| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Main class to execute the game fullscreen mode */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4FullScreen.h> |
| 21 | |
| 22 | #include <C4Application.h> |
| 23 | #include <C4UserMessages.h> |
| 24 | #include <C4Viewport.h> |
| 25 | #include <C4Gui.h> |
| 26 | #include <C4Network2.h> |
| 27 | #include <C4GameDialogs.h> |
| 28 | #include <C4GamePadCon.h> |
| 29 | #include <C4Player.h> |
| 30 | #include <C4GameOverDlg.h> |
| 31 | #include "C4TextEncoding.h" |
| 32 | |
| 33 | #include <format> |
| 34 | |
| 35 | #ifdef _WIN32 |
| 36 | #include "res/engine_resource.h" |
| 37 | |
| 38 | #include <windowsx.h> |
| 39 | |
| 40 | LRESULT APIENTRY FullScreenWinProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) |
| 41 | { |
| 42 | // Process message |
| 43 | switch (uMsg) |
| 44 | { |
| 45 | case WM_TIMER: |
| 46 | if (wParam == SEC1_TIMER) { FullScreen.Sec1Timer(); } |
| 47 | return true; |
| 48 | case WM_DESTROY: |
| 49 | Application.Quit(); |
| 50 | return 0; |
| 51 | case WM_CLOSE: |
| 52 | FullScreen.Close(); |
| 53 | return 0; |
| 54 | case WM_KEYUP: |
| 55 | if (Game.DoKeyboardInput(wParam, KEYEV_Up, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), false, nullptr)) |
| 56 | return 0; |
| 57 | break; |
| 58 | case WM_KEYDOWN: |
| 59 | if (Game.DoKeyboardInput(wParam, KEYEV_Down, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), !!(lParam & 0x40000000), nullptr)) |
| 60 | return 0; |
| 61 | break; |
| 62 | case WM_SYSKEYDOWN: |
| 63 | if (wParam == VK_MENU) return 0; // ALT |
| 64 | if (Game.DoKeyboardInput(wParam, KEYEV_Down, Application.IsAltDown(), Application.IsControlDown(), Application.IsShiftDown(), !!(lParam & 0x40000000), nullptr)) |
| 65 | { |
| 66 | // Remove handled message from queue to prevent Windows "standard" sound for unprocessed system message |
| 67 | MSG msg; |
| 68 | PeekMessage(&msg, hwnd, 0, 0, PM_REMOVE); |
| 69 | return 0; |
| 70 | } |
| 71 | if (wParam == VK_F10) return 0; |
| 72 | break; |
| 73 | case WM_CHAR: |
| 74 | { |
| 75 | char c[2]; |
| 76 | c[0] = (char)wParam; |
| 77 | c[1] = 0; |
| 78 | // GUI: forward |
| 79 | if (Game.pGUI) |
| 80 | if (Game.pGUI->CharIn(c)) |
| 81 | return 0; |
| 82 | return false; |
| 83 | } |
| 84 | case WM_LBUTTONDOWN: |
| 85 | Game.GraphicsSystem.MouseMove(C4MC_Button_LeftDown, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), wParam, nullptr); |
| 86 | break; |
| 87 | case WM_LBUTTONUP: Game.GraphicsSystem.MouseMove(C4MC_Button_LeftUp, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), wParam, nullptr); break; |
| 88 | case WM_RBUTTONDOWN: Game.GraphicsSystem.MouseMove(C4MC_Button_RightDown, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), wParam, nullptr); break; |
| 89 | case WM_RBUTTONUP: Game.GraphicsSystem.MouseMove(C4MC_Button_RightUp, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), wParam, nullptr); break; |
| 90 | case WM_LBUTTONDBLCLK: Game.GraphicsSystem.MouseMove(C4MC_Button_LeftDouble, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), wParam, nullptr); break; |
| 91 | case WM_RBUTTONDBLCLK: Game.GraphicsSystem.MouseMove(C4MC_Button_RightDouble, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), wParam, nullptr); break; |
| 92 | case WM_MOUSEMOVE: Game.GraphicsSystem.MouseMove(C4MC_Button_None, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), wParam, nullptr); break; |
| 93 | case WM_MOUSEWHEEL: |
| 94 | { |
| 95 | POINT point = {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)}; |
| 96 | ScreenToClient(hwnd, &point); |
| 97 | Game.GraphicsSystem.MouseMove(C4MC_Button_Wheel, point.x, point.y, wParam, nullptr); |
| 98 | break; |
| 99 | } |
| 100 | // Hide cursor in client area |
| 101 | case WM_SETCURSOR: |
| 102 | if (LOWORD(lParam) == HTCLIENT) |
| 103 | { |
| 104 | SetCursor(nullptr); |
| 105 | } |
| 106 | else |
| 107 | { |
| 108 | static HCURSOR arrowCursor{nullptr}; |
| 109 | if (!arrowCursor) arrowCursor = LoadCursor(nullptr, IDC_ARROW); |
| 110 | SetCursor(arrowCursor); |
| 111 | } |
| 112 | break; |
| 113 | case WM_SIZE: |
| 114 | { |
| 115 | const auto width = LOWORD(lParam); |
| 116 | const auto height = HIWORD(lParam); |
| 117 | |
| 118 | const auto oldActive = Application.Active; |
| 119 | Application.Active = (wParam == SIZE_RESTORED || wParam == SIZE_MAXIMIZED); |
| 120 | |
| 121 | if (width != 0 && height != 0) |
| 122 | { |
| 123 | const auto &window = *reinterpret_cast<C4FullScreen *>(GetWindowLongPtr(hwnd, GWLP_USERDATA)); |
| 124 | if (window.GetRenderWindow()) |
| 125 | { |
| 126 | ::SetWindowPos(window.GetRenderWindow(), nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOREDRAW | SWP_NOZORDER); |
| 127 | } |
| 128 | |
| 129 | Application.SetResolution(width, height); |
| 130 | } |
| 131 | |
| 132 | if (Application.DDraw) |
| 133 | { |
| 134 | if (!oldActive && Application.Active) Application.DDraw->RestoreDeviceObjects(); |
| 135 | else if (oldActive && !Application.Active) Application.DDraw->InvalidateDeviceObjects(); |
| 136 | } |
| 137 | } |
| 138 | break; |
| 139 | case WM_ACTIVATEAPP: |
| 140 | if (Config.Graphics.UseDisplayMode == DisplayMode::Fullscreen && !wParam) |
| 141 | { |
| 142 | ShowWindow(hwnd, SW_SHOWMINIMIZED); |
| 143 | } |
| 144 | return 0; |
| 145 | } |
| 146 | |
| 147 | return CStdWindow::DefaultWindowProc(hwnd, uMsg, wParam, lParam); |
| 148 | } |
| 149 | |
| 150 | void C4FullScreen::CharIn(const char *c) { Game.pGUI->CharIn(c); } |
| 151 | |
| 152 | bool C4FullScreen::Init(CStdApp *const app, const char *const title, const C4Rect &bounds, CStdWindow *const parent) |
| 153 | { |
| 154 | if (!CStdWindow::Init(app, title, bounds, parent)) |
| 155 | { |
| 156 | return false; |
| 157 | } |
| 158 | |
| 159 | RECT rect; |
| 160 | GetClientRect(hWindow, &rect); |
| 161 | |
| 162 | hRenderWindow = CreateWindowEx( |
| 163 | 0, |
| 164 | L"STATIC" , |
| 165 | nullptr, |
| 166 | WS_CHILD, |
| 167 | 0, 0, rect.right - rect.left, rect.bottom - rect.top, |
| 168 | hWindow, nullptr, app->hInstance, nullptr); |
| 169 | |
| 170 | ShowWindow(hRenderWindow, SW_SHOW); |
| 171 | return true; |
| 172 | } |
| 173 | |
| 174 | void C4FullScreen::Clear() |
| 175 | { |
| 176 | if (hRenderWindow) |
| 177 | { |
| 178 | DestroyWindow(hRenderWindow); |
| 179 | hRenderWindow = nullptr; |
| 180 | } |
| 181 | |
| 182 | CStdWindow::Clear(); |
| 183 | } |
| 184 | |
| 185 | void C4FullScreen::SetSize(const unsigned int cx, const unsigned int cy) |
| 186 | { |
| 187 | CStdWindow::SetSize(cx, cy); |
| 188 | |
| 189 | if (hRenderWindow) |
| 190 | { |
| 191 | // Also resize child window |
| 192 | SetWindowPos(hRenderWindow, nullptr, 0, 0, cx, cy, SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOREDRAW | SWP_NOZORDER); |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | WNDCLASSEX C4FullScreen::GetWindowClass(const HINSTANCE instance) const |
| 197 | { |
| 198 | return { |
| 199 | .cbSize = sizeof(WNDCLASSEX), |
| 200 | .style = CS_DBLCLKS, |
| 201 | .lpfnWndProc = &FullScreenWinProc, |
| 202 | .cbClsExtra = 0, |
| 203 | .cbWndExtra = 0, |
| 204 | .hInstance = instance, |
| 205 | .hIcon = LoadIcon(instance, MAKEINTRESOURCE(IDI_00_C4X)), |
| 206 | .hCursor = nullptr, |
| 207 | .hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BACKGROUND), |
| 208 | .lpszMenuName = nullptr, |
| 209 | .lpszClassName = L"C4FullScreen" , |
| 210 | .hIconSm = LoadIcon(instance, MAKEINTRESOURCE(IDI_00_C4X)) |
| 211 | }; |
| 212 | } |
| 213 | |
| 214 | #elif defined(USE_X11) |
| 215 | |
| 216 | #include <X11/Xlib.h> |
| 217 | #include <X11/Xutil.h> |
| 218 | #include <X11/XKBlib.h> |
| 219 | |
| 220 | void C4FullScreen::HandleMessage(XEvent &e) |
| 221 | { |
| 222 | // Parent handling |
| 223 | CStdWindow::HandleMessage(e); |
| 224 | |
| 225 | switch (e.type) |
| 226 | { |
| 227 | case KeyPress: |
| 228 | { |
| 229 | // Do not take into account the state of the various modifiers and locks |
| 230 | // we don't need that for keyboard control |
| 231 | uint32_t key = XkbKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0, 0); |
| 232 | Game.DoKeyboardInput(vk_code: key, eEventType: KEYEV_Down, fAlt: Application.IsAltDown(), fCtrl: Application.IsControlDown(), fShift: Application.IsShiftDown(), fRepeated: false, pForDialog: nullptr); |
| 233 | break; |
| 234 | } |
| 235 | case KeyRelease: |
| 236 | { |
| 237 | uint32_t key = XkbKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0, 0); |
| 238 | Game.DoKeyboardInput(vk_code: key, eEventType: KEYEV_Up, fAlt: e.xkey.state & Mod1Mask, fCtrl: e.xkey.state & ControlMask, fShift: e.xkey.state & ShiftMask, fRepeated: false, pForDialog: nullptr); |
| 239 | break; |
| 240 | } |
| 241 | case ButtonPress: |
| 242 | { |
| 243 | static int last_left_click, last_right_click; |
| 244 | switch (e.xbutton.button) |
| 245 | { |
| 246 | case Button1: |
| 247 | if (timeGetTime() - last_left_click < 400) |
| 248 | { |
| 249 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_LeftDouble, |
| 250 | iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state, pVP: nullptr); |
| 251 | last_left_click = 0; |
| 252 | } |
| 253 | else |
| 254 | { |
| 255 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_LeftDown, |
| 256 | iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state, pVP: nullptr); |
| 257 | last_left_click = timeGetTime(); |
| 258 | } |
| 259 | break; |
| 260 | case Button2: |
| 261 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_MiddleDown, |
| 262 | iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state, pVP: nullptr); |
| 263 | break; |
| 264 | case Button3: |
| 265 | if (timeGetTime() - last_right_click < 400) |
| 266 | { |
| 267 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_RightDouble, |
| 268 | iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state, pVP: nullptr); |
| 269 | last_right_click = 0; |
| 270 | } |
| 271 | else |
| 272 | { |
| 273 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_RightDown, |
| 274 | iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state, pVP: nullptr); |
| 275 | last_right_click = timeGetTime(); |
| 276 | } |
| 277 | break; |
| 278 | case Button4: |
| 279 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_Wheel, |
| 280 | iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state + (short(32) << 16), pVP: nullptr); |
| 281 | break; |
| 282 | case Button5: |
| 283 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_Wheel, |
| 284 | iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state + (short(-32) << 16), pVP: nullptr); |
| 285 | break; |
| 286 | default: |
| 287 | break; |
| 288 | } |
| 289 | } |
| 290 | break; |
| 291 | case ButtonRelease: |
| 292 | switch (e.xbutton.button) |
| 293 | { |
| 294 | case Button1: |
| 295 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_LeftUp, iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state, pVP: nullptr); |
| 296 | break; |
| 297 | case Button2: |
| 298 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_MiddleUp, iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state, pVP: nullptr); |
| 299 | break; |
| 300 | case Button3: |
| 301 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_RightUp, iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state, pVP: nullptr); |
| 302 | break; |
| 303 | default: |
| 304 | break; |
| 305 | } |
| 306 | break; |
| 307 | case MotionNotify: |
| 308 | Game.GraphicsSystem.MouseMove(iButton: C4MC_Button_None, iX: e.xbutton.x, iY: e.xbutton.y, dwKeyParam: e.xbutton.state, pVP: nullptr); |
| 309 | break; |
| 310 | case FocusIn: |
| 311 | Application.Active = true; |
| 312 | break; |
| 313 | case FocusOut: case UnmapNotify: |
| 314 | Application.Active = false; |
| 315 | break; |
| 316 | case ConfigureNotify: |
| 317 | Application.SetResolution(iNewResX: e.xconfigure.width, iNewResY: e.xconfigure.height); |
| 318 | break; |
| 319 | } |
| 320 | } |
| 321 | |
| 322 | #elif defined(USE_SDL_MAINLOOP) |
| 323 | // SDL version |
| 324 | |
| 325 | namespace |
| 326 | { |
| 327 | void sdlToC4MCBtn(const SDL_MouseButtonEvent &e, |
| 328 | int32_t &button) |
| 329 | { |
| 330 | static int lastLeftClick = 0, lastRightClick = 0; |
| 331 | |
| 332 | button = C4MC_Button_None; |
| 333 | |
| 334 | switch (e.button) |
| 335 | { |
| 336 | case SDL_BUTTON_LEFT: |
| 337 | if (e.state == SDL_PRESSED) |
| 338 | if (timeGetTime() - lastLeftClick < 400) |
| 339 | { |
| 340 | lastLeftClick = 0; |
| 341 | button = C4MC_Button_LeftDouble; |
| 342 | } |
| 343 | else |
| 344 | { |
| 345 | lastLeftClick = timeGetTime(); |
| 346 | button = C4MC_Button_LeftDown; |
| 347 | } |
| 348 | else |
| 349 | button = C4MC_Button_LeftUp; |
| 350 | break; |
| 351 | case SDL_BUTTON_RIGHT: |
| 352 | if (e.state == SDL_PRESSED) |
| 353 | if (timeGetTime() - lastRightClick < 400) |
| 354 | { |
| 355 | lastRightClick = 0; |
| 356 | button = C4MC_Button_RightDouble; |
| 357 | } |
| 358 | else |
| 359 | { |
| 360 | lastRightClick = timeGetTime(); |
| 361 | button = C4MC_Button_RightDown; |
| 362 | } |
| 363 | else |
| 364 | button = C4MC_Button_RightUp; |
| 365 | break; |
| 366 | case SDL_BUTTON_MIDDLE: |
| 367 | if (e.state == SDL_PRESSED) |
| 368 | button = C4MC_Button_MiddleDown; |
| 369 | else |
| 370 | button = C4MC_Button_MiddleUp; |
| 371 | break; |
| 372 | } |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | #include "StdGL.h" |
| 377 | |
| 378 | void C4FullScreen::HandleMessage(SDL_Event &e) |
| 379 | { |
| 380 | switch (e.type) |
| 381 | { |
| 382 | case SDL_TEXTINPUT: |
| 383 | { |
| 384 | CharIn(e.text.text); |
| 385 | break; |
| 386 | } |
| 387 | case SDL_KEYDOWN: |
| 388 | { |
| 389 | Game.DoKeyboardInput(e.key.keysym.scancode, KEYEV_Down, |
| 390 | Application.IsAltDown(), |
| 391 | Application.IsControlDown(), |
| 392 | Application.IsShiftDown(), |
| 393 | false, nullptr); |
| 394 | break; |
| 395 | } |
| 396 | case SDL_KEYUP: |
| 397 | Game.DoKeyboardInput(e.key.keysym.scancode, KEYEV_Up, |
| 398 | Application.IsAltDown(), |
| 399 | Application.IsControlDown(), |
| 400 | Application.IsShiftDown(), false, nullptr); |
| 401 | break; |
| 402 | case SDL_MOUSEMOTION: |
| 403 | { |
| 404 | const auto scale = GetInputScale(); |
| 405 | Game.GraphicsSystem.MouseMove(C4MC_Button_None, e.motion.x * scale, e.motion.y * scale, Application.GetModifiers(), nullptr); |
| 406 | break; |
| 407 | } |
| 408 | case SDL_MOUSEWHEEL: |
| 409 | { |
| 410 | const auto scale = GetInputScale(); |
| 411 | int x, y; |
| 412 | SDL_GetMouseState(&x, &y); |
| 413 | Game.GraphicsSystem.MouseMove(C4MC_Button_Wheel, x * scale, y * scale, (e.wheel.y * 60) << 16, nullptr); |
| 414 | break; |
| 415 | } |
| 416 | case SDL_MOUSEBUTTONUP: |
| 417 | case SDL_MOUSEBUTTONDOWN: |
| 418 | { |
| 419 | const auto scale = GetInputScale(); |
| 420 | int32_t button; |
| 421 | sdlToC4MCBtn(e.button, button); |
| 422 | Game.GraphicsSystem.MouseMove(button, e.button.x * scale, e.button.y * scale, Application.GetModifiers(), nullptr); |
| 423 | break; |
| 424 | } |
| 425 | case SDL_JOYAXISMOTION: |
| 426 | case SDL_JOYHATMOTION: |
| 427 | case SDL_JOYBALLMOTION: |
| 428 | case SDL_JOYBUTTONDOWN: |
| 429 | case SDL_JOYBUTTONUP: |
| 430 | Application.pGamePadControl->FeedEvent(e); |
| 431 | break; |
| 432 | case SDL_WINDOWEVENT: |
| 433 | switch (e.window.event) |
| 434 | { |
| 435 | case SDL_WINDOWEVENT_RESIZED: |
| 436 | int width, height; |
| 437 | SDL_GL_GetDrawableSize(sdlWindow, &width, &height); |
| 438 | Application.SetResolution(width, height); |
| 439 | break; |
| 440 | case SDL_WINDOWEVENT_MINIMIZED: |
| 441 | case SDL_WINDOWEVENT_HIDDEN: |
| 442 | Application.Active = false; |
| 443 | break; |
| 444 | case SDL_WINDOWEVENT_SHOWN: |
| 445 | case SDL_WINDOWEVENT_EXPOSED: |
| 446 | Application.Active = true; |
| 447 | } |
| 448 | break; |
| 449 | } |
| 450 | } |
| 451 | |
| 452 | #endif // _WIN32, USE_X11, USE_SDL_MAINLOOP |
| 453 | |
| 454 | #ifndef _WIN32 |
| 455 | void C4FullScreen::CharIn(const char *c) |
| 456 | { |
| 457 | if (Game.pGUI) |
| 458 | { |
| 459 | Game.pGUI->CharIn(c: TextEncodingConverter.SystemToClonk(input: c).c_str()); |
| 460 | } |
| 461 | } |
| 462 | #endif |
| 463 | |
| 464 | C4FullScreen::C4FullScreen() |
| 465 | { |
| 466 | pMenu = nullptr; |
| 467 | } |
| 468 | |
| 469 | C4FullScreen::~C4FullScreen() |
| 470 | { |
| 471 | delete pMenu; |
| 472 | } |
| 473 | |
| 474 | bool C4FullScreen::Init(CStdApp *const app) |
| 475 | { |
| 476 | #ifdef _WIN32 |
| 477 | return Init(app, STD_PRODUCT); |
| 478 | #else |
| 479 | return CStdWindow::Init(app, STD_PRODUCT); |
| 480 | #endif |
| 481 | } |
| 482 | |
| 483 | void C4FullScreen::Close() |
| 484 | { |
| 485 | if (Game.IsRunning) |
| 486 | ShowAbortDlg(); |
| 487 | else |
| 488 | Application.Quit(); |
| 489 | } |
| 490 | |
| 491 | void C4FullScreen::Execute() |
| 492 | { |
| 493 | // Execute menu |
| 494 | if (pMenu) pMenu->Execute(); |
| 495 | // Draw |
| 496 | Game.GraphicsSystem.Execute(); |
| 497 | } |
| 498 | |
| 499 | bool C4FullScreen::ViewportCheck() |
| 500 | { |
| 501 | int iPlrNum; C4Player *pPlr; |
| 502 | // Not active |
| 503 | if (!Active) return false; |
| 504 | // Determine film mode |
| 505 | bool fFilm = (Game.C4S.Head.Replay && Game.C4S.Head.Film); |
| 506 | // Check viewports |
| 507 | switch (Game.GraphicsSystem.GetViewportCount()) |
| 508 | { |
| 509 | // No viewports: create no-owner viewport |
| 510 | case 0: |
| 511 | iPlrNum = NO_OWNER; |
| 512 | // Film mode: create viewport for first player (instead of no-owner) |
| 513 | if (fFilm) |
| 514 | if (pPlr = Game.Players.First) |
| 515 | iPlrNum = pPlr->Number; |
| 516 | // Create viewport |
| 517 | Game.CreateViewport(iPlayer: iPlrNum, fSilent: iPlrNum == NO_OWNER); |
| 518 | // Non-film (observer mode) |
| 519 | if (!fFilm) |
| 520 | { |
| 521 | // Activate mouse control |
| 522 | Game.MouseControl.Init(iPlayer: iPlrNum); |
| 523 | // Display message for how to open observer menu (this message will be cleared if any owned viewport opens) |
| 524 | const std::string key{std::format(fmt: "<c ffff00><{}></c>" , args: Game.KeyboardInput.GetKeyCodeNameByKeyName(szKeyName: "FullscreenMenuOpen" , fShort: false))}; |
| 525 | Game.GraphicsSystem.FlashMessage(szMessage: LoadResStr(id: C4ResStrTableKey::IDS_MSG_PRESSORPUSHANYGAMEPADBUTT, args: key).c_str()); |
| 526 | } |
| 527 | break; |
| 528 | // One viewport: do nothing |
| 529 | case 1: |
| 530 | break; |
| 531 | // More than one viewport: remove all no-owner viewports |
| 532 | default: |
| 533 | Game.GraphicsSystem.CloseViewport(iPlayer: NO_OWNER, fSilent: true); |
| 534 | break; |
| 535 | } |
| 536 | // Look for no-owner viewport |
| 537 | C4Viewport *pNoOwnerVp = Game.GraphicsSystem.GetViewport(iPlayer: NO_OWNER); |
| 538 | // No no-owner viewport found |
| 539 | if (!pNoOwnerVp) |
| 540 | { |
| 541 | // Close any open fullscreen menu |
| 542 | CloseMenu(); |
| 543 | } |
| 544 | // No-owner viewport present |
| 545 | else |
| 546 | { |
| 547 | // movie mode: player present, and no valid viewport assigned? |
| 548 | if (Game.C4S.Head.Replay && Game.C4S.Head.Film && (pPlr = Game.Players.First)) |
| 549 | // assign viewport to joined player |
| 550 | pNoOwnerVp->Init(iPlayer: pPlr->Number, fSetTempOnly: true); |
| 551 | } |
| 552 | // Done |
| 553 | return true; |
| 554 | } |
| 555 | |
| 556 | bool C4FullScreen::ShowAbortDlg() |
| 557 | { |
| 558 | // no gui? |
| 559 | if (!Game.pGUI) return false; |
| 560 | // abort dialog already shown |
| 561 | if (C4AbortGameDialog::IsShown()) return false; |
| 562 | // not while game over dialog is open |
| 563 | if (C4GameOverDlg::IsShown()) return false; |
| 564 | // show abort dialog |
| 565 | return Game.pGUI->ShowRemoveDlg(pDlg: new C4AbortGameDialog()); |
| 566 | } |
| 567 | |
| 568 | bool C4FullScreen::ActivateMenuMain() |
| 569 | { |
| 570 | // Not during game over dialog |
| 571 | if (C4GameOverDlg::IsShown()) return false; |
| 572 | // Close previous |
| 573 | CloseMenu(); |
| 574 | // Open menu |
| 575 | pMenu = new C4MainMenu(); |
| 576 | return pMenu->ActivateMain(iPlayer: NO_OWNER); |
| 577 | } |
| 578 | |
| 579 | void C4FullScreen::() |
| 580 | { |
| 581 | if (pMenu && pMenu->IsActive()) pMenu->Close(fOK: false); |
| 582 | delete pMenu; |
| 583 | pMenu = nullptr; |
| 584 | } |
| 585 | |
| 586 | bool C4FullScreen::(uint8_t byCom) |
| 587 | { |
| 588 | if (pMenu) return pMenu->KeyControl(byCom); |
| 589 | return false; |
| 590 | } |
| 591 | |