| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2005, Sven2 |
| 6 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // handles input dialogs, last-message-buffer, MessageBoard-commands |
| 19 | |
| 20 | #include "C4GuiEdit.h" |
| 21 | #include "C4GuiResource.h" |
| 22 | #include <C4Include.h> |
| 23 | #include <C4MessageInput.h> |
| 24 | |
| 25 | #include <C4Game.h> |
| 26 | #include <C4Object.h> |
| 27 | #include <C4Script.h> |
| 28 | #include <C4Gui.h> |
| 29 | #include <C4Console.h> |
| 30 | #include <C4Application.h> |
| 31 | #include <C4Network2Dialogs.h> |
| 32 | #include <C4Log.h> |
| 33 | #include <C4Player.h> |
| 34 | #include <C4GameLobby.h> |
| 35 | |
| 36 | // C4ChatInputDialog |
| 37 | |
| 38 | // singleton |
| 39 | C4ChatInputDialog *C4ChatInputDialog::pInstance = nullptr; |
| 40 | |
| 41 | // helper func: Determine whether input text is good for a chat-style-layout dialog |
| 42 | bool IsSmallInputQuery(const char *szInputQuery) |
| 43 | { |
| 44 | if (!szInputQuery) return true; |
| 45 | int32_t w, h; |
| 46 | if (SCharCount(cTarget: '|', szInStr: szInputQuery)) return false; |
| 47 | if (!C4GUI::GetRes()->TextFont.GetTextExtent(szText: szInputQuery, rsx&: w, rsy&: h, fCheckMarkup: true)) |
| 48 | return false; // ??? |
| 49 | return w < C4GUI::GetScreenWdt() / 5; |
| 50 | } |
| 51 | |
| 52 | C4ChatInputDialog::C4ChatInputDialog(bool fObjInput, C4Object *pScriptTarget, bool fUppercase, Mode mode, int32_t iPlr, const StdStrBuf &rsInputQuery) |
| 53 | : C4GUI::InputDialog(fObjInput ? rsInputQuery.getData() : LoadResStrNoAmp(id: C4ResStrTableKey::IDS_CTL_CHAT).c_str(), nullptr, C4GUI::Ico_None, nullptr, !fObjInput || IsSmallInputQuery(szInputQuery: rsInputQuery.getData())), |
| 54 | fObjInput(fObjInput), fUppercase(fUppercase), pTarget(pScriptTarget), BackIndex(-1), iPlr(iPlr), fProcessed(false) |
| 55 | { |
| 56 | // singleton-var |
| 57 | pInstance = this; |
| 58 | // set custom edit control |
| 59 | SetCustomEdit(new C4GUI::CallbackEdit<C4ChatInputDialog>(C4Rect(0, 0, 10, 10), this, &C4ChatInputDialog::OnChatInput, &C4ChatInputDialog::OnChatCancel)); |
| 60 | // key bindings |
| 61 | pKeyHistoryUp = new C4KeyBinding(C4KeyCodeEx(K_UP), "ChatHistoryUp" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4ChatInputDialog, bool>(*this, true, &C4ChatInputDialog::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride); |
| 62 | pKeyHistoryDown = new C4KeyBinding(C4KeyCodeEx(K_DOWN), "ChatHistoryDown" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4ChatInputDialog, bool>(*this, false, &C4ChatInputDialog::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride); |
| 63 | pKeyAbort = new C4KeyBinding(C4KeyCodeEx(K_F2), "ChatAbort" , KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4GUI::Dialog>(*this, &C4GUI::Dialog::KeyEscape), C4CustomKey::PRIO_CtrlOverride); |
| 64 | pKeyNickComplete = new C4KeyBinding(C4KeyCodeEx(K_TAB), "ChatNickComplete" , KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyCompleteNick), C4CustomKey::PRIO_CtrlOverride); |
| 65 | pKeyPlrControl = new C4KeyBinding(C4KeyCodeEx(KEY_Any, KEYS_Control), "ChatForwardPlrCtrl" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBPassKey<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyPlrControl), C4CustomKey::PRIO_Dlg); |
| 66 | pKeyGamepadControl = new C4KeyBinding(C4KeyCodeEx(KEY_Any), "ChatForwardGamepadCtrl" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBPassKey<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyGamepadControlDown, &C4ChatInputDialog::KeyGamepadControlUp, &C4ChatInputDialog::KeyGamepadControlPressed), C4CustomKey::PRIO_PlrControl); |
| 67 | pKeyBackClose = new C4KeyBinding(C4KeyCodeEx(K_BACK), "ChatBackspaceClose" , KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyBackspaceClose), C4CustomKey::PRIO_CtrlOverride); |
| 68 | // free when closed... |
| 69 | SetDelOnClose(); |
| 70 | |
| 71 | // initial text |
| 72 | switch (mode) |
| 73 | { |
| 74 | case Allies: |
| 75 | pEdit->InsertText(text: "/team " , fUser: true); |
| 76 | break; |
| 77 | |
| 78 | case Say: |
| 79 | pEdit->InsertText(text: "\"" , fUser: true); |
| 80 | break; |
| 81 | |
| 82 | case All: |
| 83 | break; |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | C4ChatInputDialog::~C4ChatInputDialog() |
| 88 | { |
| 89 | delete pKeyHistoryUp; |
| 90 | delete pKeyHistoryDown; |
| 91 | delete pKeyAbort; |
| 92 | delete pKeyNickComplete; |
| 93 | delete pKeyPlrControl; |
| 94 | delete pKeyGamepadControl; |
| 95 | delete pKeyBackClose; |
| 96 | if (this == pInstance) pInstance = nullptr; |
| 97 | } |
| 98 | |
| 99 | void C4ChatInputDialog::OnChatCancel() |
| 100 | { |
| 101 | // abort chat: Make sure msg board query is aborted |
| 102 | fProcessed = true; |
| 103 | if (fObjInput) |
| 104 | { |
| 105 | // check if the target input is still valid |
| 106 | C4Player *pPlr = Game.Players.Get(iPlayer: iPlr); |
| 107 | if (!pPlr) return; |
| 108 | if (pPlr->MarkMessageBoardQueryAnswered(pForObj: pTarget)) |
| 109 | { |
| 110 | // there was an associated query - it must be removed on all clients synchronized via queue |
| 111 | // do this by calling OnMessageBoardAnswer without an answer |
| 112 | Game.Control.DoInput(eCtrlType: CID_MessageBoardAnswer, pPkt: new C4ControlMessageBoardAnswer(pTarget ? pTarget->Number : 0, iPlr, "" ), eDelivery: CDT_Decide); |
| 113 | } |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | void C4ChatInputDialog::OnClosed(bool fOK) |
| 118 | { |
| 119 | // make sure chat input is processed, even if closed by other means than Enter on edit |
| 120 | if (!fProcessed) |
| 121 | if (fOK) |
| 122 | OnChatInput(edt: pEdit, fPasting: false, fPastingMore: false); else OnChatCancel(); |
| 123 | else |
| 124 | OnChatCancel(); |
| 125 | Game.Players.ClearLocalPlayerPressedComs(); |
| 126 | typedef C4GUI::InputDialog BaseDlg; |
| 127 | BaseDlg::OnClosed(fOK); |
| 128 | } |
| 129 | |
| 130 | C4GUI::InputResult C4ChatInputDialog::OnChatInput(C4GUI::Edit *pEdt, bool fPasting, bool fPastingMore) |
| 131 | { |
| 132 | // no double processing |
| 133 | if (fProcessed) return C4GUI::IR_CloseDlg; |
| 134 | // get edit text |
| 135 | char *szInputText = const_cast<char *>(pEdt->GetText()); |
| 136 | // Store to back buffer |
| 137 | Game.MessageInput.StoreBackBuffer(szMessage: szInputText); |
| 138 | // script queried input? |
| 139 | if (fObjInput) |
| 140 | { |
| 141 | fProcessed = true; |
| 142 | // check if the target input is still valid |
| 143 | C4Player *pPlr = Game.Players.Get(iPlayer: iPlr); |
| 144 | if (!pPlr) return C4GUI::IR_CloseDlg; |
| 145 | if (!pPlr->MarkMessageBoardQueryAnswered(pForObj: pTarget)) |
| 146 | { |
| 147 | // there was no associated query! |
| 148 | return C4GUI::IR_CloseDlg; |
| 149 | } |
| 150 | // then do a script callback, incorporating the input into the answer |
| 151 | if (fUppercase) SCapitalize(szString: szInputText); |
| 152 | Game.Control.DoInput(eCtrlType: CID_MessageBoardAnswer, pPkt: new C4ControlMessageBoardAnswer(pTarget ? pTarget->Number : 0, iPlr, szInputText), eDelivery: CDT_Decide); |
| 153 | return C4GUI::IR_CloseDlg; |
| 154 | } |
| 155 | else |
| 156 | // reroute to message input class |
| 157 | Game.MessageInput.ProcessInput(szText: szInputText); |
| 158 | // safety: message board commands may do strange things |
| 159 | if (!C4GUI::IsGUIValid() || this != pInstance) return C4GUI::IR_Abort; |
| 160 | // select all text to be removed with next keypress |
| 161 | // just for pasting mode; usually the dlg will be closed now anyway |
| 162 | pEdt->SelectAll(); |
| 163 | // avoid dlg close, if more content is to be pasted |
| 164 | if (fPastingMore) return C4GUI::IR_None; |
| 165 | fProcessed = true; |
| 166 | return C4GUI::IR_CloseDlg; |
| 167 | } |
| 168 | |
| 169 | bool C4ChatInputDialog::KeyHistoryUpDown(bool fUp) |
| 170 | { |
| 171 | // browse chat history |
| 172 | pEdit->SelectAll(); pEdit->DeleteSelection(); |
| 173 | const char *szPrevInput = Game.MessageInput.GetBackBuffer(iIndex: fUp ? (++BackIndex) : (--BackIndex)); |
| 174 | if (!szPrevInput || !*szPrevInput) |
| 175 | BackIndex = -1; |
| 176 | else |
| 177 | { |
| 178 | pEdit->InsertText(text: szPrevInput, fUser: true); |
| 179 | pEdit->SelectAll(); |
| 180 | } |
| 181 | return true; |
| 182 | } |
| 183 | |
| 184 | bool C4ChatInputDialog::KeyPlrControl(C4KeyCodeEx key) |
| 185 | { |
| 186 | // Control pressed while doing this key: Reroute this key as a player-control |
| 187 | Game.DoKeyboardInput(vk_code: uint16_t(key.Key), eEventType: KEYEV_Down, fAlt: !!(key.dwShift & KEYS_Alt), fCtrl: false, fShift: !!(key.dwShift & KEYS_Shift), fRepeated: key.IsRepeated(), pForDialog: nullptr, fPlrCtrlOnly: true); |
| 188 | // mark as processed, so it won't get any double processing |
| 189 | return true; |
| 190 | } |
| 191 | |
| 192 | bool C4ChatInputDialog::KeyGamepadControlDown(C4KeyCodeEx key) |
| 193 | { |
| 194 | // filter gamepad control |
| 195 | if (!Key_IsGamepad(key: key.Key)) return false; |
| 196 | // forward it |
| 197 | Game.DoKeyboardInput(vk_code: key.Key, eEventType: KEYEV_Down, fAlt: false, fCtrl: false, fShift: false, fRepeated: key.IsRepeated(), pForDialog: nullptr, fPlrCtrlOnly: true); |
| 198 | return true; |
| 199 | } |
| 200 | |
| 201 | bool C4ChatInputDialog::KeyGamepadControlUp(C4KeyCodeEx key) |
| 202 | { |
| 203 | // filter gamepad control |
| 204 | if (!Key_IsGamepad(key: key.Key)) return false; |
| 205 | // forward it |
| 206 | Game.DoKeyboardInput(vk_code: key.Key, eEventType: KEYEV_Up, fAlt: false, fCtrl: false, fShift: false, fRepeated: key.IsRepeated(), pForDialog: nullptr, fPlrCtrlOnly: true); |
| 207 | return true; |
| 208 | } |
| 209 | |
| 210 | bool C4ChatInputDialog::KeyGamepadControlPressed(C4KeyCodeEx key) |
| 211 | { |
| 212 | // filter gamepad control |
| 213 | if (!Key_IsGamepad(key: key.Key)) return false; |
| 214 | // forward it |
| 215 | Game.DoKeyboardInput(vk_code: key.Key, eEventType: KEYEV_Pressed, fAlt: false, fCtrl: false, fShift: false, fRepeated: key.IsRepeated(), pForDialog: nullptr, fPlrCtrlOnly: true); |
| 216 | return true; |
| 217 | } |
| 218 | |
| 219 | bool C4ChatInputDialog::KeyBackspaceClose() |
| 220 | { |
| 221 | // close if chat text box is empty (on backspace) |
| 222 | if (pEdit->GetText() && *pEdit->GetText()) return false; |
| 223 | Close(fOK: false); |
| 224 | return true; |
| 225 | } |
| 226 | |
| 227 | bool C4ChatInputDialog::KeyCompleteNick() |
| 228 | { |
| 229 | if (!pEdit) return false; |
| 230 | char IncompleteNick[256 + 1]; |
| 231 | // get current word in edit |
| 232 | if (!pEdit->GetCurrentWord(szTargetBuf: IncompleteNick, iMaxTargetBufLen: 256)) return false; |
| 233 | if (!*IncompleteNick) return false; |
| 234 | C4Player *plr = Game.Players.First; |
| 235 | while (plr) |
| 236 | { |
| 237 | // Compare name and input |
| 238 | if (SEqualNoCase(szStr1: plr->GetName(), szStr2: IncompleteNick, iLen: SLen(sptr: IncompleteNick))) |
| 239 | { |
| 240 | pEdit->InsertText(text: plr->GetName() + SLen(sptr: IncompleteNick), fUser: true); |
| 241 | return true; |
| 242 | } |
| 243 | else |
| 244 | plr = plr->Next; |
| 245 | } |
| 246 | // no match found |
| 247 | return false; |
| 248 | } |
| 249 | |
| 250 | // C4MessageInput |
| 251 | |
| 252 | bool C4MessageInput::Init() |
| 253 | { |
| 254 | // add default commands |
| 255 | if (Commands.empty()) |
| 256 | { |
| 257 | AddCommand(strCommand: SPEED, strScript: "SetGameSpeed(%d)" ); |
| 258 | } |
| 259 | return true; |
| 260 | } |
| 261 | |
| 262 | void C4MessageInput::Default() |
| 263 | { |
| 264 | // clear backlog |
| 265 | for (int32_t cnt = 0; cnt < C4MSGB_BackBufferMax; cnt++) BackBuffer[cnt][0] = 0; |
| 266 | } |
| 267 | |
| 268 | void C4MessageInput::Clear() |
| 269 | { |
| 270 | // close any dialog |
| 271 | CloseTypeIn(); |
| 272 | Commands.clear(); |
| 273 | } |
| 274 | |
| 275 | bool C4MessageInput::CloseTypeIn() |
| 276 | { |
| 277 | // close dialog if present and valid |
| 278 | C4ChatInputDialog *pDlg = GetTypeIn(); |
| 279 | if (!pDlg || !C4GUI::IsGUIValid()) return false; |
| 280 | pDlg->Close(fOK: false); |
| 281 | return true; |
| 282 | } |
| 283 | |
| 284 | bool C4MessageInput::StartTypeIn(bool fObjInput, C4Object *pObj, bool fUpperCase, C4ChatInputDialog::Mode mode, int32_t iPlr, const StdStrBuf &rsInputQuery) |
| 285 | { |
| 286 | if (!C4GUI::IsGUIValid()) return false; |
| 287 | |
| 288 | // existing dialog? only close if empty |
| 289 | if (C4ChatInputDialog *const dialog{GetTypeIn()}; dialog) |
| 290 | { |
| 291 | if (dialog->IsEmpty()) |
| 292 | { |
| 293 | dialog->Close(fOK: false); |
| 294 | } |
| 295 | else |
| 296 | { |
| 297 | return false; |
| 298 | } |
| 299 | } |
| 300 | |
| 301 | // start new |
| 302 | return Game.pGUI->ShowRemoveDlg(pDlg: new C4ChatInputDialog(fObjInput, pObj, fUpperCase, mode, iPlr, rsInputQuery)); |
| 303 | } |
| 304 | |
| 305 | bool C4MessageInput::KeyStartTypeIn(C4ChatInputDialog::Mode mode) |
| 306 | { |
| 307 | // fullscreen only |
| 308 | if (!Application.isFullScreen) return false; |
| 309 | // OK, start typing |
| 310 | return StartTypeIn(fObjInput: false, pObj: nullptr, fUpperCase: false, mode); |
| 311 | } |
| 312 | |
| 313 | bool C4MessageInput::IsTypeIn() |
| 314 | { |
| 315 | // check GUI and dialog |
| 316 | return C4GUI::IsGUIValid() && C4ChatInputDialog::IsShown(); |
| 317 | } |
| 318 | |
| 319 | bool C4MessageInput::ProcessInput(const char *szText) |
| 320 | { |
| 321 | // helper variables |
| 322 | C4ControlMessageType eMsgType; |
| 323 | const char *szMsg = nullptr; |
| 324 | int32_t iToPlayer = -1; |
| 325 | std::string tmpString; |
| 326 | |
| 327 | // Starts with '^', "team:" or "/team ": Team message |
| 328 | if (szText[0] == '^' || SEqual2NoCase(szStr1: szText, szStr2: "team:" ) || SEqual2NoCase(szStr1: szText, szStr2: "/team " )) |
| 329 | { |
| 330 | if (!Game.Teams.IsTeamVisible()) |
| 331 | { |
| 332 | // team not known; can't send! |
| 333 | Log(id: C4ResStrTableKey::IDS_MSG_CANTSENDTEAMMESSAGETEAMSN); |
| 334 | return false; |
| 335 | } |
| 336 | else |
| 337 | { |
| 338 | eMsgType = C4CMT_Team; |
| 339 | szMsg = szText[0] == '^' ? szText + 1 : |
| 340 | szText[0] == '/' ? szText + 6 : szText + 5; |
| 341 | } |
| 342 | } |
| 343 | // Starts with "/private ": Private message (running game only) |
| 344 | else if (Game.IsRunning && SEqual2NoCase(szStr1: szText, szStr2: "/private " )) |
| 345 | { |
| 346 | // get target name |
| 347 | char szTargetPlr[C4MaxName + 1]; |
| 348 | SCopyUntil(szSource: szText + 9, sTarget: szTargetPlr, cUntil: ' ', iMaxL: C4MaxName); |
| 349 | // search player |
| 350 | C4Player *pToPlr = Game.Players.GetByName(szName: szTargetPlr); |
| 351 | if (!pToPlr) return false; |
| 352 | // set |
| 353 | eMsgType = C4CMT_Private; |
| 354 | iToPlayer = pToPlr->Number; |
| 355 | szMsg = szText + 10 + SLen(sptr: szTargetPlr); |
| 356 | if (szMsg > szText + SLen(sptr: szText)) return false; |
| 357 | } |
| 358 | // Starts with "/me ": Me-Message |
| 359 | else if (SEqual2NoCase(szStr1: szText, szStr2: "/me " )) |
| 360 | { |
| 361 | eMsgType = C4CMT_Me; |
| 362 | szMsg = szText + 4; |
| 363 | } |
| 364 | // Starts with "/sound ": Sound-Message |
| 365 | else if (SEqual2NoCase(szStr1: szText, szStr2: "/sound " )) |
| 366 | { |
| 367 | eMsgType = C4CMT_Sound; |
| 368 | szMsg = szText + 7; |
| 369 | } |
| 370 | // Starts with "/alert": Taskbar flash (message optional) |
| 371 | else if (SEqual2NoCase(szStr1: szText, szStr2: "/alert " ) || SEqualNoCase(szStr1: szText, szStr2: "/alert" )) |
| 372 | { |
| 373 | eMsgType = C4CMT_Alert; |
| 374 | szMsg = szText + 6; |
| 375 | if (*szMsg) ++szMsg; |
| 376 | } |
| 377 | // Starts with '"': Let the clonk say it |
| 378 | else if (Game.IsRunning && szText[0] == '"') |
| 379 | { |
| 380 | eMsgType = C4CMT_Say; |
| 381 | // Append '"', if neccessary |
| 382 | tmpString = szText; |
| 383 | if (tmpString.back() != '"') tmpString.push_back(c: '"'); |
| 384 | szMsg = tmpString.c_str(); |
| 385 | } |
| 386 | // Starts with '/': Command |
| 387 | else if (szText[0] == '/') |
| 388 | return ProcessCommand(szCommand: szText); |
| 389 | // Regular message |
| 390 | else |
| 391 | { |
| 392 | eMsgType = C4CMT_Normal; |
| 393 | szMsg = szText; |
| 394 | } |
| 395 | |
| 396 | // message? |
| 397 | if (szMsg) |
| 398 | { |
| 399 | char szMessage[C4MaxMessage + 1]; |
| 400 | // go over whitespaces, check empty message |
| 401 | while (IsWhiteSpace(cChar: *szMsg)) szMsg++; |
| 402 | if (!*szMsg) |
| 403 | { |
| 404 | if (eMsgType != C4CMT_Alert) return true; |
| 405 | *szMessage = '\0'; |
| 406 | } |
| 407 | else |
| 408 | { |
| 409 | // trim right |
| 410 | const char *szEnd = szMsg + SLen(sptr: szMsg) - 1; |
| 411 | while (IsWhiteSpace(cChar: *szEnd) && szEnd >= szMsg) szEnd--; |
| 412 | // Say: Strip quotation marks in cinematic film mode |
| 413 | if (Game.C4S.Head.Film == C4SFilm_Cinematic) |
| 414 | { |
| 415 | if (eMsgType == C4CMT_Say) { ++szMsg; szEnd--; } |
| 416 | } |
| 417 | // get message |
| 418 | SCopy(szSource: szMsg, sTarget: szMessage, iMaxL: std::min<unsigned long>(a: C4MaxMessage, b: szEnd - szMsg + 1)); |
| 419 | } |
| 420 | // get sending player (if any) |
| 421 | C4Player *pPlr = Game.IsRunning ? Game.Players.GetLocalByIndex(iIndex: 0) : nullptr; |
| 422 | // send |
| 423 | Game.Control.DoInput(eCtrlType: CID_Message, |
| 424 | pPkt: new C4ControlMessage(eMsgType, szMessage, pPlr ? pPlr->Number : -1, iToPlayer), |
| 425 | eDelivery: CDT_Private); |
| 426 | } |
| 427 | |
| 428 | return true; |
| 429 | } |
| 430 | |
| 431 | bool C4MessageInput::ProcessCommand(const char *szCommand) |
| 432 | { |
| 433 | C4GameLobby::MainDlg *pLobby = Game.Network.GetLobby(); |
| 434 | // command |
| 435 | char szCmdName[C4MaxName + 1]; |
| 436 | SCopyUntil(szSource: szCommand + 1, sTarget: szCmdName, cUntil: ' ', iMaxL: C4MaxName); |
| 437 | // parameter |
| 438 | const char *pCmdPar = SSearch(szString: szCommand, szIndex: " " ); |
| 439 | if (!pCmdPar) pCmdPar = "" ; |
| 440 | |
| 441 | // dev-scripts |
| 442 | if (SEqual(szStr1: szCmdName, szStr2: "help" )) |
| 443 | { |
| 444 | Log(id: C4ResStrTableKey::IDS_TEXT_COMMANDSAVAILABLEDURINGGA); |
| 445 | LogNTr(fmt: "/private [player] [message] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_MSG_SENDAPRIVATEMESSAGETOTHES)); |
| 446 | LogNTr(fmt: "/team [message] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_MSG_SENDAPRIVATEMESSAGETOYOUR)); |
| 447 | LogNTr(fmt: "/me [action] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_PERFORMANACTIONINYOURNAME)); |
| 448 | LogNTr(fmt: "/sound [sound] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO)); |
| 449 | LogNTr(fmt: "/mute [client] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_MUTESOUNDCOMMANDSBYTHESPE)); |
| 450 | LogNTr(fmt: "/unmute [client] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_UNMUTESOUNDCOMMANDSBYTHESP)); |
| 451 | LogNTr(fmt: "/kick [client] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_KICKTHESPECIFIEDCLIENT)); |
| 452 | LogNTr(fmt: "/observer [client] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETTHESPECIFIEDCLIENTTOOB)); |
| 453 | LogNTr(fmt: "/fast [x] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETTOFASTMODESKIPPINGXFRA)); |
| 454 | LogNTr(fmt: "/slow - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETTONORMALSPEEDMODE)); |
| 455 | LogNTr(fmt: "/chart - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_DISPLAYNETWORKSTATISTICS)); |
| 456 | LogNTr(fmt: "/nodebug - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_PREVENTDEBUGMODEINTHISROU)); |
| 457 | LogNTr(fmt: "/set comment [comment] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETANEWNETWORKCOMMENT)); |
| 458 | LogNTr(fmt: "/set password [password] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETANEWNETWORKPASSWORD)); |
| 459 | LogNTr(fmt: "/set faircrew [on/off] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_ENABLEORDISABLEFAIRCREW)); |
| 460 | LogNTr(fmt: "/set maxplayer [4] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETANEWMAXIMUMNUMBEROFPLA)); |
| 461 | LogNTr(fmt: "/script [script] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_EXECUTEASCRIPTCOMMAND)); |
| 462 | LogNTr(fmt: "/clear - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CLEARTHEMESSAGEBOARD)); |
| 463 | return true; |
| 464 | } |
| 465 | // dev-scripts |
| 466 | if (SEqual(szStr1: szCmdName, szStr2: "script" )) |
| 467 | { |
| 468 | if (!Game.IsRunning) return false; |
| 469 | if (!Game.DebugMode) return false; |
| 470 | if (Game.Network.isEnabled() && !Game.Network.isHost()) return false; |
| 471 | |
| 472 | Game.Control.DoInput(eCtrlType: CID_Script, pPkt: new C4ControlScript(pCmdPar, C4ControlScript::SCOPE_Console, Config.Developer.ConsoleScriptStrictness), eDelivery: CDT_Decide); |
| 473 | return true; |
| 474 | } |
| 475 | // set runtimte properties |
| 476 | if (SEqual(szStr1: szCmdName, szStr2: "set" )) |
| 477 | { |
| 478 | if (SEqual2(szStr1: pCmdPar, szStr2: "maxplayer " )) |
| 479 | { |
| 480 | if (Game.Control.isCtrlHost()) |
| 481 | { |
| 482 | if (atoi(nptr: pCmdPar + 10) == 0 && !SEqual(szStr1: pCmdPar + 10, szStr2: "0" )) |
| 483 | { |
| 484 | LogNTr(message: "Syntax: /set maxplayer count" ); |
| 485 | return false; |
| 486 | } |
| 487 | Game.Control.DoInput(eCtrlType: CID_Set, |
| 488 | pPkt: new C4ControlSet(C4CVT_MaxPlayer, atoi(nptr: pCmdPar + 10)), |
| 489 | eDelivery: CDT_Decide); |
| 490 | return true; |
| 491 | } |
| 492 | } |
| 493 | if (SEqual2(szStr1: pCmdPar, szStr2: "comment " ) || SEqual(szStr1: pCmdPar, szStr2: "comment" )) |
| 494 | { |
| 495 | if (!Game.Network.isEnabled() || !Game.Network.isHost()) return false; |
| 496 | // Set in configuration, update reference |
| 497 | Config.Network.Comment.CopyValidated(szFromVal: pCmdPar[7] ? (pCmdPar + 8) : "" ); |
| 498 | Game.Network.InvalidateReference(); |
| 499 | Log(id: C4ResStrTableKey::IDS_NET_COMMENTCHANGED); |
| 500 | return true; |
| 501 | } |
| 502 | if (SEqual2(szStr1: pCmdPar, szStr2: "password " ) || SEqual(szStr1: pCmdPar, szStr2: "password" )) |
| 503 | { |
| 504 | if (!Game.Network.isEnabled() || !Game.Network.isHost()) return false; |
| 505 | Game.Network.SetPassword(pCmdPar[8] ? (pCmdPar + 9) : nullptr); |
| 506 | if (pLobby) pLobby->UpdatePassword(); |
| 507 | return true; |
| 508 | } |
| 509 | if (SEqual2(szStr1: pCmdPar, szStr2: "faircrew " )) |
| 510 | { |
| 511 | if (!Game.Control.isCtrlHost() || Game.Parameters.isLeague()) return false; |
| 512 | C4ControlSet *pSet = nullptr; |
| 513 | if (SEqual(szStr1: pCmdPar + 9, szStr2: "on" )) |
| 514 | pSet = new C4ControlSet(C4CVT_FairCrew, Config.General.FairCrewStrength); |
| 515 | else if (SEqual(szStr1: pCmdPar + 9, szStr2: "off" )) |
| 516 | pSet = new C4ControlSet(C4CVT_FairCrew, -1); |
| 517 | else if (isdigit(static_cast<unsigned char>(pCmdPar[9]))) |
| 518 | pSet = new C4ControlSet(C4CVT_FairCrew, atoi(nptr: pCmdPar + 9)); |
| 519 | else |
| 520 | return false; |
| 521 | Game.Control.DoInput(eCtrlType: CID_Set, pPkt: pSet, eDelivery: CDT_Decide); |
| 522 | return true; |
| 523 | } |
| 524 | // unknown property |
| 525 | return false; |
| 526 | } |
| 527 | // get szen from network folder - not in lobby; use res tab there |
| 528 | if (SEqual(szStr1: szCmdName, szStr2: "netgetscen" )) |
| 529 | { |
| 530 | if (Game.Network.isEnabled() && !Game.Network.isHost() && !pLobby) |
| 531 | { |
| 532 | const C4Network2ResCore *pResCoreScen = Game.Parameters.Scenario.getResCore(); |
| 533 | if (pResCoreScen) |
| 534 | { |
| 535 | C4Network2Res::Ref pScenario = Game.Network.ResList.getRefRes(iResID: pResCoreScen->getID()); |
| 536 | if (pScenario) |
| 537 | if (C4Group_CopyItem(szSource: pScenario->getFile(), szTarget: Config.AtExePath(szFilename: GetFilename(path: Game.ScenarioFilename)))) |
| 538 | { |
| 539 | Log(id: C4ResStrTableKey::IDS_MSG_CMD_NETGETSCEN_SAVED, args: Config.AtExePath(szFilename: GetFilename(path: Game.ScenarioFilename))); |
| 540 | return true; |
| 541 | } |
| 542 | } |
| 543 | } |
| 544 | return false; |
| 545 | } |
| 546 | // clear message board |
| 547 | if (SEqual(szStr1: szCmdName, szStr2: "clear" )) |
| 548 | { |
| 549 | // lobby |
| 550 | if (pLobby) |
| 551 | { |
| 552 | pLobby->ClearLog(); |
| 553 | } |
| 554 | // fullscreen |
| 555 | else if (Game.GraphicsSystem.MessageBoard.Active) |
| 556 | Game.GraphicsSystem.MessageBoard.ClearLog(); |
| 557 | else |
| 558 | { |
| 559 | // EM mode |
| 560 | Console.ClearLog(); |
| 561 | } |
| 562 | return true; |
| 563 | } |
| 564 | // kick client |
| 565 | if (SEqual(szStr1: szCmdName, szStr2: "kick" )) |
| 566 | { |
| 567 | if (Game.Network.isEnabled() && Game.Network.isHost()) |
| 568 | { |
| 569 | // find client |
| 570 | C4Client *pClient = Game.Clients.getClientByName(szName: pCmdPar); |
| 571 | if (!pClient) |
| 572 | { |
| 573 | Log(id: C4ResStrTableKey::IDS_MSG_CMD_NOCLIENT, args&: pCmdPar); |
| 574 | return false; |
| 575 | } |
| 576 | // league: Kick needs voting |
| 577 | if (Game.Parameters.isLeague() && Game.Players.GetAtClient(iClient: pClient->getID())) |
| 578 | Game.Network.Vote(eType: VT_Kick, fApprove: true, iData: pClient->getID()); |
| 579 | else |
| 580 | // add control |
| 581 | Game.Clients.CtrlRemove(pClient, szReason: LoadResStr(id: C4ResStrTableKey::IDS_MSG_KICKFROMMSGBOARD)); |
| 582 | } |
| 583 | return true; |
| 584 | } |
| 585 | // set fast mode |
| 586 | if (SEqual(szStr1: szCmdName, szStr2: "fast" )) |
| 587 | { |
| 588 | if (!Game.IsRunning) return false; |
| 589 | if (Game.Parameters.isLeague()) |
| 590 | { |
| 591 | Log(id: C4ResStrTableKey::IDS_LOG_COMMANDNOTALLOWEDINLEAGUE); |
| 592 | return false; |
| 593 | } |
| 594 | int32_t iFS; |
| 595 | if ((iFS = atoi(nptr: pCmdPar)) == 0) return false; |
| 596 | // set frameskip and fullspeed flag |
| 597 | Game.FrameSkip = BoundBy<int32_t>(bval: iFS, lbound: 1, rbound: 500); |
| 598 | Game.FullSpeed = true; |
| 599 | // start calculation immediatly |
| 600 | Application.NextTick(fYield: false); |
| 601 | return true; |
| 602 | } |
| 603 | // reset fast mode |
| 604 | if (SEqual(szStr1: szCmdName, szStr2: "slow" )) |
| 605 | { |
| 606 | if (!Game.IsRunning) return false; |
| 607 | Game.FullSpeed = false; |
| 608 | Game.FrameSkip = 1; |
| 609 | return true; |
| 610 | } |
| 611 | |
| 612 | if (SEqual(szStr1: szCmdName, szStr2: "nodebug" )) |
| 613 | { |
| 614 | if (!Game.IsRunning) return false; |
| 615 | Game.Control.DoInput(eCtrlType: CID_Set, pPkt: new C4ControlSet(C4CVT_DisableDebug, 0), eDelivery: CDT_Decide); |
| 616 | return true; |
| 617 | } |
| 618 | |
| 619 | if (SEqual(szStr1: szCmdName, szStr2: "msgboard" )) |
| 620 | { |
| 621 | if (!Game.IsRunning) return false; |
| 622 | // get line cnt |
| 623 | int32_t iLineCnt = BoundBy(bval: atoi(nptr: pCmdPar), lbound: 0, rbound: 20); |
| 624 | if (iLineCnt == 0) |
| 625 | Game.GraphicsSystem.MessageBoard.ChangeMode(inMode: 2); |
| 626 | else if (iLineCnt == 1) |
| 627 | Game.GraphicsSystem.MessageBoard.ChangeMode(inMode: 0); |
| 628 | else |
| 629 | { |
| 630 | Game.GraphicsSystem.MessageBoard.iLines = iLineCnt; |
| 631 | Game.GraphicsSystem.MessageBoard.ChangeMode(inMode: 1); |
| 632 | } |
| 633 | return true; |
| 634 | } |
| 635 | |
| 636 | // kick/activate/deactivate/observer |
| 637 | if (SEqual(szStr1: szCmdName, szStr2: "activate" ) || SEqual(szStr1: szCmdName, szStr2: "deactivate" ) || SEqual(szStr1: szCmdName, szStr2: "observer" )) |
| 638 | { |
| 639 | if (!Game.Network.isEnabled() || !Game.Network.isHost()) |
| 640 | { |
| 641 | Log(id: C4ResStrTableKey::IDS_MSG_CMD_HOSTONLY); return false; |
| 642 | } |
| 643 | // search for client |
| 644 | C4Client *pClient = Game.Clients.getClientByName(szName: pCmdPar); |
| 645 | if (!pClient) |
| 646 | { |
| 647 | Log(id: C4ResStrTableKey::IDS_MSG_CMD_NOCLIENT, args&: pCmdPar); |
| 648 | return false; |
| 649 | } |
| 650 | // what to do? |
| 651 | C4ControlClientUpdate *pCtrl = nullptr; |
| 652 | if (szCmdName[0] == 'a') // activate |
| 653 | pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_Activate, true); |
| 654 | else if (szCmdName[0] == 'd' && !Game.Parameters.isLeague()) // deactivate |
| 655 | pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_Activate, false); |
| 656 | else if (szCmdName[0] == 'o' && !Game.Parameters.isLeague()) // observer |
| 657 | pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_SetObserver); |
| 658 | // perform it |
| 659 | if (pCtrl) |
| 660 | Game.Control.DoInput(eCtrlType: CID_ClientUpdate, pPkt: pCtrl, eDelivery: CDT_Sync); |
| 661 | else |
| 662 | Log(id: C4ResStrTableKey::IDS_LOG_COMMANDNOTALLOWEDINLEAGUE); |
| 663 | return true; |
| 664 | } |
| 665 | |
| 666 | // control mode |
| 667 | if (SEqual(szStr1: szCmdName, szStr2: "centralctrl" ) || SEqual(szStr1: szCmdName, szStr2: "decentralctrl" ) || SEqual(szStr1: szCmdName, szStr2: "asyncctrl" )) |
| 668 | { |
| 669 | if (!Game.Network.isEnabled() || !Game.Network.isHost()) |
| 670 | { |
| 671 | Log(id: C4ResStrTableKey::IDS_MSG_CMD_HOSTONLY); return false; |
| 672 | } |
| 673 | if (Game.Parameters.isLeague() && *szCmdName == 'a') |
| 674 | { |
| 675 | Log(id: C4ResStrTableKey::IDS_LOG_COMMANDNOTALLOWEDINLEAGUE); return false; |
| 676 | } |
| 677 | Game.Network.SetCtrlMode(*szCmdName == 'c' ? CNM_Central : *szCmdName == 'd' ? CNM_Decentral : CNM_Async); |
| 678 | return true; |
| 679 | } |
| 680 | |
| 681 | // mute |
| 682 | if (SEqual(szStr1: szCmdName, szStr2: "mute" )) |
| 683 | { |
| 684 | if (auto *client = Game.Clients.getClientByName(szName: pCmdPar); client) |
| 685 | client->SetMuted(true); |
| 686 | return true; |
| 687 | } |
| 688 | |
| 689 | // unmute |
| 690 | if (SEqual(szStr1: szCmdName, szStr2: "unmute" )) |
| 691 | { |
| 692 | if (auto *client = Game.Clients.getClientByName(szName: pCmdPar); client) |
| 693 | client->SetMuted(false); |
| 694 | return true; |
| 695 | } |
| 696 | |
| 697 | // show chart |
| 698 | if (Game.IsRunning) if (SEqual(szStr1: szCmdName, szStr2: "chart" )) |
| 699 | return Game.ToggleChart(); |
| 700 | |
| 701 | // custom command |
| 702 | if (Game.IsRunning && GetCommand(strName: szCmdName)) |
| 703 | { |
| 704 | const auto *const pLocalPlr = Game.Players.GetLocalByIndex(iIndex: 0); |
| 705 | const std::int32_t localPlr = pLocalPlr ? pLocalPlr->Number : NO_OWNER; |
| 706 | // add custom command call |
| 707 | Game.Control.DoInput(eCtrlType: CID_CustomCommand, pPkt: new C4ControlCustomCommand(localPlr, szCmdName, pCmdPar), eDelivery: CDT_Decide); |
| 708 | // ok |
| 709 | return true; |
| 710 | } |
| 711 | |
| 712 | // unknown command |
| 713 | const std::string error{LoadResStr(id: C4ResStrTableKey::IDS_ERR_UNKNOWNCMD, args&: szCmdName)}; |
| 714 | if (pLobby) pLobby->OnError(szErrMsg: error.c_str()); else LogNTr(message: error); |
| 715 | return false; |
| 716 | } |
| 717 | |
| 718 | void C4MessageInput::AddCommand(const std::string &strCommand, const std::string &strScript, C4MessageBoardCommand::Restriction eRestriction) |
| 719 | { |
| 720 | if (GetCommand(strName: strCommand)) return; |
| 721 | // create entry |
| 722 | Commands[strCommand] = {strScript, eRestriction}; |
| 723 | } |
| 724 | |
| 725 | C4MessageBoardCommand *C4MessageInput::GetCommand(const std::string &strName) |
| 726 | { |
| 727 | auto command = Commands.find(x: strName); |
| 728 | if (command != Commands.end()) return &command->second; |
| 729 | return nullptr; |
| 730 | } |
| 731 | |
| 732 | void C4MessageInput::RemoveCommand(const std::string &command) |
| 733 | { |
| 734 | Commands.erase(x: command); |
| 735 | } |
| 736 | |
| 737 | void C4MessageInput::ClearPointers(C4Object *pObj) |
| 738 | { |
| 739 | // target object loose? stop input |
| 740 | C4ChatInputDialog *pDlg = GetTypeIn(); |
| 741 | if (pDlg && pDlg->GetScriptTargetObject() == pObj) CloseTypeIn(); |
| 742 | } |
| 743 | |
| 744 | void C4MessageInput::AbortMsgBoardQuery(C4Object *pObj, int32_t iPlr) |
| 745 | { |
| 746 | // close typein if it is used for the given parameters |
| 747 | C4ChatInputDialog *pDlg = GetTypeIn(); |
| 748 | if (pDlg && pDlg->IsScriptQueried() && pDlg->GetScriptTargetObject() == pObj && pDlg->GetScriptTargetPlayer() == iPlr) CloseTypeIn(); |
| 749 | } |
| 750 | |
| 751 | void C4MessageInput::StoreBackBuffer(const char *szMessage) |
| 752 | { |
| 753 | if (!szMessage || !szMessage[0]) return; |
| 754 | int32_t i, cnt; |
| 755 | // Check: Remove doubled buffer |
| 756 | for (i = 0; i < C4MSGB_BackBufferMax - 1; ++i) |
| 757 | if (SEqual(szStr1: BackBuffer[i], szStr2: szMessage)) |
| 758 | break; |
| 759 | // Move up buffers |
| 760 | for (cnt = i; cnt > 0; cnt--) SCopy(szSource: BackBuffer[cnt - 1], sTarget: BackBuffer[cnt]); |
| 761 | // Add message |
| 762 | SCopy(szSource: szMessage, sTarget: BackBuffer[0], iMaxL: C4MaxMessage); |
| 763 | } |
| 764 | |
| 765 | const char *C4MessageInput::GetBackBuffer(int32_t iIndex) |
| 766 | { |
| 767 | if (!Inside<int32_t>(ival: iIndex, lbound: 0, rbound: C4MSGB_BackBufferMax - 1)) return nullptr; |
| 768 | return BackBuffer[iIndex]; |
| 769 | } |
| 770 | |
| 771 | void C4MessageBoardCommand::CompileFunc(StdCompiler *pComp) |
| 772 | { |
| 773 | pComp->Value(rString&: script); |
| 774 | pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 775 | |
| 776 | constexpr StdEnumEntry<Restriction> restrictions[] = |
| 777 | { |
| 778 | {.Name: "Escaped" , .Val: C4MSGCMDR_Escaped}, |
| 779 | {.Name: "Plain" , .Val: C4MSGCMDR_Plain}, |
| 780 | {.Name: "Identifier" , .Val: C4MSGCMDR_Identifier} |
| 781 | }; |
| 782 | pComp->Value(rStruct: mkEnumAdaptT<int>(rVal&: restriction, pNames: restrictions)); |
| 783 | } |
| 784 | |
| 785 | bool C4MessageBoardCommand::operator==(const C4MessageBoardCommand &other) const |
| 786 | { |
| 787 | return script == other.script && restriction == other.restriction; |
| 788 | } |
| 789 | |
| 790 | void C4MessageBoardQuery::CompileFunc(StdCompiler *pComp) |
| 791 | { |
| 792 | // note that this CompileFunc does not save the fAnswered-flag, so pending message board queries will be re-asked when resuming SaveGames |
| 793 | pComp->Separator(eSep: StdCompiler::SEP_START); // '(' |
| 794 | // callback object number |
| 795 | pComp->Value(rStruct&: pCallbackObj); pComp->Separator(); |
| 796 | // input query string |
| 797 | pComp->Value(rStruct&: sInputQuery); pComp->Separator(); |
| 798 | // options |
| 799 | pComp->Value(rBool&: fIsUppercase); |
| 800 | // list end |
| 801 | pComp->Separator(eSep: StdCompiler::SEP_END); // ')' |
| 802 | } |
| 803 | |
| 804 | bool C4ChatInputDialog::IsEmpty() const |
| 805 | { |
| 806 | return !*pEdit->GetText(); |
| 807 | } |
| 808 | |