| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2005, Sven2 |
| 6 | * Copyright (c) 2017-2020, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // Startup screen for non-parameterized engine start (stub) |
| 19 | |
| 20 | #include "C4GuiResource.h" |
| 21 | #include <C4Include.h> |
| 22 | #include <C4StartupMainDlg.h> |
| 23 | #include <C4UpdateDlg.h> |
| 24 | #include <C4Version.h> |
| 25 | |
| 26 | #include <C4StartupNetDlg.h> |
| 27 | #include <C4StartupScenSelDlg.h> |
| 28 | #include <C4StartupOptionsDlg.h> |
| 29 | #include <C4StartupAboutDlg.h> |
| 30 | #include <C4StartupPlrSelDlg.h> |
| 31 | #include <C4Startup.h> |
| 32 | #include <C4Game.h> |
| 33 | #include <C4Log.h> |
| 34 | #include "C4TextEncoding.h" |
| 35 | |
| 36 | #include <format> |
| 37 | |
| 38 | C4StartupMainDlg::C4StartupMainDlg() : C4StartupDlg(nullptr) // create w/o title; it is drawn in custom draw proc |
| 39 | { |
| 40 | fFirstShown = true; |
| 41 | // screen calculations |
| 42 | int iButtonPadding = 2; |
| 43 | int iButtonHeight = C4GUI_BigButtonHgt; |
| 44 | C4GUI::ComponentAligner caMain(rcBounds, 0, 0, true); |
| 45 | C4GUI::ComponentAligner caRightPanel(caMain.GetFromRight(iWdt: rcBounds.Wdt * 2 / 5), rcBounds.Wdt / 26, 40 + rcBounds.Hgt / 8); |
| 46 | C4GUI::ComponentAligner caButtons(caRightPanel.GetAll(), 0, iButtonPadding); |
| 47 | // main menu buttons |
| 48 | C4GUI::CallbackButton<C4StartupMainDlg> *btn; |
| 49 | AddElement(pChild: btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr(id: C4ResStrTableKey::IDS_BTN_LOCALGAME), caButtons.GetFromTop(iHgt: iButtonHeight), &C4StartupMainDlg::OnStartBtn)); |
| 50 | btn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_STARTGAME)); |
| 51 | btn->SetCustomGraphics(pCustomGfx: &C4Startup::Get()->Graphics.barMainButtons, pCustomGfxDown: &C4Startup::Get()->Graphics.barMainButtonsDown); |
| 52 | pStartButton = btn; |
| 53 | AddElement(pChild: btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr(id: C4ResStrTableKey::IDS_BTN_NETWORKGAME), caButtons.GetFromTop(iHgt: iButtonHeight), &C4StartupMainDlg::OnNetJoinBtn)); |
| 54 | btn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_NETWORKGAME)); |
| 55 | btn->SetCustomGraphics(pCustomGfx: &C4Startup::Get()->Graphics.barMainButtons, pCustomGfxDown: &C4Startup::Get()->Graphics.barMainButtonsDown); |
| 56 | AddElement(pChild: btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr(id: C4ResStrTableKey::IDS_DLG_PLAYERSELECTION), caButtons.GetFromTop(iHgt: iButtonHeight), &C4StartupMainDlg::OnPlayerSelectionBtn)); |
| 57 | btn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_PLAYERSELECTION)); |
| 58 | btn->SetCustomGraphics(pCustomGfx: &C4Startup::Get()->Graphics.barMainButtons, pCustomGfxDown: &C4Startup::Get()->Graphics.barMainButtonsDown); |
| 59 | AddElement(pChild: btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr(id: C4ResStrTableKey::IDS_DLG_OPTIONS), caButtons.GetFromTop(iHgt: iButtonHeight), &C4StartupMainDlg::OnOptionsBtn)); |
| 60 | btn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_OPTIONS)); |
| 61 | btn->SetCustomGraphics(pCustomGfx: &C4Startup::Get()->Graphics.barMainButtons, pCustomGfxDown: &C4Startup::Get()->Graphics.barMainButtonsDown); |
| 62 | AddElement(pChild: btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr(id: C4ResStrTableKey::IDS_DLG_ABOUT), caButtons.GetFromTop(iHgt: iButtonHeight), &C4StartupMainDlg::OnAboutBtn)); |
| 63 | btn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_ABOUT)); |
| 64 | btn->SetCustomGraphics(pCustomGfx: &C4Startup::Get()->Graphics.barMainButtons, pCustomGfxDown: &C4Startup::Get()->Graphics.barMainButtonsDown); |
| 65 | AddElement(pChild: btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr(id: C4ResStrTableKey::IDS_DLG_EXIT), caButtons.GetFromTop(iHgt: iButtonHeight), &C4StartupMainDlg::OnExitBtn)); |
| 66 | btn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_EXIT)); |
| 67 | btn->SetCustomGraphics(pCustomGfx: &C4Startup::Get()->Graphics.barMainButtons, pCustomGfxDown: &C4Startup::Get()->Graphics.barMainButtonsDown); |
| 68 | // list of selected players |
| 69 | AddElement(pChild: pParticipantsLbl = new C4GUI::Label("test" , GetClientRect().Wdt * 39 / 40, GetClientRect().Hgt * 9 / 10, ARight, 0xffffffff, &C4GUI::GetRes()->TitleFont, false)); |
| 70 | pParticipantsLbl->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_SELECTEDPLAYERS)); |
| 71 | |
| 72 | CStdFont &trademarkFont = C4GUI::GetRes()->MiniFont; |
| 73 | AddElement(pChild: new C4GUI::Label(FANPROJECTTEXT " " TRADEMARKTEXT, |
| 74 | GetClientRect().Wdt, GetClientRect().Hgt - trademarkFont.GetLineHeight() / 2, ARight, 0xffffffff, &trademarkFont)); |
| 75 | |
| 76 | // player selection shortcut - to be made optional |
| 77 | UpdateParticipants(); |
| 78 | pParticipantsLbl->SetContextHandler(new C4GUI::CBContextHandler<C4StartupMainDlg>(this, &C4StartupMainDlg::OnPlayerSelContext)); |
| 79 | // key bindings |
| 80 | C4CustomKey::CodeList keys; |
| 81 | keys.push_back(x: C4KeyCodeEx(K_DOWN)); keys.push_back(x: C4KeyCodeEx(K_RIGHT)); |
| 82 | if (Config.Controls.GamepadGuiControl) |
| 83 | { |
| 84 | keys.push_back(x: C4KeyCodeEx(KEY_Gamepad(idGamepad: 0, idButton: KEY_JOY_Down))); // right will be done by Dialog already |
| 85 | } |
| 86 | pKeyDown = new C4KeyBinding(keys, "StartupMainCtrlNext" , KEYSCOPE_Gui, |
| 87 | new C4GUI::DlgKeyCBEx<C4StartupMainDlg, bool>(*this, false, &C4StartupMainDlg::KeyAdvanceFocus), C4CustomKey::PRIO_CtrlOverride); |
| 88 | keys.clear(); keys.push_back(x: C4KeyCodeEx(K_UP)); keys.push_back(x: C4KeyCodeEx(K_LEFT)); |
| 89 | if (Config.Controls.GamepadGuiControl) |
| 90 | { |
| 91 | keys.push_back(x: C4KeyCodeEx(KEY_Gamepad(idGamepad: 0, idButton: KEY_JOY_Up))); // left will be done by Dialog already |
| 92 | } |
| 93 | pKeyUp = new C4KeyBinding(keys, "StartupMainCtrlPrev" , KEYSCOPE_Gui, |
| 94 | new C4GUI::DlgKeyCBEx<C4StartupMainDlg, bool>(*this, true, &C4StartupMainDlg::KeyAdvanceFocus), C4CustomKey::PRIO_CtrlOverride); |
| 95 | keys.clear(); keys.push_back(x: C4KeyCodeEx(K_RETURN)); |
| 96 | pKeyEnter = new C4KeyBinding(keys, "StartupMainOK" , KEYSCOPE_Gui, |
| 97 | new C4GUI::DlgKeyCB<C4StartupMainDlg>(*this, &C4StartupMainDlg::KeyEnterDown, &C4StartupMainDlg::KeyEnterUp), C4CustomKey::PRIO_CtrlOverride); |
| 98 | keys.clear(); keys.push_back(x: C4KeyCodeEx(K_F6)); |
| 99 | pKeyEditor = new C4KeyBinding(keys, "StartupMainEditor" , KEYSCOPE_Gui, |
| 100 | new C4GUI::DlgKeyCB<C4StartupMainDlg>(*this, &C4StartupMainDlg::SwitchToEditor), C4CustomKey::PRIO_CtrlOverride); |
| 101 | } |
| 102 | |
| 103 | C4StartupMainDlg::~C4StartupMainDlg() |
| 104 | { |
| 105 | delete pKeyEnter; |
| 106 | delete pKeyUp; |
| 107 | delete pKeyDown; |
| 108 | delete pKeyEditor; |
| 109 | } |
| 110 | |
| 111 | void C4StartupMainDlg::DrawElement(C4FacetEx &cgo) |
| 112 | { |
| 113 | // inherited |
| 114 | typedef C4GUI::FullscreenDialog Base; |
| 115 | Base::DrawElement(cgo); |
| 116 | // draw logo |
| 117 | C4FacetEx &fctLogo = Game.GraphicsResource.fctLogo; |
| 118 | float fLogoZoom = 0.4f; |
| 119 | fctLogo.DrawX(sfcTarget: cgo.Surface, iX: rcBounds.Wdt * 30 / 31 - int32_t(fLogoZoom * fctLogo.Wdt), iY: rcBounds.Hgt / 21 - 5, iWdt: int32_t(fLogoZoom * fctLogo.Wdt), iHgt: int32_t(fLogoZoom * fctLogo.Hgt)); |
| 120 | // draw version info |
| 121 | lpDDraw->TextOut(szText: LoadResStr(id: C4ResStrTableKey::IDS_DLG_VERSION, C4VERSION).c_str(), rFont&: C4GUI::GetRes()->TextFont, fZoom: 1.0f, sfcDest: cgo.Surface, iTx: rcBounds.Wdt * 39 / 40, iTy: rcBounds.Hgt / 18 + int32_t(fLogoZoom * fctLogo.Hgt), dwFCol: 0xffffffff, byForm: ARight, fDoMarkup: true); |
| 122 | } |
| 123 | |
| 124 | C4GUI::ContextMenu *C4StartupMainDlg::OnPlayerSelContext(C4GUI::Element *pBtn, int32_t iX, int32_t iY) |
| 125 | { |
| 126 | // preliminary player selection via simple context menu |
| 127 | C4GUI::ContextMenu *pCtx = new C4GUI::ContextMenu(); |
| 128 | pCtx->AddItem(szText: "Add" , szToolTip: "Add participant" , icoIcon: C4GUI::Ico_None, pMenuHandler: nullptr, pSubmenuHandler: new C4GUI::CBContextHandler<C4StartupMainDlg>(this, &C4StartupMainDlg::OnPlayerSelContextAdd)); |
| 129 | pCtx->AddItem(szText: "Remove" , szToolTip: "Remove participant" , icoIcon: C4GUI::Ico_None, pMenuHandler: nullptr, pSubmenuHandler: new C4GUI::CBContextHandler<C4StartupMainDlg>(this, &C4StartupMainDlg::OnPlayerSelContextRemove)); |
| 130 | return pCtx; |
| 131 | } |
| 132 | |
| 133 | C4GUI::ContextMenu *C4StartupMainDlg::OnPlayerSelContextAdd(C4GUI::Element *pBtn, int32_t iX, int32_t iY) |
| 134 | { |
| 135 | C4GUI::ContextMenu *pCtx = new C4GUI::ContextMenu(); |
| 136 | const char *szFn; |
| 137 | const std::string searchPath{std::format(fmt: "{}{}" , args: +Config.General.ExePath, args: +Config.General.PlayerPath)}; |
| 138 | for (DirectoryIterator i(searchPath.c_str()); szFn = *i; i++) |
| 139 | { |
| 140 | szFn = Config.AtExeRelativePath(szFilename: szFn); |
| 141 | if (*GetFilename(path: szFn) == '.') continue; |
| 142 | if (!WildcardMatch(C4CFN_PlayerFiles, szFName2: GetFilename(path: szFn))) continue; |
| 143 | if (!SIsModule(szList: Config.General.Participants, szString: szFn, ipIndex: nullptr, fCaseSensitive: false)) |
| 144 | pCtx->AddItem(szText: TextEncodingConverter.SystemToClonk(input: GetFilenameOnly(strFilename: szFn)).c_str(), szToolTip: "Let this player join in next game" , icoIcon: C4GUI::Ico_Player, |
| 145 | pMenuHandler: new C4GUI::CBMenuHandlerEx<C4StartupMainDlg, StdStrBuf>(this, &C4StartupMainDlg::OnPlayerSelContextAddPlr, StdStrBuf(szFn)), pSubmenuHandler: nullptr); |
| 146 | } |
| 147 | return pCtx; |
| 148 | } |
| 149 | |
| 150 | C4GUI::ContextMenu *C4StartupMainDlg::OnPlayerSelContextRemove(C4GUI::Element *pBtn, int32_t iX, int32_t iY) |
| 151 | { |
| 152 | C4GUI::ContextMenu *pCtx = new C4GUI::ContextMenu(); |
| 153 | char szPlayer[1024 + 1]; |
| 154 | for (int i = 0; SCopySegment(fstr: Config.General.Participants, segn: i, tstr: szPlayer, sepa: ';', iMaxL: 1024, fSkipWhitespace: true); i++) |
| 155 | if (*szPlayer) |
| 156 | pCtx->AddItem(szText: GetFilenameOnly(strFilename: szPlayer), szToolTip: "Remove this player from participation list" , icoIcon: C4GUI::Ico_Player, pMenuHandler: new C4GUI::CBMenuHandlerEx<C4StartupMainDlg, int>(this, &C4StartupMainDlg::OnPlayerSelContextRemovePlr, i), pSubmenuHandler: nullptr); |
| 157 | return pCtx; |
| 158 | } |
| 159 | |
| 160 | void C4StartupMainDlg::OnPlayerSelContextAddPlr(C4GUI::Element *pTarget, const StdStrBuf &rsFilename) |
| 161 | { |
| 162 | SAddModule(szList: Config.General.Participants, szModule: rsFilename.getData()); |
| 163 | UpdateParticipants(); |
| 164 | } |
| 165 | |
| 166 | void C4StartupMainDlg::OnPlayerSelContextRemovePlr(C4GUI::Element *pTarget, const int &iIndex) |
| 167 | { |
| 168 | char szPlayer[1024 + 1]; |
| 169 | if (SCopySegment(fstr: Config.General.Participants, segn: iIndex, tstr: szPlayer, sepa: ';', iMaxL: 1024, fSkipWhitespace: true)) |
| 170 | SRemoveModule(szList: Config.General.Participants, szModule: szPlayer, fCaseSensitive: false); |
| 171 | UpdateParticipants(); |
| 172 | } |
| 173 | |
| 174 | void C4StartupMainDlg::UpdateParticipants() |
| 175 | { |
| 176 | // First validate all participants (files must exist) |
| 177 | StdStrBuf strPlayers, strPlayer; strPlayer.SetLength(1024 + 1); |
| 178 | strPlayers.Copy(pnData: Config.General.Participants); *Config.General.Participants = 0; |
| 179 | for (int i = 0; SCopySegment(fstr: strPlayers.getData(), segn: i, tstr: strPlayer.getMData(), sepa: ';', iMaxL: 1024, fSkipWhitespace: true); i++) |
| 180 | { |
| 181 | const char *szPlayer = strPlayer.getData(); |
| 182 | if (!szPlayer || !*szPlayer) continue; |
| 183 | if (!FileExists(szFileName: szPlayer)) continue; |
| 184 | if (!SEqualNoCase(szStr1: GetExtension(fname: szPlayer), szStr2: "c4p" )) continue; // additional sanity check to clear strange exe-path-only entries in player list? |
| 185 | SAddModule(szList: Config.General.Participants, szModule: szPlayer); |
| 186 | } |
| 187 | // Draw selected players - we are currently displaying the players stored in Config.General.Participants. |
| 188 | // Existence of the player files is not validated and player filenames are displayed directly |
| 189 | // (names are not loaded from the player core). |
| 190 | strPlayers = LoadResStr(id: C4ResStrTableKey::IDS_DESC_PLRS); |
| 191 | if (!Config.General.Participants[0]) |
| 192 | strPlayers.Append(pnData: LoadResStr(id: C4ResStrTableKey::IDS_DLG_NOPLAYERSSELECTED)); |
| 193 | else |
| 194 | for (int i = 0; SCopySegment(fstr: Config.General.Participants, segn: i, tstr: strPlayer.getMData(), sepa: ';', iMaxL: 1024, fSkipWhitespace: true); i++) |
| 195 | { |
| 196 | if (i > 0) strPlayers.Append(pnData: ", " ); |
| 197 | strPlayers.Append(pnData: TextEncodingConverter.SystemToClonk(input: GetFilenameOnly(strFilename: strPlayer.getData())).c_str()); |
| 198 | } |
| 199 | pParticipantsLbl->SetText(szText: strPlayers.getData()); |
| 200 | } |
| 201 | |
| 202 | void C4StartupMainDlg::OnClosed(bool fOK) |
| 203 | { |
| 204 | // if dlg got aborted (by user), quit startup |
| 205 | // if it got closed with OK, the user pressed one of the buttons and dialog switching has been done already |
| 206 | if (!fOK) C4Startup::Get()->Exit(); |
| 207 | } |
| 208 | |
| 209 | void C4StartupMainDlg::OnStartBtn(C4GUI::Control *btn) |
| 210 | { |
| 211 | // advance to scenario selection screen |
| 212 | C4Startup::Get()->SwitchDialog(eToDlg: C4Startup::SDID_ScenSel); |
| 213 | } |
| 214 | |
| 215 | void C4StartupMainDlg::OnPlayerSelectionBtn(C4GUI::Control *btn) |
| 216 | { |
| 217 | // advance to player selection screen |
| 218 | C4Startup::Get()->SwitchDialog(eToDlg: C4Startup::SDID_PlrSel); |
| 219 | } |
| 220 | |
| 221 | void C4StartupMainDlg::OnNetJoinBtn(C4GUI::Control *btn) |
| 222 | { |
| 223 | // advanced net join and host dlg! |
| 224 | C4Startup::Get()->SwitchDialog(eToDlg: C4Startup::SDID_NetJoin); |
| 225 | } |
| 226 | |
| 227 | void C4StartupMainDlg::OnOptionsBtn(C4GUI::Control *btn) |
| 228 | { |
| 229 | // advance to options screen |
| 230 | C4Startup::Get()->SwitchDialog(eToDlg: C4Startup::SDID_Options); |
| 231 | } |
| 232 | |
| 233 | void C4StartupMainDlg::OnAboutBtn(C4GUI::Control *btn) |
| 234 | { |
| 235 | // advance to about screen |
| 236 | C4Startup::Get()->SwitchDialog(eToDlg: C4Startup::SDID_About); |
| 237 | } |
| 238 | |
| 239 | void C4StartupMainDlg::OnExitBtn(C4GUI::Control *btn) |
| 240 | { |
| 241 | // callback: exit button pressed |
| 242 | C4Startup::Get()->Exit(); |
| 243 | } |
| 244 | |
| 245 | bool C4StartupMainDlg::KeyEnterDown() |
| 246 | { |
| 247 | // just execute selected button: Re-Send as space |
| 248 | return Game.DoKeyboardInput(K_SPACE, eEventType: KEYEV_Down, fAlt: false, fCtrl: false, fShift: false, fRepeated: false, pForDialog: this); |
| 249 | } |
| 250 | |
| 251 | bool C4StartupMainDlg::KeyEnterUp() |
| 252 | { |
| 253 | // just execute selected button: Re-Send as space |
| 254 | return Game.DoKeyboardInput(K_SPACE, eEventType: KEYEV_Up, fAlt: false, fCtrl: false, fShift: false, fRepeated: false, pForDialog: this); |
| 255 | } |
| 256 | |
| 257 | void C4StartupMainDlg::OnShown() |
| 258 | { |
| 259 | // Incoming update |
| 260 | if (Application.IncomingUpdate) |
| 261 | { |
| 262 | C4UpdateDlg::ApplyUpdate(strUpdateFile: Application.IncomingUpdate.getData(), fDeleteUpdate: false, pScreen: GetScreen()); |
| 263 | Application.IncomingUpdate.Clear(); |
| 264 | } |
| 265 | // Manual update by command line or url |
| 266 | if (Application.CheckForUpdates) |
| 267 | { |
| 268 | C4UpdateDlg::CheckForUpdates(pScreen: GetScreen(), fAutomatic: false); |
| 269 | Application.CheckForUpdates = false; |
| 270 | } |
| 271 | // Automatic update |
| 272 | else |
| 273 | { |
| 274 | if (Config.Network.AutomaticUpdate) |
| 275 | C4UpdateDlg::CheckForUpdates(pScreen: GetScreen(), fAutomatic: true); |
| 276 | } |
| 277 | |
| 278 | // first start evaluation |
| 279 | if (Config.General.FirstStart) |
| 280 | { |
| 281 | Config.General.FirstStart = false; |
| 282 | } |
| 283 | // first thing that's needed is a new player, if there's none - independent of first start |
| 284 | bool fHasPlayer = false; |
| 285 | const char *szFn; |
| 286 | const std::string searchPath{std::format(fmt: "{}{}" , args: +Config.General.ExePath, args: +Config.General.PlayerPath)}; |
| 287 | for (DirectoryIterator i(searchPath.c_str()); szFn = *i; i++) |
| 288 | { |
| 289 | szFn = Config.AtExeRelativePath(szFilename: szFn); |
| 290 | if (*GetFilename(path: szFn) == '.') continue; // ignore ".", ".." and private files (".*") |
| 291 | if (!WildcardMatch(C4CFN_PlayerFiles, szFName2: GetFilename(path: szFn))) continue; |
| 292 | fHasPlayer = true; |
| 293 | break; |
| 294 | } |
| 295 | if (!fHasPlayer) |
| 296 | { |
| 297 | // no player created yet: Create one |
| 298 | C4GUI::Dialog *pDlg; |
| 299 | GetScreen()->ShowModalDlg(pDlg: pDlg = new C4StartupPlrPropertiesDlg(nullptr, nullptr), fDestruct: true); |
| 300 | } |
| 301 | // make sure participants are updated after switching back from player selection |
| 302 | UpdateParticipants(); |
| 303 | |
| 304 | // First show |
| 305 | if (fFirstShown) |
| 306 | { |
| 307 | // Set the focus to the start button (we might still not have the focus after the update-check sometimes... :/) |
| 308 | SetFocus(pCtrl: pStartButton, fByMouse: false); |
| 309 | } |
| 310 | fFirstShown = false; |
| 311 | } |
| 312 | |
| 313 | bool C4StartupMainDlg::SwitchToEditor() |
| 314 | { |
| 315 | #ifdef _WIN32 |
| 316 | // No editor executable available |
| 317 | if (!FileExists(Config.AtExePath(C4CFN_Editor))) return false; |
| 318 | // Flag editor launch |
| 319 | Application.launchEditor = true; |
| 320 | // Quit |
| 321 | C4Startup::Get()->Exit(); |
| 322 | #endif |
| 323 | |
| 324 | return true; |
| 325 | } |
| 326 | |