| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2001, Sven2 |
| 6 | * Copyright (c) 2017-2020, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // a set of group files |
| 19 | // manages system file overwriting by scearios or folders |
| 20 | |
| 21 | #pragma once |
| 22 | |
| 23 | #include "C4ForwardDeclarations.h" |
| 24 | |
| 25 | #include <cstdint> |
| 26 | |
| 27 | // group set priorities |
| 28 | #define C4GSPrio_Base 0 // lowest priority for global system files |
| 29 | #define C4GSPrio_Definitions 1 // overloads by scenario root definitions |
| 30 | #define 2 // overloads by Extra.c4g root folder |
| 31 | #define 3 // overloads by Extra.c4g |
| 32 | #define C4GSPrio_Folder 100 // overloads by local scenario folder - each child folder has higher priority |
| 33 | #define C4GSPrio_Folder2 199 // highest priority a folder may have |
| 34 | #define C4GSPrio_Scenario 200 // overloads by scenario: highest priority |
| 35 | |
| 36 | // group node contents |
| 37 | #define C4GSCnt_Graphics 1 // contains Graphics.c4g |
| 38 | #define C4GSCnt_Loaders 2 // contains loader files |
| 39 | #define C4GSCnt_Material 4 // contains Material.c4g |
| 40 | #define C4GSCnt_Music 8 // contains music |
| 41 | #define C4GSCnt_Definitions 16 // contains definition files |
| 42 | #define C4GSCnt_FontDefs 32 // contains font definitions |
| 43 | #define C4GSCnt_Language 64 // contains language files |
| 44 | #define C4GSCnt_Component 128 // other components |
| 45 | |
| 46 | #define C4GSCnt_Folder (C4GSCnt_Graphics | C4GSCnt_Loaders | C4GSCnt_Material | C4GSCnt_Music | C4GSCnt_FontDefs) |
| 47 | #define C4GSCnt_Directory (C4GSCnt_Loaders | C4GSCnt_Music) |
| 48 | #define C4GSCnt_Scenario C4GSCnt_Folder |
| 49 | #define (C4GSCnt_Graphics | C4GSCnt_Loaders | C4GSCnt_Material | C4GSCnt_Music | C4GSCnt_FontDefs) |
| 50 | #define (C4GSCnt_Graphics | C4GSCnt_Loaders | C4GSCnt_Material | C4GSCnt_Music | C4GSCnt_FontDefs) |
| 51 | #define C4GSCnt_DefinitionRoot (C4GSCnt_Graphics | C4GSCnt_Material | C4GSCnt_Music) |
| 52 | |
| 53 | #define C4GSCnt_All ~0 |
| 54 | |
| 55 | // class predefs |
| 56 | class C4GroupSet; |
| 57 | class C4GroupSetNode; |
| 58 | |
| 59 | // one node in the group set holds one group |
| 60 | class C4GroupSetNode |
| 61 | { |
| 62 | protected: |
| 63 | C4GroupSet *pParent; // owning set |
| 64 | C4GroupSetNode *pPrev, *pNext; // linked list - always valid |
| 65 | |
| 66 | C4Group *pGroup; // ptr to group owned by this node |
| 67 | bool fGrpOwned; // flag if group ptr is owned |
| 68 | |
| 69 | int32_t id; // group node ID |
| 70 | |
| 71 | public: |
| 72 | C4GroupSetNode(C4GroupSet &rParent, C4GroupSetNode *pPrev, C4Group &rGroup, bool fGrpOwned, int32_t id); |
| 73 | ~C4GroupSetNode(); |
| 74 | |
| 75 | int32_t Priority; // group priority |
| 76 | int32_t Contents; // content held by this group |
| 77 | |
| 78 | friend class C4GroupSet; |
| 79 | }; |
| 80 | |
| 81 | // a group set manages file overloading within several groups |
| 82 | class C4GroupSet |
| 83 | { |
| 84 | protected: |
| 85 | C4GroupSetNode *pFirst, *pLast; // linked list |
| 86 | int32_t iIndex; // index to keep track of group node IDs |
| 87 | |
| 88 | public: |
| 89 | void Clear(); |
| 90 | void Default(); |
| 91 | |
| 92 | C4GroupSet(); |
| 93 | C4GroupSet(C4GroupSet &) = delete; |
| 94 | ~C4GroupSet(); |
| 95 | |
| 96 | bool RegisterGroup(C4Group &rGroup, bool fOwnGrp, int32_t Priority, int32_t Contents, bool fCheckContent = true); // add group to list |
| 97 | bool RegisterGroups(C4GroupSet &rCopy, int32_t Contents, const char *szFilename = nullptr, int32_t iMaxSkipID = 0); // add all matching (child-)groups of the set |
| 98 | C4Group *FindGroup(int32_t Contents, C4Group *pAfter = nullptr, bool fSamePrio = false); // search for suitable group in list |
| 99 | C4Group *FindEntry(const char *szWildcard, int32_t *pPriority = nullptr, int32_t *pID = nullptr); // find entry in groups; store priority of group if ptr is given |
| 100 | C4Group *GetGroup(int32_t iIndex); |
| 101 | bool LoadEntryString(const char *szEntryName, StdStrBuf &rBuf); |
| 102 | C4Group *RegisterParentFolders(const char *szScenFilename); // register all parent .c4f groups to the given scenario filename and return an open group file of the innermost parent c4f |
| 103 | |
| 104 | static int32_t CheckGroupContents(C4Group &rGroup, int32_t Contents); |
| 105 | int32_t GetLastID() { return iIndex; } // return ID assigned to the last added group |
| 106 | |
| 107 | bool CloseFolders(); // remove all groups associated with scenario folders |
| 108 | |
| 109 | friend class C4GroupSetNode; |
| 110 | }; |
| 111 | |