| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2020, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Dynamic list to hold runtime player data */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4PlayerList.h> |
| 21 | |
| 22 | #include <C4Components.h> |
| 23 | #include <C4FullScreen.h> |
| 24 | #include <C4Console.h> |
| 25 | #include <C4Log.h> |
| 26 | #include <C4Player.h> |
| 27 | #include <C4Object.h> |
| 28 | |
| 29 | C4PlayerList::C4PlayerList() |
| 30 | { |
| 31 | Default(); |
| 32 | } |
| 33 | |
| 34 | C4PlayerList::~C4PlayerList() |
| 35 | { |
| 36 | Clear(); |
| 37 | } |
| 38 | |
| 39 | void C4PlayerList::Default() |
| 40 | { |
| 41 | First = nullptr; |
| 42 | } |
| 43 | |
| 44 | void C4PlayerList::Clear() |
| 45 | { |
| 46 | C4Player *pPlr; |
| 47 | while (pPlr = First) |
| 48 | { |
| 49 | First = pPlr->Next; delete pPlr; |
| 50 | } |
| 51 | First = nullptr; |
| 52 | } |
| 53 | |
| 54 | void C4PlayerList::Execute() |
| 55 | { |
| 56 | C4Player *pPlr; |
| 57 | // Execute |
| 58 | for (pPlr = First; pPlr; pPlr = pPlr->Next) |
| 59 | pPlr->Execute(); |
| 60 | // Check retirement |
| 61 | for (pPlr = First; pPlr; pPlr = pPlr->Next) |
| 62 | if (pPlr->Eliminated && !pPlr->RetireDelay) |
| 63 | { |
| 64 | Retire(pPlr); break; |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | void C4PlayerList::ClearPointers(C4Object *pObj) |
| 69 | { |
| 70 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 71 | pPlr->ClearPointers(tptr: pObj, fDeath: false); |
| 72 | } |
| 73 | |
| 74 | bool C4PlayerList::Valid(int iPlayer) const |
| 75 | { |
| 76 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 77 | if (pPlr->Number == iPlayer) |
| 78 | return true; |
| 79 | return false; |
| 80 | } |
| 81 | |
| 82 | bool C4PlayerList::Hostile(int iPlayer1, int iPlayer2) const |
| 83 | { |
| 84 | C4Player *pPlr1 = Get(iPlayer: iPlayer1); |
| 85 | C4Player *pPlr2 = Get(iPlayer: iPlayer2); |
| 86 | if (!pPlr1 || !pPlr2) return false; |
| 87 | if (pPlr1->Number == pPlr2->Number) return false; |
| 88 | if (pPlr1->Hostility.GetIDCount(id: pPlr2->Number + 1) |
| 89 | || pPlr2->Hostility.GetIDCount(id: pPlr1->Number + 1)) |
| 90 | return true; |
| 91 | return false; |
| 92 | } |
| 93 | |
| 94 | bool C4PlayerList::HostilityDeclared(int iPlayer1, int iPlayer2) const |
| 95 | { |
| 96 | // check one-way-hostility |
| 97 | C4Player *pPlr1 = Get(iPlayer: iPlayer1); |
| 98 | C4Player *pPlr2 = Get(iPlayer: iPlayer2); |
| 99 | if (!pPlr1 || !pPlr2) return false; |
| 100 | if (pPlr1->Number == pPlr2->Number) return false; |
| 101 | if (pPlr1->Hostility.GetIDCount(id: pPlr2->Number + 1)) |
| 102 | return true; |
| 103 | return false; |
| 104 | } |
| 105 | |
| 106 | bool C4PlayerList::PositionTaken(int iPosition) const |
| 107 | { |
| 108 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 109 | if (pPlr->Position == iPosition) |
| 110 | return true; |
| 111 | return false; |
| 112 | } |
| 113 | |
| 114 | bool C4PlayerList::ColorTaken(int iColor) const |
| 115 | { |
| 116 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 117 | if (pPlr->Color == iColor) |
| 118 | return true; |
| 119 | return false; |
| 120 | } |
| 121 | |
| 122 | bool C4PlayerList::ControlTaken(int iControl) const |
| 123 | { |
| 124 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 125 | if (pPlr->Control == iControl) |
| 126 | if (pPlr->LocalControl) |
| 127 | return true; |
| 128 | return false; |
| 129 | } |
| 130 | |
| 131 | C4Player *C4PlayerList::Get(int iNumber) const |
| 132 | { |
| 133 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 134 | if (pPlr->Number == iNumber) |
| 135 | return pPlr; |
| 136 | return nullptr; |
| 137 | } |
| 138 | |
| 139 | C4Player *C4PlayerList::GetByIndex(int iIndex) const |
| 140 | { |
| 141 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 142 | if (!iIndex--) |
| 143 | return pPlr; |
| 144 | return nullptr; |
| 145 | } |
| 146 | |
| 147 | C4Player *C4PlayerList::GetByIndex(int iIndex, C4PlayerType eType) const |
| 148 | { |
| 149 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 150 | if (pPlr->GetType() == eType) |
| 151 | if (!iIndex--) |
| 152 | return pPlr; |
| 153 | return nullptr; |
| 154 | } |
| 155 | |
| 156 | C4Player *C4PlayerList::GetLocalByKbdSet(int iKbdSet) const |
| 157 | { |
| 158 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 159 | if (pPlr->LocalControl) |
| 160 | if (pPlr->Control == iKbdSet) |
| 161 | return pPlr; |
| 162 | return nullptr; |
| 163 | } |
| 164 | |
| 165 | C4Player *C4PlayerList::GetByInfoID(int iInfoID) const |
| 166 | { |
| 167 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 168 | if (pPlr->ID == iInfoID) return pPlr; |
| 169 | return nullptr; |
| 170 | } |
| 171 | |
| 172 | int C4PlayerList::GetCount() const |
| 173 | { |
| 174 | int iCount = 0; |
| 175 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 176 | iCount++; |
| 177 | return iCount; |
| 178 | } |
| 179 | |
| 180 | int C4PlayerList::GetCount(C4PlayerType eType) const |
| 181 | { |
| 182 | int iCount = 0; |
| 183 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 184 | if (pPlr->GetType() == eType) |
| 185 | iCount++; |
| 186 | return iCount; |
| 187 | } |
| 188 | |
| 189 | int C4PlayerList::GetFreeNumber() const |
| 190 | { |
| 191 | int iNumber = -1; |
| 192 | bool fFree; |
| 193 | do |
| 194 | { |
| 195 | iNumber++; fFree = true; |
| 196 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 197 | if (pPlr->Number == iNumber) |
| 198 | fFree = false; |
| 199 | } while (!fFree); |
| 200 | return iNumber; |
| 201 | } |
| 202 | |
| 203 | bool C4PlayerList::Remove(int iPlayer, bool fDisconnect, bool fNoCalls) |
| 204 | { |
| 205 | return Remove(pPlr: Get(iNumber: iPlayer), fDisonnected: fDisconnect, fNoCalls); |
| 206 | } |
| 207 | |
| 208 | bool C4PlayerList::RemoveUnjoined(int32_t iPlayer) |
| 209 | { |
| 210 | // Savegame resume missing player: Remove player objects only |
| 211 | C4Object *pObj; |
| 212 | for (C4ObjectLink *clnk = Game.Objects.First; clnk && (pObj = clnk->Obj); clnk = clnk->Next) |
| 213 | if (pObj->Status) |
| 214 | if (pObj->IsPlayerObject(iPlayerNumber: iPlayer)) |
| 215 | pObj->AssignRemoval(fExitContents: true); |
| 216 | return true; |
| 217 | } |
| 218 | |
| 219 | bool C4PlayerList::Remove(C4Player *pPlr, bool fDisconnect, bool fNoCalls) |
| 220 | { |
| 221 | if (!pPlr) return false; |
| 222 | |
| 223 | // inform script |
| 224 | if (!fNoCalls) |
| 225 | Game.Script.GRBroadcast(PSF_RemovePlayer, pPars: {C4VInt(iVal: pPlr->Number), C4VInt(iVal: pPlr->Team)}); |
| 226 | |
| 227 | // Transfer ownership of other objects to team members |
| 228 | if (!fNoCalls) pPlr->NotifyOwnedObjects(); |
| 229 | |
| 230 | // NET2: update player info list |
| 231 | if (pPlr->ID) |
| 232 | { |
| 233 | C4PlayerInfo *pInfo = Game.PlayerInfos.GetPlayerInfoByID(id: pPlr->ID); |
| 234 | if (pInfo) |
| 235 | { |
| 236 | pInfo->SetRemoved(); |
| 237 | if (fDisconnect) |
| 238 | pInfo->SetDisconnected(); |
| 239 | } |
| 240 | // if player wasn't evaluated, store round results anyway |
| 241 | if (!pPlr->Evaluated) Game.RoundResults.EvaluatePlayer(pPlr); |
| 242 | } |
| 243 | |
| 244 | C4Player *pPrev = First; |
| 245 | while (pPrev && pPrev->Next != pPlr) pPrev = pPrev->Next; |
| 246 | if (pPrev) pPrev->Next = pPlr->Next; |
| 247 | else First = pPlr->Next; |
| 248 | |
| 249 | // Remove eliminated crew |
| 250 | if (!fNoCalls) pPlr->RemoveCrewObjects(); |
| 251 | |
| 252 | // Clear object info pointers |
| 253 | pPlr->CrewInfoList.DetachFromObjects(); |
| 254 | |
| 255 | // Clear viewports |
| 256 | Game.GraphicsSystem.CloseViewport(iPlayer: pPlr->Number, fSilent: fNoCalls); |
| 257 | // Check fullscreen viewports |
| 258 | FullScreen.ViewportCheck(); |
| 259 | |
| 260 | // Remove player |
| 261 | delete pPlr; |
| 262 | |
| 263 | // Validate object owners |
| 264 | Game.Objects.ValidateOwners(); |
| 265 | |
| 266 | // Update console |
| 267 | Console.UpdateMenus(); |
| 268 | return true; |
| 269 | } |
| 270 | |
| 271 | C4Player *C4PlayerList::Join(const char *szFilename, bool fScenarioInit, int iAtClient, const char *szAtClientName, C4PlayerInfo *pInfo) |
| 272 | { |
| 273 | assert(pInfo); |
| 274 | |
| 275 | // safeties |
| 276 | if (szFilename && !*szFilename) szFilename = nullptr; |
| 277 | |
| 278 | // Log |
| 279 | if (fScenarioInit) |
| 280 | { |
| 281 | Log(id: C4ResStrTableKey::IDS_PRC_JOINPLR, args: pInfo->GetName()); |
| 282 | } |
| 283 | else |
| 284 | { |
| 285 | Log(id: C4ResStrTableKey::IDS_PRC_RECREATE, args: pInfo->GetName()); |
| 286 | } |
| 287 | |
| 288 | // Too many players |
| 289 | if (1) // replay needs to check, too! |
| 290 | if (GetCount() + 1 > Game.Parameters.MaxPlayers) |
| 291 | { |
| 292 | Log(id: C4ResStrTableKey::IDS_PRC_TOOMANYPLRS, args&: Game.Parameters.MaxPlayers); |
| 293 | return nullptr; |
| 294 | } |
| 295 | |
| 296 | // Check duplicate file usage |
| 297 | if (szFilename) if (FileInUse(szFilename)) |
| 298 | { |
| 299 | Log(id: C4ResStrTableKey::IDS_PRC_PLRFILEINUSE); return nullptr; |
| 300 | } |
| 301 | |
| 302 | // Create |
| 303 | C4Player *pPlr = new C4Player; |
| 304 | |
| 305 | // Append to player list |
| 306 | C4Player *pLast = First; |
| 307 | for (; pLast && pLast->Next; pLast = pLast->Next); |
| 308 | if (pLast) pLast->Next = pPlr; else First = pPlr; |
| 309 | |
| 310 | // Init |
| 311 | if (!pPlr->Init(iNumber: GetFreeNumber(), iAtClient, szAtClientName, szFilename, fScenarioInit, pInfo)) |
| 312 | { |
| 313 | Remove(pPlr, fDisconnect: false, fNoCalls: false); Log(id: C4ResStrTableKey::IDS_PRC_JOINFAIL); return nullptr; |
| 314 | } |
| 315 | |
| 316 | // Done |
| 317 | return pPlr; |
| 318 | } |
| 319 | |
| 320 | bool C4PlayerList::CtrlJoinLocalNoNetwork(const char *szFilename, int iAtClient, const char *szAtClientName) |
| 321 | { |
| 322 | assert(!Game.Network.isEnabled()); |
| 323 | // security |
| 324 | if (!ItemExists(szItemName: szFilename)) return false; |
| 325 | // join via player info |
| 326 | bool fSuccess = Game.PlayerInfos.DoLocalNonNetworkPlayerJoin(szPlayerFile: szFilename); |
| 327 | |
| 328 | // Done |
| 329 | return fSuccess; |
| 330 | } |
| 331 | |
| 332 | void SetClientPrefix(char *szFilename, const char *szClient) |
| 333 | { |
| 334 | char szTemp[1024 + 1]; |
| 335 | // Compose prefix |
| 336 | char szPrefix[1024 + 1]; |
| 337 | SCopy(szSource: szClient, sTarget: szPrefix); SAppendChar(cChar: '-', szStr: szPrefix); |
| 338 | // Prefix already set? |
| 339 | SCopy(szSource: GetFilename(path: szFilename), sTarget: szTemp, iMaxL: SLen(sptr: szPrefix)); |
| 340 | if (SEqualNoCase(szStr1: szTemp, szStr2: szPrefix)) return; |
| 341 | // Insert prefix |
| 342 | SCopy(szSource: GetFilename(path: szFilename), sTarget: szTemp); |
| 343 | SCopy(szSource: szPrefix, sTarget: GetFilename(path: szFilename)); |
| 344 | SAppend(szSource: szTemp, szTarget: szFilename); |
| 345 | } |
| 346 | |
| 347 | bool C4PlayerList::Save(C4Group &hGroup, bool fStoreTiny, const C4PlayerInfoList &rStoreList) |
| 348 | { |
| 349 | StdStrBuf sTempFilename; |
| 350 | bool fSuccess = true; |
| 351 | // Save to external player files and add to group |
| 352 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 353 | { |
| 354 | // save only those in the list, and only those with a filename |
| 355 | C4PlayerInfo *pNfo = rStoreList.GetPlayerInfoByID(id: pPlr->ID); |
| 356 | if (!pNfo) continue; |
| 357 | if (!pNfo->GetFilename() || !*pNfo->GetFilename()) continue; |
| 358 | // save over original file? |
| 359 | bool fStoreOnOriginal = (!fStoreTiny && pNfo->GetType() == C4PT_User); |
| 360 | // Create temporary file |
| 361 | sTempFilename.Copy(pnData: Config.AtTempPath(szFilename: pNfo->GetFilename())); |
| 362 | if (fStoreOnOriginal) |
| 363 | if (!C4Group_CopyItem(szSource: pPlr->Filename, szTarget: sTempFilename.getData())) |
| 364 | return false; |
| 365 | // Open group |
| 366 | C4Group PlrGroup; |
| 367 | if (!PlrGroup.Open(szGroupName: sTempFilename.getData(), fCreate: !fStoreOnOriginal)) |
| 368 | return false; |
| 369 | // Save player |
| 370 | if (!pPlr->Save(hGroup&: PlrGroup, fSavegame: true, fStoreTiny: fStoreOnOriginal)) return false; |
| 371 | PlrGroup.Close(); |
| 372 | // Add temp file to group |
| 373 | if (!hGroup.Move(szFile: sTempFilename.getData(), szAddAs: pNfo->GetFilename())) return false; |
| 374 | } |
| 375 | return fSuccess; |
| 376 | } |
| 377 | |
| 378 | bool C4PlayerList::Save(bool fSaveLocalOnly) |
| 379 | { |
| 380 | // do not save in replays |
| 381 | if (Game.C4S.Head.Replay) return true; |
| 382 | // Save to external player files |
| 383 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 384 | if (pPlr->GetType() != C4PT_Script) |
| 385 | if (!fSaveLocalOnly || pPlr->LocalControl) |
| 386 | if (!pPlr->Save()) |
| 387 | return false; |
| 388 | return true; |
| 389 | } |
| 390 | |
| 391 | bool C4PlayerList::Evaluate() |
| 392 | { |
| 393 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 394 | pPlr->Evaluate(); |
| 395 | return true; |
| 396 | } |
| 397 | |
| 398 | bool C4PlayerList::Retire(C4Player *pPlr) |
| 399 | { |
| 400 | if (!pPlr) return false; |
| 401 | |
| 402 | if (!pPlr->Evaluated) |
| 403 | { |
| 404 | pPlr->Evaluate(); |
| 405 | if (!Game.Control.isReplay() && pPlr->GetType() != C4PT_Script) pPlr->Save(); |
| 406 | } |
| 407 | Remove(pPlr, fDisconnect: false, fNoCalls: false); |
| 408 | |
| 409 | return true; |
| 410 | } |
| 411 | |
| 412 | int C4PlayerList::AverageValueGain() const |
| 413 | { |
| 414 | int iResult = 0; |
| 415 | if (First) |
| 416 | { |
| 417 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 418 | iResult += std::max<int32_t>(a: pPlr->ValueGain, b: 0); |
| 419 | iResult /= GetCount(); |
| 420 | } |
| 421 | return iResult; |
| 422 | } |
| 423 | |
| 424 | C4Player *C4PlayerList::GetByName(const char *szName, int iExcluding) const |
| 425 | { |
| 426 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 427 | if (SEqual(szStr1: pPlr->GetName(), szStr2: szName)) |
| 428 | if (pPlr->Number != iExcluding) |
| 429 | return pPlr; |
| 430 | return nullptr; |
| 431 | } |
| 432 | |
| 433 | bool C4PlayerList::FileInUse(const char *szFilename) const |
| 434 | { |
| 435 | // Check original player files |
| 436 | C4Player *cPlr = First; |
| 437 | for (; cPlr; cPlr = cPlr->Next) |
| 438 | if (ItemIdentical(szFilename1: cPlr->Filename, szFilename2: szFilename)) |
| 439 | return true; |
| 440 | // Compare to any network path player files with prefix (hack) |
| 441 | if (Game.Network.isEnabled()) |
| 442 | { |
| 443 | char szWithPrefix[_MAX_PATH + 1]; |
| 444 | SCopy(szSource: GetFilename(path: szFilename), sTarget: szWithPrefix); |
| 445 | SetClientPrefix(szFilename: szWithPrefix, szClient: Game.Clients.getLocalName()); |
| 446 | for (cPlr = First; cPlr; cPlr = cPlr->Next) |
| 447 | if (SEqualNoCase(szStr1: GetFilename(path: cPlr->Filename), szStr2: szWithPrefix)) |
| 448 | return true; |
| 449 | } |
| 450 | // Not in use |
| 451 | return false; |
| 452 | } |
| 453 | |
| 454 | C4Player *C4PlayerList::GetLocalByIndex(int iIndex) const |
| 455 | { |
| 456 | int cindex = 0; |
| 457 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 458 | if (pPlr->LocalControl) |
| 459 | { |
| 460 | if (cindex == iIndex) return pPlr; |
| 461 | cindex++; |
| 462 | } |
| 463 | return nullptr; |
| 464 | } |
| 465 | |
| 466 | bool C4PlayerList::RemoveAtClient(int iClient, bool fDisconnect) |
| 467 | { |
| 468 | C4Player *pPlr; |
| 469 | // Get players |
| 470 | while (pPlr = GetAtClient(iClient)) |
| 471 | { |
| 472 | // Log |
| 473 | Log(id: C4ResStrTableKey::IDS_PRC_REMOVEPLR, args: pPlr->GetName()); |
| 474 | // Remove |
| 475 | Remove(pPlr, fDisconnect, fNoCalls: false); |
| 476 | } |
| 477 | return true; |
| 478 | } |
| 479 | |
| 480 | bool C4PlayerList::CtrlRemove(int iPlayer, bool fDisconnect) |
| 481 | { |
| 482 | // Add packet to input |
| 483 | Game.Input.Add(eType: CID_RemovePlr, pCtrl: new C4ControlRemovePlr(iPlayer, fDisconnect)); |
| 484 | return true; |
| 485 | } |
| 486 | |
| 487 | C4Player *C4PlayerList::GetAtClient(int iClient, int iIndex) const |
| 488 | { |
| 489 | int cindex = 0; |
| 490 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 491 | if (pPlr->AtClient == iClient) |
| 492 | { |
| 493 | if (cindex == iIndex) return pPlr; |
| 494 | cindex++; |
| 495 | } |
| 496 | return nullptr; |
| 497 | } |
| 498 | |
| 499 | bool C4PlayerList::RemoveAtRemoteClient(bool fDisconnect, bool fNoCalls) |
| 500 | { |
| 501 | C4Player *pPlr; |
| 502 | // Get players |
| 503 | while (pPlr = GetAtRemoteClient()) |
| 504 | { |
| 505 | // Log |
| 506 | Log(id: C4ResStrTableKey::IDS_PRC_REMOVEPLR, args: pPlr->GetName()); |
| 507 | // Remove |
| 508 | Remove(pPlr, fDisconnect, fNoCalls); |
| 509 | } |
| 510 | return true; |
| 511 | } |
| 512 | |
| 513 | C4Player *C4PlayerList::GetAtRemoteClient(int iIndex) const |
| 514 | { |
| 515 | int cindex = 0; |
| 516 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 517 | if (pPlr->AtClient != Game.Control.ClientID()) |
| 518 | { |
| 519 | if (cindex == iIndex) return pPlr; |
| 520 | cindex++; |
| 521 | } |
| 522 | return nullptr; |
| 523 | } |
| 524 | |
| 525 | bool C4PlayerList::RemoveLocal(bool fDisconnect, bool fNoCalls) |
| 526 | { |
| 527 | // (used by league system the set local fate) |
| 528 | C4Player *pPlr; |
| 529 | do |
| 530 | for (pPlr = First; pPlr; pPlr = pPlr->Next) |
| 531 | if (pPlr->LocalControl) |
| 532 | { |
| 533 | // Log |
| 534 | Log(id: C4ResStrTableKey::IDS_PRC_REMOVEPLR, args: pPlr->GetName()); |
| 535 | // Remove |
| 536 | Remove(pPlr, fDisconnect, fNoCalls); |
| 537 | break; |
| 538 | } |
| 539 | while (pPlr); |
| 540 | |
| 541 | return true; |
| 542 | } |
| 543 | |
| 544 | void C4PlayerList::EnumeratePointers() |
| 545 | { |
| 546 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 547 | pPlr->EnumeratePointers(); |
| 548 | } |
| 549 | |
| 550 | void C4PlayerList::DenumeratePointers() |
| 551 | { |
| 552 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 553 | pPlr->DenumeratePointers(); |
| 554 | } |
| 555 | |
| 556 | bool C4PlayerList::MouseControlTaken() const |
| 557 | { |
| 558 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 559 | if (pPlr->MouseControl) |
| 560 | if (pPlr->LocalControl) |
| 561 | return true; |
| 562 | return false; |
| 563 | } |
| 564 | |
| 565 | int C4PlayerList::GetCountNotEliminated() const |
| 566 | { |
| 567 | int iCount = 0; |
| 568 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 569 | if (!pPlr->Eliminated) |
| 570 | iCount++; |
| 571 | return iCount; |
| 572 | } |
| 573 | |
| 574 | bool C4PlayerList::SynchronizeLocalFiles() |
| 575 | { |
| 576 | // message |
| 577 | Log(id: C4ResStrTableKey::IDS_PRC_SYNCPLRS); |
| 578 | bool fSuccess = true; |
| 579 | // check all players |
| 580 | for (C4Player *pPlr = First; pPlr; pPlr = pPlr->Next) |
| 581 | // eliminated players will be saved soon, anyway |
| 582 | if (!pPlr->Eliminated) |
| 583 | if (!pPlr->LocalSync()) fSuccess = false; |
| 584 | // done |
| 585 | return fSuccess; |
| 586 | } |
| 587 | |
| 588 | void C4PlayerList::ClearLocalPlayerPressedComs() |
| 589 | { |
| 590 | C4Player *plr; |
| 591 | for (int cnt = 0; plr = Game.Players.GetLocalByIndex(iIndex: cnt); cnt++) |
| 592 | { |
| 593 | plr->ClearPressedComsSynced(); |
| 594 | } |
| 595 | } |
| 596 | |
| 597 | void C4PlayerList::RecheckPlayerSort(C4Player *pForPlayer) |
| 598 | { |
| 599 | if (!pForPlayer || !First) return; |
| 600 | int iNumber = pForPlayer->Number; |
| 601 | // get entry that should be the previous |
| 602 | // (use '<=' to run past pForPlayer itself) |
| 603 | C4Player *pPrev = First; |
| 604 | while (pPrev->Next && pPrev->Next->Number <= iNumber) |
| 605 | pPrev = pPrev->Next; |
| 606 | // if it's correctly sorted, pPrev should point to pForPlayer itself |
| 607 | if (pPrev == pForPlayer) return; |
| 608 | // otherwise, pPrev points to the entry that should be the new previous |
| 609 | // or to First if pForPlayer should be the head entry |
| 610 | // re-link it there |
| 611 | // first remove from old link pos |
| 612 | C4Player **pOldLink = &First; |
| 613 | while (*pOldLink && *pOldLink != pForPlayer) pOldLink = &((*pOldLink)->Next); |
| 614 | if (*pOldLink) *pOldLink = pForPlayer->Next; |
| 615 | // then link into new |
| 616 | if (pPrev == First && pPrev->Number > iNumber) |
| 617 | { |
| 618 | // at head |
| 619 | pForPlayer->Next = pPrev; |
| 620 | First = pForPlayer; |
| 621 | } |
| 622 | else |
| 623 | { |
| 624 | // after prev |
| 625 | pForPlayer->Next = pPrev->Next; |
| 626 | pPrev->Next = pForPlayer; |
| 627 | } |
| 628 | } |
| 629 | |