| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2001, Sven2 |
| 6 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // the ingame-lobby |
| 19 | |
| 20 | #include <C4Include.h> |
| 21 | #include <C4GameLobby.h> |
| 22 | #include "C4GameControl.h" |
| 23 | |
| 24 | #include "C4FullScreen.h" |
| 25 | #include "C4GuiEdit.h" |
| 26 | #include "C4GuiResource.h" |
| 27 | #include "C4GuiTabular.h" |
| 28 | #include "C4Network2Dialogs.h" |
| 29 | #include "C4GameOptions.h" |
| 30 | #include "C4GameDialogs.h" |
| 31 | #include "C4Wrappers.h" |
| 32 | #include "C4RTF.h" |
| 33 | #include "C4ChatDlg.h" |
| 34 | #include "C4PlayerInfoListBox.h" |
| 35 | |
| 36 | #include <format> |
| 37 | |
| 38 | namespace C4GameLobby |
| 39 | { |
| 40 | |
| 41 | bool UserAbort = false; |
| 42 | |
| 43 | // C4PacketCountdown |
| 44 | |
| 45 | void C4PacketCountdown::CompileFunc(StdCompiler *pComp) |
| 46 | { |
| 47 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iCountdown, szName: "Countdown" , rDefault: 0)); |
| 48 | } |
| 49 | |
| 50 | std::string C4PacketCountdown::GetCountdownMsg(bool fInitialMsg) const |
| 51 | { |
| 52 | if (iCountdown < AlmostStartCountdownTime && !fInitialMsg) |
| 53 | { |
| 54 | return std::format(fmt: "{}..." , args: iCountdown); |
| 55 | } |
| 56 | else |
| 57 | { |
| 58 | return LoadResStr(id: C4ResStrTableKey::IDS_PRC_COUNTDOWN, args: iCountdown); |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | // ScenDescs |
| 63 | |
| 64 | ScenDesc::ScenDesc(const C4Rect &rcBounds, bool fActive) : C4GUI::Window(), fDescFinished(false), pSec1Timer(nullptr) |
| 65 | { |
| 66 | // build components |
| 67 | SetBounds(rcBounds); |
| 68 | C4GUI::ComponentAligner caMain(GetClientRect(), 0, 0, true); |
| 69 | AddElement(pChild: pDescBox = new C4GUI::TextWindow(caMain.GetAll(), 0, 0, 0, 100, 4096, "" , true)); |
| 70 | pDescBox->SetDecoration(fDrawBG: false, fDrawFrame: false, pToGfx: nullptr, fAutoScroll: true); |
| 71 | // initial update to set current data |
| 72 | if (fActive) Activate(); |
| 73 | } |
| 74 | |
| 75 | void ScenDesc::Update() |
| 76 | { |
| 77 | // scenario present? |
| 78 | C4Network2Res *pRes = Game.Parameters.Scenario.getNetRes(); |
| 79 | if (!pRes) return; // something's wrong |
| 80 | CStdFont &rTitleFont = C4GUI::GetRes()->CaptionFont; |
| 81 | CStdFont &rTextFont = C4GUI::GetRes()->TextFont; |
| 82 | pDescBox->ClearText(fDoUpdate: false); |
| 83 | if (pRes->isComplete()) |
| 84 | { |
| 85 | C4Group ScenarioFile; |
| 86 | if (!ScenarioFile.Open(szGroupName: pRes->getFile())) |
| 87 | { |
| 88 | pDescBox->AddTextLine(szText: "scenario file load error" , pFont: &rTextFont, C4GUI_MessageFontClr, fDoUpdate: false, fMakeReadableOnBlack: true); |
| 89 | } |
| 90 | else |
| 91 | { |
| 92 | StdStrBuf sDesc; |
| 93 | // load desc |
| 94 | C4ComponentHost DefDesc; |
| 95 | if (DefDesc.LoadEx(szName: "Desc" , hGroup&: ScenarioFile, C4CFN_ScenarioDesc, szLanguage: Config.General.LanguageEx)) |
| 96 | { |
| 97 | C4RTFFile rtf; |
| 98 | rtf.Load(sContents: StdBuf::MakeRef(pData: DefDesc.GetData(), iSize: SLen(sptr: DefDesc.GetData()))); |
| 99 | sDesc.Take(Buf2: rtf.GetPlainText()); |
| 100 | } |
| 101 | DefDesc.Close(); |
| 102 | if (!!sDesc) |
| 103 | pDescBox->AddTextLine(szText: sDesc.getData(), pFont: &rTextFont, C4GUI_MessageFontClr, fDoUpdate: false, fMakeReadableOnBlack: true, pCaptionFont: &rTitleFont); |
| 104 | else |
| 105 | pDescBox->AddTextLine(szText: Game.Parameters.ScenarioTitle.getData(), pFont: &rTitleFont, C4GUI_CaptionFontClr, fDoUpdate: false, fMakeReadableOnBlack: true); |
| 106 | } |
| 107 | // okay, done loading. No more updates. |
| 108 | fDescFinished = true; |
| 109 | Deactivate(); |
| 110 | } |
| 111 | else |
| 112 | { |
| 113 | pDescBox->AddTextLine(szText: LoadResStr(id: C4ResStrTableKey::IDS_MSG_SCENARIODESC_LOADING, args: static_cast<int>(pRes->getPresentPercent())).c_str(), |
| 114 | pFont: &rTextFont, C4GUI_MessageFontClr, fDoUpdate: false, fMakeReadableOnBlack: true); |
| 115 | } |
| 116 | pDescBox->UpdateHeight(); |
| 117 | } |
| 118 | |
| 119 | void ScenDesc::Activate() |
| 120 | { |
| 121 | // final desc set? no update then |
| 122 | if (fDescFinished) return; |
| 123 | // create timer if necessary |
| 124 | if (!pSec1Timer) pSec1Timer = new C4Sec1TimerCallback<ScenDesc>(this); |
| 125 | // force an update |
| 126 | Update(); |
| 127 | } |
| 128 | |
| 129 | void ScenDesc::Deactivate() |
| 130 | { |
| 131 | // release timer if set |
| 132 | if (pSec1Timer) |
| 133 | { |
| 134 | pSec1Timer->Release(); |
| 135 | pSec1Timer = nullptr; |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | // MainDlg |
| 140 | |
| 141 | MainDlg::MainDlg(bool fHost) |
| 142 | : C4GUI::FullscreenDialog(!Game.Parameters.ScenarioTitle ? |
| 143 | LoadResStr(id: C4ResStrTableKey::IDS_DLG_LOBBY) : |
| 144 | std::format(fmt: "{} - {}" , args: Game.Parameters.ScenarioTitle.getData(), args: LoadResStr(id: C4ResStrTableKey::IDS_DLG_LOBBY)).c_str(), |
| 145 | Game.Parameters.ScenarioTitle.getData()), |
| 146 | pPlayerList(nullptr), pResList(nullptr), pChatBox(nullptr), pRightTabLbl(nullptr), pRightTab(nullptr), |
| 147 | pEdt(nullptr), btnRun(nullptr), btnPlayers(nullptr), btnResources(nullptr), btnTeams(nullptr), btnChat(nullptr) |
| 148 | { |
| 149 | // key bindings |
| 150 | pKeyHistoryUp = new C4KeyBinding(C4KeyCodeEx(K_UP), "LobbyChatHistoryUp" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<MainDlg, bool>(*this, true, &MainDlg::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride); |
| 151 | pKeyHistoryDown = new C4KeyBinding(C4KeyCodeEx(K_DOWN), "LobbyChatHistoryDown" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<MainDlg, bool>(*this, false, &MainDlg::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride); |
| 152 | // timer |
| 153 | pSec1Timer = new C4Sec1TimerCallback<MainDlg>(this); |
| 154 | // indents / sizes |
| 155 | int32_t iIndentX1, iIndentX2, iIndentX3; |
| 156 | int32_t iIndentY1, iIndentY2, iIndentY3, iIndentY4; |
| 157 | int32_t iClientListWdt; |
| 158 | if (GetClientRect().Wdt > 500) |
| 159 | { |
| 160 | // normal dlg |
| 161 | iIndentX1 = 10; // lower button area |
| 162 | iIndentX2 = 20; // center area (chat) |
| 163 | iIndentX3 = 5; // client/player list |
| 164 | iClientListWdt = GetClientRect().Wdt / 3; |
| 165 | } |
| 166 | else |
| 167 | { |
| 168 | // small dlg |
| 169 | iIndentX1 = 2; // lower button area |
| 170 | iIndentX2 = 2; // center area (chat) |
| 171 | iIndentX3 = 1; // client/player list |
| 172 | iClientListWdt = GetClientRect().Wdt / 2; |
| 173 | } |
| 174 | if (GetClientRect().Hgt > 320) |
| 175 | { |
| 176 | // normal dlg |
| 177 | iIndentY1 = 16; // lower button area |
| 178 | iIndentY2 = 20; // status bar offset |
| 179 | iIndentY3 = 8; // center area (chat) |
| 180 | iIndentY4 = 8; // client/player list |
| 181 | } |
| 182 | else |
| 183 | { |
| 184 | // small dlg |
| 185 | iIndentY1 = 2; // lower button area |
| 186 | iIndentY2 = 2; // status bar offset |
| 187 | iIndentY3 = 1; // center area (chat) |
| 188 | iIndentY4 = 1; // client/player list |
| 189 | } |
| 190 | // set subtitle ToolTip |
| 191 | if (pSubTitle) |
| 192 | pSubTitle->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLG_SCENARIOTITLE)); |
| 193 | C4GUI::Label *pLbl; |
| 194 | // main screen components |
| 195 | C4GUI::ComponentAligner caMain(GetClientRect(), 0, 0, true); |
| 196 | caMain.GetFromBottom(iHgt: iIndentY2); |
| 197 | // lower button-area |
| 198 | C4GUI::ComponentAligner caBottom(caMain.GetFromBottom(C4GUI_ButtonHgt + iIndentY1 * 2), iIndentX1, iIndentY1); |
| 199 | // add buttons |
| 200 | C4GUI::CallbackButton<MainDlg> *btnExit; |
| 201 | btnExit = new C4GUI::CallbackButton<MainDlg>(LoadResStr(id: C4ResStrTableKey::IDS_DLG_EXIT), caBottom.GetFromLeft(iWdt: 100), &MainDlg::OnExitBtn); |
| 202 | if (fHost) |
| 203 | { |
| 204 | btnRun = new C4GUI::CallbackButton<MainDlg>(LoadResStr(id: C4ResStrTableKey::IDS_DLG_GAMEGO), caBottom.GetFromRight(iWdt: 100), &MainDlg::OnRunBtn); |
| 205 | } |
| 206 | |
| 207 | checkReady = new C4GUI::CheckBox(caBottom.GetFromRight(iWdt: 110), LoadResStr(id: C4ResStrTableKey::IDS_DLG_READY), false); |
| 208 | checkReady->SetOnChecked(new C4GUI::CallbackHandler<MainDlg>(this, &MainDlg::OnReadyCheck)); |
| 209 | |
| 210 | if (!fHost) |
| 211 | { |
| 212 | caBottom.GetFromLeft(iWdt: 10); // for centering the buttons between |
| 213 | } |
| 214 | pGameOptionButtons = new C4GameOptionButtons(caBottom.GetCentered(iWdt: caBottom.GetInnerWidth(), iHgt: std::min<int32_t>(C4GUI_IconExHgt, b: caBottom.GetHeight())), true, fHost, true); |
| 215 | |
| 216 | // players / ressources sidebar |
| 217 | C4GUI::ComponentAligner caRight(caMain.GetFromRight(iWdt: iClientListWdt), iIndentX3, iIndentY4); |
| 218 | pRightTabLbl = new C4GUI::WoodenLabel("" , caRight.GetFromTop(iHgt: C4GUI::WoodenLabel::GetDefaultHeight(pUseFont: &(C4GUI::GetRes()->TextFont))), C4GUI_CaptionFontClr, &C4GUI::GetRes()->TextFont, ALeft); |
| 219 | caRight.ExpandTop(iByHgt: iIndentY4 * 2 + 1); // undo margin, so client list is located directly under label |
| 220 | pRightTab = new C4GUI::Tabular(caRight.GetAll(), C4GUI::Tabular::tbNone); |
| 221 | C4GUI::Tabular::Sheet *pPlayerSheet = pRightTab->AddSheet(szTitle: LoadResStr(id: C4ResStrTableKey::IDS_DLG_PLAYERS, args: -1, args: -1).c_str()); |
| 222 | C4GUI::Tabular::Sheet *pResSheet = pRightTab->AddSheet(szTitle: LoadResStr(id: C4ResStrTableKey::IDS_DLG_RESOURCES)); |
| 223 | C4GUI::Tabular::Sheet *pOptionsSheet = pRightTab->AddSheet(szTitle: LoadResStr(id: C4ResStrTableKey::IDS_DLG_OPTIONS)); |
| 224 | C4GUI::Tabular::Sheet *pScenarioSheet = pRightTab->AddSheet(szTitle: LoadResStr(id: C4ResStrTableKey::IDS_DLG_SCENARIO)); |
| 225 | pPlayerList = new C4PlayerInfoListBox(pPlayerSheet->GetContainedClientRect(), C4PlayerInfoListBox::PILBM_LobbyClientSort); |
| 226 | pPlayerSheet->AddElement(pChild: pPlayerList); |
| 227 | |
| 228 | const C4Rect resSheetBounds{pResSheet->GetContainedClientRect()}; |
| 229 | C4Rect resDlgBounds{resSheetBounds}; |
| 230 | |
| 231 | if (!Config.General.Preloading) |
| 232 | { |
| 233 | resDlgBounds.Hgt -= C4GUI_ButtonHgt; |
| 234 | } |
| 235 | |
| 236 | pResList = new C4Network2ResDlg(resDlgBounds, false); |
| 237 | pResSheet->AddElement(pChild: pResList); |
| 238 | |
| 239 | if (!Config.General.Preloading) |
| 240 | { |
| 241 | const C4Rect btnPreloadBounds{resSheetBounds.x, resSheetBounds.Hgt - C4GUI_ButtonHgt, resSheetBounds.Wdt, C4GUI_ButtonHgt}; |
| 242 | btnPreload = new C4GUI::CallbackButton<MainDlg>{LoadResStr(id: C4ResStrTableKey::IDS_DLG_PRELOAD), btnPreloadBounds, &MainDlg::OnBtnPreload, this}; |
| 243 | btnPreload->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_PRELOAD)); |
| 244 | pResSheet->AddElement(pChild: btnPreload); |
| 245 | } |
| 246 | |
| 247 | pOptionsList = new C4GameOptionsList(pResSheet->GetContainedClientRect(), false, false); |
| 248 | pOptionsSheet->AddElement(pChild: pOptionsList); |
| 249 | pScenarioInfo = new ScenDesc(pResSheet->GetContainedClientRect(), false); |
| 250 | pScenarioSheet->AddElement(pChild: pScenarioInfo); |
| 251 | pRightTabLbl->SetContextHandler(new C4GUI::CBContextHandler<C4GameLobby::MainDlg>(this, &MainDlg::OnRightTabContext)); |
| 252 | pRightTabLbl->SetClickFocusControl(pPlayerList); |
| 253 | |
| 254 | bool fHasTeams = Game.Teams.IsMultiTeams(); |
| 255 | bool fHasChat = C4ChatDlg::IsChatActive(); |
| 256 | int32_t iBtnNum = 4 + fHasTeams + fHasChat; |
| 257 | if (fHasTeams) |
| 258 | btnTeams = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Team, pRightTabLbl->GetToprightCornerRect(iWidth: 16, iHeight: 16, iHIndent: 4, iVIndent: 4, iIndexX: --iBtnNum), pPlayerSheet->GetHotkey(), &MainDlg::OnTabTeams); |
| 259 | btnPlayers = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Player, pRightTabLbl->GetToprightCornerRect(iWidth: 16, iHeight: 16, iHIndent: 4, iVIndent: 4, iIndexX: --iBtnNum), pPlayerSheet->GetHotkey(), &MainDlg::OnTabPlayers); |
| 260 | btnResources = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Resource, pRightTabLbl->GetToprightCornerRect(iWidth: 16, iHeight: 16, iHIndent: 4, iVIndent: 4, iIndexX: --iBtnNum), pResSheet->GetHotkey(), &MainDlg::OnTabRes); |
| 261 | btnOptions = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Options, pRightTabLbl->GetToprightCornerRect(iWidth: 16, iHeight: 16, iHIndent: 4, iVIndent: 4, iIndexX: --iBtnNum), pOptionsSheet->GetHotkey(), &MainDlg::OnTabOptions); |
| 262 | btnScenario = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Gfx, pRightTabLbl->GetToprightCornerRect(iWidth: 16, iHeight: 16, iHIndent: 4, iVIndent: 4, iIndexX: --iBtnNum), pOptionsSheet->GetHotkey(), &MainDlg::OnTabScenario); |
| 263 | if (fHasChat) |
| 264 | btnChat = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_Chat, pRightTabLbl->GetToprightCornerRect(iWidth: 16, iHeight: 16, iHIndent: 4, iVIndent: 4, iIndexX: --iBtnNum), 0 /* 2do*/, &MainDlg::OnBtnChat); |
| 265 | |
| 266 | // update labels and tooltips for player list |
| 267 | UpdateRightTab(); |
| 268 | |
| 269 | // chat area |
| 270 | C4GUI::ComponentAligner caCenter(caMain.GetAll(), iIndentX2, iIndentY3); |
| 271 | // chat input box |
| 272 | C4GUI::ComponentAligner caChat(caCenter.GetFromBottom(iHgt: C4GUI::Edit::GetDefaultEditHeight()), 0, 0); |
| 273 | pLbl = new C4GUI::WoodenLabel(LoadResStr(id: C4ResStrTableKey::IDS_CTL_CHAT), caChat.GetFromLeft(iWdt: 40), C4GUI_CaptionFontClr, &C4GUI::GetRes()->TextFont); |
| 274 | pEdt = new C4GUI::CallbackEdit<MainDlg>(caChat.GetAll(), this, &MainDlg::OnChatInput); |
| 275 | pEdt->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_CHAT)); pLbl->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_CHAT)); |
| 276 | pLbl->SetClickFocusControl(pEdt); |
| 277 | // log box |
| 278 | pChatBox = new C4GUI::TextWindow(caCenter.GetAll(), 0, 0, 0, 100, 4096, "" , false, nullptr, 0, true); |
| 279 | // add components in tab-order |
| 280 | AddElement(pChild: pChatBox); |
| 281 | AddElement(pChild: pLbl); AddElement(pChild: pEdt); // chat |
| 282 | |
| 283 | AddElement(pChild: pRightTabLbl); |
| 284 | if (btnTeams) AddElement(pChild: btnTeams); |
| 285 | AddElement(pChild: btnPlayers); |
| 286 | AddElement(pChild: btnResources); |
| 287 | AddElement(pChild: btnOptions); |
| 288 | AddElement(pChild: btnScenario); |
| 289 | if (btnChat) AddElement(pChild: btnChat); |
| 290 | |
| 291 | AddElement(pChild: pRightTab); |
| 292 | AddElement(pChild: btnExit); btnExit->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_EXIT)); |
| 293 | AddElement(pChild: pGameOptionButtons); |
| 294 | if (fHost) |
| 295 | { |
| 296 | AddElement(pChild: btnRun); |
| 297 | btnRun->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_GAMEGO)); |
| 298 | } |
| 299 | |
| 300 | AddElement(pChild: checkReady); |
| 301 | |
| 302 | // set initial button state |
| 303 | UpdatePreloadingGUIState(isComplete: false); |
| 304 | |
| 305 | // set initial focus |
| 306 | SetFocus(pCtrl: pEdt, fByMouse: false); |
| 307 | |
| 308 | // stuff |
| 309 | eCountdownState = CDS_None; |
| 310 | iBackBufferIndex = -1; |
| 311 | |
| 312 | // initial player list update |
| 313 | UpdatePlayerList(); |
| 314 | } |
| 315 | |
| 316 | MainDlg::~MainDlg() |
| 317 | { |
| 318 | pSec1Timer->Release(); |
| 319 | delete pKeyHistoryUp; |
| 320 | delete pKeyHistoryDown; |
| 321 | } |
| 322 | |
| 323 | void MainDlg::OnExitBtn(C4GUI::Control *btn) |
| 324 | { |
| 325 | // abort dlg |
| 326 | Close(fOK: false); |
| 327 | } |
| 328 | |
| 329 | void MainDlg::OnReadyCheck(C4GUI::Element *pCheckBox) |
| 330 | { |
| 331 | auto *const checkBox = static_cast<C4GUI::CheckBox *>(pCheckBox); |
| 332 | const bool isOn{checkBox->GetChecked()}; |
| 333 | |
| 334 | if (!readyButtonCooldown.TryReset()) |
| 335 | { |
| 336 | checkBox->SetChecked(!isOn); |
| 337 | return; |
| 338 | } |
| 339 | |
| 340 | ::Game.Network.Clients.BroadcastMsgToClients(rPkt: MkC4NetIOPacket(cStatus: PID_ReadyCheck, Pkt: C4PacketReadyCheck{Game.Clients.getLocalID(), isOn ? C4PacketReadyCheck::Ready : C4PacketReadyCheck::NotReady}), includeHost: true); |
| 341 | C4Client *const local{Game.Clients.getLocal()}; |
| 342 | local->SetLobbyReady(isOn); |
| 343 | OnClientReadyStateChange(client: local); |
| 344 | } |
| 345 | |
| 346 | void MainDlg::SetCountdownState(CountdownState eToState, int32_t iTimer) |
| 347 | { |
| 348 | // no change? |
| 349 | if (eToState == eCountdownState) return; |
| 350 | // changing away from countdown? |
| 351 | if (eCountdownState == CDS_Countdown) |
| 352 | { |
| 353 | StopSoundEffect(name: "Elevator" , obj: nullptr); |
| 354 | if (eToState != CDS_Start) StartSoundEffect(name: "Pshshsh" ); |
| 355 | } |
| 356 | // change to game start? |
| 357 | if (eToState == CDS_Start) |
| 358 | { |
| 359 | // announce it! |
| 360 | StartSoundEffect(name: "Blast3" ); |
| 361 | } |
| 362 | else if (eToState == CDS_Countdown) |
| 363 | { |
| 364 | StartSoundEffect(name: "Fuse" ); |
| 365 | StartSoundEffect(name: "Elevator" , loop: true); |
| 366 | } |
| 367 | if (eToState == CDS_Countdown || eToState == CDS_LongCountdown) |
| 368 | { |
| 369 | // game start notify |
| 370 | Application.NotifyUserIfInactive(); |
| 371 | if (!eCountdownState) |
| 372 | { |
| 373 | // host update start button to be abort button |
| 374 | if (btnRun) btnRun->SetText(LoadResStr(id: C4ResStrTableKey::IDS_DLG_CANCEL)); |
| 375 | } |
| 376 | } |
| 377 | // countdown abort? |
| 378 | if (!eToState) |
| 379 | { |
| 380 | // host update start button to be start button again |
| 381 | if (btnRun) btnRun->SetText(LoadResStr(id: C4ResStrTableKey::IDS_DLG_GAMEGO)); |
| 382 | // countdown abort message |
| 383 | OnLog(szLogMsg: LoadResStr(id: C4ResStrTableKey::IDS_PRC_STARTABORTED), C4GUI_LogFontClr2); |
| 384 | } |
| 385 | // set new state |
| 386 | eCountdownState = eToState; |
| 387 | // update stuff (makes team sel and fair crew btn available) |
| 388 | pGameOptionButtons->SetCountdown(IsCountdown()); |
| 389 | UpdatePlayerList(); |
| 390 | } |
| 391 | |
| 392 | void MainDlg::OnCountdownPacket(const C4PacketCountdown &Pkt) |
| 393 | { |
| 394 | // determine new countdown state |
| 395 | int32_t iTimer = 0; |
| 396 | CountdownState eNewState; |
| 397 | if (Pkt.IsAbort()) |
| 398 | eNewState = CDS_None; |
| 399 | else |
| 400 | { |
| 401 | iTimer = Pkt.GetCountdown(); |
| 402 | if (!iTimer) |
| 403 | eNewState = CDS_Start; // game is about to be started (boom) |
| 404 | else if (iTimer <= AlmostStartCountdownTime) |
| 405 | eNewState = CDS_Countdown; // eToState |
| 406 | else |
| 407 | eNewState = CDS_LongCountdown; |
| 408 | } |
| 409 | bool fWasCountdown = !!eCountdownState; |
| 410 | SetCountdownState(eToState: eNewState, iTimer); |
| 411 | // display countdown (except last, which ends the lobby anyway) |
| 412 | if (iTimer) |
| 413 | { |
| 414 | // first countdown message |
| 415 | OnLog(szLogMsg: Pkt.GetCountdownMsg(fInitialMsg: !fWasCountdown).c_str(), C4GUI_LogFontClr2); |
| 416 | StartSoundEffect(name: "Command" ); |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | bool MainDlg::IsCountdown() |
| 421 | { |
| 422 | // flag as countdown if countdown running or game is about to start |
| 423 | // so team choice, etc. will not become available in the last split-second |
| 424 | return eCountdownState >= CDS_Countdown; |
| 425 | } |
| 426 | |
| 427 | bool MainDlg::IsLongCountdown() const |
| 428 | { |
| 429 | return eCountdownState >= CDS_LongCountdown; |
| 430 | } |
| 431 | |
| 432 | void MainDlg::OnClosed(bool fOK) |
| 433 | { |
| 434 | // lobby aborted by user: remember not to display error log |
| 435 | if (!fOK) |
| 436 | C4GameLobby::UserAbort = true; |
| 437 | // finish countdown if running |
| 438 | // (may not be finished if status change packet from host is faster than the countdown-initiate) |
| 439 | if (eCountdownState) SetCountdownState(eToState: fOK ? CDS_Start : CDS_None, iTimer: 0); |
| 440 | } |
| 441 | |
| 442 | void MainDlg::OnRunBtn(C4GUI::Control *btn) |
| 443 | { |
| 444 | // only for host |
| 445 | if (!Game.Network.isHost()) return; |
| 446 | // already started? then abort |
| 447 | if (eCountdownState) { Game.Network.AbortLobbyCountdown(); return; } |
| 448 | // otherwise start, utilizing correct countdown time |
| 449 | Start(iCountdownTime: Config.Lobby.CountdownTime); |
| 450 | } |
| 451 | |
| 452 | void MainDlg::Start(int32_t iCountdownTime) |
| 453 | { |
| 454 | // check league rules |
| 455 | if (!Game.Parameters.CheckLeagueRulesStart(fFixIt: true)) |
| 456 | return; |
| 457 | // network savegame resumes: Warn if not all players have been associated |
| 458 | if (Game.C4S.Head.SaveGame) |
| 459 | if (Game.PlayerInfos.FindUnassociatedRestoreInfo(rRestoreInfoList: Game.RestorePlayerInfos)) |
| 460 | { |
| 461 | StdStrBuf sMsg; sMsg.Ref(pnData: LoadResStr(id: C4ResStrTableKey::IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE)); |
| 462 | if (!GetScreen()->ShowMessageModal(szMessage: sMsg.getData(), szCaption: LoadResStr(id: C4ResStrTableKey::IDS_MSG_FREESAVEGAMEPLRS), dwButtons: C4GUI::MessageDialog::btnYesNo, icoIcon: C4GUI::Ico_SavegamePlayer, pbConfigDontShowAgainSetting: &Config.Startup.HideMsgPlrNoTakeOver)) |
| 463 | return; |
| 464 | } |
| 465 | // validate countdown time |
| 466 | iCountdownTime = ValidatedCountdownTime(iTimeout: iCountdownTime); |
| 467 | // either direct start... |
| 468 | if (!iCountdownTime) |
| 469 | Game.Network.Start(); |
| 470 | else |
| 471 | // ...or countdown |
| 472 | Game.Network.StartLobbyCountdown(iCountdownTime); |
| 473 | } |
| 474 | |
| 475 | C4GUI::InputResult MainDlg::OnChatInput(C4GUI::Edit *pEdt, bool fPasting, bool fPastingMore) |
| 476 | { |
| 477 | // get edit text |
| 478 | const char *szInputText = pEdt->GetText(); |
| 479 | // no input? |
| 480 | if (!szInputText || !*szInputText) |
| 481 | { |
| 482 | // do some error sound then |
| 483 | C4GUI::GUISound(szSound: "Error" ); |
| 484 | } |
| 485 | else |
| 486 | { |
| 487 | // store input in backbuffer before processing commands |
| 488 | // because those might kill the edit field |
| 489 | Game.MessageInput.StoreBackBuffer(szMessage: szInputText); |
| 490 | bool fProcessed = false; |
| 491 | // CAUTION when implementing special commands (like /quit) here: |
| 492 | // those must not be executed when text is pasted, because that could crash the GUI system |
| 493 | // when there are additional lines to paste, but the edit field is destructed by the command |
| 494 | if (*szInputText == '/') |
| 495 | { |
| 496 | // must be 1 char longer than the longest command only. If given commands are longer, they will be truncated, and such a command won't exist anyway |
| 497 | const int32_t MaxCommandLen = 20; |
| 498 | char Command[MaxCommandLen + 1]; |
| 499 | const char *szPar = szInputText; |
| 500 | // parse command until first space |
| 501 | int32_t iParPos = SCharPos(cTarget: ' ', szInStr: szInputText); |
| 502 | if (iParPos < 0) |
| 503 | { |
| 504 | // command w/o par |
| 505 | SCopy(szSource: szInputText, sTarget: Command, iMaxL: MaxCommandLen); |
| 506 | szPar += SLen(sptr: szPar); |
| 507 | } |
| 508 | else |
| 509 | { |
| 510 | // command with following par |
| 511 | SCopy(szSource: szInputText, sTarget: Command, iMaxL: (std::min)(a: MaxCommandLen, b: iParPos)); |
| 512 | szPar += iParPos + 1; |
| 513 | } |
| 514 | fProcessed = true; |
| 515 | // evaluate lobby-only commands |
| 516 | if (SEqualNoCase(szStr1: Command, szStr2: "/joinplr" )) |
| 517 | { |
| 518 | // compose path from given filename |
| 519 | const std::string plrPath{std::format(fmt: "{}{}" , args: +Config.General.PlayerPath, args&: szPar)}; |
| 520 | // player join - check filename |
| 521 | if (!ItemExists(szItemName: plrPath.c_str())) |
| 522 | { |
| 523 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_JOINPLR_NOFILE, args: plrPath.c_str()).c_str()); |
| 524 | } |
| 525 | else |
| 526 | Game.Network.Players.JoinLocalPlayer(szLocalPlayerFilename: plrPath.c_str(), fAdd: true); |
| 527 | } |
| 528 | else if (SEqualNoCase(szStr1: Command, szStr2: "/plrclr" )) |
| 529 | { |
| 530 | // get player name from input text |
| 531 | int iSepPos = SCharPos(cTarget: ' ', szInStr: szPar, iIndex: 0); |
| 532 | C4PlayerInfo *pNfo = nullptr; |
| 533 | int32_t idLocalClient = -1; |
| 534 | if (Game.Network.Clients.GetLocal()) idLocalClient = Game.Network.Clients.GetLocal()->getID(); |
| 535 | if (iSepPos > 0) |
| 536 | { |
| 537 | // a player name is given: Parse it |
| 538 | StdStrBuf sPlrName; |
| 539 | sPlrName.Copy(pnData: szPar, iChars: iSepPos); |
| 540 | szPar += iSepPos + 1; int32_t id = 0; |
| 541 | while (pNfo = Game.PlayerInfos.GetNextPlayerInfoByID(id)) |
| 542 | { |
| 543 | id = pNfo->GetID(); |
| 544 | if (WildcardMatch(szFName1: sPlrName.getData(), szFName2: pNfo->GetName())) break; |
| 545 | } |
| 546 | } |
| 547 | else |
| 548 | // no player name: Set local player |
| 549 | pNfo = Game.PlayerInfos.GetPrimaryInfoByClientID(iClientID: idLocalClient); |
| 550 | C4ClientPlayerInfos *pCltNfo = nullptr; |
| 551 | if (pNfo) pCltNfo = Game.PlayerInfos.GetClientInfoByPlayerID(id: pNfo->GetID()); |
| 552 | if (!pCltNfo) |
| 553 | { |
| 554 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_PLRCLR_NOPLAYER)); |
| 555 | } |
| 556 | else |
| 557 | { |
| 558 | // may color of this client be set? |
| 559 | if (pCltNfo->GetClientID() != idLocalClient && !Game.Network.isHost()) |
| 560 | { |
| 561 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_PLRCLR_NOACCESS)); |
| 562 | } |
| 563 | else |
| 564 | { |
| 565 | // get color to set |
| 566 | uint32_t dwNewClr; |
| 567 | if (sscanf(s: szPar, format: "%x" , &dwNewClr) != 1) |
| 568 | { |
| 569 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_PLRCLR_USAGE)); |
| 570 | } |
| 571 | else |
| 572 | { |
| 573 | // color validation |
| 574 | dwNewClr &= 0xffffff; |
| 575 | if (!dwNewClr) ++dwNewClr; |
| 576 | // request a color change to this color |
| 577 | C4ClientPlayerInfos LocalInfoRequest = *pCltNfo; |
| 578 | C4PlayerInfo *pPlrInfo = LocalInfoRequest.GetPlayerInfoByID(id: pNfo->GetID()); |
| 579 | assert(pPlrInfo); |
| 580 | if (pPlrInfo) |
| 581 | { |
| 582 | pPlrInfo->SetOriginalColor(dwNewClr); // set this as a new color wish |
| 583 | Game.Network.Players.RequestPlayerInfoUpdate(rRequest: LocalInfoRequest); |
| 584 | } |
| 585 | } |
| 586 | } |
| 587 | } |
| 588 | } |
| 589 | else if (SEqualNoCase(szStr1: Command, szStr2: "/start" )) |
| 590 | { |
| 591 | // timeout given? |
| 592 | int32_t iTimeout = Config.Lobby.CountdownTime; |
| 593 | if (!Game.Network.isHost()) |
| 594 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_HOSTONLY)); |
| 595 | else if (szPar && *szPar && (!sscanf(s: szPar, format: "%d" , &iTimeout) || iTimeout < 0)) |
| 596 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_START_USAGE)); |
| 597 | else |
| 598 | { |
| 599 | // abort previous countdown |
| 600 | if (eCountdownState) Game.Network.AbortLobbyCountdown(); |
| 601 | // start new countdown (aborts previous if necessary) |
| 602 | Start(iCountdownTime: iTimeout); |
| 603 | } |
| 604 | } |
| 605 | else if (SEqualNoCase(szStr1: Command, szStr2: "/abort" )) |
| 606 | { |
| 607 | if (!Game.Network.isHost()) |
| 608 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_HOSTONLY)); |
| 609 | else if (eCountdownState) |
| 610 | Game.Network.AbortLobbyCountdown(); |
| 611 | else |
| 612 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_ABORT_NOCOUNTDOWN)); |
| 613 | } |
| 614 | else if (SEqualNoCase(szStr1: Command, szStr2: "/readycheck" )) |
| 615 | { |
| 616 | if (!Game.Network.isHost()) |
| 617 | { |
| 618 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_HOSTONLY)); |
| 619 | } |
| 620 | else if (Config.Cooldowns.ReadyCheck.TryReset()) |
| 621 | { |
| 622 | RequestReadyCheck(); |
| 623 | } |
| 624 | else |
| 625 | { |
| 626 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CMD_COOLDOWN, args: std::to_string(val: Config.Cooldowns.ReadyCheck.GetRemainingTime().count()).c_str()).c_str()); |
| 627 | } |
| 628 | } |
| 629 | else if (SEqualNoCase(szStr1: Command, szStr2: "/help" )) |
| 630 | { |
| 631 | Log(id: C4ResStrTableKey::IDS_TEXT_COMMANDSAVAILABLEDURINGLO); |
| 632 | LogNTr(fmt: "/start [time] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_STARTTHEROUNDWITHSPECIFIE)); |
| 633 | LogNTr(fmt: "/abort - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_ABORTSTARTCOUNTDOWN)); |
| 634 | LogNTr(fmt: "/alert - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_ALERTTHEHOSTIFTHEHOSTISAW)); |
| 635 | LogNTr(fmt: "/joinplr [filename] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_JOINALOCALPLAYERFROMTHESP)); |
| 636 | LogNTr(fmt: "/kick [client] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_KICKTHESPECIFIEDCLIENT)); |
| 637 | LogNTr(fmt: "/observer [client] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETTHESPECIFIEDCLIENTTOOB)); |
| 638 | LogNTr(fmt: "/me [action] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_PERFORMANACTIONINYOURNAME)); |
| 639 | LogNTr(fmt: "/sound [sound] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO)); |
| 640 | LogNTr(fmt: "/mute [client] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_NET_MUTE_DESC)); |
| 641 | LogNTr(fmt: "/unmute [client] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_NET_UNMUTE_DESC)); |
| 642 | LogNTr(fmt: "/team [message] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_MSG_SENDAPRIVATEMESSAGETOYOUR)); |
| 643 | LogNTr(fmt: "/plrclr [player] [RGB] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_CHANGETHECOLOROFTHESPECIF)); |
| 644 | LogNTr(fmt: "/plrclr [RGB] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_CHANGEYOUROWNPLAYERCOLOR)); |
| 645 | LogNTr(fmt: "/set comment [comment] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETANEWNETWORKCOMMENT)); |
| 646 | LogNTr(fmt: "/set password [password] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETANEWNETWORKPASSWORD)); |
| 647 | LogNTr(fmt: "/set faircrew [on/off] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_ENABLEORDISABLEFAIRCREW)); |
| 648 | LogNTr(fmt: "/set maxplayer [number] - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_SETANEWMAXIMUMNUMBEROFPLA)); |
| 649 | LogNTr(fmt: "/clear - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_MSG_CLEARTHEMESSAGEBOARD)); |
| 650 | LogNTr(fmt: "/readycheck - {}" , args: LoadResStr(id: C4ResStrTableKey::IDS_MSG_READYCHECK)); |
| 651 | } |
| 652 | else |
| 653 | { |
| 654 | // command not known or not a specific lobby command - forward to messageinput |
| 655 | fProcessed = false; |
| 656 | } |
| 657 | } |
| 658 | // not processed? Then forward to messageinput, which parses additional commands and sends regular messages |
| 659 | if (!fProcessed) Game.MessageInput.ProcessInput(szText: szInputText); |
| 660 | } |
| 661 | // clear edit field after text has been processed |
| 662 | pEdt->SelectAll(); pEdt->DeleteSelection(); |
| 663 | // reset backbuffer-index of chat history |
| 664 | iBackBufferIndex = -1; |
| 665 | // OK, on we go. Leave edit intact |
| 666 | return C4GUI::IR_None; |
| 667 | } |
| 668 | |
| 669 | void MainDlg::OnClientJoin(C4Client *pNewClient) |
| 670 | { |
| 671 | // update list |
| 672 | UpdatePlayerList(); |
| 673 | } |
| 674 | |
| 675 | void MainDlg::OnClientConnect(C4Client *pClient, C4Network2IOConnection *pConn) {} |
| 676 | |
| 677 | void MainDlg::OnClientPart(C4Client *pPartClient) |
| 678 | { |
| 679 | // update list |
| 680 | UpdatePlayerList(); |
| 681 | } |
| 682 | |
| 683 | void MainDlg::HandlePacket(char cStatus, const C4PacketBase *pPacket, C4Network2Client *pClient) |
| 684 | { |
| 685 | // note that player info update packets are not handled by this function, |
| 686 | // but by player info list and then forwarded to MainDlg::OnPlayerUpdate |
| 687 | // this is necessary because there might be changes (e.g. duplicate colors) |
| 688 | // done by player info list |
| 689 | // besides, this releases the lobby from doing any host/client-specializations |
| 690 | #define GETPKT(type, name) \ |
| 691 | assert(pPacket); \ |
| 692 | const type &name = static_cast<const type &>(*pPacket); |
| 693 | switch (cStatus) |
| 694 | { |
| 695 | case PID_LobbyCountdown: // initiate or abort countdown |
| 696 | { |
| 697 | GETPKT(C4PacketCountdown, Pkt); |
| 698 | // do countdown |
| 699 | OnCountdownPacket(Pkt); |
| 700 | } |
| 701 | break; |
| 702 | }; |
| 703 | #undef GETPKT |
| 704 | } |
| 705 | |
| 706 | bool MainDlg::OnMessage(C4Client *pOfClient, const char *szMessage) |
| 707 | { |
| 708 | // output message should be prefixed with client already |
| 709 | if (pChatBox && C4GUI::GetRes()) |
| 710 | { |
| 711 | StdStrBuf text; |
| 712 | |
| 713 | if (Config.General.ShowLogTimestamps) |
| 714 | { |
| 715 | text.Append(pnData: GetCurrentTimeStamp()); |
| 716 | text.AppendChar(cChar: ' '); |
| 717 | } |
| 718 | text.Append(pnData: szMessage); |
| 719 | |
| 720 | pChatBox->AddTextLine(szText: text.getData(), pFont: &C4GUI::GetRes()->TextFont, dwClr: Game.Network.Players.GetClientChatColor(idForClient: pOfClient ? pOfClient->getID() : Game.Clients.getLocalID(), fLobby: true) | C4GUI_MessageFontAlpha, fDoUpdate: true, fMakeReadableOnBlack: true); |
| 721 | pChatBox->ScrollToBottom(); |
| 722 | } |
| 723 | // log it |
| 724 | spdlog::info(msg: szMessage); |
| 725 | // done, success |
| 726 | return true; |
| 727 | } |
| 728 | |
| 729 | void MainDlg::OnClientSound(C4Client *pOfClient) |
| 730 | { |
| 731 | // show that someone played a sound |
| 732 | if (pOfClient && pPlayerList) |
| 733 | { |
| 734 | pPlayerList->SetClientSoundIcon(pOfClient->getID()); |
| 735 | } |
| 736 | } |
| 737 | |
| 738 | void MainDlg::OnLog(const char *szLogMsg, uint32_t dwClr) |
| 739 | { |
| 740 | if (pChatBox && C4GUI::GetRes()) |
| 741 | { |
| 742 | StdStrBuf text; |
| 743 | |
| 744 | if (Config.General.ShowLogTimestamps) |
| 745 | { |
| 746 | text.Append(pnData: GetCurrentTimeStamp()); |
| 747 | text.AppendChar(cChar: ' '); |
| 748 | } |
| 749 | text.Append(pnData: szLogMsg); |
| 750 | |
| 751 | pChatBox->AddTextLine(szText: text.getData(), pFont: &C4GUI::GetRes()->TextFont, dwClr, fDoUpdate: true, fMakeReadableOnBlack: true); |
| 752 | pChatBox->ScrollToBottom(); |
| 753 | } |
| 754 | } |
| 755 | |
| 756 | void MainDlg::OnError(const char *szErrMsg) |
| 757 | { |
| 758 | if (pChatBox && C4GUI::GetRes()) |
| 759 | { |
| 760 | StartSoundEffect(name: "Error" ); |
| 761 | pChatBox->AddTextLine(szText: szErrMsg, pFont: &C4GUI::GetRes()->TextFont, C4GUI_ErrorFontClr, fDoUpdate: true, fMakeReadableOnBlack: true); |
| 762 | pChatBox->ScrollToBottom(); |
| 763 | } |
| 764 | } |
| 765 | |
| 766 | void MainDlg::OnSec1Timer() |
| 767 | { |
| 768 | UpdatePlayerList(); |
| 769 | UpdateResourceProgress(); |
| 770 | } |
| 771 | |
| 772 | void MainDlg::UpdatePlayerList() |
| 773 | { |
| 774 | // this updates ping label texts and teams |
| 775 | if (pPlayerList) pPlayerList->Update(); |
| 776 | UpdatePlayerCountDisplay(); |
| 777 | } |
| 778 | |
| 779 | void MainDlg::UpdateResourceProgress() |
| 780 | { |
| 781 | bool isComplete{true}; |
| 782 | std::int32_t resID{-1}; |
| 783 | for (C4Network2Res::Ref res; (res = Game.Network.ResList.getRefNextRes(iResID: resID)); ++resID) |
| 784 | { |
| 785 | resID = res->getResID(); |
| 786 | if (res->getType() != NRT_Player) |
| 787 | { |
| 788 | isComplete &= res->isComplete(); |
| 789 | } |
| 790 | } |
| 791 | |
| 792 | if (resourcesLoaded != isComplete) |
| 793 | { |
| 794 | resourcesLoaded = isComplete; |
| 795 | UpdatePreloadingGUIState(isComplete); |
| 796 | } |
| 797 | } |
| 798 | |
| 799 | void MainDlg::UpdatePreloadingGUIState(const bool isComplete) |
| 800 | { |
| 801 | assert(checkReady); |
| 802 | checkReady->SetEnabled(isComplete); |
| 803 | |
| 804 | if (btnPreload) |
| 805 | { |
| 806 | bool active{isComplete && Game.CanPreload()}; |
| 807 | btnPreload->SetEnabled(active); |
| 808 | btnPreload->SetVisibility(active); |
| 809 | } |
| 810 | |
| 811 | if (isComplete) |
| 812 | { |
| 813 | checkReady->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_READY)); |
| 814 | checkReady->SetCaption(LoadResStr(id: C4ResStrTableKey::IDS_DLG_READY)); |
| 815 | |
| 816 | if (Config.General.Preloading) |
| 817 | { |
| 818 | Preload(); |
| 819 | } |
| 820 | } |
| 821 | else |
| 822 | { |
| 823 | checkReady->SetToolTip(LoadResStr(id: C4ResStrTableKey::IDS_DLGTIP_READYNOTAVAILABLE)); |
| 824 | checkReady->SetCaption(LoadResStr(id: C4ResStrTableKey::IDS_DLG_STILLLOADING)); |
| 825 | } |
| 826 | } |
| 827 | |
| 828 | bool MainDlg::Preload() |
| 829 | { |
| 830 | if (!Game.Preload()) |
| 831 | { |
| 832 | const char *const message{LoadResStr(id: C4ResStrTableKey::IDS_ERR_PRELOADING)}; |
| 833 | |
| 834 | // Don't use Log here since we want a red message |
| 835 | OnLog(szLogMsg: message, C4GUI_ErrorFontClr); |
| 836 | spdlog::info(msg: message); |
| 837 | |
| 838 | return false; |
| 839 | } |
| 840 | |
| 841 | return true; |
| 842 | } |
| 843 | |
| 844 | C4GUI::ContextMenu *MainDlg::OnRightTabContext(C4GUI::Element *pLabel, int32_t iX, int32_t iY) |
| 845 | { |
| 846 | // create context menu |
| 847 | C4GUI::ContextMenu * = new C4GUI::ContextMenu(); |
| 848 | // players/ressources |
| 849 | C4GUI::Tabular::Sheet *pPlayerSheet = pRightTab->GetSheet(iIndex: 0); |
| 850 | C4GUI::Tabular::Sheet *pResSheet = pRightTab->GetSheet(iIndex: 1); |
| 851 | C4GUI::Tabular::Sheet *pOptionsSheet = pRightTab->GetSheet(iIndex: 2); |
| 852 | pMenu->AddItem(szText: pPlayerSheet->GetTitle(), szToolTip: pPlayerSheet->GetToolTip(), icoIcon: C4GUI::Ico_Player, |
| 853 | pMenuHandler: new C4GUI::CBMenuHandler<MainDlg>(this, &MainDlg::OnCtxTabPlayers)); |
| 854 | if (Game.Teams.IsMultiTeams()) |
| 855 | { |
| 856 | StdStrBuf strShowTeamsDesc(LoadResStr(id: C4ResStrTableKey::IDS_MSG_SHOWTEAMS_DESC)); |
| 857 | pMenu->AddItem(szText: LoadResStr(id: C4ResStrTableKey::IDS_MSG_SHOWTEAMS), szToolTip: strShowTeamsDesc.getData(), icoIcon: C4GUI::Ico_Team, |
| 858 | pMenuHandler: new C4GUI::CBMenuHandler<MainDlg>(this, &MainDlg::OnCtxTabTeams)); |
| 859 | } |
| 860 | pMenu->AddItem(szText: pResSheet->GetTitle(), szToolTip: pResSheet->GetToolTip(), icoIcon: C4GUI::Ico_Resource, |
| 861 | pMenuHandler: new C4GUI::CBMenuHandler<MainDlg>(this, &MainDlg::OnCtxTabRes)); |
| 862 | pMenu->AddItem(szText: pOptionsSheet->GetTitle(), szToolTip: pOptionsSheet->GetToolTip(), icoIcon: C4GUI::Ico_Options, |
| 863 | pMenuHandler: new C4GUI::CBMenuHandler<MainDlg>(this, &MainDlg::OnCtxTabOptions)); |
| 864 | // open it |
| 865 | return pMenu; |
| 866 | } |
| 867 | |
| 868 | void MainDlg::OnClientReadyStateChange(C4Client *client) |
| 869 | { |
| 870 | UpdatePlayerList(); |
| 871 | |
| 872 | for (C4Client *clnt = nullptr; (clnt = Game.Clients.getClient(pAfter: clnt)); ) |
| 873 | { |
| 874 | // does the client have players? |
| 875 | if (C4ClientPlayerInfos *const infos{Game.PlayerInfos.GetInfoByClientID(iClientID: clnt->getID())}; clnt->isHost() || (infos && infos->GetPlayerCount())) |
| 876 | { |
| 877 | if (!clnt->isLobbyReady()) |
| 878 | { |
| 879 | // the client was ready and now isn't? stop the countdown |
| 880 | if (client->getID() == clnt->getID() && Game.Network.isHost() && IsLongCountdown()) |
| 881 | { |
| 882 | Game.Network.AbortLobbyCountdown(); |
| 883 | } |
| 884 | |
| 885 | return; |
| 886 | } |
| 887 | } |
| 888 | } |
| 889 | |
| 890 | if (Game.Network.isHost() && !IsLongCountdown()) |
| 891 | { |
| 892 | Start(iCountdownTime: Config.Lobby.CountdownTime); |
| 893 | } |
| 894 | } |
| 895 | |
| 896 | void MainDlg::OnClientAddPlayer(const char *szFilename, int32_t idClient) |
| 897 | { |
| 898 | // check client number |
| 899 | if (idClient != Game.Clients.getLocalID()) |
| 900 | { |
| 901 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_ERR_JOINPLR_NOLOCALCLIENT, args&: szFilename, args&: idClient).c_str()); |
| 902 | return; |
| 903 | } |
| 904 | // player join - check filename |
| 905 | if (!ItemExists(szItemName: szFilename)) |
| 906 | { |
| 907 | LobbyError(szErrorMsg: LoadResStr(id: C4ResStrTableKey::IDS_ERR_JOINPLR_NOFILE, args&: szFilename).c_str()); |
| 908 | return; |
| 909 | } |
| 910 | // check countdown state |
| 911 | if (IsCountdown()) |
| 912 | { |
| 913 | if (Game.Network.isHost()) |
| 914 | Game.Network.AbortLobbyCountdown(); |
| 915 | else |
| 916 | return; |
| 917 | } |
| 918 | // join! |
| 919 | Game.Network.Players.JoinLocalPlayer(szLocalPlayerFilename: Config.AtExeRelativePath(szFilename), fAdd: true); |
| 920 | } |
| 921 | |
| 922 | void MainDlg::OnTabPlayers(C4GUI::Control *btn) |
| 923 | { |
| 924 | if (pPlayerList) pPlayerList->SetMode(C4PlayerInfoListBox::PILBM_LobbyClientSort); |
| 925 | if (pRightTab) |
| 926 | { |
| 927 | pRightTab->SelectSheet(iIndex: SheetIdx_PlayerList, fByUser: true); |
| 928 | UpdateRightTab(); |
| 929 | } |
| 930 | } |
| 931 | |
| 932 | void MainDlg::OnTabTeams(C4GUI::Control *btn) |
| 933 | { |
| 934 | if (pPlayerList) pPlayerList->SetMode(C4PlayerInfoListBox::PILBM_LobbyTeamSort); |
| 935 | if (pRightTab) |
| 936 | { |
| 937 | pRightTab->SelectSheet(iIndex: SheetIdx_PlayerList, fByUser: true); |
| 938 | UpdateRightTab(); |
| 939 | } |
| 940 | } |
| 941 | |
| 942 | void MainDlg::OnTabRes(C4GUI::Control *btn) |
| 943 | { |
| 944 | if (pRightTab) |
| 945 | { |
| 946 | pRightTab->SelectSheet(iIndex: SheetIdx_Res, fByUser: true); |
| 947 | UpdateRightTab(); |
| 948 | } |
| 949 | } |
| 950 | |
| 951 | void MainDlg::OnTabOptions(C4GUI::Control *btn) |
| 952 | { |
| 953 | if (pRightTab) |
| 954 | { |
| 955 | pRightTab->SelectSheet(iIndex: SheetIdx_Options, fByUser: true); |
| 956 | UpdateRightTab(); |
| 957 | } |
| 958 | } |
| 959 | |
| 960 | void MainDlg::OnTabScenario(C4GUI::Control *btn) |
| 961 | { |
| 962 | if (pRightTab) |
| 963 | { |
| 964 | pRightTab->SelectSheet(iIndex: SheetIdx_Scenario, fByUser: true); |
| 965 | UpdateRightTab(); |
| 966 | } |
| 967 | } |
| 968 | |
| 969 | void MainDlg::UpdateRightTab() |
| 970 | { |
| 971 | if (!pRightTabLbl || !pRightTab || !pRightTab->GetActiveSheet() || !pPlayerList) return; |
| 972 | |
| 973 | // update |
| 974 | if (pRightTab->GetActiveSheetIndex() == SheetIdx_PlayerList) UpdatePlayerList(); |
| 975 | if (pRightTab->GetActiveSheetIndex() == SheetIdx_Res) pResList->Activate(); else pResList->Deactivate(); |
| 976 | if (pRightTab->GetActiveSheetIndex() == SheetIdx_Options) pOptionsList->Activate(); else pOptionsList->Deactivate(); |
| 977 | if (pRightTab->GetActiveSheetIndex() == SheetIdx_Scenario) pScenarioInfo->Activate(); else pScenarioInfo->Deactivate(); |
| 978 | // update selection buttons |
| 979 | if (btnPlayers) btnPlayers->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_PlayerList && pPlayerList->GetMode() == C4PlayerInfoListBox::PILBM_LobbyClientSort); |
| 980 | if (btnResources) btnResources->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_Res); |
| 981 | if (btnTeams) btnTeams->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_PlayerList && pPlayerList->GetMode() == C4PlayerInfoListBox::PILBM_LobbyTeamSort); |
| 982 | if (btnOptions) btnOptions->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_Options); |
| 983 | if (btnScenario) btnScenario->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_Scenario); |
| 984 | |
| 985 | UpdateRightTabTitle(); |
| 986 | } |
| 987 | |
| 988 | void MainDlg::UpdateRightTabTitle() |
| 989 | { |
| 990 | // copy active sheet data to label |
| 991 | pRightTabLbl->SetText(szText: pRightTab->GetActiveSheet()->GetTitle()); |
| 992 | pRightTabLbl->SetToolTip(pRightTab->GetActiveSheet()->GetToolTip()); |
| 993 | } |
| 994 | |
| 995 | void MainDlg::OnBtnChat(C4GUI::Control *btn) |
| 996 | { |
| 997 | // open chat dialog |
| 998 | C4ChatDlg::ShowChat(); |
| 999 | } |
| 1000 | |
| 1001 | void MainDlg::OnBtnPreload(C4GUI::Control *) |
| 1002 | { |
| 1003 | if (Preload()) |
| 1004 | { |
| 1005 | // disable it for the max. one second delay until C4Network2ResDlg's callback resets it again |
| 1006 | const int32_t buttonHeight{btnPreload->GetHeight()}; |
| 1007 | RemoveElement(pChild: btnPreload); |
| 1008 | delete btnPreload; |
| 1009 | btnPreload = nullptr; |
| 1010 | |
| 1011 | if (pResList) |
| 1012 | { |
| 1013 | pResList->GetBounds().Hgt += buttonHeight; |
| 1014 | } |
| 1015 | } |
| 1016 | } |
| 1017 | |
| 1018 | bool MainDlg::KeyHistoryUpDown(bool fUp) |
| 1019 | { |
| 1020 | // chat input only |
| 1021 | if (!IsFocused(pCtrl: pEdt)) return false; |
| 1022 | pEdt->SelectAll(); pEdt->DeleteSelection(); |
| 1023 | const char *szPrevInput = Game.MessageInput.GetBackBuffer(iIndex: fUp ? (++iBackBufferIndex) : (--iBackBufferIndex)); |
| 1024 | if (!szPrevInput || !*szPrevInput) |
| 1025 | iBackBufferIndex = -1; |
| 1026 | else |
| 1027 | { |
| 1028 | pEdt->InsertText(text: szPrevInput, fUser: true); |
| 1029 | pEdt->SelectAll(); |
| 1030 | } |
| 1031 | return true; |
| 1032 | } |
| 1033 | |
| 1034 | void MainDlg::UpdateFairCrew() |
| 1035 | { |
| 1036 | // if the fair crew setting has changed, make sure the buttons reflect this change |
| 1037 | pGameOptionButtons->UpdateFairCrewBtn(); |
| 1038 | } |
| 1039 | |
| 1040 | void MainDlg::UpdatePassword() |
| 1041 | { |
| 1042 | // if the password setting has changed, make sure the buttons reflect this change |
| 1043 | pGameOptionButtons->UpdatePasswordBtn(); |
| 1044 | } |
| 1045 | |
| 1046 | void MainDlg::UpdatePlayerCountDisplay() |
| 1047 | { |
| 1048 | if (pRightTab) |
| 1049 | { |
| 1050 | pRightTab->GetSheet(iIndex: 0)->SetTitle(LoadResStr(id: C4ResStrTableKey::IDS_DLG_PLAYERS, args: Game.PlayerInfos.GetActivePlayerCount(fCountInvisible: true), args&: Game.Parameters.MaxPlayers).c_str()); |
| 1051 | if (pRightTab->GetActiveSheetIndex() == SheetIdx_PlayerList) |
| 1052 | { |
| 1053 | UpdateRightTabTitle(); |
| 1054 | } |
| 1055 | } |
| 1056 | } |
| 1057 | |
| 1058 | int32_t MainDlg::ValidatedCountdownTime(int32_t iTimeout) |
| 1059 | { |
| 1060 | // no negative timeouts |
| 1061 | if (iTimeout < 0) iTimeout = 5; |
| 1062 | // in leage mode, there must be at least five seconds timeout |
| 1063 | if (Game.Parameters.isLeague() && iTimeout < 5) iTimeout = 5; |
| 1064 | return iTimeout; |
| 1065 | } |
| 1066 | |
| 1067 | void MainDlg::ClearLog() |
| 1068 | { |
| 1069 | pChatBox->ClearText(fDoUpdate: true); |
| 1070 | } |
| 1071 | |
| 1072 | void MainDlg::RequestReadyCheck() |
| 1073 | { |
| 1074 | if (IsLongCountdown()) |
| 1075 | { |
| 1076 | Game.Network.AbortLobbyCountdown(); |
| 1077 | } |
| 1078 | |
| 1079 | for (C4Client *client{nullptr}; (client = Game.Clients.getClient(pAfter: client)); ) |
| 1080 | { |
| 1081 | if (!client->isHost()) |
| 1082 | { |
| 1083 | client->SetLobbyReady(false); |
| 1084 | } |
| 1085 | } |
| 1086 | |
| 1087 | UpdatePlayerList(); |
| 1088 | Game.Network.Clients.BroadcastMsgToClients(rPkt: MkC4NetIOPacket(cStatus: PID_ReadyCheck, Pkt: C4PacketReadyCheck{Game.Clients.getLocalID(), C4PacketReadyCheck::Request})); |
| 1089 | } |
| 1090 | |
| 1091 | void MainDlg::CheckReady(bool check) |
| 1092 | { |
| 1093 | checkReady->SetChecked(check); |
| 1094 | UpdatePlayerList(); |
| 1095 | } |
| 1096 | |
| 1097 | C4GUI::Control *MainDlg::GetDefaultControl() |
| 1098 | { |
| 1099 | return pEdt; |
| 1100 | } |
| 1101 | |
| 1102 | void LobbyError(const char *szErrorMsg) |
| 1103 | { |
| 1104 | // get lobby |
| 1105 | MainDlg *pLobby = Game.Network.GetLobby(); |
| 1106 | if (pLobby) pLobby->OnError(szErrMsg: szErrorMsg); |
| 1107 | } |
| 1108 | |
| 1109 | /* Countdown */ |
| 1110 | |
| 1111 | Countdown::Countdown(int32_t iStartTimer) : iStartTimer(iStartTimer), pSec1Timer(nullptr) |
| 1112 | { |
| 1113 | // only on network hosts |
| 1114 | assert(Game.Network.isHost()); |
| 1115 | // Init; sends initial countdown packet |
| 1116 | C4PacketCountdown pck(iStartTimer); |
| 1117 | Game.Network.Clients.BroadcastMsgToClients(rPkt: MkC4NetIOPacket(cStatus: PID_LobbyCountdown, Pkt: pck)); |
| 1118 | // also process on host |
| 1119 | MainDlg *pLobby = Game.Network.GetLobby(); |
| 1120 | if (pLobby) |
| 1121 | { |
| 1122 | pLobby->OnCountdownPacket(Pkt: pck); |
| 1123 | } |
| 1124 | else |
| 1125 | { |
| 1126 | // no lobby: Message to log for dedicated/console hosts |
| 1127 | LogNTr(message: pck.GetCountdownMsg()); |
| 1128 | } |
| 1129 | |
| 1130 | // init timer callback |
| 1131 | pSec1Timer = new C4Sec1TimerCallback<Countdown>(this); |
| 1132 | } |
| 1133 | |
| 1134 | Countdown::~Countdown() |
| 1135 | { |
| 1136 | // release timer |
| 1137 | if (pSec1Timer) pSec1Timer->Release(); |
| 1138 | } |
| 1139 | |
| 1140 | void Countdown::OnSec1Timer() |
| 1141 | { |
| 1142 | // count down |
| 1143 | iStartTimer = std::max<int32_t>(a: iStartTimer - 1, b: 0); |
| 1144 | // only send "important" start timer numbers to all clients |
| 1145 | if (iStartTimer <= AlmostStartCountdownTime || // last seconds |
| 1146 | (iStartTimer <= 600 && !(iStartTimer % 10)) || // last minute: 10s interval |
| 1147 | !(iStartTimer % 60)) // otherwise, minute interval |
| 1148 | { |
| 1149 | C4PacketCountdown pck(iStartTimer); |
| 1150 | Game.Network.Clients.BroadcastMsgToClients(rPkt: MkC4NetIOPacket(cStatus: PID_LobbyCountdown, Pkt: pck)); |
| 1151 | // also process on host |
| 1152 | MainDlg *pLobby = Game.Network.GetLobby(); |
| 1153 | if (pLobby) |
| 1154 | pLobby->OnCountdownPacket(Pkt: pck); |
| 1155 | else if (iStartTimer) |
| 1156 | { |
| 1157 | // no lobby: Message to log for dedicated/console hosts |
| 1158 | LogNTr(message: pck.GetCountdownMsg()); |
| 1159 | } |
| 1160 | } |
| 1161 | // countdown done |
| 1162 | if (!iStartTimer) |
| 1163 | { |
| 1164 | // Dedicated server: if there are not enough players for this game, abort and quit the application |
| 1165 | if (!Game.Network.GetLobby() && (Game.PlayerInfos.GetPlayerCount() < Game.C4S.GetMinPlayer())) |
| 1166 | { |
| 1167 | Log(id: C4ResStrTableKey::IDS_MSG_NOTENOUGHPLAYERSFORTHISRO); // it would also be nice to send this message to all clients... |
| 1168 | Application.Quit(); |
| 1169 | } |
| 1170 | // Start the game |
| 1171 | else |
| 1172 | Game.Network.Start(); |
| 1173 | } |
| 1174 | } |
| 1175 | |
| 1176 | void Countdown::Abort() |
| 1177 | { |
| 1178 | // host sends packets |
| 1179 | if (!Game.Network.isHost()) return; |
| 1180 | C4PacketCountdown pck(C4PacketCountdown::Abort); |
| 1181 | Game.Network.Clients.BroadcastMsgToClients(rPkt: MkC4NetIOPacket(cStatus: PID_LobbyCountdown, Pkt: pck)); |
| 1182 | // also process on host |
| 1183 | MainDlg *pLobby = Game.Network.GetLobby(); |
| 1184 | if (pLobby) |
| 1185 | { |
| 1186 | pLobby->OnCountdownPacket(Pkt: pck); |
| 1187 | } |
| 1188 | else |
| 1189 | { |
| 1190 | // no lobby: Message to log for dedicated/console hosts |
| 1191 | Log(id: C4ResStrTableKey::IDS_PRC_STARTABORTED); |
| 1192 | } |
| 1193 | } |
| 1194 | |
| 1195 | } // end of namespace |
| 1196 | |