MinResY, szName: "MinResY" , rDefault: 0)); |
| 200 | pComp->Value(rStruct: mkNamingAdapt(rValue&: fUseFullscreenMap, szName: "FullscreenBG" , rDefault: false)); |
| 201 | pComp->Value(rStruct: mkNamingAdapt(rValue&: hideTitle, szName: "HideTitle" , rDefault: false)); |
| 202 | // compile scenario list |
| 203 | int32_t iOldScenCount = iScenCount; |
| 204 | pComp->Value(rStruct: mkNamingCountAdapt(iCount&: iScenCount, szName: "Scenario" )); |
| 205 | if (pComp->isCompiler()) |
| 206 | { |
| 207 | while (iOldScenCount--) delete ppScenList[iOldScenCount]; |
| 208 | delete[] ppScenList; |
| 209 | if (iScenCount) |
| 210 | { |
| 211 | ppScenList = new Scenario *[iScenCount]{}; |
| 212 | } |
| 213 | else |
| 214 | ppScenList = nullptr; |
| 215 | } |
| 216 | if (iScenCount) |
| 217 | { |
| 218 | mkPtrAdaptNoNull(rpObj&: *ppScenList); |
| 219 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdaptMapS(array: ppScenList, size: iScenCount, map: mkPtrAdaptNoNull<Scenario>), szName: "Scenario" )); |
| 220 | } |
| 221 | // compile access gfx list |
| 222 | int32_t iOldAccesGfxCount = iAccessGfxCount; |
| 223 | pComp->Value(rStruct: mkNamingCountAdapt(iCount&: iAccessGfxCount, szName: "AccessGfx" )); |
| 224 | if (pComp->isCompiler()) |
| 225 | { |
| 226 | while (iOldAccesGfxCount--) delete ppAccessGfxList[iOldAccesGfxCount]; |
| 227 | delete[] ppAccessGfxList; |
| 228 | if (iAccessGfxCount) |
| 229 | { |
| 230 | ppAccessGfxList = new AccessGfx *[iAccessGfxCount]{}; |
| 231 | } |
| 232 | else |
| 233 | ppAccessGfxList = nullptr; |
| 234 | } |
| 235 | if (iAccessGfxCount) |
| 236 | { |
| 237 | mkPtrAdaptNoNull(rpObj&: *ppAccessGfxList); |
| 238 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdaptMapS(array: ppAccessGfxList, size: iAccessGfxCount, map: mkPtrAdaptNoNull<AccessGfx>), szName: "AccessGfx" )); |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | void C4MapFolderData::ConvertFacet2ScreenCoord(const C4Rect &rc, C4GUI::FLOAT_RECT *pfrc, float fBGZoomX, float fBGZoomY, int iOffX, int iOffY) |
| 243 | { |
| 244 | pfrc->left = (fBGZoomX * rc.x) + iOffX; |
| 245 | pfrc->top = (fBGZoomY * rc.y) + iOffY; |
| 246 | pfrc->right = pfrc->left + (fBGZoomX * rc.Wdt); |
| 247 | pfrc->bottom = pfrc->top + (fBGZoomY * rc.Hgt); |
| 248 | } |
| 249 | |
| 250 | void C4MapFolderData::ConvertFacet2ScreenCoord(int32_t *piValue, float fBGZoom, int iOff) |
| 251 | { |
| 252 | *piValue = int32_t(floorf(x: fBGZoom * *piValue + 0.5f)) + iOff; |
| 253 | } |
| 254 | |
| 255 | void C4MapFolderData::ConvertFacet2ScreenCoord(C4Rect &rcMapArea, bool fAspect) |
| 256 | { |
| 257 | if (!fctBackgroundPicture.Wdt || !fctBackgroundPicture.Hgt) return; // invalid BG - should not happen |
| 258 | // get zoom of background image |
| 259 | float fBGZoomX = 1.0f, fBGZoomY = 1.0f; int iOffX = 0, iOffY = 0; |
| 260 | if (fAspect) |
| 261 | { |
| 262 | if (fctBackgroundPicture.Wdt * rcMapArea.Hgt > rcMapArea.Wdt * fctBackgroundPicture.Hgt) |
| 263 | { |
| 264 | // background image is limited by width |
| 265 | fBGZoomX = fBGZoomY = static_cast<float>(rcMapArea.Wdt) / fctBackgroundPicture.Wdt; |
| 266 | iOffY = std::max<int>(a: 0, b: static_cast<int>(rcMapArea.Hgt - (fBGZoomX * fctBackgroundPicture.Hgt))) / 2; |
| 267 | } |
| 268 | else |
| 269 | { |
| 270 | // background image is limited by height |
| 271 | fBGZoomX = fBGZoomY = static_cast<float>(rcMapArea.Hgt) / fctBackgroundPicture.Hgt; |
| 272 | iOffX = std::max<int>(a: 0, b: static_cast<int>(rcMapArea.Wdt - (fBGZoomY * fctBackgroundPicture.Wdt))) / 2; |
| 273 | } |
| 274 | } |
| 275 | else |
| 276 | { |
| 277 | // do not keep aspect: Independent X and Y zoom |
| 278 | fBGZoomX = static_cast<float>(rcMapArea.Wdt) / fctBackgroundPicture.Wdt; |
| 279 | fBGZoomY = static_cast<float>(rcMapArea.Hgt) / fctBackgroundPicture.Hgt; |
| 280 | } |
| 281 | iOffX -= rcMapArea.x; iOffY -= rcMapArea.y; |
| 282 | C4Rect rcBG; rcBG.Set(iX: 0, iY: 0, iWdt: fctBackgroundPicture.Wdt, iHgt: fctBackgroundPicture.Hgt); |
| 283 | ConvertFacet2ScreenCoord(rc: rcBG, pfrc: &rcfBG, fBGZoomX, fBGZoomY, iOffX, iOffY); |
| 284 | // default for scenario info area: 1/3rd of right area |
| 285 | if (!rcScenInfoArea.Wdt) |
| 286 | rcScenInfoArea.Set(iX: static_cast<int32_t>(fctBackgroundPicture.Wdt * 2 / 3), iY: static_cast<int32_t>(fctBackgroundPicture.Hgt / 16), iWdt: static_cast<int32_t>(fctBackgroundPicture.Wdt / 3), iHgt: static_cast<int32_t>(fctBackgroundPicture.Hgt * 7 / 8)); |
| 287 | // assume all facet coordinates are referring to background image zoom; convert them to screen coordinates by applying zoom and offset |
| 288 | C4GUI::FLOAT_RECT rcfScenInfoArea; |
| 289 | ConvertFacet2ScreenCoord(rc: rcScenInfoArea, pfrc: &rcfScenInfoArea, fBGZoomX, fBGZoomY, iOffX, iOffY); |
| 290 | rcScenInfoArea.x = static_cast<int32_t>(rcfScenInfoArea.left); rcScenInfoArea.y = static_cast<int32_t>(rcfScenInfoArea.top); |
| 291 | rcScenInfoArea.Wdt = static_cast<int32_t>(rcfScenInfoArea.right - rcfScenInfoArea.left); |
| 292 | rcScenInfoArea.Hgt = static_cast<int32_t>(rcfScenInfoArea.bottom - rcfScenInfoArea.top); |
| 293 | int i; |
| 294 | for (i = 0; i < iScenCount; ++i) |
| 295 | { |
| 296 | Scenario *pScen = ppScenList[i]; |
| 297 | ConvertFacet2ScreenCoord(rc: pScen->rcOverlayPos, pfrc: &(pScen->rcfOverlayPos), fBGZoomX, fBGZoomY, iOffX, iOffY); |
| 298 | // title sizes |
| 299 | ConvertFacet2ScreenCoord(piValue: &(pScen->iTitleFontSize), fBGZoom: fBGZoomY, iOff: 0); |
| 300 | // title position: Relative to title rect; so do not add offset here |
| 301 | ConvertFacet2ScreenCoord(piValue: &(pScen->iTitleOffX), fBGZoom: fBGZoomX, iOff: 0); |
| 302 | ConvertFacet2ScreenCoord(piValue: &(pScen->iTitleOffY), fBGZoom: fBGZoomY, iOff: 0); |
| 303 | } |
| 304 | for (i = 0; i < iAccessGfxCount; ++i) ConvertFacet2ScreenCoord(rc: ppAccessGfxList[i]->rcOverlayPos, pfrc: &(ppAccessGfxList[i]->rcfOverlayPos), fBGZoomX, fBGZoomY, iOffX, iOffY); |
| 305 | // done |
| 306 | fCoordinatesAdjusted = true; |
| 307 | } |
| 308 | |
| 309 | void C4MapFolderData::CreateGUIElements(C4StartupScenSelDlg *pMainDlg, C4GUI::Window &rContainer) |
| 310 | { |
| 311 | this->pMainDlg = pMainDlg; |
| 312 | |
| 313 | if (hideTitle) |
| 314 | { |
| 315 | this->pMainDlg->HideTitle(hide: true); |
| 316 | } |
| 317 | |
| 318 | // convert all coordinates to match the container sizes |
| 319 | // do this only once; assume container won't change between loads |
| 320 | if (!fCoordinatesAdjusted) |
| 321 | if (!fUseFullscreenMap) |
| 322 | ConvertFacet2ScreenCoord(rcMapArea&: rContainer.GetClientRect(), fAspect: true); |
| 323 | else |
| 324 | { |
| 325 | C4Rect rcMapRect = pMainDlg->GetBounds(); |
| 326 | rContainer.ClientPos2ScreenPos(riX&: rcMapRect.x, riY&: rcMapRect.y); |
| 327 | ConvertFacet2ScreenCoord(rcMapArea&: rcMapRect, fAspect: false); |
| 328 | } |
| 329 | // empty any previous stuff in container |
| 330 | while (rContainer.GetFirst()) delete rContainer.GetFirst(); |
| 331 | // create background image |
| 332 | if (!fUseFullscreenMap) |
| 333 | rContainer.AddElement(pChild: new MapPic(rcfBG, fctBackgroundPicture)); |
| 334 | else |
| 335 | { |
| 336 | pMainDlg->SetBackground(&fctBackgroundPicture); |
| 337 | } |
| 338 | // create mission access overlays |
| 339 | int i; |
| 340 | for (i = 0; i < iAccessGfxCount; ++i) |
| 341 | { |
| 342 | AccessGfx *pGfx = ppAccessGfxList[i]; |
| 343 | const char *szPassword = pGfx->sPassword.getData(); |
| 344 | if (!szPassword || !*szPassword || SIsModule(szList: Config.General.MissionAccess, szString: szPassword)) |
| 345 | { |
| 346 | // ACCESS TO GFX GRANTED: draw it |
| 347 | rContainer.AddElement(pChild: new MapPic(pGfx->rcfOverlayPos, pGfx->fctOverlay)); |
| 348 | } |
| 349 | } |
| 350 | // create buttons for scenarios |
| 351 | C4GUI::Button *pBtnFirst = nullptr; |
| 352 | for (i = 0; i < iScenCount; ++i) |
| 353 | { |
| 354 | Scenario *pScen = ppScenList[i]; |
| 355 | if (pScen->pScenEntry && !pScen->pScenEntry->HasMissionAccess()) |
| 356 | { |
| 357 | // no access to this scenario: Do not create a button at all; not even base image. The scenario is "invisible". |
| 358 | } |
| 359 | else |
| 360 | { |
| 361 | C4GUI::CallbackButtonEx<C4StartupScenSelDlg, C4GUI::FacetButton> *pBtn = new C4GUI::CallbackButtonEx<C4StartupScenSelDlg, C4GUI::FacetButton> |
| 362 | (pScen->fctBase, pScen->fctOverlay, pScen->rcfOverlayPos, 0, pMainDlg, &C4StartupScenSelDlg::OnButtonScenario); |
| 363 | ppScenList[i]->pBtn = pBtn; |
| 364 | if (pScen->pScenEntry) |
| 365 | pBtn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_MSG_MAP_STARTSCEN, args: pScen->pScenEntry->GetName().getData()).c_str()); |
| 366 | if (pScen->sTitle.getLength() > 0) |
| 367 | { |
| 368 | pBtn->SetText(pScen->sTitle.getData()); |
| 369 | pBtn->SetTextColors(dwClrInact: InvertRGBAAlpha(dwFromClr: pScen->dwTitleInactClr), dwClrAct: InvertRGBAAlpha(dwFromClr: pScen->dwTitleActClr)); |
| 370 | pBtn->SetTextPos(iOffX: pScen->iTitleOffX, iOffY: pScen->iTitleOffY, byAlign: pScen->byTitleAlign); |
| 371 | CStdFont *pUseFont; float fFontZoom = 1.0f; |
| 372 | if (pScen->fTitleBookFont) |
| 373 | pUseFont = &(C4Startup::Get()->Graphics.GetBlackFontByHeight(iHgt: pScen->iTitleFontSize, pfZoom: &fFontZoom)); |
| 374 | else |
| 375 | pUseFont = &(C4GUI::GetRes()->GetFontByHeight(iHgt: pScen->iTitleFontSize, pfZoom: &fFontZoom)); |
| 376 | if (Inside<float>(ival: fFontZoom, lbound: 0.8f, rbound: 1.25f)) fFontZoom = 1.0f; // some tolerance for font zoom |
| 377 | pBtn->SetTextFont(pFont: pUseFont, fFontZoom); |
| 378 | } |
| 379 | rContainer.AddElement(pChild: pBtn); |
| 380 | if (!pBtnFirst) pBtnFirst = pBtn; |
| 381 | } |
| 382 | } |
| 383 | // create scenario info listbox |
| 384 | pSelectionInfoBox = new C4GUI::TextWindow(rcScenInfoArea, |
| 385 | C4StartupScenSel_TitlePictureWdt + 2 * C4StartupScenSel_TitleOverlayMargin, C4StartupScenSel_TitlePictureHgt + 2 * C4StartupScenSel_TitleOverlayMargin, |
| 386 | C4StartupScenSel_TitlePicturePadding, 100, 4096, nullptr, true, &C4Startup::Get()->Graphics.fctScenSelTitleOverlay, C4StartupScenSel_TitleOverlayMargin); |
| 387 | pSelectionInfoBox->SetDecoration(fDrawBG: false, fDrawFrame: false, pToGfx: &C4Startup::Get()->Graphics.sfctBookScroll, fAutoScroll: true); |
| 388 | rContainer.AddElement(pChild: pSelectionInfoBox); |
| 389 | } |
| 390 | |
| 391 | bool C4MapFolderData::OnButtonScenario(C4GUI::Control *pEl) |
| 392 | { |
| 393 | // get associated scenario entry |
| 394 | int i; |
| 395 | for (i = 0; i < iScenCount; ++i) |
| 396 | if (pEl == ppScenList[i]->pBtn) |
| 397 | break; |
| 398 | if (i == iScenCount) return false; |
| 399 | // select the associated entry |
| 400 | pSelectedEntry = ppScenList[i]->pScenEntry; |
| 401 | return ppScenList[i]->singleClick; |
| 402 | } |
| 403 | |
| 404 | void C4MapFolderData::ResetSelection() |
| 405 | { |
| 406 | pSelectedEntry = nullptr; |
| 407 | } |
| 408 | |
| 409 | // Scenario list loader |
| 410 | |
| 411 | // Entry |
| 412 | |
| 413 | C4ScenarioListLoader::Entry::Entry(Folder *pParent) : pNext(nullptr), pParent(pParent), fBaseLoaded(false), fExLoaded(false) |
| 414 | { |
| 415 | // ctor: Put into parent tree node |
| 416 | if (pParent) |
| 417 | { |
| 418 | pNext = pParent->pFirst; |
| 419 | pParent->pFirst = this; |
| 420 | } |
| 421 | iIconIndex = -1; |
| 422 | iDifficulty = 0; |
| 423 | iFolderIndex = 0; |
| 424 | } |
| 425 | |
| 426 | C4ScenarioListLoader::Entry::~Entry() |
| 427 | { |
| 428 | // dtor: unlink from parent list (MUST be in there) |
| 429 | if (pParent) |
| 430 | { |
| 431 | Entry **ppCheck = &(pParent->pFirst); |
| 432 | while (*ppCheck != this) |
| 433 | { |
| 434 | ppCheck = &(*ppCheck)->pNext; |
| 435 | } |
| 436 | *ppCheck = pNext; |
| 437 | } |
| 438 | } |
| 439 | |
| 440 | bool C4ScenarioListLoader::Entry::Load(C4Group *pFromGrp, const StdStrBuf *psFilename, bool fLoadEx) |
| 441 | { |
| 442 | // nothing to do if already loaded |
| 443 | if (fBaseLoaded && (fExLoaded || !fLoadEx)) return true; |
| 444 | C4Group Group; |
| 445 | // group specified: Load as child |
| 446 | if (pFromGrp) |
| 447 | { |
| 448 | assert(psFilename); |
| 449 | if (!Group.OpenAsChild(pMother: pFromGrp, szEntryName: psFilename->getData())) return false; |
| 450 | // set FN by complete entry name |
| 451 | this->sFilename.Take(Buf2: Group.GetFullName()); |
| 452 | } |
| 453 | else |
| 454 | { |
| 455 | // set FN by complete entry name |
| 456 | if (psFilename) this->sFilename.Copy(Buf2: *psFilename); |
| 457 | // no parent group: Direct load from filename |
| 458 | if (!Group.Open(szGroupName: sFilename.getData())) return false; |
| 459 | } |
| 460 | // okay; load standard stuff from group |
| 461 | bool fNameLoaded = false, fIconLoaded = false; |
| 462 | if (fBaseLoaded) |
| 463 | { |
| 464 | fNameLoaded = fIconLoaded = true; |
| 465 | } |
| 466 | else |
| 467 | { |
| 468 | // Set default name as filename without extension |
| 469 | sName.Copy(pnData: GetFilename(path: sFilename.getData())); |
| 470 | char *szBuf = sName.GrabPointer(); |
| 471 | RemoveExtension(szFileName: szBuf); |
| 472 | sName.Take(pnData: szBuf); |
| 473 | |
| 474 | std::string converted{TextEncodingConverter.SystemToClonk(input: {sName.getData(), sName.getLength()})}; |
| 475 | sName.Copy(pnData: converted.c_str(), iChars: converted.size()); |
| 476 | // load entry specific stuff that's in the front of the group |
| 477 | if (!LoadCustomPre(rGrp&: Group)) |
| 478 | return false; |
| 479 | // Load entry name |
| 480 | C4ComponentHost DefNames; |
| 481 | if (DefNames.LoadEx(szName: "Title" , hGroup&: Group, C4CFN_Title, szLanguage: Config.General.LanguageEx)) |
| 482 | if (DefNames.GetLanguageString(szLanguage: Config.General.LanguageEx, rTarget&: sName)) |
| 483 | fNameLoaded = true; |
| 484 | DefNames.Close(); |
| 485 | // load entry icon |
| 486 | if (Group.FindEntry(C4CFN_IconPNG) && fctIcon.Load(hGroup&: Group, C4CFN_IconPNG)) |
| 487 | fIconLoaded = true; |
| 488 | else |
| 489 | { |
| 490 | C4FacetExSurface fctTemp; |
| 491 | if (Group.FindEntry(C4CFN_ScenarioIcon) && fctTemp.Load(hGroup&: Group, C4CFN_ScenarioIcon, iWdt: C4FCT_Full, iHgt: C4FCT_Full, fOwnPal: true)) |
| 492 | { |
| 493 | // old style icon: Blit it on a pieace of paper |
| 494 | fctTemp.Surface->Lock(); |
| 495 | for (int y = 0; y < fctTemp.Hgt; ++y) |
| 496 | for (int x = 0; x < fctTemp.Wdt; ++x) |
| 497 | { |
| 498 | uint32_t dwPix = fctTemp.Surface->GetPixDw(iX: x, iY: y, fApplyModulation: false); |
| 499 | // transparency has some tolerance... |
| 500 | if (Inside<uint8_t>(ival: dwPix & 0xff, lbound: 0xb8, rbound: 0xff)) |
| 501 | if (Inside<uint8_t>(ival: (dwPix >> 0x08) & 0xff, lbound: 0x00, rbound: 0x0f)) |
| 502 | if (Inside<uint8_t>(ival: (dwPix >> 0x10) & 0xff, lbound: 0xb8, rbound: 0xff)) |
| 503 | fctTemp.Surface->SetPixDw(iX: x, iY: y, dwCol: 0xffffffff); |
| 504 | } |
| 505 | fctTemp.Surface->Unlock(); |
| 506 | int iIconSize = C4Startup::Get()->Graphics.fctScenSelIcons.Hgt; |
| 507 | fctIcon.Create(iWdt: iIconSize, iHgt: iIconSize, iWdt2: C4FCT_Full, iHgt2: C4FCT_Full); |
| 508 | C4Startup::Get()->Graphics.fctScenSelIcons.GetPhase(iPhaseX: C4StartupScenSel_DefaultIcon_OldIconBG).Draw(cgo&: fctIcon); |
| 509 | fctTemp.Draw(sfcTarget: fctIcon.Surface, iX: (fctIcon.Wdt - fctTemp.Wdt) / 2, iY: (fctIcon.Hgt - fctTemp.Hgt) / 2); |
| 510 | fctTemp.Clear(); |
| 511 | fIconLoaded = true; |
| 512 | } |
| 513 | } |
| 514 | // load any entryx-type-specific custom data (e.g. fallbacks for scenario title, and icon) |
| 515 | if (!LoadCustom(rGrp&: Group, fNameLoaded, fIconLoaded)) return false; |
| 516 | // store maker |
| 517 | sMaker.Copy(pnData: Group.GetMaker()); |
| 518 | fBaseLoaded = true; |
| 519 | } |
| 520 | // load extended stuff: title picture |
| 521 | if (fLoadEx && !fExLoaded) |
| 522 | { |
| 523 | // load desc |
| 524 | C4ComponentHost DefDesc; |
| 525 | if (DefDesc.LoadEx(szName: "Desc" , hGroup&: Group, C4CFN_ScenarioDesc, szLanguage: Config.General.LanguageEx)) |
| 526 | { |
| 527 | C4RTFFile rtf; |
| 528 | rtf.Load(sContents: StdBuf::MakeRef(pData: DefDesc.GetData(), iSize: SLen(sptr: DefDesc.GetData()))); |
| 529 | sDesc.Take(Buf2: rtf.GetPlainText()); |
| 530 | } |
| 531 | DefDesc.Close(); |
| 532 | // load title |
| 533 | if (!fctTitle.Load(hGroup&: Group, C4CFN_ScenarioTitlePNG, iWdt: C4FCT_Full, iHgt: C4FCT_Full, fOwnPal: false, fNoErrIfNotFound: true)) |
| 534 | fctTitle.Load(hGroup&: Group, C4CFN_ScenarioTitle, iWdt: C4FCT_Full, iHgt: C4FCT_Full, fOwnPal: true, fNoErrIfNotFound: true); |
| 535 | fExLoaded = true; |
| 536 | // load author |
| 537 | if (Group.IsPacked()) |
| 538 | { |
| 539 | const char *strSecAuthors = "RedWolf Design;Clonk History Project;GWE-Team" ; // Now hardcoded... |
| 540 | if (SIsModule(szList: strSecAuthors, szString: Group.GetMaker()) && Group.LoadEntryString(C4CFN_Author, Buf&: sAuthor)) |
| 541 | { |
| 542 | // OK; custom author by txt |
| 543 | } |
| 544 | else |
| 545 | // defeault author by group |
| 546 | sAuthor.Copy(pnData: Group.GetMaker()); |
| 547 | } |
| 548 | else |
| 549 | { |
| 550 | // unpacked groups do not have an author |
| 551 | sAuthor.Clear(); |
| 552 | } |
| 553 | // load version |
| 554 | Group.LoadEntryString(C4CFN_Version, Buf&: sVersion); |
| 555 | } |
| 556 | // done, success |
| 557 | return true; |
| 558 | } |
| 559 | |
| 560 | // helper func: Recursive check whether a directory contains a .c4s or .c4f file |
| 561 | bool DirContainsScenarios(const char *szDir) |
| 562 | { |
| 563 | // create iterator on free store to avoid stack overflow with deeply recursed folders |
| 564 | DirectoryIterator *pIter = new DirectoryIterator(szDir); |
| 565 | const char *szChildFilename; |
| 566 | for (; szChildFilename = **pIter; ++*pIter) |
| 567 | { |
| 568 | // Ignore directory navigation entries and CVS folders |
| 569 | if (!*szChildFilename || *GetFilename(path: szChildFilename) == '.') continue; |
| 570 | if (SEqualNoCase(szStr1: GetFilename(path: szChildFilename), szStr2: "CVS" )) continue; |
| 571 | if (WildcardMatch(C4CFN_ScenarioFiles, szFName2: szChildFilename) || WildcardMatch(C4CFN_FolderFiles, szFName2: szChildFilename)) break; |
| 572 | if (DirectoryExists(szFileName: szChildFilename)) |
| 573 | if (DirContainsScenarios(szDir: szChildFilename)) |
| 574 | break; |
| 575 | } |
| 576 | delete pIter; |
| 577 | // return true if loop was broken, in which case a matching entry was found |
| 578 | return !!szChildFilename; |
| 579 | } |
| 580 | |
| 581 | C4ScenarioListLoader::Entry *C4ScenarioListLoader::Entry::CreateEntryForFile(const StdStrBuf &sFilename, Folder *pParent) |
| 582 | { |
| 583 | // determine entry type by file type |
| 584 | const char *szFilename = sFilename.getData(); |
| 585 | if (!szFilename || !*szFilename) return nullptr; |
| 586 | if (WildcardMatch(C4CFN_ScenarioFiles, szFName2: sFilename.getData())) return new Scenario(pParent); |
| 587 | if (WildcardMatch(C4CFN_FolderFiles, szFName2: sFilename.getData())) return new SubFolder(pParent); |
| 588 | // regular, open folder (C4Group-packed folders without extensions are not regarded, because they could contain anything!) |
| 589 | const char *szExt = GetExtension(fname: szFilename); |
| 590 | if ((!szExt || !*szExt) && DirectoryExists(szFileName: sFilename.getData())) |
| 591 | { |
| 592 | // open folders only if they contain a scenario or folder |
| 593 | if (DirContainsScenarios(szDir: szFilename)) |
| 594 | return new RegularFolder(pParent); |
| 595 | } |
| 596 | // type not recognized |
| 597 | return nullptr; |
| 598 | } |
| 599 | |
| 600 | bool C4ScenarioListLoader::Entry::RenameTo(const char *szNewName) |
| 601 | { |
| 602 | // change name+filename |
| 603 | // some name sanity validation |
| 604 | if (!szNewName || !*szNewName) return false; |
| 605 | if (SEqual(szStr1: szNewName, szStr2: sName.getData())) return true; |
| 606 | char fn[_MAX_PATH + 1]; |
| 607 | SCopy(szSource: szNewName, sTarget: fn, _MAX_PATH); |
| 608 | // generate new file name |
| 609 | MakeFilenameFromTitle(szTitle: fn); |
| 610 | if (!*fn) return false; |
| 611 | const char *szExt = GetDefaultExtension(); |
| 612 | if (szExt) { SAppend(szSource: "." , szTarget: fn, _MAX_PATH); SAppend(szSource: szExt, szTarget: fn, _MAX_PATH); } |
| 613 | char fullfn[_MAX_PATH + 1]; |
| 614 | SCopy(szSource: sFilename.getData(), sTarget: fullfn, _MAX_PATH); |
| 615 | char *fullfn_fn = GetFilename(path: fullfn); |
| 616 | SCopy(szSource: fn, sTarget: fullfn_fn, _MAX_PATH - (fullfn_fn - fullfn)); |
| 617 | StdStrBuf strErr(LoadResStr(id: C4ResStrTableKey::IDS_FAIL_RENAME)); |
| 618 | // check if a rename is due |
| 619 | if (!ItemIdentical(szFilename1: sFilename.getData(), szFilename2: fullfn)) |
| 620 | { |
| 621 | // check for duplicate filename |
| 622 | if (ItemExists(szItemName: fullfn)) |
| 623 | { |
| 624 | const std::string msg{LoadResStr(id: C4ResStrTableKey::IDS_ERR_FILEEXISTS, args&: fullfn)}; |
| 625 | Game.pGUI->ShowMessageModal(szMessage: msg.c_str(), szCaption: strErr.getData(), dwButtons: C4GUI::MessageDialog::btnOK, icoIcon: C4GUI::Ico_Error); |
| 626 | return false; |
| 627 | } |
| 628 | // OK; then rename |
| 629 | if (!C4Group_MoveItem(szSource: sFilename.getData(), szTarget: fullfn, fNoSort: true)) |
| 630 | { |
| 631 | const std::string msg{LoadResStr(id: C4ResStrTableKey::IDS_ERR_RENAMEFILE, args: sFilename.getData(), args&: fullfn)}; |
| 632 | Game.pGUI->ShowMessageModal(szMessage: msg.c_str(), szCaption: strErr.getData(), dwButtons: C4GUI::MessageDialog::btnOK, icoIcon: C4GUI::Ico_Error); |
| 633 | return false; |
| 634 | } |
| 635 | sFilename.Copy(pnData: fullfn); |
| 636 | } |
| 637 | // update real name in group, if this is a group |
| 638 | if (C4Group_IsGroup(szFilename: fullfn)) |
| 639 | { |
| 640 | C4Group Grp; |
| 641 | if (!Grp.Open(szGroupName: fullfn)) |
| 642 | { |
| 643 | const std::string msg{LoadResStr(id: C4ResStrTableKey::IDS_ERR_OPENFILE, args: sFilename.getData(), args: Grp.GetError())}; |
| 644 | Game.pGUI->ShowMessageModal(szMessage: msg.c_str(), szCaption: strErr.getData(), dwButtons: C4GUI::MessageDialog::btnOK, icoIcon: C4GUI::Ico_Error); |
| 645 | return false; |
| 646 | } |
| 647 | if (!Grp.Delete(C4CFN_Title)) |
| 648 | { |
| 649 | const std::string msg{LoadResStr(id: C4ResStrTableKey::IDS_ERR_DELOLDTITLE, args: sFilename.getData(), args: Grp.GetError())}; |
| 650 | Game.pGUI->ShowMessageModal(szMessage: msg.c_str(), szCaption: strErr.getData(), dwButtons: C4GUI::MessageDialog::btnOK, icoIcon: C4GUI::Ico_Error); |
| 651 | return false; |
| 652 | } |
| 653 | if (!SetTitleInGroup(rGrp&: Grp, szNewTitle: szNewName)) return false; |
| 654 | if (!Grp.Close()) |
| 655 | { |
| 656 | const std::string msg{LoadResStr(id: C4ResStrTableKey::IDS_ERR_WRITENEWTITLE, args: sFilename.getData(), args: Grp.GetError())}; |
| 657 | Game.pGUI->ShowMessageModal(szMessage: msg.c_str(), szCaption: strErr.getData(), dwButtons: C4GUI::MessageDialog::btnOK, icoIcon: C4GUI::Ico_Error); |
| 658 | return false; |
| 659 | } |
| 660 | } |
| 661 | // update title |
| 662 | sName.Copy(pnData: szNewName); |
| 663 | // done |
| 664 | return true; |
| 665 | } |
| 666 | |
| 667 | bool C4ScenarioListLoader::Entry::SetTitleInGroup(C4Group &rGrp, const char *szNewTitle) |
| 668 | { |
| 669 | // default for group files: Create a title text file and set the title in there |
| 670 | // no title needed if filename is sufficient - except for scenarios, where a Scenario.txt could overwrite the title |
| 671 | if (!IsScenario()) |
| 672 | { |
| 673 | StdStrBuf sNameByFile; sNameByFile.Copy(pnData: GetFilename(path: sFilename.getData())); |
| 674 | char *szBuf = sNameByFile.GrabPointer(); |
| 675 | RemoveExtension(szFileName: szBuf); |
| 676 | sNameByFile.Take(pnData: szBuf); |
| 677 | if (SEqual(szStr1: szNewTitle, szStr2: sNameByFile.getData())) return true; |
| 678 | } |
| 679 | // okay, make a title |
| 680 | StdStrBuf title{std::format(fmt: "{:2}:{}" , args: +Config.General.Language, args&: szNewTitle).c_str()}; |
| 681 | if (!rGrp.Add(C4CFN_WriteTitle, pBuffer&: title, fChild: false, fHoldBuffer: true)) |
| 682 | { |
| 683 | const std::string msg{LoadResStr(id: C4ResStrTableKey::IDS_ERR_ERRORADDINGNEWTITLEFORFIL, args: sFilename.getData(), args: rGrp.GetError())}; |
| 684 | Game.pGUI->ShowMessageModal(szMessage: msg.c_str(), szCaption: LoadResStr(id: C4ResStrTableKey::IDS_FAIL_RENAME), dwButtons: C4GUI::MessageDialog::btnOK, icoIcon: C4GUI::Ico_Error); |
| 685 | return false; |
| 686 | } |
| 687 | return true; |
| 688 | } |
| 689 | |
| 690 | // Scenario |
| 691 | |
| 692 | bool C4ScenarioListLoader::Scenario::LoadCustomPre(C4Group &rGrp) |
| 693 | { |
| 694 | // load scenario core first |
| 695 | StdStrBuf sFileContents; |
| 696 | if (!rGrp.LoadEntryString(C4CFN_ScenarioCore, Buf&: sFileContents)) return false; |
| 697 | if (!CompileFromBuf_LogWarn<StdCompilerINIRead>(TargetStruct: mkParAdapt(rObj&: C4S, rPar: false), SrcBuf: sFileContents, szName: (rGrp.GetFullName() + DirSep C4CFN_ScenarioCore).getData())) |
| 698 | return false; |
| 699 | return true; |
| 700 | } |
| 701 | |
| 702 | bool C4ScenarioListLoader::Scenario::LoadCustom(C4Group &rGrp, bool fNameLoaded, bool fIconLoaded) |
| 703 | { |
| 704 | // icon fallback: Standard scenario icon |
| 705 | if (!fIconLoaded) |
| 706 | { |
| 707 | iIconIndex = C4S.Head.Icon; |
| 708 | int32_t iIcon = C4S.Head.Icon; |
| 709 | if (!Inside<int32_t>(ival: iIcon, lbound: 0, rbound: C4StartupScenSel_IconCount - 1)) iIcon = C4StartupScenSel_DefaultIcon_Scenario; |
| 710 | fctIcon.Set(C4Startup::Get()->Graphics.fctScenSelIcons.GetSection(iSection: iIcon)); |
| 711 | } |
| 712 | // scenario name fallback to core |
| 713 | if (!fNameLoaded) |
| 714 | sName.Copy(pnData: C4S.Head.Title); |
| 715 | // difficulty: Set only for regular rounds (not savegame or record) to avoid bogus sorting |
| 716 | if (!C4S.Head.SaveGame && !C4S.Head.Replay) |
| 717 | iDifficulty = C4S.Head.Difficulty; |
| 718 | else |
| 719 | iDifficulty = 0; |
| 720 | |
| 721 | // minimum required player count |
| 722 | iMinPlrCount = C4S.GetMinPlayer(); |
| 723 | return true; |
| 724 | } |
| 725 | |
| 726 | bool C4ScenarioListLoader::Scenario::Start() |
| 727 | { |
| 728 | // gogo! |
| 729 | if (!(C4StartupScenSelDlg::pInstance)) return false; |
| 730 | return (C4StartupScenSelDlg::pInstance)->StartScenario(pStartScen: this); |
| 731 | } |
| 732 | |
| 733 | bool C4ScenarioListLoader::Scenario::CanOpen(StdStrBuf &sErrOut) |
| 734 | { |
| 735 | // safety |
| 736 | C4StartupScenSelDlg *pDlg = C4StartupScenSelDlg::pInstance; |
| 737 | if (!pDlg) return false; |
| 738 | // check mission access |
| 739 | if (C4S.Head.MissionAccess[0] && !SIsModule(szList: Config.General.MissionAccess, szString: C4S.Head.MissionAccess)) |
| 740 | { |
| 741 | sErrOut.Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_PRC_NOMISSIONACCESS)); |
| 742 | return false; |
| 743 | } |
| 744 | // replay |
| 745 | if (C4S.Head.Replay) |
| 746 | { |
| 747 | // replays can currently not be launched in network mode |
| 748 | if (pDlg->IsNetworkStart()) |
| 749 | { |
| 750 | sErrOut.Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_PRC_NONETREPLAY)); |
| 751 | return false; |
| 752 | } |
| 753 | } |
| 754 | // regular game |
| 755 | else |
| 756 | { |
| 757 | // check player count |
| 758 | int32_t iPlrCount = SModuleCount(szList: Config.General.Participants); |
| 759 | int32_t iMaxPlrCount = C4S.Head.MaxPlayer; |
| 760 | if (C4S.Head.SaveGame) |
| 761 | { |
| 762 | // Some scenarios have adjusted MaxPlayerCount to 0 after starting to prevent future joins |
| 763 | // make sure it's possible to start the savegame anyway |
| 764 | iMaxPlrCount = std::max<int32_t>(a: iMinPlrCount, b: iMaxPlrCount); |
| 765 | } |
| 766 | // normal scenarios: At least one player except in network mode, where it is possible to wait for the additional players |
| 767 | // Melees need at least two |
| 768 | if ((iPlrCount < iMinPlrCount)) |
| 769 | { |
| 770 | if (pDlg->IsNetworkStart()) |
| 771 | { |
| 772 | // network game: Players may yet join in lobby |
| 773 | // only issue a warning for too few players (by setting the error but not returning false here) |
| 774 | sErrOut.Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_MSG_TOOFEWPLAYERSNET, args: static_cast<int>(iMinPlrCount)).c_str()); |
| 775 | } |
| 776 | else |
| 777 | { |
| 778 | // for regular games, this is a fatal no-start-cause |
| 779 | sErrOut.Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_MSG_TOOFEWPLAYERS, args: static_cast<int>(iMinPlrCount)).c_str()); |
| 780 | return false; |
| 781 | } |
| 782 | } |
| 783 | // scenarios (both normal and savegame) may also impose a maximum player restriction |
| 784 | if (iPlrCount > iMaxPlrCount) |
| 785 | { |
| 786 | sErrOut.Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_MSG_TOOMANYPLAYERS, args: static_cast<int>(C4S.Head.MaxPlayer)).c_str()); |
| 787 | return false; |
| 788 | } |
| 789 | } |
| 790 | // Okay, start! |
| 791 | return true; |
| 792 | } |
| 793 | |
| 794 | StdStrBuf C4ScenarioListLoader::Scenario::GetOpenText() |
| 795 | { |
| 796 | return StdStrBuf(LoadResStr(id: C4ResStrTableKey::IDS_BTN_STARTGAME)); |
| 797 | } |
| 798 | |
| 799 | StdStrBuf C4ScenarioListLoader::Scenario::GetOpenTooltip() |
| 800 | { |
| 801 | return StdStrBuf(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SCENSELNEXT)); |
| 802 | } |
| 803 | |
| 804 | // Folder |
| 805 | |
| 806 | C4ScenarioListLoader::Folder::~Folder() |
| 807 | { |
| 808 | delete pMapData; |
| 809 | ClearChildren(); |
| 810 | } |
| 811 | |
| 812 | bool C4ScenarioListLoader::Folder::Start() |
| 813 | { |
| 814 | // open as subfolder |
| 815 | if (!C4StartupScenSelDlg::pInstance) return false; |
| 816 | return C4StartupScenSelDlg::pInstance->OpenFolder(pNewFolder: this); |
| 817 | } |
| 818 | |
| 819 | int |
| 820 | #ifdef _MSC_VER |
| 821 | __cdecl |
| 822 | #endif |
| 823 | EntrySortFunc(const void *pEl1, const void *pEl2) |
| 824 | { |
| 825 | C4ScenarioListLoader::Entry *pEntry1 = *static_cast<C4ScenarioListLoader::Entry * const *>(pEl1), *pEntry2 = *static_cast<C4ScenarioListLoader::Entry * const *>(pEl2); |
| 826 | // sort folders before scenarios |
| 827 | bool fS1, fS2; |
| 828 | if (!(fS1 = !pEntry1->GetIsFolder()) != !true != !(fS2 = !pEntry2->GetIsFolder())) return fS1 - fS2; |
| 829 | // sort by folder index (undefined index 0 goes to the end) |
| 830 | if (!Config.Startup.AlphabeticalSorting) if (pEntry1->GetFolderIndex() || pEntry2->GetFolderIndex()) |
| 831 | { |
| 832 | if (!pEntry1->GetFolderIndex()) return +1; |
| 833 | if (!pEntry2->GetFolderIndex()) return -1; |
| 834 | int32_t iDiff = pEntry1->GetFolderIndex() - pEntry2->GetFolderIndex(); |
| 835 | if (iDiff) return iDiff; |
| 836 | } |
| 837 | // sort by numbered standard scenario icons |
| 838 | if (Inside(ival: pEntry1->GetIconIndex(), lbound: 2, rbound: 11)) |
| 839 | { |
| 840 | int32_t iDiff = pEntry1->GetIconIndex() - pEntry2->GetIconIndex(); |
| 841 | if (iDiff) return iDiff; |
| 842 | } |
| 843 | // sort by difficulty (undefined difficulty goes to the end) |
| 844 | if (!Config.Startup.AlphabeticalSorting) if (pEntry1->GetDifficulty() || pEntry2->GetDifficulty()) |
| 845 | { |
| 846 | if (!pEntry1->GetDifficulty()) return +1; |
| 847 | if (!pEntry2->GetDifficulty()) return -1; |
| 848 | int32_t iDiff = pEntry1->GetDifficulty() - pEntry2->GetDifficulty(); |
| 849 | if (iDiff) return iDiff; |
| 850 | } |
| 851 | // otherwise, sort by name |
| 852 | return stricmp(s1: pEntry1->GetName().getData(), s2: pEntry2->GetName().getData()); |
| 853 | } |
| 854 | |
| 855 | uint32_t C4ScenarioListLoader::Folder::GetEntryCount() const |
| 856 | { |
| 857 | uint32_t iCount = 0; |
| 858 | for (Entry *i = pFirst; i; i = i->pNext) ++iCount; |
| 859 | return iCount; |
| 860 | } |
| 861 | |
| 862 | void C4ScenarioListLoader::Folder::Sort() |
| 863 | { |
| 864 | // use C-Library-QSort on a buffer of entry pointers; then re-link list |
| 865 | if (!pFirst) return; |
| 866 | uint32_t iCount, i; |
| 867 | Entry **ppEntries = new Entry *[i = iCount = GetEntryCount()], **ppI, *pI = pFirst, **ppIThis; |
| 868 | for (ppI = ppEntries; i--; pI = pI->pNext) * ppI++ = pI; |
| 869 | qsort(base: ppEntries, nmemb: iCount, size: sizeof(Entry *), compar: &EntrySortFunc); |
| 870 | ppIThis = &pFirst; |
| 871 | for (ppI = ppEntries; iCount--; ppIThis = &((*ppIThis)->pNext)) * ppIThis = *ppI++; |
| 872 | *ppIThis = nullptr; |
| 873 | delete[] ppEntries; |
| 874 | } |
| 875 | |
| 876 | void C4ScenarioListLoader::Folder::ClearChildren() |
| 877 | { |
| 878 | // folder deletion: del all the tree non-recursively |
| 879 | Folder *pDelFolder = this, *pCheckFolder; |
| 880 | for (;;) |
| 881 | { |
| 882 | // delete all children as long as they are not folders |
| 883 | Entry *pChild; |
| 884 | while (pChild = pDelFolder->pFirst) |
| 885 | if (pCheckFolder = pChild->GetIsFolder()) |
| 886 | // child entry if folder: Continue delete in there |
| 887 | pDelFolder = pCheckFolder; |
| 888 | else |
| 889 | // regular child entry: del it |
| 890 | // destructor of child will remove it from list |
| 891 | delete pChild; |
| 892 | // this emptied: Done! |
| 893 | if (pDelFolder == this) break; |
| 894 | // deepest child recursion reached: Travel up folders |
| 895 | pDelFolder = (pCheckFolder = pDelFolder)->pParent; |
| 896 | assert(pDelFolder); |
| 897 | delete pCheckFolder; |
| 898 | } |
| 899 | } |
| 900 | |
| 901 | bool C4ScenarioListLoader::Folder::LoadContents(C4ScenarioListLoader *pLoader, C4Group *pFromGrp, const StdStrBuf *psFilename, bool fLoadEx, bool fReload) |
| 902 | { |
| 903 | // contents already loaded? |
| 904 | if (fContentsLoaded && !fReload) return true; |
| 905 | // clear previous |
| 906 | delete pMapData; pMapData = nullptr; |
| 907 | // if filename is not given, assume it's been loaded in this entry |
| 908 | if (!psFilename) psFilename = &this->sFilename; else this->sFilename.Ref(Buf2: *psFilename); |
| 909 | // nothing loaded: Load now |
| 910 | if (!DoLoadContents(pLoader, pFromGrp, sFilename: *psFilename, fLoadEx)) return false; |
| 911 | // sort loaded stuff by name |
| 912 | Sort(); |
| 913 | return true; |
| 914 | } |
| 915 | |
| 916 | C4ScenarioListLoader::Entry *C4ScenarioListLoader::Folder::FindEntryByName(const char *szFilename) const |
| 917 | { |
| 918 | // do a case-insensitive filename comparison |
| 919 | for (Entry *pEntry = pFirst; pEntry; pEntry = pEntry->GetNext()) |
| 920 | if (SEqualNoCase(szStr1: szFilename, szStr2: GetFilename(path: pEntry->GetEntryFilename().getData()))) |
| 921 | return pEntry; |
| 922 | // nothing found |
| 923 | return nullptr; |
| 924 | } |
| 925 | |
| 926 | StdStrBuf C4ScenarioListLoader::Folder::GetOpenText() |
| 927 | { |
| 928 | return StdStrBuf(LoadResStr(id: C4ResStrTableKey::IDS_BTN_OPEN)); |
| 929 | } |
| 930 | |
| 931 | StdStrBuf C4ScenarioListLoader::Folder::GetOpenTooltip() |
| 932 | { |
| 933 | return StdStrBuf(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SCENSELNEXT)); |
| 934 | } |
| 935 | |
| 936 | bool C4ScenarioListLoader::Folder::LoadCustomPre(C4Group &rGrp) |
| 937 | { |
| 938 | // load folder core if available |
| 939 | StdStrBuf sFileContents; |
| 940 | if (rGrp.LoadEntryString(C4CFN_FolderCore, Buf&: sFileContents)) |
| 941 | if (!CompileFromBuf_LogWarn<StdCompilerINIRead>(TargetStruct&: C4F, SrcBuf: sFileContents, szName: (rGrp.GetFullName() + DirSep C4CFN_FolderCore).getData())) |
| 942 | return false; |
| 943 | return true; |
| 944 | } |
| 945 | |
| 946 | // SubFolder |
| 947 | |
| 948 | bool C4ScenarioListLoader::SubFolder::LoadCustom(C4Group &rGrp, bool fNameLoaded, bool fIconLoaded) |
| 949 | { |
| 950 | // default icon fallback |
| 951 | if (!fIconLoaded) |
| 952 | fctIcon.Set(C4Startup::Get()->Graphics.fctScenSelIcons.GetSection(iSection: C4StartupScenSel_DefaultIcon_Folder)); |
| 953 | // folder index |
| 954 | iFolderIndex = C4F.Head.Index; |
| 955 | return true; |
| 956 | } |
| 957 | |
| 958 | bool C4ScenarioListLoader::SubFolder::DoLoadContents(C4ScenarioListLoader *pLoader, C4Group *pFromGrp, const StdStrBuf &sFilename, bool fLoadEx) |
| 959 | { |
| 960 | assert(pLoader); |
| 961 | // clear any previous |
| 962 | ClearChildren(); |
| 963 | // group specified: Load as child |
| 964 | C4Group Group; |
| 965 | if (pFromGrp) |
| 966 | { |
| 967 | if (!Group.OpenAsChild(pMother: pFromGrp, szEntryName: sFilename.getData())) return false; |
| 968 | } |
| 969 | else |
| 970 | // no parent group: Direct load from filename |
| 971 | if (!Group.Open(szGroupName: sFilename.getData())) return false; |
| 972 | // get number of entries, to estimate progress |
| 973 | const char *szC4CFN_ScenarioFiles = C4CFN_ScenarioFiles; // assign values for constant comparison |
| 974 | const char *szSearchMask; int32_t iEntryCount = 0; |
| 975 | for (szSearchMask = szC4CFN_ScenarioFiles; szSearchMask;) |
| 976 | { |
| 977 | Group.ResetSearch(); |
| 978 | while (Group.FindNextEntry(szWildCard: szSearchMask)) ++iEntryCount; |
| 979 | // next search mask |
| 980 | if (szSearchMask == szC4CFN_ScenarioFiles) |
| 981 | szSearchMask = C4CFN_FolderFiles; |
| 982 | else |
| 983 | szSearchMask = nullptr; |
| 984 | } |
| 985 | // initial progress estimate |
| 986 | if (!pLoader->DoProcessCallback(iProgress: 0, iMaxProgress: iEntryCount)) return false; |
| 987 | // iterate through group contents |
| 988 | char ChildFilename[_MAX_FNAME + 1]; StdStrBuf sChildFilename; int32_t iLoadCount = 0; |
| 989 | for (szSearchMask = szC4CFN_ScenarioFiles; szSearchMask;) |
| 990 | { |
| 991 | Group.ResetSearch(); |
| 992 | while (Group.FindNextEntry(szWildCard: szSearchMask, sFileName: ChildFilename)) |
| 993 | { |
| 994 | sChildFilename.Ref(pnData: ChildFilename); |
| 995 | // okay; create this item |
| 996 | Entry *pNewEntry = Entry::CreateEntryForFile(sFilename: sChildFilename, pParent: this); |
| 997 | if (pNewEntry) |
| 998 | { |
| 999 | // ...and load it |
| 1000 | if (!pNewEntry->Load(pFromGrp: &Group, psFilename: &sChildFilename, fLoadEx)) |
| 1001 | { |
| 1002 | DebugLog(level: spdlog::level::err, fmt: "Error loading entry \"{}\" in SubFolder \"{}\"!" , args: sChildFilename.getData(), args: Group.GetFullName().getData()); |
| 1003 | delete pNewEntry; |
| 1004 | } |
| 1005 | } |
| 1006 | // mark progress |
| 1007 | if (!pLoader->DoProcessCallback(iProgress: ++iLoadCount, iMaxProgress: iEntryCount)) return false; |
| 1008 | } |
| 1009 | // next search mask |
| 1010 | if (szSearchMask == szC4CFN_ScenarioFiles) |
| 1011 | szSearchMask = C4CFN_FolderFiles; |
| 1012 | else |
| 1013 | szSearchMask = nullptr; |
| 1014 | } |
| 1015 | // load map folder data |
| 1016 | if (Config.Graphics.ShowFolderMaps && Group.FindEntry(C4CFN_MapFolderData)) |
| 1017 | { |
| 1018 | pMapData = new C4MapFolderData(); |
| 1019 | if (!pMapData->Load(hGroup&: Group, pScenLoaderFolder: this)) |
| 1020 | { |
| 1021 | // load error :( |
| 1022 | delete pMapData; |
| 1023 | pMapData = nullptr; |
| 1024 | } |
| 1025 | } |
| 1026 | // done, success |
| 1027 | fContentsLoaded = true; |
| 1028 | return true; |
| 1029 | } |
| 1030 | |
| 1031 | // RegularFolder |
| 1032 | |
| 1033 | bool C4ScenarioListLoader::RegularFolder::LoadCustom(C4Group &rGrp, bool fNameLoaded, bool fIconLoaded) |
| 1034 | { |
| 1035 | // default icon fallback |
| 1036 | if (!fIconLoaded) |
| 1037 | fctIcon.Set(C4Startup::Get()->Graphics.fctScenSelIcons.GetSection(iSection: C4StartupScenSel_DefaultIcon_WinFolder)); |
| 1038 | // folder index |
| 1039 | iFolderIndex = C4F.Head.Index; |
| 1040 | return true; |
| 1041 | } |
| 1042 | |
| 1043 | bool C4ScenarioListLoader::RegularFolder::DoLoadContents(C4ScenarioListLoader *pLoader, C4Group *pFromGrp, const StdStrBuf &sFilename, bool fLoadEx) |
| 1044 | { |
| 1045 | // clear any previous |
| 1046 | ClearChildren(); |
| 1047 | // regular folders must exist and not be within group! |
| 1048 | assert(!pFromGrp); |
| 1049 | if (!DirectoryExists(szFileName: sFilename.getData())) return false; |
| 1050 | DirectoryIterator DirIter(sFilename.getData()); |
| 1051 | const char *szChildFilename; StdStrBuf sChildFilename; |
| 1052 | // get number of entries, to estimate progress |
| 1053 | int32_t iCountLoaded = 0, iCountTotal = 0; |
| 1054 | for (; szChildFilename = *DirIter; ++DirIter) |
| 1055 | { |
| 1056 | if (!*szChildFilename || *GetFilename(path: szChildFilename) == '.') continue; |
| 1057 | ++iCountTotal; |
| 1058 | } |
| 1059 | // initial progress estimate |
| 1060 | if (!pLoader->DoProcessCallback(iProgress: iCountLoaded, iMaxProgress: iCountTotal)) return false; |
| 1061 | // do actual loading of files |
| 1062 | for (DirIter.Reset(dirname: sFilename.getData()); szChildFilename = *DirIter; ++DirIter) |
| 1063 | { |
| 1064 | // Ignore directory navigation entries and CVS folders |
| 1065 | if (!*szChildFilename || *GetFilename(path: szChildFilename) == '.') continue; |
| 1066 | if (SEqualNoCase(szStr1: GetFilename(path: szChildFilename), szStr2: "CVS" )) continue; |
| 1067 | sChildFilename.Ref(pnData: szChildFilename); |
| 1068 | // filename okay; create this item |
| 1069 | Entry *pNewEntry = Entry::CreateEntryForFile(sFilename: sChildFilename, pParent: this); |
| 1070 | if (pNewEntry) |
| 1071 | { |
| 1072 | // ...and load it |
| 1073 | if (!pNewEntry->Load(pFromGrp: nullptr, psFilename: &sChildFilename, fLoadEx)) |
| 1074 | { |
| 1075 | DebugLog(level: spdlog::level::err, fmt: "Error loading entry \"{}\" in Folder \"{}\"!" , args: sChildFilename.getData(), args: sFilename.getData()); |
| 1076 | delete pNewEntry; |
| 1077 | } |
| 1078 | } |
| 1079 | // progress callback |
| 1080 | if (!pLoader->DoProcessCallback(iProgress: ++iCountLoaded, iMaxProgress: iCountTotal)) return false; |
| 1081 | } |
| 1082 | // done, success |
| 1083 | fContentsLoaded = true; |
| 1084 | return true; |
| 1085 | } |
| 1086 | |
| 1087 | // C4ScenarioListLoader |
| 1088 | |
| 1089 | C4ScenarioListLoader::C4ScenarioListLoader() : pRootFolder(nullptr), pCurrFolder(nullptr), |
| 1090 | iLoading(0), iProgress(0), iMaxProgress(0), fAbortThis(false), fAbortPrevious(false) {} |
| 1091 | |
| 1092 | C4ScenarioListLoader::~C4ScenarioListLoader() |
| 1093 | { |
| 1094 | delete pRootFolder; |
| 1095 | } |
| 1096 | |
| 1097 | bool C4ScenarioListLoader::BeginActivity(bool fAbortPrevious) |
| 1098 | { |
| 1099 | // if previous activities were running, stop them first if desired |
| 1100 | if (iLoading && fAbortPrevious) |
| 1101 | this->fAbortPrevious = true; |
| 1102 | // mark this activity |
| 1103 | ++iLoading; |
| 1104 | // progress of activity not yet decided |
| 1105 | iProgress = iMaxProgress = 0; |
| 1106 | // okay; start activity |
| 1107 | return true; |
| 1108 | } |
| 1109 | |
| 1110 | void C4ScenarioListLoader::EndActivity() |
| 1111 | { |
| 1112 | assert(iLoading); |
| 1113 | if (!--iLoading) |
| 1114 | { |
| 1115 | // last activity done: Reset any flags |
| 1116 | fAbortThis = false; |
| 1117 | fAbortPrevious = false; |
| 1118 | iProgress = iMaxProgress = 0; |
| 1119 | } |
| 1120 | else |
| 1121 | { |
| 1122 | // child activity done: Transfer abort flag for next activity |
| 1123 | fAbortThis = fAbortPrevious; |
| 1124 | } |
| 1125 | } |
| 1126 | |
| 1127 | bool C4ScenarioListLoader::DoProcessCallback(int32_t iProgress, int32_t iMaxProgress) |
| 1128 | { |
| 1129 | this->iProgress = iProgress; |
| 1130 | this->iMaxProgress = iMaxProgress; |
| 1131 | // callback to dialog |
| 1132 | if (C4StartupScenSelDlg::pInstance) C4StartupScenSelDlg::pInstance->ProcessCallback(); |
| 1133 | auto checkTimer = false; |
| 1134 | const auto now = timeGetTime(); |
| 1135 | // limit to real 10 FPS, as it may unnecessarily slow down loading a lot otherwise |
| 1136 | if (lastCheckTimer == 0 || now - lastCheckTimer > 100) |
| 1137 | { |
| 1138 | checkTimer = true; |
| 1139 | lastCheckTimer = now; |
| 1140 | } |
| 1141 | // process callback - abort at a few ugly circumstances... |
| 1142 | if (Application.HandleMessage(iTimeout: 0, fCheckTimer: checkTimer) == HR_Failure // WM_QUIT message? |
| 1143 | || !C4StartupScenSelDlg::pInstance // host dialog removed? |
| 1144 | || !C4StartupScenSelDlg::pInstance->IsShown() // host dialog closed? |
| 1145 | ) return false; |
| 1146 | // and also abort if flagged |
| 1147 | return !fAbortThis; |
| 1148 | } |
| 1149 | |
| 1150 | bool C4ScenarioListLoader::Load(const StdStrBuf &sRootFolder) |
| 1151 | { |
| 1152 | // (unthreaded) loading of all entries in root folder |
| 1153 | if (!BeginActivity(fAbortPrevious: true)) return false; |
| 1154 | delete pRootFolder; pRootFolder = nullptr; |
| 1155 | pCurrFolder = pRootFolder = new RegularFolder(nullptr); |
| 1156 | bool fSuccess = pRootFolder->LoadContents(pLoader: this, pFromGrp: nullptr, psFilename: &sRootFolder, fLoadEx: false, fReload: false); |
| 1157 | EndActivity(); |
| 1158 | return fSuccess; |
| 1159 | } |
| 1160 | |
| 1161 | bool C4ScenarioListLoader::Load(Folder *pSpecifiedFolder, bool fReload) |
| 1162 | { |
| 1163 | // call safety |
| 1164 | if (!pRootFolder || !pSpecifiedFolder) return false; |
| 1165 | // set new current and load it |
| 1166 | if (!BeginActivity(fAbortPrevious: true)) return false; |
| 1167 | pCurrFolder = pSpecifiedFolder; |
| 1168 | bool fSuccess = pCurrFolder->LoadContents(pLoader: this, pFromGrp: nullptr, psFilename: nullptr, fLoadEx: false, fReload); |
| 1169 | EndActivity(); |
| 1170 | return fSuccess; |
| 1171 | } |
| 1172 | |
| 1173 | bool C4ScenarioListLoader::LoadExtended(Entry *pEntry) |
| 1174 | { |
| 1175 | // call safety |
| 1176 | if (!pRootFolder || !pEntry) return false; |
| 1177 | // load info of selection |
| 1178 | if (!BeginActivity(fAbortPrevious: false)) return false; |
| 1179 | bool fSuccess = pEntry->Load(pFromGrp: nullptr, psFilename: nullptr, fLoadEx: true); |
| 1180 | EndActivity(); |
| 1181 | return fSuccess; |
| 1182 | } |
| 1183 | |
| 1184 | bool C4ScenarioListLoader::FolderBack() |
| 1185 | { |
| 1186 | // call safety |
| 1187 | if (!pRootFolder || !pCurrFolder) return false; |
| 1188 | // already in root: Can't go up |
| 1189 | if (pCurrFolder == pRootFolder) return false; |
| 1190 | // otherwise, up one level |
| 1191 | return Load(pSpecifiedFolder: pCurrFolder->GetParent(), fReload: false); |
| 1192 | } |
| 1193 | |
| 1194 | bool C4ScenarioListLoader::ReloadCurrent() |
| 1195 | { |
| 1196 | // call safety |
| 1197 | if (!pRootFolder || !pCurrFolder) return false; |
| 1198 | // reload current |
| 1199 | return Load(pSpecifiedFolder: pCurrFolder, fReload: true); |
| 1200 | } |
| 1201 | |
| 1202 | // Scenario selection GUI |
| 1203 | |
| 1204 | // font clrs |
| 1205 | const uint32_t ClrScenarioItem = 0xff000000, |
| 1206 | ClrScenarioItemXtra = 0x7f000000, |
| 1207 | ClrScenarioItemDisabled = 0x7f000000; |
| 1208 | |
| 1209 | // C4StartupScenSelDlg::ScenListItem |
| 1210 | C4StartupScenSelDlg::ScenListItem::ScenListItem(C4GUI::ListBox *pForListBox, C4ScenarioListLoader::Entry *pForEntry, C4GUI::Element *pInsertBeforeElement) |
| 1211 | : pIcon(nullptr), pNameLabel(nullptr), pScenListEntry(pForEntry) |
| 1212 | { |
| 1213 | assert(pScenListEntry); |
| 1214 | CStdFont &rUseFont = C4Startup::Get()->Graphics.BookFont; |
| 1215 | StdStrBuf sIgnore; |
| 1216 | bool fEnabled = pScenListEntry->CanOpen(sError&: sIgnore); |
| 1217 | // calc height |
| 1218 | int32_t iHeight = rUseFont.GetLineHeight() + 2 * IconLabelSpacing; |
| 1219 | // create subcomponents |
| 1220 | pIcon = new C4GUI::Picture(C4Rect(0, 0, iHeight, iHeight), true); |
| 1221 | pIcon->SetFacet(pScenListEntry->GetIconFacet()); |
| 1222 | StdStrBuf name = pScenListEntry->GetName(); |
| 1223 | CMarkup::StripMarkup(sText: &name); |
| 1224 | pNameLabel = new C4GUI::Label(name.getData(), iHeight + IconLabelSpacing, IconLabelSpacing, ALeft, fEnabled ? ClrScenarioItem : ClrScenarioItemDisabled, &rUseFont, false, false); |
| 1225 | // calc own bounds - use icon bounds only, because only the height is used when the item is added |
| 1226 | SetBounds(pIcon->GetBounds()); |
| 1227 | // add components |
| 1228 | AddElement(pChild: pIcon); AddElement(pChild: pNameLabel); |
| 1229 | // tooltip by name, so long names can be read via tooltip |
| 1230 | SetToolTip(pScenListEntry->GetName().getData()); |
| 1231 | // add to listbox (will get resized horizontally and moved) - zero indent; no tree structure in this dialog |
| 1232 | pForListBox->InsertElement(pChild: this, pInsertBefore: pInsertBeforeElement, iIndent: 0); |
| 1233 | // update name label width to reflect new horizontal size |
| 1234 | // name label width must be set so rename edit will take its size |
| 1235 | pNameLabel->SetAutosize(false); |
| 1236 | C4Rect rcNLB = pNameLabel->GetBounds(); rcNLB.Wdt = GetClientRect().Wdt - rcNLB.x - IconLabelSpacing; |
| 1237 | pNameLabel->SetBounds(rcNLB); |
| 1238 | } |
| 1239 | |
| 1240 | void C4StartupScenSelDlg::ScenListItem::UpdateOwnPos() |
| 1241 | { |
| 1242 | // parent for client rect |
| 1243 | typedef C4GUI::Window ParentClass; |
| 1244 | ParentClass::UpdateOwnPos(); |
| 1245 | // reposition items |
| 1246 | C4GUI::ComponentAligner caBounds(GetContainedClientRect(), IconLabelSpacing, IconLabelSpacing); |
| 1247 | // nothing to reposition for now... |
| 1248 | } |
| 1249 | |
| 1250 | void C4StartupScenSelDlg::ScenListItem::MouseInput(C4GUI::CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, uint32_t dwKeyParam) |
| 1251 | { |
| 1252 | // inherited processing |
| 1253 | typedef C4GUI::Window BaseClass; |
| 1254 | BaseClass::MouseInput(rMouse, iButton, iX, iY, dwKeyParam); |
| 1255 | } |
| 1256 | |
| 1257 | bool C4StartupScenSelDlg::ScenListItem::CheckNameHotkey(const char *c) |
| 1258 | { |
| 1259 | // return whether this item can be selected by entering given char: |
| 1260 | // first char of name must match |
| 1261 | // FIXME: make unicode-ready |
| 1262 | if (!pScenListEntry) return false; |
| 1263 | const char *szName = pScenListEntry->GetName().getData(); |
| 1264 | return szName && (toupper(c: *szName) == toupper(c: c[0])); |
| 1265 | } |
| 1266 | |
| 1267 | bool C4StartupScenSelDlg::ScenListItem::KeyRename() |
| 1268 | { |
| 1269 | // rename this entry |
| 1270 | C4StartupScenSelDlg::pInstance->StartRenaming(pNewRenameEdit: new C4GUI::CallbackRenameEdit<C4StartupScenSelDlg::ScenListItem, RenameParams>(pNameLabel, this, RenameParams(), &C4StartupScenSelDlg::ScenListItem::DoRenaming, &C4StartupScenSelDlg::ScenListItem::AbortRenaming)); |
| 1271 | return true; |
| 1272 | } |
| 1273 | |
| 1274 | void C4StartupScenSelDlg::ScenListItem::AbortRenaming(RenameParams par) |
| 1275 | { |
| 1276 | // no renaming |
| 1277 | C4StartupScenSelDlg::pInstance->SetRenamingDone(); |
| 1278 | } |
| 1279 | |
| 1280 | C4GUI::RenameResult C4StartupScenSelDlg::ScenListItem::DoRenaming(RenameParams par, const char *szNewName) |
| 1281 | { |
| 1282 | // check validity for new name |
| 1283 | if (!GetEntry()->RenameTo(szNewName)) return C4GUI::RR_Invalid; |
| 1284 | // rename label |
| 1285 | pNameLabel->SetText(szText: GetEntry()->GetName().getData()); |
| 1286 | // main dlg update |
| 1287 | C4StartupScenSelDlg::pInstance->SetRenamingDone(); |
| 1288 | C4StartupScenSelDlg::pInstance->ResortFolder(); |
| 1289 | C4StartupScenSelDlg::pInstance->UpdateSelection(); |
| 1290 | C4StartupScenSelDlg::pInstance->FocusScenList(); |
| 1291 | // done; rename accepted and control deleted by ResortFolder |
| 1292 | return C4GUI::RR_Deleted; |
| 1293 | } |
| 1294 | |
| 1295 | // C4StartupScenSelDlg |
| 1296 | |
| 1297 | C4StartupScenSelDlg::C4StartupScenSelDlg(bool fNetwork) : C4StartupDlg(LoadResStrNoAmpChoice(condition: fNetwork, ifTrue: C4ResStrTableKey::IDS_DLG_NETSTART, ifFalse: C4ResStrTableKey::IDS_DLG_STARTGAME).c_str()), pScenLoader(nullptr), fIsInitialLoading(false), fStartNetworkGame(fNetwork), pMapData(nullptr), pRenameEdit(nullptr), pfctBackground(nullptr), btnAllowUserChange{nullptr} |
| 1298 | { |
| 1299 | // assign singleton |
| 1300 | pInstance = this; |
| 1301 | |
| 1302 | // screen calculations |
| 1303 | UpdateSize(); |
| 1304 | int32_t iButtonWidth, iCaptionFontHgt; |
| 1305 | int iButtonHeight = C4GUI_ButtonHgt; |
| 1306 | int iBookPageWidth; |
| 1307 | int = rcBounds.Wdt >= 700 ? rcBounds.Wdt / 50 : 0; |
| 1308 | int = rcBounds.Hgt >= 540 ? rcBounds.Hgt / 20 : 0; |
| 1309 | C4GUI::GetRes()->CaptionFont.GetTextExtent(szText: "<< BACK" , rsx&: iButtonWidth, rsy&: iCaptionFontHgt, fCheckMarkup: true); |
| 1310 | iButtonWidth *= 3; |
| 1311 | C4GUI::ComponentAligner caMain(GetClientRect(), 0, 0, true); |
| 1312 | C4GUI::ComponentAligner caButtonArea(caMain.GetFromBottom(iHgt: caMain.GetHeight() / 8), rcBounds.Wdt / (rcBounds.Wdt >= 700 ? 128 : 256), 0); |
| 1313 | C4Rect rcMap = caMain.GetCentered(iWdt: caMain.GetWidth(), iHgt: caMain.GetHeight()); |
| 1314 | int iYOversize = caMain.GetHeight() / 10; // overlap of map to top |
| 1315 | rcMap.y -= iYOversize; rcMap.Hgt += iYOversize; |
| 1316 | C4GUI::ComponentAligner caMap(rcMap, 0, 0, true); |
| 1317 | caMap.ExpandTop(iByHgt: -iYOversize); |
| 1318 | C4GUI::ComponentAligner caBook(caMap.GetCentered(iWdt: caMap.GetWidth() * 11 / 12 - 4 * iExtraHPadding, iHgt: caMap.GetHeight()), rcBounds.Wdt / 30, iExtraVPadding, false); |
| 1319 | C4GUI::ComponentAligner caBookLeft(caBook.GetFromLeft(iWdt: iBookPageWidth = caBook.GetWidth() * 4 / 9 + 4 - iExtraHPadding * 2), 0, 5); |
| 1320 | |
| 1321 | // tabular for different scenario selection designs |
| 1322 | pScenSelStyleTabular = new C4GUI::Tabular(rcMap, C4GUI::Tabular::tbNone); |
| 1323 | pScenSelStyleTabular->SetSheetMargin(0); |
| 1324 | pScenSelStyleTabular->SetDrawDecoration(false); |
| 1325 | AddElement(pChild: pScenSelStyleTabular); |
| 1326 | C4GUI::Tabular::Sheet *pSheetBook = pScenSelStyleTabular->AddSheet(szTitle: nullptr); |
| 1327 | // map sheet; later queried via GetSheet(ShowStyle_Map) |
| 1328 | pScenSelStyleTabular->AddSheet(szTitle: nullptr); |
| 1329 | |
| 1330 | // scenario selection list |
| 1331 | CStdFont &rScenSelCaptionFont = C4Startup::Get()->Graphics.BookFontTitle; |
| 1332 | pScenSelCaption = new C4GUI::Label("" , caBookLeft.GetFromTop(iHgt: rScenSelCaptionFont.GetLineHeight()), ACenter, ClrScenarioItem, &rScenSelCaptionFont, false); |
| 1333 | pSheetBook->AddElement(pChild: pScenSelCaption); |
| 1334 | pScenSelCaption->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SELECTSCENARIO)); |
| 1335 | |
| 1336 | // search bar |
| 1337 | const char *labelText = LoadResStr(id: C4ResStrTableKey::IDS_DLG_SEARCH); |
| 1338 | int32_t width = 100, height; |
| 1339 | C4GUI::GetRes()->TextFont.GetTextExtent(szText: labelText, rsx&: width, rsy&: height, fCheckMarkup: true); |
| 1340 | C4GUI::ComponentAligner caSearchBar(caBookLeft.GetFromBottom(iHgt: height), 0, 0); |
| 1341 | auto *searchLabel = new C4GUI::WoodenLabel(labelText, caSearchBar.GetFromLeft(iWdt: width + 10), C4GUI_Caption2FontClr, &C4GUI::GetRes()->TextFont); |
| 1342 | searchLabel->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SEARCHLIST)); |
| 1343 | pSheetBook->AddElement(pChild: searchLabel); |
| 1344 | |
| 1345 | searchBar = new C4GUI::CallbackEdit<C4StartupScenSelDlg>(caSearchBar.GetAll(), this, &C4StartupScenSelDlg::OnSearchBarEnter); |
| 1346 | searchBar->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SEARCHLIST)); |
| 1347 | pSheetBook->AddElement(pChild: searchBar); |
| 1348 | |
| 1349 | // scenario selection list box |
| 1350 | pScenSelList = new C4GUI::ListBox(caBookLeft.GetAll()); |
| 1351 | pScenSelList->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SELECTSCENARIO)); |
| 1352 | pScenSelList->SetDecoration(fDrawBG: false, pToGfx: &C4Startup::Get()->Graphics.sfctBookScroll, fAutoScroll: true); |
| 1353 | pSheetBook->AddElement(pChild: pScenSelList); |
| 1354 | pScenSelList->SetSelectionChangeCallbackFn(new C4GUI::CallbackHandler<C4StartupScenSelDlg>(this, &C4StartupScenSelDlg::OnSelChange)); |
| 1355 | pScenSelList->SetSelectionDblClickFn(new C4GUI::CallbackHandler<C4StartupScenSelDlg>(this, &C4StartupScenSelDlg::OnSelDblClick)); |
| 1356 | // scenario selection list progress label |
| 1357 | pScenSelProgressLabel = new C4GUI::Label("" , pScenSelList->GetBounds().GetMiddleX(), pScenSelList->GetBounds().GetMiddleX() - iCaptionFontHgt / 2, ACenter, ClrScenarioItem, &(C4Startup::Get()->Graphics.BookFontCapt), false); |
| 1358 | pSheetBook->AddElement(pChild: pScenSelProgressLabel); |
| 1359 | |
| 1360 | // right side of book: Displaying current selection |
| 1361 | pSelectionInfo = new C4GUI::TextWindow(caBook.GetFromRight(iWdt: iBookPageWidth), C4StartupScenSel_TitlePictureWdt + 2 * C4StartupScenSel_TitleOverlayMargin, C4StartupScenSel_TitlePictureHgt + 2 * C4StartupScenSel_TitleOverlayMargin, |
| 1362 | C4StartupScenSel_TitlePicturePadding, 100, 4096, nullptr, true, &C4Startup::Get()->Graphics.fctScenSelTitleOverlay, C4StartupScenSel_TitleOverlayMargin); |
| 1363 | pSelectionInfo->SetDecoration(fDrawBG: false, fDrawFrame: false, pToGfx: &C4Startup::Get()->Graphics.sfctBookScroll, fAutoScroll: true); |
| 1364 | pSheetBook->AddElement(pChild: pSelectionInfo); |
| 1365 | |
| 1366 | // back button |
| 1367 | C4GUI::CallbackButton<C4StartupScenSelDlg> *btn; |
| 1368 | AddElement(pChild: btn = new C4GUI::CallbackButton<C4StartupScenSelDlg>(LoadResStr(id: C4ResStrTableKey::IDS_BTN_BACK), caButtonArea.GetFromLeft(iWdt: iButtonWidth, iHgt: iButtonHeight), &C4StartupScenSelDlg::OnBackBtn)); |
| 1369 | btn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_BACKMAIN)); |
| 1370 | AddElement(pChild: btn); |
| 1371 | // next button |
| 1372 | pOpenBtn = new C4GUI::CallbackButton<C4StartupScenSelDlg>(LoadResStr(id: C4ResStrTableKey::IDS_BTN_OPEN), caButtonArea.GetFromRight(iWdt: iButtonWidth, iHgt: iButtonHeight), &C4StartupScenSelDlg::OnNextBtn); |
| 1373 | pOpenBtn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SCENSELNEXT)); |
| 1374 | |
| 1375 | // allow user change button |
| 1376 | AddElement(pChild: btnAllowUserChange = new C4GUI::CheckBox(caButtonArea.GetFromRight(iWdt: iButtonWidth, iHgt: iButtonHeight), LoadResStr(id: C4ResStrTableKey::IDS_DLG_ALLOWUSERCHANGE), false)); |
| 1377 | |
| 1378 | // game options boxes |
| 1379 | pGameOptionButtons = new C4GameOptionButtons(caButtonArea.GetAll(), fNetwork, true, false); |
| 1380 | AddElement(pChild: pGameOptionButtons); |
| 1381 | // next button adding |
| 1382 | AddElement(pChild: pOpenBtn); |
| 1383 | |
| 1384 | // dlg starts with focus on listbox |
| 1385 | SetFocus(pCtrl: pScenSelList, fByMouse: false); |
| 1386 | |
| 1387 | // key bindings |
| 1388 | keyBack.reset(p: new C4KeyBinding(C4KeyCodeEx(K_LEFT), "StartupScenSelFolderUp" , KEYSCOPE_Gui, |
| 1389 | new C4GUI::DlgKeyCB<C4StartupScenSelDlg>(*this, &C4StartupScenSelDlg::KeyBack), C4CustomKey::PRIO_CtrlOverride)); |
| 1390 | keyRefresh.reset(p: new C4KeyBinding(C4KeyCodeEx(K_F5), "StartupScenSelReload" , KEYSCOPE_Gui, |
| 1391 | new C4GUI::DlgKeyCB<C4StartupScenSelDlg>(*this, &C4StartupScenSelDlg::KeyRefresh), C4CustomKey::PRIO_CtrlOverride)); |
| 1392 | keyForward.reset(p: new C4KeyBinding(C4KeyCodeEx(K_RIGHT), "StartupScenSelNext" , KEYSCOPE_Gui, |
| 1393 | new C4GUI::DlgKeyCB<C4StartupScenSelDlg>(*this, &C4StartupScenSelDlg::KeyForward), C4CustomKey::PRIO_CtrlOverride)); |
| 1394 | keyRename.reset(p: new C4KeyBinding(C4KeyCodeEx(K_F2), "StartupScenSelRename" , KEYSCOPE_Gui, |
| 1395 | new C4GUI::ControlKeyDlgCB<C4StartupScenSelDlg>(pScenSelList, *this, &C4StartupScenSelDlg::KeyRename), C4CustomKey::PRIO_CtrlOverride)); |
| 1396 | keyDelete.reset(p: new C4KeyBinding(C4KeyCodeEx(K_DELETE), "StartupScenSelDelete" , KEYSCOPE_Gui, |
| 1397 | new C4GUI::ControlKeyDlgCB<C4StartupScenSelDlg>(pScenSelList, *this, &C4StartupScenSelDlg::KeyDelete), C4CustomKey::PRIO_CtrlOverride)); |
| 1398 | keyCheat.reset(p: new C4KeyBinding(C4KeyCodeEx(KEY_M, KEYS_Alt), "StartupScenSelCheat" , KEYSCOPE_Gui, |
| 1399 | new C4GUI::ControlKeyDlgCB<C4StartupScenSelDlg>(pScenSelList, *this, &C4StartupScenSelDlg::KeyCheat), C4CustomKey::PRIO_CtrlOverride)); |
| 1400 | keySearch.reset(p: new C4KeyBinding(C4KeyCodeEx(KEY_F, KEYS_Control), "StartupScenSelSearch" , KEYSCOPE_Gui, |
| 1401 | new C4GUI::ControlKeyDlgCB<C4StartupScenSelDlg>(pScenSelList, *this, &C4StartupScenSelDlg::KeySearch), C4CustomKey::PRIO_CtrlOverride)); |
| 1402 | keyEscape.reset(p: new C4KeyBinding(C4KeyCodeEx(K_ESCAPE), "StartupScenSelEscape" , KEYSCOPE_Gui, |
| 1403 | new C4GUI::ControlKeyDlgCB<C4StartupScenSelDlg>(pScenSelList, *this, &C4StartupScenSelDlg::KeyEscape), C4CustomKey::PRIO_CtrlOverride)); |
| 1404 | } |
| 1405 | |
| 1406 | C4StartupScenSelDlg::~C4StartupScenSelDlg() |
| 1407 | { |
| 1408 | delete pScenLoader; |
| 1409 | if (this == pInstance) pInstance = nullptr; |
| 1410 | } |
| 1411 | |
| 1412 | void C4StartupScenSelDlg::DrawElement(C4FacetEx &cgo) |
| 1413 | { |
| 1414 | // draw background |
| 1415 | if (pfctBackground) |
| 1416 | DrawBackground(cgo, rFromFct&: *pfctBackground); |
| 1417 | else |
| 1418 | DrawBackground(cgo, rFromFct&: C4Startup::Get()->Graphics.fctScenSelBG); |
| 1419 | } |
| 1420 | |
| 1421 | void C4StartupScenSelDlg::HideTitle(bool hide) |
| 1422 | { |
| 1423 | if (hide == !pFullscreenTitle) |
| 1424 | { |
| 1425 | return; |
| 1426 | } |
| 1427 | |
| 1428 | FullscreenDialog::SetTitle(hide ? "" : LoadResStrNoAmpChoice(condition: fStartNetworkGame, ifTrue: C4ResStrTableKey::IDS_DLG_NETSTART, ifFalse: C4ResStrTableKey::IDS_DLG_STARTGAME).c_str()); |
| 1429 | } |
| 1430 | |
| 1431 | void C4StartupScenSelDlg::OnShown() |
| 1432 | { |
| 1433 | C4StartupDlg::OnShown(); |
| 1434 | // init file list |
| 1435 | fIsInitialLoading = true; |
| 1436 | if (!pScenLoader) pScenLoader = new C4ScenarioListLoader(); |
| 1437 | pScenLoader->Load(sRootFolder: StdStrBuf(Config.General.ExePath)); |
| 1438 | UpdateList(); |
| 1439 | UpdateSelection(); |
| 1440 | fIsInitialLoading = false; |
| 1441 | // network activation by dialog type |
| 1442 | Game.NetworkActive = fStartNetworkGame; |
| 1443 | } |
| 1444 | |
| 1445 | void C4StartupScenSelDlg::OnClosed(bool fOK) |
| 1446 | { |
| 1447 | AbortRenaming(); |
| 1448 | // clear laoded scenarios |
| 1449 | if (pScenLoader) |
| 1450 | { |
| 1451 | delete pScenLoader; |
| 1452 | pScenLoader = nullptr; |
| 1453 | UpdateList(); // must clear scenario list, because it points to deleted stuff |
| 1454 | UpdateSelection(); // must clear picture facet of selection! |
| 1455 | } |
| 1456 | // dlg abort: return to main screen |
| 1457 | if (!fOK) |
| 1458 | { |
| 1459 | // clear settings: Password |
| 1460 | Game.Network.SetPassword(nullptr); |
| 1461 | C4Startup::Get()->SwitchDialog(eToDlg: C4Startup::SDID_Back); |
| 1462 | } |
| 1463 | } |
| 1464 | |
| 1465 | void C4StartupScenSelDlg::UpdateUseCrewBtn() |
| 1466 | { |
| 1467 | C4ScenarioListLoader::Entry *pSel = GetSelectedEntry(); |
| 1468 | C4SForceFairCrew eOpt = pSel ? pSel->GetFairCrewAllowed() : C4SFairCrew_Free; |
| 1469 | pGameOptionButtons->SetForceFairCrewState(eOpt); |
| 1470 | } |
| 1471 | |
| 1472 | void C4StartupScenSelDlg::UpdateList() |
| 1473 | { |
| 1474 | AbortRenaming(); |
| 1475 | // default: Show book (also for loading screen) |
| 1476 | pMapData = nullptr; |
| 1477 | pScenSelStyleTabular->SelectSheet(iIndex: ShowStyle_Book, fByUser: false); |
| 1478 | // and delete any stuff from map selection |
| 1479 | C4GUI::Tabular::Sheet *pMapSheet = pScenSelStyleTabular->GetSheet(iIndex: ShowStyle_Map); |
| 1480 | while (pMapSheet->GetFirst()) delete pMapSheet->GetFirst(); |
| 1481 | pfctBackground = nullptr; |
| 1482 | // for now, all the list is loaded at once anyway |
| 1483 | // so just clear and add all loaded items |
| 1484 | // remember old selection |
| 1485 | C4ScenarioListLoader::Entry *pOldSelection = GetSelectedEntry(); |
| 1486 | C4GUI::Element *pEl; |
| 1487 | while (pEl = pScenSelList->GetFirst()) delete pEl; |
| 1488 | pScenSelCaption->SetText(szText: "" ); |
| 1489 | // scen loader still busy: Nothing to add |
| 1490 | if (!pScenLoader) return; |
| 1491 | if (pScenLoader->IsLoading()) |
| 1492 | { |
| 1493 | const std::string progressText{LoadResStr(id: C4ResStrTableKey::IDS_MSG_SCENARIODESC_LOADING, args: static_cast<int32_t>(pScenLoader->GetProgressPercent()))}; |
| 1494 | pScenSelProgressLabel->SetText(szText: progressText.c_str()); |
| 1495 | pScenSelProgressLabel->SetVisibility(true); |
| 1496 | return; |
| 1497 | } |
| 1498 | pScenSelProgressLabel->SetVisibility(false); |
| 1499 | // is this a map folder? Then show the map instead |
| 1500 | C4ScenarioListLoader::Folder *pFolder = pScenLoader->GetCurrFolder(); |
| 1501 | if (pMapData = pFolder->GetMapData()) |
| 1502 | { |
| 1503 | pMapData->ResetSelection(); |
| 1504 | pMapData->CreateGUIElements(pMainDlg: this, rContainer&: *pScenSelStyleTabular->GetSheet(iIndex: ShowStyle_Map)); |
| 1505 | pScenSelStyleTabular->SelectSheet(iIndex: ShowStyle_Map, fByUser: false); |
| 1506 | } |
| 1507 | else |
| 1508 | { |
| 1509 | // book style selection |
| 1510 | HideTitle(hide: false); |
| 1511 | |
| 1512 | // add what has been loaded |
| 1513 | for (C4ScenarioListLoader::Entry *pEnt = pScenLoader->GetFirstEntry(); pEnt; pEnt = pEnt->GetNext()) |
| 1514 | { |
| 1515 | StdStrBuf name = pEnt->GetName(); |
| 1516 | CMarkup::StripMarkup(sText: &name); |
| 1517 | if (!SLen(sptr: searchBar->GetText()) || SSearchNoCase(szString: name.getData(), szIndex: searchBar->GetText())) |
| 1518 | { |
| 1519 | ScenListItem *pEntItem = new ScenListItem(pScenSelList, pEnt); |
| 1520 | if (pEnt == pOldSelection) pScenSelList->SelectEntry(pNewSel: pEntItem, fByUser: false); |
| 1521 | } |
| 1522 | else if (pEnt == pOldSelection) |
| 1523 | { |
| 1524 | pOldSelection = nullptr; |
| 1525 | } |
| 1526 | } |
| 1527 | // set title of current folder |
| 1528 | // but not root |
| 1529 | if (pFolder && pFolder != pScenLoader->GetRootFolder()) |
| 1530 | pScenSelCaption->SetText(szText: pFolder->GetName().getData()); |
| 1531 | else |
| 1532 | { |
| 1533 | // special root title |
| 1534 | pScenSelCaption->SetText(szText: LoadResStr(id: C4ResStrTableKey::IDS_DLG_SCENARIOS)); |
| 1535 | } |
| 1536 | // new list has been loaded: Select first entry if nothing else had been selected |
| 1537 | if (!pOldSelection) pScenSelList->SelectFirstEntry(fByUser: false); |
| 1538 | } |
| 1539 | } |
| 1540 | |
| 1541 | void C4StartupScenSelDlg::ResortFolder() |
| 1542 | { |
| 1543 | // if it's still loading, sorting will be done in the end anyway |
| 1544 | if (!pScenLoader || pScenLoader->IsLoading()) return; |
| 1545 | C4ScenarioListLoader::Folder *pFolder = pScenLoader->GetCurrFolder(); |
| 1546 | if (!pFolder) return; |
| 1547 | pFolder->Resort(); |
| 1548 | UpdateList(); |
| 1549 | } |
| 1550 | |
| 1551 | void C4StartupScenSelDlg::UpdateSelection() |
| 1552 | { |
| 1553 | AbortRenaming(); |
| 1554 | if (!pScenLoader) |
| 1555 | { |
| 1556 | C4Facet fctNoPic; |
| 1557 | pSelectionInfo->SetPicture(fctNoPic); |
| 1558 | pSelectionInfo->ClearText(fDoUpdate: false); |
| 1559 | SetOpenButtonDefaultText(); |
| 1560 | return; |
| 1561 | } |
| 1562 | // determine target text box |
| 1563 | C4GUI::TextWindow *pSelectionInfo = pMapData ? pMapData->GetSelectionInfoBox() : this->pSelectionInfo; |
| 1564 | // get selected entry |
| 1565 | C4ScenarioListLoader::Entry *pSel = GetSelectedEntry(); |
| 1566 | if (!pSel) |
| 1567 | { |
| 1568 | // no selection: Display data of current parent folder |
| 1569 | pSel = pScenLoader->GetCurrFolder(); |
| 1570 | // but not root |
| 1571 | if (pSel == pScenLoader->GetRootFolder()) pSel = nullptr; |
| 1572 | } |
| 1573 | // get title image and desc of selected entry |
| 1574 | C4Facet fctTitle; StdStrBuf sTitle, sDesc, sVersion, sAuthor; |
| 1575 | if (pSel) |
| 1576 | { |
| 1577 | pScenLoader->LoadExtended(pEntry: pSel); // 2do: Multithreaded |
| 1578 | fctTitle = pSel->GetTitlePicture(); |
| 1579 | sTitle.Ref(Buf2: pSel->GetName()); |
| 1580 | sDesc.Ref(Buf2: pSel->GetDesc()); |
| 1581 | sVersion.Ref(Buf2: pSel->GetVersion()); |
| 1582 | sAuthor.Ref(Buf2: pSel->GetAuthor()); |
| 1583 | // never show a pure title string: There must always be some text or an image |
| 1584 | if (!fctTitle.Surface && (!sDesc || !*sDesc.getData())) |
| 1585 | sTitle.Clear(); |
| 1586 | // selection specific open/start button |
| 1587 | pOpenBtn->SetText(pSel->GetOpenText().getData()); |
| 1588 | pOpenBtn->SetToolTip(pSel->GetOpenTooltip().getData()); |
| 1589 | |
| 1590 | if (auto *scenario = dynamic_cast<C4ScenarioListLoader::Scenario *>(pSel); scenario) |
| 1591 | { |
| 1592 | btnAllowUserChange->SetEnabled(!scenario->GetC4S().Definitions.LocalOnly); |
| 1593 | btnAllowUserChange->SetChecked(scenario->GetC4S().Definitions.AllowUserChange); |
| 1594 | } |
| 1595 | else |
| 1596 | { |
| 1597 | btnAllowUserChange->SetChecked(false); |
| 1598 | btnAllowUserChange->SetEnabled(false); |
| 1599 | } |
| 1600 | } |
| 1601 | else |
| 1602 | { |
| 1603 | btnAllowUserChange->SetChecked(false); |
| 1604 | btnAllowUserChange->SetEnabled(false); |
| 1605 | SetOpenButtonDefaultText(); |
| 1606 | } |
| 1607 | // set data in selection component |
| 1608 | pSelectionInfo->ClearText(fDoUpdate: false); |
| 1609 | pSelectionInfo->SetPicture(fctTitle); |
| 1610 | if (!!sTitle && (!sDesc || !*sDesc.getData())) pSelectionInfo->AddTextLine(szText: sTitle.getData(), pFont: &C4Startup::Get()->Graphics.BookFontCapt, dwClr: ClrScenarioItem, fDoUpdate: false, fMakeReadableOnBlack: false); |
| 1611 | if (!!sDesc) pSelectionInfo->AddTextLine(szText: sDesc.getData(), pFont: &C4Startup::Get()->Graphics.BookFont, dwClr: ClrScenarioItem, fDoUpdate: false, fMakeReadableOnBlack: false, pCaptionFont: &C4Startup::Get()->Graphics.BookFontCapt); |
| 1612 | if (!!sAuthor) pSelectionInfo->AddTextLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_CTL_AUTHOR, args: sAuthor.getData()).c_str(), |
| 1613 | pFont: &C4Startup::Get()->Graphics.BookFont, dwClr: ClrScenarioItemXtra, fDoUpdate: false, fMakeReadableOnBlack: false); |
| 1614 | if (!!sVersion) pSelectionInfo->AddTextLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_DLG_VERSION, args: sVersion.getData()).c_str(), |
| 1615 | pFont: &C4Startup::Get()->Graphics.BookFont, dwClr: ClrScenarioItemXtra, fDoUpdate: false, fMakeReadableOnBlack: false); |
| 1616 | pSelectionInfo->UpdateHeight(); |
| 1617 | // usecrew-button |
| 1618 | UpdateUseCrewBtn(); |
| 1619 | } |
| 1620 | |
| 1621 | C4StartupScenSelDlg::ScenListItem *C4StartupScenSelDlg::GetSelectedItem() |
| 1622 | { |
| 1623 | return static_cast<ScenListItem *>(pScenSelList->GetSelectedItem()); |
| 1624 | } |
| 1625 | |
| 1626 | C4ScenarioListLoader::Entry *C4StartupScenSelDlg::GetSelectedEntry() |
| 1627 | { |
| 1628 | // map layout: Get selection from map |
| 1629 | if (pMapData) return pMapData->GetSelectedEntry(); |
| 1630 | // get selection in listbox |
| 1631 | ScenListItem *pSel = static_cast<ScenListItem *>(pScenSelList->GetSelectedItem()); |
| 1632 | return pSel ? pSel->GetEntry() : nullptr; |
| 1633 | } |
| 1634 | |
| 1635 | bool C4StartupScenSelDlg::StartScenario(C4ScenarioListLoader::Scenario *pStartScen) |
| 1636 | { |
| 1637 | assert(pStartScen); |
| 1638 | if (!pStartScen) return false; |
| 1639 | // get required object definitions |
| 1640 | if (btnAllowUserChange->GetChecked()) |
| 1641 | { |
| 1642 | // get definitions as user selects them |
| 1643 | std::vector<std::string> defs = pStartScen->GetC4S().Definitions.GetModules(); |
| 1644 | if (defs.empty()) |
| 1645 | { |
| 1646 | defs.push_back(x: "Objects.c4d" ); |
| 1647 | } |
| 1648 | if (!C4DefinitionSelDlg::SelectDefinitions(pOnScreen: GetScreen(), selection&: defs)) |
| 1649 | // user aborted during definition selection |
| 1650 | return false; |
| 1651 | |
| 1652 | Game.DefinitionFilenames = defs; |
| 1653 | Game.FixedDefinitions = true; |
| 1654 | } |
| 1655 | else |
| 1656 | { |
| 1657 | // for no user change, just set default objects. Custom settings will override later anyway |
| 1658 | Game.DefinitionFilenames.push_back(x: "Objects.c4d" ); |
| 1659 | } |
| 1660 | // set other default startup parameters |
| 1661 | SCopy(szSource: pStartScen->GetEntryFilename().getData(), sTarget: Game.ScenarioFilename); |
| 1662 | Game.fLobby = !!Game.NetworkActive; // always lobby in network |
| 1663 | Game.fObserve = false; |
| 1664 | // start with this set! |
| 1665 | C4Startup::Get()->Start(); |
| 1666 | return true; |
| 1667 | } |
| 1668 | |
| 1669 | bool C4StartupScenSelDlg::OpenFolder(C4ScenarioListLoader::Folder *pNewFolder) |
| 1670 | { |
| 1671 | // open it through loader |
| 1672 | if (!pScenLoader) return false; |
| 1673 | searchBar->ClearText(); |
| 1674 | bool fSuccess = pScenLoader->Load(pSpecifiedFolder: pNewFolder, fReload: false); |
| 1675 | UpdateList(); |
| 1676 | UpdateSelection(); |
| 1677 | if (!pMapData) SetFocus(pCtrl: pScenSelList, fByMouse: false); |
| 1678 | return fSuccess; |
| 1679 | } |
| 1680 | |
| 1681 | bool C4StartupScenSelDlg::DoOK() |
| 1682 | { |
| 1683 | AbortRenaming(); |
| 1684 | // get selected entry |
| 1685 | C4ScenarioListLoader::Entry *pSel = GetSelectedEntry(); |
| 1686 | if (!pSel) return false; |
| 1687 | // check if open is possible |
| 1688 | StdStrBuf sError; |
| 1689 | if (!pSel->CanOpen(sError)) |
| 1690 | { |
| 1691 | GetScreen()->ShowMessage(szMessage: sError.getData(), szCaption: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CANNOTSTARTSCENARIO), icoIcon: C4GUI::Ico_Error); |
| 1692 | return false; |
| 1693 | } |
| 1694 | // if CanOpen returned true but set an error message, that means it's a warning. Display it! |
| 1695 | if (sError.getLength()) |
| 1696 | { |
| 1697 | if (!GetScreen()->ShowMessageModal(szMessage: sError.getData(), szCaption: LoadResStrNoAmp(id: C4ResStrTableKey::IDS_DLG_STARTGAME).c_str(), dwButtons: C4GUI::MessageDialog::btnOKAbort, icoIcon: C4GUI::Ico_Notify, pbConfigDontShowAgainSetting: &Config.Startup.HideMsgStartDedicated)) |
| 1698 | // user chose to not start it |
| 1699 | return false; |
| 1700 | } |
| 1701 | // start it! |
| 1702 | return pSel->Start(); |
| 1703 | } |
| 1704 | |
| 1705 | bool C4StartupScenSelDlg::DoBack(bool fAllowClose) |
| 1706 | { |
| 1707 | AbortRenaming(); |
| 1708 | // if in a subfolder, try backtrace folders first |
| 1709 | if (pScenLoader && pScenLoader->FolderBack()) |
| 1710 | { |
| 1711 | searchBar->ClearText(); |
| 1712 | UpdateList(); |
| 1713 | UpdateSelection(); |
| 1714 | return true; |
| 1715 | } |
| 1716 | // while this isn't multithreaded, the dialog must not be aborted while initial load... |
| 1717 | if (pScenLoader && pScenLoader->IsLoading()) return false; |
| 1718 | // return to main screen |
| 1719 | if (fAllowClose) |
| 1720 | { |
| 1721 | Close(fOK: false); |
| 1722 | return true; |
| 1723 | } |
| 1724 | return false; |
| 1725 | } |
| 1726 | |
| 1727 | void C4StartupScenSelDlg::DoRefresh() |
| 1728 | { |
| 1729 | if (pScenLoader && !pScenLoader->IsLoading()) |
| 1730 | { |
| 1731 | pScenSelList->SelectNone(fByUser: false); |
| 1732 | pScenLoader->ReloadCurrent(); |
| 1733 | UpdateList(); |
| 1734 | UpdateSelection(); |
| 1735 | } |
| 1736 | } |
| 1737 | |
| 1738 | void C4StartupScenSelDlg::SetOpenButtonDefaultText() |
| 1739 | { |
| 1740 | pOpenBtn->SetText(LoadResStr(id: C4ResStrTableKey::IDS_BTN_OPEN)); |
| 1741 | pOpenBtn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SCENSELNEXT)); |
| 1742 | } |
| 1743 | |
| 1744 | bool C4StartupScenSelDlg::KeyRename() |
| 1745 | { |
| 1746 | // no rename in map mode |
| 1747 | if (pMapData) return false; |
| 1748 | // not if renaming already |
| 1749 | if (IsRenaming()) return false; |
| 1750 | // forward to selected scenario list item |
| 1751 | ScenListItem *pSel = GetSelectedItem(); |
| 1752 | if (!pSel) return false; |
| 1753 | return pSel->KeyRename(); |
| 1754 | } |
| 1755 | |
| 1756 | bool C4StartupScenSelDlg::KeyDelete() |
| 1757 | { |
| 1758 | // do not delete from map folder |
| 1759 | if (pMapData) return false; |
| 1760 | // cancel renaming |
| 1761 | AbortRenaming(); |
| 1762 | // delete selected item: Confirmation first |
| 1763 | ScenListItem *pSel = GetSelectedItem(); |
| 1764 | if (!pSel) return false; |
| 1765 | C4ScenarioListLoader::Entry *pEnt = pSel->GetEntry(); |
| 1766 | bool fOriginal = false; |
| 1767 | if (C4Group_IsGroup(szFilename: pEnt->GetEntryFilename().getData())) |
| 1768 | { |
| 1769 | C4Group Grp; |
| 1770 | if (Grp.Open(szGroupName: pEnt->GetEntryFilename().getData())) |
| 1771 | { |
| 1772 | fOriginal = !!Grp.GetOriginal(); |
| 1773 | } |
| 1774 | Grp.Close(); |
| 1775 | } |
| 1776 | const std::string warning{LoadResStrChoice(condition: fOriginal, ifTrue: C4ResStrTableKey::IDS_MSG_DELETEORIGINAL, ifFalse: C4ResStrTableKey::IDS_MSG_PROMPTDELETE, args: std::format(fmt: "{} {}" , args: pEnt->GetTypeName().getData(), args: pEnt->GetName().getData()))}; |
| 1777 | GetScreen()->ShowRemoveDlg(pDlg: new C4GUI::ConfirmationDialog(warning.c_str(), LoadResStr(id: C4ResStrTableKey::IDS_MNU_DELETE), |
| 1778 | new C4GUI::CallbackHandlerExPar<C4StartupScenSelDlg, ScenListItem *>(this, &C4StartupScenSelDlg::DeleteConfirm, pSel), C4GUI::MessageDialog::btnYesNo)); |
| 1779 | return true; |
| 1780 | } |
| 1781 | |
| 1782 | void C4StartupScenSelDlg::DeleteConfirm(ScenListItem *pSel) |
| 1783 | { |
| 1784 | // deletion confirmed. Do it. |
| 1785 | C4ScenarioListLoader::Entry *pEnt = pSel->GetEntry(); |
| 1786 | if (!C4Group_DeleteItem(szItem: pEnt->GetEntryFilename().getData(), fRecycle: true)) |
| 1787 | { |
| 1788 | Game.pGUI->ShowMessageModal(szMessage: LoadResStr(id: C4ResStrTableKey::IDS_FAIL_DELETE), szCaption: LoadResStr(id: C4ResStrTableKey::IDS_MNU_DELETE), dwButtons: C4GUI::MessageDialog::btnOK, icoIcon: C4GUI::Ico_Error); |
| 1789 | return; |
| 1790 | } |
| 1791 | // remove from scenario list |
| 1792 | pScenSelList->SelectEntry(pNewSel: pSel->GetNext(), fByUser: false); |
| 1793 | delete pEnt; |
| 1794 | delete pSel; |
| 1795 | } |
| 1796 | |
| 1797 | bool C4StartupScenSelDlg::KeyCheat() |
| 1798 | { |
| 1799 | return Game.pGUI->ShowRemoveDlg(pDlg: new C4GUI::InputDialog(LoadResStr(id: C4ResStrTableKey::IDS_TEXT_ENTERMISSIONPASSWORD), LoadResStr(id: C4ResStrTableKey::IDS_DLG_MISSIONACCESS), C4GUI::Ico_Options, |
| 1800 | new C4GUI::InputCallback<C4StartupScenSelDlg>(this, &C4StartupScenSelDlg::KeyCheat2), |
| 1801 | false)); |
| 1802 | } |
| 1803 | |
| 1804 | bool C4StartupScenSelDlg::KeySearch() |
| 1805 | { |
| 1806 | SetFocus(pCtrl: searchBar, fByMouse: false); |
| 1807 | return true; |
| 1808 | } |
| 1809 | |
| 1810 | bool C4StartupScenSelDlg::KeyEscape() |
| 1811 | { |
| 1812 | if (GetFocus() == searchBar) |
| 1813 | { |
| 1814 | SetFocus(pCtrl: pScenSelList, fByMouse: false); |
| 1815 | return true; |
| 1816 | } |
| 1817 | return false; |
| 1818 | } |
| 1819 | |
| 1820 | void C4StartupScenSelDlg::KeyCheat2(const StdStrBuf &rsCheatCode) |
| 1821 | { |
| 1822 | // Special character "-": remove mission password(s) |
| 1823 | if (SEqual2(szStr1: rsCheatCode.getData(), szStr2: "-" )) |
| 1824 | { |
| 1825 | const char *szPass = rsCheatCode.getPtr(i: 1); |
| 1826 | if (szPass && *szPass) |
| 1827 | { |
| 1828 | SRemoveModules(szList: Config.General.MissionAccess, szModules: szPass, fCaseSensitive: false); |
| 1829 | UpdateList(); |
| 1830 | UpdateSelection(); |
| 1831 | return; |
| 1832 | } |
| 1833 | } |
| 1834 | |
| 1835 | // No special character: add mission password(s) |
| 1836 | const char *szPass = rsCheatCode.getPtr(i: 0); |
| 1837 | if (szPass && *szPass) |
| 1838 | { |
| 1839 | SAddModules(szList: Config.General.MissionAccess, szModules: szPass, fCaseSensitive: false); |
| 1840 | UpdateList(); |
| 1841 | UpdateSelection(); |
| 1842 | return; |
| 1843 | } |
| 1844 | } |
| 1845 | |
| 1846 | void C4StartupScenSelDlg::FocusScenList() |
| 1847 | { |
| 1848 | SetFocus(pCtrl: pScenSelList, fByMouse: false); |
| 1849 | } |
| 1850 | |
| 1851 | void C4StartupScenSelDlg::OnButtonScenario(C4GUI::Control *pEl) |
| 1852 | { |
| 1853 | // map button was clicked: Update selected scenario |
| 1854 | if (!pMapData || !pEl) return; |
| 1855 | |
| 1856 | // OnButtonScenario may change the current selection |
| 1857 | if (C4ScenarioListLoader::Entry *pSel{GetSelectedEntry()}; pMapData->OnButtonScenario(pEl) || (pSel && pSel == GetSelectedEntry())) |
| 1858 | { |
| 1859 | DoOK(); |
| 1860 | return; |
| 1861 | } |
| 1862 | |
| 1863 | // the first click selects it |
| 1864 | SetFocus(pCtrl: pEl, fByMouse: false); |
| 1865 | UpdateSelection(); |
| 1866 | } |
| 1867 | |
| 1868 | void C4StartupScenSelDlg::DeselectAll() |
| 1869 | { |
| 1870 | // Deselect all so current folder info is displayed |
| 1871 | if (GetFocus()) C4GUI::GUISound(szSound: "ArrowHit" ); |
| 1872 | SetFocus(pCtrl: nullptr, fByMouse: true); |
| 1873 | if (pMapData) pMapData->ResetSelection(); |
| 1874 | UpdateSelection(); |
| 1875 | } |
| 1876 | |
| 1877 | void C4StartupScenSelDlg::StartRenaming(C4GUI::RenameEdit *pNewRenameEdit) |
| 1878 | { |
| 1879 | pRenameEdit = pNewRenameEdit; |
| 1880 | } |
| 1881 | |
| 1882 | void C4StartupScenSelDlg::AbortRenaming() |
| 1883 | { |
| 1884 | if (pRenameEdit) pRenameEdit->Abort(); |
| 1885 | } |
| 1886 | |
| 1887 | // NICHT: 9, 7.2.2, 113-114 |
| 1888 | |