| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Mouse input */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4MouseControl.h> |
| 21 | |
| 22 | #include <C4Viewport.h> |
| 23 | #include <C4Object.h> |
| 24 | #include <C4Command.h> |
| 25 | #include <C4Application.h> |
| 26 | #include <C4FullScreen.h> |
| 27 | #include <C4Gui.h> |
| 28 | #include <C4Wrappers.h> |
| 29 | #include <C4Player.h> |
| 30 | #include "C4ChatDlg.h" |
| 31 | |
| 32 | #include <format> |
| 33 | |
| 34 | const int32_t C4MC_Drag_None = 0, |
| 35 | C4MC_Drag_Selecting = 1, |
| 36 | C4MC_Drag_Moving = 2, |
| 37 | C4MC_Drag_Construct = 5, |
| 38 | |
| 39 | C4MC_Selecting_Unknown = 0, |
| 40 | C4MC_Selecting_Crew = 1, |
| 41 | C4MC_Selecting_Objects = 2; |
| 42 | |
| 43 | const int32_t C4MC_Cursor_Region = 0, |
| 44 | C4MC_Cursor_Crosshair = 1, |
| 45 | C4MC_Cursor_Enter = 2, |
| 46 | C4MC_Cursor_Grab = 3, |
| 47 | C4MC_Cursor_Chop = 4, |
| 48 | C4MC_Cursor_Dig = 5, |
| 49 | C4MC_Cursor_Build = 6, |
| 50 | C4MC_Cursor_Select = 7, |
| 51 | C4MC_Cursor_Object = 8, |
| 52 | C4MC_Cursor_Ungrab = 9, |
| 53 | C4MC_Cursor_Up = 10, |
| 54 | C4MC_Cursor_Down = 11, |
| 55 | C4MC_Cursor_Left = 12, |
| 56 | C4MC_Cursor_Right = 13, |
| 57 | C4MC_Cursor_UpLeft = 14, |
| 58 | C4MC_Cursor_UpRight = 15, |
| 59 | C4MC_Cursor_DownLeft = 16, |
| 60 | C4MC_Cursor_DownRight = 17, |
| 61 | C4MC_Cursor_JumpLeft = 18, |
| 62 | C4MC_Cursor_JumpRight = 19, |
| 63 | C4MC_Cursor_Drop = 20, |
| 64 | C4MC_Cursor_ThrowRight = 21, |
| 65 | C4MC_Cursor_Put = 22, |
| 66 | C4MC_Cursor_Vehicle = 24, |
| 67 | C4MC_Cursor_VehiclePut = 25, |
| 68 | C4MC_Cursor_ThrowLeft = 26, |
| 69 | C4MC_Cursor_Point = 27, |
| 70 | C4MC_Cursor_DigObject = 28, |
| 71 | C4MC_Cursor_Help = 29, |
| 72 | C4MC_Cursor_DigMaterial = 30, |
| 73 | C4MC_Cursor_Add = 31, |
| 74 | C4MC_Cursor_Construct = 32, |
| 75 | C4MC_Cursor_Attack = 33, |
| 76 | C4MC_Cursor_Nothing = 34; |
| 77 | |
| 78 | const int32_t C4MC_Time_on_Target = 10; |
| 79 | |
| 80 | C4MouseControl::C4MouseControl() |
| 81 | { |
| 82 | Default(); |
| 83 | } |
| 84 | |
| 85 | C4MouseControl::~C4MouseControl() |
| 86 | { |
| 87 | Clear(); |
| 88 | } |
| 89 | |
| 90 | void C4MouseControl::Default() |
| 91 | { |
| 92 | Active = false; |
| 93 | Player = NO_OWNER; |
| 94 | pPlayer = nullptr; |
| 95 | Viewport = nullptr; |
| 96 | Cursor = DownCursor = 0; |
| 97 | Caption.clear(); |
| 98 | IsHelpCaption = false; |
| 99 | CaptionBottomY = 0; |
| 100 | VpX = VpY = X = Y = DownX = DownY = DownOffsetX = DownOffsetY = ViewX = ViewY = 0; |
| 101 | ShowPointX = ShowPointY = -1; |
| 102 | LeftButtonDown = RightButtonDown = false; |
| 103 | LeftDoubleIgnoreUp = false; |
| 104 | Visible = true; |
| 105 | InitCentered = false; |
| 106 | Help = false; |
| 107 | FogOfWar = false; |
| 108 | DragID = C4ID_None; |
| 109 | KeepCaption = 0; |
| 110 | Drag = C4MC_Drag_None; DragSelecting = C4MC_Selecting_Unknown; |
| 111 | Selection.Default(); |
| 112 | TargetObject = DownTarget = nullptr; |
| 113 | TimeOnTargetObject = 0; |
| 114 | ControlDown = false; |
| 115 | ShiftDown = false; |
| 116 | Scrolling = false; |
| 117 | ScrollSpeed = 10; |
| 118 | TargetRegion = nullptr; |
| 119 | DownRegion.Default(); |
| 120 | DragImage.Default(); |
| 121 | DragImagePhase = 0; |
| 122 | fMouseOwned = true; // default mouse owned |
| 123 | fctViewport.Default(); |
| 124 | } |
| 125 | |
| 126 | void C4MouseControl::Clear() |
| 127 | { |
| 128 | Active = false; |
| 129 | Selection.Clear(); |
| 130 | UpdateClip(); // reset mouse clipping! |
| 131 | } |
| 132 | |
| 133 | void C4MouseControl::Execute() |
| 134 | { |
| 135 | if (!Active || !fMouseOwned) return; |
| 136 | |
| 137 | // Scrolling/continuous update |
| 138 | if (Scrolling || !Tick5) |
| 139 | { |
| 140 | uint16_t wKeyState = 0; |
| 141 | if (Application.IsControlDown()) wKeyState |= MK_CONTROL; |
| 142 | if (Application.IsShiftDown()) wKeyState |= MK_SHIFT; |
| 143 | Move(iButton: C4MC_Button_None, iX: VpX, iY: VpY, dwKeyFlags: wKeyState); |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | bool C4MouseControl::Init(int32_t iPlayer) |
| 148 | { |
| 149 | Clear(); |
| 150 | Default(); |
| 151 | Active = true; |
| 152 | Player = iPlayer; |
| 153 | InitCentered = false; |
| 154 | UpdateClip(); |
| 155 | return true; |
| 156 | } |
| 157 | |
| 158 | void C4MouseControl::ClearPointers(C4Object *pObj) |
| 159 | { |
| 160 | if (TargetObject == pObj) TargetObject = nullptr; |
| 161 | if (DownTarget == pObj) DownTarget = nullptr; |
| 162 | Selection.ClearPointers(pObj); |
| 163 | } |
| 164 | |
| 165 | bool C4MouseControl::IsViewport(C4Viewport *pViewport) |
| 166 | { |
| 167 | return (Viewport == pViewport); |
| 168 | } |
| 169 | |
| 170 | void C4MouseControl::UpdateClip() |
| 171 | { |
| 172 | #ifndef NDEBUG |
| 173 | // never in debug |
| 174 | return; |
| 175 | #endif |
| 176 | #ifdef _WIN32 |
| 177 | // fullscreen only |
| 178 | if (!Application.isFullScreen) return; |
| 179 | // application or mouse control not active? remove any clips |
| 180 | if (!Active || !Application.Active || (Game.pGUI && Game.pGUI->HasMouseFocus())) { ClipCursor(nullptr); return; } |
| 181 | // get controlled viewport |
| 182 | C4Viewport *pVP = Game.GraphicsSystem.GetViewport(Player); |
| 183 | if (!pVP) { ClipCursor(nullptr); return; } |
| 184 | // adjust size by viewport size |
| 185 | const auto scale = Application.GetScale(); |
| 186 | RECT vpRct; |
| 187 | vpRct.left = static_cast<int32_t>(floorf(pVP->OutX * scale)); vpRct.top = static_cast<int32_t>(floorf(pVP->OutY * scale)); vpRct.right = static_cast<int32_t>(ceilf((pVP->OutX + pVP->ViewWdt) * scale)); vpRct.bottom = static_cast<int32_t>(ceilf((pVP->OutY + pVP->ViewHgt) * scale)); |
| 188 | // adjust by window pos |
| 189 | RECT rtWindow; |
| 190 | if (GetWindowRect(FullScreen.hWindow, &rtWindow)) |
| 191 | { |
| 192 | vpRct.left += rtWindow.left; vpRct.top += rtWindow.top; |
| 193 | vpRct.right += rtWindow.left; vpRct.bottom += rtWindow.top; |
| 194 | } |
| 195 | ClipCursor(&vpRct); |
| 196 | // and inform GUI |
| 197 | if (Game.pGUI) |
| 198 | Game.pGUI->SetPreferredDlgRect(C4Rect(pVP->OutX, pVP->OutY, pVP->ViewWdt, pVP->ViewHgt)); |
| 199 | #endif |
| 200 | // StdWindow manages this. |
| 201 | } |
| 202 | |
| 203 | void C4MouseControl::Move(int32_t iButton, int32_t iX, int32_t iY, uint32_t dwKeyFlags, bool fCenter) |
| 204 | { |
| 205 | // Active |
| 206 | if (!Active || !fMouseOwned) return; |
| 207 | // Execute caption |
| 208 | if (KeepCaption) KeepCaption--; else { Caption.clear(); IsHelpCaption = false; CaptionBottomY = 0; } |
| 209 | // Check player |
| 210 | if ((Player > NO_OWNER) && !(pPlayer = Game.Players.Get(iPlayer: Player))) { Active = false; return; } |
| 211 | // Check viewport |
| 212 | if (!(Viewport = Game.GraphicsSystem.GetViewport(iPlayer: Player))) return; |
| 213 | // get view position |
| 214 | C4Rect rcViewport = Viewport->GetOutputRect(); |
| 215 | fctViewport.Set(nsfc: nullptr, nx: rcViewport.x, ny: rcViewport.y, nwdt: rcViewport.Wdt, nhgt: rcViewport.Hgt); |
| 216 | ViewX = Viewport->ViewX; ViewY = Viewport->ViewY; |
| 217 | // First time viewport attachment: center mouse |
| 218 | #ifdef _WIN32 |
| 219 | if (!InitCentered || fCenter) |
| 220 | { |
| 221 | iX = Viewport->ViewWdt / 2; |
| 222 | iY = Viewport->ViewHgt / 2; |
| 223 | if (Application.isFullScreen) |
| 224 | { |
| 225 | int32_t iMidX = Viewport->OutX + iX; |
| 226 | int32_t iMidY = Viewport->OutY + iY; |
| 227 | RECT rtWindow; |
| 228 | if (GetWindowRect(Application.pWindow->hWindow, &rtWindow)) |
| 229 | { |
| 230 | iMidX += rtWindow.left; iMidY += rtWindow.top; |
| 231 | } |
| 232 | SetCursorPos(iMidX, iMidY); |
| 233 | } |
| 234 | InitCentered = true; |
| 235 | } |
| 236 | #else |
| 237 | if (!InitCentered || fCenter) |
| 238 | { |
| 239 | iX = Viewport->ViewWdt / 2; |
| 240 | iY = Viewport->ViewHgt / 2; |
| 241 | InitCentered = true; |
| 242 | } |
| 243 | #endif |
| 244 | // passive mode: scrolling and player buttons only |
| 245 | if (IsPassive()) |
| 246 | { |
| 247 | if (iButton != C4MC_Button_Wheel) |
| 248 | { |
| 249 | VpX = iX; VpY = iY; X = ViewX + VpX; Y = ViewY + VpY; |
| 250 | } |
| 251 | UpdateTargetRegion(); |
| 252 | UpdateScrolling(); |
| 253 | if (iButton == C4MC_Button_LeftDown) LeftDown(); |
| 254 | else if (iButton == C4MC_Button_LeftUp) LeftUp(); |
| 255 | else UpdateCursorTarget(); |
| 256 | return; |
| 257 | } |
| 258 | |
| 259 | if (iButton != C4MC_Button_Wheel) |
| 260 | { |
| 261 | // Position |
| 262 | VpX = iX; VpY = iY; X = ViewX + VpX; Y = ViewY + VpY; |
| 263 | // Control state |
| 264 | ControlDown = false; if (dwKeyFlags & MK_CONTROL) ControlDown = true; |
| 265 | ShiftDown = false; if (dwKeyFlags & MK_SHIFT) ShiftDown = true; |
| 266 | // Target region |
| 267 | UpdateTargetRegion(); |
| 268 | // Scrolling |
| 269 | UpdateScrolling(); |
| 270 | // Fog of war |
| 271 | UpdateFogOfWar(); |
| 272 | |
| 273 | // Blocked by fog of war: evaluate button up, dragging and region controls only |
| 274 | if (FogOfWar && Drag == C4MC_Drag_None && !TargetRegion) |
| 275 | { |
| 276 | // Left button up |
| 277 | if (iButton == C4MC_Button_LeftUp) |
| 278 | { |
| 279 | LeftButtonDown = false; |
| 280 | // End any drag |
| 281 | Drag = C4MC_Drag_None; |
| 282 | } |
| 283 | // Right button up |
| 284 | if (iButton == C4MC_Button_RightUp) |
| 285 | { |
| 286 | RightButtonDown = false; |
| 287 | // Evaluate single right click: select next crew |
| 288 | if (Drag == C4MC_Drag_None) |
| 289 | SendPlayerSelectNext(); |
| 290 | } |
| 291 | } |
| 292 | } |
| 293 | |
| 294 | // Move execution by button/drag status |
| 295 | switch (iButton) |
| 296 | { |
| 297 | case C4MC_Button_None: |
| 298 | switch (Drag) |
| 299 | { |
| 300 | case C4MC_Drag_None: DragNone(); break; |
| 301 | case C4MC_Drag_Selecting: DragSelect(); break; |
| 302 | case C4MC_Drag_Moving: DragMoving(); break; |
| 303 | case C4MC_Drag_Construct: DragConstruct(); break; |
| 304 | } |
| 305 | break; |
| 306 | |
| 307 | case C4MC_Button_LeftDown: LeftDown(); break; |
| 308 | case C4MC_Button_LeftUp: LeftUp(); break; |
| 309 | case C4MC_Button_LeftDouble: LeftDouble(); break; |
| 310 | case C4MC_Button_RightDown: RightDown(); break; |
| 311 | case C4MC_Button_RightUp: RightUp(); break; |
| 312 | |
| 313 | case C4MC_Button_Wheel: Wheel(dwFlags: dwKeyFlags); break; |
| 314 | } |
| 315 | } |
| 316 | |
| 317 | void C4MouseControl::Draw(C4FacetEx &cgo) |
| 318 | { |
| 319 | int32_t iOffsetX, iOffsetY; |
| 320 | |
| 321 | // Hidden |
| 322 | if (!Visible || !fMouseOwned) return; |
| 323 | |
| 324 | // Draw selection |
| 325 | if (!IsPassive()) Selection.DrawSelectMark(cgo); |
| 326 | |
| 327 | // Draw control |
| 328 | switch (Drag) |
| 329 | { |
| 330 | case C4MC_Drag_None: case C4MC_Drag_Moving: case C4MC_Drag_Construct: |
| 331 | { |
| 332 | // Hotspot offset: Usually, hotspot is in center |
| 333 | iOffsetX = GfxR->fctMouseCursor.Wdt / 2; |
| 334 | iOffsetY = GfxR->fctMouseCursor.Hgt / 2; |
| 335 | // Previously, there used to be custom-defined hotspots for all cursors. Calc them in. |
| 336 | if (GfxR->fOldStyleCursor) |
| 337 | { |
| 338 | switch (Cursor) |
| 339 | { |
| 340 | case C4MC_Cursor_Select: case C4MC_Cursor_Region: |
| 341 | iOffsetX = iOffsetY = 0; |
| 342 | break; |
| 343 | case C4MC_Cursor_Dig: case C4MC_Cursor_DigMaterial: |
| 344 | iOffsetX = 0; iOffsetY = GfxR->fctMouseCursor.Hgt; |
| 345 | break; |
| 346 | case C4MC_Cursor_Construct: |
| 347 | // calculated when dragimage is drawn |
| 348 | break; |
| 349 | } |
| 350 | } |
| 351 | else |
| 352 | { |
| 353 | // for new cursors, this hotspot exists for the scrolling cursors only |
| 354 | switch (Cursor) |
| 355 | { |
| 356 | case C4MC_Cursor_Up: iOffsetY += -GfxR->fctMouseCursor.Hgt / 2; break; |
| 357 | case C4MC_Cursor_Down: iOffsetY += +GfxR->fctMouseCursor.Hgt / 2; break; |
| 358 | case C4MC_Cursor_Left: iOffsetX += -GfxR->fctMouseCursor.Wdt / 2; break; |
| 359 | case C4MC_Cursor_Right: iOffsetX += +GfxR->fctMouseCursor.Wdt / 2; break; |
| 360 | case C4MC_Cursor_UpLeft: iOffsetX += -GfxR->fctMouseCursor.Wdt / 2; iOffsetY += -GfxR->fctMouseCursor.Hgt / 2; break; |
| 361 | case C4MC_Cursor_UpRight: iOffsetX += +GfxR->fctMouseCursor.Wdt / 2; iOffsetY += -GfxR->fctMouseCursor.Hgt / 2; break; |
| 362 | case C4MC_Cursor_DownLeft: iOffsetX += -GfxR->fctMouseCursor.Wdt / 2; iOffsetY += +GfxR->fctMouseCursor.Hgt / 2; break; |
| 363 | case C4MC_Cursor_DownRight: iOffsetX += +GfxR->fctMouseCursor.Wdt / 2; iOffsetY += +GfxR->fctMouseCursor.Hgt / 2; break; |
| 364 | } |
| 365 | } |
| 366 | // Add mark |
| 367 | bool fAddMark; fAddMark = false; |
| 368 | if (ShiftDown) |
| 369 | if ((Cursor != C4MC_Cursor_Region) && (Cursor != C4MC_Cursor_Select) |
| 370 | && (Cursor != C4MC_Cursor_JumpLeft) && (Cursor != C4MC_Cursor_JumpRight)) |
| 371 | if (!IsPassive()) |
| 372 | fAddMark = true; |
| 373 | |
| 374 | const auto scale = Application.GetScale(); |
| 375 | const auto inverseScale = 1 / scale; |
| 376 | C4DrawTransform transform; |
| 377 | transform.SetMoveScale(dx: 0.f, dy: 0.f, sx: inverseScale, sy: inverseScale); |
| 378 | // Drag image |
| 379 | if (DragImage.Surface) |
| 380 | { |
| 381 | // draw in special modulation mode |
| 382 | Application.DDraw->SetBlitMode(C4GFXBLIT_MOD2); |
| 383 | // draw DragImage in red or green, according to the phase to be used |
| 384 | iOffsetX = DragImage.Wdt / 2; iOffsetY = DragImage.Hgt; |
| 385 | DragImage.DrawClrMod(sfcTarget: cgo.Surface, iX: cgo.X + VpX - iOffsetX, iY: cgo.Y + VpY - iOffsetY, iPhaseX: 0, iPhaseY: 0, dwModClr: DragImagePhase ? 0x8f7f0000 : 0x1f007f00); |
| 386 | Application.DDraw->SetBlitMode(0); |
| 387 | } |
| 388 | // Cursor |
| 389 | else |
| 390 | GfxR->fctMouseCursor.DrawT(sfcTarget: cgo.Surface, iX: static_cast<int>((cgo.X + VpX) * scale - iOffsetX), iY: static_cast<int>((cgo.Y + VpY) * scale - iOffsetY), iPhaseX: Cursor, iPhaseY: 0, pTransform: &transform, noScalingCorrection: true); |
| 391 | // Point |
| 392 | if ((ShowPointX != -1) && (ShowPointY != -1)) |
| 393 | GfxR->fctMouseCursor.DrawT(sfcTarget: cgo.Surface, |
| 394 | iX: static_cast<int>((cgo.X + ShowPointX - cgo.TargetX) * scale - GfxR->fctMouseCursor.Wdt / 2), |
| 395 | iY: static_cast<int>((cgo.Y + ShowPointY - cgo.TargetY) * scale - GfxR->fctMouseCursor.Hgt / 2), |
| 396 | iPhaseX: C4MC_Cursor_Point, iPhaseY: 0, pTransform: &transform, noScalingCorrection: true); |
| 397 | // Add mark |
| 398 | if (fAddMark) |
| 399 | GfxR->fctMouseCursor.DrawT(sfcTarget: cgo.Surface, |
| 400 | iX: static_cast<int>((cgo.X + VpX) * scale - iOffsetX + 8), |
| 401 | iY: static_cast<int>((cgo.Y + VpY) * scale - iOffsetY + 8), |
| 402 | iPhaseX: C4MC_Cursor_Add, iPhaseY: 0, pTransform: &transform, noScalingCorrection: true); |
| 403 | break; |
| 404 | } |
| 405 | |
| 406 | case C4MC_Drag_Selecting: |
| 407 | // Draw frame |
| 408 | Application.DDraw->DrawFrame(sfcDest: cgo.Surface, |
| 409 | x1: cgo.X + VpX, |
| 410 | y1: cgo.Y + VpY, |
| 411 | x2: DownX + cgo.X - cgo.TargetX, |
| 412 | y2: DownY + cgo.Y - cgo.TargetY, |
| 413 | col: CRed); |
| 414 | break; |
| 415 | } |
| 416 | |
| 417 | // Draw caption |
| 418 | if (!Caption.empty()) |
| 419 | { |
| 420 | if (IsHelpCaption && Game.pGUI) |
| 421 | { |
| 422 | // Help: Tooltip style |
| 423 | C4FacetEx cgoTip; cgoTip = static_cast<const C4Facet &>(cgo); |
| 424 | C4GUI::Screen::DrawToolTip(szTip: Caption.c_str(), cgo&: cgoTip, x: cgo.X + VpX, y: cgo.Y + VpY); |
| 425 | } |
| 426 | else |
| 427 | { |
| 428 | // Otherwise red mouse control style |
| 429 | int32_t iWdt, iHgt; |
| 430 | Game.GraphicsResource.FontRegular.GetTextExtent(szText: Caption.c_str(), rsx&: iWdt, rsy&: iHgt, fCheckMarkup: true); |
| 431 | Application.DDraw->TextOut(szText: Caption.c_str(), rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, |
| 432 | sfcDest: cgo.Surface, |
| 433 | iTx: cgo.X + BoundBy<int32_t>(bval: VpX, lbound: iWdt / 2 + 1, rbound: cgo.Wdt - iWdt / 2 - 1), |
| 434 | iTy: cgo.Y + std::min<int32_t>(a: CaptionBottomY ? CaptionBottomY - iHgt - 1 : VpY + 13, b: cgo.Hgt - iHgt), |
| 435 | dwFCol: 0xfaFF0000, byForm: ACenter); |
| 436 | } |
| 437 | } |
| 438 | } |
| 439 | |
| 440 | void C4MouseControl::UpdateCursorTarget() |
| 441 | { |
| 442 | int32_t iLastCursor = Cursor; |
| 443 | |
| 444 | // Scrolling: no other target |
| 445 | if (Scrolling) { TargetObject = nullptr; return; } |
| 446 | |
| 447 | // On target region |
| 448 | if (TargetRegion) |
| 449 | { |
| 450 | TargetObject = nullptr; |
| 451 | if (Help) Cursor = C4MC_Cursor_Help; |
| 452 | return; |
| 453 | } |
| 454 | |
| 455 | // Check player cursor |
| 456 | C4Object *pPlrCursor = pPlayer ? pPlayer->Cursor.Object() : nullptr; |
| 457 | |
| 458 | // Target object |
| 459 | uint32_t ocf = OCF_Grab | OCF_Chop | OCF_Container | OCF_Construct | OCF_Living | OCF_Carryable | OCF_Container | OCF_Exclusive; |
| 460 | if (Help) ocf |= OCF_All; |
| 461 | TargetObject = GetTargetObject(iX: X, iY: Y, dwOCF&: ocf); |
| 462 | if (TargetObject && FogOfWar && !(TargetObject->Category & C4D_IgnoreFoW)) TargetObject = nullptr; |
| 463 | |
| 464 | // Movement |
| 465 | if (!FogOfWar && !IsPassive()) Cursor = C4MC_Cursor_Crosshair; |
| 466 | |
| 467 | // Dig |
| 468 | if (!FogOfWar && GBackSolid(x: X, y: Y) && !IsPassive()) |
| 469 | { |
| 470 | Cursor = C4MC_Cursor_Dig; |
| 471 | if (ControlDown) Cursor = C4MC_Cursor_DigMaterial; |
| 472 | } |
| 473 | |
| 474 | // Target action |
| 475 | if (TargetObject && !IsPassive()) |
| 476 | { |
| 477 | // default cursor for object; also set if not in FoW |
| 478 | Cursor = C4MC_Cursor_Crosshair; |
| 479 | // get position |
| 480 | int32_t iObjX, iObjY; TargetObject->GetViewPos(riX&: iObjX, riY&: iObjY, tx: ViewX, ty: ViewY, fctViewport); |
| 481 | // Enter (containers) |
| 482 | if (ocf & OCF_Container) |
| 483 | if (TargetObject->OCF & OCF_Entrance) |
| 484 | Cursor = C4MC_Cursor_Enter; |
| 485 | // Grab / Ungrab |
| 486 | if (ocf & OCF_Grab) |
| 487 | { |
| 488 | Cursor = C4MC_Cursor_Grab; |
| 489 | if (pPlrCursor) |
| 490 | if (pPlrCursor->GetProcedure() == DFA_PUSH) |
| 491 | if (pPlrCursor->Action.Target == TargetObject) |
| 492 | Cursor = C4MC_Cursor_Ungrab; |
| 493 | } |
| 494 | // Object |
| 495 | if (ocf & OCF_Carryable) |
| 496 | { |
| 497 | Cursor = C4MC_Cursor_Object; |
| 498 | if (ocf & OCF_InSolid) Cursor = C4MC_Cursor_DigObject; |
| 499 | } |
| 500 | // Chop (reduced range) |
| 501 | if (ocf & OCF_Chop) |
| 502 | if (Inside<int32_t>(ival: X - iObjX, lbound: -TargetObject->Shape.Wdt / 3, rbound: +TargetObject->Shape.Wdt / 3)) |
| 503 | if (Inside<int32_t>(ival: Y - iObjY, lbound: -TargetObject->Shape.Wdt / 2, rbound: +TargetObject->Shape.Wdt / 3)) |
| 504 | Cursor = C4MC_Cursor_Chop; |
| 505 | // Enter |
| 506 | if (ocf & OCF_Entrance) |
| 507 | Cursor = C4MC_Cursor_Enter; |
| 508 | // Build |
| 509 | if (ocf & OCF_Construct) Cursor = C4MC_Cursor_Build; |
| 510 | // Select |
| 511 | if (ocf & OCF_Alive) |
| 512 | if (ValidPlr(plr: Player)) |
| 513 | if (Game.Players.Get(iPlayer: Player)->ObjectInCrew(tobj: TargetObject)) |
| 514 | Cursor = C4MC_Cursor_Select; |
| 515 | // select custom region |
| 516 | if (TargetObject->Category & C4D_MouseSelect) |
| 517 | Cursor = C4MC_Cursor_Select; |
| 518 | // Attack |
| 519 | if (ocf & OCF_Alive) |
| 520 | if (TargetObject->GetAlive()) |
| 521 | if (Hostile(plr1: Player, plr2: TargetObject->Owner)) |
| 522 | Cursor = C4MC_Cursor_Attack; |
| 523 | } |
| 524 | |
| 525 | // Jump - no parallaxity regarded here... |
| 526 | if (pPlrCursor) |
| 527 | if (!pPlrCursor->Contained) |
| 528 | if (pPlrCursor->GetProcedure() == DFA_WALK) |
| 529 | if (Inside<int32_t>(ival: Y - pPlrCursor->y, lbound: -25, rbound: -10)) |
| 530 | { |
| 531 | if (Inside<int32_t>(ival: X - pPlrCursor->x, lbound: -15, rbound: -1)) Cursor = C4MC_Cursor_JumpLeft; |
| 532 | if (Inside<int32_t>(ival: X - pPlrCursor->x, lbound: +1, rbound: +15)) Cursor = C4MC_Cursor_JumpRight; |
| 533 | } |
| 534 | |
| 535 | // Help |
| 536 | if (Help) |
| 537 | Cursor = C4MC_Cursor_Help; |
| 538 | // passive cursor |
| 539 | else if (IsPassive()) |
| 540 | Cursor = C4MC_Cursor_Region; |
| 541 | |
| 542 | // Time on target: caption |
| 543 | if (Cursor == iLastCursor) |
| 544 | { |
| 545 | TimeOnTargetObject++; |
| 546 | if (TimeOnTargetObject >= C4MC_Time_on_Target && !KeepCaption) |
| 547 | { |
| 548 | const char *const targetObjectName{TargetObject ? TargetObject->GetName() : "" }; |
| 549 | // Target caption by cursor |
| 550 | switch (Cursor) |
| 551 | { |
| 552 | case C4MC_Cursor_Select: |
| 553 | SetCaption<C4ResStrTableKey::IDS_CON_SELECT>(nameSource: TargetObject, isDouble: false); |
| 554 | break; |
| 555 | |
| 556 | case C4MC_Cursor_JumpLeft: |
| 557 | case C4MC_Cursor_JumpRight: |
| 558 | SetCaption<C4ResStrTableKey::IDS_CON_JUMP>(false); |
| 559 | break; |
| 560 | |
| 561 | case C4MC_Cursor_Grab: |
| 562 | SetCaption<C4ResStrTableKey::IDS_CON_GRAB>(nameSource: TargetObject, isDouble: true); |
| 563 | break; |
| 564 | |
| 565 | case C4MC_Cursor_Ungrab: |
| 566 | SetCaption<C4ResStrTableKey::IDS_CON_UNGRAB>(nameSource: TargetObject, isDouble: true); |
| 567 | break; |
| 568 | |
| 569 | case C4MC_Cursor_Build: |
| 570 | SetCaption<C4ResStrTableKey::IDS_CON_BUILD>(nameSource: TargetObject, isDouble: true); |
| 571 | break; |
| 572 | |
| 573 | case C4MC_Cursor_Chop: |
| 574 | SetCaption<C4ResStrTableKey::IDS_CON_CHOP>(nameSource: TargetObject, isDouble: true); |
| 575 | break; |
| 576 | |
| 577 | case C4MC_Cursor_Object: |
| 578 | SetCaption<C4ResStrTableKey::IDS_CON_COLLECT>(nameSource: TargetObject, isDouble: true); |
| 579 | break; |
| 580 | |
| 581 | case C4MC_Cursor_DigObject: |
| 582 | SetCaption<C4ResStrTableKey::IDS_CON_DIGOUT>(nameSource: TargetObject, isDouble: true); |
| 583 | break; |
| 584 | |
| 585 | case C4MC_Cursor_Enter: |
| 586 | SetCaption<C4ResStrTableKey::IDS_CON_ENTER>(nameSource: TargetObject, isDouble: true); |
| 587 | break; |
| 588 | |
| 589 | case C4MC_Cursor_Attack: |
| 590 | SetCaption<C4ResStrTableKey::IDS_CON_ATTACK>(nameSource: TargetObject, isDouble: true); |
| 591 | break; |
| 592 | |
| 593 | case C4MC_Cursor_Help: |
| 594 | SetCaption<C4ResStrTableKey::IDS_CON_HELP>(false); |
| 595 | break; |
| 596 | |
| 597 | case C4MC_Cursor_DigMaterial: |
| 598 | if (MatValid(mat: GBackMat(x: X, y: Y))) |
| 599 | { |
| 600 | SetCaption<C4ResStrTableKey::IDS_CON_DIGOUT>(nameSource: C4Id2Def(id: Game.Material.Map[GBackMat(x: X, y: Y)].Dig2Object), isDouble: true); |
| 601 | } |
| 602 | break; |
| 603 | } |
| 604 | } |
| 605 | } |
| 606 | else |
| 607 | TimeOnTargetObject = 0; |
| 608 | } |
| 609 | |
| 610 | int32_t C4MouseControl::UpdateCrewSelection() |
| 611 | { |
| 612 | Selection.Clear(); |
| 613 | // Add all active crew objects in drag frame to Selection |
| 614 | C4Object *cObj; C4ObjectLink *cLnk; |
| 615 | for (cLnk = pPlayer->Crew.First; cLnk && (cObj = cLnk->Obj); cLnk = cLnk->Next) |
| 616 | if (!cObj->CrewDisabled) |
| 617 | { |
| 618 | int32_t iObjX, iObjY; cObj->GetViewPos(riX&: iObjX, riY&: iObjY, tx: ViewX, ty: ViewY, fctViewport); |
| 619 | if (Inside(ival: iObjX, lbound: (std::min)(a: X, b: DownX), rbound: (std::max)(a: X, b: DownX))) |
| 620 | if (Inside(ival: iObjY, lbound: (std::min)(a: Y, b: DownY), rbound: (std::max)(a: Y, b: DownY))) |
| 621 | Selection.Add(nObj: cObj, eSort: C4ObjectList::stNone); |
| 622 | } |
| 623 | return Selection.ObjectCount(); |
| 624 | } |
| 625 | |
| 626 | int32_t C4MouseControl::UpdateObjectSelection() |
| 627 | { |
| 628 | Selection.Clear(); |
| 629 | // Add all collectible objects in drag frame to Selection |
| 630 | C4Object *cObj; C4ObjectLink *cLnk; |
| 631 | for (cLnk = Game.Objects.First; cLnk && (cObj = cLnk->Obj); cLnk = cLnk->Next) |
| 632 | if (cObj->Status) |
| 633 | if (cObj->OCF & OCF_Carryable) |
| 634 | if (!cObj->Contained) |
| 635 | { |
| 636 | int32_t iObjX, iObjY; cObj->GetViewPos(riX&: iObjX, riY&: iObjY, tx: ViewX, ty: ViewY, fctViewport); |
| 637 | if (Inside(ival: iObjX, lbound: (std::min)(a: X, b: DownX), rbound: (std::max)(a: X, b: DownX))) |
| 638 | if (Inside(ival: iObjY, lbound: (std::min)(a: Y, b: DownY), rbound: (std::max)(a: Y, b: DownY))) |
| 639 | { |
| 640 | Selection.Add(nObj: cObj, eSort: C4ObjectList::stNone); |
| 641 | if (Selection.ObjectCount() >= 20) break; // max. 20 objects |
| 642 | } |
| 643 | } |
| 644 | return Selection.ObjectCount(); |
| 645 | } |
| 646 | |
| 647 | int32_t C4MouseControl::UpdateSingleSelection() |
| 648 | { |
| 649 | // Set single crew selection if cursor on crew (clear prior object selection) |
| 650 | if (TargetObject && (Cursor == C4MC_Cursor_Select)) |
| 651 | { |
| 652 | Selection.Clear(); Selection.Add(nObj: TargetObject, eSort: C4ObjectList::stNone); |
| 653 | } |
| 654 | |
| 655 | // Cursor has moved off single crew (or target object) selection: clear selection |
| 656 | else if (Selection.GetObject()) |
| 657 | if (Game.Players.Get(iPlayer: Player)->ObjectInCrew(tobj: Selection.GetObject()) |
| 658 | || (Selection.GetObject()->Category & C4D_MouseSelect)) |
| 659 | Selection.Clear(); |
| 660 | |
| 661 | return Selection.ObjectCount(); |
| 662 | } |
| 663 | |
| 664 | void C4MouseControl::UpdateScrolling() |
| 665 | { |
| 666 | // Assume no scrolling |
| 667 | Scrolling = false; |
| 668 | // No scrolling if on region |
| 669 | if (TargetRegion) return; |
| 670 | // Scrolling on border |
| 671 | if (VpX == 0) |
| 672 | { |
| 673 | Cursor = C4MC_Cursor_Left; ScrollView(iX: -ScrollSpeed, iY: 0, ViewWdt: Viewport->ViewWdt, ViewHgt: Viewport->ViewHgt); Scrolling = true; |
| 674 | } |
| 675 | if (VpY == 0) |
| 676 | { |
| 677 | Cursor = C4MC_Cursor_Up; ScrollView(iX: 0, iY: -ScrollSpeed, ViewWdt: Viewport->ViewWdt, ViewHgt: Viewport->ViewHgt); Scrolling = true; |
| 678 | } |
| 679 | if (VpX == Viewport->ViewWdt - 1) |
| 680 | { |
| 681 | Cursor = C4MC_Cursor_Right; ScrollView(iX: +ScrollSpeed, iY: 0, ViewWdt: Viewport->ViewWdt, ViewHgt: Viewport->ViewHgt); Scrolling = true; |
| 682 | } |
| 683 | if (VpY == Viewport->ViewHgt - 1) |
| 684 | { |
| 685 | Cursor = C4MC_Cursor_Down; ScrollView(iX: 0, iY: +ScrollSpeed, ViewWdt: Viewport->ViewWdt, ViewHgt: Viewport->ViewHgt); Scrolling = true; |
| 686 | } |
| 687 | // Set correct cursor |
| 688 | if ((VpX == 0) && (VpY == 0)) Cursor = C4MC_Cursor_UpLeft; |
| 689 | if ((VpX == Viewport->ViewWdt - 1) && (VpY == 0)) Cursor = C4MC_Cursor_UpRight; |
| 690 | if ((VpX == 0) && (VpY == Viewport->ViewHgt - 1)) Cursor = C4MC_Cursor_DownLeft; |
| 691 | if ((VpX == Viewport->ViewWdt - 1) && (VpY == Viewport->ViewHgt - 1)) Cursor = C4MC_Cursor_DownRight; |
| 692 | } |
| 693 | |
| 694 | void C4MouseControl::UpdateTargetRegion() |
| 695 | { |
| 696 | // Assume no region |
| 697 | TargetRegion = nullptr; |
| 698 | // Find region |
| 699 | if (!(TargetRegion = Viewport->Regions.Find(iX: VpX, iY: VpY))) return; |
| 700 | // Region found: no target object |
| 701 | TargetObject = nullptr; |
| 702 | // Cursor |
| 703 | Cursor = C4MC_Cursor_Region; |
| 704 | // Stop drag selecting (reset down cursor, too) |
| 705 | if (Drag == C4MC_Drag_Selecting) |
| 706 | { |
| 707 | Drag = C4MC_Drag_None; DownCursor = C4MC_Cursor_Nothing; |
| 708 | } |
| 709 | // Caption |
| 710 | Caption = TargetRegion->Caption; |
| 711 | IsHelpCaption = false; |
| 712 | CaptionBottomY = TargetRegion->Y; KeepCaption = 0; |
| 713 | // Help region caption by region target object |
| 714 | if (Help) |
| 715 | if (TargetRegion->Target) |
| 716 | { |
| 717 | if (TargetRegion->Target->Def->GetDesc()) |
| 718 | Caption = std::format(fmt: "{}: {}" , args: TargetRegion->Target->GetName(), args: TargetRegion->Target->Def->GetDesc()); |
| 719 | else |
| 720 | Caption = TargetRegion->Target->GetName(); |
| 721 | IsHelpCaption = true; |
| 722 | } |
| 723 | // MoveOverCom (on region change) |
| 724 | static int32_t iLastRegionX, iLastRegionY; |
| 725 | if (TargetRegion->MoveOverCom) |
| 726 | { |
| 727 | if ((TargetRegion->X != iLastRegionX) || (TargetRegion->Y != iLastRegionY)) |
| 728 | { |
| 729 | iLastRegionX = TargetRegion->X; iLastRegionY = TargetRegion->Y; |
| 730 | |
| 731 | // Control queue |
| 732 | Game.Input.Add(eType: CID_PlrControl, |
| 733 | pCtrl: new C4ControlPlayerControl(Player, TargetRegion->MoveOverCom, TargetRegion->Data)); |
| 734 | } |
| 735 | } |
| 736 | else |
| 737 | { |
| 738 | iLastRegionX = iLastRegionY = -1; |
| 739 | } |
| 740 | } |
| 741 | |
| 742 | bool C4MouseControl::UpdatePutTarget(bool fVehicle) |
| 743 | { |
| 744 | // Target object |
| 745 | uint32_t ocf = OCF_Container; |
| 746 | StdStrBuf sName; |
| 747 | if (TargetObject = GetTargetObject(iX: X, iY: Y, dwOCF&: ocf)) |
| 748 | { |
| 749 | // Cursor |
| 750 | if (fVehicle) Cursor = C4MC_Cursor_VehiclePut; |
| 751 | else Cursor = C4MC_Cursor_Put; |
| 752 | // Caption |
| 753 | if (Selection.GetObject()) |
| 754 | { |
| 755 | if (Selection.ObjectCount() > 1) |
| 756 | // Multiple object name |
| 757 | sName.Copy(pnData: std::format(fmt: "{} {}" , args: Selection.ObjectCount(), args: LoadResStrChoice(condition: fVehicle, ifTrue: C4ResStrTableKey::IDS_CON_VEHICLES, ifFalse: C4ResStrTableKey::IDS_CON_ITEMS)).c_str()); |
| 758 | else |
| 759 | // Single object name |
| 760 | sName.Ref(pnData: Selection.GetObject()->GetName()); |
| 761 | // Set caption |
| 762 | Caption = fVehicle ? LoadResStr(id: C4ResStrTableKey::IDS_CON_VEHICLEPUT, args: sName.getData(), args: TargetObject->GetName()) : LoadResStr(id: C4ResStrTableKey::IDS_CON_PUT, args: sName.getData(), args: TargetObject->GetName()); |
| 763 | IsHelpCaption = false; |
| 764 | } |
| 765 | // Put target found |
| 766 | return true; |
| 767 | } |
| 768 | |
| 769 | return false; |
| 770 | } |
| 771 | |
| 772 | void C4MouseControl::LeftDown() |
| 773 | { |
| 774 | // Set flag |
| 775 | LeftButtonDown = true; |
| 776 | // Store down values (same MoveRightDown -> use StoreDown) |
| 777 | DownX = X; DownY = Y; |
| 778 | DownCursor = Cursor; |
| 779 | DownTarget = TargetObject; |
| 780 | DownRegion.Default(); |
| 781 | if (TargetRegion) |
| 782 | { |
| 783 | DownRegion = (*TargetRegion); |
| 784 | DownTarget = TargetRegion->Target; |
| 785 | DownOffsetX = TargetRegion->X - VpX; DownOffsetY = TargetRegion->Y - VpY; |
| 786 | |
| 787 | // Send Com on mouse button down when using AutoStopControl to send |
| 788 | // corresponding release event in LeftUpDragNone. Only do this for normal |
| 789 | // coms, single and double coms are handled in LeftUpDragNone. |
| 790 | if (!Help && pPlayer && pPlayer->ControlStyle && (DownRegion.Com & (COM_Double | COM_Single)) == 0) |
| 791 | SendControl(iCom: DownRegion.Com, iData: DownRegion.Data); |
| 792 | } |
| 793 | } |
| 794 | |
| 795 | void C4MouseControl::DragSelect() |
| 796 | { |
| 797 | // don't select into FoW - simply don't update selection |
| 798 | if (FogOfWar) return; |
| 799 | switch (DragSelecting) |
| 800 | { |
| 801 | case C4MC_Selecting_Unknown: |
| 802 | // Determine selection type |
| 803 | if (UpdateCrewSelection()) { DragSelecting = C4MC_Selecting_Crew; break; } |
| 804 | if (UpdateObjectSelection()) { DragSelecting = C4MC_Selecting_Objects; break; } |
| 805 | break; |
| 806 | case C4MC_Selecting_Crew: |
| 807 | // Select crew |
| 808 | UpdateCrewSelection(); |
| 809 | break; |
| 810 | case C4MC_Selecting_Objects: |
| 811 | // Select objects |
| 812 | UpdateObjectSelection(); |
| 813 | break; |
| 814 | } |
| 815 | } |
| 816 | |
| 817 | void C4MouseControl::LeftUp() |
| 818 | { |
| 819 | // Update status flag |
| 820 | LeftButtonDown = false; |
| 821 | // Ignore left up after double click |
| 822 | if (LeftDoubleIgnoreUp) { LeftDoubleIgnoreUp = false; return; } |
| 823 | // Evaluate by drag status |
| 824 | switch (Drag) |
| 825 | { |
| 826 | case C4MC_Drag_None: LeftUpDragNone(); break; |
| 827 | case C4MC_Drag_Selecting: ButtonUpDragSelecting(); break; |
| 828 | case C4MC_Drag_Moving: ButtonUpDragMoving(); break; |
| 829 | case C4MC_Drag_Construct: ButtonUpDragConstruct(); break; |
| 830 | } |
| 831 | } |
| 832 | |
| 833 | void C4MouseControl::DragMoving() |
| 834 | { |
| 835 | ShowPointX = ShowPointY = -1; |
| 836 | |
| 837 | // do not drag objects into FoW |
| 838 | if (FogOfWar) { Cursor = C4MC_Cursor_Nothing; return; } |
| 839 | |
| 840 | // Carryable object |
| 841 | if (Selection.GetObject() && (Selection.GetObject()->OCF & OCF_Carryable)) |
| 842 | { |
| 843 | // Default object cursor |
| 844 | Cursor = C4MC_Cursor_Object; |
| 845 | // Check for put target |
| 846 | if (ControlDown) |
| 847 | if (UpdatePutTarget(fVehicle: false)) |
| 848 | return; |
| 849 | // In liquid: drop |
| 850 | if (GBackLiquid(x: X, y: Y)) |
| 851 | { |
| 852 | Cursor = C4MC_Cursor_Drop; return; |
| 853 | } |
| 854 | // In free: drop or throw |
| 855 | if (!GBackSolid(x: X, y: Y)) |
| 856 | { |
| 857 | // Check drop |
| 858 | int32_t iX = X, iY = Y; |
| 859 | while ((iY < GBackHgt) && !GBackSolid(x: iX, y: iY)) iY++; |
| 860 | if (Inside<int32_t>(ival: X - iX, lbound: -5, rbound: +5) && Inside<int32_t>(ival: Y - iY, lbound: -5, rbound: +5)) |
| 861 | { |
| 862 | Cursor = C4MC_Cursor_Drop; return; |
| 863 | } |
| 864 | // Throwing physical |
| 865 | C4Fixed fixThrow = ValByPhysical(iPercent: 400, iPhysical: 50000); |
| 866 | if (pPlayer->Cursor) fixThrow = ValByPhysical(iPercent: 400, iPhysical: pPlayer->Cursor->GetPhysical()->Throw); |
| 867 | // Preferred throwing direction |
| 868 | int32_t iDir = +1; if (pPlayer->Cursor) if (pPlayer->Cursor->x > X) iDir = -1; |
| 869 | // Throwing height |
| 870 | int32_t iHeight = 20; if (pPlayer->Cursor) iHeight = pPlayer->Cursor->Shape.Hgt; |
| 871 | // Check throw |
| 872 | if (FindThrowingPosition(iTx: X, iTy: Y, fXDir: fixThrow * iDir, fYDir: -fixThrow, iHeight, rX&: iX, rY&: iY) |
| 873 | || FindThrowingPosition(iTx: X, iTy: Y, fXDir: fixThrow * (iDir *= -1), fYDir: -fixThrow, iHeight, rX&: iX, rY&: iY)) |
| 874 | { |
| 875 | Cursor = (iDir == -1) ? C4MC_Cursor_ThrowLeft : C4MC_Cursor_ThrowRight; |
| 876 | ShowPointX = iX; ShowPointY = iY; |
| 877 | return; |
| 878 | } |
| 879 | } |
| 880 | } |
| 881 | |
| 882 | // Vehicle |
| 883 | else |
| 884 | { |
| 885 | // PushTo |
| 886 | Cursor = C4MC_Cursor_Vehicle; |
| 887 | // Check for put target |
| 888 | if (ControlDown) |
| 889 | UpdatePutTarget(fVehicle: true); |
| 890 | } |
| 891 | } |
| 892 | |
| 893 | void C4MouseControl::DragNone() |
| 894 | { |
| 895 | // Holding left down |
| 896 | if (LeftButtonDown) |
| 897 | { |
| 898 | switch (Cursor) |
| 899 | { |
| 900 | // Hold down on region |
| 901 | case C4MC_Cursor_Region: |
| 902 | if (!Tick5) |
| 903 | if (DownRegion.HoldCom) |
| 904 | SendControl(iCom: DownRegion.HoldCom); |
| 905 | break; |
| 906 | } |
| 907 | } |
| 908 | |
| 909 | // Button down: begin drag |
| 910 | if ((LeftButtonDown || RightButtonDown) |
| 911 | && ((Abs(val: X - DownX) > C4MC_DragSensitivity) || (Abs(val: Y - DownY) > C4MC_DragSensitivity))) |
| 912 | { |
| 913 | // don't begin dragging from FoW; unless it's a menu |
| 914 | if (FogOfWar && DownCursor != C4MC_Cursor_Region) return; |
| 915 | switch (DownCursor) |
| 916 | { |
| 917 | // Drag start selecting in landscape |
| 918 | case C4MC_Cursor_Crosshair: case C4MC_Cursor_Dig: |
| 919 | Selection.Clear(); |
| 920 | Drag = C4MC_Drag_Selecting; DragSelecting = C4MC_Selecting_Unknown; |
| 921 | break; |
| 922 | // Drag object from landscape |
| 923 | case C4MC_Cursor_Object: case C4MC_Cursor_DigObject: |
| 924 | if (DownTarget) |
| 925 | { |
| 926 | Drag = C4MC_Drag_Moving; |
| 927 | // Down target is not part of selection: drag single object |
| 928 | if (!Selection.GetLink(pObj: DownTarget)) |
| 929 | { |
| 930 | Selection.Clear(); Selection.Add(nObj: DownTarget, eSort: C4ObjectList::stNone); |
| 931 | } |
| 932 | } |
| 933 | break; |
| 934 | // Drag vehicle from landscape |
| 935 | case C4MC_Cursor_Grab: case C4MC_Cursor_Ungrab: |
| 936 | if (DownTarget) |
| 937 | if (DownTarget->Def->Grab == 1) |
| 938 | { |
| 939 | Drag = C4MC_Drag_Moving; Selection.Clear(); Selection.Add(nObj: DownTarget, eSort: C4ObjectList::stNone); |
| 940 | } |
| 941 | break; |
| 942 | // Drag from region |
| 943 | case C4MC_Cursor_Region: |
| 944 | // Drag object(s) or vehicle(s) |
| 945 | if (DownRegion.Target |
| 946 | && ((DownRegion.Target->OCF & OCF_Carryable) || (DownRegion.Target->Def->Grab == 1)) && !FogOfWar) |
| 947 | { |
| 948 | Drag = C4MC_Drag_Moving; |
| 949 | Selection.Clear(); |
| 950 | // Multiple object selection from container |
| 951 | if (RightButtonDown && DownRegion.Target->Contained && (DownRegion.Target->Contained->Contents.ObjectCount(id: DownRegion.Target->id) > 1)) |
| 952 | { |
| 953 | for (C4ObjectLink *cLnk = DownRegion.Target->Contained->Contents.First; cLnk && cLnk->Obj; cLnk = cLnk->Next) |
| 954 | if (cLnk->Obj->id == DownRegion.Target->id) |
| 955 | Selection.Add(nObj: cLnk->Obj, eSort: C4ObjectList::stNone); |
| 956 | } |
| 957 | // Single object selection |
| 958 | else |
| 959 | Selection.Add(nObj: DownRegion.Target, eSort: C4ObjectList::stNone); |
| 960 | break; |
| 961 | } |
| 962 | // Drag id (construction) |
| 963 | C4Def *pDef; |
| 964 | if (DownRegion.id) |
| 965 | if ((pDef = C4Id2Def(id: DownRegion.id)) && pDef->Constructable) |
| 966 | { |
| 967 | StartConstructionDrag(id: DownRegion.id); break; |
| 968 | } |
| 969 | break; |
| 970 | // Help: no dragging |
| 971 | case C4MC_Cursor_Help: |
| 972 | break; |
| 973 | } |
| 974 | } |
| 975 | |
| 976 | // Cursor movement |
| 977 | UpdateCursorTarget(); |
| 978 | // Update selection |
| 979 | UpdateSingleSelection(); |
| 980 | } |
| 981 | |
| 982 | void C4MouseControl::LeftDouble() |
| 983 | { |
| 984 | // Update status flag |
| 985 | LeftButtonDown = false; |
| 986 | // Set ignore flag for next left up |
| 987 | LeftDoubleIgnoreUp = true; |
| 988 | // Evaluate left double by drag status (can only be C4MC_Drag_None really) |
| 989 | switch (Drag) |
| 990 | { |
| 991 | case C4MC_Drag_None: |
| 992 | // Double left click (might be on a target) |
| 993 | switch (Cursor) |
| 994 | { |
| 995 | case C4MC_Cursor_Attack: SendCommand(iCommand: C4CMD_Attack, iX: X, iY: Y, pTarget: TargetObject); break; |
| 996 | case C4MC_Cursor_Grab: SendCommand(iCommand: C4CMD_Grab, iX: 0, iY: 0, pTarget: TargetObject); break; // grab at zero-offset! |
| 997 | case C4MC_Cursor_Ungrab: SendCommand(iCommand: C4CMD_UnGrab, iX: X, iY: Y, pTarget: TargetObject); break; |
| 998 | case C4MC_Cursor_Build: SendCommand(iCommand: C4CMD_Build, iX: X, iY: Y, pTarget: TargetObject); break; |
| 999 | case C4MC_Cursor_Chop: SendCommand(iCommand: C4CMD_Chop, iX: X, iY: Y, pTarget: TargetObject); break; |
| 1000 | case C4MC_Cursor_Enter: SendCommand(iCommand: C4CMD_Enter, iX: X, iY: Y, pTarget: TargetObject); break; |
| 1001 | case C4MC_Cursor_Object: case C4MC_Cursor_DigObject: SendCommand(iCommand: C4CMD_Get, iX: 0, iY: 0, pTarget: TargetObject); break; |
| 1002 | case C4MC_Cursor_Dig: SendCommand(iCommand: C4CMD_Dig, iX: X, iY: Y, pTarget: nullptr); break; |
| 1003 | case C4MC_Cursor_DigMaterial: SendCommand(iCommand: C4CMD_Dig, iX: X, iY: Y, pTarget: nullptr, pTarget2: nullptr, iData: true); break; |
| 1004 | } |
| 1005 | break; |
| 1006 | } |
| 1007 | } |
| 1008 | |
| 1009 | void C4MouseControl::RightDown() |
| 1010 | { |
| 1011 | // Update status flag |
| 1012 | RightButtonDown = true; |
| 1013 | // Store down values (same MoveLeftDown -> use StoreDown) |
| 1014 | DownX = X; DownY = Y; |
| 1015 | DownCursor = Cursor; |
| 1016 | DownTarget = TargetObject; |
| 1017 | DownRegion.Default(); |
| 1018 | if (TargetRegion) |
| 1019 | { |
| 1020 | DownRegion = (*TargetRegion); |
| 1021 | DownTarget = TargetRegion->Target; |
| 1022 | DownOffsetX = TargetRegion->X - VpX; DownOffsetY = TargetRegion->Y - VpY; |
| 1023 | } |
| 1024 | } |
| 1025 | |
| 1026 | void C4MouseControl::RightUp() |
| 1027 | { |
| 1028 | // Update status flag |
| 1029 | RightButtonDown = false; |
| 1030 | // Evaluate by drag status |
| 1031 | switch (Drag) |
| 1032 | { |
| 1033 | case C4MC_Drag_None: RightUpDragNone(); break; |
| 1034 | case C4MC_Drag_Selecting: ButtonUpDragSelecting(); break; |
| 1035 | case C4MC_Drag_Moving: ButtonUpDragMoving(); break; |
| 1036 | case C4MC_Drag_Construct: ButtonUpDragConstruct(); break; |
| 1037 | } |
| 1038 | } |
| 1039 | |
| 1040 | void C4MouseControl::Wheel(uint32_t dwFlags) |
| 1041 | { |
| 1042 | short iDelta = static_cast<short>(dwFlags >> 16); |
| 1043 | |
| 1044 | if (iDelta > 0) Game.LocalPlayerControl(iPlayer: Player, iCom: COM_WheelUp); |
| 1045 | if (iDelta < 0) Game.LocalPlayerControl(iPlayer: Player, iCom: COM_WheelDown); |
| 1046 | } |
| 1047 | |
| 1048 | bool C4MouseControl::SendControl(int32_t iCom, int32_t iData) |
| 1049 | { |
| 1050 | // Help |
| 1051 | if (iCom == COM_Help) |
| 1052 | { |
| 1053 | Help = true; |
| 1054 | return true; |
| 1055 | } |
| 1056 | // Activate player menu / fullscreen main menu (local control) |
| 1057 | if (iCom == COM_PlayerMenu) |
| 1058 | { |
| 1059 | if (IsPassive() && FullScreen.Active) |
| 1060 | FullScreen.ActivateMenuMain(); |
| 1061 | else |
| 1062 | pPlayer->ActivateMenuMain(); |
| 1063 | return true; |
| 1064 | } |
| 1065 | // Open chat |
| 1066 | if (iCom == COM_Chat) |
| 1067 | { |
| 1068 | C4ChatDlg::ShowChat(); |
| 1069 | return true; |
| 1070 | } |
| 1071 | // other controls not valid in passive mode |
| 1072 | if (IsPassive()) return false; |
| 1073 | // Player control queue |
| 1074 | Game.Input.Add(eType: CID_PlrControl, |
| 1075 | pCtrl: new C4ControlPlayerControl(Player, iCom, iData)); |
| 1076 | // Done |
| 1077 | return true; |
| 1078 | } |
| 1079 | |
| 1080 | void C4MouseControl::CreateDragImage(C4ID id) |
| 1081 | { |
| 1082 | // Clear old image |
| 1083 | DragImage.Clear(); DragImage.Default(); |
| 1084 | // Get definition |
| 1085 | C4Def *pDef = C4Id2Def(id); if (!pDef) return; |
| 1086 | // in newgfx, it's just the base image, drawn differently... |
| 1087 | if (pDef->DragImagePicture) |
| 1088 | DragImage.Set(nsfc: pDef->Graphics.GetBitmap(), nx: pDef->PictureRect.x, ny: pDef->PictureRect.y, nwdt: pDef->PictureRect.Wdt, nhgt: pDef->PictureRect.Hgt); |
| 1089 | else |
| 1090 | DragImage = pDef->GetMainFace(pGraphics: &pDef->Graphics); |
| 1091 | } |
| 1092 | |
| 1093 | void C4MouseControl::DragConstruct() |
| 1094 | { |
| 1095 | Cursor = C4MC_Cursor_Construct; |
| 1096 | // Check site |
| 1097 | DragImagePhase = 1; |
| 1098 | if (!FogOfWar && ConstructionCheck(id: DragID, iX: X, iY: Y)) DragImagePhase = 0; |
| 1099 | } |
| 1100 | |
| 1101 | void C4MouseControl::LeftUpDragNone() |
| 1102 | { |
| 1103 | // Player pressed down a region button and uses AutoStopControl. Send now |
| 1104 | // a corresponding release event, not caring about where the cursor may have |
| 1105 | // been moved. |
| 1106 | if (DownCursor == C4MC_Cursor_Region && !Help && pPlayer && pPlayer->ControlStyle && (DownRegion.Com & (COM_Double | COM_Single)) == 0) |
| 1107 | { |
| 1108 | // + 16 for release, there is no COM_Release to be |ed... |
| 1109 | SendControl(iCom: DownRegion.Com + 16, iData: DownRegion.Data); |
| 1110 | return; |
| 1111 | } |
| 1112 | |
| 1113 | // Single left click (might be on a target) |
| 1114 | switch (Cursor) |
| 1115 | { |
| 1116 | // Region |
| 1117 | case C4MC_Cursor_Region: |
| 1118 | // Help click on region: ignore |
| 1119 | if (Help) break; |
| 1120 | // Region com & data |
| 1121 | SendControl(iCom: DownRegion.Com, iData: DownRegion.Data); |
| 1122 | break; |
| 1123 | // Selection |
| 1124 | case C4MC_Cursor_Select: |
| 1125 | // Crew selection to control queue |
| 1126 | if (!IsPassive()) Game.Input.Add(eType: CID_PlrSelect, |
| 1127 | pCtrl: new C4ControlPlayerSelect(Player, Selection)); |
| 1128 | break; |
| 1129 | // Jump |
| 1130 | case C4MC_Cursor_JumpLeft: case C4MC_Cursor_JumpRight: |
| 1131 | SendCommand(iCommand: C4CMD_Jump, iX: X, iY: Y, pTarget: nullptr); |
| 1132 | break; |
| 1133 | // Help |
| 1134 | case C4MC_Cursor_Help: |
| 1135 | if (DownTarget) |
| 1136 | { |
| 1137 | if (DownTarget->Def->GetDesc()) |
| 1138 | Caption = std::format(fmt: "{}: {}" , args: DownTarget->GetName(), args: DownTarget->Def->GetDesc()); |
| 1139 | else |
| 1140 | Caption = DownTarget->GetName(); |
| 1141 | KeepCaption = Caption.size() / 2; |
| 1142 | IsHelpCaption = true; |
| 1143 | } |
| 1144 | break; |
| 1145 | // Nothing |
| 1146 | case C4MC_Cursor_Nothing: |
| 1147 | break; |
| 1148 | // Movement |
| 1149 | default: |
| 1150 | // MoveTo command to control queue |
| 1151 | SendCommand(iCommand: C4CMD_MoveTo, iX: X, iY: Y, pTarget: nullptr); |
| 1152 | break; |
| 1153 | } |
| 1154 | // Clear selection |
| 1155 | Selection.Clear(); |
| 1156 | } |
| 1157 | |
| 1158 | void C4MouseControl::ButtonUpDragSelecting() |
| 1159 | { |
| 1160 | // Finish drag |
| 1161 | Drag = C4MC_Drag_None; |
| 1162 | // Crew selection to control queue |
| 1163 | if (DragSelecting == C4MC_Selecting_Crew) |
| 1164 | { |
| 1165 | Game.Input.Add(eType: CID_PlrSelect, |
| 1166 | pCtrl: new C4ControlPlayerSelect(Player, Selection)); |
| 1167 | Selection.Clear(); |
| 1168 | } |
| 1169 | } |
| 1170 | |
| 1171 | void C4MouseControl::ButtonUpDragMoving() |
| 1172 | { |
| 1173 | // Finish drag |
| 1174 | Drag = C4MC_Drag_None; |
| 1175 | // Evaluate to command by cursor for each selected object |
| 1176 | C4ObjectLink *pLnk; C4Object *pObj; |
| 1177 | int32_t iCommand; C4Object *pTarget1, *pTarget2; |
| 1178 | int32_t iAddMode; iAddMode = C4P_Command_Set; |
| 1179 | int32_t iX = X, iY = Y; |
| 1180 | for (pLnk = Selection.First; pLnk && (pObj = pLnk->Obj); pLnk = pLnk->Next) |
| 1181 | { |
| 1182 | iCommand = C4CMD_None; pTarget1 = pTarget2 = nullptr; |
| 1183 | switch (Cursor) |
| 1184 | { |
| 1185 | case C4MC_Cursor_ThrowLeft: case C4MC_Cursor_ThrowRight: |
| 1186 | iCommand = C4CMD_Throw; pTarget1 = pObj; ShowPointX = ShowPointY = -1; break; |
| 1187 | case C4MC_Cursor_Drop: |
| 1188 | iCommand = C4CMD_Drop; pTarget1 = pObj; break; |
| 1189 | case C4MC_Cursor_Put: |
| 1190 | iCommand = C4CMD_Put; pTarget1 = TargetObject; iX = 0; iY = 0; pTarget2 = pObj; break; |
| 1191 | case C4MC_Cursor_Vehicle: |
| 1192 | iCommand = C4CMD_PushTo; pTarget1 = pObj; break; |
| 1193 | case C4MC_Cursor_VehiclePut: |
| 1194 | iCommand = C4CMD_PushTo; pTarget1 = pObj; pTarget2 = TargetObject; break; |
| 1195 | } |
| 1196 | // Set first command, append all following |
| 1197 | SendCommand(iCommand, iX, iY, pTarget: pTarget1, pTarget2, iData: 0, iAddMode); |
| 1198 | iAddMode = C4P_Command_Append; |
| 1199 | } |
| 1200 | // Clear selection |
| 1201 | Selection.Clear(); |
| 1202 | } |
| 1203 | |
| 1204 | void C4MouseControl::ButtonUpDragConstruct() |
| 1205 | { |
| 1206 | // Finish drag |
| 1207 | Drag = C4MC_Drag_None; |
| 1208 | DragImage.Clear(); DragImage.Default(); |
| 1209 | // Command |
| 1210 | if (DragImagePhase == 0) // if ConstructionCheck was okay (check again?) |
| 1211 | SendCommand(iCommand: C4CMD_Construct, iX: X, iY: Y, pTarget: nullptr, pTarget2: nullptr, iData: DragID); |
| 1212 | // Clear selection (necessary?) |
| 1213 | Selection.Clear(); |
| 1214 | } |
| 1215 | |
| 1216 | void C4MouseControl::SendCommand(int32_t iCommand, int32_t iX, int32_t iY, C4Object *pTarget, C4Object *pTarget2, int32_t iData, int32_t iAddMode) |
| 1217 | { |
| 1218 | // no commands in passive mode |
| 1219 | if (IsPassive()) return; |
| 1220 | // no commands if player is eliminated or doesn't exist any more |
| 1221 | C4Player *pPlr = Game.Players.Get(iPlayer: Player); |
| 1222 | if (!pPlr || pPlr->Eliminated) return; |
| 1223 | // User add multiple command mode |
| 1224 | if (ShiftDown) iAddMode |= C4P_Command_Append; |
| 1225 | // Command to control queue |
| 1226 | Game.Input.Add(eType: CID_PlrCommand, |
| 1227 | pCtrl: new C4ControlPlayerCommand(Player, iCommand, iX, iY, pTarget, pTarget2, iData, iAddMode)); |
| 1228 | } |
| 1229 | |
| 1230 | void C4MouseControl::RightUpDragNone() |
| 1231 | { |
| 1232 | // Region: send control |
| 1233 | if (Cursor == C4MC_Cursor_Region) |
| 1234 | { |
| 1235 | SendControl(iCom: DownRegion.RightCom); return; |
| 1236 | } |
| 1237 | |
| 1238 | // Help: end |
| 1239 | if (Help) |
| 1240 | { |
| 1241 | Help = false; KeepCaption = 0; return; |
| 1242 | } |
| 1243 | |
| 1244 | // Selection: send selection (not exclusive) |
| 1245 | if (Cursor == C4MC_Cursor_Select) |
| 1246 | Game.Input.Add(eType: CID_PlrSelect, |
| 1247 | pCtrl: new C4ControlPlayerSelect(Player, Selection)); |
| 1248 | |
| 1249 | // Check for any secondary context target objects |
| 1250 | uint32_t ocf = OCF_All; |
| 1251 | if (!TargetObject) TargetObject = GetTargetObject(iX: X, iY: Y, dwOCF&: ocf); |
| 1252 | // Avoid stinkin' Windrad - cheaper goes it not |
| 1253 | if (TargetObject && (TargetObject->id == C4Id(str: "WWNG" ))) TargetObject = GetTargetObject(iX: X, iY: Y, dwOCF&: ocf, pExclude: TargetObject); |
| 1254 | |
| 1255 | // Target object: context menu |
| 1256 | if (TargetObject) |
| 1257 | { |
| 1258 | SendCommand(iCommand: C4CMD_Context, iX: X - Viewport->ViewX, iY: Y - Viewport->ViewY, pTarget: nullptr, pTarget2: TargetObject, iData: 0, iAddMode: C4P_Command_Add); |
| 1259 | return; |
| 1260 | } |
| 1261 | |
| 1262 | // Free click: select next clonk |
| 1263 | SendPlayerSelectNext(); |
| 1264 | } |
| 1265 | |
| 1266 | void C4MouseControl::UpdateFogOfWar() |
| 1267 | { |
| 1268 | // Assume no fog of war |
| 1269 | FogOfWar = false; |
| 1270 | // Check for fog of war |
| 1271 | if ((pPlayer->fFogOfWar && !pPlayer->FoWIsVisible(x: X, y: Y)) || X < 0 || Y < 0 || X >= GBackWdt || Y >= GBackHgt) |
| 1272 | { |
| 1273 | FogOfWar = true; |
| 1274 | // allow dragging, scrolling, region selection and manipulations of objects not affected by FoW |
| 1275 | if (!TargetRegion && !Scrolling && (!TargetObject || !(TargetObject->Category & C4D_IgnoreFoW))) |
| 1276 | { |
| 1277 | Cursor = C4MC_Cursor_Nothing; |
| 1278 | ShowPointX = ShowPointY = -1; |
| 1279 | // dragging will reset the cursor |
| 1280 | } |
| 1281 | } |
| 1282 | } |
| 1283 | |
| 1284 | void C4MouseControl::SendPlayerSelectNext() |
| 1285 | { |
| 1286 | C4ObjectLink *cLnk; |
| 1287 | if (cLnk = pPlayer->Crew.GetLink(pObj: pPlayer->Cursor)) |
| 1288 | for (cLnk = cLnk->Next; cLnk; cLnk = cLnk->Next) |
| 1289 | if (cLnk->Obj->Status && !cLnk->Obj->CrewDisabled) break; |
| 1290 | if (!cLnk) |
| 1291 | for (cLnk = pPlayer->Crew.First; cLnk; cLnk = cLnk->Next) |
| 1292 | if (cLnk->Obj->Status && !cLnk->Obj->CrewDisabled) break; |
| 1293 | if (cLnk) |
| 1294 | { |
| 1295 | // Crew selection to control queue |
| 1296 | Selection.Clear(); Selection.Add(nObj: cLnk->Obj, eSort: C4ObjectList::stNone); |
| 1297 | Game.Input.Add(eType: CID_PlrSelect, |
| 1298 | pCtrl: new C4ControlPlayerSelect(Player, Selection)); |
| 1299 | Selection.Clear(); |
| 1300 | } |
| 1301 | } |
| 1302 | |
| 1303 | void C4MouseControl::ShowCursor() |
| 1304 | { |
| 1305 | Visible = true; |
| 1306 | } |
| 1307 | |
| 1308 | void C4MouseControl::HideCursor() |
| 1309 | { |
| 1310 | Visible = false; |
| 1311 | } |
| 1312 | |
| 1313 | const char *C4MouseControl::GetCaption() |
| 1314 | { |
| 1315 | return Caption.empty() ? nullptr : Caption.c_str(); |
| 1316 | } |
| 1317 | |
| 1318 | C4Object *C4MouseControl::GetTargetObject(int32_t iX, int32_t iY, uint32_t &dwOCF, C4Object *pExclude) |
| 1319 | { |
| 1320 | // find object |
| 1321 | C4Object *pObj = Game.FindVisObject(tx: ViewX, ty: ViewY, iPlr: Player, fctViewport, iX, iY, iWdt: 0, iHgt: 0, ocf: dwOCF, pExclude); |
| 1322 | if (!pObj) return nullptr; |
| 1323 | // adjust OCF |
| 1324 | pObj->GetOCFForPos(ctx: iX, cty: iY, ocf&: dwOCF); |
| 1325 | return pObj; |
| 1326 | } |
| 1327 | |
| 1328 | bool C4MouseControl::IsPassive() |
| 1329 | { |
| 1330 | return Game.Control.isReplay() || Player <= NO_OWNER; |
| 1331 | } |
| 1332 | |
| 1333 | void C4MouseControl::ScrollView(int32_t iX, int32_t iY, int32_t ViewWdt, int32_t ViewHgt) |
| 1334 | { |
| 1335 | // player assigned: scroll player view |
| 1336 | if (pPlayer) |
| 1337 | pPlayer->ScrollView(iX, iY, ViewWdt, ViewHgt); |
| 1338 | else if (Viewport) |
| 1339 | { |
| 1340 | // no player: Scroll fullscreen viewport |
| 1341 | Viewport->ViewX = Viewport->ViewX + iX; |
| 1342 | Viewport->ViewY = Viewport->ViewY + iY; |
| 1343 | Viewport->UpdateViewPosition(); |
| 1344 | } |
| 1345 | } |
| 1346 | |
| 1347 | bool C4MouseControl::IsDragging() |
| 1348 | { |
| 1349 | // no selection drag; return true for object drag only |
| 1350 | return Active && (Drag == C4MC_Drag_Moving || Drag == C4MC_Drag_Construct); |
| 1351 | } |
| 1352 | |
| 1353 | void C4MouseControl::StartConstructionDrag(C4ID id) |
| 1354 | { |
| 1355 | Drag = C4MC_Drag_Construct; |
| 1356 | DragID = id; |
| 1357 | CreateDragImage(id: DragID); |
| 1358 | Selection.Clear(); |
| 1359 | } |
| 1360 | |
| 1361 | template<C4ResStrTableKey Id, typename T> |
| 1362 | void C4MouseControl::SetCaption(T *const nameSource, const bool isDouble) |
| 1363 | { |
| 1364 | Caption = LoadResStr(Id, nameSource ? nameSource->GetName() : "" ); |
| 1365 | if (isDouble) |
| 1366 | { |
| 1367 | Caption += '|'; |
| 1368 | Caption += LoadResStr(id: C4ResStrTableKey::IDS_CON_DOUBLECLICK); |
| 1369 | } |
| 1370 | IsHelpCaption = false; |
| 1371 | } |
| 1372 | |
| 1373 | template<C4ResStrTableKey Id> |
| 1374 | void C4MouseControl::SetCaption(const bool isDouble) |
| 1375 | { |
| 1376 | Caption = LoadResStr(id: Id); |
| 1377 | if (isDouble) |
| 1378 | { |
| 1379 | Caption += '|'; |
| 1380 | Caption += LoadResStr(id: C4ResStrTableKey::IDS_CON_DOUBLECLICK); |
| 1381 | } |
| 1382 | IsHelpCaption = false; |
| 1383 | } |
| 1384 | |