| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Operates viewports, message board and draws the game */ |
| 18 | |
| 19 | #pragma once |
| 20 | |
| 21 | #include <C4FacetEx.h> |
| 22 | #include <C4MessageBoard.h> |
| 23 | #include <C4UpperBoard.h> |
| 24 | #include <C4Shape.h> |
| 25 | #include <C4Cooldown.h> |
| 26 | |
| 27 | #include <memory> |
| 28 | #include <vector> |
| 29 | |
| 30 | class C4Game; |
| 31 | class C4LoaderScreen; |
| 32 | extern C4Game Game; |
| 33 | |
| 34 | class C4GraphicsSystem |
| 35 | { |
| 36 | public: |
| 37 | C4GraphicsSystem(); |
| 38 | ~C4GraphicsSystem(); |
| 39 | C4MessageBoard MessageBoard; |
| 40 | C4UpperBoard UpperBoard; |
| 41 | int32_t iRedrawBackground; |
| 42 | bool ShowHelp; |
| 43 | bool ShowVertices; |
| 44 | bool ShowAction; |
| 45 | bool ShowCommand; |
| 46 | bool ShowEntrance; |
| 47 | bool ShowPathfinder; |
| 48 | bool ShowNetstatus; |
| 49 | bool ShowSolidMask; |
| 50 | bool fSetPalette; |
| 51 | uint32_t dwGamma[C4MaxGammaRamps * 3]; // gamma ramps |
| 52 | bool fSetGamma; // must gamma ramp be reassigned? |
| 53 | C4LoaderScreen *pLoaderScreen; |
| 54 | // Used to determine if arrow keys are held in FreeScroll() |
| 55 | C4Cooldown<std::chrono::milliseconds::rep, std::chrono::milliseconds::period> MostRecentScrolling{std::chrono::milliseconds{100}}; |
| 56 | void Default(); |
| 57 | void Clear(); |
| 58 | bool StartDrawing(); |
| 59 | void FinishDrawing(); |
| 60 | void Execute(); |
| 61 | void FlashMessage(const char *szMessage); |
| 62 | void FlashMessageOnOff(const char *strWhat, bool fOn); |
| 63 | void DeactivateDebugOutput(); |
| 64 | void MouseMove(int32_t iButton, int32_t iX, int32_t iY, uint32_t dwKeyParam, class C4Viewport *pVP); // pVP specified for console mode viewports only |
| 65 | void SetMouseInGUI(bool fInGUI, bool fByMouse); |
| 66 | void SortViewportsByPlayerControl(); |
| 67 | void ClearPointers(C4Object *pObj); |
| 68 | void RecalculateViewports(); |
| 69 | bool Init(); |
| 70 | bool InitLoaderScreen(const char *szLoaderSpec); |
| 71 | bool SaveScreenshot(bool fSaveAll); |
| 72 | bool DoSaveScreenshot(bool fSaveAll, const char *szFilename); |
| 73 | bool SetPalette(); |
| 74 | bool CreateViewport(int32_t iPlayer, bool fSilent); |
| 75 | bool CloseViewport(int32_t iPlayer, bool fSilent); |
| 76 | int32_t GetAudibility(int32_t iX, int32_t iY, int32_t *iPan, int32_t iAudibilityRadius = 0); |
| 77 | int32_t GetViewportCount(); |
| 78 | C4Viewport *GetViewport(int32_t iPlayer); |
| 79 | const std::vector<std::unique_ptr<C4Viewport>> &GetViewports() { return Viewports; } |
| 80 | inline void InvalidateBg() { iRedrawBackground = 2; } |
| 81 | inline void OverwriteBg() { InvalidateBg(); } |
| 82 | void SetGamma(uint32_t dwClr1, uint32_t dwClr2, uint32_t dwClr3, int32_t iRampIndex); // set gamma ramp |
| 83 | void ApplyGamma(); // apply gamma ramp to ddraw |
| 84 | bool CloseViewport(C4Viewport *cvp); |
| 85 | |
| 86 | protected: |
| 87 | std::vector<std::unique_ptr<C4Viewport>> Viewports; |
| 88 | C4Facet ViewportArea; |
| 89 | C4RectList BackgroundAreas; // rectangles covering background without viewports in fullscreen |
| 90 | char FlashMessageText[C4MaxTitle + 1]; |
| 91 | int32_t FlashMessageTime, FlashMessageX, FlashMessageY; |
| 92 | void DrawHelp(); |
| 93 | void DrawFlashMessage(); |
| 94 | void DrawHoldMessages(); |
| 95 | void DrawFullscreenBackground(); |
| 96 | void ClearFullscreenBackground(); |
| 97 | void MouseMoveToViewport(int32_t iButton, int32_t iX, int32_t iY, uint32_t dwKeyParam); |
| 98 | |
| 99 | public: |
| 100 | bool ToggleShowSolidMask(); |
| 101 | bool ToggleShowNetStatus(); |
| 102 | bool ToggleShowVertices(); |
| 103 | bool ToggleShowAction(); |
| 104 | bool ViewportNextPlayer(); |
| 105 | bool ToggleShowHelp(); |
| 106 | |
| 107 | bool FreeScroll(C4Vec2D vScrollBy); // key callback: Scroll ownerless viewport by some offset |
| 108 | }; |
| 109 | |