| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2006, Sven2 |
| 6 | * Copyright (c) 2013, The OpenClonk Team and contributors |
| 7 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 8 | * |
| 9 | * Distributed under the terms of the ISC license; see accompanying file |
| 10 | * "COPYING" for details. |
| 11 | * |
| 12 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 13 | * See accompanying file "TRADEMARK" for details. |
| 14 | * |
| 15 | * To redistribute this file separately, substitute the full license texts |
| 16 | * for the above references. |
| 17 | */ |
| 18 | |
| 19 | // Startup screen for non-parameterized engine start: Network game selection dialog |
| 20 | |
| 21 | #include <C4Include.h> |
| 22 | #include <C4StartupNetDlg.h> |
| 23 | |
| 24 | #include <C4StartupScenSelDlg.h> |
| 25 | #include <C4StartupMainDlg.h> |
| 26 | #include <C4Game.h> |
| 27 | #include <C4Log.h> |
| 28 | #include "C4ChatDlg.h" |
| 29 | #include "C4GuiEdit.h" |
| 30 | #include "C4GuiListBox.h" |
| 31 | #include "C4GuiResource.h" |
| 32 | #include "C4GuiTabular.h" |
| 33 | |
| 34 | #include <cassert> |
| 35 | #include <format> |
| 36 | |
| 37 | // C4StartupNetListEntry |
| 38 | |
| 39 | C4StartupNetListEntry::C4StartupNetListEntry(C4GUI::ListBox *pForListBox, C4GUI::Element *pInsertBefore, C4StartupNetDlg *pNetDlg) |
| 40 | : pList(pForListBox), pRefClient(nullptr), pRef(nullptr), iTimeout(0), eQueryType(NRQT_Unknown), fError(false), fIsCollapsed(false), pNetDlg(pNetDlg), fIsSmall(false), fIsEnabled(true), iInfoIconCount(0), fIsImportant(false), iSortOrder(0), iNumFails(0), iInfoLink(-1) |
| 41 | { |
| 42 | // calc height |
| 43 | int32_t iLineHgt = C4GUI::GetRes()->TextFont.GetLineHeight(), iHeight = iLineHgt * 2 + 4; |
| 44 | // add icons - normal icons use small size, only animated netgetref uses full size |
| 45 | rctIconLarge.Set(iX: 0, iY: 0, iWdt: iHeight, iHgt: iHeight); |
| 46 | int32_t iSmallIcon = iHeight * 2 / 3; rctIconSmall.Set(iX: (iHeight - iSmallIcon) / 2, iY: (iHeight - iSmallIcon) / 2, iWdt: iSmallIcon, iHgt: iSmallIcon); |
| 47 | pIcon = new C4GUI::Icon(rctIconSmall, C4GUI::Ico_Host); |
| 48 | AddElement(pChild: pIcon); |
| 49 | SetBounds(pIcon->GetBounds()); |
| 50 | // add to listbox (will get resized horizontally and moved) |
| 51 | pForListBox->InsertElement(pChild: this, pInsertBefore); |
| 52 | // add status icons and text labels now that width is known |
| 53 | CStdFont *pUseFont = &(C4GUI::GetRes()->TextFont); |
| 54 | int32_t iIconSize = pUseFont->GetLineHeight(); |
| 55 | C4Rect rcIconRect = GetContainedClientRect(); |
| 56 | int32_t iThisWdt = rcIconRect.Wdt; |
| 57 | rcIconRect.x = iThisWdt - iIconSize * (iInfoIconCount + 1); |
| 58 | rcIconRect.Wdt = rcIconRect.Hgt = iIconSize; |
| 59 | for (int32_t iIcon = 0; iIcon < MaxInfoIconCount; ++iIcon) |
| 60 | { |
| 61 | AddElement(pChild: pInfoIcons[iIcon] = new C4GUI::Icon(rcIconRect, C4GUI::Ico_None)); |
| 62 | rcIconRect.x -= rcIconRect.Wdt; |
| 63 | } |
| 64 | C4Rect rcLabelBounds; |
| 65 | rcLabelBounds.x = iHeight + 3; |
| 66 | rcLabelBounds.Hgt = iLineHgt; |
| 67 | for (int i = 0; i < InfoLabelCount; ++i) |
| 68 | { |
| 69 | C4GUI::Label *pLbl; |
| 70 | rcLabelBounds.y = 1 + i * (iLineHgt + 2); |
| 71 | rcLabelBounds.Wdt = iThisWdt - rcLabelBounds.x - 1; |
| 72 | if (!i) rcLabelBounds.Wdt -= iLineHgt; // leave space for topright extra icon |
| 73 | AddElement(pChild: pLbl = pInfoLbl[i] = new C4GUI::Label("" , rcLabelBounds, ALeft, C4GUI_CaptionFontClr)); |
| 74 | // label will have collapsed due to no text: Repair it |
| 75 | pLbl->SetAutosize(false); |
| 76 | pLbl->SetBounds(rcLabelBounds); |
| 77 | } |
| 78 | // update small state, which will resize this to a small entry |
| 79 | UpdateSmallState(); |
| 80 | // Set*-function will fill icon and text and calculate actual size |
| 81 | } |
| 82 | |
| 83 | C4StartupNetListEntry::~C4StartupNetListEntry() |
| 84 | { |
| 85 | ClearRef(); |
| 86 | } |
| 87 | |
| 88 | void C4StartupNetListEntry::DrawElement(C4FacetEx &cgo) |
| 89 | { |
| 90 | typedef C4GUI::Window ParentClass; |
| 91 | // background if important and not selected |
| 92 | if (fIsImportant && !IsSelectedChild(pChild: this)) |
| 93 | { |
| 94 | int32_t x1 = cgo.X + cgo.TargetX + rcBounds.x; |
| 95 | int32_t y1 = cgo.Y + cgo.TargetY + rcBounds.y; |
| 96 | lpDDraw->DrawBoxDw(sfcDest: cgo.Surface, iX1: x1, iY1: y1, iX2: x1 + rcBounds.Wdt, iY2: y1 + rcBounds.Hgt, C4GUI_ImportantBGColor); |
| 97 | } |
| 98 | // inherited |
| 99 | ParentClass::DrawElement(cgo); |
| 100 | } |
| 101 | |
| 102 | void C4StartupNetListEntry::ClearRef() |
| 103 | { |
| 104 | // del old ref data |
| 105 | if (pRefClient) |
| 106 | { |
| 107 | C4InteractiveThread &Thread = Application.InteractiveThread; |
| 108 | Thread.RemoveProc(pProc: pRefClient); |
| 109 | delete pRefClient; pRefClient = nullptr; |
| 110 | } |
| 111 | delete pRef; pRef = nullptr; |
| 112 | eQueryType = NRQT_Unknown; |
| 113 | iTimeout = iRequestTimeout = 0; |
| 114 | fError = false; |
| 115 | sError.Clear(); |
| 116 | int32_t i; |
| 117 | for (i = 0; i < InfoLabelCount; ++i) sInfoText[i].Clear(); |
| 118 | iInfoLink = -1; |
| 119 | InvalidateStatusIcons(); |
| 120 | sRefClientAddress.Clear(); |
| 121 | fIsEnabled = true; |
| 122 | fIsImportant = false; |
| 123 | } |
| 124 | |
| 125 | const char *C4StartupNetListEntry::GetQueryTypeName(QueryType eQueryType) |
| 126 | { |
| 127 | switch (eQueryType) |
| 128 | { |
| 129 | case NRQT_GameDiscovery: return LoadResStr(id: C4ResStrTableKey::IDS_NET_QUERY_LOCALNET); |
| 130 | case NRQT_Masterserver: return LoadResStr(id: C4ResStrTableKey::IDS_NET_QUERY_MASTERSRV); |
| 131 | case NRQT_DirectJoin: return LoadResStr(id: C4ResStrTableKey::IDS_NET_QUERY_DIRECTJOIN); |
| 132 | case NRQT_Unknown: |
| 133 | assert(!"Unknown QueryType" ); |
| 134 | return "" ; |
| 135 | }; |
| 136 | return "" ; |
| 137 | } |
| 138 | |
| 139 | void C4StartupNetListEntry::SetRefQuery(const char *szAddress, enum QueryType eQueryType) |
| 140 | { |
| 141 | // safety: clear previous |
| 142 | ClearRef(); |
| 143 | // setup layout |
| 144 | const_cast<C4Facet &>(static_cast<const C4Facet &>(pIcon->GetFacet())) = static_cast<const C4Facet &>(C4Startup::Get()->Graphics.fctNetGetRef); |
| 145 | pIcon->SetAnimated(fEnabled: true, iDelay: 1); |
| 146 | pIcon->SetBounds(rctIconLarge); |
| 147 | // init a new ref client to query |
| 148 | sRefClientAddress.Copy(pnData: szAddress); |
| 149 | this->eQueryType = eQueryType; |
| 150 | pRefClient = new C4Network2RefClient(); |
| 151 | if (!pRefClient->Init() || !pRefClient->SetServer(serverAddress: szAddress, defaultPort: eQueryType != NRQT_Masterserver ? Config.Network.PortRefServer : 0)) |
| 152 | { |
| 153 | // should not happen |
| 154 | sInfoText[0].Clear(); |
| 155 | SetError(szErrorText: pRefClient->GetError(), eTimeout: TT_RefReqWait); |
| 156 | return; |
| 157 | } |
| 158 | // set info |
| 159 | sInfoText[0].Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENTONNET, args: GetQueryTypeName(eQueryType), args: pRefClient->getServerName()).c_str()); |
| 160 | sInfoText[1].Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_NET_INFOQUERY)); |
| 161 | UpdateSmallState(); UpdateText(); |
| 162 | pRefClient->SetNotify(&Application.InteractiveThread); |
| 163 | // masterserver: always on top |
| 164 | if (eQueryType == NRQT_Masterserver) |
| 165 | iSortOrder = 100; |
| 166 | // register proc |
| 167 | C4InteractiveThread &Thread = Application.InteractiveThread; |
| 168 | Thread.AddProc(pProc: pRefClient); |
| 169 | // start querying! |
| 170 | QueryReferences(); |
| 171 | } |
| 172 | |
| 173 | bool C4StartupNetListEntry::QueryReferences() |
| 174 | { |
| 175 | // begin querying |
| 176 | if (!pRefClient->QueryReferences()) |
| 177 | { |
| 178 | SetError(szErrorText: pRefClient->GetError(), eTimeout: TT_RefReqWait); |
| 179 | return false; |
| 180 | } |
| 181 | // set up timeout |
| 182 | iRequestTimeout = time(timer: nullptr) + C4NetRefRequestTimeout; |
| 183 | return true; |
| 184 | } |
| 185 | |
| 186 | bool C4StartupNetListEntry::Execute() |
| 187 | { |
| 188 | // update entries |
| 189 | // if the return value is false, this entry will be deleted |
| 190 | // timer running? |
| 191 | if (iTimeout) if (time(timer: nullptr) >= iTimeout) |
| 192 | { |
| 193 | // timeout! |
| 194 | // for internet servers, this means refresh needed - search anew! |
| 195 | if (pRefClient && eQueryType == NRQT_Masterserver) |
| 196 | { |
| 197 | fError = false; |
| 198 | sError.Clear(); |
| 199 | const_cast<C4Facet &>(static_cast<const C4Facet &>(pIcon->GetFacet())) = static_cast<const C4Facet &>(C4Startup::Get()->Graphics.fctNetGetRef); |
| 200 | pIcon->SetAnimated(fEnabled: true, iDelay: 1); |
| 201 | pIcon->SetBounds(rctIconLarge); |
| 202 | sInfoText[1].Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_NET_INFOQUERY)); |
| 203 | iTimeout = 0; |
| 204 | QueryReferences(); |
| 205 | // always keep item even if query failed |
| 206 | return true; |
| 207 | } |
| 208 | // any other item is just removed - return value marks this |
| 209 | return false; |
| 210 | } |
| 211 | // failed without a timer. Nothing to be done about it. |
| 212 | if (fError) { OnRequestFailed(); return true; } |
| 213 | // updates need to be done for references being retrieved only |
| 214 | if (!pRefClient) return true; |
| 215 | // check if it has arrived |
| 216 | if (pRefClient->isBusy()) |
| 217 | // still requesting - but do not wait forever |
| 218 | if (time(timer: nullptr) >= iRequestTimeout) |
| 219 | { |
| 220 | SetError(szErrorText: LoadResStr(id: C4ResStrTableKey::IDS_NET_ERR_REFREQTIMEOUT), eTimeout: TT_RefReqWait); |
| 221 | pRefClient->Cancel(reason: "Timeout" ); |
| 222 | OnRequestFailed(); |
| 223 | } |
| 224 | return true; |
| 225 | } |
| 226 | |
| 227 | void C4StartupNetListEntry::OnRequestFailed() |
| 228 | { |
| 229 | ++iNumFails; |
| 230 | // special clonk.de handling: Alternate between ports 80 and 84 and re-request direcly (since we've already waited for the timeout) |
| 231 | if (iNumFails <= 2 && eQueryType == NRQT_Masterserver) |
| 232 | { |
| 233 | if (sRefClientAddress == C4CFG_LeagueServer) |
| 234 | SetRefQuery(C4CFG_FallbackServer, eQueryType: NRQT_Masterserver); |
| 235 | else if (sRefClientAddress == C4CFG_FallbackServer) |
| 236 | SetRefQuery(C4CFG_LeagueServer, eQueryType: NRQT_Masterserver); |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | bool C4StartupNetListEntry::OnReference() |
| 241 | { |
| 242 | // wrong type / still busy? |
| 243 | if (!pRefClient || pRefClient->isBusy()) |
| 244 | return true; |
| 245 | // successful? |
| 246 | if (!pRefClient->isSuccess()) |
| 247 | { |
| 248 | // couldn't get references |
| 249 | SetError(szErrorText: pRefClient->GetError(), eTimeout: TT_RefReqWait); |
| 250 | return true; |
| 251 | } |
| 252 | // Ref getting done! |
| 253 | pIcon->SetAnimated(fEnabled: false, iDelay: 1); |
| 254 | // Get reference information from client |
| 255 | C4Network2Reference **ppNewRefs = nullptr; int32_t iNewRefCount; |
| 256 | if (!pRefClient->GetReferences(rpReferences&: ppNewRefs, rRefCount&: iNewRefCount)) |
| 257 | { |
| 258 | // References could be retrieved but not read |
| 259 | SetError(szErrorText: LoadResStr(id: C4ResStrTableKey::IDS_NET_ERR_REFINVALID), eTimeout: TT_RefReqWait); |
| 260 | delete[] ppNewRefs; |
| 261 | return true; |
| 262 | } |
| 263 | if (!iNewRefCount) |
| 264 | { |
| 265 | // References retrieved but no game open: Inform user |
| 266 | sInfoText[1].Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_NET_INFONOGAME)); |
| 267 | UpdateText(); |
| 268 | } |
| 269 | else |
| 270 | { |
| 271 | // Grab references, count players |
| 272 | C4StartupNetListEntry *pNewRefEntry = this; int iPlayerCount = 0; |
| 273 | for (int i = 0; i < iNewRefCount; i++) |
| 274 | { |
| 275 | pNewRefEntry = AddReference(pAddRef: ppNewRefs[i], pInsertBefore: pNewRefEntry->GetNextLower(sortOrder: ppNewRefs[i]->getSortOrder())); |
| 276 | iPlayerCount += ppNewRefs[i]->Parameters.PlayerInfos.GetActivePlayerCount(fCountInvisible: false); |
| 277 | } |
| 278 | // Update text accordingly |
| 279 | sInfoText[1].Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_NET_INFOGAMES, args: static_cast<int>(iNewRefCount), args&: iPlayerCount).c_str()); |
| 280 | UpdateText(); |
| 281 | } |
| 282 | delete[] ppNewRefs; |
| 283 | // special masterserver handling |
| 284 | if (eQueryType == NRQT_Masterserver) |
| 285 | { |
| 286 | // show message of the day, if any |
| 287 | int32_t iMasterServerMessages = 0; |
| 288 | if (pRefClient->GetMessageOfTheDay() && *pRefClient->GetMessageOfTheDay()) |
| 289 | sInfoText[1 + ++iMasterServerMessages].Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_NET_MOTD, args: pRefClient->GetMessageOfTheDay()).c_str()); |
| 290 | const char *szMotDLink = pRefClient->GetMessageOfTheDayHyperlink(); |
| 291 | if (szMotDLink && *szMotDLink) |
| 292 | { |
| 293 | sInfoText[1 + ++iMasterServerMessages].Copy(pnData: szMotDLink); |
| 294 | iInfoLink = 1 + iMasterServerMessages; |
| 295 | } |
| 296 | if (iMasterServerMessages) |
| 297 | { |
| 298 | UpdateSmallState(); |
| 299 | UpdateText(); |
| 300 | } |
| 301 | // Check if the server has delivered a redirect from itself |
| 302 | // (alternate servers may not redirect) |
| 303 | if (pRefClient->GetLeagueServerRedirect() && (!Config.Network.UseAlternateServer || SEqual(szStr1: Config.Network.ServerAddress, szStr2: Config.Network.AlternateServerAddress)) && !pNetDlg->GetIgnoreUpdate()) |
| 304 | { |
| 305 | const char *newLeagueServer = pRefClient->GetLeagueServerRedirect(); |
| 306 | if (newLeagueServer && !SEqual(szStr1: newLeagueServer, szStr2: Config.Network.ServerAddress)) |
| 307 | { |
| 308 | // this is a new redirect. Inform the user and auto-change servers if desired |
| 309 | const std::string message{LoadResStr(id: C4ResStrTableKey::IDS_NET_SERVERREDIRECTMSG, args&: newLeagueServer)}; |
| 310 | if (GetScreen()->ShowMessageModal(szMessage: message.c_str(), szCaption: LoadResStr(id: C4ResStrTableKey::IDS_NET_SERVERREDIRECT), dwButtons: C4GUI::MessageDialog::btnYesNo, icoIcon: C4GUI::Ico_OfficialServer)) |
| 311 | { |
| 312 | // apply new server setting |
| 313 | SCopy(szSource: newLeagueServer, sTarget: Config.Network.ServerAddress, iMaxL: CFG_MaxString); |
| 314 | Config.Save(); |
| 315 | GetScreen()->ShowMessageModal(szMessage: LoadResStr(id: C4ResStrTableKey::IDS_NET_SERVERREDIRECTDONE), szCaption: LoadResStr(id: C4ResStrTableKey::IDS_NET_SERVERREDIRECT), dwButtons: C4GUI::MessageDialog::btnOK, icoIcon: C4GUI::Ico_OfficialServer); |
| 316 | SetTimeout(TT_Refresh); |
| 317 | return true; |
| 318 | } |
| 319 | else |
| 320 | { |
| 321 | pNetDlg->SetIgnoreUpdate(true); |
| 322 | } |
| 323 | } |
| 324 | } |
| 325 | // masterserver: schedule next query |
| 326 | SetTimeout(TT_Masterserver); |
| 327 | return true; |
| 328 | } |
| 329 | // non-masterserver |
| 330 | if (iNewRefCount) |
| 331 | { |
| 332 | // this item has been "converted" into the references - remove without further feedback |
| 333 | return false; |
| 334 | } |
| 335 | else |
| 336 | // no ref found on custom adress: Schedule re-check |
| 337 | SetTimeout(TT_RefReqWait); |
| 338 | return true; |
| 339 | } |
| 340 | |
| 341 | C4GUI::Element *C4StartupNetListEntry::GetNextLower(int32_t sortOrder) |
| 342 | { |
| 343 | // search list for the next element of a lower sort order |
| 344 | for (C4GUI::Element *pElem = pList->GetFirst(); pElem; pElem = pElem->GetNext()) |
| 345 | { |
| 346 | C4StartupNetListEntry *pEntry = static_cast<C4StartupNetListEntry *>(pElem); |
| 347 | if (pEntry->iSortOrder < sortOrder) |
| 348 | return pElem; |
| 349 | } |
| 350 | // none found: insert at start |
| 351 | return nullptr; |
| 352 | } |
| 353 | |
| 354 | void C4StartupNetListEntry::UpdateCollapsed(bool fToCollapseValue) |
| 355 | { |
| 356 | // if collapsed state changed, update the text |
| 357 | if (fIsCollapsed == fToCollapseValue) return; |
| 358 | fIsCollapsed = fToCollapseValue; |
| 359 | UpdateSmallState(); |
| 360 | } |
| 361 | |
| 362 | void C4StartupNetListEntry::UpdateSmallState() |
| 363 | { |
| 364 | // small view: Always collapsed if there is no extended text |
| 365 | bool fNewIsSmall = !sInfoText[2].getLength() || fIsCollapsed; |
| 366 | if (fNewIsSmall == fIsSmall) return; |
| 367 | fIsSmall = fNewIsSmall; |
| 368 | for (int i = 2; i < InfoLabelCount; ++i) pInfoLbl[i]->SetVisibility(!fIsSmall); |
| 369 | UpdateEntrySize(); |
| 370 | } |
| 371 | |
| 372 | void C4StartupNetListEntry::UpdateEntrySize() |
| 373 | { |
| 374 | // restack all labels by their size |
| 375 | int32_t iLblCnt = (fIsSmall ? 2 : InfoLabelCount), iY = 1; |
| 376 | while (iLblCnt > 2 && !sInfoText[iLblCnt - 1]) |
| 377 | iLblCnt--; |
| 378 | for (int i = 0; i < iLblCnt; ++i) |
| 379 | { |
| 380 | C4Rect rcBounds = pInfoLbl[i]->GetBounds(); |
| 381 | rcBounds.y = iY; |
| 382 | iY += rcBounds.Hgt + 2; |
| 383 | pInfoLbl[i]->SetBounds(rcBounds); |
| 384 | } |
| 385 | // resize this control |
| 386 | GetBounds().Hgt = iY - 1; |
| 387 | UpdateSize(); |
| 388 | } |
| 389 | |
| 390 | void C4StartupNetListEntry::UpdateText() |
| 391 | { |
| 392 | bool fRestackElements = false; |
| 393 | CStdFont *pUseFont = &(C4GUI::GetRes()->TextFont); |
| 394 | // adjust icons |
| 395 | int32_t sx = iInfoIconCount * pUseFont->GetLineHeight(); |
| 396 | int32_t i; |
| 397 | for (i = iInfoIconCount; i < MaxInfoIconCount; ++i) |
| 398 | { |
| 399 | pInfoIcons[i]->SetIcon(C4GUI::Ico_None); |
| 400 | pInfoIcons[i]->SetToolTip(nullptr); |
| 401 | } |
| 402 | // text to labels |
| 403 | for (i = 0; i < InfoLabelCount; ++i) |
| 404 | { |
| 405 | int iAvailableWdt = GetClientRect().Wdt - pInfoLbl[i]->GetBounds().x - 1; |
| 406 | if (!i) iAvailableWdt -= sx; |
| 407 | StdStrBuf BrokenText; |
| 408 | pUseFont->BreakMessage(szMsg: sInfoText[i].getData(), iWdt: iAvailableWdt, pOut: &BrokenText, fCheckMarkup: true); |
| 409 | int32_t iHgt, iWdt; |
| 410 | if (pUseFont->GetTextExtent(szText: BrokenText.getData(), rsx&: iWdt, rsy&: iHgt, fCheckMarkup: true)) |
| 411 | { |
| 412 | if ((pInfoLbl[i]->GetBounds().Hgt != iHgt) || (pInfoLbl[i]->GetBounds().Wdt != iAvailableWdt)) |
| 413 | { |
| 414 | C4Rect rcBounds = pInfoLbl[i]->GetBounds(); |
| 415 | rcBounds.Wdt = iAvailableWdt; |
| 416 | rcBounds.Hgt = iHgt; |
| 417 | pInfoLbl[i]->SetBounds(rcBounds); |
| 418 | fRestackElements = true; |
| 419 | } |
| 420 | } |
| 421 | pInfoLbl[i]->SetText(szText: BrokenText.getData()); |
| 422 | if (iInfoLink == i) |
| 423 | pInfoLbl[i]->SetHyperlink(sInfoText[i].getData()); |
| 424 | else |
| 425 | pInfoLbl[i]->SetColor(dwToClr: fIsEnabled ? C4GUI_MessageFontClr : C4GUI_InactMessageFontClr); |
| 426 | pInfoLbl[i]->SetVisibility(BrokenText.getLength()); |
| 427 | } |
| 428 | if (fRestackElements) UpdateEntrySize(); |
| 429 | } |
| 430 | |
| 431 | void C4StartupNetListEntry::AddStatusIcon(C4GUI::Icons eIcon, const char *szToolTip) |
| 432 | { |
| 433 | // safety |
| 434 | if (iInfoIconCount == MaxInfoIconCount) return; |
| 435 | // set icon to the left of the existing icons to the desired data |
| 436 | pInfoIcons[iInfoIconCount]->SetIcon(eIcon); |
| 437 | pInfoIcons[iInfoIconCount]->SetToolTip(szToolTip); |
| 438 | ++iInfoIconCount; |
| 439 | } |
| 440 | |
| 441 | void C4StartupNetListEntry::SetReference(C4Network2Reference *pRef) |
| 442 | { |
| 443 | // safety: clear previous |
| 444 | ClearRef(); |
| 445 | // set info |
| 446 | this->pRef = pRef; |
| 447 | int32_t iIcon = pRef->getIcon(); |
| 448 | if (!Inside<int32_t>(ival: iIcon, lbound: 0, rbound: C4StartupScenSel_IconCount - 1)) iIcon = C4StartupScenSel_DefaultIcon_Scenario; |
| 449 | pIcon->SetFacet(C4Startup::Get()->Graphics.fctScenSelIcons.GetPhase(iPhaseX: iIcon)); |
| 450 | pIcon->SetAnimated(fEnabled: false, iDelay: 0); |
| 451 | pIcon->SetBounds(rctIconSmall); |
| 452 | int32_t iPlrCnt = pRef->Parameters.PlayerInfos.GetActivePlayerCount(fCountInvisible: false); |
| 453 | C4Client *pHost = pRef->Parameters.Clients.getHost(); |
| 454 | sInfoText[0].Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_NET_REFONCLIENT, args: pRef->getTitle(), args: pHost ? pHost->getName() : "unknown" ).c_str()); |
| 455 | sInfoText[1].Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_NET_INFOPLRSGOALDESC, |
| 456 | args: static_cast<int>(iPlrCnt), |
| 457 | args: static_cast<int>(pRef->Parameters.MaxPlayers), |
| 458 | args: pRef->Parameters.GetGameGoalString(), |
| 459 | args: StdStrBuf(pRef->getGameStatus().getDescription(), true).getData()).c_str()); |
| 460 | if (pRef->getTime() > 0) |
| 461 | { |
| 462 | const std::string duration{std::format(fmt: "{:02}:{:02}:{:02}" , args: pRef->getTime() / 3600, args: (pRef->getTime() % 3600) / 60, args: pRef->getTime() % 60)}; |
| 463 | sInfoText[1].Append(pnData: " - " ); sInfoText[1].Append(pnData: duration.c_str()); |
| 464 | } |
| 465 | sInfoText[2].Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_DESC_VERSION, args: pRef->getGameVersion().GetString()).c_str()); |
| 466 | sInfoText[3].Copy(pnData: std::format(fmt: "{}: {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_COMMENT), args: pRef->getComment()).c_str()); |
| 467 | // password |
| 468 | if (pRef->isPasswordNeeded()) |
| 469 | AddStatusIcon(eIcon: C4GUI::Ico_Ex_LockedFrontal, szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_NET_INFOPASSWORD)); |
| 470 | // league |
| 471 | if (pRef->Parameters.isLeague()) |
| 472 | AddStatusIcon(eIcon: C4GUI::Ico_Ex_League, szToolTip: pRef->Parameters.getLeague()); |
| 473 | // lobby active |
| 474 | if (pRef->getGameStatus().isLobbyActive()) |
| 475 | AddStatusIcon(eIcon: C4GUI::Ico_Lobby, szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_DESC_EXPECTING)); |
| 476 | // game running |
| 477 | if (pRef->getGameStatus().isPastLobby()) |
| 478 | AddStatusIcon(eIcon: C4GUI::Ico_GameRunning, szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_NET_INFOINPROGR)); |
| 479 | // runtime join |
| 480 | if (pRef->isJoinAllowed() && pRef->getGameStatus().isPastLobby()) // A little workaround to determine RuntimeJoin... |
| 481 | AddStatusIcon(eIcon: C4GUI::Ico_RuntimeJoin, szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_NET_RUNTIMEJOINFREE)); |
| 482 | // fair crew |
| 483 | if (pRef->Parameters.UseFairCrew) |
| 484 | AddStatusIcon(eIcon: C4GUI::Ico_Ex_FairCrew, szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_CTL_FAIRCREW_DESC)); |
| 485 | // official server |
| 486 | if (pRef->isOfficialServer() && !Config.Network.UseAlternateServer) // Offical server icon is only displayed if references are obtained from official league server |
| 487 | { |
| 488 | fIsImportant = true; |
| 489 | AddStatusIcon(eIcon: C4GUI::Ico_OfficialServer, szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_NET_OFFICIALSERVER)); |
| 490 | } |
| 491 | // list participating player names |
| 492 | sInfoText[4].Copy(pnData: std::format(fmt: "{}: {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_PLAYER), args: iPlrCnt ? pRef->Parameters.PlayerInfos.GetActivePlayerNames(fCountInvisible: false).getData() : LoadResStr(id: C4ResStrTableKey::IDS_CTL_NONE)).c_str()); |
| 493 | // disabled if join is not possible for some reason |
| 494 | C4GameVersion verThis; |
| 495 | if (!pRef->isJoinAllowed() || !(pRef->getGameVersion() == verThis)) |
| 496 | { |
| 497 | fIsEnabled = false; |
| 498 | } |
| 499 | // store sort order |
| 500 | iSortOrder = pRef->getSortOrder(); |
| 501 | // all references expire after a while |
| 502 | SetTimeout(TT_Reference); |
| 503 | UpdateSmallState(); UpdateText(); |
| 504 | } |
| 505 | |
| 506 | void C4StartupNetListEntry::SetError(const char *szErrorText, TimeoutType eTimeout) |
| 507 | { |
| 508 | // set error message |
| 509 | fError = true; |
| 510 | sInfoText[1].Copy(pnData: szErrorText); |
| 511 | for (int i = 2; i < InfoLabelCount; ++i) sInfoText[i].Clear(); |
| 512 | InvalidateStatusIcons(); |
| 513 | UpdateSmallState(); UpdateText(); |
| 514 | pIcon->SetIcon(C4GUI::Ico_Close); |
| 515 | pIcon->SetAnimated(fEnabled: false, iDelay: 0); |
| 516 | pIcon->SetBounds(rctIconSmall); |
| 517 | SetTimeout(eTimeout); |
| 518 | } |
| 519 | |
| 520 | void C4StartupNetListEntry::SetTimeout(TimeoutType eTimeout) |
| 521 | { |
| 522 | int iTime = 0; |
| 523 | switch (eTimeout) |
| 524 | { |
| 525 | case TT_RefReqWait: iTime = (eQueryType == NRQT_Masterserver) ? C4NetMasterServerQueryInterval : C4NetErrorRefTimeout; break; |
| 526 | case TT_Reference: iTime = C4NetReferenceTimeout; break; |
| 527 | case TT_Masterserver: iTime = C4NetMasterServerQueryInterval; break; |
| 528 | case TT_Refresh: iTime = 1; break; // refresh ASAP |
| 529 | }; |
| 530 | if (!iTime) return; |
| 531 | iTimeout = time(timer: nullptr) + iTime; |
| 532 | } |
| 533 | |
| 534 | C4StartupNetListEntry *C4StartupNetListEntry::AddReference(C4Network2Reference *pAddRef, C4GUI::Element *pInsertBefore) |
| 535 | { |
| 536 | // check list whether the same reference has been added already |
| 537 | for (C4GUI::Element *pElem = pList->GetFirst(); pElem; pElem = pElem->GetNext()) |
| 538 | { |
| 539 | C4StartupNetListEntry *pEntry = static_cast<C4StartupNetListEntry *>(pElem); |
| 540 | // match to existing reference entry: |
| 541 | // * same host (checking for same name and nick) |
| 542 | // * at least one match in address and port |
| 543 | // * the incoming reference is newer than (or same as) the current one |
| 544 | if (pEntry->IsSameHost(pRef2: pAddRef) |
| 545 | && pEntry->IsSameAddress(pRef2: pAddRef) |
| 546 | && (pEntry->GetReference()->getStartTime() <= pAddRef->getStartTime())) |
| 547 | { |
| 548 | // update existing entry |
| 549 | pEntry->SetReference(pAddRef); |
| 550 | return pEntry; |
| 551 | } |
| 552 | } |
| 553 | // no update - just add |
| 554 | C4StartupNetListEntry *pNewRefEntry = new C4StartupNetListEntry(pList, pInsertBefore, pNetDlg); |
| 555 | pNewRefEntry->SetReference(pAddRef); |
| 556 | pNetDlg->OnReferenceEntryAdd(pEntry: pNewRefEntry); |
| 557 | return pNewRefEntry; |
| 558 | } |
| 559 | |
| 560 | bool C4StartupNetListEntry::IsSameHost(const C4Network2Reference *pRef2) |
| 561 | { |
| 562 | // not if ref has not been retrieved yet |
| 563 | if (!pRef) return false; |
| 564 | C4Client *pHost1 = pRef->Parameters.Clients.getHost(); |
| 565 | C4Client *pHost2 = pRef2->Parameters.Clients.getHost(); |
| 566 | if (!pHost1 || !pHost2) return false; |
| 567 | // check |
| 568 | return SEqual(szStr1: pHost1->getName(), szStr2: pHost2->getName()); |
| 569 | } |
| 570 | |
| 571 | bool C4StartupNetListEntry::IsSameAddress(const C4Network2Reference *pRef2) |
| 572 | { |
| 573 | // not if ref has not been retrieved yet |
| 574 | if (!pRef) return false; |
| 575 | // check for at least one matching address |
| 576 | for (const auto &ownAddr : pRef->getAddresses()) |
| 577 | { |
| 578 | for (const auto &otherAddr : pRef2->getAddresses()) |
| 579 | { |
| 580 | if (ownAddr == otherAddr) |
| 581 | { |
| 582 | return true; |
| 583 | } |
| 584 | } |
| 585 | } |
| 586 | // no match |
| 587 | return false; |
| 588 | } |
| 589 | |
| 590 | bool C4StartupNetListEntry::IsSameRefQueryAddress(const char *szJoinaddress) |
| 591 | { |
| 592 | // only unretrieved references |
| 593 | if (!pRefClient) return false; |
| 594 | // if request failed, create a duplicate anyway in case the game is opened now |
| 595 | // except masterservers, which would re-search some time later anyway |
| 596 | if (fError && eQueryType != NRQT_Masterserver) return false; |
| 597 | // check equality of address |
| 598 | // do it the simple way for now |
| 599 | return SEqualNoCase(szStr1: sRefClientAddress.getData(), szStr2: szJoinaddress); |
| 600 | } |
| 601 | |
| 602 | const char *C4StartupNetListEntry::GetJoinAddress() |
| 603 | { |
| 604 | // only unresolved references |
| 605 | if (!pRefClient) return nullptr; |
| 606 | // not masterservers (cannot join directly on clonk.de) |
| 607 | if (eQueryType == NRQT_Masterserver) return nullptr; |
| 608 | // return join address |
| 609 | return pRefClient->getServerName(); |
| 610 | } |
| 611 | |
| 612 | C4Network2Reference *C4StartupNetListEntry::GrabReference() |
| 613 | { |
| 614 | C4Network2Reference *pOldRef = pRef; |
| 615 | pRef = nullptr; |
| 616 | return pOldRef; |
| 617 | } |
| 618 | |
| 619 | // C4StartupNetDlg |
| 620 | |
| 621 | C4StartupNetDlg::C4StartupNetDlg() : C4StartupDlg(LoadResStr(id: C4ResStrTableKey::IDS_DLG_NETSTART)), iGameDiscoverInterval(0), pMasterserverClient(nullptr), fIsCollapsed(false), fUpdatingList(false), tLastRefresh(0), pChatTitleLabel(nullptr), fIgnoreUpdate(false) |
| 622 | { |
| 623 | // key bindings |
| 624 | C4CustomKey::CodeList keys; |
| 625 | keys.push_back(x: C4KeyCodeEx(K_BACK)); keys.push_back(x: C4KeyCodeEx(K_LEFT)); |
| 626 | pKeyBack = new C4KeyBinding(keys, "StartupNetBack" , KEYSCOPE_Gui, |
| 627 | new C4GUI::DlgKeyCB<C4StartupNetDlg>(*this, &C4StartupNetDlg::KeyBack), C4CustomKey::PRIO_Dlg); |
| 628 | pKeyRefresh = new C4KeyBinding(C4KeyCodeEx(K_F5), "StartupNetReload" , KEYSCOPE_Gui, |
| 629 | new C4GUI::DlgKeyCB<C4StartupNetDlg>(*this, &C4StartupNetDlg::KeyRefresh), C4CustomKey::PRIO_CtrlOverride); |
| 630 | |
| 631 | // screen calculations |
| 632 | UpdateSize(); |
| 633 | int32_t iIconSize = C4GUI_IconExWdt; |
| 634 | int32_t iButtonWidth, iCaptionFontHgt, iSideSize = std::max<int32_t>(a: GetBounds().Wdt / 6, b: iIconSize); |
| 635 | int32_t iButtonHeight = C4GUI_ButtonHgt, iButtonIndent = GetBounds().Wdt / 40; |
| 636 | C4GUI::GetRes()->CaptionFont.GetTextExtent(szText: "<< BACK" , rsx&: iButtonWidth, rsy&: iCaptionFontHgt, fCheckMarkup: true); |
| 637 | iButtonWidth *= 3; |
| 638 | C4GUI::ComponentAligner caMain(GetClientRect(), 0, 0, true); |
| 639 | C4GUI::ComponentAligner caButtonArea(caMain.GetFromBottom(iHgt: caMain.GetHeight() / 7), 0, 0); |
| 640 | int32_t iButtonAreaWdt = caButtonArea.GetWidth() * 7 / 8; |
| 641 | iButtonWidth = std::min<int32_t>(a: iButtonWidth, b: (iButtonAreaWdt - 8 * iButtonIndent) / 4); |
| 642 | iButtonIndent = (iButtonAreaWdt - 4 * iButtonWidth) / 8; |
| 643 | C4GUI::ComponentAligner caButtons(caButtonArea.GetCentered(iWdt: iButtonAreaWdt, iHgt: iButtonHeight), iButtonIndent, 0); |
| 644 | C4GUI::ComponentAligner caLeftBtnArea(caMain.GetFromLeft(iWdt: iSideSize), std::min<int32_t>(a: caMain.GetWidth() / 20, b: (iSideSize - C4GUI_IconExWdt) / 2), caMain.GetHeight() / 40); |
| 645 | C4GUI::ComponentAligner caConfigArea(caMain.GetFromRight(iWdt: iSideSize), std::min<int32_t>(a: caMain.GetWidth() / 20, b: (iSideSize - C4GUI_IconExWdt) / 2), caMain.GetHeight() / 40); |
| 646 | |
| 647 | // left button area: Switch between chat and game list |
| 648 | if (C4ChatDlg::IsChatEnabled()) |
| 649 | { |
| 650 | btnGameList = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_GameList, caLeftBtnArea.GetFromTop(iHgt: iIconSize, iWdt: iIconSize), '\0', &C4StartupNetDlg::OnBtnGameList); |
| 651 | btnGameList->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DESC_SHOWSAVAILABLENETWORKGAME)); |
| 652 | btnGameList->SetText(LoadResStr(id: C4ResStrTableKey::IDS_BTN_GAMES)); |
| 653 | AddElement(pChild: btnGameList); |
| 654 | btnChat = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_Chat, caLeftBtnArea.GetFromTop(iHgt: iIconSize, iWdt: iIconSize), '\0', &C4StartupNetDlg::OnBtnChat); |
| 655 | btnChat->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DESC_CONNECTSTOANIRCCHATSERVER)); |
| 656 | btnChat->SetText(LoadResStr(id: C4ResStrTableKey::IDS_BTN_CHAT)); |
| 657 | AddElement(pChild: btnChat); |
| 658 | } |
| 659 | else btnChat = nullptr; |
| 660 | |
| 661 | // main area: Tabular to switch between game list and chat |
| 662 | pMainTabular = new C4GUI::Tabular(caMain.GetAll(), C4GUI::Tabular::tbNone); |
| 663 | pMainTabular->SetDrawDecoration(false); |
| 664 | pMainTabular->SetSheetMargin(0); |
| 665 | AddElement(pChild: pMainTabular); |
| 666 | |
| 667 | // main area: game selection sheet |
| 668 | C4GUI::Tabular::Sheet *pSheetGameList = pMainTabular->AddSheet(szTitle: nullptr); |
| 669 | C4GUI::ComponentAligner caGameList(pSheetGameList->GetContainedClientRect(), 0, 0, false); |
| 670 | C4GUI::WoodenLabel *pGameListLbl; int32_t iCaptHgt = C4GUI::WoodenLabel::GetDefaultHeight(pUseFont: &C4GUI::GetRes()->TextFont); |
| 671 | pGameListLbl = new C4GUI::WoodenLabel(LoadResStr(id: C4ResStrTableKey::IDS_NET_GAMELIST), caGameList.GetFromTop(iHgt: iCaptHgt), C4GUI_Caption2FontClr, &C4GUI::GetRes()->TextFont, ALeft); |
| 672 | pSheetGameList->AddElement(pChild: pGameListLbl); |
| 673 | pGameSelList = new C4GUI::ListBox(caGameList.GetFromTop(iHgt: caGameList.GetHeight() - iCaptHgt)); |
| 674 | pGameSelList->SetDecoration(fDrawBG: true, pToGfx: nullptr, fAutoScroll: true, fDrawBorder: true); |
| 675 | pGameSelList->UpdateElementPositions(); |
| 676 | pGameSelList->SetSelectionDblClickFn(new C4GUI::CallbackHandler<C4StartupNetDlg>(this, &C4StartupNetDlg::OnSelDblClick)); |
| 677 | pGameSelList->SetSelectionChangeCallbackFn(new C4GUI::CallbackHandler<C4StartupNetDlg>(this, &C4StartupNetDlg::OnSelChange)); |
| 678 | pSheetGameList->AddElement(pChild: pGameSelList); |
| 679 | C4GUI::ComponentAligner caIP(caGameList.GetAll(), 0, 0); |
| 680 | C4GUI::WoodenLabel *pIPLbl; |
| 681 | const char *szIPLblText = LoadResStr(id: C4ResStrTableKey::IDS_NET_IP); |
| 682 | int32_t iIPWdt = 100, Q; |
| 683 | C4GUI::GetRes()->TextFont.GetTextExtent(szText: szIPLblText, rsx&: iIPWdt, rsy&: Q, fCheckMarkup: true); |
| 684 | pIPLbl = new C4GUI::WoodenLabel(szIPLblText, caIP.GetFromLeft(iWdt: iIPWdt + 10), C4GUI_Caption2FontClr, &C4GUI::GetRes()->TextFont); |
| 685 | const char *szIPTip = LoadResStr(id: C4ResStrTableKey::IDS_NET_IP_DESC); |
| 686 | pIPLbl->SetToolTip(szIPTip); |
| 687 | pSheetGameList->AddElement(pChild: pIPLbl); |
| 688 | pJoinAddressEdt = new C4GUI::CallbackEdit<C4StartupNetDlg>(caIP.GetAll(), this, &C4StartupNetDlg::OnJoinAddressEnter); |
| 689 | pJoinAddressEdt->SetToolTip(szIPTip); |
| 690 | pSheetGameList->AddElement(pChild: pJoinAddressEdt); |
| 691 | |
| 692 | // main area: chat sheet |
| 693 | if (C4ChatDlg::IsChatEnabled()) |
| 694 | { |
| 695 | C4GUI::Tabular::Sheet *pSheetChat = pMainTabular->AddSheet(szTitle: nullptr); |
| 696 | C4GUI::ComponentAligner caChat(pSheetChat->GetContainedClientRect(), 0, 0, false); |
| 697 | pSheetChat->AddElement(pChild: pChatTitleLabel = new C4GUI::WoodenLabel("" , caChat.GetFromTop(iHgt: iCaptHgt), C4GUI_Caption2FontClr, &C4GUI::GetRes()->TextFont, ALeft, false)); |
| 698 | C4GUI::GroupBox *pChatGroup = new C4GUI::GroupBox(caChat.GetAll()); |
| 699 | pChatGroup->SetColors(dwFrameClr: 0u, C4GUI_CaptionFontClr, C4GUI_StandardBGColor); |
| 700 | pChatGroup->SetMargin(2); |
| 701 | pSheetChat->AddElement(pChild: pChatGroup); |
| 702 | pChatCtrl = new C4ChatControl(&Application.IRCClient); |
| 703 | pChatCtrl->SetBounds(pChatGroup->GetContainedClientRect()); |
| 704 | pChatCtrl->SetTitleChangeCB(new C4GUI::InputCallback<C4StartupNetDlg>(this, &C4StartupNetDlg::OnChatTitleChange)); |
| 705 | StdStrBuf sCurrTitle; sCurrTitle.Ref(pnData: pChatCtrl->GetTitle()); OnChatTitleChange(sNewTitle: sCurrTitle); |
| 706 | pChatGroup->AddElement(pChild: pChatCtrl); |
| 707 | } |
| 708 | |
| 709 | // config area |
| 710 | btnInternet = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(Config.Network.MasterServerSignUp ? C4GUI::Ico_Ex_InternetOn : C4GUI::Ico_Ex_InternetOff, caConfigArea.GetFromTop(iHgt: iIconSize, iWdt: iIconSize), '\0', &C4StartupNetDlg::OnBtnInternet); |
| 711 | btnInternet->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SEARCHINTERNETGAME)); |
| 712 | btnInternet->SetText(LoadResStr(id: C4ResStrTableKey::IDS_CTL_INETSERVER)); |
| 713 | AddElement(pChild: btnInternet); |
| 714 | btnRecord = new C4GUI::CallbackButton<C4StartupNetDlg, C4GUI::IconButton>(Config.General.Record ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff, caConfigArea.GetFromTop(iHgt: iIconSize, iWdt: iIconSize), '\0', &C4StartupNetDlg::OnBtnRecord); |
| 715 | btnRecord->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_RECORD)); |
| 716 | btnRecord->SetText(LoadResStr(id: C4ResStrTableKey::IDS_CTL_RECORD)); |
| 717 | AddElement(pChild: btnRecord); |
| 718 | |
| 719 | // button area |
| 720 | C4GUI::CallbackButton<C4StartupNetDlg> *btn; |
| 721 | AddElement(pChild: btn = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr(id: C4ResStrTableKey::IDS_BTN_BACK), caButtons.GetFromLeft(iWdt: iButtonWidth), &C4StartupNetDlg::OnBackBtn)); |
| 722 | btn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_BACKMAIN)); |
| 723 | AddElement(pChild: btnRefresh = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr(id: C4ResStrTableKey::IDS_BTN_RELOAD), caButtons.GetFromLeft(iWdt: iButtonWidth), &C4StartupNetDlg::OnRefreshBtn)); |
| 724 | btnRefresh->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_NET_RELOAD_DESC)); |
| 725 | AddElement(pChild: btnJoin = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr(id: C4ResStrTableKey::IDS_NET_JOINGAME_BTN), caButtons.GetFromLeft(iWdt: iButtonWidth), &C4StartupNetDlg::OnJoinGameBtn)); |
| 726 | btnJoin->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_NET_JOINGAME_DESC)); |
| 727 | AddElement(pChild: btn = new C4GUI::CallbackButton<C4StartupNetDlg>(LoadResStr(id: C4ResStrTableKey::IDS_NET_NEWGAME), caButtons.GetFromLeft(iWdt: iButtonWidth), &C4StartupNetDlg::OnCreateGameBtn)); |
| 728 | btn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_NET_NEWGAME_DESC)); |
| 729 | |
| 730 | // initial dlg mode |
| 731 | UpdateDlgMode(); |
| 732 | |
| 733 | // initial focus |
| 734 | SetFocus(pCtrl: GetDlgModeFocusControl(), fByMouse: false); |
| 735 | |
| 736 | // initialize discovery |
| 737 | DiscoverClient.Init(iPort: Config.Network.PortDiscovery); |
| 738 | DiscoverClient.StartDiscovery(); |
| 739 | iGameDiscoverInterval = C4NetGameDiscoveryInterval; |
| 740 | |
| 741 | // create timer |
| 742 | pSec1Timer = new C4Sec1TimerCallback<C4StartupNetDlg>(this); |
| 743 | |
| 744 | // register as receiver of reference notifies |
| 745 | Application.InteractiveThread.SetCallback(eEvent: Ev_HTTP_Response, pnNetworkCallback: this); |
| 746 | } |
| 747 | |
| 748 | C4StartupNetDlg::~C4StartupNetDlg() |
| 749 | { |
| 750 | // disable notifies |
| 751 | Application.InteractiveThread.ClearCallback(eEvent: Ev_HTTP_Response, pnNetworkCallback: this); |
| 752 | DiscoverClient.Close(); |
| 753 | pSec1Timer->Release(); |
| 754 | delete pMasterserverClient; |
| 755 | |
| 756 | delete pKeyBack; |
| 757 | delete pKeyRefresh; |
| 758 | } |
| 759 | |
| 760 | void C4StartupNetDlg::DrawElement(C4FacetEx &cgo) |
| 761 | { |
| 762 | // draw background |
| 763 | DrawBackground(cgo, rFromFct&: C4Startup::Get()->Graphics.fctNetBG); |
| 764 | } |
| 765 | |
| 766 | bool C4StartupNetDlg::IsOpen(C4StartupNetDlg *const instance) |
| 767 | { |
| 768 | return C4Startup::Get() && C4Startup::Get()->pCurrDlg == instance; |
| 769 | } |
| 770 | |
| 771 | void C4StartupNetDlg::OnShown() |
| 772 | { |
| 773 | // callback when shown: Start searching for games |
| 774 | fIgnoreUpdate = false; |
| 775 | C4StartupDlg::OnShown(); |
| 776 | UpdateList(); |
| 777 | UpdateMasterserver(); |
| 778 | OnSec1Timer(); |
| 779 | tLastRefresh = time(timer: nullptr); |
| 780 | // also update chat |
| 781 | if (pChatCtrl) pChatCtrl->OnShown(); |
| 782 | } |
| 783 | |
| 784 | void C4StartupNetDlg::OnClosed(bool fOK) |
| 785 | { |
| 786 | // dlg abort: return to main screen |
| 787 | pGameSelList->SelectNone(fByUser: false); |
| 788 | delete pMasterserverClient; pMasterserverClient = nullptr; |
| 789 | if (!fOK) DoBack(); |
| 790 | } |
| 791 | |
| 792 | C4GUI::Control *C4StartupNetDlg::GetDefaultControl() |
| 793 | { |
| 794 | // default control depends on whether dlg is in chat or game list mode |
| 795 | if (GetDlgMode() == SNDM_Chat && pChatCtrl) |
| 796 | // chat mode: Chat input edit |
| 797 | return pChatCtrl->GetDefaultControl(); |
| 798 | else |
| 799 | // game list mode: No default control, because it would move focus away from IP input edit |
| 800 | return nullptr; |
| 801 | } |
| 802 | |
| 803 | C4GUI::Control *C4StartupNetDlg::GetDlgModeFocusControl() |
| 804 | { |
| 805 | // default control depends on whether dlg is in chat or game list mode |
| 806 | if (GetDlgMode() == SNDM_Chat && pChatCtrl) |
| 807 | // chat mode: Chat input edit |
| 808 | return pChatCtrl->GetDefaultControl(); |
| 809 | else |
| 810 | // game list mode: Game list box |
| 811 | return pGameSelList; |
| 812 | } |
| 813 | |
| 814 | void C4StartupNetDlg::OnBtnGameList(C4GUI::Control *btn) |
| 815 | { |
| 816 | // switch to game list dialog |
| 817 | pMainTabular->SelectSheet(iIndex: SNDM_GameList, fByUser: true); |
| 818 | UpdateDlgMode(); |
| 819 | } |
| 820 | |
| 821 | void C4StartupNetDlg::OnBtnChat(C4GUI::Control *btn) |
| 822 | { |
| 823 | // toggle chat / game list |
| 824 | if (pChatCtrl) |
| 825 | if (pMainTabular->GetActiveSheetIndex() == SNDM_GameList) |
| 826 | { |
| 827 | pMainTabular->SelectSheet(iIndex: SNDM_Chat, fByUser: true); |
| 828 | pChatCtrl->OnShown(); |
| 829 | UpdateDlgMode(); |
| 830 | } |
| 831 | else |
| 832 | { |
| 833 | pMainTabular->SelectSheet(iIndex: SNDM_GameList, fByUser: true); |
| 834 | UpdateDlgMode(); |
| 835 | } |
| 836 | } |
| 837 | |
| 838 | void C4StartupNetDlg::OnBtnInternet(C4GUI::Control *btn) |
| 839 | { |
| 840 | // toggle masterserver game search |
| 841 | Config.Network.MasterServerSignUp = !Config.Network.MasterServerSignUp; |
| 842 | UpdateMasterserver(); |
| 843 | } |
| 844 | |
| 845 | void C4StartupNetDlg::OnBtnRecord(C4GUI::Control *btn) |
| 846 | { |
| 847 | // toggle league signup flag |
| 848 | btnRecord->SetIcon((Config.General.Record = !Config.General.Record) ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff); |
| 849 | } |
| 850 | |
| 851 | void C4StartupNetDlg::UpdateMasterserver() |
| 852 | { |
| 853 | // update button icon to current state |
| 854 | btnInternet->SetIcon(Config.Network.MasterServerSignUp ? C4GUI::Ico_Ex_InternetOn : C4GUI::Ico_Ex_InternetOff); |
| 855 | // creates masterserver object if masterserver is enabled; destroy otherwise |
| 856 | if (!Config.Network.MasterServerSignUp == !pMasterserverClient) return; |
| 857 | if (!Config.Network.MasterServerSignUp) |
| 858 | { |
| 859 | delete pMasterserverClient; |
| 860 | pMasterserverClient = nullptr; |
| 861 | } |
| 862 | else |
| 863 | { |
| 864 | pMasterserverClient = new C4StartupNetListEntry(pGameSelList, nullptr, this); |
| 865 | pMasterserverClient->SetRefQuery(szAddress: Config.Network.GetLeagueServerAddress(), eQueryType: C4StartupNetListEntry::NRQT_Masterserver); |
| 866 | } |
| 867 | } |
| 868 | |
| 869 | void C4StartupNetDlg::UpdateList(bool fGotReference) |
| 870 | { |
| 871 | // recursion check |
| 872 | if (fUpdatingList) return; |
| 873 | fUpdatingList = true; |
| 874 | pGameSelList->FreezeScrolling(); |
| 875 | // Update all child entries |
| 876 | bool fAnyRemoval = false; |
| 877 | C4GUI::Element *pElem, *pNextElem = pGameSelList->GetFirst(); |
| 878 | while (pElem = pNextElem) |
| 879 | { |
| 880 | pNextElem = pElem->GetNext(); // determine next exec element now - execution |
| 881 | C4StartupNetListEntry *pEntry = static_cast<C4StartupNetListEntry *>(pElem); |
| 882 | // do item updates |
| 883 | bool fKeepEntry = true; |
| 884 | if (fGotReference) |
| 885 | fKeepEntry = pEntry->OnReference(); |
| 886 | if (fKeepEntry) |
| 887 | fKeepEntry = pEntry->Execute(); |
| 888 | // remove? |
| 889 | if (!fKeepEntry) |
| 890 | { |
| 891 | // entry wishes to be removed |
| 892 | // if the selected entry is being removed, the next entry should be selected (which might be the ref for a finished refquery) |
| 893 | if (pGameSelList->GetSelectedItem() == pEntry) |
| 894 | if (pEntry->GetNext()) |
| 895 | { |
| 896 | pGameSelList->SelectEntry(pNewSel: pEntry->GetNext(), fByUser: false); |
| 897 | } |
| 898 | delete pEntry; |
| 899 | fAnyRemoval = true; // setting any removal will also update collapsed state of all entries; so no need to do updates because of selection change here |
| 900 | } |
| 901 | } |
| 902 | |
| 903 | // Add LAN games |
| 904 | C4NetIO::addr_t Discover; |
| 905 | while (DiscoverClient.PopDiscover(Discover)) |
| 906 | { |
| 907 | AddReferenceQuery(szAddress: Discover.ToString().c_str(), eQueryType: C4StartupNetListEntry::NRQT_GameDiscovery); |
| 908 | } |
| 909 | |
| 910 | // check whether view needs to be collapsed or uncollapsed |
| 911 | if (fIsCollapsed && fAnyRemoval) |
| 912 | { |
| 913 | // try uncollapsing |
| 914 | fIsCollapsed = false; |
| 915 | UpdateCollapsed(); |
| 916 | // if scrolling is still necessary, the view will be collapsed again immediately |
| 917 | } |
| 918 | if (!fIsCollapsed && pGameSelList->IsScrollingNecessary()) |
| 919 | { |
| 920 | fIsCollapsed = true; |
| 921 | UpdateCollapsed(); |
| 922 | } |
| 923 | |
| 924 | fUpdatingList = false; |
| 925 | // done; selection might have changed |
| 926 | pGameSelList->UnFreezeScrolling(); |
| 927 | UpdateSelection(fUpdateCollapsed: false); |
| 928 | } |
| 929 | |
| 930 | void C4StartupNetDlg::UpdateCollapsed() |
| 931 | { |
| 932 | // Uncollapse one element even if list is collapsed. Choose masterserver if no element is currently selected. |
| 933 | C4GUI::Element *pUncollapseElement = pGameSelList->GetSelectedItem(); |
| 934 | if (!pUncollapseElement) pUncollapseElement = pMasterserverClient; |
| 935 | // update collapsed state for all child entries |
| 936 | for (C4GUI::Element *pElem = pGameSelList->GetFirst(); pElem; pElem = pElem->GetNext()) |
| 937 | { |
| 938 | C4StartupNetListEntry *pEntry = static_cast<C4StartupNetListEntry *>(pElem); |
| 939 | pEntry->UpdateCollapsed(fToCollapseValue: fIsCollapsed && pElem != pUncollapseElement); |
| 940 | } |
| 941 | } |
| 942 | |
| 943 | void C4StartupNetDlg::UpdateSelection(bool fUpdateCollapsed) |
| 944 | { |
| 945 | // not during list updates - list update call will do this |
| 946 | if (fUpdatingList) return; |
| 947 | // in collapsed view, updating the selection may uncollapse something |
| 948 | if (fIsCollapsed && fUpdateCollapsed) UpdateCollapsed(); |
| 949 | // 2do: no selection: join button disabled |
| 950 | } |
| 951 | |
| 952 | void C4StartupNetDlg::UpdateDlgMode() |
| 953 | { |
| 954 | DlgMode eMode = GetDlgMode(); |
| 955 | // buttons for game joining only visible in game list mode |
| 956 | btnInternet->SetVisibility(eMode == SNDM_GameList); |
| 957 | btnRecord->SetVisibility(eMode == SNDM_GameList); |
| 958 | btnJoin->SetVisibility(eMode == SNDM_GameList); |
| 959 | btnRefresh->SetVisibility(eMode == SNDM_GameList); |
| 960 | // focus update |
| 961 | if (!GetFocus()) SetFocus(pCtrl: GetDlgModeFocusControl(), fByMouse: false); |
| 962 | } |
| 963 | |
| 964 | C4StartupNetDlg::DlgMode C4StartupNetDlg::GetDlgMode() |
| 965 | { |
| 966 | // dlg mode determined by active tabular sheet |
| 967 | if (pMainTabular->GetActiveSheetIndex() == SNDM_Chat) return SNDM_Chat; else return SNDM_GameList; |
| 968 | } |
| 969 | |
| 970 | void C4StartupNetDlg::OnThreadEvent(C4InteractiveEventType, const std::any &) |
| 971 | { |
| 972 | UpdateList(fGotReference: true); |
| 973 | } |
| 974 | |
| 975 | bool C4StartupNetDlg::DoOK() |
| 976 | { |
| 977 | // OK in chat mode? Forward to chat control |
| 978 | if (GetDlgMode() == SNDM_Chat) return pChatCtrl->DlgEnter(); |
| 979 | // OK on editbox with text enetered: Add the specified IP for reference retrieval |
| 980 | if (GetFocus() == pJoinAddressEdt) |
| 981 | { |
| 982 | const char *szDirectJoinAddress = pJoinAddressEdt->GetText(); |
| 983 | if (szDirectJoinAddress && *szDirectJoinAddress) |
| 984 | { |
| 985 | AddReferenceQuery(szAddress: szDirectJoinAddress, eQueryType: C4StartupNetListEntry::NRQT_DirectJoin); |
| 986 | // Switch focus to list so another OK joins the specified address |
| 987 | SetFocus(pCtrl: pGameSelList, fByMouse: true); |
| 988 | return true; |
| 989 | } |
| 990 | } |
| 991 | // get currently selected item |
| 992 | C4GUI::Element *pSelection = pGameSelList->GetSelectedItem(); |
| 993 | StdStrBuf strNoJoin(LoadResStr(id: C4ResStrTableKey::IDS_NET_NOJOIN)); |
| 994 | if (!pSelection) |
| 995 | { |
| 996 | // no ref selected: Oh noes! |
| 997 | Game.pGUI->ShowMessageModal( |
| 998 | szMessage: LoadResStr(id: C4ResStrTableKey::IDS_NET_NOJOIN_NOREF), |
| 999 | szCaption: strNoJoin.getData(), |
| 1000 | dwButtons: C4GUI::MessageDialog::btnOK, |
| 1001 | icoIcon: C4GUI::Ico_Error); |
| 1002 | return true; |
| 1003 | } |
| 1004 | C4StartupNetListEntry *pRefEntry = static_cast<C4StartupNetListEntry *>(pSelection); |
| 1005 | const char *szError; |
| 1006 | if (szError = pRefEntry->GetError()) |
| 1007 | { |
| 1008 | // erroneous ref selected: Oh noes! |
| 1009 | Game.pGUI->ShowMessageModal( |
| 1010 | szMessage: LoadResStr(id: C4ResStrTableKey::IDS_NET_NOJOIN_BADREF, args&: szError).c_str(), |
| 1011 | szCaption: strNoJoin.getData(), |
| 1012 | dwButtons: C4GUI::MessageDialog::btnOK, |
| 1013 | icoIcon: C4GUI::Ico_Error); |
| 1014 | return true; |
| 1015 | } |
| 1016 | C4Network2Reference *pRef = pRefEntry->GetReference(); |
| 1017 | const char *szDirectJoinAddress = pRefEntry->GetJoinAddress(); |
| 1018 | if (!pRef && !(szDirectJoinAddress && *szDirectJoinAddress)) |
| 1019 | { |
| 1020 | // something strange has been selected (e.g., a masterserver entry). Error. |
| 1021 | Game.pGUI->ShowMessageModal( |
| 1022 | szMessage: LoadResStr(id: C4ResStrTableKey::IDS_NET_NOJOIN_NOREF), |
| 1023 | szCaption: strNoJoin.getData(), |
| 1024 | dwButtons: C4GUI::MessageDialog::btnOK, |
| 1025 | icoIcon: C4GUI::Ico_Error); |
| 1026 | return true; |
| 1027 | } |
| 1028 | // check if join to this reference is possible at all |
| 1029 | if (pRef) |
| 1030 | { |
| 1031 | // version mismatch |
| 1032 | C4GameVersion verThis; |
| 1033 | if (!(pRef->getGameVersion() == verThis)) |
| 1034 | { |
| 1035 | Game.pGUI->ShowMessageModal( |
| 1036 | szMessage: LoadResStr(id: C4ResStrTableKey::IDS_NET_NOJOIN_BADVER, |
| 1037 | args: pRef->getGameVersion().GetString(), |
| 1038 | args: verThis.GetString()).c_str(), |
| 1039 | szCaption: strNoJoin.getData(), |
| 1040 | dwButtons: C4GUI::MessageDialog::btnOK, |
| 1041 | icoIcon: C4GUI::Ico_Error); |
| 1042 | return true; |
| 1043 | } |
| 1044 | // no runtime join |
| 1045 | if (!pRef->isJoinAllowed()) |
| 1046 | { |
| 1047 | if (!Game.pGUI->ShowMessageModal( |
| 1048 | szMessage: LoadResStr(id: C4ResStrTableKey::IDS_NET_NOJOIN_NORUNTIME), |
| 1049 | szCaption: strNoJoin.getData(), |
| 1050 | dwButtons: C4GUI::MessageDialog::btnYes | C4GUI::MessageDialog::btnNo, |
| 1051 | icoIcon: C4GUI::Ico_Error)) |
| 1052 | { |
| 1053 | return true; |
| 1054 | } |
| 1055 | } |
| 1056 | } |
| 1057 | // OK; joining! Take over reference |
| 1058 | pRefEntry->GrabReference(); |
| 1059 | // Set join parameters |
| 1060 | *Game.ScenarioFilename = '\0'; |
| 1061 | if (szDirectJoinAddress) SCopy(szSource: szDirectJoinAddress, sTarget: Game.DirectJoinAddress, _MAX_PATH); else *Game.DirectJoinAddress = '\0'; |
| 1062 | Game.DefinitionFilenames.push_back(x: "Objects.c4d" ); |
| 1063 | Game.NetworkActive = true; |
| 1064 | Game.fObserve = false; |
| 1065 | Game.pJoinReference = pRef; |
| 1066 | // start with this set! |
| 1067 | C4Startup::Get()->Start(); |
| 1068 | return true; |
| 1069 | } |
| 1070 | |
| 1071 | bool C4StartupNetDlg::DoBack() |
| 1072 | { |
| 1073 | // abort dialog: Back to main |
| 1074 | C4Startup::Get()->SwitchDialog(eToDlg: C4Startup::SDID_Back); |
| 1075 | return true; |
| 1076 | } |
| 1077 | |
| 1078 | void C4StartupNetDlg::DoRefresh() |
| 1079 | { |
| 1080 | // check min refresh timer |
| 1081 | time_t tNow = time(timer: nullptr); |
| 1082 | if (tLastRefresh && tNow < tLastRefresh + C4NetMinRefreshInterval) |
| 1083 | { |
| 1084 | // avoid hammering on refresh key |
| 1085 | C4GUI::GUISound(szSound: "Error" ); |
| 1086 | return; |
| 1087 | } |
| 1088 | tLastRefresh = tNow; |
| 1089 | // empty list of all old entries |
| 1090 | fUpdatingList = true; |
| 1091 | while (pGameSelList->GetFirst()) delete pGameSelList->GetFirst(); |
| 1092 | pMasterserverClient = nullptr; |
| 1093 | // (Re-)Start discovery |
| 1094 | if (!DiscoverClient.StartDiscovery()) |
| 1095 | { |
| 1096 | StdStrBuf strNoDiscovery(LoadResStr(id: C4ResStrTableKey::IDS_NET_NODISCOVERY)); |
| 1097 | Game.pGUI->ShowMessageModal( |
| 1098 | szMessage: LoadResStr(id: C4ResStrTableKey::IDS_NET_NODISCOVERY_DESC, args: DiscoverClient.GetError()).c_str(), |
| 1099 | szCaption: strNoDiscovery.getData(), |
| 1100 | dwButtons: C4GUI::MessageDialog::btnAbort, |
| 1101 | icoIcon: C4GUI::Ico_Error); |
| 1102 | } |
| 1103 | iGameDiscoverInterval = C4NetGameDiscoveryInterval; |
| 1104 | // restart masterserver query |
| 1105 | UpdateMasterserver(); |
| 1106 | // done; update stuff |
| 1107 | fUpdatingList = false; |
| 1108 | UpdateList(); |
| 1109 | } |
| 1110 | |
| 1111 | void C4StartupNetDlg::CreateGame() |
| 1112 | { |
| 1113 | C4Startup::Get()->SwitchDialog(eToDlg: C4Startup::SDID_ScenSelNetwork); |
| 1114 | } |
| 1115 | |
| 1116 | void C4StartupNetDlg::OnSec1Timer() |
| 1117 | { |
| 1118 | // no updates if dialog is inactive (e.g., because a join password dlg is shown!) |
| 1119 | if (!IsActive(fForKeyboard: true)) |
| 1120 | return; |
| 1121 | |
| 1122 | // Execute discovery |
| 1123 | if (!iGameDiscoverInterval--) |
| 1124 | { |
| 1125 | DiscoverClient.StartDiscovery(); |
| 1126 | iGameDiscoverInterval = C4NetGameDiscoveryInterval; |
| 1127 | } |
| 1128 | DiscoverClient.Execute(iMaxTime: 0); |
| 1129 | |
| 1130 | UpdateList(fGotReference: false); |
| 1131 | } |
| 1132 | |
| 1133 | void C4StartupNetDlg::AddReferenceQuery(const char *szAddress, C4StartupNetListEntry::QueryType eQueryType) |
| 1134 | { |
| 1135 | // Check for an active reference query to the same address |
| 1136 | for (C4GUI::Element *pElem = pGameSelList->GetFirst(); pElem; pElem = pElem->GetNext()) |
| 1137 | { |
| 1138 | C4StartupNetListEntry *pEntry = static_cast<C4StartupNetListEntry *>(pElem); |
| 1139 | // same address |
| 1140 | if (pEntry->IsSameRefQueryAddress(szJoinaddress: szAddress)) |
| 1141 | { |
| 1142 | // nothing to do, xcept maybe select it |
| 1143 | if (eQueryType == C4StartupNetListEntry::NRQT_DirectJoin) pGameSelList->SelectEntry(pNewSel: pEntry, fByUser: true); |
| 1144 | return; |
| 1145 | } |
| 1146 | } |
| 1147 | // No reference from same host found - create a new entry |
| 1148 | C4StartupNetListEntry *pEntry = new C4StartupNetListEntry(pGameSelList, nullptr, this); |
| 1149 | pEntry->SetRefQuery(szAddress, eQueryType); |
| 1150 | if (eQueryType == C4StartupNetListEntry::NRQT_DirectJoin) |
| 1151 | pGameSelList->SelectEntry(pNewSel: pEntry, fByUser: true); |
| 1152 | else if (fIsCollapsed) |
| 1153 | pEntry->UpdateCollapsed(fToCollapseValue: true); |
| 1154 | } |
| 1155 | |
| 1156 | void C4StartupNetDlg::OnReferenceEntryAdd(C4StartupNetListEntry *pEntry) |
| 1157 | { |
| 1158 | // collapse the new entry if desired |
| 1159 | if (fIsCollapsed && pEntry != pGameSelList->GetSelectedItem()) |
| 1160 | pEntry->UpdateCollapsed(fToCollapseValue: true); |
| 1161 | } |
| 1162 | |
| 1163 | void C4StartupNetDlg::OnChatTitleChange(const StdStrBuf &sNewTitle) |
| 1164 | { |
| 1165 | // update label |
| 1166 | if (pChatTitleLabel) pChatTitleLabel->SetText(szText: std::format(fmt: "{} - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_DLG_CHAT), args: sNewTitle.getData()).c_str()); |
| 1167 | } |
| 1168 | |