| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2008, Sven2 |
| 6 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // Menus attached to objects; script created or internal |
| 19 | |
| 20 | #include <C4Include.h> |
| 21 | #include <C4ObjectMenu.h> |
| 22 | |
| 23 | #include <C4Object.h> |
| 24 | #include <C4ObjectCom.h> |
| 25 | #include <C4Wrappers.h> |
| 26 | #include <C4Player.h> |
| 27 | #include <C4Viewport.h> |
| 28 | |
| 29 | #include <cassert> |
| 30 | #include <format> |
| 31 | |
| 32 | // C4ObjectMenu |
| 33 | |
| 34 | C4ObjectMenu::() : C4Menu() |
| 35 | { |
| 36 | Default(); |
| 37 | } |
| 38 | |
| 39 | C4ObjectMenu::() |
| 40 | { |
| 41 | if (ClearObjectPtr) |
| 42 | { |
| 43 | *ClearObjectPtr = nullptr; |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | void C4ObjectMenu::() |
| 48 | { |
| 49 | C4Menu::Default(); |
| 50 | eCallbackType = CB_None; |
| 51 | Object = ParentObject = RefillObject = nullptr; |
| 52 | RefillObjectContentsCount = 0; |
| 53 | UserMenu = false; |
| 54 | CloseQuerying = false; |
| 55 | } |
| 56 | |
| 57 | bool C4ObjectMenu::() |
| 58 | { |
| 59 | // abort if menu is permanented by script; stop endless recursive calls if user opens a new menu by CloseQuerying-flag |
| 60 | if (UserMenu && !CloseQuerying) |
| 61 | { |
| 62 | CloseQuerying = true; |
| 63 | bool fResult = false; |
| 64 | C4AulParSet pars(C4VInt(iVal: Selection), C4VObj(pObj: ParentObject)); |
| 65 | if (eCallbackType == CB_Object) |
| 66 | { |
| 67 | if (Object) fResult = static_cast<bool>(Object->Call(PSF_MenuQueryCancel, pPars: pars)); |
| 68 | } |
| 69 | else if (eCallbackType == CB_Scenario) |
| 70 | fResult = static_cast<bool>(Game.Script.Call(PSF_MenuQueryCancel, pPars: pars)); |
| 71 | CloseQuerying = false; |
| 72 | if (fResult) return true; |
| 73 | } |
| 74 | // close OK |
| 75 | return false; |
| 76 | } |
| 77 | |
| 78 | void C4ObjectMenu::(C4Object *pObject, bool ) |
| 79 | { |
| 80 | Object = pObject; |
| 81 | UserMenu = fUserMenu; |
| 82 | ParentObject = GetParentObject(); |
| 83 | if (pObject) eCallbackType = CB_Object; else eCallbackType = CB_Scenario; |
| 84 | } |
| 85 | |
| 86 | bool C4ObjectMenu::(C4FacetExSurface &fctSymbol, const char *szEmpty, C4Object *pObject, int32_t , int32_t , int32_t iId, int32_t iStyle, bool ) |
| 87 | { |
| 88 | if (!DoInit(fctSymbol, szEmpty, iExtra, iExtraData, iId, iStyle)) return false; |
| 89 | LocalInit(pObject, fUserMenu); |
| 90 | return true; |
| 91 | } |
| 92 | |
| 93 | void C4ObjectMenu::(int32_t iNewSelection) |
| 94 | { |
| 95 | // do selection callback |
| 96 | if (UserMenu) |
| 97 | { |
| 98 | C4AulParSet pars(C4VInt(iVal: iNewSelection), C4VObj(pObj: ParentObject)); |
| 99 | if (eCallbackType == CB_Object && Object) |
| 100 | Object->Call(PSF_MenuSelection, pPars: pars); |
| 101 | else if (eCallbackType == CB_Scenario) |
| 102 | Game.Script.Call(PSF_MenuSelection, pPars: pars); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | void C4ObjectMenu::(C4Object *pObj) |
| 107 | { |
| 108 | if (Object == pObj) { Object = nullptr; } |
| 109 | if (ParentObject == pObj) ParentObject = nullptr; // Reason for menu close anyway. |
| 110 | if (RefillObject == pObj) RefillObject = nullptr; |
| 111 | if (ClearObjectPtr && *ClearObjectPtr == pObj) *ClearObjectPtr = nullptr; |
| 112 | C4Menu::ClearPointers(pObj); |
| 113 | } |
| 114 | |
| 115 | C4Object *C4ObjectMenu::() |
| 116 | { |
| 117 | C4Object *cObj; C4ObjectLink *cLnk; |
| 118 | for (cLnk = Game.Objects.First; cLnk && (cObj = cLnk->Obj); cLnk = cLnk->Next) |
| 119 | if (cObj->Menu == this) |
| 120 | return cObj; |
| 121 | return nullptr; |
| 122 | } |
| 123 | |
| 124 | void C4ObjectMenu::(C4Object *pObj) |
| 125 | { |
| 126 | RefillObject = pObj; |
| 127 | NeedRefill = true; |
| 128 | Refill(); |
| 129 | } |
| 130 | |
| 131 | bool C4ObjectMenu::(bool &rfRefilled) |
| 132 | { |
| 133 | const auto symbolSize = GetSymbolSize(); |
| 134 | |
| 135 | // Variables |
| 136 | C4FacetExSurface fctSymbol; |
| 137 | C4Object *pObj; |
| 138 | std::string caption; |
| 139 | std::string command; |
| 140 | std::string command2; |
| 141 | int32_t cnt, iCount; |
| 142 | C4Def *pDef; |
| 143 | C4Player *pPlayer; |
| 144 | C4Object *pTarget; |
| 145 | C4Facet fctTarget; |
| 146 | |
| 147 | const auto selectedItem = GetSelectedItem(); |
| 148 | const auto checkIDSelection = [selectedID = selectedItem ? selectedItem->GetC4ID() : C4ID_None, this] |
| 149 | { |
| 150 | if (selectedID == C4ID_None) return; |
| 151 | if (const auto newSelectedItem = GetSelectedItem(); newSelectedItem && newSelectedItem->GetC4ID() == selectedID) |
| 152 | { |
| 153 | return; |
| 154 | } |
| 155 | |
| 156 | for (std::int32_t i = 0; i < GetItemCount(); ++i) |
| 157 | { |
| 158 | const auto item = GetItem(iIndex: i); |
| 159 | if (item && item->GetC4ID() == selectedID) |
| 160 | { |
| 161 | Selection = i; |
| 162 | return; |
| 163 | } |
| 164 | } |
| 165 | }; |
| 166 | |
| 167 | // Refill |
| 168 | switch (Identification) |
| 169 | { |
| 170 | case C4MN_Activate: |
| 171 | // Clear items |
| 172 | ClearItems(); |
| 173 | // Refill target |
| 174 | if (!(pTarget = RefillObject)) return false; |
| 175 | { |
| 176 | // Add target contents items |
| 177 | C4ObjectListIterator iter(pTarget->Contents); |
| 178 | while (pObj = iter.GetNext(piCount: &iCount, dwCategory: C4D_Activate)) |
| 179 | { |
| 180 | pDef = pObj->Def; |
| 181 | if (pDef->NoGet) continue; |
| 182 | // Prefer fully constructed objects |
| 183 | if (~pObj->OCF & OCF_FullCon) |
| 184 | { |
| 185 | // easy way: only if first concat check matches |
| 186 | // this doesn't catch all possibilities, but that will rarely matter |
| 187 | C4Object *pObj2 = pTarget->Contents.Find(id: pDef->id, iOwner: ANY_OWNER, dwOCF: OCF_FullCon); |
| 188 | if (pObj2) if (pObj2->CanConcatPictureWith(pOtherObject: pObj)) pObj = pObj2; |
| 189 | } |
| 190 | // Caption |
| 191 | caption = LoadResStr(id: C4ResStrTableKey::IDS_MENU_ACTIVATE, args: pObj->GetName()); |
| 192 | // Picture |
| 193 | fctSymbol.Set(nsfc: fctSymbol.Surface, nx: 0, ny: 0, nwdt: symbolSize, nhgt: symbolSize); |
| 194 | pObj->Picture2Facet(cgo&: fctSymbol); |
| 195 | // Commands |
| 196 | command = std::format(fmt: "SetCommand(this,\"Activate\",Object({}))&&ExecuteCommand()" , args&: pObj->Number); |
| 197 | command2 = std::format(fmt: "SetCommand(this,\"Activate\", ,{},0,Object({}),{})&&ExecuteCommand()" , args: pTarget->Contents.ObjectCount(id: pDef->id), args&: pTarget->Number, args: C4IdText(id: pDef->id)); |
| 198 | // Add menu item |
| 199 | Add(szCaption: caption.c_str(), fctSymbol, szCommand: command.c_str(), iCount, pObject: pObj, szInfoCaption: pDef->GetDesc(), idID: pDef->id, szCommand2: command2.c_str(), fOwnValue: true, iValue: pObj->GetValue(pInBase: pTarget, iForPlayer: NO_OWNER)); |
| 200 | // facet taken over (arrg!) |
| 201 | fctSymbol.Default(); |
| 202 | } |
| 203 | checkIDSelection(); |
| 204 | } |
| 205 | break; |
| 206 | |
| 207 | case C4MN_Buy: |
| 208 | { |
| 209 | // Clear items |
| 210 | ClearItems(); |
| 211 | // Base buying disabled? Fail. |
| 212 | if (~Game.C4S.Game.Realism.BaseFunctionality & BASEFUNC_Buy) return false; |
| 213 | // Refill target |
| 214 | if (!(pTarget = RefillObject)) return false; |
| 215 | // Add base owner's homebase material |
| 216 | if (!(pPlayer = Game.Players.Get(iPlayer: pTarget->Base))) return false; |
| 217 | C4Player *pBuyPlayer = Object ? Game.Players.Get(iPlayer: Object->Owner) : nullptr; |
| 218 | C4ID idDef; |
| 219 | for (cnt = 0; idDef = pPlayer->HomeBaseMaterial.GetID(rDefs&: Game.Defs, dwCategory: C4D_All, index: cnt, ipCount: &iCount); cnt++) |
| 220 | { |
| 221 | pDef = C4Id2Def(id: idDef); |
| 222 | if (!pDef) continue; // skip invalid defs |
| 223 | // Caption |
| 224 | caption = LoadResStr(id: C4ResStrTableKey::IDS_MENU_BUY, args: pDef->GetName()); |
| 225 | // Picture |
| 226 | pDef->Picture2Facet(cgo&: fctSymbol, color: pBuyPlayer ? pBuyPlayer->ColorDw : 0); |
| 227 | // Command |
| 228 | command = std::format(fmt: "AppendCommand(this,\"Buy\",Object({}),{},0,,0,{})&&ExecuteCommand()" , args&: pTarget->Number, args: 1, args: C4IdText(id: pDef->id)); |
| 229 | command2 = std::format(fmt: "AppendCommand(this,\"Buy\",Object({}),{},0,,0,{})&&ExecuteCommand()" , args&: pTarget->Number, args&: iCount, args: C4IdText(id: pDef->id)); |
| 230 | // Buying value |
| 231 | int32_t iBuyValue = pDef->GetValue(pInBase: pTarget, iBuyPlayer: pPlayer->Number); |
| 232 | // Add menu item |
| 233 | Add(szCaption: caption.c_str(), fctSymbol, szCommand: command.c_str(), iCount, pObject: nullptr, szInfoCaption: pDef->GetDesc(), idID: pDef->id, szCommand2: command2.c_str(), fOwnValue: true, iValue: iBuyValue); |
| 234 | } |
| 235 | break; |
| 236 | } |
| 237 | |
| 238 | case C4MN_Sell: |
| 239 | // Clear items |
| 240 | ClearItems(); |
| 241 | // Base sale disabled? Fail. |
| 242 | if (~Game.C4S.Game.Realism.BaseFunctionality & BASEFUNC_Sell) return false; |
| 243 | // Refill target |
| 244 | if (!(pTarget = RefillObject)) return false; |
| 245 | { |
| 246 | // Add target contents items |
| 247 | C4ObjectListIterator iter(pTarget->Contents); |
| 248 | while (pObj = iter.GetNext(piCount: &iCount, dwCategory: C4D_Sell)) |
| 249 | { |
| 250 | pDef = pObj->Def; |
| 251 | if (pDef->NoSell) continue; |
| 252 | // Prefer fully constructed objects |
| 253 | if (~pObj->OCF & OCF_FullCon) |
| 254 | { |
| 255 | // easy way: only if first concat check matches |
| 256 | // this doesn't catch all possibilities, but that will rarely matter |
| 257 | C4Object *pObj2 = pTarget->Contents.Find(id: pDef->id, iOwner: ANY_OWNER, dwOCF: OCF_FullCon); |
| 258 | if (pObj2) if (pObj2->CanConcatPictureWith(pOtherObject: pObj)) pObj = pObj2; |
| 259 | } |
| 260 | // Caption |
| 261 | caption = LoadResStr(id: C4ResStrTableKey::IDS_MENU_SELL, args: pObj->GetName()); |
| 262 | // Picture |
| 263 | fctSymbol.Set(nsfc: fctSymbol.Surface, nx: 0, ny: 0, nwdt: symbolSize, nhgt: symbolSize); |
| 264 | pObj->Picture2Facet(cgo&: fctSymbol); |
| 265 | // Commands |
| 266 | command = std::format(fmt: "AppendCommand(this,\"Sell\",Object({}),{},0,Object({}),0,{})&&ExecuteCommand()" , args&: pTarget->Number, args: 1, args&: pObj->Number, args: C4IdText(id: pDef->id)); |
| 267 | command2 = std::format(fmt: "AppendCommand(this,\"Sell\",Object({}),{},0,,0,{})&&ExecuteCommand()" , args&: pTarget->Number, args: pTarget->Contents.ObjectCount(id: pDef->id), args: C4IdText(id: pDef->id)); |
| 268 | // Selling value |
| 269 | int32_t iSellValue = pObj->GetValue(pInBase: pTarget, iForPlayer: Object ? Object->Owner : NO_OWNER); |
| 270 | // Add menu item |
| 271 | Add(szCaption: caption.c_str(), fctSymbol, szCommand: command.c_str(), iCount, pObject: nullptr, szInfoCaption: pDef->GetDesc(), idID: pDef->id, szCommand2: command2.c_str(), fOwnValue: true, iValue: iSellValue); |
| 272 | fctSymbol.Default(); |
| 273 | } |
| 274 | checkIDSelection(); |
| 275 | } |
| 276 | // Success |
| 277 | break; |
| 278 | |
| 279 | case C4MN_Get: |
| 280 | case C4MN_Contents: |
| 281 | // Clear items |
| 282 | ClearItems(); |
| 283 | // Refill target |
| 284 | if (!(pTarget = RefillObject)) return false; |
| 285 | { |
| 286 | // Add target contents items |
| 287 | C4ObjectListIterator iter(pTarget->Contents); |
| 288 | while (pObj = iter.GetNext(piCount: &iCount, dwCategory: C4D_Get)) |
| 289 | { |
| 290 | pDef = pObj->Def; |
| 291 | if (pDef->NoGet) continue; |
| 292 | // Prefer fully constructed objects |
| 293 | if (~pObj->OCF & OCF_FullCon) |
| 294 | { |
| 295 | // easy way: only if first concat check matches |
| 296 | // this doesn't catch all possibilities, but that will rarely matter |
| 297 | C4Object *pObj2 = pTarget->Contents.Find(id: pDef->id, iOwner: ANY_OWNER, dwOCF: OCF_FullCon); |
| 298 | if (pObj2) if (pObj2->CanConcatPictureWith(pOtherObject: pObj)) pObj = pObj2; |
| 299 | } |
| 300 | // Determine whether to get or activate |
| 301 | bool fGet = true; |
| 302 | if (!(pObj->OCF & OCF_Carryable)) fGet = false; // not a carryable item |
| 303 | if (Identification == C4MN_Contents) |
| 304 | { |
| 305 | if (Object && Object->Def->CollectionLimit && (Object->Contents.ObjectCount() >= Object->Def->CollectionLimit)) fGet = false; // collection limit reached |
| 306 | if (Object && Object->Call(PSF_RejectCollection, pPars: {C4VID(idVal: pObj->Def->id), C4VObj(pObj)})) fGet = false; // collection rejected |
| 307 | } |
| 308 | if (!(pTarget->OCF & OCF_Entrance)) fGet = true; // target object has no entrance: cannot activate - force get |
| 309 | // Caption |
| 310 | caption = LoadResStrChoice(condition: fGet, ifTrue: C4ResStrTableKey::IDS_MENU_GET, ifFalse: C4ResStrTableKey::IDS_MENU_ACTIVATE, args: pObj->GetName()); |
| 311 | // Picture |
| 312 | fctSymbol.Set(nsfc: fctSymbol.Surface, nx: 0, ny: 0, nwdt: symbolSize, nhgt: symbolSize); |
| 313 | pObj->Picture2Facet(cgo&: fctSymbol); |
| 314 | // Primary command: get/activate single object |
| 315 | command = std::format(fmt: "SetCommand(this, \"{}\", Object({})) && ExecuteCommand()" , args: fGet ? "Get" : "Activate" , args&: pObj->Number); |
| 316 | // Secondary command: get/activate all objects of the chosen type |
| 317 | int32_t iAllCount; |
| 318 | if ((iAllCount = pTarget->Contents.ObjectCount(id: pDef->id)) > 1) |
| 319 | command2 = std::format(fmt: "SetCommand(this, \"{}\", , {},0, Object({}), {}) && ExecuteCommand()" , args: fGet ? "Get" : "Activate" , args&: iAllCount, args&: pTarget->Number, args: C4IdText(id: pDef->id)); |
| 320 | // Add menu item (with object) |
| 321 | Add(szCaption: caption.c_str(), fctSymbol, szCommand: command.c_str(), iCount, pObject: pObj, szInfoCaption: pDef->GetDesc(), idID: pDef->id, szCommand2: command2.c_str()); |
| 322 | fctSymbol.Default(); |
| 323 | } |
| 324 | } |
| 325 | checkIDSelection(); |
| 326 | break; |
| 327 | |
| 328 | case C4MN_Context: |
| 329 | { |
| 330 | // Clear items |
| 331 | ClearItems(); |
| 332 | if (!(pTarget = RefillObject)) return false; |
| 333 | if (!Object) return false; |
| 334 | |
| 335 | // Put - if target is a container... |
| 336 | if (pTarget->OCF & OCF_Container) |
| 337 | // ...and we have something to put... |
| 338 | if (Object->Contents.GetObject(Index: 0)) |
| 339 | // ...and if we are in that container |
| 340 | if ((pTarget == Object->Contained) |
| 341 | // ...or if we are grabbing the container and it has grab-put enabled |
| 342 | || ((Object->GetProcedure() == DFA_PUSH) && (Object->Action.Target == pTarget) && (pTarget->Def->GrabPutGet & C4D_Grab_Put))) |
| 343 | { |
| 344 | // Primary command: put first inventory item (all selected clonks) |
| 345 | command = std::format(fmt: "PlayerObjectCommand({}, \"Put\", Object({}), 0, 0) && ExecuteCommand()" , args&: Object->Owner, args&: pTarget->Number); |
| 346 | // Secondary command: put all inventory items (all selected clonks) |
| 347 | if ((Object->Contents.ObjectCount() > 1) || (Game.Players.Get(iPlayer: Object->Owner)->GetSelectedCrewCount() > 1)) |
| 348 | command2 = std::format(fmt: "PlayerObjectCommand({}, \"Put\", Object({}), 1000, 0) && ExecuteCommand()" , args&: Object->Owner, args&: pTarget->Number); // Workaround: specifying a really high put count here; will be adjusted later by C4Menu::ObjectCommand... |
| 349 | // Create symbol |
| 350 | fctSymbol.Create(iWdt: symbolSize, iHgt: symbolSize); |
| 351 | fctTarget = fctSymbol.GetFraction(percentWdt: 85, percentHgt: 85, alignX: C4FCT_Right, alignY: C4FCT_Top); |
| 352 | Object->Contents.GetObject(Index: 0)->DrawPicture(cgo&: fctTarget); |
| 353 | fctTarget = fctSymbol.GetFraction(percentWdt: 85, percentHgt: 85, alignX: C4FCT_Left, alignY: C4FCT_Bottom); |
| 354 | Game.GraphicsResource.fctHand.Draw(cgo&: fctTarget, fAspect: true, iPhaseX: 0); |
| 355 | // Add menu item |
| 356 | Add(szCaption: LoadResStr(id: C4ResStrTableKey::IDS_CON_PUT2), fctSymbol, szCommand: command.c_str(), iCount: C4MN_Item_NoCount, pObject: nullptr, szInfoCaption: nullptr, idID: C4ID_None, szCommand2: command2.c_str()); |
| 357 | // Preserve symbol |
| 358 | fctSymbol.Default(); |
| 359 | } |
| 360 | |
| 361 | // Contents - if target is a container... |
| 362 | if (pTarget->OCF & OCF_Container) |
| 363 | // ...and if we are in that container |
| 364 | if ((pTarget == Object->Contained) |
| 365 | // ...or if we are grabbing the container and it has grab-get enabled |
| 366 | || ((Object->GetProcedure() == DFA_PUSH) && (Object->Action.Target == pTarget) && (pTarget->Def->GrabPutGet & C4D_Grab_Get)) |
| 367 | // ...or if the container is owned by us or a friendly player - this is for remote mouse-button-clicks |
| 368 | || (ValidPlr(plr: pTarget->Owner) && !Hostile(plr1: pTarget->Owner, plr2: Object->Owner))) |
| 369 | { |
| 370 | command = std::format(fmt: "SetCommand(this,\"Get\",Object({}),0,0,,2)&&ExecuteCommand()" , args&: pTarget->Number); |
| 371 | fctSymbol.Create(iWdt: symbolSize, iHgt: symbolSize); pTarget->DrawPicture(cgo&: fctSymbol); |
| 372 | Add(szCaption: LoadResStr(id: C4ResStrTableKey::IDS_CON_CONTENTS), fctSymbol, szCommand: command.c_str()); |
| 373 | fctSymbol.Default(); |
| 374 | } |
| 375 | |
| 376 | // These ought to be moved into a flag/homebase script... |
| 377 | // Homebase buy/sell (if friendly base) |
| 378 | if (ValidPlr(plr: pTarget->Base) && !Hostile(plr1: pTarget->Base, plr2: Object->Owner)) |
| 379 | { |
| 380 | // Buy |
| 381 | if (Game.C4S.Game.Realism.BaseFunctionality & BASEFUNC_Buy) |
| 382 | { |
| 383 | command = std::format(fmt: "SetCommand(this,\"Buy\",Object({}))&&ExecuteCommand()" , args&: pTarget->Number); |
| 384 | fctSymbol.Create(iWdt: symbolSize, iHgt: symbolSize); DrawMenuSymbol(iMenu: C4MN_Buy, cgo&: fctSymbol, iOwner: pTarget->Base, cObj: pTarget); |
| 385 | Add(szCaption: LoadResStr(id: C4ResStrTableKey::IDS_CON_BUY), fctSymbol, szCommand: command.c_str()); |
| 386 | fctSymbol.Default(); |
| 387 | } |
| 388 | // Sell |
| 389 | if (Game.C4S.Game.Realism.BaseFunctionality & BASEFUNC_Sell) |
| 390 | { |
| 391 | command = std::format(fmt: "SetCommand(this,\"Sell\",Object({}))&&ExecuteCommand()" , args&: pTarget->Number); |
| 392 | fctSymbol.Create(iWdt: symbolSize, iHgt: symbolSize); DrawMenuSymbol(iMenu: C4MN_Sell, cgo&: fctSymbol, iOwner: pTarget->Base, cObj: pTarget); |
| 393 | Add(szCaption: LoadResStr(id: C4ResStrTableKey::IDS_CON_SELL), fctSymbol, szCommand: command.c_str()); |
| 394 | fctSymbol.Default(); |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | // Scripted context functions |
| 399 | AddContextFunctions(pTarget); |
| 400 | |
| 401 | // Show needed material (if construction site) |
| 402 | if (pTarget->OCF & OCF_Construct && Object->r == 0 && (Game.Rules & C4RULE_ConstructionNeedsMaterial)) |
| 403 | { |
| 404 | command = std::format(fmt: "PlayerMessage(GetOwner(), Object({})->GetNeededMatStr(), Object({}))" , args&: pTarget->Number, args&: pTarget->Number); |
| 405 | fctSymbol.Create(iWdt: symbolSize, iHgt: symbolSize); GfxR->fctConstruction.Draw(cgo&: fctSymbol, fAspect: true); |
| 406 | Add(szCaption: LoadResStr(id: C4ResStrTableKey::IDS_CON_BUILDINFO), fctSymbol, szCommand: command.c_str()); |
| 407 | fctSymbol.Default(); |
| 408 | } |
| 409 | |
| 410 | // Target info (if desc available) |
| 411 | if (pTarget->Def->GetDesc() && *pTarget->Def->GetDesc()) |
| 412 | { |
| 413 | // Symbol |
| 414 | fctSymbol.Create(iWdt: symbolSize, iHgt: symbolSize); |
| 415 | fctTarget = fctSymbol.GetFraction(percentWdt: 85, percentHgt: 85, alignX: C4FCT_Left, alignY: C4FCT_Bottom); |
| 416 | pTarget->DrawPicture(cgo&: fctTarget); |
| 417 | C4Facet fctTarget = fctSymbol.GetFraction(percentWdt: 85, percentHgt: 85, alignX: C4FCT_Right, alignY: C4FCT_Top); |
| 418 | GfxR->fctOKCancel.Draw(cgo&: fctTarget, fAspect: true, iPhaseX: 0, iPhaseY: 1); |
| 419 | // Command |
| 420 | command = std::format(fmt: "ShowInfo(Object({}))" , args&: pTarget->Number); |
| 421 | // Add item |
| 422 | Add(szCaption: LoadResStr(id: C4ResStrTableKey::IDS_CON_INFO), fctSymbol, szCommand: command.c_str()); |
| 423 | fctSymbol.Default(); |
| 424 | } |
| 425 | |
| 426 | // Exit (if self contained in target container) |
| 427 | if (pTarget->OCF & OCF_Container) |
| 428 | if (pTarget == Object->Contained) |
| 429 | { |
| 430 | fctSymbol.Create(iWdt: symbolSize, iHgt: symbolSize); |
| 431 | Game.GraphicsResource.fctExit.Draw(cgo&: fctSymbol); |
| 432 | Add(szCaption: LoadResStr(id: C4ResStrTableKey::IDS_COMM_EXIT), fctSymbol, szCommand: "PlayerObjectCommand(GetOwner(), \"Exit\") && ExecuteCommand()" ); // Exit all selected clonks... |
| 433 | fctSymbol.Default(); |
| 434 | } |
| 435 | } |
| 436 | break; |
| 437 | |
| 438 | default: |
| 439 | // Not an internal menu |
| 440 | return true; |
| 441 | } |
| 442 | |
| 443 | // Successfull internal refill |
| 444 | rfRefilled = true; |
| 445 | return true; |
| 446 | } |
| 447 | |
| 448 | void C4ObjectMenu::() |
| 449 | { |
| 450 | if (!IsActive()) return; |
| 451 | // Immediate refill check by RefillObject contents count check |
| 452 | if (RefillObject) |
| 453 | if (RefillObject->Contents.ObjectCount() != RefillObjectContentsCount) |
| 454 | { |
| 455 | NeedRefill = true; RefillObjectContentsCount = RefillObject->Contents.ObjectCount(); |
| 456 | } |
| 457 | // inherited |
| 458 | C4Menu::Execute(); |
| 459 | } |
| 460 | |
| 461 | void C4ObjectMenu::(int32_t Player, int32_t iIndex) |
| 462 | { |
| 463 | // queue.... |
| 464 | Game.Input.Add(eType: CID_PlrControl, pCtrl: new C4ControlPlayerControl(Player, COM_MenuSelect, iIndex | C4MN_AdjustPosition)); |
| 465 | } |
| 466 | |
| 467 | void C4ObjectMenu::(int32_t Player, int32_t iIndex, bool fRight) |
| 468 | { |
| 469 | // object menu: Through queue |
| 470 | Game.Input.Add(eType: CID_PlrControl, pCtrl: new C4ControlPlayerControl(Player, fRight ? COM_MenuEnterAll : COM_MenuEnter, iIndex)); |
| 471 | } |
| 472 | |
| 473 | void C4ObjectMenu::() |
| 474 | { |
| 475 | // Queue |
| 476 | Game.Input.Add(eType: CID_PlrControl, pCtrl: new C4ControlPlayerControl(Game.MouseControl.GetPlayer(), COM_MenuClose, 0)); |
| 477 | } |
| 478 | |
| 479 | bool C4ObjectMenu::() |
| 480 | { |
| 481 | // get viewport |
| 482 | C4Viewport *pVP = GetViewport(); |
| 483 | if (!pVP) return false; |
| 484 | // is it an observer viewport? |
| 485 | if (pVP->fIsNoOwnerViewport) |
| 486 | // is this a synced menu? |
| 487 | if (eCallbackType == CB_Object || eCallbackType == CB_Scenario) |
| 488 | // then don't control it! |
| 489 | return true; |
| 490 | // if the player is eliminated, do not control either! |
| 491 | if (!pVP->fIsNoOwnerViewport) |
| 492 | { |
| 493 | C4Player *pPlr = Game.Players.Get(iPlayer: Game.MouseControl.GetPlayer()); |
| 494 | if (pPlr && pPlr->Eliminated) return true; |
| 495 | } |
| 496 | return false; |
| 497 | } |
| 498 | |
| 499 | int32_t C4ObjectMenu::() |
| 500 | { |
| 501 | // menu controlled by object controller |
| 502 | return Object ? Object->Controller : NO_OWNER; |
| 503 | } |
| 504 | |
| 505 | bool C4ObjectMenu::MenuCommand(const char *szCommand, bool fIsCloseCommand) |
| 506 | { |
| 507 | // backup parameters to local stack because menu callback may delete this |
| 508 | bool l_Permanent = !!Permanent; |
| 509 | C4Object *l_Object = Object; |
| 510 | int32_t l_LastSelection = LastSelection; |
| 511 | if (l_Object) |
| 512 | { |
| 513 | ClearObjectPtr = &l_Object; |
| 514 | } |
| 515 | const auto deletionTracker = TrackDeletion(); |
| 516 | |
| 517 | switch (eCallbackType) |
| 518 | { |
| 519 | case CB_Object: |
| 520 | // Object menu |
| 521 | if (Object) Object->MenuCommand(szCommand); |
| 522 | break; |
| 523 | |
| 524 | case CB_Scenario: |
| 525 | // Object menu with scenario script callback |
| 526 | Game.Script.DirectExec(pObj: nullptr, szScript: szCommand, szContext: "MenuCommand" , fPassErrors: false, Strict: Game.Script.Strict); |
| 527 | break; |
| 528 | |
| 529 | case CB_None: |
| 530 | assert(!"Callback type is CB_None" ); |
| 531 | break; |
| 532 | } |
| 533 | |
| 534 | if ((!l_Permanent || fIsCloseCommand) && l_Object) l_Object->AutoContextMenu(iMenuSelect: l_LastSelection); |
| 535 | |
| 536 | if (!deletionTracker.IsDeleted()) |
| 537 | { |
| 538 | ClearObjectPtr = nullptr; |
| 539 | } |
| 540 | |
| 541 | return true; |
| 542 | } |
| 543 | |
| 544 | int32_t C4ObjectMenu::(C4Object *pTarget, bool fCountOnly) |
| 545 | { |
| 546 | const auto symbolSize = GetSymbolSize(); |
| 547 | |
| 548 | int32_t iFunction, iResult = 0; |
| 549 | C4AulScriptFunc *pFunction, *pFunction2; |
| 550 | C4Object *cObj; C4ObjectLink *clnk; |
| 551 | const char *strDescText; |
| 552 | std::string command; |
| 553 | C4Def *pDef; |
| 554 | C4IDList ListItems; |
| 555 | C4Facet fctTarget; |
| 556 | C4FacetExSurface fctSymbol; |
| 557 | |
| 558 | // ActionContext functions of target's action target (for first target only, because otherwise strange stuff can happen with outdated Target2s...) |
| 559 | if (pTarget->Action.Act > ActIdle) |
| 560 | if (cObj = pTarget->Action.Target) |
| 561 | for (iFunction = 0; pFunction = cObj->Def->Script.GetSFunc(iIndex: iFunction, szPattern: "ActionContext" ); iFunction++) |
| 562 | if (!pFunction->OverloadedBy) |
| 563 | if (!pFunction->Condition || pFunction->Condition->Exec(pObj: cObj, pPars: {C4VObj(pObj: Object), C4VID(idVal: pFunction->idImage), C4VObj(pObj: pTarget)})) |
| 564 | if (!fCountOnly) |
| 565 | { |
| 566 | command = std::format(fmt: "ProtectedCall(Object({}),\"{}\",this,Object({}))" , args&: cObj->Number, args: +pFunction->Name, args&: pTarget->Number); |
| 567 | if (pDef = C4Id2Def(id: pFunction->idImage)) pDef->Picture2Facet(cgo&: fctSymbol, color: 0, xPhase: pFunction->iImagePhase); |
| 568 | Add(szCaption: pFunction->DescText.getData(), fctSymbol, szCommand: command.c_str(), iCount: C4MN_Item_NoCount, pObject: nullptr, szInfoCaption: pFunction->DescLong.getData()); |
| 569 | iResult++; |
| 570 | } |
| 571 | else |
| 572 | iResult++; |
| 573 | |
| 574 | // Effect context functions of target's effects |
| 575 | for (C4Effect *pEff = pTarget->pEffects; pEff; pEff = pEff->pNext) |
| 576 | if (pEff->IsActive()) |
| 577 | { |
| 578 | C4AulScript *pEffScript = pEff->GetCallbackScript(); |
| 579 | if (pEffScript) |
| 580 | for (iFunction = 0; pFunction = pEffScript->GetSFunc(iIndex: iFunction, szPattern: std::format(PSF_FxCustom, args: +pEff->Name, args: "Context" ).c_str()); iFunction++) |
| 581 | if (!pFunction->OverloadedBy) |
| 582 | if (!pFunction->Condition || pFunction->Condition->Exec(pObj: pEff->pCommandTarget, pPars: {C4VObj(pObj: pTarget), C4VInt(iVal: pEff->iNumber), C4VObj(pObj: Object), C4VID(idVal: pFunction->idImage)})) |
| 583 | if (!fCountOnly) |
| 584 | { |
| 585 | if (pEff->pCommandTarget) |
| 586 | { |
| 587 | command = std::format(fmt: "ProtectedCall(Object({}),\"{}\",Object({}),{},Object({}),{})" , args&: pEff->pCommandTarget->Number, args&: pFunction->Name, args&: pTarget->Number, args: static_cast<int>(pEff->iNumber), args&: Object->Number, args: C4IdText(id: pFunction->idImage)); |
| 588 | } |
| 589 | else if (pEff->idCommandTarget) |
| 590 | { |
| 591 | command = std::format(fmt: "DefinitionCall({}, \"{}\", Object({}),{},Object({}),{})" , args: C4IdText(id: pEff->idCommandTarget), args&: pFunction->Name, args&: pTarget->Number, args: static_cast<int>(pEff->iNumber), args&: Object->Number, args: C4IdText(id: pFunction->idImage)); |
| 592 | } |
| 593 | else |
| 594 | { |
| 595 | command = std::format(fmt: "global->~{}(Object({}),{},Object({}),{})" , args&: pFunction->Name, args&: pTarget->Number, args: static_cast<int>(pEff->iNumber), args&: Object->Number, args: C4IdText(id: pFunction->idImage)); |
| 596 | } |
| 597 | if (pDef = C4Id2Def(id: pFunction->idImage)) pDef->Picture2Facet(cgo&: fctSymbol, color: 0, xPhase: pFunction->iImagePhase); |
| 598 | Add(szCaption: pFunction->DescText.getData(), fctSymbol, szCommand: command.c_str(), iCount: C4MN_Item_NoCount, pObject: nullptr, szInfoCaption: pFunction->DescLong.getData()); |
| 599 | fctSymbol.Default(); |
| 600 | iResult++; |
| 601 | } |
| 602 | else |
| 603 | iResult++; |
| 604 | } |
| 605 | |
| 606 | // Script context functions of any objects attached to target (search global list, because attachment objects might be moved just about anywhere...) |
| 607 | for (clnk = Game.Objects.First; clnk && (cObj = clnk->Obj); clnk = clnk->Next) |
| 608 | if (cObj->Status && cObj->Action.Target == pTarget) |
| 609 | if (cObj->Action.Act > ActIdle) |
| 610 | if (cObj->Def->ActMap[cObj->Action.Act].Procedure == DFA_ATTACH) |
| 611 | for (iFunction = 0; pFunction = cObj->Def->Script.GetSFunc(iIndex: iFunction, szPattern: "AttachContext" ); iFunction++) |
| 612 | if (!pFunction->OverloadedBy) |
| 613 | if (!pFunction->Condition || pFunction->Condition->Exec(pObj: cObj, pPars: {C4VObj(pObj: Object), C4VID(idVal: pFunction->idImage), C4VObj(pObj: pTarget)})) |
| 614 | if (!fCountOnly) |
| 615 | { |
| 616 | command = std::format(fmt: "ProtectedCall(Object({}),\"{}\",this,Object({}))" , args&: cObj->Number, args: +pFunction->Name, args&: pTarget->Number); |
| 617 | if (pDef = C4Id2Def(id: pFunction->idImage)) pDef->Picture2Facet(cgo&: fctSymbol, color: 0, xPhase: pFunction->iImagePhase); |
| 618 | Add(szCaption: pFunction->DescText.getData(), fctSymbol, szCommand: command.c_str(), iCount: C4MN_Item_NoCount, pObject: nullptr, szInfoCaption: pFunction->DescLong.getData()); |
| 619 | fctSymbol.Default(); |
| 620 | iResult++; |
| 621 | } |
| 622 | else |
| 623 | iResult++; |
| 624 | |
| 625 | // 'Activate' and 'ControlDigDouble' script functions of target |
| 626 | const char *func, *funcs[] = { "Activate" , "ControlDigDouble" , nullptr }; |
| 627 | for (int i = 0; func = funcs[i]; i++) |
| 628 | // 'Activate' function only if in clonk's inventory; 'ControlDigDouble' function only if pushed by clonk |
| 629 | if ((SEqual(szStr1: func, szStr2: "Activate" ) && (pTarget->Contained == Object)) || (SEqual(szStr1: func, szStr2: "ControlDigDouble" ) && (Object->GetProcedure() == DFA_PUSH) && (Object->Action.Target == pTarget))) |
| 630 | // Find function |
| 631 | if (pFunction = pTarget->Def->Script.GetSFunc(pIdtf: func)) |
| 632 | // Find function not overloaded |
| 633 | if (!pFunction->OverloadedBy) |
| 634 | // Function condition valid |
| 635 | if (!pFunction->Condition || pFunction->Condition->Exec(pObj: pTarget, pPars: {C4VObj(pObj: Object), C4VID(idVal: pFunction->idImage)})) |
| 636 | { |
| 637 | // Get function text |
| 638 | strDescText = pFunction->DescText.getData() ? pFunction->DescText.getData() : pTarget->GetName(); |
| 639 | // Check if there is a scripted context function doing exactly the same |
| 640 | bool fDouble = false; |
| 641 | for (iFunction = 0; pFunction2 = pTarget->Def->Script.GetSFunc(iIndex: iFunction, szPattern: "Context" ); iFunction++) |
| 642 | if (!pFunction2->OverloadedBy) |
| 643 | if (!pFunction2->Condition || pFunction2->Condition->Exec(pObj: pTarget, pPars: {C4VObj(pObj: Object), C4VID(idVal: pFunction2->idImage)})) |
| 644 | if (SEqual(szStr1: strDescText, szStr2: pFunction2->DescText.getData())) |
| 645 | fDouble = true; |
| 646 | // If so, skip this function to prevent duplicate entries |
| 647 | if (fDouble) continue; |
| 648 | // Count this function |
| 649 | iResult++; |
| 650 | // Count only: don't actually add |
| 651 | if (fCountOnly) continue; |
| 652 | // Command |
| 653 | command = std::format(fmt: "ProtectedCall(Object({}),\"{}\",this)" , args&: pTarget->Number, args: +pFunction->Name); |
| 654 | // Symbol |
| 655 | if (pDef = C4Id2Def(id: pFunction->idImage)) |
| 656 | { |
| 657 | pDef->Picture2Facet(cgo&: fctSymbol, color: 0, xPhase: pFunction->iImagePhase); |
| 658 | } |
| 659 | else |
| 660 | { |
| 661 | fctSymbol.Create(iWdt: symbolSize, iHgt: symbolSize); |
| 662 | pTarget->DrawPicture(cgo&: fctSymbol); |
| 663 | } |
| 664 | // Add menu item |
| 665 | Add(szCaption: strDescText, fctSymbol, szCommand: command.c_str(), iCount: C4MN_Item_NoCount, pObject: nullptr, szInfoCaption: pFunction->DescLong.getData()); |
| 666 | // Preserve symbol |
| 667 | fctSymbol.Default(); |
| 668 | } |
| 669 | |
| 670 | // Script context functions of target |
| 671 | if (!(pTarget->OCF & OCF_CrewMember) || (pTarget->Owner == Object->Owner)) // Crew member: only allow if owned by ourself |
| 672 | if (!(pTarget->Category & C4D_Living) || pTarget->GetAlive()) // No dead livings |
| 673 | for (iFunction = 0; pFunction = pTarget->Def->Script.GetSFunc(iIndex: iFunction, szPattern: "Context" ); iFunction++) |
| 674 | if (!pFunction->OverloadedBy) |
| 675 | if (!pFunction->Condition || pFunction->Condition->Exec(pObj: pTarget, pPars: {C4VObj(pObj: Object), C4VID(idVal: pFunction->idImage)})) |
| 676 | if (!fCountOnly) |
| 677 | { |
| 678 | command = std::format(fmt: "ProtectedCall(Object({}),\"{}\",this)" , args&: pTarget->Number, args: +pFunction->Name); |
| 679 | if (pDef = C4Id2Def(id: pFunction->idImage)) pDef->Picture2Facet(cgo&: fctSymbol, color: 0, xPhase: pFunction->iImagePhase); |
| 680 | Add(szCaption: pFunction->DescText.getData(), fctSymbol, szCommand: command.c_str(), iCount: C4MN_Item_NoCount, pObject: nullptr, szInfoCaption: pFunction->DescLong.getData()); |
| 681 | fctSymbol.Default(); |
| 682 | iResult++; |
| 683 | } |
| 684 | else |
| 685 | iResult++; |
| 686 | |
| 687 | // Context functions of the menu clonk itself (if not same as target) |
| 688 | if (Object != pTarget) |
| 689 | // Only if clonk is inside or grabbing or containing target (this excludes remote mouse-right-click context menus) |
| 690 | if ((Object->Contained == pTarget) || ((Object->GetProcedure() == DFA_PUSH) && (Object->Action.Target == pTarget)) || (pTarget->Contained == Object)) |
| 691 | // No dead livings |
| 692 | if (!(Object->Category & C4D_Living) || Object->GetAlive()) |
| 693 | { |
| 694 | // Context menu for a building or grabbed vehicle: move the clonk functions into a submenu if more than two functions |
| 695 | int32_t = 2; |
| 696 | // Context menu for an inventory item: no threshold, always display clonk functions directly with target object functions |
| 697 | if (pTarget->Contained == Object) iSubMenuThreshold = -1; |
| 698 | // First count the available entries |
| 699 | int32_t iFunctions = AddContextFunctions(pTarget: Object, fCountOnly: true); |
| 700 | // Less than threshold or no threshold: display directly |
| 701 | if ((iFunctions <= iSubMenuThreshold) || (iSubMenuThreshold == -1)) |
| 702 | iResult += AddContextFunctions(pTarget: Object); |
| 703 | // Above threshold: create sub-menu entry for the clonk |
| 704 | else if (!fCountOnly) |
| 705 | { |
| 706 | Object->Def->Picture2Facet(cgo&: fctSymbol, color: Object->Color); |
| 707 | Add(szCaption: Object->Def->GetName(), fctSymbol, szCommand: "SetCommand(this,\"Context\",,0,0,this)&&ExecuteCommand()" , iCount: C4MN_Item_NoCount, pObject: nullptr, szInfoCaption: LoadResStr(id: C4ResStrTableKey::IDS_MENU_CONTEXTSUBCLONKDESC)); |
| 708 | fctSymbol.Default(); |
| 709 | iResult++; |
| 710 | } |
| 711 | else |
| 712 | iResult++; |
| 713 | } |
| 714 | |
| 715 | // Done |
| 716 | return iResult; |
| 717 | } |
| 718 | |