| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Control packets contain all player input in the message queue */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4Control.h> |
| 21 | |
| 22 | #include <C4Object.h> |
| 23 | #include <C4GameSave.h> |
| 24 | #include <C4GameLobby.h> |
| 25 | #include <C4Random.h> |
| 26 | #include <C4Console.h> |
| 27 | #include <C4Log.h> |
| 28 | #include <C4Wrappers.h> |
| 29 | #include <C4Player.h> |
| 30 | |
| 31 | #include <cassert> |
| 32 | #include <cinttypes> |
| 33 | #include <format> |
| 34 | |
| 35 | #include <fmt/printf.h> |
| 36 | |
| 37 | // *** C4ControlPacket |
| 38 | C4ControlPacket::C4ControlPacket() |
| 39 | : iByClient(Game.Control.ClientID()) {} |
| 40 | |
| 41 | C4ControlPacket::~C4ControlPacket() {} |
| 42 | |
| 43 | bool C4ControlPacket::LocalControl() const |
| 44 | { |
| 45 | return iByClient == Game.Control.ClientID(); |
| 46 | } |
| 47 | |
| 48 | void C4ControlPacket::SetByClient(int32_t inByClient) |
| 49 | { |
| 50 | iByClient = inByClient; |
| 51 | } |
| 52 | |
| 53 | void C4ControlPacket::CompileFunc(StdCompiler *pComp) |
| 54 | { |
| 55 | // Section must be set by caller |
| 56 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iByClient), szName: "ByClient" , rDefault: -1)); |
| 57 | } |
| 58 | |
| 59 | // *** C4Control |
| 60 | |
| 61 | C4Control::C4Control() {} |
| 62 | |
| 63 | C4Control::~C4Control() |
| 64 | { |
| 65 | Clear(); |
| 66 | } |
| 67 | |
| 68 | void C4Control::Clear() |
| 69 | { |
| 70 | Pkts.Clear(); |
| 71 | } |
| 72 | |
| 73 | bool C4Control::PreExecute(const std::shared_ptr<spdlog::logger> &logger) const |
| 74 | { |
| 75 | bool fReady = true; |
| 76 | for (C4IDPacket *pPkt = firstPkt(); pPkt; pPkt = nextPkt(pPkt)) |
| 77 | { |
| 78 | // recheck packet type: Must be control |
| 79 | if (pPkt->getPktType() & CID_First) |
| 80 | { |
| 81 | C4ControlPacket *pCtrlPkt = static_cast<C4ControlPacket *>(pPkt->getPkt()); |
| 82 | if (pCtrlPkt) |
| 83 | fReady &= pCtrlPkt->PreExecute(logger); |
| 84 | } |
| 85 | else |
| 86 | { |
| 87 | logger->warn(fmt: "C4Control::PreExecute: WARNING: Ignoring packet type {:2x} (not control.)" , args: std::to_underlying(value: pPkt->getPktType())); |
| 88 | } |
| 89 | } |
| 90 | return fReady; |
| 91 | } |
| 92 | |
| 93 | void C4Control::Execute(const std::shared_ptr<spdlog::logger> &logger) const |
| 94 | { |
| 95 | for (C4IDPacket *pPkt = firstPkt(); pPkt; pPkt = nextPkt(pPkt)) |
| 96 | { |
| 97 | // recheck packet type: Must be control |
| 98 | if (pPkt->getPktType() & CID_First) |
| 99 | { |
| 100 | C4ControlPacket *pCtrlPkt = static_cast<C4ControlPacket *>(pPkt->getPkt()); |
| 101 | if (pCtrlPkt) |
| 102 | pCtrlPkt->Execute(logger); |
| 103 | } |
| 104 | else |
| 105 | { |
| 106 | logger->warn(fmt: "C4Control::Execute: Ignoring packet type {:2x} (not control.)" , args: std::to_underlying(value: pPkt->getPktType())); |
| 107 | } |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | void C4Control::PreRec(C4Record *pRecord) const |
| 112 | { |
| 113 | for (C4IDPacket *pPkt = firstPkt(); pPkt; pPkt = nextPkt(pPkt)) |
| 114 | { |
| 115 | C4ControlPacket *pCtrlPkt = static_cast<C4ControlPacket *>(pPkt->getPkt()); |
| 116 | if (pCtrlPkt) |
| 117 | pCtrlPkt->PreRec(pRecord); |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | void C4Control::CompileFunc(StdCompiler *pComp) |
| 122 | { |
| 123 | pComp->Value(rStruct&: Pkts); |
| 124 | } |
| 125 | |
| 126 | // *** C4ControlSet |
| 127 | |
| 128 | void C4ControlSet::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 129 | { |
| 130 | switch (eValType) |
| 131 | { |
| 132 | case C4CVT_ControlRate: // adjust control rate |
| 133 | // host only |
| 134 | if (!HostControl()) break; |
| 135 | // adjust control rate |
| 136 | Game.Control.ControlRate += iData; |
| 137 | Game.Control.ControlRate = BoundBy<int32_t>(bval: Game.Control.ControlRate, lbound: 1, rbound: C4MaxControlRate); |
| 138 | Game.Parameters.ControlRate = Game.Control.ControlRate; |
| 139 | // write back adjusted control rate to network settings |
| 140 | if (Game.Control.isCtrlHost() && !Game.Control.isReplay() && Game.Control.isNetwork()) |
| 141 | Config.Network.ControlRate = Game.Control.ControlRate; |
| 142 | // always show msg |
| 143 | Game.GraphicsSystem.FlashMessage(szMessage: LoadResStr(id: C4ResStrTableKey::IDS_NET_CONTROLRATE, args&: Game.Control.ControlRate).c_str()); |
| 144 | break; |
| 145 | |
| 146 | case C4CVT_DisableDebug: // force debug mode disabled |
| 147 | { |
| 148 | if (Game.DebugMode) |
| 149 | { |
| 150 | Game.DebugMode = false; |
| 151 | Game.GraphicsSystem.DeactivateDebugOutput(); |
| 152 | Game.MessageInput.RemoveCommand(command: C4MessageInput::SPEED); |
| 153 | } |
| 154 | // save flag, log |
| 155 | Game.Parameters.AllowDebug = false; |
| 156 | const auto *const client = ::Game.Clients.getClientByID(iID: iByClient); |
| 157 | LogNTr(fmt: "Debug mode forced disabled by {}" , args: client ? client->getName() : "<unknown client>" ); |
| 158 | break; |
| 159 | } |
| 160 | break; |
| 161 | |
| 162 | case C4CVT_MaxPlayer: |
| 163 | // host only |
| 164 | if (!HostControl()) break; |
| 165 | // not in league |
| 166 | if (Game.Parameters.isLeague()) |
| 167 | { |
| 168 | LogNTr(message: "/set maxplayer disabled in league!" ); |
| 169 | C4GUI::GUISound(szSound: "Error" ); |
| 170 | break; |
| 171 | } |
| 172 | // set it |
| 173 | Game.Parameters.MaxPlayers = iData; |
| 174 | LogNTr(fmt: "MaxPlayer = {}" , args&: Game.Parameters.MaxPlayers); |
| 175 | |
| 176 | if (auto *const lobby = Game.Network.GetLobby(); lobby) |
| 177 | { |
| 178 | lobby->UpdatePlayerCountDisplay(); |
| 179 | } |
| 180 | break; |
| 181 | |
| 182 | case C4CVT_TeamDistribution: |
| 183 | // host only |
| 184 | if (!HostControl()) break; |
| 185 | // set new value |
| 186 | Game.Teams.SetTeamDistribution(static_cast<C4TeamList::TeamDist>(iData)); |
| 187 | break; |
| 188 | |
| 189 | case C4CVT_TeamColors: |
| 190 | // host only |
| 191 | if (!HostControl()) break; |
| 192 | // set new value |
| 193 | Game.Teams.SetTeamColors(!!iData); |
| 194 | break; |
| 195 | |
| 196 | case C4CVT_FairCrew: |
| 197 | // host only |
| 198 | if (!HostControl()) break; |
| 199 | // deny setting if it's fixed by scenario |
| 200 | if (Game.Parameters.FairCrewForced) |
| 201 | { |
| 202 | if (Game.Control.isCtrlHost()) Log(id: C4ResStrTableKey::IDS_MSG_NOMODIFYFAIRCREW); |
| 203 | break; |
| 204 | } |
| 205 | // set new value |
| 206 | if (iData < 0) |
| 207 | { |
| 208 | Game.Parameters.UseFairCrew = false; |
| 209 | Game.Parameters.FairCrewStrength = 0; |
| 210 | } |
| 211 | else |
| 212 | { |
| 213 | Game.Parameters.UseFairCrew = true; |
| 214 | Game.Parameters.FairCrewStrength = iData; |
| 215 | } |
| 216 | // runtime updates for runtime fairness adjustments |
| 217 | if (Game.IsRunning) |
| 218 | { |
| 219 | // invalidate fair crew physicals |
| 220 | for (std::size_t i{0}; const auto def = Game.Defs.GetDef(index: i); ++i) |
| 221 | def->ClearFairCrewPhysicals(); |
| 222 | // show msg |
| 223 | if (Game.Parameters.UseFairCrew) |
| 224 | { |
| 225 | int iRank = Game.Rank.RankByExperience(iExp: Game.Parameters.FairCrewStrength); |
| 226 | Game.GraphicsSystem.FlashMessage(szMessage: LoadResStr(id: C4ResStrTableKey::IDS_MSG_FAIRCREW_ACTIVATED, args: Game.Rank.GetRankName(iRank, fReturnLastIfOver: true).getData()).c_str()); |
| 227 | } |
| 228 | else |
| 229 | Game.GraphicsSystem.FlashMessage(szMessage: LoadResStr(id: C4ResStrTableKey::IDS_MSG_FAIRCREW_DEACTIVATED)); |
| 230 | } |
| 231 | // lobby updates |
| 232 | #ifndef USE_CONSOLE |
| 233 | if (Game.Network.isLobbyActive()) |
| 234 | { |
| 235 | Game.Network.GetLobby()->UpdateFairCrew(); |
| 236 | } |
| 237 | #endif |
| 238 | // this setting is part of the reference |
| 239 | if (Game.Network.isEnabled() && Game.Network.isHost()) |
| 240 | Game.Network.InvalidateReference(); |
| 241 | break; |
| 242 | |
| 243 | case C4CVT_None: |
| 244 | assert(!"C4ControlSet of type C4CVT_None" ); |
| 245 | break; |
| 246 | } |
| 247 | } |
| 248 | |
| 249 | void C4ControlSet::CompileFunc(StdCompiler *pComp) |
| 250 | { |
| 251 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntAdapt(rValue&: eValType), szName: "Type" , rDefault: C4CVT_None)); |
| 252 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iData), szName: "Data" , rDefault: 0)); |
| 253 | C4ControlPacket::CompileFunc(pComp); |
| 254 | } |
| 255 | |
| 256 | // *** C4ControlScript |
| 257 | |
| 258 | void C4ControlScript::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 259 | { |
| 260 | if (Game.Parameters.isLeague()) |
| 261 | { |
| 262 | return; |
| 263 | } |
| 264 | |
| 265 | if (const auto byHost = iByClient == C4ClientIDHost; !byHost) |
| 266 | { |
| 267 | if (Game.Control.isReplay()) |
| 268 | { |
| 269 | if (!Config.General.AllowScriptingInReplays) |
| 270 | { |
| 271 | return; |
| 272 | } |
| 273 | } |
| 274 | else if (!Console.Active) |
| 275 | { |
| 276 | return; |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | const char *szScript = Script.getData(); |
| 281 | // execute |
| 282 | C4Object *pObj = nullptr; |
| 283 | C4AulScript *pScript; |
| 284 | if (iTargetObj == SCOPE_Console) |
| 285 | pScript = &Game.Script; |
| 286 | else if (iTargetObj == SCOPE_Global) |
| 287 | pScript = &Game.ScriptEngine; |
| 288 | else if (pObj = Game.Objects.SafeObjectPointer(iNumber: iTargetObj)) |
| 289 | pScript = &(pObj->Def->Script); |
| 290 | else |
| 291 | // default: Fallback to global context |
| 292 | pScript = &Game.ScriptEngine; |
| 293 | C4Value rVal(pScript->DirectExec(pObj, szScript, szContext: "console script" , fPassErrors: false, Strict)); |
| 294 | // show messages |
| 295 | // print script |
| 296 | if (pObj) |
| 297 | LogNTr(fmt: "-> {}::{}" , args: pObj->Def->GetName(), args&: szScript); |
| 298 | else |
| 299 | LogNTr(fmt: "-> {}" , args&: szScript); |
| 300 | // print result |
| 301 | if (!LocalControl()) |
| 302 | { |
| 303 | C4Network2Client *pClient = nullptr; |
| 304 | if (Game.Network.isEnabled()) |
| 305 | pClient = Game.Network.Clients.GetClientByID(iID: iByClient); |
| 306 | if (pClient) |
| 307 | LogNTr(fmt: " = {} (by {})" , args: rVal.GetDataString(), args: pClient->getName()); |
| 308 | else |
| 309 | LogNTr(fmt: " = {} (by client {})" , args: rVal.GetDataString(), args: iByClient); |
| 310 | } |
| 311 | else |
| 312 | LogNTr(fmt: " = {}" , args: rVal.GetDataString()); |
| 313 | } |
| 314 | |
| 315 | void C4ControlScript::CompileFunc(StdCompiler *pComp) |
| 316 | { |
| 317 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iTargetObj, szName: "TargetObj" , rDefault: -1)); |
| 318 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Strict, szName: "Strict" , rDefault: C4AulScriptStrict::MAXSTRICT)); |
| 319 | |
| 320 | if (pComp->isCompiler()) |
| 321 | { |
| 322 | CheckStrictness(strict: Strict, comp&: *pComp); |
| 323 | } |
| 324 | |
| 325 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Script, szName: "Script" , rDefault: "" )); |
| 326 | C4ControlPacket::CompileFunc(pComp); |
| 327 | } |
| 328 | |
| 329 | // *** C4ControlPlayerSelect |
| 330 | |
| 331 | C4ControlPlayerSelect::C4ControlPlayerSelect(int32_t iPlr, const C4ObjectList &Objs) |
| 332 | : iPlr(iPlr), iObjCnt(Objs.ObjectCount()) |
| 333 | { |
| 334 | pObjNrs = new int32_t[iObjCnt]; |
| 335 | int32_t i = 0; |
| 336 | for (C4ObjectLink *pLnk = Objs.First; pLnk; pLnk = pLnk->Next) |
| 337 | pObjNrs[i++] = pLnk->Obj->Number; |
| 338 | assert(i == iObjCnt); |
| 339 | } |
| 340 | |
| 341 | void C4ControlPlayerSelect::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 342 | { |
| 343 | // get player |
| 344 | C4Player *pPlr = Game.Players.Get(iPlayer: iPlr); |
| 345 | if (!pPlr) return; |
| 346 | |
| 347 | // Check object list |
| 348 | C4Object *pObj; |
| 349 | C4ObjectList SelectObjs; |
| 350 | int32_t iControlChecksum = 0; |
| 351 | for (int32_t i = 0; i < iObjCnt; i++) |
| 352 | if (pObj = Game.Objects.SafeObjectPointer(iNumber: pObjNrs[i])) |
| 353 | { |
| 354 | iControlChecksum += pObj->Number * (iControlChecksum + 4787821); |
| 355 | // user defined object selection: callback to object |
| 356 | if (pObj->Category & C4D_MouseSelect) |
| 357 | pObj->Call(PSF_MouseSelection, pPars: {C4VInt(iVal: iPlr)}); |
| 358 | // player crew selection (recheck status of pObj) |
| 359 | if (pObj->Status && pPlr->ObjectInCrew(tobj: pObj)) |
| 360 | SelectObjs.Add(nObj: pObj, eSort: C4ObjectList::stNone); |
| 361 | } |
| 362 | // count |
| 363 | pPlr->CountControl(eType: C4Player::PCID_Command, iID: iControlChecksum); |
| 364 | |
| 365 | // any crew to be selected (or complete crew deselection)? |
| 366 | if (!SelectObjs.IsClear() || !iObjCnt) |
| 367 | pPlr->SelectCrew(rList&: SelectObjs); |
| 368 | } |
| 369 | |
| 370 | void C4ControlPlayerSelect::CompileFunc(StdCompiler *pComp) |
| 371 | { |
| 372 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iPlr, szName: "Player" , rDefault: -1)); |
| 373 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iObjCnt, szName: "ObjCnt" , rDefault: 0)); |
| 374 | // Compile array |
| 375 | if (pComp->isCompiler()) |
| 376 | { |
| 377 | delete[] pObjNrs; pObjNrs = new int32_t[iObjCnt]; |
| 378 | } |
| 379 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdaptS(array: pObjNrs, size: iObjCnt), szName: "Objs" , rDefault: 0)); |
| 380 | |
| 381 | C4ControlPacket::CompileFunc(pComp); |
| 382 | } |
| 383 | |
| 384 | // *** C4ControlPlayerControl |
| 385 | |
| 386 | void C4ControlPlayerControl::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 387 | { |
| 388 | C4Player *pPlr = Game.Players.Get(iPlayer: iPlr); |
| 389 | if (pPlr) |
| 390 | { |
| 391 | if (!Inside<int>(ival: iCom, lbound: COM_ReleaseFirst, rbound: COM_ReleaseLast)) |
| 392 | pPlr->CountControl(eType: C4Player::PCID_DirectCom, iID: iCom * 10000 + iData); |
| 393 | pPlr->InCom(byCom: iCom, iData); |
| 394 | } |
| 395 | } |
| 396 | |
| 397 | void C4ControlPlayerControl::CompileFunc(StdCompiler *pComp) |
| 398 | { |
| 399 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iPlr), szName: "Player" , rDefault: -1)); |
| 400 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iCom), szName: "Com" , rDefault: 0)); |
| 401 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iData), szName: "Data" , rDefault: 0)); |
| 402 | C4ControlPacket::CompileFunc(pComp); |
| 403 | } |
| 404 | |
| 405 | // *** C4ControlPlayerCommand |
| 406 | |
| 407 | C4ControlPlayerCommand::C4ControlPlayerCommand(int32_t iPlr, int32_t iCmd, int32_t iX, int32_t iY, |
| 408 | C4Object *pTarget, C4Object *pTarget2, int32_t iData, int32_t iAddMode) |
| 409 | : iPlr(iPlr), iCmd(iCmd), iX(iX), iY(iY), |
| 410 | iTarget(Game.Objects.ObjectNumber(pObj: pTarget)), iTarget2(Game.Objects.ObjectNumber(pObj: pTarget2)), |
| 411 | iData(iData), iAddMode(iAddMode) {} |
| 412 | |
| 413 | void C4ControlPlayerCommand::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 414 | { |
| 415 | C4Player *pPlr = Game.Players.Get(iPlayer: iPlr); |
| 416 | if (pPlr) |
| 417 | { |
| 418 | pPlr->CountControl(eType: C4Player::PCID_Command, iID: iCmd + iX + iY + iTarget + iTarget2); |
| 419 | pPlr->ObjectCommand(iCommand: iCmd, |
| 420 | pTarget: Game.Objects.ObjectPointer(iNumber: iTarget), |
| 421 | iTx: iX, iTy: iY, |
| 422 | pTarget2: Game.Objects.ObjectPointer(iNumber: iTarget2), |
| 423 | iData, |
| 424 | iAddMode); |
| 425 | } |
| 426 | } |
| 427 | |
| 428 | void C4ControlPlayerCommand::CompileFunc(StdCompiler *pComp) |
| 429 | { |
| 430 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iPlr), szName: "Player" , rDefault: -1)); |
| 431 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iCmd), szName: "Cmd" , rDefault: 0)); |
| 432 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iX, szName: "X" , rDefault: 0)); |
| 433 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iY, szName: "Y" , rDefault: 0)); |
| 434 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iTarget, szName: "Target" , rDefault: 0)); |
| 435 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iTarget2, szName: "Target2" , rDefault: 0)); |
| 436 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iData, szName: "Data" , rDefault: 0)); |
| 437 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iAddMode), szName: "AddMode" , rDefault: 0)); |
| 438 | C4ControlPacket::CompileFunc(pComp); |
| 439 | } |
| 440 | |
| 441 | // *** C4ControlSyncCheck |
| 442 | |
| 443 | C4ControlSyncCheck::C4ControlSyncCheck() {} |
| 444 | |
| 445 | void C4ControlSyncCheck::Set() |
| 446 | { |
| 447 | extern int32_t FRndPtr3; |
| 448 | Frame = Game.FrameCounter; |
| 449 | ControlTick = Game.Control.ControlTick; |
| 450 | Random3 = FRndPtr3; |
| 451 | RandomCount = ::RandomCount; |
| 452 | AllCrewPosX = GetAllCrewPosX(); |
| 453 | PXSCount = Game.PXS.Count; |
| 454 | MassMoverIndex = Game.MassMover.CreatePtr; |
| 455 | ObjectCount = Game.Objects.ObjectCount(); |
| 456 | ObjectEnumerationIndex = Game.ObjectEnumerationIndex; |
| 457 | SectShapeSum = Game.Objects.Sectors.getShapeSum(); |
| 458 | } |
| 459 | |
| 460 | int32_t C4ControlSyncCheck::GetAllCrewPosX() |
| 461 | { |
| 462 | int32_t cpx = 0; |
| 463 | for (C4Player *pPlr = Game.Players.First; pPlr; pPlr = pPlr->Next) |
| 464 | for (C4ObjectLink *clnk = pPlr->Crew.First; clnk; clnk = clnk->Next) |
| 465 | cpx += fixtoi(x: clnk->Obj->fix_x, prec: 100); |
| 466 | return cpx; |
| 467 | } |
| 468 | |
| 469 | void C4ControlSyncCheck::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 470 | { |
| 471 | // control host? |
| 472 | if (Game.Control.isCtrlHost()) return; |
| 473 | |
| 474 | // get the saved sync check data |
| 475 | C4ControlSyncCheck *pSyncCheck = Game.Control.GetSyncCheck(iTick: Frame), &SyncCheck = *pSyncCheck; |
| 476 | if (!pSyncCheck) |
| 477 | { |
| 478 | Game.Control.SyncChecks.Add(eType: CID_SyncCheck, pCtrl: new C4ControlSyncCheck(*this)); |
| 479 | return; |
| 480 | } |
| 481 | |
| 482 | // Not equal |
| 483 | if (Frame != pSyncCheck->Frame |
| 484 | || (ControlTick != pSyncCheck->ControlTick && !Game.Control.isReplay()) |
| 485 | || Random3 != pSyncCheck->Random3 |
| 486 | || RandomCount != pSyncCheck->RandomCount |
| 487 | || AllCrewPosX != pSyncCheck->AllCrewPosX |
| 488 | || PXSCount != pSyncCheck->PXSCount |
| 489 | || MassMoverIndex != pSyncCheck->MassMoverIndex |
| 490 | || ObjectCount != pSyncCheck->ObjectCount |
| 491 | || ObjectEnumerationIndex != pSyncCheck->ObjectEnumerationIndex |
| 492 | || SectShapeSum != pSyncCheck->SectShapeSum) |
| 493 | { |
| 494 | const char *szThis = "Client" , *szOther = Game.Control.isReplay() ? "Rec " : "Host" ; |
| 495 | if (iByClient != Game.Control.ClientID()) |
| 496 | { |
| 497 | const char *szTemp = szThis; szThis = szOther; szOther = szTemp; |
| 498 | } |
| 499 | // Message |
| 500 | LogFatalNTr(message: "Network: Synchronization loss!" ); |
| 501 | LogFatalNTr(fmt: "Network: {} Frm {} Ctrl {} Rnc {} Rn3 {} Cpx {} PXS {} MMi {} Obc {} Oei {} Sct {}" , args&: szThis, args: Frame, args: ControlTick, args: RandomCount, args: Random3, args: AllCrewPosX, args: PXSCount, args: MassMoverIndex, args: ObjectCount, args: ObjectEnumerationIndex, args: SectShapeSum); |
| 502 | LogFatalNTr(fmt: "Network: {} Frm {} Ctrl {} Rnc {} Rn3 {} Cpx {} PXS {} MMi {} Obc {} Oei {} Sct {}" , args&: szOther, args&: SyncCheck.Frame, args&: SyncCheck.ControlTick, args&: SyncCheck.RandomCount, args&: SyncCheck.Random3, args&: SyncCheck.AllCrewPosX, args&: SyncCheck.PXSCount, args&: SyncCheck.MassMoverIndex, args&: SyncCheck.ObjectCount, args&: SyncCheck.ObjectEnumerationIndex, args&: SyncCheck.SectShapeSum); |
| 503 | StartSoundEffect(name: "SyncError" ); |
| 504 | #ifndef NDEBUG |
| 505 | // Debug safe |
| 506 | C4GameSaveNetwork SaveGame(false); |
| 507 | SaveGame.Save(Config.AtExePath("Desync.c4s" )); |
| 508 | #endif |
| 509 | // league: Notify regular client disconnect within the game |
| 510 | Game.Network.LeagueNotifyDisconnect(iClientID: C4ClientIDHost, eReason: C4LDR_Desync); |
| 511 | // Deactivate / end |
| 512 | if (Game.Control.isReplay()) |
| 513 | Game.DoGameOver(); |
| 514 | else if (Game.Control.isNetwork()) |
| 515 | { |
| 516 | Game.RoundResults.EvaluateNetwork(eResult: C4RoundResults::NR_NetError, szResultsString: "Network: Synchronization loss!" ); |
| 517 | Game.Network.Clear(); |
| 518 | } |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | void C4ControlSyncCheck::CompileFunc(StdCompiler *pComp) |
| 523 | { |
| 524 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: Frame), szName: "Frame" , rDefault: -1)); |
| 525 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: ControlTick), szName: "ControlTick" , rDefault: 0)); |
| 526 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: Random3), szName: "Random3" , rDefault: 0)); |
| 527 | pComp->Value(rStruct: mkNamingAdapt(rValue&: RandomCount, szName: "RandomCount" , rDefault: 0)); |
| 528 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: AllCrewPosX), szName: "AllCrewPosX" , rDefault: 0)); |
| 529 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: PXSCount), szName: "PXSCount" , rDefault: 0)); |
| 530 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MassMoverIndex, szName: "MassMoverIndex" , rDefault: 0)); |
| 531 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: ObjectCount), szName: "ObjectCount" , rDefault: 0)); |
| 532 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: ObjectEnumerationIndex), szName: "ObjectEnumerationIndex" , rDefault: 0)); |
| 533 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: SectShapeSum), szName: "SectShapeSum" , rDefault: 0)); |
| 534 | C4ControlPacket::CompileFunc(pComp); |
| 535 | } |
| 536 | |
| 537 | // *** C4ControlSynchronize |
| 538 | |
| 539 | void C4ControlSynchronize::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 540 | { |
| 541 | Game.Synchronize(fSavePlayerFiles: fSavePlrFiles); |
| 542 | if (fSyncClearance) Game.SyncClearance(); |
| 543 | } |
| 544 | |
| 545 | void C4ControlSynchronize::CompileFunc(StdCompiler *pComp) |
| 546 | { |
| 547 | pComp->Value(rStruct: mkNamingAdapt(rValue&: fSavePlrFiles, szName: "SavePlrs" , rDefault: false)); |
| 548 | pComp->Value(rStruct: mkNamingAdapt(rValue&: fSyncClearance, szName: "SyncClear" , rDefault: false)); |
| 549 | C4ControlPacket::CompileFunc(pComp); |
| 550 | } |
| 551 | |
| 552 | // *** C4ControlClientJoin |
| 553 | |
| 554 | void C4ControlClientJoin::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 555 | { |
| 556 | // host only |
| 557 | if (iByClient != C4ClientIDHost) return; |
| 558 | // add client |
| 559 | C4Client *pClient = Game.Clients.Add(Core); |
| 560 | if (!pClient) return; |
| 561 | // log |
| 562 | Log(id: C4ResStrTableKey::IDS_NET_CLIENT_JOIN, args: Core.getName()); |
| 563 | // lobby callback |
| 564 | C4GameLobby::MainDlg *pLobby = Game.Network.GetLobby(); |
| 565 | if (pLobby) pLobby->OnClientJoin(pNewClient: pClient); |
| 566 | // console callback |
| 567 | if (Console.Active) Console.UpdateMenus(); |
| 568 | } |
| 569 | |
| 570 | void C4ControlClientJoin::CompileFunc(StdCompiler *pComp) |
| 571 | { |
| 572 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Core, szName: "ClientCore" )); |
| 573 | C4ControlPacket::CompileFunc(pComp); |
| 574 | } |
| 575 | |
| 576 | // *** C4Control |
| 577 | |
| 578 | void C4ControlClientUpdate::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 579 | { |
| 580 | // host only |
| 581 | if (iByClient != C4ClientIDHost) return; |
| 582 | // find client |
| 583 | C4Client *pClient = Game.Clients.getClientByID(iID); |
| 584 | if (!pClient) return; |
| 585 | StdStrBuf strClient(LoadResStrChoice(condition: pClient->isLocal(), ifTrue: C4ResStrTableKey::IDS_NET_LOCAL_CLIENT, ifFalse: C4ResStrTableKey::IDS_NET_CLIENT)); |
| 586 | // do whatever specified |
| 587 | switch (eType) |
| 588 | { |
| 589 | case CUT_Activate: |
| 590 | // nothing to do? |
| 591 | if (pClient->isActivated() == !!iData) break; |
| 592 | // log |
| 593 | if (iData) |
| 594 | { |
| 595 | Log(id: C4ResStrTableKey::IDS_NET_CLIENT_ACTIVATED, args: strClient.getData(), args: pClient->getName()); |
| 596 | } |
| 597 | else |
| 598 | { |
| 599 | Log(id: C4ResStrTableKey::IDS_NET_CLIENT_DEACTIVATED, args: strClient.getData(), args: pClient->getName()); |
| 600 | } |
| 601 | // activate/deactivate |
| 602 | pClient->SetActivated(!!iData); |
| 603 | // local? |
| 604 | if (pClient->isLocal()) |
| 605 | Game.Control.SetActivated(!!iData); |
| 606 | break; |
| 607 | case CUT_SetObserver: |
| 608 | // nothing to do? |
| 609 | if (pClient->isObserver()) break; |
| 610 | // log |
| 611 | Log(id: C4ResStrTableKey::IDS_NET_CLIENT_OBSERVE, args: strClient.getData(), args: pClient->getName()); |
| 612 | // set observer (will deactivate) |
| 613 | pClient->SetObserver(); |
| 614 | // local? |
| 615 | if (pClient->isLocal()) |
| 616 | Game.Control.SetActivated(false); |
| 617 | // remove all players ("soft kick") |
| 618 | Game.Players.RemoveAtClient(iClient: iID, fDisconnect: true); |
| 619 | break; |
| 620 | case CUT_None: |
| 621 | assert(!"C4ControlClientUpdate of type CUT_None" ); |
| 622 | break; |
| 623 | } |
| 624 | } |
| 625 | |
| 626 | void C4ControlClientUpdate::CompileFunc(StdCompiler *pComp) |
| 627 | { |
| 628 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntAdaptT<uint8_t>(rValue&: eType), szName: "Type" , rDefault: CUT_None)); |
| 629 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iID), szName: "ClientID" , rDefault: C4ClientIDUnknown)); |
| 630 | if (eType == CUT_Activate) |
| 631 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iData), szName: "Data" , rDefault: 0)); |
| 632 | C4ControlPacket::CompileFunc(pComp); |
| 633 | } |
| 634 | |
| 635 | // *** C4ControlClientRemove |
| 636 | |
| 637 | void C4ControlClientRemove::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 638 | { |
| 639 | // host only |
| 640 | if (iByClient != C4ClientIDHost) return; |
| 641 | if (iID == C4ClientIDHost) return; |
| 642 | // find client |
| 643 | C4Client *pClient = Game.Clients.getClientByID(iID); |
| 644 | if (!pClient) |
| 645 | { |
| 646 | // TODO: in replays, client list is not yet synchronized |
| 647 | // remove players anyway |
| 648 | if (Game.Control.isReplay()) Game.Players.RemoveAtClient(iClient: iID, fDisconnect: true); |
| 649 | return; |
| 650 | } |
| 651 | StdStrBuf strClient(LoadResStrChoice(condition: pClient->isLocal(), ifTrue: C4ResStrTableKey::IDS_NET_LOCAL_CLIENT, ifFalse: C4ResStrTableKey::IDS_NET_CLIENT)); |
| 652 | // local? |
| 653 | if (pClient->isLocal()) |
| 654 | { |
| 655 | const std::string message{LoadResStr(id: C4ResStrTableKey::IDS_NET_CLIENT_REMOVED, args: strClient.getData(), args: pClient->getName(), args: strReason.getData())}; |
| 656 | LogNTr(message); |
| 657 | Game.RoundResults.EvaluateNetwork(eResult: C4RoundResults::NR_NetError, szResultsString: message.c_str()); |
| 658 | Game.Control.ChangeToLocal(); |
| 659 | return; |
| 660 | } |
| 661 | // remove client |
| 662 | if (!Game.Clients.Remove(pClient)) return; |
| 663 | // log |
| 664 | Log(id: C4ResStrTableKey::IDS_NET_CLIENT_REMOVED, args: strClient.getData(), args: pClient->getName(), args: strReason.getData()); |
| 665 | // remove all players |
| 666 | Game.Players.RemoveAtClient(iClient: iID, fDisconnect: true); |
| 667 | // remove all resources |
| 668 | if (Game.Network.isEnabled()) |
| 669 | Game.Network.ResList.RemoveAtClient(iClientID: iID); |
| 670 | // lobby callback |
| 671 | C4GameLobby::MainDlg *pLobby = Game.Network.GetLobby(); |
| 672 | if (pLobby && Game.pGUI) pLobby->OnClientPart(pPartClient: pClient); |
| 673 | // player list callback |
| 674 | Game.Network.Players.OnClientPart(pPartClient: pClient); |
| 675 | // console callback |
| 676 | if (Console.Active) Console.UpdateMenus(); |
| 677 | |
| 678 | // delete |
| 679 | delete pClient; |
| 680 | } |
| 681 | |
| 682 | void C4ControlClientRemove::CompileFunc(StdCompiler *pComp) |
| 683 | { |
| 684 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iID), szName: "ClientID" , rDefault: CUT_None)); |
| 685 | pComp->Value(rStruct: mkNamingAdapt(rValue&: strReason, szName: "Reason" , rDefault: "" )); |
| 686 | C4ControlPacket::CompileFunc(pComp); |
| 687 | } |
| 688 | |
| 689 | // *** C4ControlJoinPlayer |
| 690 | |
| 691 | C4ControlJoinPlayer::C4ControlJoinPlayer(const char *szFilename, int32_t iAtClient, int32_t iIDInfo, const C4Network2ResCore &ResCore) |
| 692 | : Filename(szFilename, true), iAtClient(iAtClient), |
| 693 | idInfo(iIDInfo), fByRes(true), ResCore(ResCore) {} |
| 694 | |
| 695 | C4ControlJoinPlayer::C4ControlJoinPlayer(const char *szFilename, int32_t iAtClient, int32_t iIDInfo) |
| 696 | : Filename(szFilename, true), iAtClient(iAtClient), |
| 697 | idInfo(iIDInfo), fByRes(false) |
| 698 | { |
| 699 | // load from file if filename is given - which may not be the case for script players |
| 700 | if (szFilename) |
| 701 | { |
| 702 | if (!PlrData.LoadFromFile(szFile: szFilename)) |
| 703 | { |
| 704 | spdlog::error(fmt: "Failed loading player data from file {}" , args&: szFilename); |
| 705 | assert(!"PlrData.LoadFromFile failed" ); |
| 706 | } |
| 707 | } |
| 708 | } |
| 709 | |
| 710 | void C4ControlJoinPlayer::Execute(const std::shared_ptr<spdlog::logger> &logger) const |
| 711 | { |
| 712 | const char *szFilename = Filename.getData(); |
| 713 | |
| 714 | // get client |
| 715 | C4Client *pClient = Game.Clients.getClientByID(iID: iAtClient); |
| 716 | if (!pClient) return; |
| 717 | |
| 718 | // get info |
| 719 | C4PlayerInfo *pInfo = Game.PlayerInfos.GetPlayerInfoByID(id: idInfo); |
| 720 | if (!pInfo) |
| 721 | { |
| 722 | logger->error(fmt: "Ghost player join: No info for {}" , args: idInfo); |
| 723 | assert(false); |
| 724 | return; |
| 725 | } |
| 726 | else if (LocalControl()) |
| 727 | { |
| 728 | // Local player: Just join from local file |
| 729 | Game.JoinPlayer(szFilename, iAtClient, szAtClientName: pClient->getName(), pInfo); |
| 730 | } |
| 731 | else if (!fByRes) |
| 732 | { |
| 733 | if (PlrData.getSize()) |
| 734 | { |
| 735 | // create temp file |
| 736 | std::string playerFilename{std::format(fmt: "{}-{}" , args: pClient->getName(), args: GetFilename(path: szFilename))}; |
| 737 | playerFilename = Config.AtTempPath(szFilename: playerFilename.c_str()); |
| 738 | // copy to it |
| 739 | if (PlrData.SaveToFile(szFile: playerFilename.c_str())) |
| 740 | { |
| 741 | Game.JoinPlayer(szFilename: playerFilename.c_str(), iAtClient, szAtClientName: pClient->getName(), pInfo); |
| 742 | EraseFile(szFileName: playerFilename.c_str()); |
| 743 | } |
| 744 | } |
| 745 | else if (pInfo->GetType() == C4PT_Script) |
| 746 | { |
| 747 | // script players may join without data |
| 748 | Game.JoinPlayer(szFilename: nullptr, iAtClient, szAtClientName: pClient->getName(), pInfo); |
| 749 | } |
| 750 | else |
| 751 | { |
| 752 | // no player data for user player present: Must not happen |
| 753 | logger->error(fmt: "Ghost player join: No player data for {}" , args: pInfo->GetName()); |
| 754 | assert(false); |
| 755 | return; |
| 756 | } |
| 757 | } |
| 758 | else if (Game.Control.isNetwork()) |
| 759 | { |
| 760 | // Find ressource |
| 761 | C4Network2Res::Ref pRes = Game.Network.ResList.getRefRes(iResID: ResCore.getID()); |
| 762 | if (pRes && pRes->isComplete()) |
| 763 | Game.JoinPlayer(szFilename: pRes->getFile(), iAtClient, szAtClientName: pClient->getName(), pInfo); |
| 764 | } |
| 765 | else if (Game.Control.isReplay()) |
| 766 | { |
| 767 | // Expect player in scenario file |
| 768 | Game.JoinPlayer(szFilename: std::format(fmt: "{}" DirSep "{}-{}" , args: +Game.ScenarioFilename, args: ResCore.getID(), args: GetFilename(path: ResCore.getFileName())).c_str(), iAtClient, szAtClientName: pClient ? pClient->getName() : "Unknown" , pInfo); |
| 769 | } |
| 770 | else |
| 771 | // Shouldn't happen |
| 772 | assert(false); |
| 773 | } |
| 774 | |
| 775 | void C4ControlJoinPlayer::Strip() |
| 776 | { |
| 777 | // By resource? Can't touch player file, then. |
| 778 | if (fByRes) return; |
| 779 | // create temp file |
| 780 | StdStrBuf PlayerFilename; PlayerFilename.Ref(pnData: GetFilename(path: Filename.getData())); |
| 781 | PlayerFilename.Ref(pnData: Config.AtTempPath(szFilename: PlayerFilename.getData())); |
| 782 | // Copy to it |
| 783 | if (PlrData.SaveToFile(szFile: PlayerFilename.getData())) |
| 784 | { |
| 785 | // open as group |
| 786 | C4Group Grp; |
| 787 | if (!Grp.Open(szGroupName: PlayerFilename.getData())) |
| 788 | { |
| 789 | EraseFile(szFileName: PlayerFilename.getData()); return; |
| 790 | } |
| 791 | // remove portrais |
| 792 | Grp.Delete(C4CFN_Portraits, fRecursive: true); |
| 793 | // remove bigicon, if the file size is too large |
| 794 | size_t iBigIconSize = 0; |
| 795 | if (Grp.FindEntry(C4CFN_BigIcon, sFileName: nullptr, iSize: &iBigIconSize)) |
| 796 | if (iBigIconSize > C4NetResMaxBigicon * 1024) |
| 797 | Grp.Delete(C4CFN_BigIcon); |
| 798 | Grp.Close(); |
| 799 | // Set new data |
| 800 | StdBuf NewPlrData; |
| 801 | if (!NewPlrData.LoadFromFile(szFile: PlayerFilename.getData())) |
| 802 | { |
| 803 | EraseFile(szFileName: PlayerFilename.getData()); return; |
| 804 | } |
| 805 | PlrData.Take(Buf2&: NewPlrData); |
| 806 | // Done |
| 807 | EraseFile(szFileName: PlayerFilename.getData()); |
| 808 | } |
| 809 | } |
| 810 | |
| 811 | bool C4ControlJoinPlayer::PreExecute(const std::shared_ptr<spdlog::logger> &) const |
| 812 | { |
| 813 | // all data included in control packet? |
| 814 | if (!fByRes) return true; |
| 815 | // client lost? |
| 816 | if (!Game.Clients.getClientByID(iID: iAtClient)) return true; |
| 817 | // network only |
| 818 | if (!Game.Control.isNetwork()) return true; |
| 819 | // search ressource |
| 820 | C4Network2Res::Ref pRes = Game.Network.ResList.getRefRes(iResID: ResCore.getID()); |
| 821 | // doesn't exist? start loading |
| 822 | if (!pRes) { pRes = Game.Network.ResList.AddByCore(Core: ResCore, fLoad: true); } |
| 823 | if (!pRes) return true; |
| 824 | // is loading or removed? |
| 825 | return !pRes->isLoading(); |
| 826 | } |
| 827 | |
| 828 | void C4ControlJoinPlayer::PreRec(C4Record *pRecord) |
| 829 | { |
| 830 | if (!pRecord) return; |
| 831 | if (fByRes) |
| 832 | { |
| 833 | // get local file by id |
| 834 | C4Network2Res::Ref pRes = Game.Network.ResList.getRefRes(iResID: ResCore.getID()); |
| 835 | if (!pRes || pRes->isRemoved()) return; |
| 836 | // create a copy of the resource |
| 837 | StdStrBuf szTemp; szTemp.Copy(pnData: pRes->getFile()); |
| 838 | MakeTempFilename(sFileName: &szTemp); |
| 839 | if (C4Group_CopyItem(szSource: pRes->getFile(), szTarget: szTemp.getData())) |
| 840 | { |
| 841 | // add to record |
| 842 | const std::string target{std::format(fmt: "{}-{}" , args: ResCore.getID(), args: GetFilename(path: ResCore.getFileName()))}; |
| 843 | pRecord->AddFile(szLocalFilename: szTemp.getData(), szAddAs: target.c_str(), fDelete: true); |
| 844 | } |
| 845 | } |
| 846 | else |
| 847 | { |
| 848 | // player data raw within control: Will be used directly in record |
| 849 | } |
| 850 | } |
| 851 | |
| 852 | void C4ControlJoinPlayer::CompileFunc(StdCompiler *pComp) |
| 853 | { |
| 854 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkNetFilenameAdapt(FileName&: Filename), szName: "Filename" , rDefault: "" )); |
| 855 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iAtClient), szName: "AtClient" , rDefault: -1)); |
| 856 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: idInfo), szName: "InfoID" , rDefault: -1)); |
| 857 | pComp->Value(rStruct: mkNamingAdapt(rValue&: fByRes, szName: "ByRes" , rDefault: false)); |
| 858 | if (fByRes) |
| 859 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ResCore, szName: "ResCore" )); |
| 860 | else |
| 861 | pComp->Value(rStruct: mkNamingAdapt(rValue&: PlrData, szName: "PlrData" )); |
| 862 | C4ControlPacket::CompileFunc(pComp); |
| 863 | } |
| 864 | |
| 865 | // *** C4ControlEMMoveObject |
| 866 | |
| 867 | C4ControlEMMoveObject::C4ControlEMMoveObject(C4ControlEMObjectAction eAction, int32_t tx, int32_t ty, C4Object *pTargetObj, |
| 868 | int32_t iObjectNum, int32_t *pObjects, const char *szScript, const C4AulScriptStrict strict) |
| 869 | : eAction(eAction), tx(tx), ty(ty), iTargetObj(Game.Objects.ObjectNumber(pObj: pTargetObj)), |
| 870 | iObjectNum(iObjectNum), Strict{strict}, pObjects(pObjects), Script(szScript, true) {} |
| 871 | |
| 872 | C4ControlEMMoveObject::~C4ControlEMMoveObject() |
| 873 | { |
| 874 | delete[] pObjects; pObjects = nullptr; |
| 875 | } |
| 876 | |
| 877 | void C4ControlEMMoveObject::Execute(const std::shared_ptr<spdlog::logger> &logger) const |
| 878 | { |
| 879 | // Ignore in league mode |
| 880 | if (Game.Parameters.isLeague()) |
| 881 | return; |
| 882 | |
| 883 | bool fLocalCall = LocalControl(); |
| 884 | switch (eAction) |
| 885 | { |
| 886 | case EMMO_Move: |
| 887 | { |
| 888 | if (!pObjects) break; |
| 889 | // move all given objects |
| 890 | C4Object *pObj; |
| 891 | for (int i = 0; i < iObjectNum; ++i) |
| 892 | if (pObj = Game.Objects.SafeObjectPointer(iNumber: pObjects[i])) if (pObj->Status) |
| 893 | { |
| 894 | pObj->ForcePosition(tx: pObj->x + tx, ty: pObj->y + ty); |
| 895 | pObj->xdir = pObj->ydir = 0; |
| 896 | pObj->Mobile = false; |
| 897 | } |
| 898 | } |
| 899 | break; |
| 900 | case EMMO_Enter: |
| 901 | { |
| 902 | if (!pObjects) break; |
| 903 | // enter all given objects into target |
| 904 | C4Object *pObj, *pTarget = Game.Objects.SafeObjectPointer(iNumber: iTargetObj); |
| 905 | if (pTarget) |
| 906 | for (int i = 0; i < iObjectNum; ++i) |
| 907 | if (pObj = Game.Objects.SafeObjectPointer(iNumber: pObjects[i])) |
| 908 | pObj->Enter(pTarget); |
| 909 | } |
| 910 | break; |
| 911 | case EMMO_Duplicate: |
| 912 | { |
| 913 | if (!pObjects) break; |
| 914 | // local call? adjust selection then |
| 915 | if (fLocalCall) Console.EditCursor.GetSelection().Clear(); |
| 916 | // perform duplication |
| 917 | C4Object *pObj; |
| 918 | for (int i = 0; i < iObjectNum; ++i) |
| 919 | if (pObj = Game.Objects.SafeObjectPointer(iNumber: pObjects[i])) |
| 920 | { |
| 921 | pObj = Game.CreateObject(type: pObj->id, pCreator: pObj, owner: pObj->Owner, x: pObj->x, y: pObj->y); |
| 922 | if (pObj && fLocalCall) Console.EditCursor.GetSelection().Add(nObj: pObj, eSort: C4ObjectList::stNone); |
| 923 | } |
| 924 | // update status |
| 925 | if (fLocalCall) |
| 926 | { |
| 927 | Console.EditCursor.SetHold(true); |
| 928 | Console.PropertyDlg.Update(rSelection&: Console.EditCursor.GetSelection()); |
| 929 | } |
| 930 | } |
| 931 | break; |
| 932 | case EMMO_Script: |
| 933 | { |
| 934 | if (!pObjects) return; |
| 935 | // execute script ... |
| 936 | C4ControlScript ScriptCtrl(Script.getData(), C4ControlScript::SCOPE_Global, Strict); |
| 937 | ScriptCtrl.SetByClient(iByClient); |
| 938 | // ... for each object in selection |
| 939 | for (int i = 0; i < iObjectNum; ++i) |
| 940 | { |
| 941 | ScriptCtrl.SetTargetObj(pObjects[i]); |
| 942 | ScriptCtrl.Execute(logger); |
| 943 | } |
| 944 | break; |
| 945 | } |
| 946 | case EMMO_Remove: |
| 947 | { |
| 948 | if (!pObjects) return; |
| 949 | // remove all objects |
| 950 | C4Object *pObj; |
| 951 | for (int i = 0; i < iObjectNum; ++i) |
| 952 | if (pObj = Game.Objects.SafeObjectPointer(iNumber: pObjects[i])) |
| 953 | pObj->AssignRemoval(); |
| 954 | } |
| 955 | break; // Here was fallthrough. Seemed wrong. ck. |
| 956 | case EMMO_Exit: |
| 957 | { |
| 958 | if (!pObjects) return; |
| 959 | // exit all objects |
| 960 | C4Object *pObj; |
| 961 | for (int i = 0; i < iObjectNum; ++i) |
| 962 | if (pObj = Game.Objects.SafeObjectPointer(iNumber: pObjects[i])) |
| 963 | pObj->Exit(iX: pObj->x, iY: pObj->y, iR: pObj->r); |
| 964 | } |
| 965 | break; // Same. ck. |
| 966 | } |
| 967 | // update property dlg & status bar |
| 968 | if (fLocalCall) |
| 969 | Console.EditCursor.OnSelectionChanged(); |
| 970 | } |
| 971 | |
| 972 | void C4ControlEMMoveObject::CompileFunc(StdCompiler *pComp) |
| 973 | { |
| 974 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntAdaptT<uint8_t>(rValue&: eAction), szName: "Action" )); |
| 975 | pComp->Value(rStruct: mkNamingAdapt(rValue&: tx, szName: "tx" , rDefault: 0)); |
| 976 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ty, szName: "ty" , rDefault: 0)); |
| 977 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iTargetObj, szName: "TargetObj" , rDefault: -1)); |
| 978 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iObjectNum), szName: "ObjectNum" , rDefault: 0)); |
| 979 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Strict, szName: "Strict" , rDefault: C4AulScriptStrict::MAXSTRICT)); |
| 980 | |
| 981 | if (pComp->isCompiler()) |
| 982 | { |
| 983 | C4ControlScript::CheckStrictness(strict: Strict, comp&: *pComp); |
| 984 | |
| 985 | delete[] pObjects; pObjects = new int32_t[iObjectNum]; |
| 986 | } |
| 987 | |
| 988 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdaptS(array: pObjects, size: iObjectNum), szName: "Objs" , rDefault: -1)); |
| 989 | if (eAction == EMMO_Script) |
| 990 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Script, szName: "Script" , rDefault: "" )); |
| 991 | C4ControlPacket::CompileFunc(pComp); |
| 992 | } |
| 993 | |
| 994 | // *** C4ControlEMDrawTool |
| 995 | |
| 996 | C4ControlEMDrawTool::C4ControlEMDrawTool(C4ControlEMDrawAction eAction, int32_t iMode, |
| 997 | int32_t iX, int32_t iY, int32_t iX2, int32_t iY2, int32_t iGrade, |
| 998 | bool fIFT, const char *szMaterial, const char *szTexture) |
| 999 | : eAction(eAction), iMode(iMode), iX(iX), iY(iY), iX2(iX2), iY2(iY2), iGrade(iGrade), |
| 1000 | fIFT(fIFT), Material(szMaterial, true), Texture(szTexture, true) {} |
| 1001 | |
| 1002 | void C4ControlEMDrawTool::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 1003 | { |
| 1004 | // Ignore in league mode |
| 1005 | if (Game.Parameters.isLeague()) |
| 1006 | return; |
| 1007 | // set new mode |
| 1008 | if (eAction == EMDT_SetMode) |
| 1009 | { |
| 1010 | Console.ToolsDlg.SetLandscapeMode(iMode, fThroughControl: true); |
| 1011 | return; |
| 1012 | } |
| 1013 | // check current mode |
| 1014 | assert(Game.Landscape.Mode == iMode); |
| 1015 | if (Game.Landscape.Mode != iMode) return; |
| 1016 | // assert validity of parameters |
| 1017 | if (!Material.getSize()) return; |
| 1018 | const char *szMaterial = Material.getData(), |
| 1019 | *szTexture = Texture.getData(); |
| 1020 | // perform action |
| 1021 | switch (eAction) |
| 1022 | { |
| 1023 | case EMDT_Brush: // brush tool |
| 1024 | if (!Texture.getSize()) break; |
| 1025 | Game.Landscape.DrawBrush(iX, iY, iGrade, szMaterial, szTexture, fIFT); |
| 1026 | break; |
| 1027 | case EMDT_Line: // line tool |
| 1028 | if (!Texture.getSize()) break; |
| 1029 | Game.Landscape.DrawLine(iX1: iX, iY1: iY, iX2, iY2, iGrade, szMaterial, szTexture, fIFT); |
| 1030 | break; |
| 1031 | case EMDT_Rect: // rect tool |
| 1032 | if (!Texture.getSize()) break; |
| 1033 | Game.Landscape.DrawBox(iX1: iX, iY1: iY, iX2, iY2, iGrade, szMaterial, szTexture, fIFT); |
| 1034 | break; |
| 1035 | case EMDT_Fill: // fill tool |
| 1036 | { |
| 1037 | int iMat = Game.Material.Get(szMaterial); |
| 1038 | if (!MatValid(mat: iMat)) return; |
| 1039 | for (int cnt = 0; cnt < iGrade; cnt++) |
| 1040 | { |
| 1041 | // force argument evaluation order |
| 1042 | const auto r2 = iY + Random(iRange: iGrade) - iGrade / 2; |
| 1043 | const auto r1 = iX + Random(iRange: iGrade) - iGrade / 2; |
| 1044 | Game.Landscape.InsertMaterial(mat: iMat, tx: r1, ty: r2); |
| 1045 | } |
| 1046 | } |
| 1047 | break; |
| 1048 | |
| 1049 | case EMDT_SetMode: |
| 1050 | // should be handled above already |
| 1051 | assert(!"Unhandled switch case" ); |
| 1052 | break; |
| 1053 | } |
| 1054 | } |
| 1055 | |
| 1056 | void C4ControlEMDrawTool::CompileFunc(StdCompiler *pComp) |
| 1057 | { |
| 1058 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntAdaptT<uint8_t>(rValue&: eAction), szName: "Action" )); |
| 1059 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iMode), szName: "Mode" , rDefault: 0)); |
| 1060 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iX, szName: "X" , rDefault: 0)); |
| 1061 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iY, szName: "Y" , rDefault: 0)); |
| 1062 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iX2, szName: "X2" , rDefault: 0)); |
| 1063 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iY2, szName: "Y2" , rDefault: 0)); |
| 1064 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iGrade), szName: "Grade" , rDefault: 0)); |
| 1065 | pComp->Value(rStruct: mkNamingAdapt(rValue&: fIFT, szName: "IFT" , rDefault: false)); |
| 1066 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Material, szName: "Material" , rDefault: "" )); |
| 1067 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Texture, szName: "Texture" , rDefault: "" )); |
| 1068 | C4ControlPacket::CompileFunc(pComp); |
| 1069 | } |
| 1070 | |
| 1071 | // *** C4ControlMessage |
| 1072 | |
| 1073 | void C4ControlMessage::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 1074 | { |
| 1075 | const char *szMessage = Message.getData(); |
| 1076 | // get player |
| 1077 | C4Player *pPlr = (iPlayer < 0 ? nullptr : Game.Players.Get(iPlayer)); |
| 1078 | // security |
| 1079 | if (pPlr && pPlr->AtClient != iByClient) return; |
| 1080 | |
| 1081 | // should we flash the window? |
| 1082 | bool alert = false; |
| 1083 | |
| 1084 | auto checkAlert = [&alert, this] |
| 1085 | { |
| 1086 | if (auto *local = Game.Clients.getLocal(); local && local->getID() != iByClient) |
| 1087 | { |
| 1088 | if (!alert) |
| 1089 | { |
| 1090 | if (const char *pos = SSearchNoCase(szString: Message.getData(), szIndex: local->getNick()); pos && !IsIdentifier(cChar: *pos)) |
| 1091 | { |
| 1092 | if (const char *begin = pos - strlen(s: local->getNick()); begin - Message.getData() > 0) |
| 1093 | { |
| 1094 | alert = !IsIdentifier(cChar: begin[-1]); |
| 1095 | } |
| 1096 | else |
| 1097 | { |
| 1098 | alert = true; |
| 1099 | } |
| 1100 | } |
| 1101 | } |
| 1102 | } |
| 1103 | }; |
| 1104 | |
| 1105 | // get lobby to forward to |
| 1106 | C4GameLobby::MainDlg *pLobby = Game.Network.GetLobby(); |
| 1107 | switch (eType) |
| 1108 | { |
| 1109 | case C4CMT_Normal: |
| 1110 | case C4CMT_Me: |
| 1111 | { |
| 1112 | std::string log; |
| 1113 | // log it |
| 1114 | if (pPlr) |
| 1115 | { |
| 1116 | if (pPlr->AtClient != iByClient) break; |
| 1117 | const char *const plrName{pPlr->GetName()}; |
| 1118 | log = std::vformat(fmt: (eType == C4CMT_Normal ? (Config.General.UseWhiteIngameChat ? "<c {:x}><{}></c> {}" : "<c {:x}><{}> {}" ) : (Config.General.UseWhiteIngameChat ? "<c {:x}> * {}</c> {}" : "<c {:x}> * {} {}" )), |
| 1119 | args: std::make_format_args(fmt_args&: pPlr->ColorDw, fmt_args: plrName, fmt_args&: szMessage)); |
| 1120 | } |
| 1121 | else |
| 1122 | { |
| 1123 | const auto white = pLobby && Config.General.UseWhiteLobbyChat; |
| 1124 | C4Client *pClient = Game.Clients.getClientByID(iID: iByClient); |
| 1125 | const char *const nick{pClient ? pClient->getNick() : "???" }; |
| 1126 | log = std::vformat(fmt: (eType == C4CMT_Normal ? (white ? "<{}> <c ffffff>{}" : "<{}> {}" ) : (white ? " * {} <c ffffff>{}" : " * {} {}" )), |
| 1127 | args: std::make_format_args(fmt_args: nick, fmt_args&: szMessage)); |
| 1128 | } |
| 1129 | // 2 lobby |
| 1130 | if (pLobby) |
| 1131 | pLobby->OnMessage(pOfClient: Game.Clients.getClientByID(iID: iByClient), szMessage: log.c_str()); |
| 1132 | // or 2 log |
| 1133 | else |
| 1134 | LogNTr(message: log); |
| 1135 | |
| 1136 | checkAlert(); |
| 1137 | break; |
| 1138 | } |
| 1139 | case C4CMT_Say: |
| 1140 | { |
| 1141 | // show as game message above player view object |
| 1142 | if (!pPlr) break; |
| 1143 | C4Object *pViewObject = pPlr->ViewTarget; |
| 1144 | if (!pViewObject) pViewObject = pPlr->Cursor; |
| 1145 | if (!pViewObject) break; |
| 1146 | if (Game.C4S.Head.Film == C4SFilm_Cinematic) |
| 1147 | { |
| 1148 | const std::string message{std::format(fmt: "<{}> {}" , args: pPlr->Cursor ? pPlr->Cursor->GetName() : pPlr->GetName(), args&: szMessage)}; |
| 1149 | uint32_t dwClr = pPlr->Cursor ? pPlr->Cursor->Color : pPlr->ColorDw; |
| 1150 | if (!dwClr) dwClr = 0xff; |
| 1151 | GameMsgObjectDw(szText: message.c_str(), pTarget: pViewObject, dwClr: dwClr | 0xff000000); |
| 1152 | } |
| 1153 | else |
| 1154 | GameMsgObjectDw(szText: szMessage, pTarget: pViewObject, dwClr: pPlr->ColorDw | 0xff000000); |
| 1155 | } |
| 1156 | break; |
| 1157 | |
| 1158 | case C4CMT_Team: |
| 1159 | { |
| 1160 | // show only if sending player is allied with a local one |
| 1161 | if (pPlr) |
| 1162 | { |
| 1163 | // for running game mode, check actual hostility |
| 1164 | C4Player *pLocalPlr; |
| 1165 | for (int cnt = 0; pLocalPlr = Game.Players.GetLocalByIndex(iIndex: cnt); cnt++) |
| 1166 | if (!Hostile(plr1: pLocalPlr->Number, plr2: iPlayer)) |
| 1167 | break; |
| 1168 | if (pLocalPlr) |
| 1169 | { |
| 1170 | if (Config.General.UseWhiteIngameChat) |
| 1171 | { |
| 1172 | LogNTr(fmt: "<c {:x}>{{{}}}</c> {}" , args&: pPlr->ColorDw, args: pPlr->GetName(), args&: szMessage); |
| 1173 | } |
| 1174 | else |
| 1175 | { |
| 1176 | LogNTr(fmt: "<c {:x}>{{{}}} {}" , args&: pPlr->ColorDw, args: pPlr->GetName(), args&: szMessage); |
| 1177 | } |
| 1178 | } |
| 1179 | } |
| 1180 | else if (pLobby) |
| 1181 | { |
| 1182 | // in lobby mode, no player has joined yet - check teams of unjoined players |
| 1183 | if (!Game.PlayerInfos.HasSameTeamPlayers(iClient1: iByClient, iClient2: Game.Clients.getLocalID())) break; |
| 1184 | // OK - permit message |
| 1185 | C4Client *pClient = Game.Clients.getClientByID(iID: iByClient); |
| 1186 | const char *const nick{pClient ? pClient->getNick() : "???" }; |
| 1187 | pLobby->OnMessage(pOfClient: Game.Clients.getClientByID(iID: iByClient), |
| 1188 | szMessage: std::vformat(fmt: Config.General.UseWhiteLobbyChat ? "{{{}}} <c ffffff>{}" : "{{{}}} {}" , args: std::make_format_args(fmt_args: nick, fmt_args&: szMessage)).c_str()); |
| 1189 | } |
| 1190 | |
| 1191 | checkAlert(); |
| 1192 | } |
| 1193 | break; |
| 1194 | |
| 1195 | case C4CMT_Private: |
| 1196 | { |
| 1197 | if (!pPlr) break; |
| 1198 | // show only if the target player is local |
| 1199 | C4Player *pLocalPlr; |
| 1200 | for (int cnt = 0; pLocalPlr = Game.Players.GetLocalByIndex(iIndex: cnt); cnt++) |
| 1201 | if (pLocalPlr->Number == iToPlayer) |
| 1202 | break; |
| 1203 | if (pLocalPlr) |
| 1204 | { |
| 1205 | if (Config.General.UseWhiteIngameChat) |
| 1206 | { |
| 1207 | LogNTr(fmt: "<c {:x}>[{}]</c> {}" , args&: pPlr->ColorDw, args: pPlr->GetName(), args&: szMessage); |
| 1208 | } |
| 1209 | else |
| 1210 | { |
| 1211 | LogNTr(fmt: "<c {:x}>[{}] {}" , args&: pPlr->ColorDw, args: pPlr->GetName(), args&: szMessage); |
| 1212 | } |
| 1213 | } |
| 1214 | |
| 1215 | checkAlert(); |
| 1216 | } |
| 1217 | break; |
| 1218 | |
| 1219 | case C4CMT_Sound: |
| 1220 | // tehehe, sound! |
| 1221 | if (auto *client = Game.Clients.getClientByID(iID: iByClient); client && client->TryAllowSound()) |
| 1222 | { |
| 1223 | if (client->isMuted() |
| 1224 | || StartSoundEffect(name: szMessage, loop: false, volume: 100, obj: nullptr) |
| 1225 | || StartSoundEffect(name: (szMessage + std::string{".ogg" }).c_str(), loop: false, volume: 100, obj: nullptr) |
| 1226 | || StartSoundEffect(name: (szMessage + std::string{".mp3" }).c_str(), loop: false, volume: 100, obj: nullptr)) |
| 1227 | { |
| 1228 | if (pLobby) pLobby->OnClientSound(pOfClient: Game.Clients.getClientByID(iID: iByClient)); |
| 1229 | } |
| 1230 | } |
| 1231 | break; |
| 1232 | |
| 1233 | case C4CMT_Alert: |
| 1234 | // notify inactive users |
| 1235 | alert = true; |
| 1236 | break; |
| 1237 | |
| 1238 | case C4CMT_System: |
| 1239 | // sender must be host |
| 1240 | if (!HostControl()) break; |
| 1241 | // show |
| 1242 | LogNTr(fmt: "Network: {}" , args&: szMessage); |
| 1243 | break; |
| 1244 | } |
| 1245 | |
| 1246 | if (alert) |
| 1247 | { |
| 1248 | Application.NotifyUserIfInactive(); |
| 1249 | } |
| 1250 | } |
| 1251 | |
| 1252 | void C4ControlMessage::CompileFunc(StdCompiler *pComp) |
| 1253 | { |
| 1254 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntAdaptT<uint8_t>(rValue&: eType), szName: "Type" , rDefault: C4CMT_Normal)); |
| 1255 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iPlayer), szName: "Player" , rDefault: -1)); |
| 1256 | if (eType == C4CMT_Private) |
| 1257 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iToPlayer), szName: "ToPlayer" , rDefault: -1)); |
| 1258 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Message, szName: "Message" , rDefault: "" )); |
| 1259 | C4ControlPacket::CompileFunc(pComp); |
| 1260 | } |
| 1261 | |
| 1262 | // *** C4ControlPlayerInfo |
| 1263 | |
| 1264 | void C4ControlPlayerInfo::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 1265 | { |
| 1266 | // join to player info list |
| 1267 | // replay and local control: direct join |
| 1268 | if (Game.Control.isReplay() || !Game.Control.isNetwork()) |
| 1269 | { |
| 1270 | // add info directly |
| 1271 | Game.PlayerInfos.AddInfo(pNewClientInfo: new C4ClientPlayerInfos(PlrInfo)); |
| 1272 | // make sure team list reflects teams set in player infos |
| 1273 | Game.Teams.RecheckPlayers(); |
| 1274 | // replay: actual player join packet will follow |
| 1275 | // offline game: Issue the join |
| 1276 | if (Game.Control.isLocal()) |
| 1277 | Game.PlayerInfos.LocalJoinUnjoinedPlayersInQueue(); |
| 1278 | } |
| 1279 | else |
| 1280 | // network: |
| 1281 | Game.Network.Players.HandlePlayerInfo(rInfoPacket: PlrInfo, localOrigin: iByClient == Game.Clients.getLocalID()); |
| 1282 | } |
| 1283 | |
| 1284 | void C4ControlPlayerInfo::CompileFunc(StdCompiler *pComp) |
| 1285 | { |
| 1286 | pComp->Value(rStruct&: PlrInfo); |
| 1287 | C4ControlPacket::CompileFunc(pComp); |
| 1288 | } |
| 1289 | |
| 1290 | // *** C4ControlRemovePlr |
| 1291 | |
| 1292 | void C4ControlRemovePlr::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 1293 | { |
| 1294 | // host only |
| 1295 | if (iByClient != C4ClientIDHost) return; |
| 1296 | // remove |
| 1297 | Game.Players.Remove(iPlayer: iPlr, fDisonnected: fDisconnected, fNoCalls: false); |
| 1298 | } |
| 1299 | |
| 1300 | void C4ControlRemovePlr::CompileFunc(StdCompiler *pComp) |
| 1301 | { |
| 1302 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: iPlr), szName: "Plr" , rDefault: -1)); |
| 1303 | pComp->Value(rStruct: mkNamingAdapt(rValue&: fDisconnected, szName: "Disconnected" , rDefault: false)); |
| 1304 | C4ControlPacket::CompileFunc(pComp); |
| 1305 | } |
| 1306 | |
| 1307 | // *** C4ControlDebugRec |
| 1308 | |
| 1309 | void C4ControlDebugRec::Execute(const std::shared_ptr<spdlog::logger> &) const {} |
| 1310 | |
| 1311 | void C4ControlDebugRec::CompileFunc(StdCompiler *pComp) |
| 1312 | { |
| 1313 | pComp->Value(rStruct&: Data); |
| 1314 | } |
| 1315 | |
| 1316 | // *** C4ControlVote |
| 1317 | |
| 1318 | StdStrBuf C4ControlVote::getDesc() const |
| 1319 | { |
| 1320 | // Describe action |
| 1321 | StdStrBuf Action; |
| 1322 | switch (eType) |
| 1323 | { |
| 1324 | case VT_Cancel: |
| 1325 | Action.Ref(pnData: LoadResStr(id: C4ResStrTableKey::IDS_VOTE_CANCELTHEROUND)); break; |
| 1326 | case VT_Kick: |
| 1327 | if (iData == iByClient) |
| 1328 | Action.Ref(pnData: LoadResStr(id: C4ResStrTableKey::IDS_VOTE_LEAVETHEGAME)); |
| 1329 | else |
| 1330 | { |
| 1331 | C4Client *pTargetClient = Game.Clients.getClientByID(iID: iData); |
| 1332 | Action.Copy(pnData: LoadResStr(id: C4ResStrTableKey::IDS_VOTE_KICKCLIENT, args: pTargetClient ? pTargetClient->getName() : "???" ).c_str()); |
| 1333 | } |
| 1334 | break; |
| 1335 | case VT_Pause: |
| 1336 | if (iData) |
| 1337 | Action.Ref(pnData: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_PAUSETHEGAME)); |
| 1338 | else |
| 1339 | Action.Ref(pnData: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_UNPAUSETHEGAME)); |
| 1340 | break; |
| 1341 | case VT_None: |
| 1342 | ; // fallthrough |
| 1343 | } |
| 1344 | if (!Action) |
| 1345 | { |
| 1346 | Action = "perform some mysterious action" ; |
| 1347 | } |
| 1348 | return Action; |
| 1349 | } |
| 1350 | |
| 1351 | StdStrBuf C4ControlVote::getDescWarning() const |
| 1352 | { |
| 1353 | StdStrBuf Warning; |
| 1354 | switch (eType) |
| 1355 | { |
| 1356 | case VT_Cancel: |
| 1357 | Warning.Ref(pnData: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_WARNINGIFTHEGAMEISCANCELL)); break; |
| 1358 | case VT_Kick: |
| 1359 | Warning.Ref(pnData: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_WARNINGNOLEAGUEPOINTSWILL)); break; |
| 1360 | default: |
| 1361 | Warning = "" ; break; |
| 1362 | } |
| 1363 | return Warning; |
| 1364 | } |
| 1365 | |
| 1366 | void C4ControlVote::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 1367 | { |
| 1368 | // Log |
| 1369 | C4Client *pClient = Game.Clients.getClientByID(iID: iByClient); |
| 1370 | if (fApprove) |
| 1371 | Log(id: C4ResStrTableKey::IDS_VOTE_WANTSTO, args: pClient->getName(), args: getDesc().getData()); |
| 1372 | else |
| 1373 | Log(id: C4ResStrTableKey::IDS_VOTE_DOESNOTWANTTO, args: pClient->getName(), args: getDesc().getData()); |
| 1374 | // Save vote back |
| 1375 | if (Game.Network.isEnabled()) |
| 1376 | Game.Network.AddVote(Vote: *this); |
| 1377 | // Vote done? |
| 1378 | if (Game.Control.isCtrlHost()) |
| 1379 | { |
| 1380 | // Count votes |
| 1381 | int32_t iPositive = 0, iNegative = 0, iVotes = 0; |
| 1382 | // If there are no teams, count as if all were in the same team |
| 1383 | // (which happens to be equivalent to "everyone is in his own team" here) |
| 1384 | for (int32_t i = 0; i < std::max<int32_t>(a: Game.Teams.GetTeamCount(), b: 1); i++) |
| 1385 | { |
| 1386 | C4Team *pTeam = Game.Teams.GetTeamByIndex(iIndex: i); |
| 1387 | // Votes for this team |
| 1388 | int32_t iPositiveTeam = 0, iNegativeTeam = 0, iVotesTeam = 0; |
| 1389 | // Check each player |
| 1390 | for (int32_t j = 0; j < (pTeam ? pTeam->GetPlayerCount() : Game.PlayerInfos.GetPlayerCount()); j++) |
| 1391 | { |
| 1392 | int32_t iClientID = C4ClientIDUnknown; |
| 1393 | C4PlayerInfo *pNfo; |
| 1394 | if (!pTeam) |
| 1395 | { |
| 1396 | pNfo = Game.PlayerInfos.GetPlayerInfoByIndex(index: j); |
| 1397 | if (!pNfo) continue; // shouldn't happen |
| 1398 | iClientID = Game.PlayerInfos.GetClientInfoByPlayerID(id: pNfo->GetID())->GetClientID(); |
| 1399 | } |
| 1400 | else |
| 1401 | { |
| 1402 | pNfo = Game.PlayerInfos.GetPlayerInfoByID(id: pTeam->GetIndexedPlayer(iIndex: j), pidClient: &iClientID); |
| 1403 | if (!pNfo) continue; // shouldn't happen |
| 1404 | } |
| 1405 | if (iClientID < 0) continue; |
| 1406 | // Client disconnected? |
| 1407 | if (!Game.Clients.getClientByID(iID: iClientID)) continue; |
| 1408 | // Player eliminated or never joined? |
| 1409 | if (!pNfo->IsJoined()) continue; |
| 1410 | // Okay, this player can vote |
| 1411 | iVotesTeam++; |
| 1412 | // Search vote of this client on the subject |
| 1413 | C4IDPacket *pPkt; C4ControlVote *pVote; |
| 1414 | if (pPkt = Game.Network.GetVote(iClientID, eType, iData)) |
| 1415 | if (pVote = static_cast<C4ControlVote *>(pPkt->getPkt())) |
| 1416 | if (pVote->isApprove()) |
| 1417 | iPositiveTeam++; |
| 1418 | else |
| 1419 | iNegativeTeam++; |
| 1420 | } |
| 1421 | // Any votes available? |
| 1422 | if (iVotesTeam) |
| 1423 | { |
| 1424 | iVotes++; |
| 1425 | // Approval by team? More then 50% needed |
| 1426 | if (iPositiveTeam * 2 > iVotesTeam) |
| 1427 | iPositive++; |
| 1428 | // Disapproval by team? More then 50% needed |
| 1429 | else if (iNegativeTeam * 2 >= iVotesTeam) |
| 1430 | iNegative++; |
| 1431 | } |
| 1432 | } |
| 1433 | // Approval? More then 50% needed |
| 1434 | if (iPositive * 2 > iVotes) |
| 1435 | Game.Control.DoInput(eCtrlType: CID_VoteEnd, |
| 1436 | pPkt: new C4ControlVoteEnd(eType, true, iData), |
| 1437 | eDelivery: CDT_Sync); |
| 1438 | // Disapproval? |
| 1439 | else if (iNegative * 2 >= iVotes) |
| 1440 | Game.Control.DoInput(eCtrlType: CID_VoteEnd, |
| 1441 | pPkt: new C4ControlVoteEnd(eType, false, iData), |
| 1442 | eDelivery: CDT_Sync); |
| 1443 | } |
| 1444 | } |
| 1445 | |
| 1446 | void C4ControlVote::CompileFunc(StdCompiler *pComp) |
| 1447 | { |
| 1448 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntAdaptT<uint8_t>(rValue&: eType), szName: "Type" , rDefault: VT_None)); |
| 1449 | pComp->Value(rStruct: mkNamingAdapt(rValue&: fApprove, szName: "Approve" , rDefault: true)); |
| 1450 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iData, szName: "Data" , rDefault: 0)); |
| 1451 | C4ControlPacket::CompileFunc(pComp); |
| 1452 | } |
| 1453 | |
| 1454 | // *** C4ControlVoteEnd |
| 1455 | |
| 1456 | void C4ControlVoteEnd::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 1457 | { |
| 1458 | // End the voting process |
| 1459 | if (!HostControl()) return; |
| 1460 | if (Game.Network.isEnabled()) |
| 1461 | Game.Network.EndVote(eType: getType(), fApprove: isApprove(), iData: getData()); |
| 1462 | // Log |
| 1463 | const std::string msg{LoadResStrChoice(condition: isApprove(), ifTrue: C4ResStrTableKey::IDS_TEXT_ITWASDECIDEDTO, ifFalse: C4ResStrTableKey::IDS_TEXT_ITWASDECIDEDNOTTO, args: getDesc().getData())}; |
| 1464 | LogNTr(message: msg); |
| 1465 | // Approved? |
| 1466 | if (!isApprove()) return; |
| 1467 | // Do it |
| 1468 | C4ClientPlayerInfos *pInfos; C4PlayerInfo *pInfo; |
| 1469 | int iClient, iInfo; |
| 1470 | switch (getType()) |
| 1471 | { |
| 1472 | case VT_Cancel: |
| 1473 | // Flag players |
| 1474 | if (!Game.GameOver) |
| 1475 | for (iClient = 0; pInfos = Game.PlayerInfos.GetIndexedInfo(iIndex: iClient); iClient++) |
| 1476 | for (iInfo = 0; pInfo = pInfos->GetPlayerInfo(iIndex: iInfo); iInfo++) |
| 1477 | if (!pInfo->IsRemoved()) |
| 1478 | pInfo->SetVotedOut(); |
| 1479 | // Abort the game |
| 1480 | Game.Abort(fApproved: true); |
| 1481 | break; |
| 1482 | case VT_Kick: |
| 1483 | // Flag players |
| 1484 | pInfos = Game.PlayerInfos.GetInfoByClientID(iClientID: getData()); |
| 1485 | if (!Game.GameOver) |
| 1486 | if (pInfos) |
| 1487 | for (iInfo = 0; pInfo = pInfos->GetPlayerInfo(iIndex: iInfo); iInfo++) |
| 1488 | if (!pInfo->IsRemoved()) |
| 1489 | pInfo->SetVotedOut(); |
| 1490 | // Remove the client |
| 1491 | if (Game.Control.isCtrlHost()) |
| 1492 | { |
| 1493 | C4Client *pClient = Game.Clients.getClientByID(iID: getData()); |
| 1494 | if (pClient) |
| 1495 | Game.Clients.CtrlRemove(pClient, szReason: LoadResStr(id: C4ResStrTableKey::IDS_VOTE_VOTEDOUT)); |
| 1496 | } |
| 1497 | // It is ourselves that have been voted out? |
| 1498 | if (getData() == Game.Clients.getLocalID()) |
| 1499 | { |
| 1500 | // otherwise, we have been kicked by the host. |
| 1501 | // Do a regular disconnect and display reason in game over dialog, so the client knows what has happened! |
| 1502 | Game.RoundResults.EvaluateNetwork(eResult: C4RoundResults::NR_NetError, szResultsString: LoadResStr(id: C4ResStrTableKey::IDS_ERR_YOUHAVEBEENREMOVEDBYVOTIN, args: msg).c_str()); |
| 1503 | Game.Network.Clear(); |
| 1504 | // Game over immediately, so poor player won't continue game alone |
| 1505 | Game.DoGameOver(); |
| 1506 | } |
| 1507 | break; |
| 1508 | case VT_None: |
| 1509 | assert(!"C4ControlVoteEnd of type VT_None" ); |
| 1510 | break; |
| 1511 | case VT_Pause: |
| 1512 | // handled elsewhere |
| 1513 | break; |
| 1514 | } |
| 1515 | } |
| 1516 | |
| 1517 | void C4ControlVoteEnd::CompileFunc(StdCompiler *pComp) |
| 1518 | { |
| 1519 | C4ControlVote::CompileFunc(pComp); |
| 1520 | } |
| 1521 | |
| 1522 | // *** internal script replacements |
| 1523 | |
| 1524 | void C4ControlEMDropDef::CompileFunc(StdCompiler *pComp) |
| 1525 | { |
| 1526 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkC4IDAdapt(rValue&: id), szName: "ID" , rDefault: 0)); |
| 1527 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: x), szName: "X" , rDefault: 0)); |
| 1528 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: y), szName: "Y" , rDefault: 0)); |
| 1529 | C4ControlInternalScriptBase::CompileFunc(pComp); |
| 1530 | } |
| 1531 | |
| 1532 | bool C4ControlEMDropDef::Allowed() const |
| 1533 | { |
| 1534 | return !Game.Parameters.isLeague() && C4Id2Def(id); |
| 1535 | } |
| 1536 | |
| 1537 | std::string C4ControlEMDropDef::FormatScript() const |
| 1538 | { |
| 1539 | const auto def = C4Id2Def(id); |
| 1540 | if (def->Category & C4D_Structure) |
| 1541 | return std::format(fmt: "CreateConstruction({},{},{},-1,{},true)" , args: C4IdText(id), args: x, args: y, args: FullCon); |
| 1542 | else |
| 1543 | return std::format(fmt: "CreateObject({},{},{},-1)" , args: C4IdText(id), args: x, args: y); |
| 1544 | } |
| 1545 | |
| 1546 | void C4ControlInternalScriptBase::Execute(const std::shared_ptr<spdlog::logger> &) const |
| 1547 | { |
| 1548 | if (!Allowed()) return; |
| 1549 | |
| 1550 | const auto scope = Scope(); |
| 1551 | // execute |
| 1552 | C4Object *pObj = nullptr; |
| 1553 | C4AulScript *pScript; |
| 1554 | if (scope == C4ControlScript::SCOPE_Console) |
| 1555 | pScript = &Game.Script; |
| 1556 | else if (scope == C4ControlScript::SCOPE_Global) |
| 1557 | pScript = &Game.ScriptEngine; |
| 1558 | else if (pObj = Game.Objects.SafeObjectPointer(iNumber: scope)) |
| 1559 | pScript = &pObj->Def->Script; |
| 1560 | else |
| 1561 | // default: Fallback to global context |
| 1562 | pScript = &Game.ScriptEngine; |
| 1563 | pScript->DirectExec(pObj, szScript: FormatScript().c_str(), szContext: "internal script" ); |
| 1564 | } |
| 1565 | |
| 1566 | void C4ControlInternalPlayerScriptBase::CompileFunc(StdCompiler *pComp) |
| 1567 | { |
| 1568 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: plr), szName: "Plr" , rDefault: NO_OWNER)); |
| 1569 | C4ControlInternalScriptBase::CompileFunc(pComp); |
| 1570 | } |
| 1571 | |
| 1572 | bool C4ControlInternalPlayerScriptBase::Allowed() const |
| 1573 | { |
| 1574 | if (plr == NO_OWNER) return true; |
| 1575 | |
| 1576 | const auto player = Game.Players.Get(iPlayer: plr); |
| 1577 | return player && player->AtClient == iByClient; |
| 1578 | } |
| 1579 | |
| 1580 | void C4ControlMessageBoardAnswer::CompileFunc(StdCompiler *pComp) |
| 1581 | { |
| 1582 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: obj), szName: "Object" , rDefault: 0)); |
| 1583 | pComp->Value(rStruct: mkNamingAdapt(rValue&: answer, szName: "Answer" , rDefault: "" )); |
| 1584 | C4ControlInternalPlayerScriptBase::CompileFunc(pComp); |
| 1585 | } |
| 1586 | |
| 1587 | std::string C4ControlMessageBoardAnswer::FormatScript() const |
| 1588 | { |
| 1589 | if (answer.empty()) return std::format(fmt: "OnMessageBoardAnswer(Object({}),{},)" , args: obj, args: plr); |
| 1590 | |
| 1591 | StdStrBuf escapedAnswer(answer.c_str(), false); |
| 1592 | escapedAnswer.EscapeString(); |
| 1593 | return std::format(fmt: "OnMessageBoardAnswer(Object({}),{},\"{}\")" , args: obj, args: plr, args: escapedAnswer.getData()); |
| 1594 | } |
| 1595 | |
| 1596 | void C4ControlCustomCommand::CompileFunc(StdCompiler *pComp) |
| 1597 | { |
| 1598 | pComp->Value(rStruct: mkNamingAdapt(rValue&: command, szName: "Command" , rDefault: "" )); |
| 1599 | pComp->Value(rStruct: mkNamingAdapt(rValue&: argument, szName: "Argument" , rDefault: "" )); |
| 1600 | C4ControlInternalPlayerScriptBase::CompileFunc(pComp); |
| 1601 | } |
| 1602 | |
| 1603 | bool C4ControlCustomCommand::Allowed() const |
| 1604 | { |
| 1605 | if (!C4ControlInternalPlayerScriptBase::Allowed()) return false; |
| 1606 | |
| 1607 | return Game.IsRunning && Game.MessageInput.GetCommand(strName: command.c_str()); |
| 1608 | } |
| 1609 | |
| 1610 | std::string C4ControlCustomCommand::FormatScript() const |
| 1611 | { |
| 1612 | // the existence of cmd is checked already in Allowed() |
| 1613 | const auto cmd = Game.MessageInput.GetCommand(strName: command.c_str()); |
| 1614 | std::string script; |
| 1615 | std::string cmdScript; |
| 1616 | // replace %player% by calling player number |
| 1617 | if (cmd->script.contains(x: "%player%" )) |
| 1618 | { |
| 1619 | cmdScript = ReplaceInString(subject: static_cast<std::string_view>(cmd->script), needle: static_cast<std::string_view>("%player%" ), value: static_cast<std::string_view>(std::to_string(val: plr))); |
| 1620 | } |
| 1621 | else |
| 1622 | { |
| 1623 | cmdScript = cmd->script; |
| 1624 | } |
| 1625 | // insert parameters |
| 1626 | if (cmdScript.contains(x: "%d" )) |
| 1627 | { |
| 1628 | // make sure it's a number by converting |
| 1629 | std::string_view arg{argument}; |
| 1630 | if (arg.starts_with(x: '+')) |
| 1631 | { |
| 1632 | arg.remove_prefix(n: 1); |
| 1633 | } |
| 1634 | |
| 1635 | int result{}; |
| 1636 | std::from_chars(first: arg.data(), last: arg.data() + arg.size(), value&: result); |
| 1637 | script = fmt::sprintf(fmt: cmdScript, args: result); |
| 1638 | } |
| 1639 | else if (cmdScript.contains(x: "%s" )) |
| 1640 | { |
| 1641 | // Unrestricted parameters? |
| 1642 | // That's kind of a security risk as it will allow anyone to execute code |
| 1643 | switch (cmd->restriction) |
| 1644 | { |
| 1645 | case C4MessageBoardCommand::C4MSGCMDR_Escaped: |
| 1646 | { |
| 1647 | // escape strings |
| 1648 | StdStrBuf Par; |
| 1649 | Par.Copy(pnData: argument.c_str()); |
| 1650 | Par.EscapeString(); |
| 1651 | // compose script |
| 1652 | script = fmt::sprintf(fmt: cmdScript, args: Par.getData()); |
| 1653 | } |
| 1654 | break; |
| 1655 | |
| 1656 | case C4MessageBoardCommand::C4MSGCMDR_Plain: |
| 1657 | // unescaped |
| 1658 | script = fmt::sprintf(fmt: cmdScript, args: argument); |
| 1659 | break; |
| 1660 | |
| 1661 | case C4MessageBoardCommand::C4MSGCMDR_Identifier: |
| 1662 | { |
| 1663 | // only allow identifier-characters |
| 1664 | std::string par; |
| 1665 | for (const auto c : argument) |
| 1666 | { |
| 1667 | if (!(IsIdentifier(cChar: c) || isspace(static_cast<unsigned char>(c)))) break; |
| 1668 | par.push_back(c: c); |
| 1669 | } |
| 1670 | // compose script |
| 1671 | script = fmt::sprintf(fmt: cmdScript, args: par); |
| 1672 | } |
| 1673 | break; |
| 1674 | } |
| 1675 | } |
| 1676 | else |
| 1677 | { |
| 1678 | return cmdScript; |
| 1679 | } |
| 1680 | |
| 1681 | return script; |
| 1682 | } |
| 1683 | |
| 1684 | void C4ControlInitScenarioPlayer::CompileFunc(StdCompiler *pComp) |
| 1685 | { |
| 1686 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: team), szName: "Team" , rDefault: 0)); |
| 1687 | C4ControlInternalPlayerScriptBase::CompileFunc(pComp); |
| 1688 | } |
| 1689 | |
| 1690 | void C4ControlToggleHostility::CompileFunc(StdCompiler *pComp) |
| 1691 | { |
| 1692 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: opponent), szName: "Opponent" , rDefault: NO_OWNER)); |
| 1693 | C4ControlInternalPlayerScriptBase::CompileFunc(pComp); |
| 1694 | } |
| 1695 | |
| 1696 | void C4ControlActivateGameGoalRule::CompileFunc(StdCompiler *pComp) |
| 1697 | { |
| 1698 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: obj), szName: "Object" , rDefault: 0)); |
| 1699 | C4ControlInternalPlayerScriptBase::CompileFunc(pComp); |
| 1700 | } |
| 1701 | |
| 1702 | void C4ControlSetPlayerTeam::CompileFunc(StdCompiler *pComp) |
| 1703 | { |
| 1704 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntPackAdapt(rVal&: team), szName: "Team" , rDefault: 0)); |
| 1705 | C4ControlInternalPlayerScriptBase::CompileFunc(pComp); |
| 1706 | } |
| 1707 | |
| 1708 | void C4ControlScript::CheckStrictness(const C4AulScriptStrict strict, StdCompiler &comp) |
| 1709 | { |
| 1710 | if (!Inside(ival: std::to_underlying(value: strict), lbound: std::to_underlying(value: C4AulScriptStrict::NONSTRICT), rbound: std::to_underlying(value: C4AulScriptStrict::MAXSTRICT))) |
| 1711 | { |
| 1712 | comp.excCorrupt(message: "Invalid strictness: {}" , args: std::to_underlying(value: strict)); |
| 1713 | } |
| 1714 | } |
| 1715 | |