| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2005, Sven2 |
| 6 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // Keyboard input mapping to engine functions |
| 19 | |
| 20 | #pragma once |
| 21 | |
| 22 | #include "C4ForwardDeclarations.h" |
| 23 | #include "Standard.h" |
| 24 | #include "StdBuf.h" |
| 25 | |
| 26 | #include <cassert> |
| 27 | #include <map> |
| 28 | #include <vector> |
| 29 | |
| 30 | // key context classifications |
| 31 | enum C4KeyScope |
| 32 | { |
| 33 | KEYSCOPE_None = 0, |
| 34 | KEYSCOPE_Control = 1, // player control (e.g. NUM1 to move left on keypad control) |
| 35 | KEYSCOPE_Gui = 2, // keys used to manipulate GUI elements (e.g. Tab to cycle through controls) |
| 36 | KEYSCOPE_Fullscreen = 4, // generic fullscreen-only keys (e.g. F9 for screenshot) |
| 37 | KEYSCOPE_Console = 8, // generic console-mode only keys (e.g. Space to switch edit cursor) |
| 38 | KEYSCOPE_Generic = 16, // generic keys available in fullscreen and console mode outside GUI (e.g. F1 for music on/off) |
| 39 | = 32, // fullscreen menu control. If fullscreen menu is active, this disables viewport controls (e.g. Return to close player join menu) |
| 40 | KEYSCOPE_FilmView = 64, // ownerless viewport scrolling in film mode, player switching, etc. (e.g. Enter to switch to next player) |
| 41 | KEYSCOPE_FreeView = 128, // ownerless viewport scrolling, player switching, etc. (e.g. arrow left to scroll left in view) |
| 42 | KEYSCOPE_FullSView = 256, // player fullscreen viewport |
| 43 | }; |
| 44 | |
| 45 | // what can happen to keys |
| 46 | enum C4KeyEventType |
| 47 | { |
| 48 | KEYEV_None = 0, // no event |
| 49 | KEYEV_Down = 1, // in response to WM_KEYDOWN or joypad button pressed |
| 50 | KEYEV_Up = 2, // in response to WM_KEYUP or joypad button released |
| 51 | KEYEV_Pressed = 3, // in response to WM_KEYPRESSED |
| 52 | }; |
| 53 | |
| 54 | // keyboard code |
| 55 | typedef unsigned long C4KeyCode; |
| 56 | |
| 57 | const C4KeyCode KEY_Default = 0, // no key |
| 58 | KEY_Any = ~0, // used for default key processing |
| 59 | KEY_Undefined = (~0) ^ 1, // used to indicate an unknown key |
| 60 | KEY_JOY_Left = 1, // joypad axis control: Any x axis min |
| 61 | KEY_JOY_Up = 2, // joypad axis control: Any y axis min |
| 62 | KEY_JOY_Right = 3, // joypad axis control: Any x axis max |
| 63 | KEY_JOY_Down = 4, // joypad axis control: Any y axis max |
| 64 | KEY_JOY_Button1 = 10, // key index of joypad buttons + button index for more buttons |
| 65 | KEY_JOY_ButtonMax = KEY_JOY_Button1 + 31, // maximum number of supported buttons on a gamepad |
| 66 | KEY_JOY_Axis1Min = 0x30, |
| 67 | KEY_JOY_AxisMax = KEY_JOY_Axis1Min + 0x20, |
| 68 | KEY_JOY_AnyButton = 0xff, // any joypad button (not axis) |
| 69 | KEY_JOY_AnyOddButton = 0xfe, // joypad buttons 1, 3, 5, etc. |
| 70 | KEY_JOY_AnyEvenButton = 0xfd, // joypad buttons 2, 4, 6, etc. |
| 71 | KEY_JOY_AnyLowButton = 0xfc, // joypad buttons 1 - 4 |
| 72 | KEY_JOY_AnyHighButton = 0xfb; // joypad buttons > 4 |
| 73 | |
| 74 | inline uint8_t KEY_JOY_Button(uint8_t idx) { return KEY_JOY_Button1 + idx; } |
| 75 | inline uint8_t KEY_JOY_Axis(uint8_t idx, bool fMax) { return KEY_JOY_Axis1Min + 2 * idx + fMax; } |
| 76 | |
| 77 | inline C4KeyCode KEY_Gamepad(uint8_t idGamepad, uint8_t idButton) // convert gamepad key to Clonk-gamepad-keycode |
| 78 | { |
| 79 | // mask key as 0x0042ggbb, where gg is gamepad ID and bb is button ID. |
| 80 | return 0x00420000 + (idGamepad << 8) + idButton; |
| 81 | } |
| 82 | |
| 83 | inline bool Key_IsGamepad(C4KeyCode key) |
| 84 | { |
| 85 | return (0xff0000 & key) == 0x420000; |
| 86 | } |
| 87 | |
| 88 | inline uint8_t Key_GetGamepad(C4KeyCode key) |
| 89 | { |
| 90 | return (static_cast<uint32_t>(key) >> 8) & 0xff; |
| 91 | } |
| 92 | |
| 93 | inline uint8_t Key_GetGamepadButton(C4KeyCode key) |
| 94 | { |
| 95 | return static_cast<uint32_t>(key) & 0xff; |
| 96 | } |
| 97 | |
| 98 | inline bool Key_IsGamepadButton(C4KeyCode key) |
| 99 | { |
| 100 | // whether this is a unique button event (AnyButton not included) |
| 101 | return Key_IsGamepad(key) && Inside<uint8_t>(ival: Key_GetGamepadButton(key), lbound: KEY_JOY_Button1, rbound: KEY_JOY_ButtonMax); |
| 102 | } |
| 103 | |
| 104 | inline bool Key_IsGamepadAxis(C4KeyCode key) |
| 105 | { |
| 106 | // whether this is a unique button event (AnyButton not included) |
| 107 | return Key_IsGamepad(key) && Inside<uint8_t>(ival: Key_GetGamepadButton(key), lbound: KEY_JOY_Axis1Min, rbound: KEY_JOY_AxisMax); |
| 108 | } |
| 109 | |
| 110 | inline uint8_t Key_GetGamepadButtonIndex(C4KeyCode key) |
| 111 | { |
| 112 | // get zero-based button index |
| 113 | return Key_GetGamepadButton(key) - KEY_JOY_Button1; |
| 114 | } |
| 115 | |
| 116 | inline uint8_t Key_GetGamepadAxisIndex(C4KeyCode key) |
| 117 | { |
| 118 | // get zero-based axis index |
| 119 | return (Key_GetGamepadButton(key) - KEY_JOY_Axis1Min) / 2; |
| 120 | } |
| 121 | |
| 122 | inline bool Key_IsGamepadAxisHigh(C4KeyCode key) |
| 123 | { |
| 124 | return !!(key & 1); |
| 125 | } |
| 126 | |
| 127 | #ifdef _WIN32 |
| 128 | #define TOUPPERIFX11(key) (key) |
| 129 | #else |
| 130 | #define TOUPPERIFX11(key) toupper(key) |
| 131 | #endif |
| 132 | |
| 133 | enum C4KeyShiftState |
| 134 | { |
| 135 | KEYS_None = 0, |
| 136 | KEYS_First = 1, |
| 137 | KEYS_Alt = 1, |
| 138 | KEYS_Control = 2, |
| 139 | KEYS_Shift = 4, |
| 140 | KEYS_Max = KEYS_Shift, |
| 141 | KEYS_Undefined = 0xffff, |
| 142 | }; |
| 143 | |
| 144 | // extended key information containing shift state |
| 145 | struct C4KeyCodeEx |
| 146 | { |
| 147 | C4KeyCode Key; // the key |
| 148 | uint32_t dwShift; // the status of Alt, Shift, Control |
| 149 | |
| 150 | // if set, the keycode was generated by a key that has been held down |
| 151 | // this flag is ignored in comparison operations |
| 152 | bool fRepeated; |
| 153 | |
| 154 | // helpers |
| 155 | static C4KeyShiftState String2KeyShift(const StdStrBuf &sName); |
| 156 | static C4KeyCode String2KeyCode(const StdStrBuf &sName); |
| 157 | static std::string KeyCode2String(C4KeyCode wCode, bool fHumanReadable, bool fShort); |
| 158 | std::string ToString(bool fHumanReadable, bool fShort); |
| 159 | static std::string KeyShift2String(C4KeyShiftState eShift); |
| 160 | |
| 161 | // comparison operator for map access |
| 162 | inline bool operator<(const C4KeyCodeEx &v2) const |
| 163 | { |
| 164 | return Key < v2.Key || (Key == v2.Key && dwShift < v2.dwShift); |
| 165 | } |
| 166 | |
| 167 | inline bool operator==(const C4KeyCodeEx &v2) const |
| 168 | { |
| 169 | return Key == v2.Key && dwShift == v2.dwShift; |
| 170 | } |
| 171 | |
| 172 | void CompileFunc(StdCompiler *pComp); |
| 173 | |
| 174 | C4KeyCodeEx(C4KeyCode Key = KEY_Default, C4KeyShiftState Shift = KEYS_None, bool fIsRepeated = false) |
| 175 | : Key(Key), dwShift(Shift), fRepeated(fIsRepeated) {} |
| 176 | |
| 177 | bool IsRepeated() { return fRepeated; } |
| 178 | }; |
| 179 | |
| 180 | // callback interface |
| 181 | class C4KeyboardCallbackInterface |
| 182 | { |
| 183 | private: |
| 184 | int iRef; |
| 185 | |
| 186 | public: |
| 187 | class C4CustomKey *pOriginalKey; |
| 188 | |
| 189 | public: |
| 190 | virtual bool OnKeyEvent(C4KeyCodeEx key, C4KeyEventType eEv) = 0; // return true if processed |
| 191 | |
| 192 | // reference counter |
| 193 | inline void Ref() { ++iRef; } |
| 194 | inline void Deref() { if (!--iRef) delete this; } |
| 195 | |
| 196 | C4KeyboardCallbackInterface() : iRef(0), pOriginalKey(nullptr) {} |
| 197 | virtual ~C4KeyboardCallbackInterface() {} |
| 198 | |
| 199 | bool IsOriginalKey(const class C4CustomKey *pCheckKey) const { return pCheckKey == pOriginalKey; } |
| 200 | }; |
| 201 | |
| 202 | // callback interface |
| 203 | template <class TargetClass> class C4KeyCB : public C4KeyboardCallbackInterface |
| 204 | { |
| 205 | public: |
| 206 | typedef bool(TargetClass::*CallbackFunc)(); |
| 207 | |
| 208 | protected: |
| 209 | TargetClass &rTarget; |
| 210 | CallbackFunc pFuncDown, pFuncUp, pFuncPressed; |
| 211 | |
| 212 | protected: |
| 213 | virtual bool OnKeyEvent(C4KeyCodeEx key, C4KeyEventType eEv) override |
| 214 | { |
| 215 | if (!CheckCondition()) return false; |
| 216 | switch (eEv) |
| 217 | { |
| 218 | case KEYEV_Down: return pFuncDown ? (rTarget.*pFuncDown)() : false; |
| 219 | case KEYEV_Up: return pFuncUp ? (rTarget.*pFuncUp)() : false; |
| 220 | case KEYEV_Pressed: return pFuncPressed ? (rTarget.*pFuncPressed)() : false; |
| 221 | case KEYEV_None: assert(!"KeyEvent of type KEYEV_None" ); |
| 222 | } |
| 223 | return false; |
| 224 | } |
| 225 | |
| 226 | virtual bool CheckCondition() { return true; } |
| 227 | |
| 228 | public: |
| 229 | C4KeyCB(TargetClass &rTarget, CallbackFunc pFuncDown, CallbackFunc pFuncUp = nullptr, CallbackFunc pFuncPressed = nullptr) |
| 230 | : rTarget(rTarget), pFuncDown(pFuncDown), pFuncUp(pFuncUp), pFuncPressed(pFuncPressed) {} |
| 231 | }; |
| 232 | |
| 233 | // callback interface that passes the pressed key as a parameter |
| 234 | template <class TargetClass> class C4KeyCBPassKey : public C4KeyboardCallbackInterface |
| 235 | { |
| 236 | public: |
| 237 | typedef bool(TargetClass::*CallbackFunc)(C4KeyCodeEx key); |
| 238 | |
| 239 | protected: |
| 240 | TargetClass &rTarget; |
| 241 | CallbackFunc pFuncDown, pFuncUp, pFuncPressed; |
| 242 | |
| 243 | protected: |
| 244 | virtual bool OnKeyEvent(C4KeyCodeEx key, C4KeyEventType eEv) override |
| 245 | { |
| 246 | if (!CheckCondition()) return false; |
| 247 | switch (eEv) |
| 248 | { |
| 249 | case KEYEV_Down: return pFuncDown ? (rTarget.*pFuncDown)(key) : false; |
| 250 | case KEYEV_Up: return pFuncUp ? (rTarget.*pFuncUp)(key) : false; |
| 251 | case KEYEV_Pressed: return pFuncPressed ? (rTarget.*pFuncPressed)(key) : false; |
| 252 | case KEYEV_None: assert(!"KeyEvent of type KEYEV_None" ); |
| 253 | } |
| 254 | return false; |
| 255 | } |
| 256 | |
| 257 | virtual bool CheckCondition() { return true; } |
| 258 | |
| 259 | public: |
| 260 | C4KeyCBPassKey(TargetClass &rTarget, CallbackFunc pFuncDown, CallbackFunc pFuncUp = nullptr, CallbackFunc pFuncPressed = nullptr) |
| 261 | : rTarget(rTarget), pFuncDown(pFuncDown), pFuncUp(pFuncUp), pFuncPressed(pFuncPressed) {} |
| 262 | }; |
| 263 | |
| 264 | // parameterized callback interface |
| 265 | template <class TargetClass, class ParameterType> class C4KeyCBEx : public C4KeyboardCallbackInterface |
| 266 | { |
| 267 | public: |
| 268 | typedef bool(TargetClass::*CallbackFunc)(ParameterType par); |
| 269 | |
| 270 | protected: |
| 271 | TargetClass &rTarget; |
| 272 | CallbackFunc pFuncDown, pFuncUp, pFuncPressed; |
| 273 | ParameterType par; |
| 274 | |
| 275 | protected: |
| 276 | virtual bool OnKeyEvent(C4KeyCodeEx key, C4KeyEventType eEv) override |
| 277 | { |
| 278 | if (!CheckCondition()) return false; |
| 279 | switch (eEv) |
| 280 | { |
| 281 | case KEYEV_Down: return pFuncDown ? (rTarget.*pFuncDown)(par) : false; |
| 282 | case KEYEV_Up: return pFuncUp ? (rTarget.*pFuncUp)(par) : false; |
| 283 | case KEYEV_Pressed: return pFuncPressed ? (rTarget.*pFuncPressed)(par) : false; |
| 284 | case KEYEV_None: assert(!"KeyEvent of type KEYEV_None" ); |
| 285 | } |
| 286 | return false; |
| 287 | } |
| 288 | |
| 289 | virtual bool CheckCondition() { return true; } |
| 290 | |
| 291 | public: |
| 292 | C4KeyCBEx(TargetClass &rTarget, const ParameterType &par, CallbackFunc pFuncDown, CallbackFunc pFuncUp = nullptr, CallbackFunc pFuncPressed = nullptr) |
| 293 | : rTarget(rTarget), pFuncDown(pFuncDown), pFuncUp(pFuncUp), pFuncPressed(pFuncPressed), par(par) {} |
| 294 | }; |
| 295 | |
| 296 | template <class TargetClass, class ParameterType> class C4KeyCBExPassKey : public C4KeyboardCallbackInterface |
| 297 | { |
| 298 | public: |
| 299 | typedef bool(TargetClass::*CallbackFunc)(C4KeyCodeEx key, ParameterType par); |
| 300 | |
| 301 | protected: |
| 302 | TargetClass &rTarget; |
| 303 | CallbackFunc pFuncDown, pFuncUp, pFuncPressed; |
| 304 | ParameterType par; |
| 305 | |
| 306 | protected: |
| 307 | virtual bool OnKeyEvent(C4KeyCodeEx key, C4KeyEventType eEv) override |
| 308 | { |
| 309 | if (!CheckCondition()) return false; |
| 310 | switch (eEv) |
| 311 | { |
| 312 | case KEYEV_Down: return pFuncDown ? (rTarget.*pFuncDown)(key, par) : false; |
| 313 | case KEYEV_Up: return pFuncUp ? (rTarget.*pFuncUp)(key, par) : false; |
| 314 | case KEYEV_Pressed: return pFuncPressed ? (rTarget.*pFuncPressed)(key, par) : false; |
| 315 | case KEYEV_None: assert(!"KeyEvent of type KEYEV_None" ); |
| 316 | } |
| 317 | return false; |
| 318 | } |
| 319 | |
| 320 | virtual bool CheckCondition() { return true; } |
| 321 | |
| 322 | public: |
| 323 | C4KeyCBExPassKey(TargetClass &rTarget, const ParameterType &par, CallbackFunc pFuncDown, CallbackFunc pFuncUp = nullptr, CallbackFunc pFuncPressed = nullptr) |
| 324 | : rTarget(rTarget), pFuncDown(pFuncDown), pFuncUp(pFuncUp), pFuncPressed(pFuncPressed), par(par) {} |
| 325 | }; |
| 326 | |
| 327 | // one mapped keyboard entry |
| 328 | class C4CustomKey |
| 329 | { |
| 330 | public: |
| 331 | typedef std::vector<C4KeyCodeEx> CodeList; |
| 332 | |
| 333 | private: |
| 334 | CodeList Codes, DefaultCodes; // keyboard scancodes of OS plus shift state |
| 335 | C4KeyScope Scope; // scope in which key is processed |
| 336 | StdStrBuf Name; // custom key name; used for association in config files |
| 337 | typedef std::vector<C4KeyboardCallbackInterface *> CBVec; |
| 338 | unsigned int uiPriority; // key priority: If multiple keys of same code are defined, high prio overwrites low prio keys |
| 339 | |
| 340 | public: |
| 341 | CBVec vecCallbacks; // a list of all callbacks assigned to that key |
| 342 | |
| 343 | enum Priority |
| 344 | { |
| 345 | PRIO_None = 0u, |
| 346 | PRIO_Base = 1u, |
| 347 | PRIO_Dlg = 2u, |
| 348 | PRIO_Ctrl = 3u, // controls have higher priority than dialogs in GUI |
| 349 | PRIO_CtrlOverride = 4u, // dialog handlings of keys that overwrite regular control handlings |
| 350 | PRIO_FocusCtrl = 5u, // controls override special dialog handling keys (e.g., RenameEdit) |
| 351 | PRIO_Context = 6u, // context menus above controls |
| 352 | PRIO_PlrControl = 7u, // player controls overwrite any other controls |
| 353 | PRIO_MoreThanMax = 100u, // must be larger than otherwise largest used priority |
| 354 | }; |
| 355 | |
| 356 | protected: |
| 357 | int iRef; |
| 358 | |
| 359 | public: |
| 360 | C4CustomKey(C4KeyCodeEx DefCode, const char *szName, C4KeyScope Scope, C4KeyboardCallbackInterface *pCallback, unsigned int uiPriority = PRIO_Base); // ctor for default key |
| 361 | C4CustomKey(const CodeList &rDefCodes, const char *szName, C4KeyScope Scope, C4KeyboardCallbackInterface *pCallback, unsigned int uiPriority = PRIO_Base); // ctor for default key with multiple possible keys assigned |
| 362 | C4CustomKey(const C4CustomKey &rCpy, bool fCopyCallbacks); |
| 363 | virtual ~C4CustomKey(); |
| 364 | |
| 365 | inline void Ref() { ++iRef; } |
| 366 | inline void Deref() { if (!--iRef) delete this; } |
| 367 | |
| 368 | const CodeList &GetCodes() const { return Codes.size() ? Codes : DefaultCodes; } // return assigned codes; default if no custom has been assigned |
| 369 | const StdStrBuf &GetName() const { return Name; } |
| 370 | C4KeyScope GetScope() const { return Scope; } |
| 371 | unsigned int GetPriority() const { return uiPriority; } |
| 372 | |
| 373 | void Update(const C4CustomKey *pByKey); // merge given key into this |
| 374 | bool Execute(C4KeyEventType eEv, C4KeyCodeEx key); |
| 375 | |
| 376 | void KillCallbacks(const C4CustomKey *pOfKey); // remove any callbacks that were created by given key |
| 377 | |
| 378 | void CompileFunc(StdCompiler *pComp); |
| 379 | }; |
| 380 | |
| 381 | // a key that auto-registers itself into main game keyboard input class and does dereg when deleted |
| 382 | class C4KeyBinding : protected C4CustomKey |
| 383 | { |
| 384 | public: |
| 385 | C4KeyBinding(C4KeyCodeEx DefCode, const char *szName, C4KeyScope Scope, C4KeyboardCallbackInterface *pCallback, unsigned int uiPriority = PRIO_Base); // ctor for default key |
| 386 | C4KeyBinding(const CodeList &rDefCodes, const char *szName, C4KeyScope Scope, C4KeyboardCallbackInterface *pCallback, unsigned int uiPriority = PRIO_Base); // ctor for default key |
| 387 | ~C4KeyBinding(); |
| 388 | }; |
| 389 | |
| 390 | // main keyboard mapping class |
| 391 | class C4KeyboardInput |
| 392 | { |
| 393 | private: |
| 394 | // comparison fn for map |
| 395 | struct szLess |
| 396 | { |
| 397 | bool operator()(const char *p, const char *q) const { return p && q && (strcmp(s1: p, s2: q) < 0); } |
| 398 | }; |
| 399 | |
| 400 | typedef std::multimap<C4KeyCodeEx, C4CustomKey *> KeyCodeMap; |
| 401 | typedef std::map<const char *, C4CustomKey *, szLess> KeyNameMap; |
| 402 | // mapping of all keys by code and name |
| 403 | KeyCodeMap KeysByCode; |
| 404 | KeyNameMap KeysByName; |
| 405 | |
| 406 | public: |
| 407 | static bool IsValid; // global var to fix any deinitialization orders of key map and static keys |
| 408 | |
| 409 | C4KeyboardInput() { IsValid = true; } |
| 410 | ~C4KeyboardInput() { Clear(); IsValid = false; } |
| 411 | |
| 412 | void Clear(); // empty keyboard maps |
| 413 | |
| 414 | private: |
| 415 | // assign keycodes changed for a key: Update codemap |
| 416 | void UpdateKeyCodes(C4CustomKey *pKey, const C4CustomKey::CodeList &rOldCodes, const C4CustomKey::CodeList &rNewCodes); |
| 417 | |
| 418 | public: |
| 419 | void RegisterKey(C4CustomKey *pRegKey); // register key into code and name maps, or update specific key |
| 420 | void UnregisterKey(const StdStrBuf &rsName); // remove key from all maps |
| 421 | void UnregisterKeyBinding(C4CustomKey *pKey); // just remove callbacks from a key |
| 422 | |
| 423 | bool DoInput(const C4KeyCodeEx &InKey, C4KeyEventType InEvent, uint32_t InScope); |
| 424 | |
| 425 | void CompileFunc(StdCompiler *pComp); |
| 426 | bool LoadCustomConfig(); // load keyboard customization file |
| 427 | |
| 428 | C4CustomKey *GetKeyByName(const char *szKeyName); |
| 429 | std::string GetKeyCodeNameByKeyName(const char *szKeyName, bool fShort = false, int32_t iIndex = 0); |
| 430 | }; |
| 431 | |
| 432 | // keyboardinput-initializer-helper |
| 433 | C4KeyboardInput &C4KeyboardInput_Init(); |
| 434 | |