| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | #include <C4Include.h> |
| 18 | #include <C4MusicSystem.h> |
| 19 | |
| 20 | #include <C4Application.h> |
| 21 | #include <C4Random.h> |
| 22 | #include <C4Log.h> |
| 23 | #include <C4Game.h> |
| 24 | #include <C4Wrappers.h> |
| 25 | |
| 26 | #include <algorithm> |
| 27 | #include <cstring> |
| 28 | #include <initializer_list> |
| 29 | #include <utility> |
| 30 | |
| 31 | static constexpr std::initializer_list<const char *> MusicFileExtensions{ |
| 32 | "it" , "mid" , "mod" , "mp3" , "ogg" , "s3m" , "xm" }; |
| 33 | |
| 34 | // helper |
| 35 | const char *SGetRelativePath(const char *strPath); |
| 36 | |
| 37 | C4MusicSystem::C4MusicSystem() |
| 38 | { |
| 39 | if (!Application.AudioSystem) return; |
| 40 | |
| 41 | // Load songs from global music file |
| 42 | LoadDir(path: Config.AtExePath(C4CFN_Music)); |
| 43 | // Read MoreMusic.txt |
| 44 | LoadMoreMusic(); |
| 45 | } |
| 46 | |
| 47 | void C4MusicSystem::Execute() |
| 48 | { |
| 49 | if (!Application.AudioSystem) return; |
| 50 | |
| 51 | if (!Application.AudioSystem->IsMusicPlaying()) |
| 52 | { |
| 53 | ClearPlayingSong(); |
| 54 | Play(); |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | void C4MusicSystem::Play(const char *const songname, const bool loop) |
| 59 | { |
| 60 | if (!Application.AudioSystem) return; |
| 61 | |
| 62 | // Music disabled by user or scenario? |
| 63 | if (!(Game.IsMusicEnabled || (!Game.IsRunning && GetCfgMusicEnabled()))) return; |
| 64 | |
| 65 | const Song *newSong = nullptr; |
| 66 | |
| 67 | // Play specified song |
| 68 | if (songname && songname[0]) |
| 69 | { |
| 70 | newSong = FindSong(name: songname); |
| 71 | } |
| 72 | // Play random song |
| 73 | else |
| 74 | { |
| 75 | // Create list of enabled songs excluding the most recently played song |
| 76 | std::vector<Song *> enabledSongs; |
| 77 | for (auto &song : songs) |
| 78 | { |
| 79 | if (song.enabled && &song != mostRecentlyPlayed) enabledSongs.emplace_back(args: &song); |
| 80 | } |
| 81 | // No songs? Then play most recently played song again if it is enabled |
| 82 | if (enabledSongs.empty()) |
| 83 | { |
| 84 | if (mostRecentlyPlayed && mostRecentlyPlayed->enabled) newSong = mostRecentlyPlayed; |
| 85 | } |
| 86 | // If there are enabled songs, randomly select one of them |
| 87 | else |
| 88 | { |
| 89 | newSong = enabledSongs[SafeRandom(range: enabledSongs.size())]; |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | // File not found? |
| 94 | if (!newSong) return; |
| 95 | |
| 96 | // Stop old music |
| 97 | Stop(); |
| 98 | |
| 99 | Log(id: C4ResStrTableKey::IDS_PRC_PLAYMUSIC, args: GetFilename(path: newSong->name.c_str())); |
| 100 | |
| 101 | // Load and play music file |
| 102 | try |
| 103 | { |
| 104 | char *data; std::size_t size; |
| 105 | if (!C4Group_ReadFile(szFilename: newSong->name.c_str(), pData: &data, iSize: &size)) |
| 106 | { |
| 107 | throw std::runtime_error("Cannot read file" ); |
| 108 | } |
| 109 | playingFileContents.reset(p: data); |
| 110 | playingFile.reset(p: Application.AudioSystem->CreateMusicFile(buf: data, size)); |
| 111 | Application.AudioSystem->PlayMusic(music: playingFile.get(), loop); |
| 112 | UpdateVolume(); |
| 113 | Application.AudioSystem->UnpauseMusic(); |
| 114 | } |
| 115 | |
| 116 | catch (const std::runtime_error &e) |
| 117 | { |
| 118 | LogNTr(level: spdlog::level::err, fmt: "Cannot play music file {}: {}" , args: newSong->name, args: e.what()); |
| 119 | ClearPlayingSong(); |
| 120 | return; |
| 121 | } |
| 122 | catch (...) |
| 123 | { |
| 124 | ClearPlayingSong(); |
| 125 | throw; |
| 126 | } |
| 127 | |
| 128 | mostRecentlyPlayed = newSong; |
| 129 | } |
| 130 | |
| 131 | void C4MusicSystem::PlayFrontendMusic() |
| 132 | { |
| 133 | if (!Application.AudioSystem) return; |
| 134 | |
| 135 | SetPlayList("Frontend.*" ); |
| 136 | Play(); |
| 137 | } |
| 138 | |
| 139 | void C4MusicSystem::PlayScenarioMusic(C4Group &group) |
| 140 | { |
| 141 | if (!Application.AudioSystem) return; |
| 142 | |
| 143 | std::list<std::string> musicDirs; |
| 144 | |
| 145 | // Check if the scenario contains music |
| 146 | if (std::any_of(first: std::cbegin(cont: MusicFileExtensions), last: std::cend(cont: MusicFileExtensions), |
| 147 | pred: [&](const auto ext) { return group.FindEntry(szWildCard: (std::string("*." ) + ext).c_str()); })) |
| 148 | { |
| 149 | musicDirs.emplace_back(args: Game.ScenarioFile.GetFullName().getData()); |
| 150 | } |
| 151 | |
| 152 | // Check for music folders in group set |
| 153 | for (C4Group *group = nullptr; group = Game.GroupSet.FindGroup(C4GSCnt_Music, pAfter: group); ) |
| 154 | { |
| 155 | musicDirs.emplace_back(args: std::string() + |
| 156 | group->GetFullName().getData() + DirectorySeparator + C4CFN_Music); |
| 157 | } |
| 158 | |
| 159 | // Clear old songs |
| 160 | if (!musicDirs.empty()) ClearSongs(); |
| 161 | |
| 162 | // Load music from each directory |
| 163 | for (const auto &musicDir : musicDirs) |
| 164 | { |
| 165 | LoadDir(path: musicDir.c_str()); |
| 166 | Log(id: C4ResStrTableKey::IDS_PRC_LOCALMUSIC, args: Config.AtExeRelativePath(szFilename: musicDir.c_str())); |
| 167 | } |
| 168 | |
| 169 | if (Config.Sound.RXMusic) |
| 170 | { |
| 171 | Game.IsMusicEnabled = true; |
| 172 | } |
| 173 | |
| 174 | SetPlayList(nullptr); |
| 175 | if (Game.IsMusicEnabled) |
| 176 | { |
| 177 | Play(); |
| 178 | } |
| 179 | } |
| 180 | |
| 181 | long C4MusicSystem::SetPlayList(const char *const playlist) |
| 182 | { |
| 183 | if (!Application.AudioSystem) return 0; |
| 184 | |
| 185 | if (playlist) |
| 186 | { |
| 187 | // Disable all songs |
| 188 | for (auto &song : songs) |
| 189 | { |
| 190 | song.enabled = false; |
| 191 | } |
| 192 | |
| 193 | auto startIt = playlist; |
| 194 | const char *const endIt = std::strchr(s: playlist, c: 0); |
| 195 | while (true) |
| 196 | { |
| 197 | // Read next filename from playlist string |
| 198 | const auto delimIt = std::find(first: startIt, last: endIt, val: ';'); |
| 199 | const std::string filename(startIt, delimIt); |
| 200 | |
| 201 | // Enable matching songs |
| 202 | for (auto &song : songs) |
| 203 | { |
| 204 | if (song.enabled) continue; |
| 205 | song.enabled = WildcardMatch( |
| 206 | szFName1: filename.c_str(), szFName2: GetFilename(path: song.name.c_str())); |
| 207 | } |
| 208 | |
| 209 | if (delimIt == endIt) break; |
| 210 | startIt = delimIt + 1; |
| 211 | } |
| 212 | } |
| 213 | else |
| 214 | { |
| 215 | /* Default: all files except the ones beginning with an at ('@') |
| 216 | and frontend and credits music. */ |
| 217 | for (auto &song : songs) |
| 218 | { |
| 219 | const auto filename = GetFilename(path: song.name.c_str()); |
| 220 | const auto ignorePrefix = { "@" , "Credits." , "Frontend." }; |
| 221 | song.enabled = !std::any_of(first: ignorePrefix.begin(), last: ignorePrefix.end(), |
| 222 | pred: [&](const auto &prefix) { return SEqual2(filename, prefix); }); |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | // Return number of playlist entries |
| 227 | return std::count_if(first: songs.cbegin(), last: songs.cend(), |
| 228 | pred: [](const auto &song) { return song.enabled; }); |
| 229 | } |
| 230 | |
| 231 | void C4MusicSystem::Stop(const int fadeoutMS) |
| 232 | { |
| 233 | if (!Application.AudioSystem) return; |
| 234 | |
| 235 | if (fadeoutMS == 0) |
| 236 | { |
| 237 | ClearPlayingSong(); |
| 238 | } |
| 239 | else |
| 240 | { |
| 241 | if (Application.AudioSystem->IsMusicPlaying()) |
| 242 | { |
| 243 | Application.AudioSystem->FadeOutMusic(ms: fadeoutMS); |
| 244 | } |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | bool C4MusicSystem::ToggleOnOff(const bool changeConfig) |
| 249 | { |
| 250 | bool enabled; |
| 251 | if (changeConfig) |
| 252 | { |
| 253 | enabled = GetCfgMusicEnabled() = !GetCfgMusicEnabled(); |
| 254 | } |
| 255 | else |
| 256 | { |
| 257 | enabled = !Application.AudioSystem->IsMusicPlaying(); |
| 258 | } |
| 259 | |
| 260 | if (Game.IsRunning) |
| 261 | { |
| 262 | Game.IsMusicEnabled = enabled; |
| 263 | } |
| 264 | |
| 265 | if (enabled) |
| 266 | { |
| 267 | Play(); |
| 268 | } |
| 269 | else |
| 270 | { |
| 271 | Stop(); |
| 272 | } |
| 273 | |
| 274 | if (Game.IsRunning) |
| 275 | { |
| 276 | Game.GraphicsSystem.FlashMessageOnOff(strWhat: LoadResStr(id: C4ResStrTableKey::IDS_CTL_MUSIC), fOn: enabled); |
| 277 | } |
| 278 | return enabled; |
| 279 | } |
| 280 | |
| 281 | void C4MusicSystem::UpdateVolume() |
| 282 | { |
| 283 | if (!Application.AudioSystem) return; |
| 284 | |
| 285 | if (Application.AudioSystem->IsMusicPlaying()) |
| 286 | { |
| 287 | float volume = Config.Sound.MusicVolume / 100.0f; |
| 288 | if (Game.IsRunning) volume *= Game.iMusicLevel / 100.0f; |
| 289 | Application.AudioSystem->SetMusicVolume(volume); |
| 290 | } |
| 291 | } |
| 292 | |
| 293 | bool &C4MusicSystem::GetCfgMusicEnabled() |
| 294 | { |
| 295 | return Game.IsRunning ? Config.Sound.RXMusic : Config.Sound.FEMusic; |
| 296 | } |
| 297 | |
| 298 | void C4MusicSystem::ClearPlayingSong() |
| 299 | { |
| 300 | Application.AudioSystem->StopMusic(); |
| 301 | playingFile.reset(); |
| 302 | playingFileContents.reset(); |
| 303 | } |
| 304 | |
| 305 | void C4MusicSystem::ClearSongs() |
| 306 | { |
| 307 | Stop(); |
| 308 | mostRecentlyPlayed = nullptr; |
| 309 | songs.clear(); |
| 310 | } |
| 311 | |
| 312 | auto C4MusicSystem::FindSong(const std::string &name) const -> const Song * |
| 313 | { |
| 314 | // Try exact path |
| 315 | auto pathIt = std::find_if(first: songs.cbegin(), last: songs.cend(), |
| 316 | pred: [&](const auto &song) { return name == song.name; }); |
| 317 | if (pathIt != songs.cend()) return &*pathIt; |
| 318 | |
| 319 | // Try exact filename |
| 320 | auto filenameIt = std::find_if(first: songs.cbegin(), last: songs.cend(), |
| 321 | pred: [&](const auto &song) { return name == GetFilename(song.name.c_str()); }); |
| 322 | if (filenameIt != songs.cend()) return &*filenameIt; |
| 323 | |
| 324 | // Try all known extensions |
| 325 | for (const auto &song : songs) |
| 326 | { |
| 327 | const auto songFilename = GetFilename(path: song.name.c_str()); |
| 328 | if (std::any_of(first: std::cbegin(cont: MusicFileExtensions), last: std::cend(cont: MusicFileExtensions), |
| 329 | pred: [&](const auto &ext) { return name + "." + ext == songFilename; })) |
| 330 | { |
| 331 | return &song; |
| 332 | } |
| 333 | } |
| 334 | |
| 335 | // Not found |
| 336 | return nullptr; |
| 337 | } |
| 338 | |
| 339 | void C4MusicSystem::LoadDir(const char *const path) |
| 340 | { |
| 341 | // Split path |
| 342 | const auto filenameStart = GetFilename(path); |
| 343 | std::string file{filenameStart}; |
| 344 | std::string dir = (filenameStart == path ? |
| 345 | std::string{} : std::string{path, filenameStart - 1}); |
| 346 | |
| 347 | // Open group |
| 348 | C4Group dirGroup; |
| 349 | bool success = false; |
| 350 | // No filename? |
| 351 | if (file.empty()) |
| 352 | { |
| 353 | // Add the whole directory |
| 354 | file = "*" ; |
| 355 | } |
| 356 | // No wildcard in filename? |
| 357 | else if (file.find_first_of(s: "*?" ) == std::string::npos) |
| 358 | { |
| 359 | // Then it's either a file or a directory - do the test with C4Group |
| 360 | success = dirGroup.Open(szGroupName: path); |
| 361 | if (success) |
| 362 | { |
| 363 | dir = path; |
| 364 | file = "*" ; |
| 365 | } |
| 366 | // If not successful, it must be a file |
| 367 | } |
| 368 | // Open directory group, if not already done so |
| 369 | if (!success) success = dirGroup.Open(szGroupName: dir.c_str()); |
| 370 | if (!success) |
| 371 | { |
| 372 | Log(id: C4ResStrTableKey::IDS_PRC_MUSICFILENOTFOUND, args: path); |
| 373 | return; |
| 374 | } |
| 375 | |
| 376 | // Search music files and add them to song list |
| 377 | char entry[_MAX_FNAME + 1]; |
| 378 | dirGroup.ResetSearch(); |
| 379 | while (dirGroup.FindNextEntry(szWildCard: file.c_str(), sFileName: entry)) |
| 380 | { |
| 381 | const auto fullPath = dir + DirectorySeparator + entry; |
| 382 | const auto fileExt = GetExtension(fname: entry); |
| 383 | if (std::any_of(first: std::cbegin(cont: MusicFileExtensions), last: std::cend(cont: MusicFileExtensions), |
| 384 | pred: [&](const auto &musicExt) { return SEqualNoCase(fileExt, musicExt); })) |
| 385 | { |
| 386 | songs.emplace_back(args: fullPath); |
| 387 | } |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | void C4MusicSystem::LoadMoreMusic() |
| 392 | { |
| 393 | // Read MoreMusic.txt file or cancel if not present |
| 394 | CStdFile MoreMusicFile; |
| 395 | std::uint8_t *fileContentsTmp; size_t size; |
| 396 | if (!MoreMusicFile.Load(szFileName: Config.AtExePath(C4CFN_MoreMusic), lpbpBuf: &fileContentsTmp, ipSize: &size)) return; |
| 397 | std::unique_ptr<std::uint8_t[]> fileContents(fileContentsTmp); |
| 398 | |
| 399 | // read contents |
| 400 | const char *rest = reinterpret_cast<const char *>(fileContents.get()); |
| 401 | const auto end = rest + size; |
| 402 | |
| 403 | while (rest != end) |
| 404 | { |
| 405 | // Get next line |
| 406 | const auto lineEnd = std::find(first: rest, last: end, val: '\n'); |
| 407 | std::string line(rest, lineEnd); |
| 408 | rest = (lineEnd == end ? end : lineEnd + 1); |
| 409 | |
| 410 | // Trim |
| 411 | constexpr char whitespace[] = " \t\r" ; |
| 412 | const auto trimLeft = line.find_first_not_of(s: whitespace); |
| 413 | // Skip if line would be empty after trimming whitespace |
| 414 | if (trimLeft == std::string::npos) continue; |
| 415 | const auto trimRight = line.find_last_not_of(s: whitespace) + 1; |
| 416 | line = line.substr(pos: trimLeft, n: trimRight - trimLeft); |
| 417 | |
| 418 | // Reset playlist |
| 419 | if (line == "#clear" ) |
| 420 | { |
| 421 | ClearSongs(); |
| 422 | } |
| 423 | // Comment |
| 424 | else if (line[0] == '#') |
| 425 | { |
| 426 | continue; |
| 427 | } |
| 428 | // Add |
| 429 | else |
| 430 | { |
| 431 | LoadDir(path: line.c_str()); |
| 432 | } |
| 433 | } |
| 434 | } |
| 435 | |