| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2020, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Dynamic list to hold runtime player data */ |
| 18 | |
| 19 | #pragma once |
| 20 | |
| 21 | #include "C4ForwardDeclarations.h" |
| 22 | #include "C4PlayerInfo.h" |
| 23 | |
| 24 | class C4Player; |
| 25 | class C4PlayerInfoList; |
| 26 | |
| 27 | class C4PlayerList |
| 28 | { |
| 29 | public: |
| 30 | C4PlayerList(); |
| 31 | ~C4PlayerList(); |
| 32 | |
| 33 | public: |
| 34 | C4Player *First; |
| 35 | |
| 36 | public: |
| 37 | void Default(); |
| 38 | void Clear(); |
| 39 | void Execute(); |
| 40 | void DenumeratePointers(); |
| 41 | void EnumeratePointers(); |
| 42 | void ClearPointers(C4Object *pObj); |
| 43 | int GetCount() const; |
| 44 | int GetCount(C4PlayerType eType) const; |
| 45 | int GetCountNotEliminated() const; |
| 46 | int AverageValueGain() const; |
| 47 | C4Player *Get(int iPlayer) const; |
| 48 | C4Player *GetByIndex(int iIndex) const; |
| 49 | C4Player *GetByIndex(int iIndex, C4PlayerType eType) const; |
| 50 | C4Player *GetByName(const char *szName, int iExcluding = NO_OWNER) const; |
| 51 | C4Player *GetLocalByKbdSet(int iKbdSet) const; |
| 52 | C4Player *GetLocalByIndex(int iIndex) const; |
| 53 | C4Player *GetAtClient(int iClient, int iIndex = 0) const; |
| 54 | C4Player *GetAtRemoteClient(int iIndex = 0) const; |
| 55 | C4Player *GetByInfoID(int iInfoID) const; |
| 56 | C4Player *Join(const char *szFilename, bool fScenarioInit, int iAtClient, const char *szAtClientName, class C4PlayerInfo *pInfo); |
| 57 | bool CtrlJoinLocalNoNetwork(const char *szFilename, int iAtClient, const char *szAtClientName); |
| 58 | bool FileInUse(const char *szFilename) const; |
| 59 | bool Retire(C4Player *pPlr); |
| 60 | bool Evaluate(); |
| 61 | bool Save(bool fSaveLocalOnly); |
| 62 | bool Save(C4Group &hGroup, bool fStoreTiny, const C4PlayerInfoList &rStoreList); // save all players present in the restore list |
| 63 | bool Remove(int iPlayer, bool fDisonnected, bool fNoCalls); |
| 64 | bool RemoveUnjoined(int32_t iPlayer); // remove player objects only |
| 65 | bool Remove(C4Player *pPlr, bool fDisonnected, bool fNoCalls); |
| 66 | bool RemoveAtRemoteClient(bool fDisonnected, bool fNoCalls); |
| 67 | bool RemoveLocal(bool fDisonnected, bool fNoCalls); |
| 68 | bool MouseControlTaken() const; |
| 69 | bool RemoveAtClient(int iClient, bool fDisconnect); |
| 70 | bool CtrlRemove(int iPlayer, bool fDisonnected); |
| 71 | bool Valid(int iPlayer) const; |
| 72 | bool Hostile(int iPlayer1, int iPlayer2) const; |
| 73 | bool HostilityDeclared(int iPlayer1, int iPlayer2) const; // check whether iPlayer1 treats iPlayer2 as hostile, but not vice versa! |
| 74 | bool PositionTaken(int iPosition) const; |
| 75 | bool ColorTaken(int iColor) const; |
| 76 | bool ControlTaken(int iControl) const; |
| 77 | bool SynchronizeLocalFiles(); // syncrhonize all local player files; resetting InGame times |
| 78 | void ClearLocalPlayerPressedComs(); |
| 79 | |
| 80 | protected: |
| 81 | int GetFreeNumber() const; |
| 82 | void RecheckPlayerSort(C4Player *pForPlayer); |
| 83 | |
| 84 | friend class C4Player; |
| 85 | }; |
| 86 | |