| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2005, Sven2 |
| 6 | * Copyright (c) 2017-2019, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // Startup screen for non-parameterized engine start |
| 19 | |
| 20 | #pragma once |
| 21 | |
| 22 | #include "C4Gui.h" |
| 23 | #include "C4GuiDialogs.h" |
| 24 | |
| 25 | #define C4CFN_StartupBackgroundMain "LoaderGoldmine1" |
| 26 | |
| 27 | // special colors for startup designs |
| 28 | const int32_t C4StartupFontClr = 0xff000000, |
| 29 | C4StartupFontClrDisabled = 0xff7f7f7f, |
| 30 | C4StartupEditBGColor = 0xff000000, |
| 31 | C4StartupEditBorderColor = 0x00a4947a, |
| 32 | C4StartupBtnFontClr = 0xff202020, |
| 33 | C4StartupBtnBorderColor1 = 0x00ccc3b4, |
| 34 | C4StartupBtnBorderColor2 = 0x0094846a; |
| 35 | |
| 36 | // graphics needed only by startup |
| 37 | class C4StartupGraphics |
| 38 | { |
| 39 | private: |
| 40 | bool LoadFile(C4FacetExID &rToFct, const char *szFilename); |
| 41 | |
| 42 | public: |
| 43 | // backgrounds |
| 44 | C4FacetExID fctScenSelBG; // for scenario selection screen |
| 45 | C4FacetExID fctPlrSelBG; // for player selection screen |
| 46 | C4FacetExID fctPlrPropBG; // for player property subpage |
| 47 | C4FacetExID fctNetBG; // for network screen |
| 48 | C4FacetExID fctAboutBG; // for about screen |
| 49 | |
| 50 | // big buttons used in main menu |
| 51 | C4FacetExID fctMainButtons, fctMainButtonsDown; |
| 52 | C4GUI::DynBarFacet barMainButtons, barMainButtonsDown; |
| 53 | |
| 54 | // scroll bars in book |
| 55 | C4FacetExID fctBookScroll; |
| 56 | C4GUI::ScrollBarFacets sfctBookScroll, sfctBookScrollR, sfctBookScrollG, sfctBookScrollB; |
| 57 | |
| 58 | // color preview |
| 59 | C4FacetExID fctCrew, fctCrewClr; // ColorByOwner-surface of fctCrew |
| 60 | |
| 61 | // scenario selection: Scenario and folder icons |
| 62 | C4FacetExID fctScenSelIcons; |
| 63 | // scenario selection: Title overlay |
| 64 | C4FacetExID fctScenSelTitleOverlay; |
| 65 | // scenario selection and player selection book fonts |
| 66 | CStdFont BookFontCapt, BookFont, BookFontTitle, BookSmallFont; |
| 67 | |
| 68 | // context button for combo boxes on white |
| 69 | C4FacetExID fctContext; |
| 70 | |
| 71 | // player selection: player property control type buttons |
| 72 | C4FacetExID fctPlrCtrlType; |
| 73 | |
| 74 | // options dlg gfx |
| 75 | C4FacetExID fctOptionsDlgPaper, fctOptionsIcons, fctOptionsTabClip; |
| 76 | |
| 77 | // net dlg gfx |
| 78 | C4FacetExID fctNetGetRef; |
| 79 | |
| 80 | bool Init(); |
| 81 | bool InitFonts(); |
| 82 | |
| 83 | CStdFont &GetBlackFontByHeight(int32_t iHgt, float *pfZoom); // get optimal font for given control size |
| 84 | }; |
| 85 | |
| 86 | // base class for all startup dialogs |
| 87 | class C4StartupDlg : public C4GUI::FullscreenDialog |
| 88 | { |
| 89 | public: |
| 90 | C4StartupDlg(const char *szTitle) : C4GUI::FullscreenDialog(szTitle, nullptr) {} |
| 91 | }; |
| 92 | |
| 93 | class C4Startup |
| 94 | { |
| 95 | public: |
| 96 | C4Startup(); |
| 97 | ~C4Startup(); |
| 98 | |
| 99 | public: |
| 100 | C4StartupGraphics Graphics; |
| 101 | |
| 102 | enum DialogID { SDID_Main = 0, SDID_ScenSel, SDID_ScenSelNetwork, SDID_NetJoin, SDID_Options, SDID_About, SDID_PlrSel, SDID_Back }; |
| 103 | |
| 104 | private: |
| 105 | bool fInStartup, fAborted, fLastDlgWasBack; |
| 106 | static C4Startup *pInstance; // singleton instance |
| 107 | static DialogID eLastDlgID; |
| 108 | |
| 109 | C4StartupDlg *pLastDlg, *pCurrDlg; // startup dlg that is currently shown, and dialog that was last shown |
| 110 | |
| 111 | protected: |
| 112 | // break modal loop and... |
| 113 | void Start(); // ...start game |
| 114 | void Exit(); // ...quit to system |
| 115 | |
| 116 | bool DoStartup(); // run main dlg |
| 117 | class C4StartupDlg *SwitchDialog(DialogID eToDlg, bool fFade = true); // do transition to another dialog |
| 118 | |
| 119 | friend class C4StartupMainDlg; |
| 120 | friend class C4StartupNetDlg; |
| 121 | friend class C4StartupScenSelDlg; |
| 122 | friend class C4StartupOptionsDlg; |
| 123 | friend class C4StartupAboutDlg; |
| 124 | friend class C4StartupPlrSelDlg; |
| 125 | |
| 126 | public: |
| 127 | static C4Startup *EnsureLoaded(); // create and load startup data if not done yet |
| 128 | static void Unload(); // make sure startup data is destroyed |
| 129 | static bool Execute(); // run startup - return false if game is to be closed |
| 130 | static bool SetStartScreen(const char *szScreen); // set screen that is shown first by case insensitive identifier |
| 131 | |
| 132 | static C4Startup *Get() { assert(pInstance); return pInstance; } |
| 133 | }; |
| 134 | |