| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2017, The OpenClonk Team and contributors |
| 6 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | #pragma once |
| 19 | |
| 20 | #include "C4NetIO.h" |
| 21 | |
| 22 | #include "C4Application.h" |
| 23 | #include "C4Network2Client.h" |
| 24 | #include "C4Network2Res.h" |
| 25 | #include "C4Network2IO.h" |
| 26 | #include "C4Network2Players.h" |
| 27 | #include "C4GameParameters.h" |
| 28 | |
| 29 | #include "C4PlayerInfo.h" |
| 30 | #include "C4Teams.h" |
| 31 | #include "C4Control.h" |
| 32 | #include "C4Gui.h" |
| 33 | #include "C4GuiDialogs.h" |
| 34 | |
| 35 | #ifndef USE_CONSOLE |
| 36 | #include "C4ToastEventHandler.h" |
| 37 | #endif |
| 38 | |
| 39 | #include <cstdint> |
| 40 | #include <optional> |
| 41 | |
| 42 | // lobby predef - no need to include lobby in header just for the class ptr |
| 43 | namespace C4GameLobby { class MainDlg; class Countdown; } |
| 44 | class C4PacketJoinData; |
| 45 | class C4Record; |
| 46 | |
| 47 | // standard ports |
| 48 | const std::uint16_t C4NetStdPortTCP = 11112, |
| 49 | C4NetStdPortUDP = 11113, |
| 50 | C4NetStdPortDiscovery = 11114, |
| 51 | C4NetStdPortRefServer = 11111, |
| 52 | C4NetStdPortPuncher = 11115; |
| 53 | |
| 54 | // ressource retrieve wait timeout |
| 55 | const int C4NetResRetrieveTimeout = 100000; // (ms) |
| 56 | |
| 57 | // client (de)activation |
| 58 | const int C4NetActivationReqInterval = 5000, // (ms) |
| 59 | C4NetMaxBehind4Activation = 20, // (ticks) |
| 60 | C4NetDeactivationDelay = 500; // (ticks) |
| 61 | |
| 62 | // client chase |
| 63 | const unsigned int C4NetChaseTargetUpdateInterval = 5; // (s) |
| 64 | |
| 65 | // reference |
| 66 | const unsigned int C4NetReferenceUpdateInterval = 120; // (s) |
| 67 | const unsigned int C4NetMinLeagueUpdateInterval = 10; // (s) |
| 68 | |
| 69 | // voting |
| 70 | const unsigned int C4NetVotingTimeout = 10; // (s) |
| 71 | const unsigned int C4NetMinVotingInterval = 120; // (s) |
| 72 | |
| 73 | // streaming |
| 74 | const int C4NetStreamingMinBlockSize = 10 * 1024; |
| 75 | const int C4NetStreamingMaxBlockSize = 20 * 1024; |
| 76 | const int C4NetStreamingInterval = 30; // (s) |
| 77 | |
| 78 | enum C4NetGameState |
| 79 | { |
| 80 | GS_None, // network not active |
| 81 | GS_Init, // connecting to host, waiting for join data |
| 82 | GS_Lobby, // lobby mode |
| 83 | GS_Pause, // game paused |
| 84 | GS_Go, // game running |
| 85 | }; |
| 86 | |
| 87 | class C4Network2Status : public C4PacketBase |
| 88 | { |
| 89 | public: |
| 90 | C4Network2Status(); |
| 91 | |
| 92 | protected: |
| 93 | C4NetGameState eState; |
| 94 | int32_t iCtrlMode; |
| 95 | int32_t iTargetCtrlTick; |
| 96 | |
| 97 | public: |
| 98 | C4NetGameState getState() const { return eState; } |
| 99 | int32_t getCtrlMode() const { return iCtrlMode; } |
| 100 | int32_t getTargetCtrlTick() const { return iTargetCtrlTick; } |
| 101 | const char *getStateName() const; |
| 102 | const char *getDescription() const; |
| 103 | |
| 104 | bool isEnabled() const { return eState != GS_None; } |
| 105 | bool isLobbyActive() const { return eState == GS_Lobby; } |
| 106 | bool isPastLobby() const { return eState > GS_Lobby; } |
| 107 | bool isPaused() const { return eState == GS_Pause; } |
| 108 | bool isRunning() const { return eState == GS_Go; } |
| 109 | |
| 110 | void Set(C4NetGameState eState, int32_t iTargetCtrlTick); |
| 111 | void SetCtrlMode(int32_t iCtrlMode); |
| 112 | void SetTargetTick(int32_t iTargetCtrlTick); |
| 113 | void Clear(); |
| 114 | |
| 115 | void CompileFunc(StdCompiler *pComp, bool fReference); |
| 116 | virtual void CompileFunc(StdCompiler *pComp) override; |
| 117 | }; |
| 118 | |
| 119 | class C4Network2 |
| 120 | { |
| 121 | friend class C4Network2IO; |
| 122 | friend class C4Sec1TimerCallback<C4Network2>; |
| 123 | |
| 124 | #ifndef USE_CONSOLE |
| 125 | class ReadyCheckDialog final : public C4GUI::TimedDialog, private C4ToastEventHandler |
| 126 | { |
| 127 | public: |
| 128 | ReadyCheckDialog(); |
| 129 | ~ReadyCheckDialog() override = default; |
| 130 | |
| 131 | public: |
| 132 | void UpdateText() override; |
| 133 | |
| 134 | protected: |
| 135 | void OnClosed(bool ok) override; |
| 136 | const char *GetID() override { return "ReadyCheckDialog" ; } |
| 137 | |
| 138 | private: |
| 139 | void Activated() override; |
| 140 | void OnAction(std::string_view action) override; |
| 141 | |
| 142 | private: |
| 143 | std::unique_ptr<class C4Toast> toast; |
| 144 | }; |
| 145 | #endif |
| 146 | |
| 147 | public: |
| 148 | C4Network2(); |
| 149 | virtual ~C4Network2() { Clear(); } |
| 150 | |
| 151 | public: |
| 152 | // network i/o class |
| 153 | C4Network2IO NetIO; |
| 154 | |
| 155 | // ressource list |
| 156 | C4Network2ResList ResList; |
| 157 | |
| 158 | // client list |
| 159 | C4Network2ClientList Clients; |
| 160 | |
| 161 | // player list |
| 162 | C4Network2Players Players; |
| 163 | |
| 164 | // game status |
| 165 | C4Network2Status Status; |
| 166 | |
| 167 | // logger |
| 168 | std::shared_ptr<spdlog::logger> Logger; |
| 169 | |
| 170 | protected: |
| 171 | // role |
| 172 | bool fHost; |
| 173 | |
| 174 | // options |
| 175 | bool fAllowJoin; |
| 176 | |
| 177 | // join resource |
| 178 | C4Network2ResCore ResDynamic; |
| 179 | |
| 180 | // ressources |
| 181 | int32_t iDynamicTick; |
| 182 | bool fDynamicNeeded; |
| 183 | |
| 184 | // game status flags |
| 185 | bool fStatusAck, fStatusReached; |
| 186 | bool fChasing; |
| 187 | |
| 188 | // control |
| 189 | class C4GameControlNetwork *pControl; |
| 190 | |
| 191 | // lobby |
| 192 | C4GameLobby::MainDlg *pLobby; |
| 193 | bool fLobbyRunning; |
| 194 | C4GameLobby::Countdown *pLobbyCountdown; |
| 195 | #ifndef USE_CONSOLE |
| 196 | ReadyCheckDialog *readyCheckDialog; |
| 197 | #endif |
| 198 | |
| 199 | // master server used |
| 200 | StdStrBuf MasterServerAddress; |
| 201 | |
| 202 | // timer |
| 203 | C4Sec1TimerCallback<C4Network2> *pSec1Timer; |
| 204 | |
| 205 | // clients |
| 206 | int32_t iNextClientID; |
| 207 | |
| 208 | // chase |
| 209 | time_t iLastChaseTargetUpdate; |
| 210 | |
| 211 | // activation |
| 212 | time_t iLastActivateRequest; |
| 213 | |
| 214 | // reference |
| 215 | time_t iLastReferenceUpdate; |
| 216 | time_t iLastLeagueUpdate, iLeagueUpdateDelay; |
| 217 | bool fLeagueEndSent; |
| 218 | |
| 219 | // league |
| 220 | class C4LeagueClient *pLeagueClient; |
| 221 | |
| 222 | // game password |
| 223 | StdStrBuf sPassword; |
| 224 | |
| 225 | // connection failed because password needed? |
| 226 | bool fWrongPassword; |
| 227 | |
| 228 | // delayed activation request? |
| 229 | bool fDelayedActivateReq; |
| 230 | |
| 231 | // voting |
| 232 | C4Control Votes; |
| 233 | class C4VoteDialog *pVoteDialog; |
| 234 | bool fPausedForVote; |
| 235 | time_t iVoteStartTime, iLastOwnVoting; |
| 236 | |
| 237 | // streaming |
| 238 | bool fStreaming; |
| 239 | time_t iLastStreamAttempt; |
| 240 | C4Record *pStreamedRecord; |
| 241 | StdBuf StreamingBuf; |
| 242 | z_stream StreamCompressor; |
| 243 | |
| 244 | class C4Network2HTTPClient *pStreamer; |
| 245 | unsigned int iCurrentStreamAmount, iCurrentStreamPosition; |
| 246 | |
| 247 | // Puncher |
| 248 | C4NetpuncherID NetpuncherGameID; |
| 249 | StdStrBuf NetpuncherAddr; |
| 250 | |
| 251 | public: |
| 252 | // data access |
| 253 | bool isEnabled() const { return Status.isEnabled(); } |
| 254 | bool isLobbyActive() const { return Status.isLobbyActive(); } |
| 255 | bool isPastLobby() const { return Status.isPastLobby(); } |
| 256 | bool isRunning() const { return Status.isRunning() && isStatusAck(); } |
| 257 | bool isPaused() const { return Status.isPaused() && isStatusAck(); } |
| 258 | bool isHost() const { return fHost; } |
| 259 | bool isStatusAck() const { return fStatusAck; } |
| 260 | bool isFrozen() const; |
| 261 | |
| 262 | bool isJoinAllowed() const { return fAllowJoin; } |
| 263 | |
| 264 | class C4GameLobby::MainDlg *GetLobby() const { return pLobby; } // lobby publication |
| 265 | const char *GetPassword() const { return sPassword.getData(); } // Oh noez, now the password is public! |
| 266 | bool isPassworded() const { return !sPassword.isNull(); } |
| 267 | |
| 268 | // initialization result type |
| 269 | enum InitResult |
| 270 | { |
| 271 | IR_Success, IR_Error, IR_Fatal, |
| 272 | }; |
| 273 | |
| 274 | // initialization |
| 275 | bool InitHost(bool fLobby); |
| 276 | InitResult InitClient(const class C4Network2Reference &Ref, bool fObserver); |
| 277 | InitResult InitClient(const std::vector<class C4Network2Address> &addrs, const class C4ClientCore &HostCore, const char *szPassword = nullptr); |
| 278 | bool DoLobby(); |
| 279 | bool Start(); |
| 280 | bool Pause(); |
| 281 | bool Sync(); |
| 282 | bool FinalInit(); |
| 283 | |
| 284 | bool RetrieveScenario(char *szScenario); |
| 285 | C4Network2Res::Ref RetrieveRes(const C4Network2ResCore &Core, int32_t iTimeout, const char *szResName, bool fWaitForCore = false); |
| 286 | |
| 287 | // idle processes |
| 288 | void OnSec1Timer(); |
| 289 | void Execute(); |
| 290 | |
| 291 | // termination |
| 292 | void Clear(); |
| 293 | |
| 294 | // some options |
| 295 | bool ToggleAllowJoin(); |
| 296 | bool ToggleClientListDlg(); |
| 297 | void AllowJoin(bool fAllow); |
| 298 | void SetCtrlMode(int32_t iCtrlMode); |
| 299 | void SetPassword(const char *szToPassword); |
| 300 | StdStrBuf QueryClientPassword(); // ask client for a password; empty if user canceled |
| 301 | |
| 302 | // interface for C4Network2IO |
| 303 | void OnConn(C4Network2IOConnection *pConn); |
| 304 | void OnDisconn(C4Network2IOConnection *pConn); |
| 305 | void HandlePacket(char cStatus, const C4PacketBase *pBasePkt, C4Network2IOConnection *pConn); |
| 306 | void HandleLobbyPacket(char cStatus, const C4PacketBase *pBasePkt, C4Network2IOConnection *pConn); |
| 307 | bool HandlePuncherPacket(C4NetpuncherPacket::uptr, C4Network2HostAddress::AddressFamily family); |
| 308 | void OnPuncherConnect(C4NetIO::addr_t addr); |
| 309 | |
| 310 | // runtime join stuff |
| 311 | void OnGameSynchronized(); |
| 312 | |
| 313 | // status |
| 314 | void DrawStatus(C4FacetEx &cgo); |
| 315 | |
| 316 | // client activation |
| 317 | void RequestActivate(); |
| 318 | void DeactivateInactiveClients(); // host |
| 319 | |
| 320 | // league |
| 321 | void LeagueGameEvaluate(const char *szRecordName = nullptr, const uint8_t *pRecordSHA = nullptr); |
| 322 | void LeagueSignupDisable(); // if "internet game" button is switched off in lobby: Remove from league server |
| 323 | bool LeagueSignupEnable(); // if "internet game" button is switched on in lobby: (re)Add to league server |
| 324 | void InvalidateReference(); // forces a recreation and re-send of the game reference in the next execution cycle |
| 325 | bool LeaguePlrAuth(C4PlayerInfo *pInfo); // client: get authentication for a player from the league server |
| 326 | bool LeaguePlrAuthCheck(C4PlayerInfo *pInfo); // host: check AUID of player info with league server |
| 327 | void LeagueNotifyDisconnect(int32_t iClientID, enum C4LeagueDisconnectReason eReason); |
| 328 | void LeagueWaitNotBusy(); // block until league serveris no longer busy. Process update reply if last message was an update |
| 329 | void LeagueSurrender(); // forfeit in league - just fake a disconnect |
| 330 | void LeagueShowError(const char *szMsg); // show league error msg box in fullscreen; just log in console |
| 331 | |
| 332 | // voting |
| 333 | void Vote(C4ControlVoteType eType, bool fApprove = true, int32_t iData = 0); |
| 334 | void AddVote(const C4ControlVote &Vote); |
| 335 | C4IDPacket *GetVote(int32_t iClientID, C4ControlVoteType eType, int32_t iData); |
| 336 | void EndVote(C4ControlVoteType eType, bool fApprove, int32_t iData); |
| 337 | void OpenVoteDialog(); |
| 338 | void OpenSurrenderDialog(C4ControlVoteType eType, int32_t iData); |
| 339 | void OnVoteDialogClosed(); |
| 340 | |
| 341 | // lobby countdown |
| 342 | void StartLobbyCountdown(int32_t iCountdownTime); |
| 343 | void AbortLobbyCountdown(); |
| 344 | |
| 345 | // streaming |
| 346 | size_t getPendingStreamData() const { return StreamingBuf.getSize() - StreamCompressor.avail_out; } |
| 347 | bool isStreaming() const; |
| 348 | bool StartStreaming(C4Record *pRecord); |
| 349 | bool FinishStreaming(); |
| 350 | bool StopStreaming(); |
| 351 | |
| 352 | // Netpuncher |
| 353 | C4NetpuncherID::value &getNetpuncherGameID(C4Network2HostAddress::AddressFamily family); |
| 354 | C4NetpuncherID getNetpuncherGameID() const { return NetpuncherGameID; } |
| 355 | StdStrBuf getNetpuncherAddr() const { return NetpuncherAddr; } |
| 356 | |
| 357 | protected: |
| 358 | // net i/o initialization |
| 359 | bool InitNetIO(bool fNoClientID, bool fHost); |
| 360 | |
| 361 | // handling of own packets |
| 362 | void HandleConn(const class C4PacketConn &Pkt, C4Network2IOConnection *pConn, C4Network2Client *pClient); |
| 363 | bool CheckConn(const C4ClientCore &CCore, C4Network2IOConnection *pConn, C4Network2Client *pClient, const char *&szReply); |
| 364 | bool HostConnect(const C4ClientCore &CCore, C4Network2IOConnection *pConn, const char *&szReply); |
| 365 | bool Join(C4ClientCore &CCore, C4Network2IOConnection *pConn, const char *&szReply); |
| 366 | void HandleConnRe(const class C4PacketConnRe &Pkt, C4Network2IOConnection *pConn, C4Network2Client *pClient); |
| 367 | void HandleStatus(const C4Network2Status &nStatus); |
| 368 | void HandleStatusAck(const C4Network2Status &nStatus, C4Network2Client *pClient); |
| 369 | void HandleActivateReq(int32_t iTick, C4Network2Client *pClient); |
| 370 | void HandleJoinData(const class C4PacketJoinData &rPkt); |
| 371 | void HandleReadyCheck(const class C4PacketReadyCheck &packet); |
| 372 | |
| 373 | // events |
| 374 | void OnConnect(C4Network2Client *pClient, C4Network2IOConnection *pConn, const char *szMsg, bool fFirstConnection); |
| 375 | void OnConnectFail(C4Network2IOConnection *pConn); |
| 376 | void OnDisconnect(C4Network2Client *pClient, C4Network2IOConnection *pConn); |
| 377 | void OnClientConnect(C4Network2Client *pClient, C4Network2IOConnection *pConn); |
| 378 | void OnClientDisconnect(C4Network2Client *pClient); |
| 379 | |
| 380 | void SendJoinData(C4Network2Client *pClient); |
| 381 | |
| 382 | // ressource list |
| 383 | bool CreateDynamic(bool fInit); |
| 384 | void RemoveDynamic(); |
| 385 | |
| 386 | // status changes |
| 387 | bool ChangeGameStatus(C4NetGameState enState, int32_t iTargetCtrlTick, int32_t iCtrlMode = -1); |
| 388 | void CheckStatusReached(bool fFromFinalInit = false); |
| 389 | void CheckStatusAck(); |
| 390 | void OnStatusReached(); |
| 391 | void OnStatusAck(); |
| 392 | |
| 393 | // chase |
| 394 | void UpdateChaseTarget(); |
| 395 | |
| 396 | // league |
| 397 | bool InitLeague(bool *pCancel); |
| 398 | void DeinitLeague(); |
| 399 | bool LeagueStart(bool *pCancel); |
| 400 | bool LeagueUpdate(); |
| 401 | bool LeagueUpdateProcessReply(); |
| 402 | bool LeagueEnd(const char *szRecordName = nullptr, const uint8_t *pRecordSHA = nullptr); |
| 403 | |
| 404 | // streaming |
| 405 | bool StreamIn(bool fFinish); |
| 406 | bool StreamOut(); |
| 407 | |
| 408 | // Puncher |
| 409 | void InitPuncher(); |
| 410 | }; |
| 411 | |
| 412 | class C4VoteDialog : public C4GUI::MessageDialog |
| 413 | { |
| 414 | public: |
| 415 | C4VoteDialog(const char *szText, C4ControlVoteType eVoteType, int32_t iVoteData, bool fSurrender); |
| 416 | |
| 417 | private: |
| 418 | C4ControlVoteType eVoteType; |
| 419 | int32_t iVoteData; |
| 420 | bool fSurrender; |
| 421 | |
| 422 | public: |
| 423 | C4ControlVoteType getVoteType() const { return eVoteType; } |
| 424 | int32_t getVoteData() const { return iVoteData; } |
| 425 | |
| 426 | private: |
| 427 | virtual bool OnEnter() override { UserClose(fOK: false); return true; } // the vote dialog defaults to "No" [MarkFra] |
| 428 | virtual void OnClosed(bool fOK) override; |
| 429 | |
| 430 | // true for dialogs that receive full keyboard and mouse input even in shared mode |
| 431 | virtual bool IsExclusiveDialog() override { return true; } |
| 432 | }; |
| 433 | |
| 434 | // Packets |
| 435 | |
| 436 | class C4PacketJoinData : public C4PacketBase |
| 437 | { |
| 438 | public: |
| 439 | C4PacketJoinData() {} |
| 440 | |
| 441 | protected: |
| 442 | // the client ID |
| 443 | int32_t iClientID; |
| 444 | |
| 445 | // Dynamic data to boot |
| 446 | C4Network2ResCore Dynamic; |
| 447 | |
| 448 | // network status |
| 449 | C4Network2Status GameStatus; |
| 450 | |
| 451 | // control tick |
| 452 | int32_t iStartCtrlTick; |
| 453 | |
| 454 | public: |
| 455 | // the game parameters |
| 456 | C4GameParameters Parameters; |
| 457 | |
| 458 | public: |
| 459 | const int32_t &getClientID() const { return iClientID; } |
| 460 | const C4Network2ResCore &getDynamicCore() const { return Dynamic; } |
| 461 | const C4Network2Status &getStatus() const { return GameStatus; } |
| 462 | int32_t getStartCtrlTick() const { return iStartCtrlTick; } |
| 463 | |
| 464 | void SetClientID(int32_t inClientID) { iClientID = inClientID; } |
| 465 | void SetGameStatus(const C4Network2Status &Status) { GameStatus = Status; } |
| 466 | void SetDynamicCore(const C4Network2ResCore &Core) { Dynamic = Core; } |
| 467 | void SetStartCtrlTick(int32_t iTick) { iStartCtrlTick = iTick; } |
| 468 | |
| 469 | virtual void CompileFunc(StdCompiler *pComp) override; |
| 470 | }; |
| 471 | |
| 472 | template<> |
| 473 | struct C4LoggerConfig::Name<C4Network2> |
| 474 | { |
| 475 | static constexpr auto Value = "Network" ; |
| 476 | }; |
| 477 | |
| 478 | // shows ready check dialog or sends back information |
| 479 | |
| 480 | class C4PacketReadyCheck : public C4PacketBase |
| 481 | { |
| 482 | public: |
| 483 | enum Data : int32_t |
| 484 | { |
| 485 | Request = -1, |
| 486 | NotReady = 0, |
| 487 | Ready = 1 |
| 488 | }; |
| 489 | |
| 490 | C4PacketReadyCheck() = default; |
| 491 | C4PacketReadyCheck(int32_t client, Data data) : client{client}, data{data} {} |
| 492 | void CompileFunc(StdCompiler *comp) override; |
| 493 | |
| 494 | int32_t GetClientID() const { return client; } |
| 495 | auto GetData() const { return static_cast<Data>(data); } |
| 496 | bool VoteRequested() const { return data == Request; } |
| 497 | bool IsReady() const { return data == Ready; } |
| 498 | |
| 499 | private: |
| 500 | int32_t client; |
| 501 | std::underlying_type_t<Data> data; |
| 502 | }; |
| 503 | |
| 504 | class C4PacketActivateReq : public C4PacketBase |
| 505 | { |
| 506 | public: |
| 507 | C4PacketActivateReq(int32_t iTick = -1) : iTick(iTick) {} |
| 508 | |
| 509 | protected: |
| 510 | int32_t iTick; |
| 511 | |
| 512 | public: |
| 513 | int32_t getTick() const { return iTick; } |
| 514 | |
| 515 | virtual void CompileFunc(StdCompiler *pComp) override; |
| 516 | }; |
| 517 | |