| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2005, Sven2 |
| 6 | * Copyright (c) 2017-2020, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // Startup screen for non-parameterized engine start |
| 19 | |
| 20 | #pragma once |
| 21 | |
| 22 | #include "C4Startup.h" |
| 23 | |
| 24 | class C4StartupMainDlg : public C4StartupDlg |
| 25 | { |
| 26 | private: |
| 27 | C4KeyBinding *pKeyDown, *pKeyUp, *pKeyEnter; |
| 28 | C4KeyBinding *pKeyEditor; |
| 29 | C4GUI::Label *pParticipantsLbl; |
| 30 | C4GUI::Button *pStartButton; |
| 31 | bool fFirstShown; |
| 32 | |
| 33 | protected: |
| 34 | virtual void DrawElement(C4FacetEx &cgo) override; |
| 35 | virtual void OnClosed(bool fOK) override; // callback when dlg got closed: Abort startup |
| 36 | C4GUI::ContextMenu *OnPlayerSelContext(C4GUI::Element *pBtn, int32_t iX, int32_t iY); // preliminary player selection via simple context menu |
| 37 | C4GUI::ContextMenu *OnPlayerSelContextAdd(C4GUI::Element *pBtn, int32_t iX, int32_t iY); |
| 38 | C4GUI::ContextMenu *OnPlayerSelContextRemove(C4GUI::Element *pBtn, int32_t iX, int32_t iY); |
| 39 | void OnPlayerSelContextAddPlr(C4GUI::Element *pTarget, const StdStrBuf &rsFilename); |
| 40 | void OnPlayerSelContextRemovePlr(C4GUI::Element *pTarget, const int &iIndex); |
| 41 | void UpdateParticipants(); |
| 42 | |
| 43 | void OnStartBtn(C4GUI::Control *btn); // callback: run default start button pressed |
| 44 | void OnPlayerSelectionBtn(C4GUI::Control *btn); // callback: player selection (preliminary version via context menus...) |
| 45 | void OnNetJoinBtn(C4GUI::Control *btn); // callback: join net work game (direct join only for now) |
| 46 | void OnOptionsBtn(C4GUI::Control *btn); // callback: Show options screen |
| 47 | void OnAboutBtn(C4GUI::Control *btn); // callback: Show about screen |
| 48 | void OnExitBtn(C4GUI::Control *btn); // callback: exit button pressed |
| 49 | |
| 50 | bool SwitchToEditor(); |
| 51 | |
| 52 | bool KeyEnterDown(); // return pressed -> reroute as space |
| 53 | bool KeyEnterUp(); // return released -> reroute as space |
| 54 | |
| 55 | virtual void OnShown() override; // callback when shown: Show log if restart after failure; show player creation dlg on first start |
| 56 | |
| 57 | public: |
| 58 | C4StartupMainDlg(); |
| 59 | ~C4StartupMainDlg(); |
| 60 | }; |
| 61 | |