| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2008, Sven2 |
| 6 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // player listbox used in lobby and game over dlg |
| 19 | |
| 20 | #include "C4GuiComboBox.h" |
| 21 | #include "C4GuiResource.h" |
| 22 | #include <C4Include.h> |
| 23 | #include <C4PlayerInfoListBox.h> |
| 24 | |
| 25 | #include <C4PlayerInfo.h> |
| 26 | #include <C4Network2Dialogs.h> |
| 27 | #include <C4GameDialogs.h> |
| 28 | #include <C4Teams.h> |
| 29 | #include <C4Game.h> |
| 30 | #include <C4FileSelDlg.h> |
| 31 | |
| 32 | #include <format> |
| 33 | |
| 34 | uint32_t GenerateRandomPlayerColor(int32_t iTry); // in C4PlayerInfoConflicts.cpp |
| 35 | |
| 36 | // ListItem |
| 37 | |
| 38 | // helper |
| 39 | C4GameLobby::MainDlg *C4PlayerInfoListBox::ListItem::GetLobby() const |
| 40 | { |
| 41 | return Game.Network.GetLobby(); |
| 42 | } |
| 43 | |
| 44 | bool C4PlayerInfoListBox::ListItem::CanLocalChooseTeams(int32_t idPlayer) const |
| 45 | { |
| 46 | // whether the local client can change any teams |
| 47 | // only if teams are available |
| 48 | if (!Game.Teams.IsMultiTeams()) return false; |
| 49 | // only if global change allowed |
| 50 | C4GameLobby::MainDlg *pLobby = GetLobby(); |
| 51 | if (!pLobby) return false; |
| 52 | if (pLobby->IsCountdown()) return false; |
| 53 | // only for unjoined players |
| 54 | if (idPlayer) |
| 55 | { |
| 56 | C4PlayerInfo *pInfo = Game.PlayerInfos.GetPlayerInfoByID(id: idPlayer); |
| 57 | if (pInfo && pInfo->HasJoined()) return false; |
| 58 | } |
| 59 | // finally, only if team settings permit |
| 60 | return Game.Teams.CanLocalChooseTeam(idPlayer); |
| 61 | } |
| 62 | |
| 63 | void C4PlayerInfoListBox::ListItem::DrawElement(C4FacetEx &cgo) |
| 64 | { |
| 65 | if (dwBackground) lpDDraw->DrawBoxDw(sfcDest: cgo.Surface, iX1: cgo.TargetX + rcBounds.x, iY1: cgo.TargetY + rcBounds.y, iX2: cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1, iY2: cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1, dwClr: dwBackground); |
| 66 | typedef C4GUI::Window BaseClass; |
| 67 | BaseClass::DrawElement(cgo); |
| 68 | } |
| 69 | |
| 70 | // PlayerListItem |
| 71 | |
| 72 | C4PlayerInfoListBox::PlayerListItem::PlayerListItem(C4PlayerInfoListBox *pForListBox, int32_t idClient, |
| 73 | int32_t idPlayer, bool fSavegamePlayer, C4GUI::Element *pInsertBeforeElement) |
| 74 | : ListItem(pForListBox), pTeamCombo(nullptr), fIconSet(false), fJoinedInfoSet(false), dwJoinClr(0), dwPlrClr(0), |
| 75 | idClient(idClient), idPlayer(idPlayer), fFreeSavegamePlayer(fSavegamePlayer), |
| 76 | pScoreLabel(nullptr), pRankIcon(nullptr), pTimeLabel(nullptr), pTeamPic(nullptr), pExtraLabel(nullptr) |
| 77 | |
| 78 | { |
| 79 | bool fIsEvaluation = pForListBox->IsEvaluation(), fIsLobby = pForListBox->IsLobby(); |
| 80 | C4PlayerInfo *pInfo = GetPlayerInfo(); assert(pInfo); |
| 81 | uint32_t dwTextColor = pForListBox->GetTextColor(); |
| 82 | CStdFont *pCustomFont = pForListBox->GetCustomFont(); |
| 83 | uint32_t dwPlayerColor; |
| 84 | if (fIsEvaluation) |
| 85 | dwPlayerColor = dwTextColor; |
| 86 | else |
| 87 | dwPlayerColor = pInfo->GetLobbyColor() | C4GUI_MessageFontAlpha; |
| 88 | // league account name? Overwrite the shown name |
| 89 | StdStrBuf sPlayerName(pInfo->GetLobbyName()); |
| 90 | // calc height |
| 91 | int32_t iHeight = C4GUI::GetRes()->TextFont.GetLineHeight() + C4GUI::ComboBox::GetDefaultHeight() + 3 * IconLabelSpacing; |
| 92 | // create subcomponents |
| 93 | pIcon = new C4GUI::Icon(C4Rect(0, 0, iHeight, iHeight), C4GUI::Ico_UnknownPlayer); |
| 94 | if (Game.Parameters.isLeague()) |
| 95 | pRankIcon = new C4GUI::Icon(C4Rect(0, 0, C4GUI::ComboBox::GetDefaultHeight(), C4GUI::ComboBox::GetDefaultHeight()), C4GUI::Ico_None); |
| 96 | if (Game.Teams.IsMultiTeams() && !(fIsEvaluation && pList->IsTeamFilter())) |
| 97 | { |
| 98 | // will be moved when the item is added to the list, and the position moved |
| 99 | pTeamCombo = new C4GUI::ComboBox(C4Rect(0, 0, 10, 10)); |
| 100 | pTeamCombo->SetComboCB(new C4GUI::ComboBox_FillCallback<PlayerListItem>(this, &PlayerListItem::OnTeamComboFill, &PlayerListItem::OnTeamComboSelChange)); |
| 101 | pTeamCombo->SetSimple(true); |
| 102 | if (pCustomFont) |
| 103 | { |
| 104 | pTeamCombo->SetFont(pCustomFont); |
| 105 | pTeamCombo->SetColors(dwFontClr: dwTextColor, C4GUI_StandardBGColor, dwBorderClr: 0); |
| 106 | } |
| 107 | UpdateTeam(); |
| 108 | } |
| 109 | // Evaluation |
| 110 | if (fIsEvaluation) |
| 111 | { |
| 112 | // Team image if known and if not placed on top of box anyway |
| 113 | if (!pList->IsTeamFilter()) |
| 114 | { |
| 115 | C4Team *pTeam = Game.Teams.GetTeamByID(iID: pInfo->GetTeam()); |
| 116 | if (pTeam && pTeam->GetIconSpec() && *pTeam->GetIconSpec()) |
| 117 | { |
| 118 | pTeamPic = new C4GUI::Picture(C4Rect(iHeight + IconLabelSpacing, 0, iHeight, iHeight), true); |
| 119 | Game.DrawTextSpecImage(fctTarget&: pTeamPic->GetMFacet(), szSpec: pTeam->GetIconSpec(), dwClr: pTeam->GetColor()); |
| 120 | pTeamPic->SetDrawColor(pTeam->GetColor()); |
| 121 | } |
| 122 | } |
| 123 | // Total playing time (not in team filter because then the second line is taken by the score label) |
| 124 | if (!pList->IsTeamFilter()) |
| 125 | { |
| 126 | C4RoundResultsPlayer *pRoundResultsPlr = Game.RoundResults.GetPlayers().GetByID(id: idPlayer); |
| 127 | uint32_t iTimeTotal = pRoundResultsPlr ? pRoundResultsPlr->GetTotalPlayingTime() : 0 /* unknown - should not happen */; |
| 128 | const std::string timeLabelText{LoadResStr(id: C4ResStrTableKey::IDS_CTL_TOTALPLAYINGTIME, args: iTimeTotal / 3600, args: (iTimeTotal / 60) % 60, args: iTimeTotal % 60)}; |
| 129 | pTimeLabel = new C4GUI::Label(timeLabelText.c_str(), 0, 0, ARight, dwTextColor, pForListBox->GetCustomFont(), false, true); |
| 130 | } |
| 131 | // Extra info set by script |
| 132 | C4RoundResultsPlayer *pEvaluationPlayer = Game.RoundResults.GetPlayers().GetByID(id: idPlayer); |
| 133 | if (pEvaluationPlayer) |
| 134 | { |
| 135 | const char *szCustomEval = pEvaluationPlayer->GetCustomEvaluationStrings(); |
| 136 | if (szCustomEval && *szCustomEval) |
| 137 | { |
| 138 | pExtraLabel = new C4GUI::Label(szCustomEval, 0, 0, ARight); // positioned later |
| 139 | iHeight += C4GUI::GetRes()->TextFont.GetLineHeight(); |
| 140 | } |
| 141 | } |
| 142 | } |
| 143 | pNameLabel = new C4GUI::Label(sPlayerName.getData(), (iHeight + IconLabelSpacing) * (1 + !!pTeamPic), IconLabelSpacing, ALeft, dwPlayerColor, pCustomFont, !fIsEvaluation, true); |
| 144 | // calc own bounds - list box needs height only; width and pos will be moved by list |
| 145 | SetBounds(C4Rect(0, 0, 10, iHeight)); |
| 146 | // add components |
| 147 | AddElement(pChild: pIcon); AddElement(pChild: pNameLabel); |
| 148 | if (pTeamPic) AddElement(pChild: pTeamPic); |
| 149 | if (pTimeLabel) AddElement(pChild: pTimeLabel); |
| 150 | if (pTeamCombo) AddElement(pChild: pTeamCombo); |
| 151 | if (pRankIcon) AddElement(pChild: pRankIcon); |
| 152 | if (pExtraLabel) AddElement(pChild: pExtraLabel); |
| 153 | // add to listbox (will get resized horizontally and moved) |
| 154 | pForListBox->InsertElement(pChild: this, pInsertBefore: pInsertBeforeElement, iIndent: PlayerListBoxIndent); |
| 155 | // league score update |
| 156 | UpdateScoreLabel(pInfo); |
| 157 | // set ID |
| 158 | if (fFreeSavegamePlayer) |
| 159 | idListItemID.idType = ListItem::ID::PLI_SAVEGAMEPLR; |
| 160 | else |
| 161 | idListItemID.idType = ListItem::ID::PLI_PLAYER; |
| 162 | idListItemID.id = idPlayer; |
| 163 | UpdateIcon(pInfo, pJoinedInfo: GetJoinedInfo()); |
| 164 | // context menu for list item |
| 165 | if (fIsLobby) SetContextHandler(new C4GUI::CBContextHandler<PlayerListItem>(this, &PlayerListItem::OnContext)); |
| 166 | // update collapsed/not collapsed |
| 167 | fShownCollapsed = false; |
| 168 | UpdateCollapsed(); |
| 169 | |
| 170 | if (Game.Network.isHost() && Game.RestartRestoreInfos.What & C4NetworkRestartInfos::PlayerTeams && pInfo->GetType() == C4PT_User) |
| 171 | { |
| 172 | if (const auto restoreInfo = Game.RestartRestoreInfos.Players.find(x: sPlayerName.getData()); restoreInfo != Game.RestartRestoreInfos.Players.end() && restoreInfo->second.team != pInfo->GetTeam()) |
| 173 | { |
| 174 | C4ClientPlayerInfos infoRequest{*Game.PlayerInfos.GetInfoByClientID(iClientID: idClient)}; |
| 175 | C4PlayerInfo *info = infoRequest.GetPlayerInfoByID(id: idPlayer); |
| 176 | const auto team = restoreInfo->second.team; |
| 177 | Game.Teams.GetGenerateTeamByID(iID: team); |
| 178 | info->SetTeam(team); |
| 179 | Game.Network.Players.RequestPlayerInfoUpdate(rRequest: infoRequest); |
| 180 | } |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | void C4PlayerInfoListBox::PlayerListItem::UpdateOwnPos() |
| 185 | { |
| 186 | // parent for client rect |
| 187 | typedef C4GUI::Window ParentClass; |
| 188 | ParentClass::UpdateOwnPos(); |
| 189 | C4GUI::ComponentAligner caBounds(GetContainedClientRect(), IconLabelSpacing, IconLabelSpacing); |
| 190 | // subtract icon(s) |
| 191 | caBounds.GetFromLeft(iWdt: pIcon->GetBounds().Wdt); |
| 192 | if (pTeamPic) caBounds.GetFromLeft(iWdt: pTeamPic->GetBounds().Wdt - IconLabelSpacing); |
| 193 | C4Rect ; |
| 194 | // extra data label area |
| 195 | if (pExtraLabel) rcExtraDataRect = caBounds.GetFromBottom(iHgt: C4GUI::GetRes()->TextFont.GetLineHeight()); |
| 196 | // second line (team+rank) |
| 197 | C4GUI::ComponentAligner caTeamArea(caBounds.GetFromBottom(iHgt: C4GUI::ComboBox::GetDefaultHeight()), 0, 0); |
| 198 | C4Rect rcRankIcon; |
| 199 | if (pList->IsEvaluation()) |
| 200 | { |
| 201 | if (pRankIcon) |
| 202 | { |
| 203 | rcRankIcon = caBounds.GetFromRight(iWdt: caBounds.GetInnerHeight()); |
| 204 | if (pExtraLabel) rcExtraDataRect.Wdt = caBounds.GetInnerWidth(); // In evaluation view, rank icon has its own coloumn |
| 205 | } |
| 206 | } |
| 207 | else |
| 208 | { |
| 209 | if (pRankIcon) rcRankIcon = caTeamArea.GetFromRight(iWdt: caTeamArea.GetInnerHeight()); |
| 210 | } |
| 211 | C4Rect rcTeam = caTeamArea.GetAll(); |
| 212 | // item to positions: team combo box |
| 213 | if (pTeamCombo) |
| 214 | { |
| 215 | pTeamCombo->SetBounds(rcTeam); |
| 216 | } |
| 217 | // rank icon |
| 218 | if (pRankIcon) |
| 219 | { |
| 220 | pRankIcon->SetBounds(rcRankIcon); |
| 221 | } |
| 222 | // time label |
| 223 | if (pTimeLabel) |
| 224 | { |
| 225 | C4Rect rcUpperBounds = caBounds.GetAll(); |
| 226 | pTimeLabel->SetBounds(rcTeam); |
| 227 | pTimeLabel->SetX0(rcUpperBounds.x + rcUpperBounds.Wdt); |
| 228 | } |
| 229 | // extra label |
| 230 | if (pExtraLabel) pExtraLabel->SetBounds(rcExtraDataRect); |
| 231 | } |
| 232 | |
| 233 | int32_t C4PlayerInfoListBox::PlayerListItem::GetListItemTopSpacing() |
| 234 | { |
| 235 | int32_t iSpacing = C4GUI_DefaultListSpacing; |
| 236 | // evaluation: Add some extra spacing between players of different teams |
| 237 | if (pList->IsEvaluation()) |
| 238 | { |
| 239 | C4GUI::Element *pPrevItem = GetPrev(); |
| 240 | if (pPrevItem) |
| 241 | { |
| 242 | C4PlayerInfoListBox::ListItem *pPrevListItem = static_cast<C4PlayerInfoListBox::ListItem *>(pPrevItem); |
| 243 | if (pPrevListItem->idListItemID.idType == ListItem::ID::PLI_PLAYER) |
| 244 | { |
| 245 | PlayerListItem *pPrevPlayerListItem = static_cast<C4PlayerInfoListBox::PlayerListItem *>(pPrevListItem); |
| 246 | C4PlayerInfo *pThisInfo = GetPlayerInfo(); |
| 247 | C4PlayerInfo *pPrevInfo = pPrevPlayerListItem->GetPlayerInfo(); |
| 248 | if (pThisInfo && pPrevInfo) |
| 249 | { |
| 250 | if (pPrevInfo->GetTeam() != pThisInfo->GetTeam()) |
| 251 | { |
| 252 | iSpacing += 10; |
| 253 | } |
| 254 | } |
| 255 | } |
| 256 | } |
| 257 | } |
| 258 | return iSpacing; |
| 259 | } |
| 260 | |
| 261 | void C4PlayerInfoListBox::PlayerListItem::UpdateIcon(C4PlayerInfo *pInfo, C4PlayerInfo *pJoinedInfo) |
| 262 | { |
| 263 | // check whether icon is known |
| 264 | bool fResPresent = false; |
| 265 | C4Network2Res *pRes = nullptr; |
| 266 | if (pInfo) |
| 267 | if (pRes = pInfo->GetRes()) |
| 268 | fResPresent = pRes->isComplete(); |
| 269 | C4RoundResultsPlayer *pEvaluationPlayer = nullptr; |
| 270 | if (pList->IsEvaluation()) pEvaluationPlayer = Game.RoundResults.GetPlayers().GetByID(id: idPlayer); |
| 271 | bool fHasIcon = fResPresent || pEvaluationPlayer || (!Game.Network.isEnabled() && pInfo); |
| 272 | // check whether joined info is present |
| 273 | bool fHasJoinedInfo = !!pJoinedInfo; |
| 274 | uint32_t dwJoinedInfoClr = pJoinedInfo ? pJoinedInfo->GetLobbyColor() : 0; |
| 275 | uint32_t dwPlayerClr = pInfo ? pInfo->GetLobbyColor() : 0; |
| 276 | // already up-to-date? |
| 277 | if (fHasIcon == fIconSet && fJoinedInfoSet == fHasJoinedInfo && dwJoinedInfoClr == dwJoinClr && dwPlayerClr == dwPlrClr) return; |
| 278 | // update then |
| 279 | // redraw player icon |
| 280 | if (fHasIcon) |
| 281 | { |
| 282 | // custom icon? |
| 283 | if (pEvaluationPlayer && pEvaluationPlayer->GetBigIcon().Surface) |
| 284 | { |
| 285 | pIcon->SetFacet(pEvaluationPlayer->GetBigIcon()); |
| 286 | fIconSet = true; |
| 287 | } |
| 288 | else |
| 289 | fIconSet = pInfo->LoadBigIcon(fctTarget&: pIcon->GetMFacet()); |
| 290 | if (!fIconSet) |
| 291 | { |
| 292 | // no custom icon: create default by player color |
| 293 | pIcon->GetMFacet().Create(C4GUI_IconWdt, C4GUI_IconHgt); |
| 294 | Game.GraphicsResource.fctPlayerClr.DrawClr(cgo&: pIcon->GetMFacet(), fAspect: true, dwClr: dwPlayerClr); |
| 295 | } |
| 296 | fIconSet = true; |
| 297 | } |
| 298 | else |
| 299 | // no player info known - either res not retrieved yet or script player |
| 300 | pIcon->SetIcon((pInfo && pInfo->GetType() == C4PT_Script) ? C4GUI::Ico_Host : C4GUI::Ico_UnknownPlayer); |
| 301 | // join |
| 302 | if (fHasJoinedInfo) |
| 303 | { |
| 304 | // make sure we're not drawing on GraphicsRessource |
| 305 | if (!pIcon->EnsureOwnSurface()) return; |
| 306 | // draw join info |
| 307 | C4Facet fctDraw = pIcon->GetFacet(); |
| 308 | int32_t iSizeMax = std::max<int32_t>(a: fctDraw.Wdt, b: fctDraw.Hgt); |
| 309 | int32_t iCrewClrHgt = iSizeMax / 2; |
| 310 | fctDraw.Hgt -= iCrewClrHgt; fctDraw.Y += iCrewClrHgt; |
| 311 | fctDraw.Wdt = iSizeMax / 2; |
| 312 | fctDraw.X = 2; |
| 313 | // shadow |
| 314 | uint32_t dwPrevMod; bool fPrevMod = lpDDraw->GetBlitModulation(rdwColor&: dwPrevMod); |
| 315 | Application.DDraw->ActivateBlitModulation(dwWithClr: 1); |
| 316 | Game.GraphicsResource.fctCrewClr.DrawClr(cgo&: fctDraw, fAspect: true, dwClr: dwJoinedInfoClr); |
| 317 | if (fPrevMod) lpDDraw->ActivateBlitModulation(dwWithClr: dwPrevMod); else lpDDraw->DeactivateBlitModulation(); |
| 318 | fctDraw.X = 0; |
| 319 | // gfx |
| 320 | Game.GraphicsResource.fctCrewClr.DrawClr(cgo&: fctDraw, fAspect: true, dwClr: dwJoinedInfoClr); |
| 321 | } |
| 322 | fJoinedInfoSet = fHasJoinedInfo; |
| 323 | dwJoinClr = dwJoinedInfoClr; |
| 324 | dwPlrClr = dwPlayerClr; |
| 325 | } |
| 326 | |
| 327 | void C4PlayerInfoListBox::PlayerListItem::UpdateTeam() |
| 328 | { |
| 329 | if (!pTeamCombo) return; // unassigned for no teams |
| 330 | const char *szTeamName = "" ; bool fReadOnly = true; |
| 331 | fReadOnly = !CanLocalChooseTeam(); |
| 332 | int32_t idTeam; C4Team *pTeam; |
| 333 | C4PlayerInfo *pInfo = GetPlayerInfo(); |
| 334 | if (!Game.Teams.CanLocalSeeTeam()) |
| 335 | szTeamName = LoadResStr(id: C4ResStrTableKey::IDS_MSG_RNDTEAM); |
| 336 | else if (pInfo) |
| 337 | if (idTeam = pInfo->GetTeam()) |
| 338 | if (pTeam = Game.Teams.GetTeamByID(iID: idTeam)) |
| 339 | szTeamName = pTeam->GetName(); |
| 340 | pTeamCombo->SetText(szTeamName); |
| 341 | pTeamCombo->SetReadOnly(fReadOnly); |
| 342 | } |
| 343 | |
| 344 | void C4PlayerInfoListBox::PlayerListItem::UpdateScoreLabel(C4PlayerInfo *pInfo) |
| 345 | { |
| 346 | assert(pInfo); |
| 347 | C4RoundResultsPlayer *pRoundResultsPlr = nullptr; |
| 348 | if (pList->IsEvaluation()) pRoundResultsPlr = Game.RoundResults.GetPlayers().GetByID(id: idPlayer); |
| 349 | |
| 350 | if (pInfo->getLeagueScore() || pInfo->IsLeagueProjectedGainValid() || pRoundResultsPlr) |
| 351 | { |
| 352 | int32_t iScoreRightPos = ((pRankIcon && pList->IsEvaluation()) ? pRankIcon->GetBounds().x : GetBounds().Wdt) - IconLabelSpacing; |
| 353 | int32_t iScoreYPos = IconLabelSpacing; |
| 354 | // if evaluation and team lists, move score label into second line - TODO: some hack only, still needs to be done right |
| 355 | |
| 356 | C4RoundResultsPlayer *pEvaluationPlayer = Game.RoundResults.GetPlayers().GetByID(id: pInfo->GetID()); |
| 357 | bool fPlayerHasEvaluationData = false; |
| 358 | if (pEvaluationPlayer) |
| 359 | { |
| 360 | const char *szCustomEval = pEvaluationPlayer->GetCustomEvaluationStrings(); |
| 361 | if (szCustomEval && *szCustomEval) |
| 362 | fPlayerHasEvaluationData = true; |
| 363 | } |
| 364 | if (pList->IsEvaluation() && pList->IsTeamFilter()) |
| 365 | iScoreYPos = GetBounds().Hgt - (C4GUI::ComboBox::GetDefaultHeight() * (1 + fPlayerHasEvaluationData)) - IconLabelSpacing; |
| 366 | |
| 367 | // score label visible |
| 368 | if (!pScoreLabel) |
| 369 | { |
| 370 | AddElement(pChild: pScoreLabel = new C4GUI::Label("" , iScoreRightPos, iScoreYPos, ARight, pList->GetTextColor(), pList->GetCustomFont(), false)); |
| 371 | if (pList->IsEvaluation()) |
| 372 | pScoreLabel->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DESC_OLDANDNEWSCORE)); |
| 373 | else |
| 374 | pScoreLabel->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DESC_LEAGUESCOREANDPROJECTEDGA)); |
| 375 | } |
| 376 | std::string text; |
| 377 | // Evaluation (GameOver) |
| 378 | if (pList->IsEvaluation()) |
| 379 | { |
| 380 | if (pInfo->getLeagueScore() || pInfo->IsLeagueProjectedGainValid() || (pRoundResultsPlr && pRoundResultsPlr->IsLeagueScoreNewValid())) |
| 381 | { |
| 382 | if (pRoundResultsPlr && pRoundResultsPlr->IsLeagueScoreNewValid()) |
| 383 | { |
| 384 | // Show old league score, gain, and new league score |
| 385 | // Normally, the league server should make sure that [Old score] + [Gain] == [New score] |
| 386 | int32_t iOldScore = pInfo->getLeagueScore(), iScoreGain = pRoundResultsPlr->GetLeagueScoreGain(), iNewScore = pRoundResultsPlr->GetLeagueScoreNew(); |
| 387 | int32_t iDiscrepancy = iNewScore - (iOldScore + iScoreGain); |
| 388 | if (!iDiscrepancy) |
| 389 | { |
| 390 | text = std::format(fmt: "{{{{Ico:League}}}}<c afafaf>{} ({:+})</c> {} {}" , args&: iOldScore, args&: iScoreGain, args&: iNewScore, args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SCORE)); |
| 391 | } |
| 392 | else |
| 393 | { |
| 394 | // If there's a discrepancy, there must have been some kind of admin intervention during the game - display it in red! |
| 395 | text = std::format(fmt: "{{{{Ico:League}}}}<c afafaf>{} ({:+})</c><c ff0000>({:+})</c> {} {}" , args&: iOldScore, args&: iScoreGain, args&: iDiscrepancy, args&: iNewScore, args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SCORE)); |
| 396 | } |
| 397 | } |
| 398 | // Show old league score only |
| 399 | else |
| 400 | { |
| 401 | text = std::format(fmt: "{{{{Ico:League}}}}<c afafaf>({})</c> {}" , args: pInfo->getLeagueScore(), args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SCORE)); |
| 402 | } |
| 403 | } |
| 404 | else if (pRoundResultsPlr && pRoundResultsPlr->IsScoreNewValid() && !Game.RoundResults.SettlementScoreIsHidden()) |
| 405 | { |
| 406 | // new score known |
| 407 | text = std::format(fmt: "{{{{Ico:Settlement}}}}<c afafaf>{} ({:+})</c> {} {}" , args: pRoundResultsPlr->GetScoreOld(), args: pRoundResultsPlr->GetScoreNew() - pRoundResultsPlr->GetScoreOld(), args: pRoundResultsPlr->GetScoreNew(), args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SCORE)); |
| 408 | } |
| 409 | else if (pRoundResultsPlr && !pRoundResultsPlr->IsScoreNewValid() && !Game.RoundResults.SettlementScoreIsHidden()) |
| 410 | { |
| 411 | // only old score known (e.g., player disconnected) |
| 412 | text = std::format(fmt: "{{{{Ico:Settlement}}}}<c afafaf>({})</c> {}" , args: pRoundResultsPlr->GetScoreOld(), args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SCORE)); |
| 413 | } |
| 414 | else |
| 415 | { |
| 416 | // nothing known. Shouldn't really happen. |
| 417 | } |
| 418 | } |
| 419 | // Pre-evaluation (Lobby) |
| 420 | else |
| 421 | { |
| 422 | // Show current league score and projected gain |
| 423 | // Don't show if team invisible, so random surprise teams don't get spoiled |
| 424 | if (pInfo->IsLeagueProjectedGainValid() && Game.Teams.IsTeamVisible()) |
| 425 | text = std::format(fmt: "{} ({:+})" , args: pInfo->getLeagueScore(), args: pInfo->GetLeagueProjectedGain()); |
| 426 | // Show current league score only |
| 427 | else |
| 428 | text = std::format(fmt: "{}" , args: pInfo->getLeagueScore()); |
| 429 | } |
| 430 | pScoreLabel->SetX0(iScoreRightPos); |
| 431 | pScoreLabel->SetText(szText: text.c_str(), fAllowHotkey: false); |
| 432 | } |
| 433 | else |
| 434 | { |
| 435 | // score label invisible |
| 436 | delete pScoreLabel; |
| 437 | pScoreLabel = nullptr; |
| 438 | } |
| 439 | if (pRankIcon) |
| 440 | { |
| 441 | int32_t iSym = 0; |
| 442 | if (pRoundResultsPlr && pRoundResultsPlr->IsLeagueScoreNewValid()) |
| 443 | iSym = pRoundResultsPlr->GetLeagueRankSymbolNew(); |
| 444 | if (!iSym) |
| 445 | iSym = pInfo->getLeagueRankSymbol(); |
| 446 | if (iSym && !fShownCollapsed) |
| 447 | { |
| 448 | C4GUI::Icons eRankIcon = static_cast<C4GUI::Icons>(C4GUI::Ico_Rank1 + BoundBy<int32_t>(bval: iSym - 1, lbound: 0, rbound: C4GUI::Ico_Rank9 - C4GUI::Ico_Rank1)); |
| 449 | pRankIcon->SetVisibility(true); |
| 450 | pRankIcon->SetIcon(eRankIcon); |
| 451 | } |
| 452 | else |
| 453 | { |
| 454 | pRankIcon->SetVisibility(false); |
| 455 | } |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | void C4PlayerInfoListBox::PlayerListItem::UpdateCollapsed() |
| 460 | { |
| 461 | bool fShouldBeCollapsed = pList->IsPlayerItemCollapsed(pItem: this); |
| 462 | if (fShouldBeCollapsed == fShownCollapsed) return; |
| 463 | // so update collapsed state |
| 464 | int32_t iHeight; int32_t iNameLblX0; |
| 465 | if (fShownCollapsed = fShouldBeCollapsed) |
| 466 | { |
| 467 | // calc height |
| 468 | iHeight = C4GUI::GetRes()->TextFont.GetLineHeight() + 2 * IconLabelSpacing; |
| 469 | // teamcombo not visible if collapsed |
| 470 | if (pTeamCombo) pTeamCombo->SetVisibility(false); |
| 471 | } |
| 472 | else |
| 473 | { |
| 474 | // calc height |
| 475 | iHeight = C4GUI::GetRes()->TextFont.GetLineHeight() + C4GUI::ComboBox::GetDefaultHeight() + 3 * IconLabelSpacing; |
| 476 | // teamcombo visible if not collapsed |
| 477 | if (pTeamCombo) pTeamCombo->SetVisibility(true); |
| 478 | } |
| 479 | // update subcomponents |
| 480 | iNameLblX0 = iHeight + IconLabelSpacing; |
| 481 | pIcon->GetBounds() = C4Rect(0, 0, iHeight, iHeight); |
| 482 | pIcon->UpdateOwnPos(); |
| 483 | pNameLabel->SetX0(iNameLblX0); |
| 484 | // calc own bounds - use icon bounds only, because only the height is used when the item is added |
| 485 | SetBounds(pIcon->GetBounds()); |
| 486 | // update positions |
| 487 | pList->UpdateElementPosition(pOfElement: this, iIndent: PlayerListBoxIndent); |
| 488 | } |
| 489 | |
| 490 | C4GUI::ContextMenu *C4PlayerInfoListBox::PlayerListItem::OnContext(C4GUI::Element *pListItem, int32_t iX, int32_t iY) |
| 491 | { |
| 492 | C4PlayerInfo *pInfo = GetPlayerInfo(); |
| 493 | assert(pInfo); |
| 494 | // no context menu for evaluation |
| 495 | if (!GetLobby()) return nullptr; |
| 496 | // create context menu |
| 497 | C4GUI::ContextMenu * = new C4GUI::ContextMenu(); |
| 498 | // if this is a free player, add an option to take it over |
| 499 | if (fFreeSavegamePlayer) |
| 500 | { |
| 501 | if (pInfo->GetType() != C4PT_Script) |
| 502 | { |
| 503 | StdStrBuf strTakeOver(LoadResStr(id: C4ResStrTableKey::IDS_MSG_TAKEOVERPLR)); |
| 504 | pMenu->AddItem(szText: strTakeOver.getData(), szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_MSG_TAKEOVERPLR_DESC), icoIcon: C4GUI::Ico_Player, pMenuHandler: nullptr, |
| 505 | pSubmenuHandler: new C4GUI::CBContextHandler<PlayerListItem>(this, &PlayerListItem::OnContextTakeOver)); |
| 506 | } |
| 507 | } |
| 508 | else |
| 509 | { |
| 510 | // owned players or host can manipulate players |
| 511 | if (Game.Network.isHost() || IsLocalClientPlayer()) |
| 512 | { |
| 513 | // player removal (except for joined script players) |
| 514 | if (pInfo->GetType() != C4PT_Script || !pInfo->GetAssociatedSavegamePlayerID()) |
| 515 | { |
| 516 | StdStrBuf strRemove(LoadResStr(id: C4ResStrTableKey::IDS_MSG_REMOVEPLR)); |
| 517 | pMenu->AddItem(szText: strRemove.getData(), szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_MSG_REMOVEPLR_DESC), icoIcon: C4GUI::Ico_Close, |
| 518 | pMenuHandler: new C4GUI::CBMenuHandler<PlayerListItem>(this, &PlayerListItem::OnCtxRemove), pSubmenuHandler: nullptr); |
| 519 | } |
| 520 | // color was changed: Add option to assign a new color |
| 521 | C4PlayerInfo *pInfo = GetPlayerInfo(); |
| 522 | assert(pInfo); |
| 523 | if (pInfo && pInfo->HasAutoGeneratedColor() && (!Game.Teams.IsTeamColors() || !pInfo->GetTeam())) |
| 524 | { |
| 525 | StdStrBuf strNewColor(LoadResStr(id: C4ResStrTableKey::IDS_MSG_NEWPLRCOLOR)); |
| 526 | pMenu->AddItem(szText: strNewColor.getData(), szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_MSG_NEWPLRCOLOR_DESC), icoIcon: C4GUI::Ico_Player, |
| 527 | pMenuHandler: new C4GUI::CBMenuHandler<PlayerListItem>(this, &PlayerListItem::OnCtxNewColor), pSubmenuHandler: nullptr); |
| 528 | } |
| 529 | } |
| 530 | } |
| 531 | // open it |
| 532 | return pMenu; |
| 533 | } |
| 534 | |
| 535 | C4GUI::ContextMenu *C4PlayerInfoListBox::PlayerListItem::OnContextTakeOver(C4GUI::Element *pListItem, int32_t iX, int32_t iY) |
| 536 | { |
| 537 | // create context menu |
| 538 | C4GUI::ContextMenu * = new C4GUI::ContextMenu(); |
| 539 | // add options for all own, unassigned players |
| 540 | C4ClientPlayerInfos *pkInfo = Game.Network.Players.GetLocalPlayerInfoPacket(); |
| 541 | if (pkInfo) |
| 542 | { |
| 543 | int32_t i = 0; C4PlayerInfo *pInfo; |
| 544 | while (pInfo = pkInfo->GetPlayerInfo(iIndex: i++)) |
| 545 | if (!pInfo->HasJoinIssued()) |
| 546 | if (!pInfo->GetAssociatedSavegamePlayerID()) |
| 547 | { |
| 548 | pMenu->AddItem(szText: LoadResStr(id: C4ResStrTableKey::IDS_MSG_USINGPLR, args: pInfo->GetName()).c_str(), szToolTip: LoadResStr(id: C4ResStrTableKey::IDS_MSG_USINGPLR_DESC), icoIcon: C4GUI::Ico_Player, |
| 549 | pMenuHandler: new C4GUI::CBMenuHandlerEx<PlayerListItem, int32_t>(this, &PlayerListItem::OnCtxTakeOver, pInfo->GetID())); |
| 550 | } |
| 551 | } |
| 552 | // 2do: add option to use a new one... |
| 553 | // 2do: add option to take over from savegame player |
| 554 | // open it |
| 555 | return pMenu; |
| 556 | } |
| 557 | |
| 558 | void C4PlayerInfoListBox::PlayerListItem::OnCtxTakeOver(C4GUI::Element *pListItem, const int32_t &idPlayer) |
| 559 | { |
| 560 | // use player idPlayer to take over this one |
| 561 | // this must be processed as a request by the host |
| 562 | // some safety first... |
| 563 | C4ClientPlayerInfos *pLocalInfo = Game.Network.Players.GetLocalPlayerInfoPacket(); |
| 564 | if (!fFreeSavegamePlayer || !idPlayer || !pLocalInfo) return; |
| 565 | C4ClientPlayerInfos LocalInfoRequest(*pLocalInfo); |
| 566 | C4PlayerInfo *pGrabbingInfo = LocalInfoRequest.GetPlayerInfoByID(id: idPlayer); |
| 567 | if (!pGrabbingInfo) return; |
| 568 | // now adjust info packet |
| 569 | pGrabbingInfo->SetAssociatedSavegamePlayer(this->idPlayer); |
| 570 | // and request this update (host processes it directly) |
| 571 | Game.Network.Players.RequestPlayerInfoUpdate(rRequest: LocalInfoRequest); |
| 572 | } |
| 573 | |
| 574 | void C4PlayerInfoListBox::PlayerListItem::OnCtxRemove(C4GUI::Element *pListItem) |
| 575 | { |
| 576 | // only host or own player |
| 577 | if (!Game.Network.isEnabled() || (!Game.Network.isHost() && !IsLocalClientPlayer())) return; |
| 578 | // check countdown state |
| 579 | if (GetLobby()->IsCountdown()) |
| 580 | if (Game.Network.isHost()) |
| 581 | Game.Network.AbortLobbyCountdown(); |
| 582 | else |
| 583 | return; |
| 584 | // remove the player |
| 585 | // this must be processed as a request by the host |
| 586 | // now change it in its own request packet |
| 587 | C4ClientPlayerInfos *pChangeInfo = Game.PlayerInfos.GetInfoByClientID(iClientID: idClient); |
| 588 | if (!pChangeInfo || !idPlayer) return; |
| 589 | C4ClientPlayerInfos LocalInfoRequest(*pChangeInfo); |
| 590 | if (!LocalInfoRequest.GetPlayerInfoByID(id: idPlayer)) return; |
| 591 | LocalInfoRequest.RemoveInfo(idPlr: idPlayer); |
| 592 | // and request this update (host processes it directly) |
| 593 | Game.Network.Players.RequestPlayerInfoUpdate(rRequest: LocalInfoRequest); |
| 594 | |
| 595 | if (Game.Parameters.isLeague()) |
| 596 | { |
| 597 | // rerequire the password in order to make it possible to change the account |
| 598 | Config.Network.LeaguePassword.Clear(); |
| 599 | } |
| 600 | } |
| 601 | |
| 602 | void C4PlayerInfoListBox::PlayerListItem::OnCtxNewColor(C4GUI::Element *pListItem) |
| 603 | { |
| 604 | // only host or own player |
| 605 | if (!Game.Network.isEnabled() || (!Game.Network.isHost() && !IsLocalClientPlayer())) return; |
| 606 | // just send a request to reclaim the original color to the host |
| 607 | // the host will deny this and decide on a new color |
| 608 | C4ClientPlayerInfos *pChangeInfo = Game.PlayerInfos.GetInfoByClientID(iClientID: idClient); |
| 609 | if (!pChangeInfo || !idPlayer) return; |
| 610 | C4ClientPlayerInfos LocalInfoRequest(*pChangeInfo); |
| 611 | C4PlayerInfo *pPlrInfo = LocalInfoRequest.GetPlayerInfoByID(id: idPlayer); |
| 612 | if (!pPlrInfo) return; |
| 613 | pPlrInfo->SetColor(pPlrInfo->GetOriginalColor()); |
| 614 | // and request this update (host processes it directly) |
| 615 | Game.Network.Players.RequestPlayerInfoUpdate(rRequest: LocalInfoRequest); |
| 616 | } |
| 617 | |
| 618 | void C4PlayerInfoListBox::PlayerListItem::OnTeamComboFill(C4GUI::ComboBox_FillCB *pFiller) |
| 619 | { |
| 620 | // add all possible teams |
| 621 | C4Team *pTeam; int32_t i = 0; |
| 622 | while (pTeam = Game.Teams.GetTeamByIndex(iIndex: i++)) |
| 623 | if (!pTeam->IsFull() || GetPlayerInfo()->GetTeam() == pTeam->GetID()) |
| 624 | pFiller->AddEntry(szText: pTeam->GetName(), id: pTeam->GetID()); |
| 625 | } |
| 626 | |
| 627 | bool C4PlayerInfoListBox::PlayerListItem::OnTeamComboSelChange(C4GUI::ComboBox *pForCombo, int32_t idNewSelection) |
| 628 | { |
| 629 | // always return true to mark combo sel as processed, so the GUI won't change the team text |
| 630 | // get new team id by name |
| 631 | C4Team *pNewTeam = Game.Teams.GetTeamByID(iID: idNewSelection); |
| 632 | // some safety first... |
| 633 | if (!CanLocalChooseTeam() || !pNewTeam) return true; |
| 634 | C4ClientPlayerInfos *pChangeInfo = Game.PlayerInfos.GetInfoByClientID(iClientID: idClient); |
| 635 | if (!pChangeInfo || !idPlayer) return true; |
| 636 | // this must be processed as a request by the host |
| 637 | // now change it in its own request packet |
| 638 | C4ClientPlayerInfos LocalInfoRequest(*pChangeInfo); |
| 639 | C4PlayerInfo *pChangedInfo = LocalInfoRequest.GetPlayerInfoByID(id: idPlayer); |
| 640 | if (!pChangedInfo) return true; |
| 641 | pChangedInfo->SetTeam(pNewTeam->GetID()); |
| 642 | // and request this update (host processes it directly) |
| 643 | Game.Network.Players.RequestPlayerInfoUpdate(rRequest: LocalInfoRequest); |
| 644 | // next update will change the combo box text |
| 645 | return true; |
| 646 | } |
| 647 | |
| 648 | void C4PlayerInfoListBox::PlayerListItem::Update() |
| 649 | { |
| 650 | UpdateCollapsed(); |
| 651 | UpdateIcon(pInfo: GetPlayerInfo(), pJoinedInfo: GetJoinedInfo()); |
| 652 | UpdateTeam(); |
| 653 | C4PlayerInfo *pNfo = GetPlayerInfo(); |
| 654 | if (pNfo) |
| 655 | { |
| 656 | UpdateScoreLabel(pInfo: pNfo); |
| 657 | // update name + color |
| 658 | std::string showName{pNfo->GetLobbyName().getData()}; |
| 659 | if (pList->IsEvaluation()) |
| 660 | { |
| 661 | bool fShowWinners = (pList->GetMode() != PILBM_EvaluationNoWinners); |
| 662 | bool fHasWon = fShowWinners && pNfo->HasTeamWon(); |
| 663 | // Append "winner" or "loser" to player name |
| 664 | if (fShowWinners) |
| 665 | { |
| 666 | showName = std::format(fmt: "{} ({})" , args&: showName, args: LoadResStrChoice(condition: fHasWon, ifTrue: C4ResStrTableKey::IDS_CTL_WON, ifFalse: C4ResStrTableKey::IDS_CTL_LOST)); |
| 667 | } |
| 668 | // evaluation: Golden color+background for winners; gray for losers or no winner show |
| 669 | if (fHasWon) |
| 670 | { |
| 671 | pNameLabel->SetColor(C4GUI_WinningTextColor, fMakeReadableOnBlack: false); |
| 672 | dwBackground = C4GUI_WinningBackgroundColor; |
| 673 | } |
| 674 | else |
| 675 | { |
| 676 | pNameLabel->SetColor(C4GUI_LosingTextColor, fMakeReadableOnBlack: false); |
| 677 | dwBackground = C4GUI_LosingBackgroundColor; |
| 678 | } |
| 679 | } |
| 680 | else |
| 681 | { |
| 682 | // lobby: Label color by player color |
| 683 | pNameLabel->SetColor(dwToClr: pNfo->GetLobbyColor()); |
| 684 | } |
| 685 | pNameLabel->SetText(szText: showName.c_str(), fAllowHotkey: false); |
| 686 | } |
| 687 | } |
| 688 | |
| 689 | C4PlayerInfo *C4PlayerInfoListBox::PlayerListItem::GetPlayerInfo() const |
| 690 | { |
| 691 | return fFreeSavegamePlayer ? Game.RestorePlayerInfos.GetPlayerInfoByID(id: idPlayer) : Game.PlayerInfos.GetPlayerInfoByID(id: idPlayer); |
| 692 | } |
| 693 | |
| 694 | C4PlayerInfo *C4PlayerInfoListBox::PlayerListItem::GetJoinedInfo() const |
| 695 | { |
| 696 | // safety |
| 697 | C4PlayerInfo *pInfo = GetPlayerInfo(); |
| 698 | if (!pInfo) return nullptr; |
| 699 | // is it a joined savegame player? |
| 700 | if (fFreeSavegamePlayer) |
| 701 | // then this is the joined player |
| 702 | return pInfo; |
| 703 | // otherwise, does it have a savegame association? |
| 704 | int32_t idSavegameInfo; |
| 705 | if (idSavegameInfo = pInfo->GetAssociatedSavegamePlayerID()) |
| 706 | // then return the respective info from savegame recreation list |
| 707 | return Game.RestorePlayerInfos.GetPlayerInfoByID(id: idSavegameInfo); |
| 708 | // not joined |
| 709 | return nullptr; |
| 710 | } |
| 711 | |
| 712 | bool C4PlayerInfoListBox::PlayerListItem::CanLocalChooseTeam() const |
| 713 | { |
| 714 | // never on savegame players |
| 715 | if (fFreeSavegamePlayer || GetJoinedInfo()) return false; |
| 716 | // only host or own player |
| 717 | if (!Game.Network.isHost() && !IsLocalClientPlayer()) return false; |
| 718 | // finally, only if team settings permit |
| 719 | return CanLocalChooseTeams(idPlayer); |
| 720 | } |
| 721 | |
| 722 | bool C4PlayerInfoListBox::PlayerListItem::IsLocalClientPlayer() const |
| 723 | { |
| 724 | // check whether client is local |
| 725 | // if no client can be found, assume network disconnect and everythign local then |
| 726 | C4Network2Client *pClient = GetNetClient(); |
| 727 | return !pClient || pClient->isLocal(); |
| 728 | } |
| 729 | |
| 730 | C4Network2Client *C4PlayerInfoListBox::PlayerListItem::GetNetClient() const |
| 731 | { |
| 732 | return Game.Network.Clients.GetClientByID(iID: idClient); |
| 733 | } |
| 734 | |
| 735 | // ClientListItem |
| 736 | |
| 737 | C4PlayerInfoListBox::ClientListItem::ClientListItem(C4PlayerInfoListBox *pForListBox, const C4ClientCore &rClientInfo, ListItem *pInsertBefore) |
| 738 | : ListItem(pForListBox), idClient(rClientInfo.getID()), dwClientClr(0xffffff), tLastSoundTime(0) |
| 739 | { |
| 740 | // set current active-flag (not really needed until player info is retrieved) |
| 741 | fIsShownActive = rClientInfo.isActivated(); |
| 742 | // set ID |
| 743 | idListItemID.idType = ListItem::ID::PLI_CLIENT; |
| 744 | idListItemID.id = idClient; |
| 745 | // get height |
| 746 | int32_t iIconSize = C4GUI::GetRes()->TextFont.GetLineHeight(); |
| 747 | // create subcomponents |
| 748 | pStatusIcon = new C4GUI::Icon(C4Rect(0, 0, iIconSize, iIconSize), GetCurrentStatusIcon()); |
| 749 | pNameLabel = new C4GUI::Label(rClientInfo.getName(), iIconSize + IconLabelSpacing, 0, ALeft, dwClientClr | C4GUI_MessageFontAlpha, nullptr, true, false); |
| 750 | pPingLabel = nullptr; |
| 751 | C4GUI::CallbackButton<ClientListItem, C4GUI::IconButton> *btnAddPlayer = nullptr; |
| 752 | if (IsLocalClientPlayer()) |
| 753 | { |
| 754 | // this computer: add player button |
| 755 | btnAddPlayer = new C4GUI::CallbackButton<ClientListItem, C4GUI::IconButton>(C4GUI::Ico_AddPlr, C4Rect(0, 0, iIconSize, iIconSize), 'P' /* 2do TODO */, &ClientListItem::OnBtnAddPlr, this); |
| 756 | } |
| 757 | // calc own bounds |
| 758 | C4Rect rcOwnBounds = pNameLabel->GetBounds(); |
| 759 | rcOwnBounds.Wdt += rcOwnBounds.x; rcOwnBounds.x = 0; |
| 760 | rcOwnBounds.Hgt += rcOwnBounds.y; rcOwnBounds.y = 0; |
| 761 | SetBounds(rcOwnBounds); |
| 762 | // add components |
| 763 | AddElement(pChild: pStatusIcon); AddElement(pChild: pNameLabel); |
| 764 | if (btnAddPlayer) AddElement(pChild: btnAddPlayer); |
| 765 | // tooltip (same for all components for now. separate tooltip for status icon later?) |
| 766 | SetToolTip(std::format(fmt: "Client {} ({})" , args: rClientInfo.getName(), args: rClientInfo.getNick()).c_str()); |
| 767 | // insert into listbox at correct order |
| 768 | // (will eventually get resized horizontally and moved) |
| 769 | pForListBox->InsertElement(pChild: this, pInsertBefore); |
| 770 | // after move: update add player button pos |
| 771 | if (btnAddPlayer) |
| 772 | { |
| 773 | int32_t iHgt = GetClientRect().Hgt; |
| 774 | btnAddPlayer->GetBounds() = GetToprightCornerRect(iWidth: iHgt, iHeight: iHgt, iHIndent: 2, iVIndent: 0); |
| 775 | } |
| 776 | // context menu for list item |
| 777 | SetContextHandler(new C4GUI::CBContextHandler<ClientListItem>(this, &ClientListItem::OnContext)); |
| 778 | // update (also sets color) |
| 779 | Update(); |
| 780 | } |
| 781 | |
| 782 | void C4PlayerInfoListBox::ClientListItem::SetPing(int32_t iToPing) |
| 783 | { |
| 784 | // no ping? |
| 785 | if (iToPing == -1) |
| 786 | { |
| 787 | // remove any ping label |
| 788 | delete pPingLabel; pPingLabel = nullptr; |
| 789 | return; |
| 790 | } |
| 791 | // get ping as text |
| 792 | const auto &text = std::to_string(val: iToPing) + " ms" ; |
| 793 | // create ping label if necessary |
| 794 | if (!pPingLabel) |
| 795 | { |
| 796 | pPingLabel = new C4GUI::Label(text.c_str(), GetBounds().Wdt, 0, ARight, C4GUI_MessageFontClr); |
| 797 | pPingLabel->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_PING)); |
| 798 | AddElement(pChild: pPingLabel); |
| 799 | } |
| 800 | else |
| 801 | // or just set updated text |
| 802 | pPingLabel->SetText(szText: text.c_str()); |
| 803 | } |
| 804 | |
| 805 | void C4PlayerInfoListBox::ClientListItem::UpdateInfo() |
| 806 | { |
| 807 | // Append resource load progress to caption |
| 808 | C4Client *pClient = GetClient(); |
| 809 | auto *pNetClient = GetNetClient(); |
| 810 | if (pClient && !pClient->isLocal()) // Do not show progress for local client |
| 811 | { |
| 812 | StdStrBuf sCaption; |
| 813 | if (pNetClient->isConnected()) |
| 814 | { |
| 815 | sCaption.Copy(pnData: std::format(fmt: "({}%) {}" , args: Game.Network.ResList.GetClientProgress(clientID: pClient->getID()), args: pClient->getName()).c_str()); |
| 816 | } |
| 817 | else |
| 818 | { |
| 819 | sCaption.Ref(pnData: pClient->getName()); |
| 820 | } |
| 821 | this->pNameLabel->SetText(szText: sCaption.getData(), fAllowHotkey: false); |
| 822 | } |
| 823 | |
| 824 | // update color (always, because it can change silently) |
| 825 | SetColor(Game.Network.Players.GetClientChatColor(idForClient: idClient, fLobby: true)); |
| 826 | // update activation status |
| 827 | fIsShownActive = GetClient() && GetClient()->isActivated(); |
| 828 | // update status icon |
| 829 | SetStatus(GetCurrentStatusIcon()); |
| 830 | } |
| 831 | |
| 832 | C4Client *C4PlayerInfoListBox::ClientListItem::GetClient() const |
| 833 | { |
| 834 | // search (let's hope it exists) |
| 835 | return Game.Clients.getClientByID(iID: idClient); |
| 836 | } |
| 837 | |
| 838 | bool C4PlayerInfoListBox::ClientListItem::IsLocalClientPlayer() const |
| 839 | { |
| 840 | // check whether client is local |
| 841 | // if no client can be found, something is wrong - assume network disconnect and everything local then |
| 842 | C4Network2Client *pClient = GetNetClient(); |
| 843 | assert(pClient); |
| 844 | return !pClient || pClient->isLocal(); |
| 845 | } |
| 846 | |
| 847 | C4Network2Client *C4PlayerInfoListBox::ClientListItem::GetNetClient() const |
| 848 | { |
| 849 | return Game.Network.Clients.GetClientByID(iID: idClient); |
| 850 | } |
| 851 | |
| 852 | C4GUI::Icons C4PlayerInfoListBox::ClientListItem::GetCurrentStatusIcon() |
| 853 | { |
| 854 | // sound icon? |
| 855 | if (tLastSoundTime) |
| 856 | { |
| 857 | time_t dt = time(timer: nullptr) - tLastSoundTime; |
| 858 | if (dt >= SoundIconShowTime) |
| 859 | { |
| 860 | // stop showing sound icon |
| 861 | tLastSoundTime = 0; |
| 862 | } |
| 863 | else |
| 864 | { |
| 865 | // time not up yet: show sound icon |
| 866 | return GetClient()->isMuted() ? C4GUI::Ico_NoSound : C4GUI::Ico_Sound; |
| 867 | } |
| 868 | } |
| 869 | // info present? |
| 870 | C4ClientPlayerInfos *pInfoPacket = Game.PlayerInfos.GetInfoByClientID(iClientID: idClient); |
| 871 | if (!pInfoPacket || !GetClient()) |
| 872 | // unknown status |
| 873 | return C4GUI::Ico_UnknownClient; |
| 874 | // host? |
| 875 | if (GetClient()->isHost()) return C4GUI::Ico_Host; |
| 876 | // active client? |
| 877 | if (GetClient()->isActivated()) |
| 878 | { |
| 879 | return GetClient()->isLobbyReady() ? C4GUI::Ico_Ready : C4GUI::Ico_Client; |
| 880 | } |
| 881 | // observer |
| 882 | return C4GUI::Ico_ObserverClient; |
| 883 | } |
| 884 | |
| 885 | void C4PlayerInfoListBox::ClientListItem::UpdatePing() |
| 886 | { |
| 887 | // safety for removed clients |
| 888 | if (!GetClient()) return; |
| 889 | // default value indicating no ping |
| 890 | int32_t iPing = -1; |
| 891 | C4Network2Client *pClient = GetNetClient(); |
| 892 | C4Network2IOConnection *pConn; |
| 893 | // must be a remote client |
| 894 | if (pClient && !pClient->isLocal()) |
| 895 | { |
| 896 | // must have a connection |
| 897 | if (pConn = pClient->getMsgConn()) |
| 898 | // get ping of that connection |
| 899 | iPing = pConn->getLag(); |
| 900 | // check data connection if msg conn gave no value |
| 901 | // what's the meaning of those two connections anyway? o_O |
| 902 | if (iPing <= 0) |
| 903 | if (pConn = pClient->getDataConn()) |
| 904 | iPing = pConn->getLag(); |
| 905 | } |
| 906 | // set that ping in label |
| 907 | SetPing(iPing); |
| 908 | } |
| 909 | |
| 910 | void C4PlayerInfoListBox::ClientListItem::SetSoundIcon() |
| 911 | { |
| 912 | // remember time for reset |
| 913 | tLastSoundTime = time(timer: nullptr); |
| 914 | // force icon |
| 915 | SetStatus(GetCurrentStatusIcon()); |
| 916 | } |
| 917 | |
| 918 | C4GUI::ContextMenu *C4PlayerInfoListBox::ClientListItem::OnContext(C4GUI::Element *pListItem, int32_t iX, int32_t iY) |
| 919 | { |
| 920 | // safety |
| 921 | if (!Game.Network.isEnabled()) return nullptr; |
| 922 | // get associated client |
| 923 | C4Client *pClient = GetClient(); |
| 924 | // create context menu |
| 925 | C4GUI::ContextMenu * = new C4GUI::ContextMenu(); |
| 926 | // helper function |
| 927 | auto = [this, pMenu](const char *const text, const char *const description, auto callbackFn) |
| 928 | { |
| 929 | pMenu->AddItem(szText: text, szToolTip: description, icoIcon: C4GUI::Ico_None, |
| 930 | pMenuHandler: new C4GUI::CBMenuHandler<ClientListItem>{this, callbackFn}); |
| 931 | }; |
| 932 | |
| 933 | // mute / unmute |
| 934 | if (!pClient->isLocal()) |
| 935 | { |
| 936 | bool muted = pClient->isMuted(); |
| 937 | AddMenuItem(LoadResStrChoice(condition: muted, ifTrue: C4ResStrTableKey::IDS_NET_UNMUTE, ifFalse: C4ResStrTableKey::IDS_NET_MUTE), LoadResStrChoice(condition: muted, ifTrue: C4ResStrTableKey::IDS_NET_UNMUTE_DESC, ifFalse: C4ResStrTableKey::IDS_NET_MUTE_DESC), &ClientListItem::OnCtxToggleMute); |
| 938 | } |
| 939 | |
| 940 | // host options |
| 941 | if (Game.Network.isHost() && GetNetClient()) |
| 942 | { |
| 943 | AddMenuItem(LoadResStr(id: C4ResStrTableKey::IDS_NET_KICKCLIENT), LoadResStr(id: C4ResStrTableKey::IDS_NET_KICKCLIENT_DESC), &ClientListItem::OnCtxKick); |
| 944 | AddMenuItem(LoadResStrChoice(condition: pClient->isActivated(), ifTrue: C4ResStrTableKey::IDS_NET_DEACTIVATECLIENT, ifFalse: C4ResStrTableKey::IDS_NET_ACTIVATECLIENT), LoadResStr(id: C4ResStrTableKey::IDS_NET_ACTIVATECLIENT_DESC), &ClientListItem::OnCtxActivate); |
| 945 | } |
| 946 | // info |
| 947 | AddMenuItem(LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENTINFO), LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENTINFO_DESC), &ClientListItem::OnCtxInfo); |
| 948 | // open it |
| 949 | return pMenu; |
| 950 | } |
| 951 | |
| 952 | void C4PlayerInfoListBox::ClientListItem::OnCtxKick(C4GUI::Element *pListItem) |
| 953 | { |
| 954 | // host only |
| 955 | if (!Game.Network.isEnabled() || !Game.Network.isHost()) return; |
| 956 | // add control |
| 957 | Game.Clients.CtrlRemove(pClient: GetClient(), szReason: LoadResStr(id: C4ResStrTableKey::IDS_MSG_KICKFROMLOBBY)); |
| 958 | } |
| 959 | |
| 960 | void C4PlayerInfoListBox::ClientListItem::OnCtxActivate(C4GUI::Element *pListItem) |
| 961 | { |
| 962 | // host only |
| 963 | C4Client *pClient = GetClient(); |
| 964 | if (!Game.Network.isEnabled() || !Game.Network.isHost() || !pClient) return; |
| 965 | // add control |
| 966 | Game.Control.DoInput(eCtrlType: CID_ClientUpdate, pPkt: new C4ControlClientUpdate(idClient, CUT_Activate, !pClient->isActivated()), eDelivery: CDT_Sync); |
| 967 | } |
| 968 | |
| 969 | void C4PlayerInfoListBox::ClientListItem::OnCtxInfo(C4GUI::Element *pListItem) |
| 970 | { |
| 971 | // show client info dialog |
| 972 | Game.pGUI->ShowRemoveDlg(pDlg: new C4Network2ClientDlg(idClient)); |
| 973 | } |
| 974 | |
| 975 | void C4PlayerInfoListBox::ClientListItem::OnCtxToggleMute(C4GUI::Element *pListItem) |
| 976 | { |
| 977 | if (C4Client *client = GetClient(); client) |
| 978 | client->ToggleMuted(); |
| 979 | } |
| 980 | |
| 981 | void C4PlayerInfoListBox::ClientListItem::OnBtnAddPlr(C4GUI::Control *btn) |
| 982 | { |
| 983 | // show player add dialog |
| 984 | GetScreen()->ShowRemoveDlg(pDlg: new C4PlayerSelDlg(new C4FileSel_CBEx<C4GameLobby::MainDlg>(GetLobby(), &C4GameLobby::MainDlg::OnClientAddPlayer, idClient))); |
| 985 | } |
| 986 | |
| 987 | // TeamListItem |
| 988 | |
| 989 | C4PlayerInfoListBox::TeamListItem::TeamListItem(C4PlayerInfoListBox *pForListBox, int32_t idTeam, ListItem *pInsertBefore) |
| 990 | : ListItem(pForListBox), idTeam(idTeam) |
| 991 | { |
| 992 | bool fEvaluation = pList->IsEvaluation(); |
| 993 | // get team data |
| 994 | const char *szTeamName; |
| 995 | C4Team *pTeam = nullptr; |
| 996 | if (idTeam == TEAMID_Unknown) |
| 997 | szTeamName = LoadResStr(id: C4ResStrTableKey::IDS_MSG_RNDTEAM); |
| 998 | else |
| 999 | { |
| 1000 | pTeam = Game.Teams.GetTeamByID(iID: idTeam); assert(pTeam); |
| 1001 | if (pTeam) szTeamName = pTeam->GetName(); else szTeamName = "INTERNAL TEAM ERROR" ; |
| 1002 | } |
| 1003 | // set ID |
| 1004 | idListItemID.idType = ListItem::ID::PLI_TEAM; |
| 1005 | idListItemID.id = idTeam; |
| 1006 | // get height |
| 1007 | int32_t iIconSize; CStdFont *pFont; |
| 1008 | if (!fEvaluation) |
| 1009 | { |
| 1010 | pFont = &C4GUI::GetRes()->TextFont; |
| 1011 | iIconSize = pFont->GetLineHeight(); |
| 1012 | } |
| 1013 | else |
| 1014 | { |
| 1015 | pFont = &C4GUI::GetRes()->TitleFont; |
| 1016 | iIconSize = C4SymbolSize; // C4PictureSize doesn't fit... |
| 1017 | } |
| 1018 | // create subcomponents |
| 1019 | pIcon = new C4GUI::Icon(C4Rect(0, 0, iIconSize, iIconSize), C4GUI::Ico_Team); |
| 1020 | pNameLabel = new C4GUI::Label(szTeamName, iIconSize + IconLabelSpacing, (iIconSize - pFont->GetLineHeight()) / 2, ALeft, pList->GetTextColor(), pFont, false); |
| 1021 | if (fEvaluation && pTeam && pTeam->GetIconSpec() && *pTeam->GetIconSpec()) |
| 1022 | { |
| 1023 | Game.DrawTextSpecImage(fctTarget&: pIcon->GetMFacet(), szSpec: pTeam->GetIconSpec(), dwClr: pTeam->GetColor()); |
| 1024 | } |
| 1025 | // calc own bounds |
| 1026 | C4Rect rcOwnBounds = pNameLabel->GetBounds(); |
| 1027 | rcOwnBounds.Wdt += rcOwnBounds.x; rcOwnBounds.x = 0; |
| 1028 | rcOwnBounds.Hgt += rcOwnBounds.y; rcOwnBounds.y = 0; |
| 1029 | SetBounds(rcOwnBounds); |
| 1030 | // add components |
| 1031 | AddElement(pChild: pIcon); AddElement(pChild: pNameLabel); |
| 1032 | // tooltip |
| 1033 | SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DESC_TEAM, args&: szTeamName).c_str()); |
| 1034 | // insert into listbox at correct order |
| 1035 | // (will eventually get resized horizontally and moved) |
| 1036 | pForListBox->InsertElement(pChild: this, pInsertBefore); |
| 1037 | } |
| 1038 | |
| 1039 | void C4PlayerInfoListBox::TeamListItem::MouseInput(C4GUI::CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, uint32_t dwKeyParam) |
| 1040 | { |
| 1041 | // double click on team to enter it with all local players |
| 1042 | if (iButton == C4MC_Button_LeftDouble) |
| 1043 | { |
| 1044 | MoveLocalPlayersIntoTeam(); |
| 1045 | } |
| 1046 | else |
| 1047 | ListItem::MouseInput(rMouse, iButton, iX, iY, dwKeyParam); |
| 1048 | } |
| 1049 | |
| 1050 | void C4PlayerInfoListBox::TeamListItem::UpdateOwnPos() |
| 1051 | { |
| 1052 | // parent for client rect |
| 1053 | typedef C4GUI::Window ParentClass; |
| 1054 | ParentClass::UpdateOwnPos(); |
| 1055 | // evaluation: Center team label |
| 1056 | if (pList->IsEvaluation()) |
| 1057 | { |
| 1058 | int32_t iTotalWdt = pIcon->GetBounds().Wdt + IconLabelSpacing + C4GUI::GetRes()->TitleFont.GetTextWidth(szText: pNameLabel->GetText()); |
| 1059 | C4GUI::ComponentAligner caAll(GetContainedClientRect(), 0, 0); |
| 1060 | C4GUI::ComponentAligner caBounds(caAll.GetCentered(iWdt: iTotalWdt, iHgt: caAll.GetInnerHeight()), 0, 0); |
| 1061 | pIcon->SetBounds(caBounds.GetFromLeft(iWdt: pIcon->GetBounds().Wdt, iHgt: pIcon->GetBounds().Hgt)); |
| 1062 | pNameLabel->SetBounds(caBounds.GetCentered(iWdt: caBounds.GetInnerWidth(), iHgt: C4GUI::GetRes()->TitleFont.GetLineHeight())); |
| 1063 | } |
| 1064 | } |
| 1065 | |
| 1066 | void C4PlayerInfoListBox::TeamListItem::MoveLocalPlayersIntoTeam() |
| 1067 | { |
| 1068 | // check if changing teams is allowed |
| 1069 | if (!CanLocalChooseTeams()) return; |
| 1070 | // safety: Clicked team must exist |
| 1071 | if (!Game.Teams.GetTeamByID(iID: idTeam)) return; |
| 1072 | // get local client to change teams of |
| 1073 | bool fAnyChange = false; |
| 1074 | C4ClientPlayerInfos *pChangeInfo = Game.PlayerInfos.GetInfoByClientID(iClientID: Game.Clients.getLocalID()); |
| 1075 | if (!pChangeInfo) return; |
| 1076 | // this must be processed as a request by the host |
| 1077 | // now change it in its own request packet |
| 1078 | C4ClientPlayerInfos LocalInfoRequest(*pChangeInfo); |
| 1079 | C4PlayerInfo *pInfo; int32_t i = 0; |
| 1080 | while (pInfo = LocalInfoRequest.GetPlayerInfo(iIndex: i++)) |
| 1081 | if (pInfo->GetTeam() != idTeam) |
| 1082 | if (pInfo->GetType() == C4PT_User) |
| 1083 | { |
| 1084 | pInfo->SetTeam(idTeam); |
| 1085 | fAnyChange = true; |
| 1086 | } |
| 1087 | if (!fAnyChange) return; |
| 1088 | // and request this update (host processes it directly) |
| 1089 | Game.Network.Players.RequestPlayerInfoUpdate(rRequest: LocalInfoRequest); |
| 1090 | // next update will move the player labels |
| 1091 | } |
| 1092 | |
| 1093 | void C4PlayerInfoListBox::TeamListItem::Update() |
| 1094 | { |
| 1095 | // evaluation: update color by team winning status |
| 1096 | if (pList->IsEvaluation()) |
| 1097 | { |
| 1098 | C4Team *pTeam = Game.Teams.GetTeamByID(iID: idTeam); |
| 1099 | if (pTeam && pTeam->HasWon()) |
| 1100 | { |
| 1101 | pNameLabel->SetColor(C4GUI_WinningTextColor, fMakeReadableOnBlack: false); |
| 1102 | } |
| 1103 | else |
| 1104 | { |
| 1105 | pNameLabel->SetColor(C4GUI_LosingTextColor, fMakeReadableOnBlack: false); |
| 1106 | } |
| 1107 | } |
| 1108 | } |
| 1109 | |
| 1110 | // FreeSavegamePlayersListItem |
| 1111 | |
| 1112 | C4PlayerInfoListBox::FreeSavegamePlayersListItem::FreeSavegamePlayersListItem(C4PlayerInfoListBox *pForListBox, ListItem *pInsertBefore) |
| 1113 | : ListItem(pForListBox) |
| 1114 | { |
| 1115 | // set ID |
| 1116 | idListItemID.idType = ListItem::ID::PLI_SAVEGAMEPLR; |
| 1117 | idListItemID.id = 0; |
| 1118 | // get height |
| 1119 | int32_t iIconSize = C4GUI::GetRes()->TextFont.GetLineHeight(); |
| 1120 | // create subcomponents |
| 1121 | pIcon = new C4GUI::Icon(C4Rect(0, 0, iIconSize, iIconSize), C4GUI::Ico_SavegamePlayer); |
| 1122 | pNameLabel = new C4GUI::Label(LoadResStr(id: C4ResStrTableKey::IDS_MSG_FREESAVEGAMEPLRS), iIconSize + IconLabelSpacing, 0, ALeft); |
| 1123 | // calc own bounds |
| 1124 | C4Rect rcOwnBounds = pNameLabel->GetBounds(); |
| 1125 | rcOwnBounds.Wdt += rcOwnBounds.x; rcOwnBounds.x = 0; |
| 1126 | rcOwnBounds.Hgt += rcOwnBounds.y; rcOwnBounds.y = 0; |
| 1127 | SetBounds(rcOwnBounds); |
| 1128 | // add components |
| 1129 | AddElement(pChild: pIcon); AddElement(pChild: pNameLabel); |
| 1130 | // tooltip |
| 1131 | SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DESC_UNASSOCIATEDSAVEGAMEPLAYE)); |
| 1132 | // insert into listbox at correct order |
| 1133 | // (will eventually get resized horizontally and moved) |
| 1134 | pForListBox->InsertElement(pChild: this, pInsertBefore); |
| 1135 | // initial update |
| 1136 | Update(); |
| 1137 | } |
| 1138 | |
| 1139 | void C4PlayerInfoListBox::FreeSavegamePlayersListItem::Update() |
| 1140 | { |
| 1141 | // 2do: none-label |
| 1142 | } |
| 1143 | |
| 1144 | // ScriptPlayersListItem |
| 1145 | |
| 1146 | C4PlayerInfoListBox::ScriptPlayersListItem::ScriptPlayersListItem(C4PlayerInfoListBox *pForListBox, ListItem *pInsertBefore) |
| 1147 | : ListItem(pForListBox) |
| 1148 | { |
| 1149 | // set ID |
| 1150 | idListItemID.idType = ListItem::ID::PLI_SCRIPTPLR; |
| 1151 | idListItemID.id = 0; |
| 1152 | // get height |
| 1153 | int32_t iIconSize = C4GUI::GetRes()->TextFont.GetLineHeight(); |
| 1154 | // create subcomponents |
| 1155 | pIcon = new C4GUI::Icon(C4Rect(0, 0, iIconSize, iIconSize), C4GUI::Ico_Record); |
| 1156 | pNameLabel = new C4GUI::Label(LoadResStr(id: C4ResStrTableKey::IDS_CTL_SCRIPTPLAYERS), iIconSize + IconLabelSpacing, 0, ALeft); |
| 1157 | btnAddPlayer = nullptr; |
| 1158 | if (Game.Control.isCtrlHost()) |
| 1159 | { |
| 1160 | btnAddPlayer = new C4GUI::CallbackButton<ScriptPlayersListItem, C4GUI::IconButton>(C4GUI::Ico_AddPlr, C4Rect(0, 0, iIconSize, iIconSize), 'A' /* 2do TODO */, &ScriptPlayersListItem::OnBtnAddPlr, this); |
| 1161 | } |
| 1162 | // calc own bounds |
| 1163 | C4Rect rcOwnBounds = pNameLabel->GetBounds(); |
| 1164 | rcOwnBounds.Wdt += rcOwnBounds.x; rcOwnBounds.x = 0; |
| 1165 | rcOwnBounds.Hgt += rcOwnBounds.y; rcOwnBounds.y = 0; |
| 1166 | SetBounds(rcOwnBounds); |
| 1167 | // add components |
| 1168 | AddElement(pChild: pIcon); AddElement(pChild: pNameLabel); |
| 1169 | if (btnAddPlayer) AddElement(pChild: btnAddPlayer); |
| 1170 | // tooltip |
| 1171 | SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT)); |
| 1172 | // insert into listbox at correct order |
| 1173 | // (will eventually get resized horizontally and moved) |
| 1174 | pForListBox->InsertElement(pChild: this, pInsertBefore); |
| 1175 | // after move: update add player button pos |
| 1176 | if (btnAddPlayer) |
| 1177 | { |
| 1178 | int32_t iHgt = GetClientRect().Hgt; |
| 1179 | btnAddPlayer->GetBounds() = GetToprightCornerRect(iWidth: iHgt, iHeight: iHgt, iHIndent: 2, iVIndent: 0); |
| 1180 | } |
| 1181 | // initial update |
| 1182 | Update(); |
| 1183 | } |
| 1184 | |
| 1185 | void C4PlayerInfoListBox::ScriptPlayersListItem::Update() |
| 1186 | { |
| 1187 | // player join button: Visible if there's still some room for script players |
| 1188 | if (btnAddPlayer) |
| 1189 | { |
| 1190 | bool fCanJoinScriptPlayers = (Game.Teams.GetMaxScriptPlayers() - Game.PlayerInfos.GetActiveScriptPlayerCount(fCountSavegameResumes: true, fCountInvisible: true) > 0); |
| 1191 | btnAddPlayer->SetVisibility(fCanJoinScriptPlayers); |
| 1192 | } |
| 1193 | } |
| 1194 | |
| 1195 | void C4PlayerInfoListBox::ScriptPlayersListItem::OnBtnAddPlr(C4GUI::Control *btn) |
| 1196 | { |
| 1197 | // safety |
| 1198 | int32_t iCurrScriptPlrCount = Game.PlayerInfos.GetActiveScriptPlayerCount(fCountSavegameResumes: true, fCountInvisible: true); |
| 1199 | bool fCanJoinScriptPlayers = (Game.Teams.GetMaxScriptPlayers() - iCurrScriptPlrCount > 0); |
| 1200 | if (!fCanJoinScriptPlayers) return; |
| 1201 | if (!Game.Control.isCtrlHost()) return; |
| 1202 | // request a script player join |
| 1203 | C4PlayerInfo *pScriptPlrInfo = new C4PlayerInfo(); |
| 1204 | pScriptPlrInfo->SetAsScriptPlayer(szName: Game.Teams.GetScriptPlayerName().getData(), dwColor: GenerateRandomPlayerColor(iTry: iCurrScriptPlrCount), dwFlags: 0, idExtra: C4ID_None); |
| 1205 | C4ClientPlayerInfos JoinPkt(nullptr, true, pScriptPlrInfo); |
| 1206 | // add to queue! |
| 1207 | Game.PlayerInfos.DoPlayerInfoUpdate(pUpdate: &JoinPkt); |
| 1208 | } |
| 1209 | |
| 1210 | // ReplayPlayersListItem |
| 1211 | |
| 1212 | C4PlayerInfoListBox::ReplayPlayersListItem::ReplayPlayersListItem(C4PlayerInfoListBox *pForListBox, ListItem *pInsertBefore) |
| 1213 | : ListItem(pForListBox) |
| 1214 | { |
| 1215 | // set ID |
| 1216 | idListItemID.idType = ListItem::ID::PLI_REPLAY; |
| 1217 | idListItemID.id = 0; |
| 1218 | // get height |
| 1219 | int32_t iIconSize = C4GUI::GetRes()->TextFont.GetLineHeight(); |
| 1220 | // create subcomponents |
| 1221 | pIcon = new C4GUI::Icon(C4Rect(0, 0, iIconSize, iIconSize), C4GUI::Ico_Record); |
| 1222 | pNameLabel = new C4GUI::Label(LoadResStr(id: C4ResStrTableKey::IDS_MSG_REPLAYPLRS), iIconSize + IconLabelSpacing, 0, ALeft); |
| 1223 | // calc own bounds |
| 1224 | C4Rect rcOwnBounds = pNameLabel->GetBounds(); |
| 1225 | rcOwnBounds.Wdt += rcOwnBounds.x; rcOwnBounds.x = 0; |
| 1226 | rcOwnBounds.Hgt += rcOwnBounds.y; rcOwnBounds.y = 0; |
| 1227 | SetBounds(rcOwnBounds); |
| 1228 | // add components |
| 1229 | AddElement(pChild: pIcon); AddElement(pChild: pNameLabel); |
| 1230 | // tooltip |
| 1231 | SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_MSG_REPLAYPLRS_DESC)); |
| 1232 | // insert into listbox at correct order |
| 1233 | // (will eventually get resized horizontally and moved) |
| 1234 | pForListBox->InsertElement(pChild: this, pInsertBefore); |
| 1235 | } |
| 1236 | |
| 1237 | // C4PlayerInfoListBox |
| 1238 | |
| 1239 | C4PlayerInfoListBox::C4PlayerInfoListBox(const C4Rect &rcBounds, Mode eMode, int32_t iTeamFilter) |
| 1240 | : C4GUI::ListBox(rcBounds), fIsCollapsed(false), iMaxUncollapsedPlayers(10), eMode(eMode), iTeamFilter(iTeamFilter), dwTextColor(C4GUI_MessageFontClr), pCustomFont(nullptr) |
| 1241 | { |
| 1242 | // update if client listbox selection changes |
| 1243 | SetSelectionChangeCallbackFn(new C4GUI::CallbackHandler<C4PlayerInfoListBox>(this, &C4PlayerInfoListBox::OnPlrListSelChange)); |
| 1244 | // initial update |
| 1245 | Update(); |
| 1246 | } |
| 1247 | |
| 1248 | void C4PlayerInfoListBox::SetClientSoundIcon(int32_t iForClientID) |
| 1249 | { |
| 1250 | // get client element |
| 1251 | ListItem *pItem = GetPlayerListItem(eType: ListItem::ID::PLI_CLIENT, id: iForClientID); |
| 1252 | if (pItem) |
| 1253 | { |
| 1254 | ClientListItem *pClientItem = static_cast<ClientListItem *>(pItem); |
| 1255 | pClientItem->SetSoundIcon(); |
| 1256 | } |
| 1257 | } |
| 1258 | |
| 1259 | C4PlayerInfoListBox::ListItem *C4PlayerInfoListBox::GetPlayerListItem(ListItem::ID::IDType eType, int32_t id) |
| 1260 | { |
| 1261 | // safety |
| 1262 | if (!C4GUI::IsGUIValid()) return nullptr; |
| 1263 | ListItem::ID idSearch(eType, id); |
| 1264 | // search through listbox |
| 1265 | for (C4GUI::Element *pEItem = GetFirst(); pEItem; pEItem = pEItem->GetNext()) |
| 1266 | { |
| 1267 | // only playerlistitems in this box |
| 1268 | ListItem *pItem = static_cast<ListItem *>(pEItem); |
| 1269 | if (pItem->idListItemID == idSearch) return pItem; |
| 1270 | } |
| 1271 | // nothing found |
| 1272 | return nullptr; |
| 1273 | } |
| 1274 | |
| 1275 | bool C4PlayerInfoListBox::PlrListItemUpdate(ListItem::ID::IDType eType, int32_t id, class ListItem **pEnsurePos) |
| 1276 | { |
| 1277 | assert(pEnsurePos); |
| 1278 | // search item |
| 1279 | ListItem *pItem = GetPlayerListItem(eType, id); |
| 1280 | if (!pItem) return false; |
| 1281 | // ensure its position is correct |
| 1282 | if (pItem != *pEnsurePos) |
| 1283 | { |
| 1284 | RemoveElement(pChild: pItem); |
| 1285 | InsertElement(pChild: pItem, pInsertBefore: *pEnsurePos); |
| 1286 | } |
| 1287 | else |
| 1288 | { |
| 1289 | // pos correct; advance past it |
| 1290 | *pEnsurePos = static_cast<ListItem *>(pItem->GetNext()); |
| 1291 | } |
| 1292 | // update item |
| 1293 | pItem->Update(); |
| 1294 | // done, success |
| 1295 | return true; |
| 1296 | } |
| 1297 | |
| 1298 | // static safety var to prevent recusive updates |
| 1299 | static bool fPlayerListUpdating = false; |
| 1300 | |
| 1301 | void C4PlayerInfoListBox::Update() |
| 1302 | { |
| 1303 | // safety |
| 1304 | if (!C4GUI::IsGUIValid()) return; |
| 1305 | |
| 1306 | if (fPlayerListUpdating) return; |
| 1307 | fPlayerListUpdating = true; |
| 1308 | |
| 1309 | // synchronize current list with what it should be |
| 1310 | // call update on all other list items |
| 1311 | ListItem *pCurrInList = static_cast<ListItem *>(GetFirst()); // list item being compared with the searched item |
| 1312 | |
| 1313 | // free savegame players first |
| 1314 | UpdateSavegamePlayers(ppCurrInList: &pCurrInList); |
| 1315 | |
| 1316 | // next comes the regular players, sorted either by clients or teams, or special sort for evaluation mode |
| 1317 | switch (eMode) |
| 1318 | { |
| 1319 | case PILBM_LobbyTeamSort: |
| 1320 | // sort by team |
| 1321 | if (Game.Teams.CanLocalSeeTeam()) |
| 1322 | UpdatePlayersByTeam(ppCurrInList: &pCurrInList); |
| 1323 | else |
| 1324 | UpdatePlayersByRandomTeam(ppCurrInList: &pCurrInList); |
| 1325 | break; |
| 1326 | |
| 1327 | case PILBM_LobbyClientSort: |
| 1328 | // sort by client |
| 1329 | // replay players first? |
| 1330 | if (Game.C4S.Head.Replay) UpdateReplayPlayers(ppCurrInList: &pCurrInList); |
| 1331 | // script controlled players from the main list |
| 1332 | UpdateScriptPlayers(ppCurrInList: &pCurrInList); |
| 1333 | // regular players |
| 1334 | UpdatePlayersByClient(ppCurrInList: &pCurrInList); |
| 1335 | break; |
| 1336 | |
| 1337 | case PILBM_Evaluation: |
| 1338 | case PILBM_EvaluationNoWinners: |
| 1339 | UpdatePlayersByEvaluation(ppCurrInList: &pCurrInList, fShowWinners: eMode == PILBM_Evaluation); |
| 1340 | break; |
| 1341 | } |
| 1342 | |
| 1343 | // finally: remove any remaining list items at the end |
| 1344 | while (pCurrInList) |
| 1345 | { |
| 1346 | ListItem *pDel = pCurrInList; |
| 1347 | pCurrInList = static_cast<ListItem *>(pCurrInList->GetNext()); |
| 1348 | delete pDel; |
| 1349 | } |
| 1350 | |
| 1351 | // update done |
| 1352 | fPlayerListUpdating = false; |
| 1353 | |
| 1354 | // check whether view needs to be collapsed |
| 1355 | if (!fIsCollapsed && IsScrollingActive() && !IsEvaluation()) |
| 1356 | { |
| 1357 | // then collapse it, and update window |
| 1358 | iMaxUncollapsedPlayers = Game.PlayerInfos.GetPlayerCount() - 1; |
| 1359 | fIsCollapsed = true; |
| 1360 | Update(); // recursive call! |
| 1361 | } |
| 1362 | else if (fIsCollapsed && Game.PlayerInfos.GetPlayerCount() <= iMaxUncollapsedPlayers) |
| 1363 | { |
| 1364 | // player count dropped below collapse-limit: uncollapse |
| 1365 | // note that this may again cause a collapse after that update, if scrolling was still necessary |
| 1366 | // however, it will then not recurse any further, because iMaxUncollapsedPlayers will have been updated |
| 1367 | fIsCollapsed = false; |
| 1368 | Update(); |
| 1369 | } |
| 1370 | } |
| 1371 | |
| 1372 | void C4PlayerInfoListBox::UpdateSavegamePlayers(ListItem **ppCurrInList) |
| 1373 | { |
| 1374 | // add unassociated savegame players (script players excluded) |
| 1375 | if (Game.RestorePlayerInfos.GetActivePlayerCount(fCountInvisible: true) - Game.RestorePlayerInfos.GetActiveScriptPlayerCount(fCountSavegameResumes: true, fCountInvisible: true)) |
| 1376 | { |
| 1377 | // caption |
| 1378 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_SAVEGAMEPLR, id: 0, pEnsurePos: ppCurrInList)) |
| 1379 | new FreeSavegamePlayersListItem(this, *ppCurrInList); |
| 1380 | // the players |
| 1381 | bool fAnyPlayers = false; |
| 1382 | C4PlayerInfo *pInfo; int32_t iInfoID = 0; |
| 1383 | while (pInfo = Game.RestorePlayerInfos.GetNextPlayerInfoByID(id: iInfoID)) |
| 1384 | { |
| 1385 | iInfoID = pInfo->GetID(); |
| 1386 | // skip assigned |
| 1387 | if (Game.PlayerInfos.GetPlayerInfoBySavegameID(id: iInfoID)) continue; |
| 1388 | // skip script controlled - those are put into the script controlled player list |
| 1389 | if (pInfo->GetType() == C4PT_Script) continue; |
| 1390 | // players are in the list |
| 1391 | fAnyPlayers = true; |
| 1392 | // show them |
| 1393 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_SAVEGAMEPLR, id: iInfoID, pEnsurePos: ppCurrInList)) |
| 1394 | new PlayerListItem(this, -1, iInfoID, true, *ppCurrInList); |
| 1395 | } |
| 1396 | // 2do: none-label |
| 1397 | } |
| 1398 | } |
| 1399 | |
| 1400 | void C4PlayerInfoListBox::UpdateReplayPlayers(ListItem **ppCurrInList) |
| 1401 | { |
| 1402 | // header |
| 1403 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_REPLAY, id: 0, pEnsurePos: ppCurrInList)) |
| 1404 | new ReplayPlayersListItem(this, *ppCurrInList); |
| 1405 | // players |
| 1406 | bool fAnyPlayers = false; |
| 1407 | C4PlayerInfo *pInfo; int32_t iInfoID = 0; |
| 1408 | while (pInfo = Game.PlayerInfos.GetNextPlayerInfoByID(id: iInfoID)) |
| 1409 | { |
| 1410 | if (pInfo->IsInvisible()) continue; |
| 1411 | iInfoID = pInfo->GetID(); |
| 1412 | // players are in the list |
| 1413 | fAnyPlayers = true; |
| 1414 | // show them |
| 1415 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_PLAYER, id: iInfoID, pEnsurePos: ppCurrInList)) |
| 1416 | new PlayerListItem(this, -1, iInfoID, false, *ppCurrInList); |
| 1417 | } |
| 1418 | // 2do: none-label |
| 1419 | } |
| 1420 | |
| 1421 | void C4PlayerInfoListBox::UpdateScriptPlayers(ListItem **ppCurrInList) |
| 1422 | { |
| 1423 | // script controlled players from the main list |
| 1424 | // processing the restore list would be redundant, because all script players should have been taken over by a new script player join automatically |
| 1425 | // also show the label if script players can be joined |
| 1426 | if (Game.Teams.GetMaxScriptPlayers() || Game.PlayerInfos.GetActiveScriptPlayerCount(fCountSavegameResumes: true, fCountInvisible: false)) |
| 1427 | { |
| 1428 | // header |
| 1429 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_SCRIPTPLR, id: 0, pEnsurePos: ppCurrInList)) |
| 1430 | new ScriptPlayersListItem(this, *ppCurrInList); |
| 1431 | // players |
| 1432 | C4PlayerInfo *pInfo; int32_t iClientIdx = 0; C4ClientPlayerInfos *pInfos; |
| 1433 | while (pInfos = Game.PlayerInfos.GetIndexedInfo(iIndex: iClientIdx++)) |
| 1434 | { |
| 1435 | int32_t iInfoIdx = 0; |
| 1436 | while (pInfo = pInfos->GetPlayerInfo(iIndex: iInfoIdx++)) |
| 1437 | { |
| 1438 | if (pInfo->GetType() != C4PT_Script) continue; |
| 1439 | if (pInfo->IsRemoved()) continue; |
| 1440 | if (pInfo->IsInvisible()) continue; |
| 1441 | // show them |
| 1442 | int32_t iInfoID = pInfo->GetID(); |
| 1443 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_PLAYER, id: iInfoID, pEnsurePos: ppCurrInList)) |
| 1444 | new PlayerListItem(this, pInfos->GetClientID(), iInfoID, false, *ppCurrInList); |
| 1445 | } |
| 1446 | } |
| 1447 | } |
| 1448 | } |
| 1449 | |
| 1450 | void C4PlayerInfoListBox::UpdatePlayersByTeam(ListItem **ppCurrInList) |
| 1451 | { |
| 1452 | // sort by team |
| 1453 | C4Team *pTeam; int32_t i = 0; |
| 1454 | while (pTeam = Game.Teams.GetTeamByIndex(iIndex: i++)) |
| 1455 | { |
| 1456 | // no empty teams that are not used |
| 1457 | if (Game.Teams.IsAutoGenerateTeams() && !pTeam->GetPlayerCount()) continue; |
| 1458 | // the team label |
| 1459 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_TEAM, id: pTeam->GetID(), pEnsurePos: ppCurrInList)) |
| 1460 | new TeamListItem(this, pTeam->GetID(), *ppCurrInList); |
| 1461 | // players for this team |
| 1462 | int32_t idPlr, j = 0; int32_t idClient; C4Client *pClient; C4PlayerInfo *pPlrInfo; |
| 1463 | while (idPlr = pTeam->GetIndexedPlayer(iIndex: j++)) |
| 1464 | if (pPlrInfo = Game.PlayerInfos.GetPlayerInfoByID(id: idPlr, pidClient: &idClient)) |
| 1465 | if (!pPlrInfo->IsInvisible()) |
| 1466 | if ((pClient = Game.Clients.getClientByID(iID: idClient)) && pClient->isActivated()) |
| 1467 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_PLAYER, id: idPlr, pEnsurePos: ppCurrInList)) |
| 1468 | new PlayerListItem(this, idClient, idPlr, false, *ppCurrInList); |
| 1469 | } |
| 1470 | } |
| 1471 | |
| 1472 | void C4PlayerInfoListBox::UpdatePlayersByRandomTeam(ListItem **ppCurrInList) |
| 1473 | { |
| 1474 | // team sort but teams set to random and invisible: Show all players within one "Random Team"-label |
| 1475 | bool fTeamLabelPut = false; |
| 1476 | C4Client *pClient = nullptr; |
| 1477 | while (pClient = Game.Clients.getClient(pAfter: pClient)) |
| 1478 | { |
| 1479 | // player infos for this client - not for deactivated, and never in replays |
| 1480 | if (Game.C4S.Head.Replay || !pClient->isActivated()) continue; |
| 1481 | C4ClientPlayerInfos *pInfoPacket = Game.PlayerInfos.GetInfoByClientID(iClientID: pClient->getID()); |
| 1482 | if (pInfoPacket) |
| 1483 | { |
| 1484 | C4PlayerInfo *pPlrInfo; int32_t i = 0; |
| 1485 | while (pPlrInfo = pInfoPacket->GetPlayerInfo(iIndex: i++)) |
| 1486 | { |
| 1487 | if (pPlrInfo->IsInvisible()) continue; |
| 1488 | if (!fTeamLabelPut) |
| 1489 | { |
| 1490 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_TEAM, id: TEAMID_Unknown, pEnsurePos: ppCurrInList)) |
| 1491 | new TeamListItem(this, TEAMID_Unknown, *ppCurrInList); |
| 1492 | fTeamLabelPut = true; |
| 1493 | } |
| 1494 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_PLAYER, id: pPlrInfo->GetID(), pEnsurePos: ppCurrInList)) |
| 1495 | new PlayerListItem(this, pClient->getID(), pPlrInfo->GetID(), false, *ppCurrInList); |
| 1496 | } |
| 1497 | } |
| 1498 | } |
| 1499 | } |
| 1500 | |
| 1501 | void C4PlayerInfoListBox::UpdatePlayersByClient(ListItem **ppCurrInList) |
| 1502 | { |
| 1503 | // regular players |
| 1504 | C4Client *pClient = nullptr; |
| 1505 | while (pClient = Game.Clients.getClient(pAfter: pClient)) |
| 1506 | { |
| 1507 | // the client label |
| 1508 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_CLIENT, id: pClient->getID(), pEnsurePos: ppCurrInList)) |
| 1509 | new ClientListItem(this, pClient->getCore(), *ppCurrInList); |
| 1510 | // player infos for this client - not for observers, and never in replays |
| 1511 | // could also check for activated here. However, non-observers will usually be activated later and thus be using their players |
| 1512 | if (Game.C4S.Head.Replay || pClient->isObserver()) continue; |
| 1513 | C4ClientPlayerInfos *pInfoPacket = Game.PlayerInfos.GetInfoByClientID(iClientID: pClient->getID()); |
| 1514 | if (pInfoPacket) |
| 1515 | { |
| 1516 | C4PlayerInfo *pPlrInfo; int32_t i = 0; |
| 1517 | while (pPlrInfo = Game.PlayerInfos.GetInfoByClientID(iClientID: pClient->getID())->GetPlayerInfo(iIndex: i++)) |
| 1518 | { |
| 1519 | if (pPlrInfo->GetType() == C4PT_Script) continue; |
| 1520 | if (pPlrInfo->IsRemoved()) continue; |
| 1521 | if (pPlrInfo->IsInvisible()) continue; |
| 1522 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_PLAYER, id: pPlrInfo->GetID(), pEnsurePos: ppCurrInList)) |
| 1523 | new PlayerListItem(this, pClient->getID(), pPlrInfo->GetID(), false, *ppCurrInList); |
| 1524 | } |
| 1525 | } |
| 1526 | } |
| 1527 | } |
| 1528 | |
| 1529 | void C4PlayerInfoListBox::UpdatePlayersByEvaluation(ListItem **ppCurrInList, bool fShowWinners) |
| 1530 | { |
| 1531 | // if a team filter is provided, add team label first |
| 1532 | if (iTeamFilter) |
| 1533 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_TEAM, id: iTeamFilter, pEnsurePos: ppCurrInList)) |
| 1534 | new TeamListItem(this, iTeamFilter, *ppCurrInList); |
| 1535 | // Add by teams: In show-winner-mode winning teams first |
| 1536 | // Otherwise, just add all |
| 1537 | AddMode pShowWinnersAddModes[] = { AM_Winners, AM_Losers }; |
| 1538 | AddMode pHideWinnersAddModes[] = { AM_All }; |
| 1539 | AddMode *pAddModes; int32_t iAddModeCount; |
| 1540 | if (fShowWinners) |
| 1541 | { |
| 1542 | pAddModes = pShowWinnersAddModes; iAddModeCount = 2; |
| 1543 | } |
| 1544 | else |
| 1545 | { |
| 1546 | pAddModes = pHideWinnersAddModes; iAddModeCount = 1; |
| 1547 | } |
| 1548 | for (int32_t iAddMode = 0; iAddMode < iAddModeCount; ++iAddMode) |
| 1549 | { |
| 1550 | AddMode eAddMode = pAddModes[iAddMode]; |
| 1551 | if (iTeamFilter) |
| 1552 | { |
| 1553 | // Team filter mode: Add only players of specified team |
| 1554 | UpdatePlayersByEvaluation(ppCurrInList, pTeam: Game.Teams.GetTeamByID(iID: iTeamFilter), eAddMode); |
| 1555 | } |
| 1556 | else |
| 1557 | { |
| 1558 | // Normal mode: Add all teams of winning status |
| 1559 | C4Team *pTeam; int32_t i = 0; |
| 1560 | while (pTeam = Game.Teams.GetTeamByIndex(iIndex: i++)) |
| 1561 | { |
| 1562 | UpdatePlayersByEvaluation(ppCurrInList, pTeam, eAddMode); |
| 1563 | } |
| 1564 | // Add teamless players of winning status |
| 1565 | UpdatePlayersByEvaluation(ppCurrInList, pTeam: nullptr, eAddMode); |
| 1566 | } |
| 1567 | } |
| 1568 | } |
| 1569 | |
| 1570 | void C4PlayerInfoListBox::UpdatePlayersByEvaluation(ListItem **ppCurrInList, C4Team *pTeam, C4PlayerInfoListBox::AddMode eWinMode) |
| 1571 | { |
| 1572 | // check winning status of team first |
| 1573 | if (pTeam && eWinMode != AM_All) if (pTeam->HasWon() != (eWinMode == AM_Winners)) return; |
| 1574 | // now add all matching players |
| 1575 | int32_t iTeamID = pTeam ? pTeam->GetID() : 0; |
| 1576 | C4ClientPlayerInfos *pInfoPacket; int32_t iClient = 0; |
| 1577 | while (pInfoPacket = Game.PlayerInfos.GetIndexedInfo(iIndex: iClient++)) |
| 1578 | { |
| 1579 | C4PlayerInfo *pPlrInfo; int32_t i = 0; |
| 1580 | while (pPlrInfo = pInfoPacket->GetPlayerInfo(iIndex: i++)) |
| 1581 | { |
| 1582 | if (!pPlrInfo->HasJoined()) continue; |
| 1583 | if (pPlrInfo->GetTeam() != iTeamID) continue; |
| 1584 | if (pPlrInfo->IsInvisible()) continue; |
| 1585 | if (!pTeam && eWinMode != AM_All && pPlrInfo->HasWon() != (eWinMode == AM_Winners)) continue; |
| 1586 | if (!PlrListItemUpdate(eType: ListItem::ID::PLI_PLAYER, id: pPlrInfo->GetID(), pEnsurePos: ppCurrInList)) |
| 1587 | new PlayerListItem(this, pInfoPacket->GetClientID(), pPlrInfo->GetID(), false, *ppCurrInList); |
| 1588 | } |
| 1589 | } |
| 1590 | } |
| 1591 | |
| 1592 | bool C4PlayerInfoListBox::IsPlayerItemCollapsed(PlayerListItem *pItem) |
| 1593 | { |
| 1594 | // never if view is not collapsed |
| 1595 | if (!fIsCollapsed) return false; |
| 1596 | // collapsed if not selected |
| 1597 | return GetSelectedItem() != pItem; |
| 1598 | } |
| 1599 | |
| 1600 | void C4PlayerInfoListBox::SetMode(Mode eNewMode) |
| 1601 | { |
| 1602 | if (eMode != eNewMode) |
| 1603 | { |
| 1604 | eMode = eNewMode; |
| 1605 | Update(); |
| 1606 | } |
| 1607 | } |
| 1608 | |