| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2004, Sven2 |
| 6 | * Copyright (c) 2013-2016, The OpenClonk Team and contributors |
| 7 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 8 | * |
| 9 | * Distributed under the terms of the ISC license; see accompanying file |
| 10 | * "COPYING" for details. |
| 11 | * |
| 12 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 13 | * See accompanying file "TRADEMARK" for details. |
| 14 | * |
| 15 | * To redistribute this file separately, substitute the full license texts |
| 16 | * for the above references. |
| 17 | */ |
| 18 | |
| 19 | // dialogs for network information |
| 20 | |
| 21 | #include "C4GuiResource.h" |
| 22 | #include "C4GuiTabular.h" |
| 23 | #include "C4Include.h" |
| 24 | #include "C4Network2Dialogs.h" |
| 25 | |
| 26 | #include "C4Network2.h" |
| 27 | #include "C4Network2Stats.h" |
| 28 | #include "C4Game.h" |
| 29 | #include "C4Viewport.h" |
| 30 | #include "C4GameOptions.h" |
| 31 | |
| 32 | #include <format> |
| 33 | |
| 34 | #ifndef _WIN32 |
| 35 | #include <sys/socket.h> |
| 36 | #include <netinet/in.h> |
| 37 | #include <arpa/inet.h> |
| 38 | #endif |
| 39 | |
| 40 | // C4Network2ClientDlg |
| 41 | |
| 42 | C4Network2ClientDlg::C4Network2ClientDlg(int iForClientID) |
| 43 | : iClientID(iForClientID), C4GUI::InfoDialog(LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENT_INFO), 10) |
| 44 | { |
| 45 | // initial text update |
| 46 | UpdateText(); |
| 47 | } |
| 48 | |
| 49 | void C4Network2ClientDlg::UpdateText() |
| 50 | { |
| 51 | // begin updating (clears previous text) |
| 52 | BeginUpdateText(); |
| 53 | // get core |
| 54 | const C4Client *pClient = Game.Clients.getClientByID(iID: iClientID); |
| 55 | if (!pClient) |
| 56 | { |
| 57 | // client ID unknown |
| 58 | AddLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENT_INFO_UNKNOWNID, args&: iClientID).c_str()); |
| 59 | } |
| 60 | else |
| 61 | { |
| 62 | // get client (may be nullptr for local info) |
| 63 | C4Network2Client *pNetClient = pClient->getNetClient(); |
| 64 | // show some info |
| 65 | const std::string_view activated{LoadResStrChoice(condition: pClient->isActivated(), ifTrue: C4ResStrTableKey::IDS_MSG_ACTIVE, ifFalse: C4ResStrTableKey::IDS_MSG_INACTIVE)}; |
| 66 | const std::string_view local{LoadResStrChoice(condition: pClient->isLocal(), ifTrue: C4ResStrTableKey::IDS_MSG_LOCAL, ifFalse: C4ResStrTableKey::IDS_MSG_REMOTE)}; |
| 67 | const std::string_view host{LoadResStrChoice(condition: pClient->isHost(), ifTrue: C4ResStrTableKey::IDS_MSG_HOST, ifFalse: C4ResStrTableKey::IDS_MSG_CLIENT)}; |
| 68 | AddLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENT_INFO_FORMAT, |
| 69 | args: activated.data(), args: local.data(), args: host.data(), |
| 70 | args: pClient->getName(), args&: iClientID, |
| 71 | args: Game.Network.isHost() && pNetClient && !pNetClient->isReady() ? " (!ack)" : "" ).c_str()); |
| 72 | // show addresses |
| 73 | int iCnt; |
| 74 | if (iCnt = pNetClient->getAddrCnt()) |
| 75 | { |
| 76 | AddLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENT_INFO_ADDRESSES)); |
| 77 | for (int i = 0; i < iCnt; ++i) |
| 78 | { |
| 79 | C4Network2Address addr = pNetClient->getAddr(i); |
| 80 | AddLine(szText: std::format(fmt: " {}: {}" , |
| 81 | args&: i, // adress index |
| 82 | args: addr.ToString()).c_str()); |
| 83 | } |
| 84 | } |
| 85 | else |
| 86 | AddLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENT_INFO_NOADDRESSES)); |
| 87 | // show connection |
| 88 | if (pNetClient) |
| 89 | { |
| 90 | // connections |
| 91 | if (pNetClient->isConnected()) |
| 92 | { |
| 93 | AddLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENT_INFO_CONNECTIONS, |
| 94 | args: pNetClient->getMsgConn() == pNetClient->getDataConn() ? "Msg/Data" : "Msg" , |
| 95 | args: Game.Network.NetIO.getNetIOName(pNetIO: pNetClient->getMsgConn()->getNetClass()), |
| 96 | args: pNetClient->getMsgConn()->getPeerAddr().ToString(), |
| 97 | args: pNetClient->getMsgConn()->getPingTime()).c_str()); |
| 98 | if (pNetClient->getMsgConn() != pNetClient->getDataConn()) |
| 99 | AddLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENT_INFO_CONNDATA, |
| 100 | args: Game.Network.NetIO.getNetIOName(pNetIO: pNetClient->getDataConn()->getNetClass()), |
| 101 | args: pNetClient->getDataConn()->getPeerAddr().ToString(), |
| 102 | args: pNetClient->getDataConn()->getPingTime()).c_str()); |
| 103 | } |
| 104 | else |
| 105 | AddLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENT_INFO_NOCONNECTIONS)); |
| 106 | } |
| 107 | } |
| 108 | // update done |
| 109 | EndUpdateText(); |
| 110 | } |
| 111 | |
| 112 | // C4Network2ClientListBox::ClientListItem |
| 113 | |
| 114 | C4Network2ClientListBox::ClientListItem::ClientListItem(class C4Network2ClientListBox *pForDlg, int iClientID) |
| 115 | : ListItem{pForDlg, iClientID}, pStatusIcon{nullptr}, pName{nullptr}, pPing{nullptr}, pMuteBtn{nullptr}, pActivateBtn{nullptr}, pKickBtn{nullptr}, fShownActive{false} |
| 116 | { |
| 117 | // get associated client |
| 118 | const C4Client *pClient = GetClient(); |
| 119 | if (!pClient) return; |
| 120 | |
| 121 | // get size |
| 122 | int iIconSize = C4GUI::GetRes()->TextFont.GetLineHeight(); |
| 123 | bool startup{pForDlg->IsStartup()}; |
| 124 | |
| 125 | if (startup) iIconSize *= 2; |
| 126 | int iWidth = pForDlg->GetItemWidth(); |
| 127 | int iVerticalIndent = 2; |
| 128 | SetBounds(C4Rect(0, 0, iWidth, iIconSize + 2 * iVerticalIndent)); |
| 129 | C4GUI::ComponentAligner ca(GetContainedClientRect(), 0, iVerticalIndent); |
| 130 | // create subcomponents |
| 131 | bool fIsHost{pClient->isHost()}; |
| 132 | pStatusIcon = new C4GUI::Icon(ca.GetFromLeft(iWdt: iIconSize), fIsHost ? C4GUI::Ico_Host : C4GUI::Ico_Client); |
| 133 | |
| 134 | bool local{pClient->isLocal()}; |
| 135 | const std::string nameLabel{GetNameLabel()}; |
| 136 | |
| 137 | pName = new C4GUI::Label(nameLabel.c_str(), iIconSize + IconLabelSpacing, iVerticalIndent, ALeft); |
| 138 | |
| 139 | auto pos = 0; |
| 140 | if (Game.Network.isHost() && !fIsHost) |
| 141 | { |
| 142 | // activate/deactivate and kick btns for clients at host |
| 143 | pKickBtn = new C4GUI::CallbackButtonEx<C4Network2ClientListBox::ClientListItem, C4GUI::IconButton>(C4GUI::Ico_Kick, GetToprightCornerRect(iWidth: (std::max)(a: iIconSize, b: 16), iHeight: (std::max)(a: iIconSize, b: 16), iHIndent: 2, iVIndent: 1, iIndexX: pos++), 0, this, &ClientListItem::OnButtonKick); |
| 144 | pKickBtn->SetToolTip(LoadResStrNoAmp(id: C4ResStrTableKey::IDS_NET_KICKCLIENT).c_str()); |
| 145 | |
| 146 | if (!startup) |
| 147 | { |
| 148 | pActivateBtn = new C4GUI::CallbackButtonEx<C4Network2ClientListBox::ClientListItem, C4GUI::IconButton>(C4GUI::Ico_Active, GetToprightCornerRect(iWidth: (std::max)(a: iIconSize, b: 16), iHeight: (std::max)(a: iIconSize, b: 16), iHIndent: 2, iVIndent: 1, iIndexX: pos++), 0, this, &ClientListItem::OnButtonActivate); |
| 149 | fShownActive = true; |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | if (!local && !startup) |
| 154 | { |
| 155 | // mute button |
| 156 | pMuteBtn = new C4GUI::CallbackButtonEx<C4Network2ClientListBox::ClientListItem, C4GUI::IconButton>{C4GUI::Ico_Sound, GetToprightCornerRect(iWidth: (std::max)(a: iIconSize, b: 16), iHeight: (std::max)(a: iIconSize, b: 16), iHIndent: 2, iVIndent: 1, iIndexX: pos++), 0, this, &ClientListItem::OnButtonToggleMute}; |
| 157 | pMuteBtn->SetToolTip(LoadResStrNoAmpChoice(condition: pClient && pClient->isMuted(), ifTrue: C4ResStrTableKey::IDS_NET_UNMUTE_DESC, ifFalse: C4ResStrTableKey::IDS_NET_MUTE_DESC).c_str()); |
| 158 | |
| 159 | // wait time |
| 160 | pPing = new C4GUI::Label("???" , GetBounds().Wdt - IconLabelSpacing - pos * 24, iVerticalIndent, ARight); |
| 161 | pPing->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DESC_CONTROLWAITTIME)); |
| 162 | } |
| 163 | |
| 164 | // add components |
| 165 | AddElement(pChild: pStatusIcon); AddElement(pChild: pName); |
| 166 | if (pPing) AddElement(pChild: pPing); |
| 167 | if (pMuteBtn) AddElement(pChild: pMuteBtn); |
| 168 | if (pActivateBtn) AddElement(pChild: pActivateBtn); |
| 169 | if (pKickBtn) AddElement(pChild: pKickBtn); |
| 170 | // add to listbox (will eventually get moved) |
| 171 | pForDlg->AddElement(pChild: this); |
| 172 | // first-time update |
| 173 | Update(); |
| 174 | } |
| 175 | |
| 176 | void C4Network2ClientListBox::ClientListItem::Update() |
| 177 | { |
| 178 | // update wait label |
| 179 | if (pPing) |
| 180 | { |
| 181 | int iWait = Game.Control.Network.ClientPerfStat(iClientID); |
| 182 | pPing->SetText(szText: (std::to_string(val: iWait) + " ms" ).c_str()); |
| 183 | pPing->SetColor(dwToClr: RGB( |
| 184 | r: BoundBy(bval: 255 - Abs(val: iWait) * 5, lbound: 0, rbound: 255), |
| 185 | g: BoundBy(bval: 255 - iWait * 5, lbound: 0, rbound: 255), |
| 186 | b: BoundBy(bval: 255 + iWait * 5, lbound: 0, rbound: 255))); |
| 187 | } |
| 188 | // update activation status |
| 189 | const C4Client *pClient = GetClient(); if (!pClient) return; |
| 190 | |
| 191 | bool fIsActive = pClient->isActivated(); |
| 192 | if (fIsActive != fShownActive) |
| 193 | { |
| 194 | fShownActive = fIsActive; |
| 195 | if (!pClient->isHost()) pStatusIcon->SetIcon(fIsActive ? C4GUI::Ico_Client : C4GUI::Ico_ObserverClient); |
| 196 | if (pActivateBtn) |
| 197 | { |
| 198 | pActivateBtn->SetIcon(fIsActive ? C4GUI::Ico_Active : C4GUI::Ico_Inactive); |
| 199 | pActivateBtn->SetToolTip(LoadResStrNoAmpChoice(condition: fIsActive, ifTrue: C4ResStrTableKey::IDS_NET_DEACTIVATECLIENT, ifFalse: C4ResStrTableKey::IDS_NET_ACTIVATECLIENT).c_str()); |
| 200 | } |
| 201 | } |
| 202 | // update players in tooltip |
| 203 | StdStrBuf sCltPlrs(Game.PlayerInfos.GetActivePlayerNames(fCountInvisible: false, iAtClientID: iClientID)); |
| 204 | pName->SetToolTip(sCltPlrs.getData()); |
| 205 | // update icon: Network status |
| 206 | C4GUI::Icons icoStatus = C4GUI::Ico_UnknownClient; |
| 207 | C4Network2Client *pClt = pClient->getNetClient(); |
| 208 | if (pClt) |
| 209 | { |
| 210 | switch (pClt->getStatus()) |
| 211 | { |
| 212 | case NCS_Joining: // waiting for join data |
| 213 | case NCS_Chasing: // client is behind (status not acknowledged, isn't waited for) |
| 214 | case NCS_NotReady: // client is behind (status not acknowledged) |
| 215 | icoStatus = C4GUI::Ico_Loading; |
| 216 | break; |
| 217 | |
| 218 | case NCS_Ready: // client acknowledged network status |
| 219 | icoStatus = C4GUI::Ico_Ready; |
| 220 | break; |
| 221 | |
| 222 | case NCS_Remove: // client is to be removed |
| 223 | icoStatus = C4GUI::Ico_Kick; |
| 224 | break; |
| 225 | |
| 226 | default: // whatever |
| 227 | assert(false); |
| 228 | icoStatus = C4GUI::Ico_Loading; |
| 229 | break; |
| 230 | } |
| 231 | } |
| 232 | // network OK - control ready? |
| 233 | if (!pForDlg->IsStartup() && (icoStatus == C4GUI::Ico_Ready)) |
| 234 | { |
| 235 | if (!Game.Control.Network.ClientReady(iClientID, iTick: Game.Control.ControlTick)) |
| 236 | { |
| 237 | // control not ready |
| 238 | icoStatus = C4GUI::Ico_NetWait; |
| 239 | } |
| 240 | } |
| 241 | // set new icon |
| 242 | pStatusIcon->SetIcon(icoStatus); |
| 243 | } |
| 244 | |
| 245 | C4Client *C4Network2ClientListBox::ClientListItem::GetClient() const |
| 246 | { |
| 247 | return Game.Clients.getClientByID(iID: iClientID); |
| 248 | } |
| 249 | |
| 250 | void C4Network2ClientListBox::ClientListItem::OnButtonToggleMute(C4GUI::Control *pButton) |
| 251 | { |
| 252 | if (auto *client = GetClient(); client) |
| 253 | { |
| 254 | client->ToggleMuted(); |
| 255 | UpdateMuteButton(); |
| 256 | } |
| 257 | } |
| 258 | |
| 259 | void C4Network2ClientListBox::ClientListItem::OnButtonActivate(C4GUI::Control *pButton) |
| 260 | { |
| 261 | // league: Do not deactivate clients with players |
| 262 | if (Game.Parameters.isLeague() && Game.Players.GetAtClient(iClient: iClientID)) |
| 263 | { |
| 264 | Log(id: C4ResStrTableKey::IDS_LOG_COMMANDNOTALLOWEDINLEAGUE); |
| 265 | return; |
| 266 | } |
| 267 | // change to status that is not currently shown |
| 268 | Game.Control.DoInput(eCtrlType: CID_ClientUpdate, pPkt: new C4ControlClientUpdate(iClientID, CUT_Activate, !fShownActive), eDelivery: CDT_Sync); |
| 269 | } |
| 270 | |
| 271 | void C4Network2ClientListBox::ClientListItem::OnButtonKick(C4GUI::Control *pButton) |
| 272 | { |
| 273 | // try kick |
| 274 | // league: Kick needs voting |
| 275 | if (Game.Parameters.isLeague() && Game.Players.GetAtClient(iClient: iClientID)) |
| 276 | Game.Network.Vote(eType: VT_Kick, fApprove: true, iData: iClientID); |
| 277 | else |
| 278 | Game.Clients.CtrlRemove(pClient: GetClient(), szReason: LoadResStrChoice(condition: pForDlg->IsStartup(), ifTrue: C4ResStrTableKey::IDS_MSG_KICKFROMSTARTUPDLG, ifFalse: C4ResStrTableKey::IDS_MSG_KICKFROMCLIENTLIST)); |
| 279 | } |
| 280 | |
| 281 | void C4Network2ClientListBox::ClientListItem::UpdateMuteButton() |
| 282 | { |
| 283 | auto *client = GetClient(); |
| 284 | pMuteBtn->SetIcon(client->isMuted() ? C4GUI::Ico_NoSound : C4GUI::Ico_Sound); |
| 285 | pMuteBtn->SetToolTip(LoadResStrNoAmpChoice(condition: client && client->isMuted(), ifTrue: C4ResStrTableKey::IDS_NET_UNMUTE_DESC, ifFalse: C4ResStrTableKey::IDS_NET_MUTE_DESC).c_str()); |
| 286 | } |
| 287 | |
| 288 | std::string C4Network2ClientListBox::ClientListItem::GetNameLabel() const |
| 289 | { |
| 290 | if (auto *client = GetClient(); client) |
| 291 | { |
| 292 | if (pForDlg->IsStartup()) |
| 293 | { |
| 294 | return client->getName(); |
| 295 | } |
| 296 | else |
| 297 | { |
| 298 | return std::format(fmt: "{}:{}" , args: client->getName(), args: client->getNick()); |
| 299 | } |
| 300 | } |
| 301 | else |
| 302 | { |
| 303 | return "???" ; |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | // C4Network2ClientListBox::ConnectionListItem |
| 308 | |
| 309 | C4Network2ClientListBox::ConnectionListItem::ConnectionListItem(class C4Network2ClientListBox *pForDlg, int32_t iClientID, std::size_t iConnectionID) |
| 310 | : ListItem(pForDlg, iClientID), iConnID(iConnectionID), pDesc(nullptr), pPing(nullptr), pDisconnectBtn(nullptr) |
| 311 | { |
| 312 | // get size |
| 313 | CStdFont &rUseFont = C4GUI::GetRes()->TextFont; |
| 314 | int iIconSize = rUseFont.GetLineHeight(); |
| 315 | int iWidth = pForDlg->GetItemWidth(); |
| 316 | int iVerticalIndent = 2; |
| 317 | SetBounds(C4Rect(0, 0, iWidth, iIconSize + 2 * iVerticalIndent)); |
| 318 | C4GUI::ComponentAligner ca(GetContainedClientRect(), 0, iVerticalIndent); |
| 319 | // left indent |
| 320 | ca.ExpandLeft(iByWdt: -iIconSize * 2); |
| 321 | // create subcomponents |
| 322 | // disconnect button |
| 323 | if (!Game.Parameters.isLeague()) |
| 324 | { |
| 325 | pDisconnectBtn = new C4GUI::CallbackButtonEx<C4Network2ClientListBox::ConnectionListItem, C4GUI::IconButton>(C4GUI::Ico_Disconnect, ca.GetFromRight(iWdt: iIconSize, iHgt: iIconSize), 0, this, &ConnectionListItem::OnButtonDisconnect); |
| 326 | pDisconnectBtn->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_MENU_DISCONNECT)); |
| 327 | } |
| 328 | else |
| 329 | pDisconnectBtn = nullptr; |
| 330 | // ping time |
| 331 | int32_t sx = 40, sy = iIconSize; |
| 332 | rUseFont.GetTextExtent(szText: "???? ms" , rsx&: sx, rsy&: sy, fCheckMarkup: true); |
| 333 | pPing = new C4GUI::Label("???" , ca.GetFromRight(iWdt: sx, iHgt: sy), ARight); |
| 334 | pPing->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_NET_CONTROL_PING)); |
| 335 | // main description item |
| 336 | pDesc = new C4GUI::Label("???" , ca.GetAll(), ALeft); |
| 337 | // add components |
| 338 | AddElement(pChild: pDesc); |
| 339 | AddElement(pChild: pPing); |
| 340 | if (pDisconnectBtn) AddElement(pChild: pDisconnectBtn); |
| 341 | // add to listbox (will eventually get moved) |
| 342 | pForDlg->AddElement(pChild: this); |
| 343 | // first-time update |
| 344 | Update(); |
| 345 | } |
| 346 | |
| 347 | C4Network2IOConnection *C4Network2ClientListBox::ConnectionListItem::GetConnection() const |
| 348 | { |
| 349 | // get connection by connection ID |
| 350 | C4Network2Client *pNetClient = Game.Network.Clients.GetClientByID(iID: iClientID); |
| 351 | if (!pNetClient) return nullptr; |
| 352 | if (iConnID == 0) return pNetClient->getDataConn(); |
| 353 | if (iConnID == 1) return pNetClient->getMsgConn(); |
| 354 | return nullptr; |
| 355 | } |
| 356 | |
| 357 | void C4Network2ClientListBox::ConnectionListItem::Update() |
| 358 | { |
| 359 | C4Network2IOConnection *pConn = GetConnection(); |
| 360 | if (!pConn) |
| 361 | { |
| 362 | // No connection: Shouldn't happen |
| 363 | pDesc->SetText(szText: "???" ); |
| 364 | pPing->SetText(szText: "???" ); |
| 365 | return; |
| 366 | } |
| 367 | // update connection ping |
| 368 | int iPing = pConn->getLag(); |
| 369 | pPing->SetText(szText: (std::to_string(val: iPing) + " ms" ).c_str()); |
| 370 | |
| 371 | // update description |
| 372 | // get connection usage |
| 373 | const char *szConnType; |
| 374 | C4Network2Client *pNetClient = Game.Network.Clients.GetClientByID(iID: iClientID); |
| 375 | if (pNetClient->getDataConn() == pNetClient->getMsgConn()) |
| 376 | szConnType = "Data/Msg" ; |
| 377 | else if (iConnID) |
| 378 | szConnType = "Msg" ; |
| 379 | else |
| 380 | szConnType = "Data" ; |
| 381 | // display info |
| 382 | pDesc->SetText(szText: std::format(fmt: "{}: {} ({} l{})" , |
| 383 | args&: szConnType, |
| 384 | args: Game.Network.NetIO.getNetIOName(pNetIO: pConn->getNetClass()), |
| 385 | args: pConn->getPeerAddr().ToString(), |
| 386 | args: pConn->getPacketLoss()).c_str()); |
| 387 | } |
| 388 | |
| 389 | void C4Network2ClientListBox::ConnectionListItem::OnButtonDisconnect(C4GUI::Control *pButton) |
| 390 | { |
| 391 | // close connection |
| 392 | C4Network2IOConnection *pConn = GetConnection(); |
| 393 | if (pConn) |
| 394 | { |
| 395 | pConn->Close(); |
| 396 | } |
| 397 | } |
| 398 | |
| 399 | // C4Network2ClientListBox |
| 400 | |
| 401 | C4Network2ClientListBox::C4Network2ClientListBox(C4Rect &rcBounds, bool fStartup) : ListBox(rcBounds), pSec1Timer(nullptr), fStartup(fStartup) |
| 402 | { |
| 403 | // hook into timer callback |
| 404 | pSec1Timer = new C4Sec1TimerCallback<C4Network2ClientListBox>(this); |
| 405 | // initial update |
| 406 | Update(); |
| 407 | } |
| 408 | |
| 409 | C4Network2ClientListBox::~C4Network2ClientListBox() |
| 410 | { |
| 411 | pSec1Timer->Release(); |
| 412 | } |
| 413 | |
| 414 | void C4Network2ClientListBox::Update() |
| 415 | { |
| 416 | // sync with client list |
| 417 | ListItem *pItem = static_cast<ListItem *>(pClientWindow->GetFirst()), *pNext; |
| 418 | const C4Client *pClient = nullptr; |
| 419 | while (pClient = Game.Clients.getClient(pAfter: pClient)) |
| 420 | { |
| 421 | // skip host in startup board |
| 422 | if (IsStartup() && pClient->isHost()) continue; |
| 423 | // deleted client(s) present? this will also delete unneeded client connections of previous client |
| 424 | while (pItem && (pItem->GetClientID() < pClient->getID())) |
| 425 | { |
| 426 | pNext = static_cast<ListItem *>(pItem->GetNext()); |
| 427 | delete pItem; pItem = pNext; |
| 428 | } |
| 429 | // same present for update? |
| 430 | // need not check for connection ID, because a client item will always be placed before the corresponding connection items |
| 431 | if (pItem && pItem->GetClientID() == pClient->getID()) |
| 432 | { |
| 433 | pItem->Update(); |
| 434 | pItem = static_cast<ListItem *>(pItem->GetNext()); |
| 435 | } |
| 436 | else |
| 437 | // not present: insert (or add if pItem=nullptr) |
| 438 | InsertElement(pChild: new ClientListItem(this, pClient->getID()), pInsertBefore: pItem); |
| 439 | // update connections for client |
| 440 | // but no connections in startup board |
| 441 | if (IsStartup()) continue; |
| 442 | // enumerate client connections |
| 443 | C4Network2Client *pNetClient = pClient->getNetClient(); |
| 444 | if (!pNetClient) continue; // local client does not have connections |
| 445 | C4Network2IOConnection *pLastConn = nullptr; |
| 446 | for (std::size_t i = 0; i < 2; ++i) |
| 447 | { |
| 448 | C4Network2IOConnection *pConn = i ? pNetClient->getMsgConn() : pNetClient->getDataConn(); |
| 449 | if (!pConn) continue; |
| 450 | if (pConn == pLastConn) continue; // combined connection: Display only one |
| 451 | pLastConn = pConn; |
| 452 | // del leading items |
| 453 | while (pItem && ((pItem->GetClientID() < pClient->getID()) || ((pItem->GetClientID() == pClient->getID()) && (pItem->GetConnectionID() < i)))) |
| 454 | { |
| 455 | pNext = static_cast<ListItem *>(pItem->GetNext()); |
| 456 | delete pItem; pItem = pNext; |
| 457 | } |
| 458 | // update connection item |
| 459 | if (pItem && pItem->GetClientID() == pClient->getID() && pItem->GetConnectionID() == i) |
| 460 | { |
| 461 | pItem->Update(); |
| 462 | pItem = static_cast<ListItem *>(pItem->GetNext()); |
| 463 | } |
| 464 | else |
| 465 | { |
| 466 | // new connection: create it |
| 467 | InsertElement(pChild: new ConnectionListItem(this, pClient->getID(), i), pInsertBefore: pItem); |
| 468 | } |
| 469 | } |
| 470 | } |
| 471 | // del trailing items |
| 472 | while (pItem) |
| 473 | { |
| 474 | pNext = static_cast<ListItem *>(pItem->GetNext()); |
| 475 | delete pItem; pItem = pNext; |
| 476 | } |
| 477 | } |
| 478 | |
| 479 | // C4Network2ClientListDlg |
| 480 | |
| 481 | namespace |
| 482 | { |
| 483 | C4KeyBinding *registerStrongerEscape(C4GUI::Dialog *dialog) |
| 484 | { |
| 485 | C4CustomKey::CodeList keys; |
| 486 | keys.push_back(x: C4KeyCodeEx(K_ESCAPE)); |
| 487 | if (Config.Controls.GamepadGuiControl) |
| 488 | { |
| 489 | keys.push_back(x: C4KeyCodeEx(KEY_Gamepad(idGamepad: 0, idButton: KEY_JOY_AnyHighButton))); |
| 490 | } |
| 491 | return new C4KeyBinding(keys, "GUIDialogAbort" , KEYSCOPE_Fullscreen, new C4GUI::DlgKeyCB<C4GUI::Dialog>(*dialog, &C4GUI::Dialog::KeyEscape), C4CustomKey::PRIO_Dlg); |
| 492 | } |
| 493 | } |
| 494 | |
| 495 | // singleton |
| 496 | C4Network2ClientListDlg *C4Network2ClientListDlg::pInstance = nullptr; |
| 497 | |
| 498 | C4Network2ClientListDlg::C4Network2ClientListDlg() |
| 499 | : Dialog(Game.pGUI->GetPreferredDlgRect().Wdt * 3 / 4, Game.pGUI->GetPreferredDlgRect().Hgt * 3 / 4, LoadResStr(id: C4ResStrTableKey::IDS_NET_CAPTION), false) |
| 500 | { |
| 501 | // component layout |
| 502 | CStdFont *pUseFont = &C4GUI::GetRes()->TextFont; |
| 503 | C4GUI::ComponentAligner caAll(GetContainedClientRect(), 0, 0); |
| 504 | C4Rect rcStatus = caAll.GetFromBottom(iHgt: pUseFont->GetLineHeight()); |
| 505 | // create game options; max 1/2 of dialog height |
| 506 | pGameOptions = new C4GameOptionsList(caAll.GetFromTop(iHgt: caAll.GetInnerHeight() / 2), true, true); |
| 507 | pGameOptions->SetDecoration(fDrawBG: false, pToGfx: nullptr, fAutoScroll: true, fDrawBorder: false); |
| 508 | pGameOptions->SetSelectionDiabled(); |
| 509 | // but resize to actually used height |
| 510 | int32_t iFreedHeight = pGameOptions->ContractToElementHeight(); |
| 511 | caAll.ExpandTop(iByHgt: iFreedHeight); |
| 512 | AddElement(pChild: pGameOptions); |
| 513 | // create client list box |
| 514 | AddElement(pChild: pListBox = new C4Network2ClientListBox(caAll.GetAll(), false)); |
| 515 | // create status label |
| 516 | AddElement(pChild: pStatusLabel = new C4GUI::Label("" , rcStatus)); |
| 517 | |
| 518 | keyEscape.reset(p: registerStrongerEscape(dialog: this)); |
| 519 | // add timer |
| 520 | pSec1Timer = new C4Sec1TimerCallback<C4Network2ClientListDlg>(this); |
| 521 | // initial update |
| 522 | Update(); |
| 523 | } |
| 524 | |
| 525 | C4Network2ClientListDlg::~C4Network2ClientListDlg() |
| 526 | { |
| 527 | if (this == pInstance) pInstance = nullptr; |
| 528 | pSec1Timer->Release(); |
| 529 | } |
| 530 | |
| 531 | void C4Network2ClientListDlg::Update() |
| 532 | { |
| 533 | // Compose status text |
| 534 | const std::string statusText{std::format(fmt: "Tick {}, Behind {}, Rate {}, PreSend {}, ACT: {}" , |
| 535 | args&: Game.Control.ControlTick, args: Game.Control.Network.GetBehind(iTick: Game.Control.ControlTick), |
| 536 | args&: Game.Control.ControlRate, args: Game.Control.Network.getControlPreSend(), |
| 537 | args: Game.Control.Network.getAvgControlSendTime())}; |
| 538 | // Update status label |
| 539 | pStatusLabel->SetText(szText: statusText.c_str()); |
| 540 | } |
| 541 | |
| 542 | bool C4Network2ClientListDlg::Toggle() |
| 543 | { |
| 544 | // safety |
| 545 | if (!C4GUI::IsGUIValid()) return false; |
| 546 | // toggle off? |
| 547 | if (pInstance) { pInstance->Close(fOK: true); return true; } |
| 548 | // toggle on! |
| 549 | return Game.pGUI->ShowRemoveDlg(pDlg: pInstance = new C4Network2ClientListDlg()); |
| 550 | } |
| 551 | |
| 552 | // C4Network2StartWaitDlg |
| 553 | |
| 554 | C4Network2StartWaitDlg::C4Network2StartWaitDlg() |
| 555 | : C4GUI::Dialog( |
| 556 | Config.Graphics.ResX > 800 ? DialogWidthLarge : DialogWidth, |
| 557 | Config.Graphics.ResY > 600 ? DialogHeightLarge : DialogHeight, |
| 558 | LoadResStr(id: C4ResStrTableKey::IDS_NET_CAPTION), |
| 559 | false |
| 560 | ), pClientListBox(nullptr) |
| 561 | { |
| 562 | C4GUI::ComponentAligner caAll(GetContainedClientRect(), C4GUI_DefDlgIndent, C4GUI_DefDlgIndent); |
| 563 | C4GUI::ComponentAligner caButtonArea(caAll.GetFromBottom(C4GUI_ButtonAreaHgt), 0, 0); |
| 564 | // create top label |
| 565 | C4GUI::Label *pLbl; |
| 566 | AddElement(pChild: pLbl = new C4GUI::Label(LoadResStr(id: C4ResStrTableKey::IDS_NET_WAITFORSTART), caAll.GetFromTop(iHgt: 25), ACenter)); |
| 567 | // create client list box |
| 568 | AddElement(pChild: pClientListBox = new C4Network2ClientListBox(caAll.GetAll(), true)); |
| 569 | |
| 570 | C4Rect bounds{caButtonArea.GetCentered(iWdt: 2 * C4GUI_DefButton2Wdt + C4GUI_DefButton2HSpace, C4GUI_ButtonHgt)}; |
| 571 | bounds.Wdt = C4GUI_DefButton2Wdt; |
| 572 | |
| 573 | // place restart button |
| 574 | AddElement(pChild: new C4GUI::CallbackButton<C4Network2StartWaitDlg>{LoadResStr(id: C4ResStrTableKey::IDS_BTN_RESTART), bounds, &C4Network2StartWaitDlg::OnBtnRestart, this}); |
| 575 | bounds.x += C4GUI_DefButton2Wdt + C4GUI_DefButton2HSpace; |
| 576 | // place abort button |
| 577 | AddElement(pChild: C4GUI::newCancelButton(bounds)); |
| 578 | } |
| 579 | |
| 580 | void C4Network2StartWaitDlg::OnBtnRestart(C4GUI::Control *) |
| 581 | { |
| 582 | Application.SetNextMission(Game.ScenarioFilename); |
| 583 | UserClose(fOK: false); |
| 584 | } |
| 585 | |
| 586 | // C4GameOptionButtons |
| 587 | |
| 588 | C4GameOptionButtons::C4GameOptionButtons(const C4Rect &rcBounds, bool fNetwork, bool fHost, bool fLobby) |
| 589 | : C4GUI::Window(), fNetwork(fNetwork), fHost(fHost), fLobby(fLobby), eForceFairCrewState(C4SFairCrew_Free), fCountdown(false) |
| 590 | { |
| 591 | SetBounds(rcBounds); |
| 592 | // calculate button size from area |
| 593 | int32_t iButtonCount = fNetwork ? fHost ? 6 : 3 : 2; |
| 594 | int32_t iIconSize = std::min<int32_t>(C4GUI_IconExHgt, b: rcBounds.Hgt), iIconSpacing = rcBounds.Wdt / (rcBounds.Wdt >= 400 ? 64 : 128); |
| 595 | if ((iIconSize + iIconSpacing * 2) * iButtonCount > rcBounds.Wdt) |
| 596 | { |
| 597 | if (iIconSize * iButtonCount <= rcBounds.Wdt) |
| 598 | { |
| 599 | iIconSpacing = std::max<int32_t>(a: 0, b: (rcBounds.Wdt - iIconSize * iButtonCount) / (iButtonCount * 2) - 1); |
| 600 | } |
| 601 | else |
| 602 | { |
| 603 | iIconSpacing = 0; |
| 604 | iIconSize = rcBounds.Wdt / iButtonCount; |
| 605 | } |
| 606 | } |
| 607 | C4GUI::ComponentAligner caButtonArea(rcBounds, 0, 0, true); |
| 608 | C4GUI::ComponentAligner caButtons(caButtonArea.GetCentered(iWdt: (iIconSize + 2 * iIconSpacing) * iButtonCount, iHgt: iIconSize), iIconSpacing, 0); |
| 609 | // add buttons |
| 610 | if (fNetwork && fHost) |
| 611 | { |
| 612 | bool fIsInternet = !!Config.Network.MasterServerSignUp, fIsDisabled = false; |
| 613 | // league currently implies master server signup, and can thus not be turned off |
| 614 | if (fLobby && Game.Parameters.isLeague()) |
| 615 | { |
| 616 | fIsInternet = true; |
| 617 | fIsDisabled = true; |
| 618 | } |
| 619 | btnInternet = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(fIsInternet ? C4GUI::Ico_Ex_InternetOn : C4GUI::Ico_Ex_InternetOff, caButtons.GetFromLeft(iWdt: iIconSize, iHgt: iIconSize), 'I' /* 2do */, &C4GameOptionButtons::OnBtnInternet, this); |
| 620 | btnInternet->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_STARTINTERNETGAME)); |
| 621 | btnInternet->SetEnabled(!fIsDisabled); |
| 622 | AddElement(pChild: btnInternet); |
| 623 | } |
| 624 | else btnInternet = nullptr; |
| 625 | bool fIsLeague = false; |
| 626 | if (fNetwork) |
| 627 | { |
| 628 | C4GUI::Icons eLeagueIcon; |
| 629 | fIsLeague = fLobby ? Game.Parameters.isLeague() : !!Config.Network.LeagueServerSignUp; |
| 630 | eLeagueIcon = fIsLeague ? C4GUI::Ico_Ex_LeagueOn : C4GUI::Ico_Ex_LeagueOff; |
| 631 | btnLeague = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(eLeagueIcon, caButtons.GetFromLeft(iWdt: iIconSize, iHgt: iIconSize), 'L' /* 2do */, &C4GameOptionButtons::OnBtnLeague, this); |
| 632 | btnLeague->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_STARTLEAGUEGAME)); |
| 633 | btnLeague->SetEnabled(fHost && !fLobby); |
| 634 | AddElement(pChild: btnLeague); |
| 635 | } |
| 636 | else btnLeague = nullptr; |
| 637 | if (fNetwork && fHost) |
| 638 | { |
| 639 | btnPassword = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(Game.Network.isPassworded() ? C4GUI::Ico_Ex_Locked : C4GUI::Ico_Ex_Unlocked, caButtons.GetFromLeft(iWdt: iIconSize, iHgt: iIconSize), 'P' /* 2do */, &C4GameOptionButtons::OnBtnPassword, this); |
| 640 | btnPassword->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_NET_PASSWORD_DESC)); |
| 641 | AddElement(pChild: btnPassword); |
| 642 | btnComment = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(C4GUI::Ico_Ex_Comment, caButtons.GetFromLeft(iWdt: iIconSize, iHgt: iIconSize), 'M' /* 2do */, &C4GameOptionButtons::OnBtnComment, this); |
| 643 | btnComment->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DESC_COMMENTDESCRIPTIONFORTHIS)); |
| 644 | AddElement(pChild: btnComment); |
| 645 | } |
| 646 | else btnPassword = btnComment = nullptr; |
| 647 | btnFairCrew = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(C4GUI::Ico_Ex_NormalCrew, caButtons.GetFromLeft(iWdt: iIconSize, iHgt: iIconSize), 'F' /* 2do */, &C4GameOptionButtons::OnBtnFairCrew, this); |
| 648 | btnRecord = new C4GUI::CallbackButton<C4GameOptionButtons, C4GUI::IconButton>(Config.General.Record || fIsLeague ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff, caButtons.GetFromLeft(iWdt: iIconSize, iHgt: iIconSize), 'R' /* 2do */, &C4GameOptionButtons::OnBtnRecord, this); |
| 649 | btnRecord->SetEnabled(!fIsLeague); |
| 650 | btnRecord->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_RECORD)); |
| 651 | AddElement(pChild: btnFairCrew); |
| 652 | AddElement(pChild: btnRecord); |
| 653 | UpdateFairCrewBtn(); |
| 654 | } |
| 655 | |
| 656 | void C4GameOptionButtons::OnBtnInternet(C4GUI::Control *btn) |
| 657 | { |
| 658 | if (!fNetwork || !fHost) return; |
| 659 | bool fCheck = Config.Network.MasterServerSignUp = !Config.Network.MasterServerSignUp; |
| 660 | // in lobby mode, do actual termination from masterserver |
| 661 | if (fLobby) |
| 662 | { |
| 663 | if (fCheck) |
| 664 | { |
| 665 | fCheck = Game.Network.LeagueSignupEnable(); |
| 666 | } |
| 667 | else |
| 668 | { |
| 669 | Game.Network.LeagueSignupDisable(); |
| 670 | } |
| 671 | } |
| 672 | btnInternet->SetIcon(fCheck ? C4GUI::Ico_Ex_InternetOn : C4GUI::Ico_Ex_InternetOff); |
| 673 | // also update league button, because turning off masterserver also turns off the league |
| 674 | if (!fCheck) |
| 675 | { |
| 676 | Config.Network.LeagueServerSignUp = false; |
| 677 | btnLeague->SetIcon(C4GUI::Ico_Ex_LeagueOff); |
| 678 | } |
| 679 | // re-set in config for the case of failure |
| 680 | Config.Network.MasterServerSignUp = fCheck; |
| 681 | } |
| 682 | |
| 683 | void C4GameOptionButtons::OnBtnLeague(C4GUI::Control *btn) |
| 684 | { |
| 685 | if (!fNetwork || !fHost) return; |
| 686 | bool fCheck = Config.Network.LeagueServerSignUp = !Config.Network.LeagueServerSignUp; |
| 687 | btnLeague->SetIcon(fCheck ? C4GUI::Ico_Ex_LeagueOn : C4GUI::Ico_Ex_LeagueOff); |
| 688 | btnRecord->SetIcon(fCheck || Config.General.Record ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff); |
| 689 | btnRecord->SetEnabled(!fCheck); |
| 690 | // if the league is turned on, the game must be signed up at the masterserver |
| 691 | if (fCheck && !Config.Network.MasterServerSignUp) OnBtnInternet(btn: btnInternet); |
| 692 | } |
| 693 | |
| 694 | void C4GameOptionButtons::OnBtnFairCrew(C4GUI::Control *btn) |
| 695 | { |
| 696 | if (!fHost) return; |
| 697 | if (fLobby) |
| 698 | { |
| 699 | // altering button in lobby: Must be distributed as a control to all clients |
| 700 | if (Game.Parameters.FairCrewForced) return; |
| 701 | Game.Control.DoInput(eCtrlType: CID_Set, pPkt: new C4ControlSet(C4CVT_FairCrew, Game.Parameters.UseFairCrew ? -1 : Config.General.FairCrewStrength), eDelivery: CDT_Sync); |
| 702 | // button will be updated through control |
| 703 | } |
| 704 | else |
| 705 | { |
| 706 | // altering scenario selection setting: Simply changes config setting |
| 707 | if (eForceFairCrewState != C4SFairCrew_Free) return; |
| 708 | Config.General.FairCrew = !Config.General.FairCrew; |
| 709 | UpdateFairCrewBtn(); |
| 710 | } |
| 711 | } |
| 712 | |
| 713 | void C4GameOptionButtons::OnBtnRecord(C4GUI::Control *btn) |
| 714 | { |
| 715 | btnRecord->SetIcon((Config.General.Record = !Config.General.Record) ? C4GUI::Ico_Ex_RecordOn : C4GUI::Ico_Ex_RecordOff); |
| 716 | } |
| 717 | |
| 718 | void C4GameOptionButtons::OnBtnPassword(C4GUI::Control *btn) |
| 719 | { |
| 720 | if (!fNetwork || !fHost) return; |
| 721 | // password is currently set - a single click only clears the password |
| 722 | if (Game.Network.GetPassword() && *Game.Network.GetPassword()) |
| 723 | { |
| 724 | StdStrBuf empty; |
| 725 | OnPasswordSet(rsNewPassword: empty); |
| 726 | return; |
| 727 | } |
| 728 | // password button pressed: Show dialog to set/change current password |
| 729 | C4GUI::InputDialog *pDlg; |
| 730 | GetScreen()->ShowRemoveDlg(pDlg: pDlg = new C4GUI::InputDialog(LoadResStr(id: C4ResStrTableKey::IDS_MSG_ENTERPASSWORD), LoadResStr(id: C4ResStrTableKey::IDS_DLG_PASSWORD), C4GUI::Ico_Ex_LockedFrontal, new C4GUI::InputCallback<C4GameOptionButtons>(this, &C4GameOptionButtons::OnPasswordSet), false)); |
| 731 | pDlg->SetMaxText(CFG_MaxString); |
| 732 | const char *szPassPreset = Game.Network.GetPassword(); |
| 733 | if (!szPassPreset || !*szPassPreset) szPassPreset = Config.Network.LastPassword; |
| 734 | if (*szPassPreset) pDlg->SetInputText(szPassPreset); |
| 735 | } |
| 736 | |
| 737 | void C4GameOptionButtons::OnPasswordSet(const StdStrBuf &rsNewPassword) |
| 738 | { |
| 739 | // password input dialog answered with OK: Set/clear network password |
| 740 | const char *szPass; |
| 741 | Game.Network.SetPassword(szPass = rsNewPassword.getData()); |
| 742 | // update icon to reflect if a password is set |
| 743 | UpdatePasswordBtn(); |
| 744 | // remember password for next round |
| 745 | bool fHasPassword = (szPass && *szPass); |
| 746 | if (fHasPassword) |
| 747 | { |
| 748 | SCopy(szSource: szPass, sTarget: Config.Network.LastPassword, iMaxL: CFG_MaxString); |
| 749 | } |
| 750 | // acoustic feedback |
| 751 | C4GUI::GUISound(szSound: "Connect" ); |
| 752 | } |
| 753 | |
| 754 | void C4GameOptionButtons::UpdatePasswordBtn() |
| 755 | { |
| 756 | // update icon to reflect if a password is set |
| 757 | const char *szPass = Game.Network.GetPassword(); |
| 758 | bool fHasPassword = szPass && *szPass; |
| 759 | btnPassword->SetIcon(fHasPassword ? C4GUI::Ico_Ex_Locked : C4GUI::Ico_Ex_Unlocked); |
| 760 | } |
| 761 | |
| 762 | void C4GameOptionButtons::(C4GUI::Control *btn) |
| 763 | { |
| 764 | // password button pressed: Show dialog to set/change current password |
| 765 | C4GUI::InputDialog *pDlg; |
| 766 | GetScreen()->ShowRemoveDlg(pDlg: pDlg = new C4GUI::InputDialog(LoadResStr(id: C4ResStrTableKey::IDS_CTL_ENTERCOMMENT), LoadResStr(id: C4ResStrTableKey::IDS_CTL_COMMENT), C4GUI::Ico_Ex_Comment, new C4GUI::InputCallback<C4GameOptionButtons>(this, &C4GameOptionButtons::OnCommentSet), false)); |
| 767 | pDlg->SetMaxText(C4MaxComment); |
| 768 | pDlg->SetInputText(Config.Network.Comment.getData()); |
| 769 | } |
| 770 | |
| 771 | void C4GameOptionButtons::(const StdStrBuf &) |
| 772 | { |
| 773 | // check for change; no reference invalidation if not changed |
| 774 | if (rsNewComment == Config.Network.Comment) return; |
| 775 | // Set in configuration, update reference |
| 776 | Config.Network.Comment.CopyValidated(szFromVal: rsNewComment.getData()); |
| 777 | Game.Network.InvalidateReference(); |
| 778 | // message feedback |
| 779 | Log(id: C4ResStrTableKey::IDS_NET_COMMENTCHANGED); |
| 780 | // acoustic feedback |
| 781 | C4GUI::GUISound(szSound: "Connect" ); |
| 782 | } |
| 783 | |
| 784 | void C4GameOptionButtons::SetForceFairCrewState(C4SForceFairCrew eToState) |
| 785 | { |
| 786 | eForceFairCrewState = eToState; |
| 787 | UpdateFairCrewBtn(); |
| 788 | } |
| 789 | |
| 790 | void C4GameOptionButtons::SetCountdown(bool fToVal) |
| 791 | { |
| 792 | fCountdown = fToVal; |
| 793 | UpdateFairCrewBtn(); |
| 794 | } |
| 795 | |
| 796 | void C4GameOptionButtons::UpdateFairCrewBtn() |
| 797 | { |
| 798 | if (!btnFairCrew) return; |
| 799 | bool fFairCrew, fChoiceFree; |
| 800 | if (fLobby) |
| 801 | { |
| 802 | // the host may change the fair crew state unless countdown is running (so noone is tricked into an unfair-crew-game) or the scenario fixes the setting |
| 803 | fChoiceFree = !fCountdown && fHost && !Game.Parameters.FairCrewForced; |
| 804 | fFairCrew = Game.Parameters.UseFairCrew; |
| 805 | } |
| 806 | else |
| 807 | { |
| 808 | fChoiceFree = (eForceFairCrewState == C4SFairCrew_Free); |
| 809 | fFairCrew = fChoiceFree ? !!Config.General.FairCrew : (eForceFairCrewState == C4SFairCrew_FairCrew); |
| 810 | } |
| 811 | btnFairCrew->SetIcon(fChoiceFree ? |
| 812 | (!fFairCrew ? C4GUI::Ico_Ex_NormalCrew : C4GUI::Ico_Ex_FairCrew) // fair crew setting by user |
| 813 | : (!fFairCrew ? C4GUI::Ico_Ex_NormalCrewGray : C4GUI::Ico_Ex_FairCrewGray)); // fair crew setting by scenario preset or host |
| 814 | btnFairCrew->SetToolTip(LoadResStrChoice(condition: fFairCrew, ifTrue: C4ResStrTableKey::IDS_CTL_FAIRCREW_DESC, ifFalse: C4ResStrTableKey::IDS_CTL_NORMALCREW_DESC)); |
| 815 | btnFairCrew->SetEnabled(fChoiceFree); |
| 816 | } |
| 817 | |
| 818 | // C4Chart |
| 819 | |
| 820 | int GetValueDecade(int iVal) |
| 821 | { |
| 822 | // get enclosing decade |
| 823 | int iDec = 1; |
| 824 | while (iVal) { iVal /= 10; iDec *= 10; } |
| 825 | return iDec; |
| 826 | } |
| 827 | |
| 828 | int GetAxisStepRange(int iRange, int iMaxSteps) |
| 829 | { |
| 830 | // try in steps of 5s and 10s |
| 831 | int iDec = GetValueDecade(iVal: iRange); |
| 832 | if (iDec == 1) return 1; |
| 833 | int iNextStepDivider = 2; |
| 834 | while (iDec >= iNextStepDivider && iNextStepDivider * iRange / iDec <= iMaxSteps) |
| 835 | { |
| 836 | iDec /= iNextStepDivider; |
| 837 | iNextStepDivider = 7 - iNextStepDivider; |
| 838 | } |
| 839 | return iDec; |
| 840 | } |
| 841 | |
| 842 | void C4Chart::DrawElement(C4FacetEx &cgo) |
| 843 | { |
| 844 | typedef C4Graph::ValueType ValueType; |
| 845 | typedef C4Graph::TimeType TimeType; |
| 846 | // transparent w/o graph |
| 847 | if (!pDisplayGraph) return; |
| 848 | int iSeriesCount = pDisplayGraph->GetSeriesCount(); |
| 849 | if (!iSeriesCount) return; |
| 850 | assert(iSeriesCount > 0); |
| 851 | std::string sbuf; |
| 852 | pDisplayGraph->Update(); // update averages, etc. |
| 853 | // calc metrics |
| 854 | CStdFont &rFont = C4GUI::GetRes()->MiniFont; |
| 855 | int YAxisWdt = 5, |
| 856 | XAxisHgt = 15; |
| 857 | const int AxisArrowLen = 6, |
| 858 | AxisMarkerLen = 5, |
| 859 | AxisArrowThickness = 3, |
| 860 | AxisArrowIndent = 2; // margin between axis arrow and last value |
| 861 | int32_t YAxisMinStepHgt, XAxisMinStepWdt; |
| 862 | // get value range |
| 863 | int iMinTime = pDisplayGraph->GetStartTime(); |
| 864 | int iMaxTime = pDisplayGraph->GetEndTime() - 1; |
| 865 | if (iMinTime >= iMaxTime) return; |
| 866 | ValueType iMinVal = pDisplayGraph->GetMinValue(); |
| 867 | ValueType iMaxVal = pDisplayGraph->GetMaxValue(); |
| 868 | if (iMinVal == iMaxVal) ++iMaxVal; |
| 869 | if (iMinVal > 0 && iMaxVal / iMinVal >= 2) iMinVal = 0; // go zero-based if this creates less than 50% unused space |
| 870 | else if (iMaxVal < 0 && iMinVal / iMaxVal >= 2) iMaxVal = 0; |
| 871 | int ddv; |
| 872 | if (iMaxVal > 0 && (ddv = GetValueDecade(iVal: int(iMaxVal)) / 50)) |
| 873 | iMaxVal = ((iMaxVal - (iMaxVal > 0)) / ddv + (iMaxVal > 0)) * ddv; |
| 874 | if (iMinVal && (ddv = GetValueDecade(iVal: int(iMinVal)) / 50)) |
| 875 | iMinVal = ((iMinVal - (iMinVal < 0)) / ddv + (iMinVal < 0)) * ddv; |
| 876 | ValueType dv = iMaxVal - iMinVal; TimeType dt = iMaxTime - iMinTime; |
| 877 | // axis calculations |
| 878 | sbuf = std::format(fmt: "-{}" , args: static_cast<int>((std::max)(a: Abs(val: iMaxVal), b: Abs(val: iMinVal)))); |
| 879 | rFont.GetTextExtent(szText: sbuf.c_str(), rsx&: XAxisMinStepWdt, rsy&: YAxisMinStepHgt, fCheckMarkup: false); |
| 880 | YAxisWdt += XAxisMinStepWdt; XAxisHgt += YAxisMinStepHgt; |
| 881 | XAxisMinStepWdt += 2; YAxisMinStepHgt += 2; |
| 882 | int tw = rcBounds.Wdt - YAxisWdt; |
| 883 | int th = rcBounds.Hgt - XAxisHgt; |
| 884 | int tx = rcBounds.x + cgo.TargetX + YAxisWdt; |
| 885 | int ty = rcBounds.y + cgo.TargetY; |
| 886 | // show a legend, if more than one graph is shown |
| 887 | if (iSeriesCount > 1) |
| 888 | { |
| 889 | int iSeries = 0; const C4Graph *pSeries; |
| 890 | int32_t iLegendWdt = 0, Q, W; |
| 891 | while (pSeries = pDisplayGraph->GetSeries(iIndex: iSeries++)) |
| 892 | { |
| 893 | rFont.GetTextExtent(szText: pSeries->GetTitle(), rsx&: W, rsy&: Q, fCheckMarkup: true); |
| 894 | iLegendWdt = (std::max)(a: iLegendWdt, b: W); |
| 895 | } |
| 896 | tw -= iLegendWdt + 1; |
| 897 | iSeries = 0; |
| 898 | int iYLegendDraw = (th - iSeriesCount * Q) / 2 + ty; |
| 899 | while (pSeries = pDisplayGraph->GetSeries(iIndex: iSeries++)) |
| 900 | { |
| 901 | lpDDraw->TextOut(szText: pSeries->GetTitle(), rFont, fZoom: 1.0f, sfcDest: cgo.Surface, iTx: tx + tw, iTy: iYLegendDraw, dwFCol: pSeries->GetColorDw() | 0xff000000, byForm: ALeft, fDoMarkup: true); |
| 902 | iYLegendDraw += Q; |
| 903 | } |
| 904 | } |
| 905 | // safety: too small? |
| 906 | if (tw < 10 || th < 10) return; |
| 907 | // draw axis |
| 908 | lpDDraw->DrawHorizontalLine(sfcDest: cgo.Surface, x1: tx, x2: tx + tw - 1, y: ty + th, col: CGray3); |
| 909 | lpDDraw->DrawLine(sfcTarget: cgo.Surface, x1: tx + tw - 1, y1: ty + th, x2: tx + tw - 1 - AxisArrowLen, y2: ty + th - AxisArrowThickness, byCol: CGray3); |
| 910 | lpDDraw->DrawLine(sfcTarget: cgo.Surface, x1: tx + tw - 1, y1: ty + th, x2: tx + tw - 1 - AxisArrowLen, y2: ty + th + AxisArrowThickness, byCol: CGray3); |
| 911 | lpDDraw->DrawVerticalLine(sfcDest: cgo.Surface, x: tx, y1: ty, y2: ty + th, col: CGray3); |
| 912 | lpDDraw->DrawLine(sfcTarget: cgo.Surface, x1: tx, y1: ty, x2: tx - AxisArrowThickness, y2: ty + AxisArrowLen, byCol: CGray3); |
| 913 | lpDDraw->DrawLine(sfcTarget: cgo.Surface, x1: tx, y1: ty, x2: tx + AxisArrowThickness, y2: ty + AxisArrowLen, byCol: CGray3); |
| 914 | tw -= AxisArrowLen + AxisArrowIndent; |
| 915 | th -= AxisArrowLen + AxisArrowIndent; ty += AxisArrowLen + AxisArrowIndent; |
| 916 | // do axis numbering |
| 917 | int iXAxisSteps = GetAxisStepRange(iRange: dt, iMaxSteps: tw / XAxisMinStepWdt), |
| 918 | iYAxisSteps = GetAxisStepRange(iRange: int(dv), iMaxSteps: th / YAxisMinStepHgt); |
| 919 | int iX, iY, iTime, iVal; |
| 920 | iTime = ((iMinTime - (iMinTime > 0)) / iXAxisSteps + (iMinTime > 0)) * iXAxisSteps; |
| 921 | for (; iTime <= iMaxTime; iTime += iXAxisSteps) |
| 922 | { |
| 923 | iX = tx + tw * (iTime - iMinTime) / dt; |
| 924 | lpDDraw->DrawVerticalLine(sfcDest: cgo.Surface, x: iX, y1: ty + th + 1, y2: ty + th + AxisMarkerLen, col: CGray3); |
| 925 | sbuf = std::to_string(val: static_cast<int>(iTime)); |
| 926 | lpDDraw->TextOut(szText: sbuf.c_str(), rFont, fZoom: 1.0f, sfcDest: cgo.Surface, iTx: iX, iTy: ty + th + AxisMarkerLen, dwFCol: 0xff7f7f7f, byForm: ACenter, fDoMarkup: false); |
| 927 | } |
| 928 | iVal = int(((iMinVal - (iMinVal > 0)) / iYAxisSteps + (iMinVal > 0)) * iYAxisSteps); |
| 929 | for (; iVal <= iMaxVal; iVal += iYAxisSteps) |
| 930 | { |
| 931 | iY = ty + th - int((iVal - iMinVal) / dv * th); |
| 932 | lpDDraw->DrawHorizontalLine(sfcDest: cgo.Surface, x1: tx - AxisMarkerLen, x2: tx - 1, y: iY, col: CGray3); |
| 933 | sbuf = std::to_string(val: static_cast<int>(iVal)); |
| 934 | lpDDraw->TextOut(szText: sbuf.c_str(), rFont, fZoom: 1.0f, sfcDest: cgo.Surface, iTx: tx - AxisMarkerLen, iTy: iY - rFont.GetLineHeight() / 2, dwFCol: 0xff7f7f7f, byForm: ARight, fDoMarkup: false); |
| 935 | } |
| 936 | // draw graph series(es) |
| 937 | int iSeries = 0; |
| 938 | while (const C4Graph *pSeries = pDisplayGraph->GetSeries(iIndex: iSeries++)) |
| 939 | { |
| 940 | int iThisMinTime = (std::max)(a: iMinTime, b: pSeries->GetStartTime()); |
| 941 | int iThisMaxTime = (std::min)(a: iMaxTime, b: pSeries->GetEndTime()); |
| 942 | bool fAnyVal = false; |
| 943 | for (iX = 0; iX < tw; ++iX) |
| 944 | { |
| 945 | iTime = iMinTime + dt * iX / tw; |
| 946 | if (!Inside(ival: iTime, lbound: iThisMinTime, rbound: iThisMaxTime)) continue; |
| 947 | int iY2 = int((-pSeries->GetValue(iAtTime: iTime) + iMinVal) * th / dv) + ty + th; |
| 948 | if (fAnyVal) lpDDraw->DrawLineDw(sfcTarget: cgo.Surface, x1: static_cast<float>(tx + iX - 1), y1: static_cast<float>(iY), x2: static_cast<float>(tx + iX), y2: static_cast<float>(iY2), dwClr: pSeries->GetColorDw()); |
| 949 | iY = iY2; |
| 950 | fAnyVal = true; |
| 951 | } |
| 952 | } |
| 953 | } |
| 954 | |
| 955 | C4Chart::C4Chart(C4Rect &rcBounds) : Element(), pDisplayGraph(nullptr), fOwnGraph(false) |
| 956 | { |
| 957 | this->rcBounds = rcBounds; |
| 958 | } |
| 959 | |
| 960 | C4Chart::~C4Chart() |
| 961 | { |
| 962 | if (fOwnGraph) delete pDisplayGraph; |
| 963 | } |
| 964 | |
| 965 | // singleton |
| 966 | C4ChartDialog *C4ChartDialog::pChartDlg = nullptr; |
| 967 | |
| 968 | C4ChartDialog::C4ChartDialog() : Dialog(DialogWidth, DialogHeight, LoadResStr(id: C4ResStrTableKey::IDS_NET_STATISTICS), false), pChartTabular(nullptr) |
| 969 | { |
| 970 | // register singleton |
| 971 | pChartDlg = this; |
| 972 | // add main chart switch component |
| 973 | C4GUI::ComponentAligner caAll(GetContainedClientRect(), 5, 5); |
| 974 | pChartTabular = new C4GUI::Tabular(caAll.GetAll(), C4GUI::Tabular::tbTop); |
| 975 | AddElement(pChild: pChartTabular); |
| 976 | // add some graphs as subcomponents |
| 977 | AddChart(rszName: StdStrBuf("oc" )); |
| 978 | AddChart(rszName: StdStrBuf("FPS" )); |
| 979 | AddChart(rszName: StdStrBuf("NetIO" )); |
| 980 | if (Game.Network.isEnabled()) |
| 981 | AddChart(rszName: StdStrBuf("Pings" )); |
| 982 | AddChart(rszName: StdStrBuf("Control" )); |
| 983 | AddChart(rszName: StdStrBuf("APM" )); |
| 984 | |
| 985 | keyEscape.reset(p: registerStrongerEscape(dialog: this)); |
| 986 | } |
| 987 | |
| 988 | void C4ChartDialog::AddChart(const StdStrBuf &rszName) |
| 989 | { |
| 990 | // get graph by name |
| 991 | if (!Game.pNetworkStatistics || !pChartTabular || !C4GUI::IsGUIValid()) return; |
| 992 | bool fOwnGraph = false; |
| 993 | C4Graph *pGraph = Game.pNetworkStatistics->GetGraphByName(rszName, rfIsTemp&: fOwnGraph); |
| 994 | if (!pGraph) return; |
| 995 | // add sheet for name |
| 996 | C4GUI::Tabular::Sheet *pSheet = pChartTabular->AddSheet(szTitle: rszName.getData()); |
| 997 | if (!pSheet) { if (fOwnGraph) delete pGraph; return; } |
| 998 | // add chart to sheet |
| 999 | C4Chart *pNewChart = new C4Chart(pSheet->GetClientRect()); |
| 1000 | pNewChart->SetGraph(pNewGraph: pGraph, fOwn: fOwnGraph); |
| 1001 | pSheet->AddElement(pChild: pNewChart); |
| 1002 | } |
| 1003 | |
| 1004 | void C4ChartDialog::Toggle() |
| 1005 | { |
| 1006 | if (!C4GUI::IsGUIValid()) return; |
| 1007 | // close if open |
| 1008 | if (pChartDlg) { pChartDlg->Close(fOK: false); return; } |
| 1009 | // otherwise, open |
| 1010 | C4ChartDialog *pDlg = new C4ChartDialog(); |
| 1011 | if (!Game.pGUI->ShowRemoveDlg(pDlg)) delete pChartDlg; |
| 1012 | } |
| 1013 | |