| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2013-2016, The OpenClonk Team and contributors |
| 6 | * Copyright (c) 2017-2020, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | #pragma once |
| 19 | |
| 20 | #include "C4Coroutine.h" |
| 21 | #include "C4ForwardDeclarations.h" |
| 22 | #include "C4HTTPClient.h" |
| 23 | #include "C4Log.h" |
| 24 | #include "C4Network2.h" |
| 25 | #include "C4Network2Client.h" |
| 26 | |
| 27 | #include "C4GameParameters.h" |
| 28 | #include "C4Version.h" |
| 29 | #include "C4GameVersion.h" |
| 30 | #include "C4InputValidation.h" |
| 31 | |
| 32 | #include <atomic> |
| 33 | #include <chrono> |
| 34 | #include <memory> |
| 35 | #include <mutex> |
| 36 | #include <optional> |
| 37 | #include <string> |
| 38 | #include <vector> |
| 39 | |
| 40 | // Session data |
| 41 | class C4Network2Reference |
| 42 | { |
| 43 | public: |
| 44 | C4Network2Reference(); |
| 45 | ~C4Network2Reference(); |
| 46 | |
| 47 | // Game parameters |
| 48 | C4GameParameters Parameters; |
| 49 | |
| 50 | private: |
| 51 | // General information |
| 52 | int32_t Icon; |
| 53 | C4Network2Status GameStatus; |
| 54 | int32_t Time; |
| 55 | int32_t Frame; |
| 56 | int32_t StartTime; |
| 57 | int32_t LeaguePerformance; // custom settlement league performance if scenario doesn't use elapsed frames |
| 58 | ValidatedStdStrBuf<C4InVal::VAL_Comment> ; |
| 59 | bool JoinAllowed; |
| 60 | bool PasswordNeeded; |
| 61 | bool OfficialServer; |
| 62 | C4NetpuncherID NetpuncherGameID; |
| 63 | StdStrBuf NetpuncherAddr; |
| 64 | |
| 65 | // Engine information |
| 66 | C4GameVersion Game; |
| 67 | |
| 68 | // Network addresses |
| 69 | std::vector<C4Network2Address> Addrs; |
| 70 | C4Network2EndpointAddress source; |
| 71 | |
| 72 | public: |
| 73 | const std::vector<C4Network2Address> &getAddresses() const { return Addrs; } |
| 74 | const char *getTitle() const { return Parameters.ScenarioTitle.getData(); } |
| 75 | int32_t getIcon() const { return Icon; } |
| 76 | C4Network2Status getGameStatus() const { return GameStatus; } |
| 77 | const char *() const { return Comment.getData(); } |
| 78 | const C4GameVersion &getGameVersion() const { return Game; } |
| 79 | bool isPasswordNeeded() const { return PasswordNeeded; } |
| 80 | bool isJoinAllowed() const { return JoinAllowed; } |
| 81 | bool isOfficialServer() const { return OfficialServer; } |
| 82 | int32_t getSortOrder() const; |
| 83 | int32_t getTime() const { return Time; } |
| 84 | int32_t getStartTime() const { return StartTime; } |
| 85 | C4NetpuncherID getNetpuncherGameID() const { return NetpuncherGameID; } |
| 86 | StdStrBuf getNetpuncherAddr() const { return NetpuncherAddr; } |
| 87 | |
| 88 | void SetSourceAddress(const C4Network2EndpointAddress &ip); |
| 89 | const C4Network2EndpointAddress &GetSourceAddress() const { return source; } |
| 90 | |
| 91 | void InitLocal(C4Game *pGame); |
| 92 | |
| 93 | void CompileFunc(StdCompiler *pComp); |
| 94 | }; |
| 95 | |
| 96 | // Serves references (mini-HTTP-server) |
| 97 | class C4Network2RefServer : public C4NetIOTCP |
| 98 | { |
| 99 | public: |
| 100 | C4Network2RefServer(); |
| 101 | virtual ~C4Network2RefServer(); |
| 102 | |
| 103 | private: |
| 104 | CStdCSec RefCSec; |
| 105 | C4Network2Reference *pReference; |
| 106 | |
| 107 | public: |
| 108 | void Clear(); |
| 109 | void SetReference(C4Network2Reference *pReference); |
| 110 | |
| 111 | protected: |
| 112 | // Overridden |
| 113 | virtual void PackPacket(const C4NetIOPacket &rPacket, StdBuf &rOutBuf) override; |
| 114 | virtual size_t UnpackPacket(const StdBuf &rInBuf, const C4NetIO::addr_t &addr) override; |
| 115 | |
| 116 | private: |
| 117 | // Responses |
| 118 | void RespondMethodNotAllowed(const C4NetIO::addr_t &addr); |
| 119 | void RespondReference(const C4NetIO::addr_t &addr); |
| 120 | }; |
| 121 | |
| 122 | class C4Network2HTTPClient : public StdSchedulerProc |
| 123 | { |
| 124 | public: |
| 125 | class Impl; |
| 126 | |
| 127 | public: |
| 128 | C4Network2HTTPClient(); |
| 129 | ~C4Network2HTTPClient() override; |
| 130 | |
| 131 | public: |
| 132 | bool Init(); |
| 133 | bool Query(const StdBuf &Data, bool binary, C4HTTPClient::Headers = {}); |
| 134 | bool Query(const std::string_view data, bool binary, C4HTTPClient::Headers = {}) { return Query(Data: StdBuf::MakeRef(pData: data.data(), iSize: data.size()), binary, headers: std::move(headers)); } |
| 135 | |
| 136 | bool isBusy() const; |
| 137 | bool isSuccess() const; |
| 138 | bool isConnected() const; |
| 139 | std::size_t getTotalSize() const; |
| 140 | std::size_t getDownloadedSize() const; |
| 141 | const StdBuf &getResultBin() const; |
| 142 | const StdStrBuf &getResultString() const; |
| 143 | const char *getURL() const; |
| 144 | const char *getServerName() const; |
| 145 | const C4NetIO::addr_t &getServerAddress() const; |
| 146 | virtual const char *GetError() const; |
| 147 | void ResetError(); |
| 148 | bool Cancel(std::string_view reason); |
| 149 | void Clear(); |
| 150 | |
| 151 | bool SetServer(std::string_view serverAddress, std::uint16_t defaultPort = 0); |
| 152 | void SetNotify(class C4InteractiveThread *thread); |
| 153 | |
| 154 | bool Execute(int iMaxTime = StdSync::Infinite) override; |
| 155 | int GetTimeout() override; |
| 156 | |
| 157 | #ifdef _WIN32 |
| 158 | HANDLE GetEvent() override; |
| 159 | #else |
| 160 | void GetFDs(std::vector<pollfd> &fds) override; |
| 161 | #endif |
| 162 | |
| 163 | protected: |
| 164 | void SetError(const char *error); |
| 165 | |
| 166 | private: |
| 167 | std::unique_ptr<Impl> impl; |
| 168 | }; |
| 169 | |
| 170 | C4LOGGERCONFIG_NAME_TYPE(C4Network2HTTPClient); |
| 171 | |
| 172 | // Loads references (mini-HTTP-client) |
| 173 | class C4Network2RefClient : public C4Network2HTTPClient |
| 174 | { |
| 175 | C4GameVersion MasterVersion; |
| 176 | StdStrBuf MessageOfTheDay, MessageOfTheDayHyperlink; |
| 177 | StdStrBuf LeagueServerRedirect; |
| 178 | bool fVerSet; |
| 179 | |
| 180 | public: |
| 181 | C4Network2RefClient() : fVerSet(false), C4Network2HTTPClient() {} |
| 182 | |
| 183 | bool QueryReferences(); |
| 184 | bool GetReferences(C4Network2Reference ** &rpReferences, int32_t &rRefCount); |
| 185 | const char *GetMessageOfTheDay() const { return MessageOfTheDay.getData(); } |
| 186 | const char *GetMessageOfTheDayHyperlink() const { return MessageOfTheDayHyperlink.getData(); } |
| 187 | const char *GetLeagueServerRedirect() const { return LeagueServerRedirect.getLength() ? LeagueServerRedirect.getData() : nullptr; } |
| 188 | }; |
| 189 | |