| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | |
| 19 | #include "C4Application.h" |
| 20 | #include <C4AudioSystem.h> |
| 21 | #include <C4Config.h> |
| 22 | #include "C4CurlSystem.h" |
| 23 | #include <C4Group.h> |
| 24 | #include "C4Log.h" |
| 25 | #include <C4MusicSystem.h> |
| 26 | #include <C4SoundSystem.h> |
| 27 | #include <C4Components.h> |
| 28 | #include <C4InteractiveThread.h> |
| 29 | #include <C4Network2IRC.h> |
| 30 | #include "C4ThreadPool.h" |
| 31 | #include "StdApp.h" |
| 32 | #include <StdWindow.h> |
| 33 | |
| 34 | #include <optional> |
| 35 | |
| 36 | class C4ToastSystem; |
| 37 | class CStdDDraw; |
| 38 | |
| 39 | class C4Sec1Callback |
| 40 | { |
| 41 | public: |
| 42 | virtual void OnSec1Timer() = 0; |
| 43 | virtual ~C4Sec1Callback() {} |
| 44 | }; |
| 45 | |
| 46 | // callback interface for sec1timers |
| 47 | class C4Sec1TimerCallbackBase |
| 48 | { |
| 49 | protected: |
| 50 | C4Sec1TimerCallbackBase *pNext; |
| 51 | int iRefs; |
| 52 | |
| 53 | public: |
| 54 | C4Sec1TimerCallbackBase(); // ctor - ref set to 2 |
| 55 | virtual ~C4Sec1TimerCallbackBase() {} |
| 56 | void Release() { if (!--iRefs) delete this; } // release: destruct in next cycle |
| 57 | |
| 58 | protected: |
| 59 | virtual void OnSec1Timer() = 0; |
| 60 | bool IsReleased() { return iRefs <= 1; } |
| 61 | |
| 62 | friend class C4Application; |
| 63 | }; |
| 64 | |
| 65 | template <class T> class C4Sec1TimerCallback : public C4Sec1TimerCallbackBase |
| 66 | { |
| 67 | private: |
| 68 | T *pCallback; |
| 69 | |
| 70 | protected: |
| 71 | virtual void OnSec1Timer() override { pCallback->OnSec1Timer(); } |
| 72 | |
| 73 | public: |
| 74 | C4Sec1TimerCallback(T *pCB) : pCallback(pCB) {} |
| 75 | }; |
| 76 | |
| 77 | /* Main class to initialize configuration and execute the game */ |
| 78 | |
| 79 | class C4Application : public CStdApp |
| 80 | { |
| 81 | private: |
| 82 | // if set, this mission will be launched next |
| 83 | StdStrBuf NextMission; |
| 84 | |
| 85 | public: |
| 86 | C4Application(); |
| 87 | ~C4Application(); |
| 88 | // set by ParseCommandLine |
| 89 | bool isFullScreen; |
| 90 | // set by ParseCommandLine, if neither scenario nor direct join adress has been specified |
| 91 | bool UseStartupDialog; |
| 92 | // set by ParseCommandLine, for manually applying downloaded update packs |
| 93 | StdStrBuf IncomingUpdate; |
| 94 | // set by ParseCommandLine, for manually invoking an update check by command line or url |
| 95 | bool CheckForUpdates; |
| 96 | // Flag for launching editor on quit |
| 97 | bool launchEditor; |
| 98 | // Flag for restarting the engine at the end |
| 99 | bool restartAtEnd; |
| 100 | // main System.c4g in working folder |
| 101 | C4Group SystemGroup; |
| 102 | std::optional<C4ResStrTable> ResStrTable; |
| 103 | std::unique_ptr<C4AudioSystem> AudioSystem; |
| 104 | std::optional<C4CurlSystem> CurlSystem; |
| 105 | C4LogSystem LogSystem; |
| 106 | std::optional<C4MusicSystem> MusicSystem; |
| 107 | std::optional<C4SoundSystem> SoundSystem; |
| 108 | std::unique_ptr<C4ToastSystem> ToastSystem; |
| 109 | C4GamePadControl *pGamePadControl; |
| 110 | // Thread for interactive processes (automatically starts as needed) |
| 111 | C4InteractiveThread InteractiveThread; |
| 112 | // IRC client for global chat |
| 113 | C4Network2IRCClient IRCClient; |
| 114 | // Tick timing |
| 115 | unsigned int iLastGameTick, iGameTickDelay, ; |
| 116 | class CStdDDraw *DDraw; |
| 117 | virtual int32_t &ScreenWidth() override { return Config.Graphics.ResX; } |
| 118 | virtual int32_t &ScreenHeight() override { return Config.Graphics.ResY; } |
| 119 | virtual float GetScale() override { return Config.Graphics.Scale / 100.0f; } |
| 120 | void Clear() override; |
| 121 | void Execute() override; |
| 122 | // System.c4g helper funcs |
| 123 | bool OpenSystemGroup() { return SystemGroup.IsOpen() || SystemGroup.Open(C4CFN_System); } |
| 124 | void DoSec1Timers(); |
| 125 | void SetGameTickDelay(int iDelay); |
| 126 | bool SetResolution(int32_t iNewResX, int32_t iNewResY); |
| 127 | bool SetGameFont(const char *szFontFace, int32_t iFontSize); |
| 128 | |
| 129 | protected: |
| 130 | enum State { C4AS_None, C4AS_PreInit, C4AS_Startup, C4AS_StartGame, C4AS_Game, C4AS_Quit, } AppState; |
| 131 | |
| 132 | protected: |
| 133 | virtual void DoInit() override; |
| 134 | bool OpenGame(); |
| 135 | bool PreInit(); |
| 136 | virtual void OnNetworkEvents() override; |
| 137 | static bool ProcessCallback(const char *szMessage, int iProcess); |
| 138 | |
| 139 | std::vector<std::unique_ptr<C4Sec1TimerCallbackBase>> sec1TimerCallbacks; |
| 140 | void AddSec1Timer(C4Sec1TimerCallbackBase *callback); |
| 141 | |
| 142 | friend class C4Sec1TimerCallbackBase; |
| 143 | |
| 144 | virtual void OnCommand(const char *szCmd) override; |
| 145 | |
| 146 | #ifdef WITH_GLIB |
| 147 | std::shared_ptr<spdlog::logger> CreateGLibLogger() override; |
| 148 | #endif |
| 149 | |
| 150 | public: |
| 151 | virtual void Quit() override; |
| 152 | void QuitGame(); // quit game only, but restart application if in fullscreen startup menu mode |
| 153 | void SetNextMission(const char *szMissionFilename); |
| 154 | }; |
| 155 | |
| 156 | extern C4Application Application; |
| 157 | |