| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Component host for CAulScript */ |
| 18 | |
| 19 | #pragma once |
| 20 | |
| 21 | #include <C4ComponentHost.h> |
| 22 | |
| 23 | #include <C4Aul.h> |
| 24 | |
| 25 | // generic script host for objects |
| 26 | class C4ScriptHost : public C4AulScript, public C4ComponentHost |
| 27 | { |
| 28 | public: |
| 29 | C4ScriptHost(); |
| 30 | ~C4ScriptHost(); |
| 31 | bool Delete() override { return true; } |
| 32 | |
| 33 | public: |
| 34 | void Default(); |
| 35 | void Clear(); |
| 36 | void Close() override; |
| 37 | bool Load(const char *szName, C4Group &hGroup, const char *szFilename, |
| 38 | const char *szLanguage, C4Def *pDef, class C4LangStringTable *pLocalTable, bool fLoadTable = false); |
| 39 | const char *GetControlDesc(const char *szFunctionFormat, int32_t iCom, C4ID *pidImage = nullptr, int32_t *piImagePhase = nullptr); |
| 40 | void GetControlMethodMask(std::format_string<const char *> functionFormat, int32_t &first, int32_t &second); |
| 41 | int32_t GetControlMethod(int32_t com, int32_t first, int32_t second); |
| 42 | |
| 43 | C4Value ObjectCall(C4Object *pCaller, C4Object *pObj, const char *szFunction, const C4AulParSet &pPars = C4AulParSet{}, bool fPassError = false, bool convertNilToIntBool = true) |
| 44 | { |
| 45 | if (!szFunction) return C4VNull; |
| 46 | return FunctionCall(pCaller, szFunction, pObj, pPars, fPrivateCall: false, fPassError, convertNilToIntBool); |
| 47 | } |
| 48 | |
| 49 | C4Value Call(const char *szFunction, const C4AulParSet &pPars = C4AulParSet{}, bool fPassError = false, bool convertNilToIntBool = true) |
| 50 | { |
| 51 | if (!szFunction) return C4VNull; |
| 52 | return FunctionCall(pCaller: nullptr, szFunction, pObj: nullptr, pPars, fPrivateCall: false, fPassError, convertNilToIntBool); |
| 53 | } |
| 54 | |
| 55 | protected: |
| 56 | class C4LangStringTable *pStringTable; |
| 57 | void MakeScript(); |
| 58 | C4Value FunctionCall(C4Object *pCaller, const char *szFunction, C4Object *pObj, const C4AulParSet &pPars = C4AulParSet{}, bool fPrivateCall = false, bool fPassError = false, bool convertNilToIntBool = true); |
| 59 | bool ReloadScript(const char *szPath) override; |
| 60 | }; |
| 61 | |
| 62 | // script host for defs |
| 63 | class C4DefScriptHost : public C4ScriptHost |
| 64 | { |
| 65 | public: |
| 66 | C4DefScriptHost() : C4ScriptHost() { Default(); } |
| 67 | |
| 68 | void Default(); |
| 69 | |
| 70 | bool Delete() override { return false; } // do NOT delete this - it's just a class member! |
| 71 | |
| 72 | protected: |
| 73 | void AfterLink() override; // get common funcs |
| 74 | |
| 75 | public: |
| 76 | C4AulScriptFunc *SFn_CalcValue; // get object value |
| 77 | C4AulScriptFunc *SFn_SellTo; // player par(0) sold the object |
| 78 | C4AulScriptFunc *SFn_ControlTransfer; // object par(0) tries to get to par(1)/par(2) |
| 79 | C4AulScriptFunc *SFn_CustomComponents; // PSF_GetCustomComponents |
| 80 | int32_t ControlMethod[2], ContainedControlMethod[2], ActivationControlMethod[2]; |
| 81 | }; |
| 82 | |
| 83 | // script host for scenario scripts |
| 84 | class C4GameScriptHost : public C4ScriptHost |
| 85 | { |
| 86 | public: |
| 87 | C4GameScriptHost(); |
| 88 | ~C4GameScriptHost(); |
| 89 | bool Delete() override { return false; } // do NOT delete this - it's just a class member! |
| 90 | void Default(); |
| 91 | C4Value GRBroadcast(const char *szFunction, const C4AulParSet &pPars = C4AulParSet{}, bool fPassError = false, bool fRejectTest = false, bool convertNilToIntBool = true); // call function in scenario script and all goals/rules/environment objects |
| 92 | |
| 93 | // Global script data |
| 94 | // FIXME: Move to C4AulScriptEngine |
| 95 | int32_t Counter; |
| 96 | bool Go; |
| 97 | bool Execute(); |
| 98 | |
| 99 | // Compile scenario script data |
| 100 | void CompileFunc(StdCompiler *pComp); |
| 101 | }; |
| 102 | |