| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | // Handles song list and music playback. |
| 18 | |
| 19 | #pragma once |
| 20 | |
| 21 | #include <C4AudioSystem.h> |
| 22 | #include <C4Group.h> |
| 23 | |
| 24 | #include <cstdint> |
| 25 | #include <list> |
| 26 | #include <memory> |
| 27 | #include <optional> |
| 28 | #include <string> |
| 29 | |
| 30 | class C4MusicSystem |
| 31 | { |
| 32 | public: |
| 33 | C4MusicSystem(); |
| 34 | C4MusicSystem(const C4MusicSystem &) = delete; |
| 35 | C4MusicSystem(C4MusicSystem &&) = delete; |
| 36 | C4MusicSystem &operator=(const C4MusicSystem &) = delete; |
| 37 | ~C4MusicSystem() { Stop(); } |
| 38 | |
| 39 | void Execute(); |
| 40 | /* Does nothing if user did not enable music for current mode (frontend/game). |
| 41 | Otherwise start playing. If already playing, stop and restart. */ |
| 42 | void Play(const char *songname = nullptr, bool loop = false); |
| 43 | void PlayFrontendMusic(); |
| 44 | void PlayScenarioMusic(C4Group &); |
| 45 | long SetPlayList(const char *playlist); |
| 46 | void Stop(int fadeoutMS = 0); |
| 47 | bool ToggleOnOff(bool changeConfig = true); |
| 48 | void UpdateVolume(); |
| 49 | |
| 50 | private: |
| 51 | struct Song |
| 52 | { |
| 53 | const std::string name; |
| 54 | bool enabled = false; |
| 55 | |
| 56 | Song() = delete; |
| 57 | Song(const std::string &name) : name{name} {} |
| 58 | Song(const Song &) = delete; |
| 59 | Song(Song &&) = delete; |
| 60 | Song &operator=(const Song &) = delete; |
| 61 | ~Song() = default; |
| 62 | }; |
| 63 | |
| 64 | std::list<Song> songs; |
| 65 | const Song *mostRecentlyPlayed{}; |
| 66 | |
| 67 | // Valid when a song is currently playing |
| 68 | std::unique_ptr<const char[]> playingFileContents; |
| 69 | std::unique_ptr<C4AudioSystem::MusicFile> playingFile; |
| 70 | |
| 71 | // Returns a reference to the "music enabled" config entry of the current game mode |
| 72 | static bool &GetCfgMusicEnabled(); |
| 73 | |
| 74 | void ClearPlayingSong(); |
| 75 | void ClearSongs(); |
| 76 | const Song *FindSong(const std::string &name) const; |
| 77 | void LoadDir(const char *path); |
| 78 | void LoadMoreMusic(); |
| 79 | }; |
| 80 | |