| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2003, Sven2 |
| 6 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // startup screen |
| 19 | |
| 20 | #include "C4GuiResource.h" |
| 21 | #include <C4Include.h> |
| 22 | #include <C4LoaderScreen.h> |
| 23 | |
| 24 | #include <C4LogBuf.h> |
| 25 | #include <C4Log.h> |
| 26 | #include <C4Game.h> |
| 27 | #include <C4Random.h> |
| 28 | #include <C4GroupSet.h> |
| 29 | |
| 30 | C4LoaderScreen::C4LoaderScreen() : TitleFont(Game.GraphicsResource.FontTitle), LogFont(Game.GraphicsResource.FontTiny) |
| 31 | {} |
| 32 | |
| 33 | bool C4LoaderScreen::Init(const char *szLoaderSpec) |
| 34 | { |
| 35 | // Determine loader specification |
| 36 | if (!szLoaderSpec || !szLoaderSpec[0]) |
| 37 | szLoaderSpec = "Loader*" ; |
| 38 | char szLoaderSpecPng[128 + 1 + 4], szLoaderSpecBmp[128 + 1 + 4]; |
| 39 | char szLoaderSpecJpg[128 + 1 + 4], szLoaderSpecJpeg[128 + 1 + 5]; |
| 40 | SCopy(szSource: szLoaderSpec, sTarget: szLoaderSpecPng); DefaultExtension(szFileName: szLoaderSpecPng, szExtension: "png" ); |
| 41 | SCopy(szSource: szLoaderSpec, sTarget: szLoaderSpecBmp); DefaultExtension(szFileName: szLoaderSpecBmp, szExtension: "bmp" ); |
| 42 | SCopy(szSource: szLoaderSpec, sTarget: szLoaderSpecJpg); DefaultExtension(szFileName: szLoaderSpecJpg, szExtension: "jpg" ); |
| 43 | SCopy(szSource: szLoaderSpec, sTarget: szLoaderSpecJpeg); DefaultExtension(szFileName: szLoaderSpecJpeg, szExtension: "jpeg" ); |
| 44 | int iLoaders = 0; |
| 45 | C4Group *pGroup = nullptr, *pChosenGrp = nullptr; |
| 46 | char ChosenFilename[_MAX_PATH + 1]; |
| 47 | // query groups of equal priority in set |
| 48 | while (pGroup = Game.GroupSet.FindGroup(C4GSCnt_Loaders, pAfter: pGroup, fSamePrio: true)) |
| 49 | { |
| 50 | iLoaders += SeekLoaderScreens(rFromGrp&: *pGroup, szWildcard: szLoaderSpecPng, iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 51 | iLoaders += SeekLoaderScreens(rFromGrp&: *pGroup, szWildcard: szLoaderSpecJpeg, iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 52 | iLoaders += SeekLoaderScreens(rFromGrp&: *pGroup, szWildcard: szLoaderSpecJpg, iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 53 | // lower the chance for any loader other than png |
| 54 | iLoaders *= 2; |
| 55 | iLoaders += SeekLoaderScreens(rFromGrp&: *pGroup, szWildcard: szLoaderSpecBmp, iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 56 | } |
| 57 | // nothing found? seek in main gfx grp |
| 58 | C4Group GfxGrp; |
| 59 | if (!iLoaders) |
| 60 | { |
| 61 | // open it |
| 62 | GfxGrp.Close(); |
| 63 | if (!GfxGrp.Open(szGroupName: Config.AtExePath(C4CFN_Graphics))) |
| 64 | { |
| 65 | LogFatal(id: C4ResStrTableKey::IDS_PRC_NOGFXFILE, C4CFN_Graphics, args: GfxGrp.GetError()); |
| 66 | return false; |
| 67 | } |
| 68 | // seek for png-loaders |
| 69 | iLoaders = SeekLoaderScreens(rFromGrp&: GfxGrp, szWildcard: szLoaderSpecPng, iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 70 | iLoaders += SeekLoaderScreens(rFromGrp&: GfxGrp, szWildcard: szLoaderSpecJpg, iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 71 | iLoaders += SeekLoaderScreens(rFromGrp&: GfxGrp, szWildcard: szLoaderSpecJpeg, iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 72 | iLoaders *= 2; |
| 73 | // seek for bmp-loaders |
| 74 | iLoaders += SeekLoaderScreens(rFromGrp&: GfxGrp, szWildcard: szLoaderSpecBmp, iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 75 | // Still nothing found: fall back to general loader spec in main graphics group |
| 76 | if (!iLoaders) |
| 77 | { |
| 78 | iLoaders = SeekLoaderScreens(rFromGrp&: GfxGrp, szWildcard: "Loader*.png" , iLoaderCount: 0, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 79 | iLoaders += SeekLoaderScreens(rFromGrp&: GfxGrp, szWildcard: "Loader*.jpg" , iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 80 | iLoaders += SeekLoaderScreens(rFromGrp&: GfxGrp, szWildcard: "Loader*.jpeg" , iLoaderCount: iLoaders, szDstName: ChosenFilename, ppDestGrp: &pChosenGrp); |
| 81 | } |
| 82 | // Not even default loaders available? Fail. |
| 83 | if (!iLoaders) |
| 84 | { |
| 85 | LogFatalNTr(fmt: "No loaders found for loader specification: {}/{}/{}/{}" , args: +szLoaderSpecPng, args: +szLoaderSpecBmp, args: +szLoaderSpecJpg, args: +szLoaderSpecJpeg); |
| 86 | return false; |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | // load loader |
| 91 | fctBackground.GetFace().SetBackground(); |
| 92 | if (!fctBackground.Load(hGroup&: *pChosenGrp, szName: ChosenFilename, iWdt: C4FCT_Full, iHgt: C4FCT_Full, fOwnPal: true)) return false; |
| 93 | |
| 94 | // init fonts |
| 95 | if (!Game.GraphicsResource.InitFonts()) |
| 96 | return false; |
| 97 | |
| 98 | // initial draw |
| 99 | C4Facet cgo; |
| 100 | cgo.Set(nsfc: Application.DDraw->lpPrimary, nx: 0, ny: 0, nwdt: Config.Graphics.ResX, nhgt: Config.Graphics.ResY); |
| 101 | Draw(cgo); |
| 102 | |
| 103 | // done, success! |
| 104 | return true; |
| 105 | } |
| 106 | |
| 107 | int C4LoaderScreen::SeekLoaderScreens(C4Group &rFromGrp, const char *szWildcard, int iLoaderCount, char *szDstName, C4Group **ppDestGrp) |
| 108 | { |
| 109 | bool fFound; |
| 110 | int iLocalLoaders = 0; |
| 111 | char Filename[_MAX_PATH + 1]; |
| 112 | for (fFound = rFromGrp.FindEntry(szWildCard: szWildcard, sFileName: Filename); fFound; fFound = rFromGrp.FindNextEntry(szWildCard: szWildcard, sFileName: Filename)) |
| 113 | { |
| 114 | // loader found; choose it, if Daniel wants it that way |
| 115 | ++iLocalLoaders; |
| 116 | if (!SafeRandom(range: ++iLoaderCount)) |
| 117 | { |
| 118 | // copy group and path |
| 119 | *ppDestGrp = &rFromGrp; |
| 120 | SCopy(szSource: Filename, sTarget: szDstName, _MAX_PATH); |
| 121 | } |
| 122 | } |
| 123 | return iLocalLoaders; |
| 124 | } |
| 125 | |
| 126 | void C4LoaderScreen::Draw(C4Facet &cgo, int iProgress, C4LogBuffer *pLog, int Process) |
| 127 | { |
| 128 | // cgo.X/Y is assumed 0 here... |
| 129 | // fixed positions for now |
| 130 | int iHIndent = 20; |
| 131 | int iVIndent = 20; |
| 132 | int iLogBoxHgt = 84; |
| 133 | int iLogBoxMargin = 2; |
| 134 | int iVMargin = 5; |
| 135 | int iProgressBarHgt = 15; |
| 136 | CStdFont &rLogBoxFont = LogFont, &rProgressBarFont = Game.GraphicsResource.FontRegular; |
| 137 | float fLogBoxFontZoom = 1.0f; |
| 138 | // Background (loader) |
| 139 | fctBackground.DrawFullScreen(cgo); |
| 140 | // draw scenario title |
| 141 | Application.DDraw->StringOut(szText: Game.Parameters.ScenarioTitle.getData(), rFont&: TitleFont, fZoom: 1.0f, sfcDest: cgo.Surface, iTx: cgo.Wdt - iHIndent, iTy: cgo.Hgt - iVIndent - iLogBoxHgt - iVMargin - iProgressBarHgt - iVMargin - TitleFont.GetLineHeight(), dwFCol: 0xdddddddd, byForm: ARight, fDoMarkup: true); |
| 142 | // draw progress bar |
| 143 | Application.DDraw->DrawBoxDw(sfcDest: cgo.Surface, iX1: iHIndent, iY1: cgo.Hgt - iVIndent - iLogBoxHgt - iVMargin - iProgressBarHgt, iX2: cgo.Wdt - iHIndent, iY2: cgo.Hgt - iVIndent - iLogBoxHgt - iVMargin, dwClr: 0x4f000000); |
| 144 | int iProgressBarWdt = cgo.Wdt - iHIndent * 2 - 2; |
| 145 | if (C4GUI::IsGUIValid()) |
| 146 | { |
| 147 | C4GUI::GetRes()->fctProgressBar.DrawX(sfcTarget: cgo.Surface, iX: iHIndent + 1, iY: cgo.Hgt - iVIndent - iLogBoxHgt - iVMargin - iProgressBarHgt + 1, iWdt: iProgressBarWdt * iProgress / 100, iHgt: iProgressBarHgt - 2); |
| 148 | } |
| 149 | else |
| 150 | { |
| 151 | Application.DDraw->DrawBoxDw(sfcDest: cgo.Surface, iX1: iHIndent + 1, iY1: cgo.Hgt - iVIndent - iLogBoxHgt - iVMargin - iProgressBarHgt + 1, iX2: iHIndent + 1 + iProgressBarWdt * iProgress / 100, iY2: cgo.Hgt - iVIndent - iLogBoxHgt - iVMargin - 1, dwClr: 0x4fff0000); |
| 152 | } |
| 153 | Application.DDraw->StringOut(szText: (std::to_string(val: iProgress) + '%').c_str(), rFont&: rProgressBarFont, fZoom: 1.0f, sfcDest: cgo.Surface, iTx: cgo.Wdt / 2, iTy: cgo.Hgt - iVIndent - iLogBoxHgt - iVMargin - rProgressBarFont.GetLineHeight() / 2 - iProgressBarHgt / 2, dwFCol: 0xffffffff, byForm: ACenter, fDoMarkup: true); |
| 154 | // draw log box |
| 155 | if (pLog) |
| 156 | { |
| 157 | Application.DDraw->DrawBoxDw(sfcDest: cgo.Surface, iX1: iHIndent, iY1: cgo.Hgt - iVIndent - iLogBoxHgt, iX2: cgo.Wdt - iHIndent, iY2: cgo.Hgt - iVIndent, dwClr: 0x7f000000); |
| 158 | int iLineHgt = int(fLogBoxFontZoom * rLogBoxFont.GetLineHeight()); if (!iLineHgt) iLineHgt = 5; |
| 159 | int iLinesVisible = (iLogBoxHgt - 2 * iLogBoxMargin) / iLineHgt; |
| 160 | int iX = iHIndent + iLogBoxMargin; |
| 161 | int iY = cgo.Hgt - iVIndent - iLogBoxHgt + iLogBoxMargin; |
| 162 | int32_t w, h; |
| 163 | for (int i = -iLinesVisible; i < 0; ++i) |
| 164 | { |
| 165 | const char *szLine = pLog->GetLine(iLineIndex: i, ppFont: nullptr, pdwClr: nullptr, pNewParagraph: nullptr); |
| 166 | if (!szLine || !*szLine) continue; |
| 167 | rLogBoxFont.GetTextExtent(szText: szLine, rsx&: w, rsy&: h, fCheckMarkup: true); |
| 168 | lpDDraw->TextOut(szText: szLine, rFont&: rLogBoxFont, fZoom: fLogBoxFontZoom, sfcDest: cgo.Surface, iTx: iX, iTy: iY); |
| 169 | iY += h; |
| 170 | } |
| 171 | // append process text |
| 172 | if (Process) |
| 173 | { |
| 174 | iY -= h; iX += w; |
| 175 | lpDDraw->TextOut(szText: (std::to_string(val: Process) + "%" ).c_str(), rFont&: rLogBoxFont, fZoom: fLogBoxFontZoom, sfcDest: cgo.Surface, iTx: iX, iTy: iY); |
| 176 | } |
| 177 | } |
| 178 | } |
| 179 | |