| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Operates viewports, message board and draws the game */ |
| 18 | |
| 19 | #include <C4GraphicsSystem.h> |
| 20 | |
| 21 | #include <C4Viewport.h> |
| 22 | #include <C4Application.h> |
| 23 | #include <C4Console.h> |
| 24 | #include <C4Random.h> |
| 25 | #include <C4SurfaceFile.h> |
| 26 | #include <C4FullScreen.h> |
| 27 | #include <C4Gui.h> |
| 28 | #include <C4LoaderScreen.h> |
| 29 | #include <C4Wrappers.h> |
| 30 | #include <C4Player.h> |
| 31 | #include <C4Object.h> |
| 32 | #include <C4SoundSystem.h> |
| 33 | |
| 34 | #include <StdBitmap.h> |
| 35 | #include <StdPNG.h> |
| 36 | |
| 37 | #ifdef _WIN32 |
| 38 | #include "res/engine_resource.h" |
| 39 | #endif |
| 40 | |
| 41 | #include <algorithm> |
| 42 | #include <format> |
| 43 | #include <stdexcept> |
| 44 | |
| 45 | C4GraphicsSystem::C4GraphicsSystem() |
| 46 | { |
| 47 | Default(); |
| 48 | } |
| 49 | |
| 50 | C4GraphicsSystem::~C4GraphicsSystem() |
| 51 | { |
| 52 | Clear(); |
| 53 | } |
| 54 | |
| 55 | bool C4GraphicsSystem::Init() |
| 56 | { |
| 57 | // Success |
| 58 | return true; |
| 59 | } |
| 60 | |
| 61 | void C4GraphicsSystem::Clear() |
| 62 | { |
| 63 | // Clear message board |
| 64 | MessageBoard.Clear(); |
| 65 | // Clear upper board |
| 66 | UpperBoard.Clear(); |
| 67 | // clear loader |
| 68 | delete pLoaderScreen; pLoaderScreen = nullptr; |
| 69 | // Close viewports |
| 70 | Viewports.clear(); |
| 71 | // No debug stuff |
| 72 | DeactivateDebugOutput(); |
| 73 | } |
| 74 | |
| 75 | bool C4GraphicsSystem::SetPalette() |
| 76 | { |
| 77 | // Set primary palette by game palette |
| 78 | if (!Application.DDraw->SetPrimaryPalette(pBuf: Game.GraphicsResource.GamePalette, pAlphaBuf: Game.GraphicsResource.AlphaPalette)) return false; |
| 79 | return true; |
| 80 | } |
| 81 | |
| 82 | extern int32_t iLastControlSize, iPacketDelay; |
| 83 | extern int32_t ControlQueueSize, ControlQueueDataSize; |
| 84 | |
| 85 | int32_t ScreenTick = 0, ScreenRate = 1; |
| 86 | |
| 87 | bool C4GraphicsSystem::StartDrawing() |
| 88 | { |
| 89 | // only if ddraw is ready |
| 90 | if (!Application.DDraw) return false; |
| 91 | if (!Application.DDraw->Active) return false; |
| 92 | |
| 93 | // only in main thread |
| 94 | if (!Application.IsMainThread()) return false; |
| 95 | |
| 96 | // Don't draw if application is inactive (unless enabled by config) |
| 97 | if (!Application.Active) |
| 98 | { |
| 99 | // Player mode |
| 100 | const auto &renderInactive = Config.Graphics.RenderInactive; |
| 101 | if (Application.isFullScreen && !(renderInactive & C4ConfigGraphics::Fullscreen)) |
| 102 | return false; |
| 103 | // Developer mode |
| 104 | if (!Application.isFullScreen && !(renderInactive & C4ConfigGraphics::Console)) |
| 105 | return false; |
| 106 | } |
| 107 | |
| 108 | // drawing OK |
| 109 | return true; |
| 110 | } |
| 111 | |
| 112 | void C4GraphicsSystem::FinishDrawing() |
| 113 | { |
| 114 | if (Application.isFullScreen) Application.DDraw->PageFlip(); |
| 115 | } |
| 116 | |
| 117 | void C4GraphicsSystem::Execute() |
| 118 | { |
| 119 | // activity check |
| 120 | if (!StartDrawing()) return; |
| 121 | |
| 122 | bool fBGDrawn = false; |
| 123 | |
| 124 | // If lobby running, message board only (page flip done by startup message board) |
| 125 | if (!Game.pGUI || !Game.pGUI->HasFullscreenDialog(fIncludeFading: true)) // allow for message board behind GUI |
| 126 | if (Game.Network.isLobbyActive() || !Game.IsRunning) |
| 127 | if (Application.isFullScreen) |
| 128 | { |
| 129 | // Message board |
| 130 | if (iRedrawBackground) ClearFullscreenBackground(); |
| 131 | MessageBoard.Execute(); |
| 132 | if (!Game.pGUI || !C4GUI::IsActive()) |
| 133 | { |
| 134 | FinishDrawing(); return; |
| 135 | } |
| 136 | fBGDrawn = true; |
| 137 | } |
| 138 | |
| 139 | // fullscreen GUI? |
| 140 | if (Application.isFullScreen && Game.pGUI && C4GUI::IsActive() && (Game.pGUI->HasFullscreenDialog(fIncludeFading: false) || !Game.IsRunning)) |
| 141 | { |
| 142 | if (!fBGDrawn && iRedrawBackground) ClearFullscreenBackground(); |
| 143 | Game.pGUI->Render(fDoBG: !fBGDrawn); |
| 144 | FinishDrawing(); |
| 145 | return; |
| 146 | } |
| 147 | |
| 148 | // Fixed screen rate in old network |
| 149 | ScreenRate = 1; |
| 150 | |
| 151 | // Background redraw |
| 152 | if (Application.isFullScreen) |
| 153 | if (iRedrawBackground) |
| 154 | DrawFullscreenBackground(); |
| 155 | |
| 156 | // Screen rate skip frame draw |
| 157 | ScreenTick++; if (ScreenTick >= ScreenRate) ScreenTick = 0; |
| 158 | |
| 159 | // Reset object audibility |
| 160 | Game.Objects.ResetAudibility(); |
| 161 | |
| 162 | // some hack to ensure the mouse is drawn after a dialog close and before any |
| 163 | // movement messages |
| 164 | if (Game.pGUI && !C4GUI::IsActive()) |
| 165 | SetMouseInGUI(fInGUI: false, fByMouse: false); |
| 166 | |
| 167 | // Viewports |
| 168 | for (const auto &cvp : Viewports) |
| 169 | cvp->Execute(); |
| 170 | |
| 171 | if (Application.isFullScreen) |
| 172 | { |
| 173 | // Message board |
| 174 | MessageBoard.Execute(); |
| 175 | |
| 176 | // Upper board |
| 177 | UpperBoard.Execute(); |
| 178 | |
| 179 | // Help & Messages |
| 180 | DrawHelp(); |
| 181 | DrawHoldMessages(); |
| 182 | DrawFlashMessage(); |
| 183 | } |
| 184 | |
| 185 | // InGame-GUI |
| 186 | if (Game.pGUI && C4GUI::IsActive()) |
| 187 | { |
| 188 | Game.pGUI->Render(fDoBG: false); |
| 189 | } |
| 190 | |
| 191 | // Palette update |
| 192 | if (fSetPalette) { SetPalette(); fSetPalette = false; } |
| 193 | |
| 194 | // gamma update |
| 195 | if (fSetGamma) |
| 196 | { |
| 197 | ApplyGamma(); |
| 198 | fSetGamma = false; |
| 199 | } |
| 200 | |
| 201 | // done |
| 202 | FinishDrawing(); |
| 203 | } |
| 204 | |
| 205 | bool C4GraphicsSystem::CloseViewport(C4Viewport *cvp) |
| 206 | { |
| 207 | if (!cvp) return false; |
| 208 | if (const auto it = std::find_if(first: Viewports.begin(), last: Viewports.end(), pred: [cvp](const auto &viewport) |
| 209 | { |
| 210 | return viewport.get() == cvp; |
| 211 | }); it != Viewports.end()) |
| 212 | { |
| 213 | Viewports.erase(position: it); |
| 214 | } |
| 215 | else |
| 216 | { |
| 217 | return false; |
| 218 | } |
| 219 | StartSoundEffect(name: "CloseViewport" ); |
| 220 | // Recalculate viewports |
| 221 | RecalculateViewports(); |
| 222 | // Done |
| 223 | return true; |
| 224 | } |
| 225 | |
| 226 | bool C4GraphicsSystem::CreateViewport(int32_t iPlayer, bool fSilent) |
| 227 | { |
| 228 | // Create and init new viewport, add to viewport list |
| 229 | C4Viewport *nvp = new C4Viewport; |
| 230 | bool fOkay = false; |
| 231 | if (Application.isFullScreen) |
| 232 | fOkay = nvp->Init(iPlayer, fSetTempOnly: false); |
| 233 | else |
| 234 | fOkay = nvp->Init(pParent: &Console, pApp: &Application, iPlayer); |
| 235 | if (!fOkay) |
| 236 | { |
| 237 | delete nvp; |
| 238 | return false; |
| 239 | } |
| 240 | Viewports.emplace_back(args&: nvp); |
| 241 | // Recalculate viewports |
| 242 | RecalculateViewports(); |
| 243 | // Viewports start off at centered position |
| 244 | nvp->CenterPosition(); |
| 245 | // Action sound |
| 246 | if (!fSilent) |
| 247 | { |
| 248 | StartSoundEffect(name: "CloseViewport" ); |
| 249 | } |
| 250 | return true; |
| 251 | } |
| 252 | |
| 253 | void C4GraphicsSystem::ClearPointers(C4Object *pObj) |
| 254 | { |
| 255 | for (const auto &cvp : Viewports) |
| 256 | cvp->ClearPointers(pObj); |
| 257 | } |
| 258 | |
| 259 | void C4GraphicsSystem::Default() |
| 260 | { |
| 261 | UpperBoard.Default(); |
| 262 | MessageBoard.Default(); |
| 263 | Viewports.clear(); |
| 264 | InvalidateBg(); |
| 265 | ViewportArea.Default(); |
| 266 | ShowVertices = false; |
| 267 | ShowAction = false; |
| 268 | ShowCommand = false; |
| 269 | ShowEntrance = false; |
| 270 | ShowPathfinder = false; |
| 271 | ShowNetstatus = false; |
| 272 | ShowSolidMask = false; |
| 273 | ShowHelp = false; |
| 274 | FlashMessageText[0] = 0; |
| 275 | FlashMessageTime = 0; FlashMessageX = FlashMessageY = 0; |
| 276 | fSetPalette = false; |
| 277 | for (int32_t iRamp = 0; iRamp < 3 * C4MaxGammaRamps; iRamp += 3) |
| 278 | { |
| 279 | dwGamma[iRamp + 0] = 0; dwGamma[iRamp + 1] = 0x808080; dwGamma[iRamp + 2] = 0xffffff; |
| 280 | } |
| 281 | fSetGamma = false; |
| 282 | pLoaderScreen = nullptr; |
| 283 | } |
| 284 | |
| 285 | void C4GraphicsSystem::DrawFullscreenBackground() |
| 286 | { |
| 287 | for (size_t i = 0, iNum = BackgroundAreas.GetCount(); i < iNum; ++i) |
| 288 | { |
| 289 | const C4Rect &rc = BackgroundAreas.Get(idx: i); |
| 290 | Application.DDraw->BlitSurfaceTile(sfcSurface: Game.GraphicsResource.fctBackground.Surface, sfcTarget: Application.DDraw->lpBack, iToX: rc.x, iToY: rc.y, iToWdt: rc.Wdt, iToHgt: rc.Hgt, iOffsetX: -rc.x, iOffsetY: -rc.y); |
| 291 | } |
| 292 | --iRedrawBackground; |
| 293 | } |
| 294 | |
| 295 | void C4GraphicsSystem::ClearFullscreenBackground() |
| 296 | { |
| 297 | Application.DDraw->FillBG(dwClr: 0); |
| 298 | --iRedrawBackground; |
| 299 | } |
| 300 | |
| 301 | bool C4GraphicsSystem::InitLoaderScreen(const char *szLoaderSpec) |
| 302 | { |
| 303 | // create new loader; overwrite current only if successful |
| 304 | C4LoaderScreen *pNewLoader = new C4LoaderScreen(); |
| 305 | if (!pNewLoader->Init(szLoaderSpec)) { delete pNewLoader; return false; } |
| 306 | delete pLoaderScreen; |
| 307 | pLoaderScreen = pNewLoader; |
| 308 | // apply user gamma for loader |
| 309 | ApplyGamma(); |
| 310 | // done, success |
| 311 | return true; |
| 312 | } |
| 313 | |
| 314 | bool C4GraphicsSystem::CloseViewport(int32_t iPlayer, bool fSilent) |
| 315 | { |
| 316 | // Close all matching viewports |
| 317 | if (const auto it = std::remove_if(first: Viewports.begin(), last: Viewports.end(), pred: [iPlayer](const auto &viewport) |
| 318 | { |
| 319 | return viewport->Player == iPlayer || (iPlayer == NO_OWNER && viewport->fIsNoOwnerViewport); |
| 320 | }); it != Viewports.end()) |
| 321 | { |
| 322 | Viewports.erase(first: it, last: Viewports.end()); |
| 323 | // Recalculate viewports |
| 324 | RecalculateViewports(); |
| 325 | if (!fSilent) |
| 326 | { |
| 327 | // Action sound |
| 328 | StartSoundEffect(name: "CloseViewport" ); |
| 329 | } |
| 330 | } |
| 331 | return true; |
| 332 | } |
| 333 | |
| 334 | void C4GraphicsSystem::RecalculateViewports() |
| 335 | { |
| 336 | // Fullscreen only |
| 337 | if (!Application.isFullScreen) return; |
| 338 | |
| 339 | // Sort viewports |
| 340 | SortViewportsByPlayerControl(); |
| 341 | |
| 342 | // Viewport area |
| 343 | int32_t iBorderTop = 0, iBorderBottom = 0; |
| 344 | if (Config.Graphics.UpperBoard) |
| 345 | iBorderTop = C4UpperBoard::Height(); |
| 346 | iBorderBottom = MessageBoard.Output.Hgt; |
| 347 | ViewportArea.Set(nsfc: Application.DDraw->lpBack, nx: 0, ny: iBorderTop, nwdt: Config.Graphics.ResX, nhgt: Config.Graphics.ResY - iBorderTop - iBorderBottom); |
| 348 | |
| 349 | // Redraw flag |
| 350 | InvalidateBg(); |
| 351 | #ifdef _WIN32 |
| 352 | // reset mouse clipping |
| 353 | ClipCursor(nullptr); |
| 354 | #else |
| 355 | // StdWindow handles this. |
| 356 | #endif |
| 357 | // reset GUI dlg pos |
| 358 | if (Game.pGUI) |
| 359 | Game.pGUI->SetPreferredDlgRect(C4Rect(ViewportArea.X, ViewportArea.Y, ViewportArea.Wdt, ViewportArea.Hgt)); |
| 360 | |
| 361 | // fullscreen background: First, cover all of screen |
| 362 | BackgroundAreas.Clear(); |
| 363 | BackgroundAreas.AddRect(rNewRect: C4Rect(ViewportArea.X, ViewportArea.Y, ViewportArea.Wdt, ViewportArea.Hgt)); |
| 364 | |
| 365 | // Viewports |
| 366 | const int32_t iViews{GetViewportCount()}; |
| 367 | if (!iViews) return; |
| 368 | int32_t iViewsH = static_cast<int32_t>(sqrt(x: float(iViews))); |
| 369 | int32_t iViewsX = iViews / iViewsH; |
| 370 | int32_t iViewsL = iViews % iViewsH; |
| 371 | int32_t cViewH, cViewX, ciViewsX; |
| 372 | int32_t cViewWdt, cViewHgt, cOffWdt, cOffHgt, cOffX, cOffY; |
| 373 | auto cvp = Viewports.begin(); |
| 374 | for (cViewH = 0; cViewH < iViewsH; cViewH++) |
| 375 | { |
| 376 | ciViewsX = iViewsX; if (cViewH < iViewsL) ciViewsX++; |
| 377 | for (cViewX = 0; cViewX < ciViewsX; cViewX++) |
| 378 | { |
| 379 | cViewWdt = ViewportArea.Wdt / ciViewsX; |
| 380 | cViewHgt = ViewportArea.Hgt / iViewsH; |
| 381 | cOffX = ViewportArea.X; |
| 382 | cOffY = ViewportArea.Y; |
| 383 | cOffWdt = cOffHgt = 0; |
| 384 | int32_t ViewportScrollBorder = Application.isFullScreen ? C4ViewportScrollBorder : 0; |
| 385 | if (ciViewsX * std::min<int32_t>(a: cViewWdt, GBackWdt + 2 * ViewportScrollBorder) < ViewportArea.Wdt) |
| 386 | cOffX = (ViewportArea.Wdt - ciViewsX * std::min<int32_t>(a: cViewWdt, GBackWdt + 2 * ViewportScrollBorder)) / 2; |
| 387 | if (iViewsH * std::min<int32_t>(a: cViewHgt, GBackHgt + 2 * ViewportScrollBorder) < ViewportArea.Hgt) |
| 388 | cOffY = (ViewportArea.Hgt - iViewsH * std::min<int32_t>(a: cViewHgt, GBackHgt + 2 * ViewportScrollBorder)) / 2 + ViewportArea.Y; |
| 389 | if (Config.Graphics.SplitscreenDividers) |
| 390 | { |
| 391 | if (cViewX < ciViewsX - 1) cOffWdt = 4; |
| 392 | if (cViewH < iViewsH - 1) cOffHgt = 4; |
| 393 | } |
| 394 | int32_t coViewWdt = cViewWdt - cOffWdt; if (coViewWdt > GBackWdt + 2 * ViewportScrollBorder) { coViewWdt = GBackWdt + 2 * ViewportScrollBorder; } |
| 395 | int32_t coViewHgt = cViewHgt - cOffHgt; if (coViewHgt > GBackHgt + 2 * ViewportScrollBorder) { coViewHgt = GBackHgt + 2 * ViewportScrollBorder; } |
| 396 | C4Rect rcOut(cOffX + cViewX * cViewWdt, cOffY + cViewH * cViewHgt, coViewWdt, coViewHgt); |
| 397 | (*cvp)->SetOutputSize(iDrawX: rcOut.x, iDrawY: rcOut.y, iOutX: rcOut.x, iOutY: rcOut.y, iOutWdt: rcOut.Wdt, iOutHgt: rcOut.Hgt); |
| 398 | ++cvp; |
| 399 | // clip down area avaiable for background drawing |
| 400 | BackgroundAreas.ClipByRect(rClip: rcOut); |
| 401 | } |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | int32_t C4GraphicsSystem::GetViewportCount() |
| 406 | { |
| 407 | return Viewports.size(); |
| 408 | } |
| 409 | |
| 410 | C4Viewport *C4GraphicsSystem::GetViewport(int32_t iPlayer) |
| 411 | { |
| 412 | if (const auto cvp = std::find_if(first: Viewports.begin(), last: Viewports.end(), pred: [iPlayer](const auto &viewport) |
| 413 | { |
| 414 | return viewport->Player == iPlayer || (iPlayer == NO_OWNER && viewport->fIsNoOwnerViewport); |
| 415 | }); cvp != Viewports.end()) |
| 416 | { |
| 417 | return cvp->get(); |
| 418 | } |
| 419 | return nullptr; |
| 420 | } |
| 421 | |
| 422 | int32_t LayoutOrder(int32_t iControl) |
| 423 | { |
| 424 | // Convert keyboard control index to keyboard layout order |
| 425 | switch (iControl) |
| 426 | { |
| 427 | case C4P_Control_Keyboard1: return 0; |
| 428 | case C4P_Control_Keyboard2: return 3; |
| 429 | case C4P_Control_Keyboard3: return 1; |
| 430 | case C4P_Control_Keyboard4: return 2; |
| 431 | } |
| 432 | return iControl; |
| 433 | } |
| 434 | |
| 435 | void C4GraphicsSystem::SortViewportsByPlayerControl() |
| 436 | { |
| 437 | std::sort(first: Viewports.begin(), last: Viewports.end(), comp: [](const auto &a, const auto &b) |
| 438 | { |
| 439 | const auto plrA = Game.Players.Get(iPlayer: a->Player); |
| 440 | const auto plrB = Game.Players.Get(iPlayer: b->Player); |
| 441 | return plrA && plrB && LayoutOrder(plrA->Control) < LayoutOrder(plrB->Control); |
| 442 | }); |
| 443 | } |
| 444 | |
| 445 | void C4GraphicsSystem::MouseMove(int32_t iButton, int32_t iX, int32_t iY, uint32_t dwKeyParam, class C4Viewport *pVP) |
| 446 | { |
| 447 | const auto scale = Application.GetScale(); |
| 448 | iX = static_cast<int32_t>(ceilf(x: iX / scale)); |
| 449 | iY = static_cast<int32_t>(ceilf(x: iY / scale)); |
| 450 | // pass on to GUI |
| 451 | // Special: Don't pass if dragging and button is not upped |
| 452 | if (Game.pGUI && Game.pGUI->IsActive() && !Game.MouseControl.IsDragging()) |
| 453 | { |
| 454 | bool fResult = Game.pGUI->MouseInput(iButton, iX, iY, dwKeyParam, pDlg: nullptr, pVP); |
| 455 | if (Game.pGUI && Game.pGUI->HasMouseFocus()) { SetMouseInGUI(fInGUI: true, fByMouse: true); return; } |
| 456 | // non-exclusive GUI: inform mouse-control about GUI-result |
| 457 | SetMouseInGUI(fInGUI: fResult, fByMouse: true); |
| 458 | // abort if GUI processed it |
| 459 | if (fResult) return; |
| 460 | } |
| 461 | else |
| 462 | // no GUI: mouse is not in GUI |
| 463 | SetMouseInGUI(fInGUI: false, fByMouse: true); |
| 464 | // mouse control enabled? |
| 465 | if (!Game.MouseControl.IsActive()) |
| 466 | { |
| 467 | // enable mouse in GUI, if a mouse-only-dlg is displayed |
| 468 | if (Game.pGUI && Game.pGUI->GetMouseControlledDialogCount()) |
| 469 | SetMouseInGUI(fInGUI: true, fByMouse: true); |
| 470 | return; |
| 471 | } |
| 472 | // Pass on to mouse controlled viewport |
| 473 | MouseMoveToViewport(iButton, iX, iY, dwKeyParam); |
| 474 | } |
| 475 | |
| 476 | void C4GraphicsSystem::MouseMoveToViewport(int32_t iButton, int32_t iX, int32_t iY, uint32_t dwKeyParam) |
| 477 | { |
| 478 | // Pass on to mouse controlled viewport |
| 479 | for (const auto &cvp : Viewports) |
| 480 | if (Game.MouseControl.IsViewport(pViewport: cvp.get())) |
| 481 | Game.MouseControl.Move(iButton, |
| 482 | iX: BoundBy<int32_t>(bval: iX - cvp->OutX, lbound: 0, rbound: cvp->ViewWdt - 1), |
| 483 | iY: BoundBy<int32_t>(bval: iY - cvp->OutY, lbound: 0, rbound: cvp->ViewHgt - 1), |
| 484 | dwKeyFlags: dwKeyParam); |
| 485 | } |
| 486 | |
| 487 | void C4GraphicsSystem::SetMouseInGUI(bool fInGUI, bool fByMouse) |
| 488 | { |
| 489 | // inform mouse control and GUI |
| 490 | if (Game.pGUI) |
| 491 | { |
| 492 | Game.pGUI->Mouse.SetOwnedMouse(fInGUI); |
| 493 | // initial movement to ensure mouse control pos is correct |
| 494 | if (!Game.MouseControl.IsMouseOwned() && !fInGUI && !fByMouse) |
| 495 | { |
| 496 | Game.MouseControl.SetOwnedMouse(true); |
| 497 | MouseMoveToViewport(iButton: C4MC_Button_None, iX: Game.pGUI->Mouse.x, iY: Game.pGUI->Mouse.y, dwKeyParam: Game.pGUI->Mouse.dwKeys); |
| 498 | } |
| 499 | } |
| 500 | Game.MouseControl.SetOwnedMouse(!fInGUI); |
| 501 | } |
| 502 | |
| 503 | bool C4GraphicsSystem::SaveScreenshot(bool fSaveAll) |
| 504 | { |
| 505 | // Filename |
| 506 | char szFilename[_MAX_PATH + 1]; |
| 507 | int32_t iScreenshotIndex = 1; |
| 508 | const char *strFilePath = nullptr; |
| 509 | do |
| 510 | FormatWithNull(buf&: szFilename, fmt: "Screenshot{:03}.png" , args: iScreenshotIndex++); |
| 511 | while (FileExists(szFileName: strFilePath = Config.AtScreenshotPath(szFilename))); |
| 512 | bool fSuccess = DoSaveScreenshot(fSaveAll, szFilename: strFilePath); |
| 513 | |
| 514 | // log if successful/where it has been stored |
| 515 | if (fSuccess) |
| 516 | { |
| 517 | Log(id: C4ResStrTableKey::IDS_PRC_SCREENSHOT, args: Config.AtExeRelativePath(szFilename: Config.AtScreenshotPath(szFilename))); |
| 518 | } |
| 519 | else |
| 520 | { |
| 521 | Log(id: C4ResStrTableKey::IDS_PRC_SCREENSHOTERROR, args: Config.AtExeRelativePath(szFilename: Config.AtScreenshotPath(szFilename))); |
| 522 | } |
| 523 | |
| 524 | // return success |
| 525 | return !!fSuccess; |
| 526 | } |
| 527 | |
| 528 | bool C4GraphicsSystem::DoSaveScreenshot(bool fSaveAll, const char *szFilename) |
| 529 | { |
| 530 | // Fullscreen only |
| 531 | if (!Application.isFullScreen) return false; |
| 532 | // back surface must be present |
| 533 | if (!Application.DDraw->lpBack) return false; |
| 534 | |
| 535 | const auto scale = Application.GetScale(); |
| 536 | |
| 537 | // save landscape |
| 538 | if (fSaveAll) |
| 539 | { |
| 540 | if (Viewports.empty()) return false; |
| 541 | // get viewport to draw in |
| 542 | const auto &pVP = Viewports.front(); |
| 543 | // create image large enough to hold the landcape |
| 544 | int32_t lWdt = static_cast<int32_t>(ceilf(GBackWdt * scale)), lHgt = static_cast<int32_t>(ceilf(GBackHgt * scale)); |
| 545 | StdBitmap bmp(lWdt, lHgt, false); |
| 546 | // get backbuffer size |
| 547 | int32_t bkWdt = static_cast<int32_t>(ceilf(x: Config.Graphics.ResX * scale)), bkHgt = static_cast<int32_t>(ceilf(x: Config.Graphics.ResY * scale)); |
| 548 | if (!bkWdt || !bkHgt) return false; |
| 549 | // facet for blitting |
| 550 | C4FacetEx bkFct; |
| 551 | // mark background to be redrawn |
| 552 | InvalidateBg(); |
| 553 | // backup and clear sky parallaxity |
| 554 | int32_t iParX = Game.Landscape.Sky.ParX; Game.Landscape.Sky.ParX = 10; |
| 555 | int32_t iParY = Game.Landscape.Sky.ParY; Game.Landscape.Sky.ParY = 10; |
| 556 | // temporarily change viewport player |
| 557 | int32_t iVpPlr = pVP->Player; pVP->Player = NO_OWNER; |
| 558 | // blit all tiles needed |
| 559 | for (int32_t iY = 0, iRealY = 0; iY < lHgt; iY += Config.Graphics.ResY, iRealY += bkHgt) for (int32_t iX = 0, iRealX = 0; iX < lWdt; iX += Config.Graphics.ResX, iRealX += bkWdt) |
| 560 | { |
| 561 | // get max width/height |
| 562 | int32_t bkWdt2 = bkWdt, bkHgt2 = bkHgt; |
| 563 | if (iRealX + bkWdt2 > lWdt) bkWdt2 -= iRealX + bkWdt2 - lWdt; |
| 564 | if (iRealY + bkHgt2 > lHgt) bkHgt2 -= iRealY + bkHgt2 - lHgt; |
| 565 | // update facet |
| 566 | bkFct.Set(nsfc: Application.DDraw->lpBack, nx: 0, ny: 0, nwdt: static_cast<int32_t>(ceilf(x: bkWdt2 / scale)), nhgt: static_cast<int32_t>(ceilf(x: bkHgt2 / scale)), ntx: iX, nty: iY); |
| 567 | // draw there |
| 568 | pVP->Draw(cgo&: bkFct, fDrawOverlay: false); |
| 569 | // render |
| 570 | Application.DDraw->PageFlip(); Application.DDraw->PageFlip(); |
| 571 | // get output (locking primary!) |
| 572 | if (Application.DDraw->lpBack->Lock()) |
| 573 | { |
| 574 | // transfer each pixel - slooow... |
| 575 | for (int32_t iY2 = 0; iY2 < bkHgt2; ++iY2) |
| 576 | for (int32_t iX2 = 0; iX2 < bkWdt2; ++iX2) |
| 577 | { |
| 578 | const std::uint32_t pixel{Application.DDraw->lpBack->GetPixDw(iX: iX2, iY: iY2, fApplyModulation: false, scale)}; |
| 579 | bmp.SetPixel24(x: iRealX + iX2, y: iRealY + iY2, value: Config.Graphics.Shader ? pixel : Application.DDraw->ApplyGammaTo(dwClr: pixel)); |
| 580 | } |
| 581 | // done; unlock |
| 582 | Application.DDraw->lpBack->Unlock(); |
| 583 | } |
| 584 | } |
| 585 | // restore viewport player |
| 586 | pVP->Player = iVpPlr; |
| 587 | // restore parallaxity |
| 588 | Game.Landscape.Sky.ParX = iParX; |
| 589 | Game.Landscape.Sky.ParY = iParY; |
| 590 | // Save bitmap to PNG file |
| 591 | try |
| 592 | { |
| 593 | CPNGFile(szFilename, lWdt, lHgt, false).Encode(pixels: bmp.GetBytes()); |
| 594 | } |
| 595 | catch (const std::runtime_error &e) |
| 596 | { |
| 597 | LogNTr(level: spdlog::level::err, fmt: "Could not write screenshot to PNG file: {}" , args: e.what()); |
| 598 | return false; |
| 599 | } |
| 600 | return true; |
| 601 | } |
| 602 | // Save primary surface |
| 603 | return Application.DDraw->lpBack->SavePNG(szFilename, fSaveAlpha: false, fApplyGamma: !Config.Graphics.Shader, fSaveOverlayOnly: false, scale); |
| 604 | } |
| 605 | |
| 606 | void C4GraphicsSystem::DeactivateDebugOutput() |
| 607 | { |
| 608 | ShowVertices = false; |
| 609 | ShowAction = false; |
| 610 | ShowCommand = false; |
| 611 | ShowEntrance = false; |
| 612 | ShowPathfinder = false; // allow pathfinder! - why this?? |
| 613 | ShowSolidMask = false; |
| 614 | ShowNetstatus = false; |
| 615 | } |
| 616 | |
| 617 | void C4GraphicsSystem::DrawHoldMessages() |
| 618 | { |
| 619 | if (Application.isFullScreen) |
| 620 | { |
| 621 | if (Game.HaltCount) |
| 622 | { |
| 623 | Application.DDraw->TextOut(szText: "Pause" , rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, sfcDest: Application.DDraw->lpBack, iTx: Config.Graphics.ResX / 2, iTy: Config.Graphics.ResY / 2 - Game.GraphicsResource.FontRegular.GetLineHeight() * 2, dwFCol: CStdDDraw::DEFAULT_MESSAGE_COLOR, byForm: ACenter); |
| 624 | Game.GraphicsSystem.OverwriteBg(); |
| 625 | } |
| 626 | } |
| 627 | } |
| 628 | |
| 629 | void C4GraphicsSystem::FlashMessage(const char *szMessage) |
| 630 | { |
| 631 | // Store message |
| 632 | SCopy(szSource: szMessage, sTarget: FlashMessageText, iMaxL: C4MaxTitle); |
| 633 | // Calculate message time |
| 634 | FlashMessageTime = SLen(sptr: FlashMessageText) * 2; |
| 635 | // Initial position |
| 636 | FlashMessageX = -1; |
| 637 | FlashMessageY = 10; |
| 638 | // Upper board active: stay below upper board |
| 639 | FlashMessageY += C4UpperBoard::Height(); |
| 640 | // More than one viewport: try to stay below portraits etc. |
| 641 | if (GetViewportCount() > 1) |
| 642 | FlashMessageY += 64; |
| 643 | // New flash message: redraw background (might be drawing one message on top of another) |
| 644 | InvalidateBg(); |
| 645 | } |
| 646 | |
| 647 | void C4GraphicsSystem::FlashMessageOnOff(const char *strWhat, bool fOn) |
| 648 | { |
| 649 | FlashMessage(szMessage: std::format(fmt: "{}: {}" , args&: strWhat, args: LoadResStrChoice(condition: fOn, ifTrue: C4ResStrTableKey::IDS_CTL_ON, ifFalse: C4ResStrTableKey::IDS_CTL_OFF)).c_str()); |
| 650 | } |
| 651 | |
| 652 | void C4GraphicsSystem::DrawFlashMessage() |
| 653 | { |
| 654 | if (!FlashMessageTime) return; |
| 655 | if (!Application.isFullScreen) return; |
| 656 | Application.DDraw->TextOut(szText: FlashMessageText, rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, sfcDest: Application.DDraw->lpBack, |
| 657 | iTx: (FlashMessageX == -1) ? Config.Graphics.ResX / 2 : FlashMessageX, |
| 658 | iTy: (FlashMessageY == -1) ? Config.Graphics.ResY / 2 : FlashMessageY, |
| 659 | dwFCol: CStdDDraw::DEFAULT_MESSAGE_COLOR, |
| 660 | byForm: (FlashMessageX == -1) ? ACenter : ALeft); |
| 661 | FlashMessageTime--; |
| 662 | // Flash message timed out: redraw background |
| 663 | if (!FlashMessageTime) InvalidateBg(); |
| 664 | } |
| 665 | |
| 666 | void C4GraphicsSystem::DrawHelp() |
| 667 | { |
| 668 | if (!ShowHelp) return; |
| 669 | if (!Application.isFullScreen) return; |
| 670 | int32_t iX = ViewportArea.X, iY = ViewportArea.Y; |
| 671 | int32_t iWdt = ViewportArea.Wdt; |
| 672 | |
| 673 | std::string text{std::format( |
| 674 | // left coloumn |
| 675 | fmt: "[{}]\n\n" , |
| 676 | // main functions |
| 677 | args: "<c ffff00>{}</c> - {}\n" |
| 678 | "<c ffff00>{}</c> - {}\n" |
| 679 | "<c ffff00>{}</c> - {}\n" |
| 680 | "<c ffff00>{}</c> - {}\n" |
| 681 | // messages |
| 682 | "\n<c ffff00>{}/{}</c> - {}\n" |
| 683 | "<c ffff00>{}</c> - {}\n" |
| 684 | "<c ffff00>{}</c> - {}\n" |
| 685 | // irc chat |
| 686 | "\n<c ffff00>{}</c> - {}\n" |
| 687 | // scoreboard |
| 688 | "\n<c ffff00>{}</c> - {}\n" |
| 689 | // screenshots |
| 690 | "\n<c ffff00>{}</c> - {}\n" |
| 691 | "<c ffff00>{}</c> - {}\n" , |
| 692 | |
| 693 | args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_GAMEFUNCTIONS), |
| 694 | args: GetKeyboardInputName(szKeyName: "ToggleShowHelp" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CON_HELP), |
| 695 | args: GetKeyboardInputName(szKeyName: "MusicToggle" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_MUSIC), |
| 696 | args: GetKeyboardInputName(szKeyName: "SoundToggle" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_SOUND), |
| 697 | args: GetKeyboardInputName(szKeyName: "NetClientListDlgToggle" ), args: LoadResStr(id: C4ResStrTableKey::IDS_DLG_NETWORK), |
| 698 | args: GetKeyboardInputName(szKeyName: "ChatOpen" , fShort: false, iIndex: 1), args: GetKeyboardInputName(szKeyName: "ChatOpen" , fShort: false, iIndex: 0), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_SENDMESSAGE), |
| 699 | args: GetKeyboardInputName(szKeyName: "MsgBoardScrollUp" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_MESSAGEBOARDBACK), |
| 700 | args: GetKeyboardInputName(szKeyName: "MsgBoardScrollDown" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_MESSAGEBOARDFORWARD), |
| 701 | args: GetKeyboardInputName(szKeyName: "ToggleChat" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_IRCCHAT), |
| 702 | args: GetKeyboardInputName(szKeyName: "ScoreboardToggle" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_SCOREBOARD), |
| 703 | args: GetKeyboardInputName(szKeyName: "Screenshot" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_SCREENSHOT), |
| 704 | args: GetKeyboardInputName(szKeyName: "ScreenshotEx" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_SCREENSHOTEX) |
| 705 | )}; |
| 706 | |
| 707 | Application.DDraw->TextOut(szText: text.c_str(), rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, sfcDest: Application.DDraw->lpBack, |
| 708 | iTx: iX + 128, iTy: iY + 64, dwFCol: CStdDDraw::DEFAULT_MESSAGE_COLOR, byForm: ALeft); |
| 709 | |
| 710 | text = std::format( |
| 711 | // right coloumn |
| 712 | // game speed |
| 713 | fmt: "\n\n<c ffff00>{}</c> - {}\n" |
| 714 | "<c ffff00>{}</c> - {}\n" |
| 715 | // debug |
| 716 | "\n\n[Debug]\n\n" |
| 717 | "<c ffff00>{}</c> - {}\n" |
| 718 | "<c ffff00>{}</c> - {}\n" |
| 719 | "<c ffff00>{}</c> - {}\n" |
| 720 | "<c ffff00>{}</c> - {}\n" , |
| 721 | |
| 722 | args: GetKeyboardInputName(szKeyName: "GameSpeedUp" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_GAMESPEEDUP), |
| 723 | args: GetKeyboardInputName(szKeyName: "GameSpeedDown" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_GAMESPEEDDOWN), |
| 724 | args: GetKeyboardInputName(szKeyName: "DbgModeToggle" ), args: LoadResStr(id: C4ResStrTableKey::IDS_CTL_DEBUGMODE), |
| 725 | args: GetKeyboardInputName(szKeyName: "DbgShowVtxToggle" ), args: "Entrance+Vertices" , |
| 726 | args: GetKeyboardInputName(szKeyName: "DbgShowActionToggle" ), args: "Actions/Commands/Pathfinder" , |
| 727 | args: GetKeyboardInputName(szKeyName: "DbgShowSolidMaskToggle" ), args: "SolidMasks" |
| 728 | ); |
| 729 | |
| 730 | Application.DDraw->TextOut(szText: text.c_str(), rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, sfcDest: Application.DDraw->lpBack, |
| 731 | iTx: iX + iWdt / 2 + 64, iTy: iY + 64, dwFCol: CStdDDraw::DEFAULT_MESSAGE_COLOR, byForm: ALeft); |
| 732 | } |
| 733 | |
| 734 | int32_t C4GraphicsSystem::GetAudibility(int32_t iX, int32_t iY, int32_t *iPan, int32_t iAudibilityRadius) |
| 735 | { |
| 736 | // default audibility radius |
| 737 | if (!iAudibilityRadius) iAudibilityRadius = C4SoundSystem::AudibilityRadius; |
| 738 | // Accumulate audibility by viewports |
| 739 | int32_t iAudible = 0; *iPan = 0; |
| 740 | for (const auto &cvp : Viewports) |
| 741 | { |
| 742 | auto listenerX = cvp->ViewX + cvp->ViewWdt / 2; |
| 743 | auto listenerY = cvp->ViewY + cvp->ViewHgt / 2; |
| 744 | |
| 745 | const auto player = Game.Players.Get(iPlayer: cvp->GetPlayer()); |
| 746 | if (player) |
| 747 | { |
| 748 | auto cursor = player->ViewCursor; |
| 749 | if (!cursor) |
| 750 | { |
| 751 | cursor = player->ViewTarget; |
| 752 | if (!cursor) |
| 753 | { |
| 754 | cursor = player->Cursor; |
| 755 | } |
| 756 | } |
| 757 | if (cursor) |
| 758 | { |
| 759 | listenerX = cursor->x; |
| 760 | listenerY = cursor->y; |
| 761 | } |
| 762 | } |
| 763 | |
| 764 | iAudible = (std::max)(a: iAudible, |
| 765 | b: BoundBy<int32_t>(bval: 100 - 100 * Distance(iX1: listenerX, iY1: listenerY, iX2: iX, iY2: iY) / C4SoundSystem::AudibilityRadius, lbound: 0, rbound: 100)); |
| 766 | *iPan += (iX - (cvp->ViewX + cvp->ViewWdt / 2)) / 5; |
| 767 | } |
| 768 | *iPan = BoundBy<int32_t>(bval: *iPan, lbound: -100, rbound: 100); |
| 769 | return iAudible; |
| 770 | } |
| 771 | |
| 772 | void C4GraphicsSystem::SetGamma(uint32_t dwClr1, uint32_t dwClr2, uint32_t dwClr3, int32_t iRampIndex) |
| 773 | { |
| 774 | // No gamma effects |
| 775 | if (Config.Graphics.DisableGamma) return; |
| 776 | if (iRampIndex < 0 || iRampIndex >= C4MaxGammaRamps) return; |
| 777 | // turn ramp index into array offset |
| 778 | iRampIndex *= 3; |
| 779 | // set array members |
| 780 | dwGamma[iRampIndex + 0] = dwClr1; |
| 781 | dwGamma[iRampIndex + 1] = dwClr2; |
| 782 | dwGamma[iRampIndex + 2] = dwClr3; |
| 783 | // mark gamma ramp to be recalculated |
| 784 | fSetGamma = true; |
| 785 | } |
| 786 | |
| 787 | void C4GraphicsSystem::ApplyGamma() |
| 788 | { |
| 789 | // No gamma effects |
| 790 | if (Config.Graphics.DisableGamma) return; |
| 791 | // calculate color channels by adding the difference between the gamma ramps to their normals |
| 792 | int32_t ChanOff[3]; |
| 793 | uint32_t Gamma[3]; |
| 794 | const int32_t DefChanVal[3] = { 0x00, 0x80, 0xff }; |
| 795 | // calc offset for curve points |
| 796 | for (int32_t iCurve = 0; iCurve < 3; ++iCurve) |
| 797 | { |
| 798 | std::fill(first: ChanOff, last: std::end(arr&: ChanOff), value: 0); |
| 799 | // ...channels... |
| 800 | for (int32_t iChan = 0; iChan < 3; ++iChan) |
| 801 | // ...ramps... |
| 802 | for (int32_t iRamp = 0; iRamp < C4MaxGammaRamps; ++iRamp) |
| 803 | // add offset |
| 804 | ChanOff[iChan] += uint8_t(dwGamma[iRamp * 3 + iCurve] >> (16 - iChan * 8)) - DefChanVal[iCurve]; |
| 805 | // calc curve point |
| 806 | Gamma[iCurve] = C4RGB(BoundBy<int32_t>(DefChanVal[iCurve] + ChanOff[0], 0, 255), BoundBy<int32_t>(DefChanVal[iCurve] + ChanOff[1], 0, 255), BoundBy<int32_t>(DefChanVal[iCurve] + ChanOff[2], 0, 255)); |
| 807 | } |
| 808 | // set gamma |
| 809 | Application.DDraw->SetGamma(dwClr1: Gamma[0], dwClr2: Gamma[1], dwClr3: Gamma[2]); |
| 810 | } |
| 811 | |
| 812 | bool C4GraphicsSystem::ToggleShowNetStatus() |
| 813 | { |
| 814 | ShowNetstatus = !ShowNetstatus; |
| 815 | return true; |
| 816 | } |
| 817 | |
| 818 | bool C4GraphicsSystem::ToggleShowVertices() |
| 819 | { |
| 820 | if (!Game.DebugMode && !Console.Active) { FlashMessage(szMessage: LoadResStr(id: C4ResStrTableKey::IDS_MSG_NODEBUGMODE)); return false; } |
| 821 | Toggle(v&: ShowVertices); |
| 822 | Toggle(v&: ShowEntrance); // vertices and entrance now toggled together |
| 823 | FlashMessageOnOff(strWhat: "Entrance+Vertices" , fOn: ShowVertices || ShowEntrance); |
| 824 | return true; |
| 825 | } |
| 826 | |
| 827 | bool C4GraphicsSystem::ToggleShowAction() |
| 828 | { |
| 829 | if (!Game.DebugMode && !Console.Active) { FlashMessage(szMessage: LoadResStr(id: C4ResStrTableKey::IDS_MSG_NODEBUGMODE)); return false; } |
| 830 | if (!(ShowAction || ShowCommand || ShowPathfinder)) |
| 831 | { |
| 832 | ShowAction = true; FlashMessage(szMessage: "Actions" ); |
| 833 | } |
| 834 | else if (ShowAction) |
| 835 | { |
| 836 | ShowAction = false; ShowCommand = true; FlashMessage(szMessage: "Commands" ); |
| 837 | } |
| 838 | else if (ShowCommand) |
| 839 | { |
| 840 | ShowCommand = false; ShowPathfinder = true; FlashMessage(szMessage: "Pathfinder" ); |
| 841 | } |
| 842 | else if (ShowPathfinder) |
| 843 | { |
| 844 | ShowPathfinder = false; FlashMessageOnOff(strWhat: "Actions/Commands/Pathfinder" , fOn: false); |
| 845 | } |
| 846 | return true; |
| 847 | } |
| 848 | |
| 849 | bool C4GraphicsSystem::ToggleShowSolidMask() |
| 850 | { |
| 851 | if (!Game.DebugMode && !Console.Active) { FlashMessage(szMessage: LoadResStr(id: C4ResStrTableKey::IDS_MSG_NODEBUGMODE)); return false; } |
| 852 | Toggle(v&: ShowSolidMask); |
| 853 | FlashMessageOnOff(strWhat: "SolidMasks" , fOn: !!ShowSolidMask); |
| 854 | return true; |
| 855 | } |
| 856 | |
| 857 | bool C4GraphicsSystem::ToggleShowHelp() |
| 858 | { |
| 859 | Toggle(v&: ShowHelp); |
| 860 | // Turned off? Invalidate background. |
| 861 | if (!ShowHelp) InvalidateBg(); |
| 862 | return true; |
| 863 | } |
| 864 | |
| 865 | bool C4GraphicsSystem::ViewportNextPlayer() |
| 866 | { |
| 867 | // safety: switch valid? |
| 868 | if ((!Game.C4S.Head.Film || !Game.C4S.Head.Replay) && !Game.GraphicsSystem.GetViewport(iPlayer: NO_OWNER)) return false; |
| 869 | // do switch then |
| 870 | if (Viewports.empty()) return false; |
| 871 | Viewports.front()->NextPlayer(); |
| 872 | return true; |
| 873 | } |
| 874 | |
| 875 | bool C4GraphicsSystem::FreeScroll(C4Vec2D vScrollBy) |
| 876 | { |
| 877 | // safety: move valid? |
| 878 | if ((!Game.C4S.Head.Replay || !Game.C4S.Head.Film) && !Game.GraphicsSystem.GetViewport(iPlayer: NO_OWNER)) return false; |
| 879 | if (Viewports.empty()) return false; |
| 880 | const auto &vp = Viewports.front(); |
| 881 | // move then (old static code crap...) |
| 882 | static int32_t vp_vx = 0; static int32_t vp_vy = 0; |
| 883 | int32_t dx = vScrollBy.x; int32_t dy = vScrollBy.y; |
| 884 | if (!MostRecentScrolling.Elapsed()) |
| 885 | { |
| 886 | dx += vp_vx; dy += vp_vy; |
| 887 | } |
| 888 | vp_vx = dx; vp_vy = dy; |
| 889 | vp->ViewX += dx; vp->ViewY += dy; |
| 890 | MostRecentScrolling.Reset(); |
| 891 | return true; |
| 892 | } |
| 893 | |