| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* The command stack controls an object's complex and independent behavior */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4Command.h> |
| 21 | |
| 22 | #include <C4Object.h> |
| 23 | #include <C4ObjectCom.h> |
| 24 | #include <C4ObjectInfo.h> |
| 25 | #include <C4Random.h> |
| 26 | #include <C4Game.h> |
| 27 | #include <C4ObjectMenu.h> |
| 28 | #include <C4Player.h> |
| 29 | #include <C4Wrappers.h> |
| 30 | |
| 31 | const int32_t MoveToRange = 5, LetGoRange1 = 7, LetGoRange2 = 30, DigRange = 1; |
| 32 | const int32_t FollowRange = 6, PushToRange = 10, DigOutPositionRange = 15; |
| 33 | const int32_t PathRange = 20, MaxPathRange = 1000; |
| 34 | const int32_t JumpAngle = 35, JumpLowAngle = 80, JumpAngleRange = 10, JumpHighAngle = 0; |
| 35 | const int32_t FlightAngleRange = 60; |
| 36 | const int32_t LetGoHangleAngle = 110; |
| 37 | |
| 38 | StdEnumAdapt<int32_t>::Entry EnumAdaptCommandEntries[C4CMD_Last - C4CMD_First + 2]; |
| 39 | |
| 40 | const char *CommandName(int32_t iCommand) |
| 41 | { |
| 42 | static const char *szCommandName[] = |
| 43 | { |
| 44 | "None" , "Follow" , "MoveTo" , "Enter" , "Exit" , "Grab" , "Build" , "Throw" , "Chop" , |
| 45 | "UnGrab" , "Jump" , "Wait" , "Get" , "Put" , "Drop" , "Dig" , "Activate" , "PushTo" , |
| 46 | "Construct" , "Transfer" , "Attack" , "Context" , "Buy" , "Sell" , "Acquire" , |
| 47 | "Energy" , "Retry" , "Home" , "Call" , "Take" , "Take2" |
| 48 | }; |
| 49 | |
| 50 | if (!Inside<int32_t>(ival: iCommand, lbound: C4CMD_First, rbound: C4CMD_Last)) return "None" ; |
| 51 | |
| 52 | return szCommandName[iCommand]; |
| 53 | } |
| 54 | |
| 55 | const char *LoadCommandNameResStr(const std::int32_t command) |
| 56 | { |
| 57 | static constexpr C4ResStrTableKeyFormat<> CommandNameIds[] |
| 58 | { |
| 59 | C4ResStrTableKey::IDS_COMM_NONE, C4ResStrTableKey::IDS_COMM_FOLLOW, C4ResStrTableKey::IDS_COMM_MOVETO, C4ResStrTableKey::IDS_COMM_ENTER, |
| 60 | C4ResStrTableKey::IDS_COMM_EXIT, C4ResStrTableKey::IDS_COMM_GRAB, C4ResStrTableKey::IDS_COMM_BUILD, C4ResStrTableKey::IDS_COMM_THROW, C4ResStrTableKey::IDS_COMM_CHOP, |
| 61 | C4ResStrTableKey::IDS_COMM_UNGRAB, C4ResStrTableKey::IDS_COMM_JUMP, C4ResStrTableKey::IDS_COMM_WAIT, C4ResStrTableKey::IDS_COMM_GET, C4ResStrTableKey::IDS_COMM_PUT, |
| 62 | C4ResStrTableKey::IDS_COMM_DROP, C4ResStrTableKey::IDS_COMM_DIG, C4ResStrTableKey::IDS_COMM_ACTIVATE, C4ResStrTableKey::IDS_COMM_PUSHTO, |
| 63 | C4ResStrTableKey::IDS_COMM_CONSTRUCT, C4ResStrTableKey::IDS_COMM_TRANSFER, C4ResStrTableKey::IDS_COMM_ATTACK, C4ResStrTableKey::IDS_COMM_CONTEXT, |
| 64 | C4ResStrTableKey::IDS_COMM_BUY, C4ResStrTableKey::IDS_COMM_SELL, C4ResStrTableKey::IDS_COMM_ACQUIRE, C4ResStrTableKey::IDS_COMM_ENERGY, C4ResStrTableKey::IDS_COMM_RETRY, |
| 65 | C4ResStrTableKey::IDS_CON_HOME, C4ResStrTableKey::IDS_COMM_CALL, C4ResStrTableKey::IDS_COMM_TAKE, C4ResStrTableKey::IDS_COMM_TAKE2 |
| 66 | }; |
| 67 | |
| 68 | if (!Inside<int32_t>(ival: command, lbound: C4CMD_First, rbound: C4CMD_Last)) return LoadResStr(id: C4ResStrTableKey::IDS_COMM_NONE); |
| 69 | |
| 70 | return LoadResStr(id: CommandNameIds[command]); |
| 71 | } |
| 72 | |
| 73 | bool InitEnumAdaptCommandEntries() |
| 74 | { |
| 75 | for (int32_t i = C4CMD_First; i <= C4CMD_Last; i++) |
| 76 | { |
| 77 | EnumAdaptCommandEntries[i - C4CMD_First].Name = CommandName(iCommand: i); |
| 78 | EnumAdaptCommandEntries[i - C4CMD_First].Val = i; |
| 79 | } |
| 80 | EnumAdaptCommandEntries[C4CMD_Last - C4CMD_First + 1].Name = nullptr; |
| 81 | return true; |
| 82 | } |
| 83 | |
| 84 | const bool InitEnumAdaptCommandEntriesDummy = InitEnumAdaptCommandEntries(); |
| 85 | |
| 86 | int32_t CommandByName(const char *szCommand) |
| 87 | { |
| 88 | for (int32_t cnt = C4CMD_First; cnt <= C4CMD_Last; cnt++) |
| 89 | if (SEqual(szStr1: szCommand, szStr2: CommandName(iCommand: cnt))) |
| 90 | return cnt; |
| 91 | return C4CMD_None; |
| 92 | } |
| 93 | |
| 94 | void AdjustMoveToTarget(int32_t &rX, int32_t &rY, bool fFreeMove, int32_t iShapeHgt) |
| 95 | { |
| 96 | // Above solid (always) |
| 97 | int32_t iY; |
| 98 | for (iY = rY; (iY >= 0) && GBackSolid(x: rX, y: iY); iY--); |
| 99 | if (iY >= 0) rY = iY; |
| 100 | // No-free-move adjustments (i.e. if walking) |
| 101 | if (!fFreeMove) |
| 102 | { |
| 103 | // Drop down to bottom of free space |
| 104 | if (!GBackSemiSolid(x: rX, y: rY)) |
| 105 | { |
| 106 | for (iY = rY; (iY < GBackHgt) && !GBackSemiSolid(x: rX, y: iY + 1); iY++); |
| 107 | if (iY < GBackHgt) rY = iY; |
| 108 | } |
| 109 | // Vertical shape offset above solid |
| 110 | if (GBackSolid(x: rX, y: rY + 1) || GBackSolid(x: rX, y: rY + 5)) |
| 111 | if (!GBackSemiSolid(x: rX, y: rY - iShapeHgt / 2)) |
| 112 | rY -= iShapeHgt / 2; |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | bool FreeMoveTo(C4Object *cObj) |
| 117 | { |
| 118 | // Floating: we accept any move-to target |
| 119 | if (cObj->GetProcedure() == DFA_FLOAT) return true; |
| 120 | // Can fly: we accept any move-to target |
| 121 | if (cObj->GetPhysical()->CanFly) return true; |
| 122 | // Assume we're walking: move-to targets are adjusted |
| 123 | return false; |
| 124 | } |
| 125 | |
| 126 | bool AdjustSolidOffset(int32_t &rX, int32_t &rY, int32_t iXOff, int32_t iYOff) |
| 127 | { |
| 128 | // In solid: fail |
| 129 | if (GBackSolid(x: rX, y: rY)) return false; |
| 130 | // Y Offset |
| 131 | int32_t cnt; |
| 132 | for (cnt = 1; cnt < iYOff; cnt++) |
| 133 | { |
| 134 | if (GBackSolid(x: rX, y: rY + cnt) && !GBackSolid(x: rX, y: rY - cnt)) rY--; |
| 135 | if (GBackSolid(x: rX, y: rY - cnt) && !GBackSolid(x: rX, y: rY + cnt)) rY++; |
| 136 | } |
| 137 | // X Offset |
| 138 | for (cnt = 1; cnt < iXOff; cnt++) |
| 139 | { |
| 140 | if (GBackSolid(x: rX + cnt, y: rY) && !GBackSolid(x: rX - cnt, y: rY)) rX--; |
| 141 | if (GBackSolid(x: rX - cnt, y: rY) && !GBackSolid(x: rX + cnt, y: rY)) rX++; |
| 142 | } |
| 143 | // Done |
| 144 | return true; |
| 145 | } |
| 146 | |
| 147 | int32_t SolidOnWhichSide(int32_t iX, int32_t iY) |
| 148 | { |
| 149 | for (int32_t cx = 1; cx < 10; cx++) |
| 150 | for (int32_t cy = 0; cy < 10; cy++) |
| 151 | { |
| 152 | if (GBackSolid(x: iX - cx, y: iY - cy) || GBackSolid(x: iX - cx, y: iY + cy)) return -1; |
| 153 | if (GBackSolid(x: iX + cx, y: iY - cy) || GBackSolid(x: iX + cx, y: iY + cy)) return +1; |
| 154 | } |
| 155 | return 0; |
| 156 | } |
| 157 | |
| 158 | C4Command::C4Command() |
| 159 | { |
| 160 | Default(); |
| 161 | } |
| 162 | |
| 163 | C4Command::~C4Command() |
| 164 | { |
| 165 | Clear(); |
| 166 | } |
| 167 | |
| 168 | void C4Command::Default() |
| 169 | { |
| 170 | Command = C4CMD_None; |
| 171 | cObj = nullptr; |
| 172 | Evaluated = false; |
| 173 | PathChecked = false; |
| 174 | Finished = false; |
| 175 | Tx = C4VNull; |
| 176 | Ty = 0; |
| 177 | Target = Target2 = nullptr; |
| 178 | Data = 0; |
| 179 | UpdateInterval = 0; |
| 180 | Failures = 0; |
| 181 | Retries = 0; |
| 182 | Permit = 0; |
| 183 | Text.clear(); |
| 184 | Next = nullptr; |
| 185 | iExec = 0; |
| 186 | BaseMode = C4CMD_Mode_SilentSub; |
| 187 | } |
| 188 | |
| 189 | static bool ObjectAddWaypoint(int32_t iX, int32_t iY, intptr_t iTransferTarget, intptr_t ipObject) |
| 190 | { |
| 191 | C4Object *cObj = reinterpret_cast<C4Object *>(ipObject); if (!cObj) return false; |
| 192 | |
| 193 | // Transfer waypoint |
| 194 | if (iTransferTarget) |
| 195 | return cObj->AddCommand(iCommand: C4CMD_Transfer, pTarget: reinterpret_cast<C4Object *>(iTransferTarget), iTx: iX, iTy: iY, iUpdateInterval: 0, pTarget2: nullptr, fInitEvaluation: false); |
| 196 | |
| 197 | // Solid offset |
| 198 | AdjustSolidOffset(rX&: iX, rY&: iY, iXOff: cObj->Shape.Wdt / 2, iYOff: cObj->Shape.Hgt / 2); |
| 199 | |
| 200 | // Standard movement waypoint update interval |
| 201 | int32_t iUpdate = 25; |
| 202 | // Waypoints before transfer zones are not updated (enforce move to that waypoint) |
| 203 | if (cObj->Command && (cObj->Command->Command == C4CMD_Transfer)) iUpdate = 0; |
| 204 | // Add waypoint |
| 205 | assert(cObj->Command); |
| 206 | if (!cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: iX, iTy: iY, iUpdateInterval: 25, pTarget2: nullptr, fInitEvaluation: false, iData: cObj->Command->Data)) return false; |
| 207 | |
| 208 | return true; |
| 209 | } |
| 210 | |
| 211 | void C4Command::MoveTo() |
| 212 | { |
| 213 | // Determine move-to range |
| 214 | int32_t iMoveToRange = MoveToRange; |
| 215 | if (cObj->Def->MoveToRange > 0) iMoveToRange = cObj->Def->MoveToRange; |
| 216 | |
| 217 | // Current object position |
| 218 | int32_t cx, cy; cx = cObj->x; cy = cObj->y; |
| 219 | bool fWaypoint = false; |
| 220 | if (Next && (Next->Command == C4CMD_MoveTo)) fWaypoint = true; |
| 221 | |
| 222 | // Contained: exit |
| 223 | if (cObj->Contained) |
| 224 | { |
| 225 | cObj->AddCommand(iCommand: C4CMD_Exit, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 226 | } |
| 227 | |
| 228 | // Check path (crew members or specific only) |
| 229 | if ((cObj->OCF & OCF_CrewMember) || cObj->Def->Pathfinder) |
| 230 | if (!PathChecked) |
| 231 | // Not too far |
| 232 | if (Distance(iX1: cx, iY1: cy, iX2: Tx._getInt(), iY2: Ty) < MaxPathRange) |
| 233 | // Not too close |
| 234 | if (!(Inside<C4ValueInt>(ival: cx - Tx._getInt(), lbound: -PathRange, rbound: +PathRange) && Inside<C4ValueInt>(ival: cy - Ty, lbound: -PathRange, rbound: +PathRange))) |
| 235 | { |
| 236 | // Path not free: find path |
| 237 | if (!PathFree(x1: cx, y1: cy, x2: Tx._getInt(), y2: Ty)) |
| 238 | { |
| 239 | Game.PathFinder.EnableTransferZones(fEnabled: !cObj->Def->NoTransferZones); |
| 240 | Game.PathFinder.SetLevel(cObj->Def->Pathfinder); |
| 241 | if (!Game.PathFinder.Find(iFromX: cObj->x, iFromY: cObj->y, |
| 242 | iToX: Tx._getInt(), iToY: Ty, |
| 243 | fnSetWaypoint: &ObjectAddWaypoint, |
| 244 | iWaypointParameter: reinterpret_cast<intptr_t>(cObj))) // intptr for 64bit? |
| 245 | { |
| 246 | /* Path not found: react? */ PathChecked = true; /* recheck delay */ |
| 247 | } |
| 248 | return; |
| 249 | } |
| 250 | // Path free: recheck delay |
| 251 | else |
| 252 | PathChecked = true; |
| 253 | } |
| 254 | // Path recheck |
| 255 | if (!Tick35) PathChecked = false; |
| 256 | |
| 257 | // Pushing grab only or not desired: let go (pulling, too?) |
| 258 | if (cObj->GetProcedure() == DFA_PUSH) |
| 259 | if (cObj->Action.Target) |
| 260 | if (cObj->Action.Target->Def->Grab == 2 || !(Data & C4CMD_MoveTo_PushTarget)) |
| 261 | { |
| 262 | // Re-evaluate this command because vehicle control might have blocked evaluation |
| 263 | Evaluated = false; |
| 264 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 265 | } |
| 266 | |
| 267 | // Special by procedure |
| 268 | switch (cObj->GetProcedure()) |
| 269 | { |
| 270 | // Push/pull |
| 271 | case DFA_PUSH: case DFA_PULL: |
| 272 | // Use target object's position if on final waypoint |
| 273 | if (!fWaypoint) |
| 274 | if (cObj->Action.Target) |
| 275 | { |
| 276 | cx = cObj->Action.Target->x; cy = cObj->Action.Target->y; |
| 277 | } |
| 278 | break; |
| 279 | // Chop, build, dig, bridge: stop |
| 280 | case DFA_CHOP: case DFA_BUILD: case DFA_DIG: case DFA_BRIDGE: |
| 281 | ObjectComStop(cObj); |
| 282 | break; |
| 283 | } |
| 284 | |
| 285 | // Target range |
| 286 | int32_t iTargetRange = iMoveToRange; |
| 287 | int32_t iRangeFactorTop = 1, iRangeFactorBottom = 1, iRangeFactorSide = 1; |
| 288 | |
| 289 | // Crew members/pathfinder specific target range |
| 290 | if (cObj->OCF & OCF_CrewMember) // || cObj->Def->Pathfinder ? (Sven2) |
| 291 | { |
| 292 | // Range by size |
| 293 | iTargetRange = cObj->Shape.Wdt / 5; |
| 294 | // Easier range if waypoint |
| 295 | if (fWaypoint) |
| 296 | if (cObj->GetProcedure() != DFA_SCALE) |
| 297 | { |
| 298 | iRangeFactorTop = 3; iRangeFactorSide = 3; iRangeFactorBottom = 2; |
| 299 | } |
| 300 | } |
| 301 | |
| 302 | // Target reached (success) |
| 303 | if (Inside<C4ValueInt>(ival: cx - Tx._getInt(), lbound: -iRangeFactorSide * iTargetRange, rbound: +iRangeFactorSide * iTargetRange) |
| 304 | && Inside(ival: cy - Ty, lbound: -iRangeFactorBottom * iTargetRange, rbound: +iRangeFactorTop * iTargetRange)) |
| 305 | { |
| 306 | cObj->Action.ComDir = COMD_Stop; |
| 307 | Finish(fSuccess: true); return; |
| 308 | } |
| 309 | |
| 310 | // Idles can't move to |
| 311 | if (cObj->Action.Act <= ActIdle) |
| 312 | { |
| 313 | Finish(); return; |
| 314 | } |
| 315 | |
| 316 | // Action |
| 317 | switch (cObj->GetProcedure()) |
| 318 | { |
| 319 | case DFA_WALK: |
| 320 | // Head to target |
| 321 | if (cx < Tx._getInt() - iTargetRange) cObj->Action.ComDir = COMD_Right; |
| 322 | if (cx > Tx._getInt() + iTargetRange) cObj->Action.ComDir = COMD_Left; |
| 323 | // Flight control |
| 324 | if (FlightControl()) return; |
| 325 | // Jump control |
| 326 | if (JumpControl()) return; |
| 327 | break; |
| 328 | |
| 329 | case DFA_PUSH: case DFA_PULL: |
| 330 | // Head to target |
| 331 | if (cx < Tx._getInt() - iTargetRange) cObj->Action.ComDir = COMD_Right; |
| 332 | if (cx > Tx._getInt() + iTargetRange) cObj->Action.ComDir = COMD_Left; |
| 333 | break; |
| 334 | |
| 335 | case DFA_SCALE: |
| 336 | // Head to target |
| 337 | if (cy > Ty + iTargetRange) cObj->Action.ComDir = COMD_Up; |
| 338 | if (cy < Ty - iTargetRange) cObj->Action.ComDir = COMD_Down; |
| 339 | // Let-Go Control |
| 340 | if (cObj->Action.Dir == DIR_Left) |
| 341 | { |
| 342 | // Target direction |
| 343 | if ((Tx._getInt() > cx + LetGoRange1) && (Inside(ival: cy - Ty, lbound: -LetGoRange2, rbound: +LetGoRange2))) |
| 344 | { |
| 345 | ObjectComLetGo(cObj, xdirf: +1); return; |
| 346 | } |
| 347 | // Contact (not if just started) |
| 348 | if (cObj->Action.Time > 2) |
| 349 | if (cObj->t_contact) |
| 350 | { |
| 351 | ObjectComLetGo(cObj, xdirf: +1); return; |
| 352 | } |
| 353 | } |
| 354 | if (cObj->Action.Dir == DIR_Right) |
| 355 | { |
| 356 | // Target direction |
| 357 | if ((Tx._getInt() < cx - LetGoRange1) && (Inside(ival: cy - Ty, lbound: -LetGoRange2, rbound: +LetGoRange2))) |
| 358 | { |
| 359 | ObjectComLetGo(cObj, xdirf: -1); return; |
| 360 | } |
| 361 | // Contact (not if just started) |
| 362 | if (cObj->Action.Time > 2) |
| 363 | if (cObj->t_contact) |
| 364 | { |
| 365 | ObjectComLetGo(cObj, xdirf: -1); return; |
| 366 | } |
| 367 | } |
| 368 | break; |
| 369 | |
| 370 | case DFA_SWIM: |
| 371 | // Head to target |
| 372 | if (Tick2) |
| 373 | { |
| 374 | if (cx < Tx._getInt() - iTargetRange) cObj->Action.ComDir = COMD_Right; |
| 375 | if (cx > Tx._getInt() + iTargetRange) cObj->Action.ComDir = COMD_Left; |
| 376 | } |
| 377 | else |
| 378 | { |
| 379 | if (cy < Ty) cObj->Action.ComDir = COMD_Down; |
| 380 | if (cy > Ty) cObj->Action.ComDir = COMD_Up; |
| 381 | } |
| 382 | break; |
| 383 | |
| 384 | case DFA_HANGLE: |
| 385 | // Head to target |
| 386 | if (cx < Tx._getInt() - iTargetRange) cObj->Action.ComDir = COMD_Right; |
| 387 | if (cx > Tx._getInt() + iTargetRange) cObj->Action.ComDir = COMD_Left; |
| 388 | // Let-Go Control |
| 389 | if (Abs(val: Angle(iX1: cx, iY1: cy, iX2: Tx._getInt(), iY2: Ty)) > LetGoHangleAngle) |
| 390 | ObjectComLetGo(cObj, xdirf: 0); |
| 391 | break; |
| 392 | |
| 393 | case DFA_FLOAT: |
| 394 | { |
| 395 | C4Fixed dx = itofix(x: Tx._getInt()) - cObj->fix_x, dy = itofix(x: Ty) - cObj->fix_y; |
| 396 | // normalize |
| 397 | C4Fixed dScale = FIXED100(x: cObj->GetPhysical()->Float) / (std::max)(a: Abs(val: dx), b: Abs(val: dy)); |
| 398 | dx *= dScale; dy *= dScale; |
| 399 | // difference to momentum |
| 400 | dx -= cObj->xdir; dy -= cObj->ydir; |
| 401 | // steer |
| 402 | if (Abs(val: dx) + Abs(val: dy) < FIXED100(x: 20)) cObj->Action.ComDir = COMD_None; |
| 403 | else if (Abs(val: dy) * 3 < dx) cObj->Action.ComDir = COMD_Right; |
| 404 | else if (Abs(val: dy) * 3 < -dx) cObj->Action.ComDir = COMD_Left; |
| 405 | else if (Abs(val: dx) * 3 < dy) cObj->Action.ComDir = COMD_Down; |
| 406 | else if (Abs(val: dx) * 3 < -dy) cObj->Action.ComDir = COMD_Up; |
| 407 | else if (dx > 0 && dy > 0) cObj->Action.ComDir = COMD_DownRight; |
| 408 | else if (dx < 0 && dy > 0) cObj->Action.ComDir = COMD_DownLeft; |
| 409 | else if (dx > 0 && dy < 0) cObj->Action.ComDir = COMD_UpRight; |
| 410 | else cObj->Action.ComDir = COMD_UpLeft; |
| 411 | } |
| 412 | break; |
| 413 | |
| 414 | case DFA_FLIGHT: |
| 415 | // Flight control |
| 416 | if (FlightControl()) return; |
| 417 | break; |
| 418 | } |
| 419 | } |
| 420 | |
| 421 | void C4Command::Dig() |
| 422 | { |
| 423 | // Current object and target coordinates |
| 424 | int32_t cx, cy, tx, ty; |
| 425 | cx = cObj->x; cy = cObj->y; |
| 426 | tx = Tx._getInt(); ty = Ty + cObj->Shape.y + 3; // Target coordinates are bottom center |
| 427 | bool fDigOutMaterial = Data; |
| 428 | |
| 429 | // Grabbing: let go |
| 430 | if (cObj->GetProcedure() == DFA_PUSH) |
| 431 | { |
| 432 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 433 | } |
| 434 | |
| 435 | // If contained: exit |
| 436 | if (cObj->Contained) |
| 437 | { |
| 438 | cObj->AddCommand(iCommand: C4CMD_Exit, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 439 | } |
| 440 | |
| 441 | // Building or chopping: stop |
| 442 | if ((cObj->GetProcedure() == DFA_CHOP) || (cObj->GetProcedure() == DFA_BUILD)) |
| 443 | ObjectComStop(cObj); |
| 444 | |
| 445 | // Scaling or hangling: let go |
| 446 | if ((cObj->GetProcedure() == DFA_SCALE) || (cObj->GetProcedure() == DFA_HANGLE)) |
| 447 | ObjectComLetGo(cObj, xdirf: (cObj->Action.Dir == DIR_Left) ? +1 : -1); |
| 448 | |
| 449 | // Determine move-to range |
| 450 | int32_t iMoveToRange = MoveToRange; |
| 451 | if (cObj->Def->MoveToRange > 0) iMoveToRange = cObj->Def->MoveToRange; |
| 452 | |
| 453 | // Target reached: success |
| 454 | if (Inside(ival: cx - tx, lbound: -iMoveToRange, rbound: +iMoveToRange) |
| 455 | && Inside(ival: cy - ty, lbound: -iMoveToRange, rbound: +iMoveToRange)) |
| 456 | { |
| 457 | ObjectComStop(cObj); |
| 458 | Finish(fSuccess: true); return; |
| 459 | } |
| 460 | |
| 461 | // Can start digging only from walk |
| 462 | if (cObj->GetProcedure() != DFA_DIG) |
| 463 | if (cObj->GetProcedure() != DFA_WALK) |
| 464 | // Continue trying (assume currently in flight) |
| 465 | return; |
| 466 | |
| 467 | // Start digging |
| 468 | if (cObj->GetProcedure() != DFA_DIG) |
| 469 | if (!ObjectComDig(cObj)) |
| 470 | { |
| 471 | Finish(); return; |
| 472 | } |
| 473 | |
| 474 | // Dig2Object |
| 475 | if (fDigOutMaterial) cObj->Action.Data = 1; |
| 476 | |
| 477 | // Head to target |
| 478 | if (cx < tx - DigRange) cObj->Action.ComDir = COMD_Right; |
| 479 | if (cx > tx + DigRange) cObj->Action.ComDir = COMD_Left; |
| 480 | if (cy < ty - DigRange) cObj->Action.ComDir = COMD_Down; |
| 481 | if (cx < tx - DigRange) if (cy < ty - DigRange) cObj->Action.ComDir = COMD_DownRight; |
| 482 | if (cx > tx - DigRange) if (cy < ty - DigRange) cObj->Action.ComDir = COMD_DownLeft; |
| 483 | if (cx < tx - DigRange) if (cy > ty + DigRange) cObj->Action.ComDir = COMD_UpRight; |
| 484 | if (cx > tx + DigRange) if (cy > ty + DigRange) cObj->Action.ComDir = COMD_UpLeft; |
| 485 | } |
| 486 | |
| 487 | void C4Command::Follow() |
| 488 | { |
| 489 | // If crew member, only selected objects can follow |
| 490 | if (cObj->Def->CrewMember) |
| 491 | // Finish successfully to avoid fail message |
| 492 | if (!cObj->Select && cObj->Owner != NO_OWNER) { Finish(fSuccess: true); return; } |
| 493 | |
| 494 | // No-one to follow |
| 495 | if (!Target) { Finish(); return; } |
| 496 | |
| 497 | // Follow containment |
| 498 | if (cObj->Contained != Target->Contained) |
| 499 | { |
| 500 | // Only crew members can follow containment |
| 501 | if (!cObj->Def->CrewMember) |
| 502 | { |
| 503 | Finish(); return; |
| 504 | } |
| 505 | // Exit/enter |
| 506 | if (cObj->Contained) cObj->AddCommand(iCommand: C4CMD_Exit, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); |
| 507 | else cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target->Contained, iTx: 0, iTy: 0, iUpdateInterval: 50); |
| 508 | return; |
| 509 | } |
| 510 | |
| 511 | // Follow target grabbing |
| 512 | if (Target->GetProcedure() == DFA_PUSH) |
| 513 | { |
| 514 | // Grabbing same: copy ComDir |
| 515 | if (cObj->GetProcedure() == DFA_PUSH) |
| 516 | if (cObj->Action.Target == Target->Action.Target) |
| 517 | { |
| 518 | cObj->Action.ComDir = Target->Action.ComDir; |
| 519 | return; |
| 520 | } |
| 521 | // Else, grab target's grab |
| 522 | cObj->AddCommand(iCommand: C4CMD_Grab, pTarget: Target->Action.Target); |
| 523 | return; |
| 524 | } |
| 525 | else if (cObj->GetProcedure() == DFA_PUSH) |
| 526 | { |
| 527 | // Follow ungrabbing |
| 528 | cObj->AddCommand(iCommand: C4CMD_UnGrab); |
| 529 | return; |
| 530 | } |
| 531 | |
| 532 | // If in following range |
| 533 | if (Inside<int32_t>(ival: cObj->x - Target->x, lbound: -FollowRange, rbound: +FollowRange) |
| 534 | && Inside<int32_t>(ival: cObj->y - Target->y, lbound: -FollowRange, rbound: +FollowRange)) |
| 535 | { |
| 536 | // Copy target's Action.ComDir |
| 537 | cObj->Action.ComDir = Target->Action.ComDir; |
| 538 | } |
| 539 | else // Else, move to target |
| 540 | { |
| 541 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: Target->x, iTy: Target->y, iUpdateInterval: 10); |
| 542 | } |
| 543 | } |
| 544 | |
| 545 | void C4Command::Enter() |
| 546 | { |
| 547 | uint32_t ocf; |
| 548 | |
| 549 | // No object to enter or can't enter by def |
| 550 | if (!Target || cObj->Def->NoPushEnter) { Finish(); return; } |
| 551 | |
| 552 | // Already in target object |
| 553 | if (cObj->Contained == Target) { Finish(fSuccess: true); return; } |
| 554 | |
| 555 | // Building or chopping: stop |
| 556 | if ((cObj->GetProcedure() == DFA_CHOP) || (cObj->GetProcedure() == DFA_BUILD)) |
| 557 | ObjectComStop(cObj); |
| 558 | |
| 559 | // Digging: stop |
| 560 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 561 | |
| 562 | // Pushing grab only or pushing not desired: let go |
| 563 | if (cObj->GetProcedure() == DFA_PUSH) |
| 564 | if (cObj->Action.Target) |
| 565 | if (cObj->Action.Target->Def->Grab == 2 || !(Data & C4CMD_Enter_PushTarget)) |
| 566 | { |
| 567 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 568 | } |
| 569 | |
| 570 | // Pushing target: let go |
| 571 | if (cObj->GetProcedure() == DFA_PUSH) |
| 572 | if (cObj->Action.Target == Target) |
| 573 | { |
| 574 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 575 | } |
| 576 | |
| 577 | // Grabbing overrides position for target |
| 578 | int32_t cx, cy; |
| 579 | cx = cObj->x; cy = cObj->y; |
| 580 | if (cObj->GetProcedure() == DFA_PUSH) |
| 581 | if (cObj->Action.Target) |
| 582 | { |
| 583 | cx = cObj->Action.Target->x; cy = cObj->Action.Target->y; |
| 584 | } |
| 585 | |
| 586 | // If in entrance range |
| 587 | ocf = OCF_Entrance; |
| 588 | if (!cObj->Contained && Target->At(ctx: cx, cty: cy, ocf) && (ocf & OCF_Entrance)) |
| 589 | { |
| 590 | // Stop |
| 591 | cObj->Action.ComDir = COMD_Stop; |
| 592 | // Pushing: push target into entrance, then stop |
| 593 | if ((cObj->GetProcedure() == DFA_PUSH) && cObj->Action.Target) |
| 594 | { |
| 595 | cObj->Action.Target->SetCommand(iCommand: C4CMD_Enter, pTarget: Target); |
| 596 | Finish(fSuccess: true); return; |
| 597 | } |
| 598 | // Else, enter self |
| 599 | else |
| 600 | { |
| 601 | // If entrance open, enter object |
| 602 | if (Target->EntranceStatus != 0) |
| 603 | { |
| 604 | cObj->Enter(pTarget: Target); |
| 605 | Finish(fSuccess: true); return; |
| 606 | } |
| 607 | else // Else, activate entrance |
| 608 | Target->ActivateEntrance(by_plr: cObj->Controller, by_obj: cObj); |
| 609 | } |
| 610 | } |
| 611 | else // Else, move to object's entrance |
| 612 | { |
| 613 | int32_t ex, ey, ewdt, ehgt; |
| 614 | if (Target->GetEntranceArea(aX&: ex, aY&: ey, aWdt&: ewdt, aHgt&: ehgt)) |
| 615 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: ex + ewdt / 2, iTy: ey + ehgt / 2, iUpdateInterval: 50, pTarget2: nullptr, fInitEvaluation: true, iData: (Data & C4CMD_Enter_PushTarget) ? C4CMD_MoveTo_PushTarget : 0); |
| 616 | } |
| 617 | } |
| 618 | |
| 619 | void C4Command::Exit() |
| 620 | { |
| 621 | // Outside: done |
| 622 | if (!cObj->Contained) { Finish(fSuccess: true); return; } |
| 623 | |
| 624 | // Building: stop |
| 625 | if (cObj->GetProcedure() == DFA_BUILD) |
| 626 | ObjectComStop(cObj); |
| 627 | |
| 628 | // Entrance open, leave object |
| 629 | if (cObj->Contained->EntranceStatus) |
| 630 | { |
| 631 | // Exit to container's container |
| 632 | if (cObj->Contained->Contained) |
| 633 | { |
| 634 | cObj->Enter(pTarget: cObj->Contained->Contained); Finish(fSuccess: true); return; |
| 635 | } |
| 636 | // Exit to entrance area |
| 637 | int32_t ex, ey, ewdt, ehgt; |
| 638 | if (cObj->Contained->OCF & OCF_Entrance) |
| 639 | if (cObj->Contained->GetEntranceArea(aX&: ex, aY&: ey, aWdt&: ewdt, aHgt&: ehgt)) |
| 640 | { |
| 641 | cObj->Exit(iX: ex + ewdt / 2, iY: ey + ehgt + cObj->Shape.y - 1); Finish(fSuccess: true); return; |
| 642 | } |
| 643 | // Exit jump out of collection area |
| 644 | if (cObj->Def->Carryable) |
| 645 | if (cObj->Contained->Def->Collection.Wdt) |
| 646 | { |
| 647 | cObj->Exit(iX: cObj->Contained->x, iY: cObj->Contained->y + cObj->Contained->Def->Collection.y - 1); |
| 648 | ObjectComJump(cObj); |
| 649 | Finish(fSuccess: true); return; |
| 650 | } |
| 651 | // Plain exit |
| 652 | cObj->Exit(iX: cObj->x, iY: cObj->y); |
| 653 | Finish(fSuccess: true); return; |
| 654 | } |
| 655 | |
| 656 | // Entrance closed, activate entrance |
| 657 | else |
| 658 | { |
| 659 | if (!cObj->Contained->ActivateEntrance(by_plr: cObj->Controller, by_obj: cObj)) |
| 660 | // Entrance activation failed: fail |
| 661 | { |
| 662 | Finish(); return; |
| 663 | } |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | void C4Command::Grab() |
| 668 | { |
| 669 | uint32_t ocf; |
| 670 | // Command fulfilled |
| 671 | if (cObj->GetProcedure() == DFA_PUSH) |
| 672 | if (cObj->Action.Target == Target) |
| 673 | { |
| 674 | Finish(fSuccess: true); return; |
| 675 | } |
| 676 | // Building or chopping: stop |
| 677 | if ((cObj->GetProcedure() == DFA_CHOP) || (cObj->GetProcedure() == DFA_BUILD)) |
| 678 | ObjectComStop(cObj); |
| 679 | // Digging: stop |
| 680 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 681 | // Grabbing: let go |
| 682 | if (cObj->GetProcedure() == DFA_PUSH) |
| 683 | { |
| 684 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 685 | } |
| 686 | // No target |
| 687 | if (!Target) { Finish(); return; } |
| 688 | // At target object: grab |
| 689 | ocf = OCF_All; |
| 690 | if (!cObj->Contained && Target->At(ctx: cObj->x, cty: cObj->y, ocf)) |
| 691 | { |
| 692 | // Scaling or hangling: let go |
| 693 | if ((cObj->GetProcedure() == DFA_SCALE) || (cObj->GetProcedure() == DFA_HANGLE)) |
| 694 | ObjectComLetGo(cObj, xdirf: (cObj->Action.Dir == DIR_Left) ? +1 : -1); |
| 695 | if (!Target->Call(PSF_RejectGrabbed, pPars: {C4VObj(pObj: cObj)}).getBool()) |
| 696 | { |
| 697 | // Grab |
| 698 | cObj->Action.ComDir = COMD_Stop; |
| 699 | ObjectComGrab(cObj, pTarget: Target); |
| 700 | } |
| 701 | else |
| 702 | { |
| 703 | // we don't want any failure message if this is a direct command |
| 704 | if (!GetBaseCommand()) |
| 705 | { |
| 706 | BaseMode = C4CMD_Mode_SilentBase; |
| 707 | } |
| 708 | Finish(fSuccess: false); |
| 709 | } |
| 710 | } |
| 711 | // Else, move to object |
| 712 | else |
| 713 | { |
| 714 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: Target->x + Tx._getInt(), iTy: Target->y + Ty, iUpdateInterval: 50); |
| 715 | } |
| 716 | } |
| 717 | |
| 718 | void C4Command::PushTo() |
| 719 | { |
| 720 | // Target check |
| 721 | if (!Target) { Finish(); return; } |
| 722 | |
| 723 | // Target is target self: fail |
| 724 | if (Target == Target2) { Finish(); return; } |
| 725 | |
| 726 | // Command fulfilled |
| 727 | if (Target2) |
| 728 | { |
| 729 | // Object in correct target container: success |
| 730 | if (Target->Contained == Target2) |
| 731 | { |
| 732 | Finish(fSuccess: true); return; |
| 733 | } |
| 734 | } |
| 735 | else |
| 736 | { |
| 737 | // Object at target position: success |
| 738 | if (Inside<C4ValueInt>(ival: Target->x - Tx._getInt(), lbound: -PushToRange, rbound: +PushToRange)) |
| 739 | if (Inside(ival: Target->y - Ty, lbound: -PushToRange, rbound: +PushToRange)) |
| 740 | { |
| 741 | cObj->Action.ComDir = COMD_Stop; |
| 742 | cObj->AddCommand(iCommand: C4CMD_UnGrab); |
| 743 | cObj->AddCommand(iCommand: C4CMD_Wait, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 10); |
| 744 | Finish(fSuccess: true); return; |
| 745 | } |
| 746 | } |
| 747 | |
| 748 | // Building or chopping: stop |
| 749 | if ((cObj->GetProcedure() == DFA_CHOP) || (cObj->GetProcedure() == DFA_BUILD)) |
| 750 | ObjectComStop(cObj); |
| 751 | |
| 752 | // Digging: stop |
| 753 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 754 | |
| 755 | // Target contained: activate |
| 756 | if (Target->Contained) |
| 757 | { |
| 758 | cObj->AddCommand(iCommand: C4CMD_Activate, pTarget: Target, iTx: 0, iTy: 0, iUpdateInterval: 40); return; |
| 759 | } |
| 760 | |
| 761 | // Grab target |
| 762 | if (!((cObj->GetProcedure() == DFA_PUSH) && (cObj->Action.Target == Target))) |
| 763 | { |
| 764 | cObj->AddCommand(iCommand: C4CMD_Grab, pTarget: Target, iTx: 0, iTy: 0, iUpdateInterval: 40); return; |
| 765 | } |
| 766 | |
| 767 | // Move to target position / enter target object |
| 768 | if (Target2) |
| 769 | { |
| 770 | cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target2, iTx: 0, iTy: 0, iUpdateInterval: 40, pTarget2: nullptr, fInitEvaluation: true, iData: C4CMD_Enter_PushTarget); return; |
| 771 | } |
| 772 | else |
| 773 | { |
| 774 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: Tx, iTy: Ty, iUpdateInterval: 40, pTarget2: nullptr, fInitEvaluation: true, iData: C4CMD_MoveTo_PushTarget); return; |
| 775 | } |
| 776 | } |
| 777 | |
| 778 | void C4Command::Chop() |
| 779 | { |
| 780 | uint32_t ocf; |
| 781 | // No target: fail |
| 782 | if (!Target) { Finish(); return; } |
| 783 | // Can not chop: fail |
| 784 | if (!cObj->GetPhysical()->CanChop) |
| 785 | { |
| 786 | Finish(); return; |
| 787 | } |
| 788 | // Target not chopable: done (assume was successfully chopped) |
| 789 | if (!(Target->OCF & OCF_Chop)) |
| 790 | { |
| 791 | Finish(fSuccess: true); return; |
| 792 | } |
| 793 | // Chopping target: wait |
| 794 | if ((cObj->GetProcedure() == DFA_CHOP) && (cObj->Action.Target == Target)) |
| 795 | return; |
| 796 | // Grabbing: let go |
| 797 | if (cObj->GetProcedure() == DFA_PUSH) |
| 798 | { |
| 799 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 800 | } |
| 801 | // Building, digging or chopping other: stop |
| 802 | if ((cObj->GetProcedure() == DFA_DIG) || (cObj->GetProcedure() == DFA_CHOP) || (cObj->GetProcedure() == DFA_BUILD)) |
| 803 | { |
| 804 | ObjectComStop(cObj); return; |
| 805 | } |
| 806 | // At target object, in correct shopping position |
| 807 | ocf = OCF_All; |
| 808 | if (!cObj->Contained && Target->At(ctx: cObj->x, cty: cObj->y, ocf) && Inside<int32_t>(ival: Abs(val: cObj->x - Target->x), lbound: 4, rbound: 9)) |
| 809 | { |
| 810 | cObj->Action.ComDir = COMD_Stop; |
| 811 | ObjectComChop(cObj, pTarget: Target); |
| 812 | } |
| 813 | // Else, move to object |
| 814 | else |
| 815 | { |
| 816 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: (cObj->x > Target->x) ? Target->x + 6 : Target->x - 6, iTy: Target->y, iUpdateInterval: 50); |
| 817 | // Too close? Move away first. |
| 818 | if (Abs(val: cObj->x - Target->x) < 5) |
| 819 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: (cObj->x > Target->x) ? Target->x + 15 : Target->x - 15, iTy: Target->y, iUpdateInterval: 50); |
| 820 | } |
| 821 | } |
| 822 | |
| 823 | void C4Command::Build() |
| 824 | { |
| 825 | uint32_t ocf; |
| 826 | // No target: cancel |
| 827 | if (!Target) |
| 828 | { |
| 829 | Finish(); return; |
| 830 | } |
| 831 | // Lost the ability to build? Fail. |
| 832 | if (cObj->GetPhysical() && !cObj->GetPhysical()->CanConstruct) |
| 833 | { |
| 834 | Finish(fSuccess: false, szFailMessage: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_CANTBUILD, args: cObj->GetName()).c_str()); |
| 835 | return; |
| 836 | } |
| 837 | // Target complete: Command fulfilled |
| 838 | if (Target->GetCon() >= FullCon) |
| 839 | { |
| 840 | // Activate internal vehicles |
| 841 | if (Target->Contained && (Target->Category & C4D_Vehicle)) |
| 842 | cObj->AddCommand(iCommand: C4CMD_Activate, pTarget: Target); |
| 843 | // Energy supply (if necessary and nobody else is doing so already) |
| 844 | if (Game.Rules & C4RULE_StructuresNeedEnergy) |
| 845 | if (Target->Def->LineConnect & C4D_Power_Input) |
| 846 | if (!Game.FindObjectByCommand(iCommand: C4CMD_Energy, pTarget: Target)) |
| 847 | { |
| 848 | // if another Clonk is also building this structure and carries a linekit already, that Clonk should rather perform the energy command |
| 849 | C4Object *pOtherBuilder = nullptr; |
| 850 | if (!cObj->Contents.Find(id: C4ID_Linekit)) |
| 851 | { |
| 852 | while (pOtherBuilder = Game.FindObjectByCommand(iCommand: C4CMD_Build, pTarget: Target, iTx: C4VNull, iTy: 0, pTarget2: nullptr, pFindNext: pOtherBuilder)) |
| 853 | if (pOtherBuilder->Contents.Find(id: C4ID_Linekit)) |
| 854 | break; |
| 855 | } |
| 856 | if (!pOtherBuilder) |
| 857 | cObj->AddCommand(iCommand: C4CMD_Energy, pTarget: Target); |
| 858 | } |
| 859 | // Done |
| 860 | cObj->Action.ComDir = COMD_Stop; |
| 861 | Finish(fSuccess: true); return; |
| 862 | } |
| 863 | // Currently working on target: continue |
| 864 | if (cObj->GetProcedure() == DFA_BUILD) |
| 865 | if (cObj->Action.Target == Target) |
| 866 | return; |
| 867 | // Grabbing: let go |
| 868 | if (cObj->GetProcedure() == DFA_PUSH) |
| 869 | { |
| 870 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 871 | } |
| 872 | // Digging: stop |
| 873 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 874 | // Worker ist structure or static back: internal target build only (old stuff) |
| 875 | if ((cObj->Category & C4D_Structure) || (cObj->Category & C4D_StaticBack)) |
| 876 | { |
| 877 | // Target is internal |
| 878 | if (Target->Contained == cObj) |
| 879 | { |
| 880 | ObjectComBuild(cObj, pTarget: Target); return; |
| 881 | } |
| 882 | // Target is not internal: cancel |
| 883 | Finish(); return; |
| 884 | } |
| 885 | // At target check |
| 886 | ocf = OCF_All; |
| 887 | if ((Target->Contained && (cObj->Contained == Target->Contained)) |
| 888 | || (Target->At(ctx: cObj->x, cty: cObj->y, ocf) && (cObj->GetProcedure() == DFA_WALK))) |
| 889 | { |
| 890 | ObjectComStop(cObj); |
| 891 | ObjectComBuild(cObj, pTarget: Target); |
| 892 | return; |
| 893 | } |
| 894 | // Else, move to object |
| 895 | else |
| 896 | { |
| 897 | if (Target->Contained) cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target->Contained, iTx: 0, iTy: 0, iUpdateInterval: 50); |
| 898 | else cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: Target->x, iTy: Target->y, iUpdateInterval: 50); |
| 899 | return; |
| 900 | } |
| 901 | } |
| 902 | |
| 903 | void C4Command::UnGrab() |
| 904 | { |
| 905 | ObjectComUnGrab(cObj); |
| 906 | cObj->Action.ComDir = COMD_Stop; |
| 907 | Finish(fSuccess: true); |
| 908 | } |
| 909 | |
| 910 | void C4Command::Throw() |
| 911 | { |
| 912 | // Digging: stop |
| 913 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 914 | |
| 915 | // Throw specific object not in contents: get object |
| 916 | if (Target) |
| 917 | if (!cObj->Contents.GetLink(pObj: Target)) |
| 918 | { |
| 919 | cObj->AddCommand(iCommand: C4CMD_Get, pTarget: Target, iTx: 0, iTy: 0, iUpdateInterval: 40); |
| 920 | return; |
| 921 | } |
| 922 | |
| 923 | // Determine move-to range |
| 924 | int32_t iMoveToRange = MoveToRange; |
| 925 | if (cObj->Def->MoveToRange > 0) iMoveToRange = cObj->Def->MoveToRange; |
| 926 | |
| 927 | // Target coordinates are not default 0/0: targeted throw |
| 928 | if ((Tx._getInt() != 0) || (Ty != 0)) |
| 929 | { |
| 930 | // Grabbing: let go |
| 931 | if (cObj->GetProcedure() == DFA_PUSH) |
| 932 | { |
| 933 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 934 | } |
| 935 | |
| 936 | // Preferred throwing direction |
| 937 | int32_t iDir = +1; if (cObj->x > Tx._getInt()) iDir = -1; |
| 938 | |
| 939 | // Find throwing position |
| 940 | int32_t iTx, iTy; |
| 941 | C4Fixed pthrow = ValByPhysical(iPercent: 400, iPhysical: cObj->GetPhysical()->Throw); |
| 942 | int32_t iHeight = cObj->Shape.Hgt; |
| 943 | if (!FindThrowingPosition(iTx: Tx._getInt(), iTy: Ty, fXDir: pthrow * iDir, fYDir: -pthrow, iHeight, rX&: iTx, rY&: iTy)) |
| 944 | if (!FindThrowingPosition(iTx: Tx._getInt(), iTy: Ty, fXDir: pthrow * iDir * -1, fYDir: -pthrow, iHeight, rX&: iTx, rY&: iTy)) |
| 945 | // No throwing position: fail |
| 946 | { |
| 947 | Finish(); return; |
| 948 | } |
| 949 | |
| 950 | // At throwing position: face target and throw |
| 951 | if (Inside<int32_t>(ival: cObj->x - iTx, lbound: -iMoveToRange, rbound: +iMoveToRange) && Inside<int32_t>(ival: cObj->y - iTy, lbound: -15, rbound: +15)) |
| 952 | { |
| 953 | if (cObj->x < Tx._getInt()) cObj->SetDir(DIR_Right); else cObj->SetDir(DIR_Left); |
| 954 | cObj->Action.ComDir = COMD_Stop; |
| 955 | if (ObjectComThrow(cObj, pThing: Target)) |
| 956 | Finish(fSuccess: true); // Throw successfull: done, else continue |
| 957 | return; |
| 958 | } |
| 959 | |
| 960 | // Move to target position |
| 961 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx, iTy, iUpdateInterval: 20); |
| 962 | |
| 963 | return; |
| 964 | } |
| 965 | |
| 966 | // Contained: put or take |
| 967 | if (cObj->Contained) |
| 968 | { |
| 969 | ObjectComPutTake(cObj, pTarget: cObj->Contained, pThing: Target); |
| 970 | Finish(fSuccess: true); return; |
| 971 | } |
| 972 | |
| 973 | // Pushing: put or take |
| 974 | if (cObj->GetProcedure() == DFA_PUSH) |
| 975 | { |
| 976 | if (cObj->Action.Target) |
| 977 | ObjectComPutTake(cObj, pTarget: cObj->Action.Target, pThing: Target); |
| 978 | Finish(fSuccess: true); return; |
| 979 | } |
| 980 | |
| 981 | // Outside: Throw |
| 982 | ObjectComThrow(cObj, pThing: Target); |
| 983 | Finish(fSuccess: true); |
| 984 | } |
| 985 | |
| 986 | void C4Command::Take() |
| 987 | { |
| 988 | ObjectComTake(cObj); |
| 989 | Finish(fSuccess: true); |
| 990 | } |
| 991 | |
| 992 | void C4Command::Take2() |
| 993 | { |
| 994 | ObjectComTake2(cObj); |
| 995 | Finish(fSuccess: true); |
| 996 | } |
| 997 | |
| 998 | void C4Command::Drop() |
| 999 | { |
| 1000 | // Digging: stop |
| 1001 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 1002 | |
| 1003 | // Drop specific object not in contents: get object |
| 1004 | if (Target) |
| 1005 | if (!cObj->Contents.GetLink(pObj: Target)) |
| 1006 | { |
| 1007 | cObj->AddCommand(iCommand: C4CMD_Get, pTarget: Target, iTx: 0, iTy: 0, iUpdateInterval: 40); |
| 1008 | return; |
| 1009 | } |
| 1010 | |
| 1011 | // Determine move-to range |
| 1012 | int32_t iMoveToRange = MoveToRange; |
| 1013 | if (cObj->Def->MoveToRange > 0) iMoveToRange = cObj->Def->MoveToRange; |
| 1014 | |
| 1015 | // Target coordinates are not default 0/0: targeted drop |
| 1016 | if ((Tx._getInt() != 0) || (Ty != 0)) |
| 1017 | { |
| 1018 | // Grabbing: let go |
| 1019 | if (cObj->GetProcedure() == DFA_PUSH) |
| 1020 | { |
| 1021 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1022 | } |
| 1023 | // At target position: drop |
| 1024 | if (Inside<int32_t>(ival: cObj->x - Tx._getInt(), lbound: -iMoveToRange, rbound: +iMoveToRange) && Inside<int32_t>(ival: cObj->y - Ty, lbound: -15, rbound: +15)) |
| 1025 | { |
| 1026 | cObj->Action.ComDir = COMD_Stop; |
| 1027 | ObjectComDrop(cObj, pThing: Target); |
| 1028 | Finish(fSuccess: true); |
| 1029 | return; |
| 1030 | } |
| 1031 | // Move to target position |
| 1032 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: Tx._getInt(), iTy: Ty, iUpdateInterval: 20); |
| 1033 | return; |
| 1034 | } |
| 1035 | |
| 1036 | // Contained: put |
| 1037 | if (cObj->Contained) |
| 1038 | { |
| 1039 | ObjectComPutTake(cObj, pTarget: cObj->Contained, pThing: Target); |
| 1040 | Finish(fSuccess: true); return; |
| 1041 | } |
| 1042 | |
| 1043 | // Pushing: put |
| 1044 | if (cObj->GetProcedure() == DFA_PUSH) |
| 1045 | { |
| 1046 | if (cObj->Action.Target) |
| 1047 | ObjectComPutTake(cObj, pTarget: cObj->Action.Target, pThing: Target); |
| 1048 | Finish(fSuccess: true); return; |
| 1049 | } |
| 1050 | |
| 1051 | // Outside: Drop |
| 1052 | ObjectComDrop(cObj, pThing: Target); |
| 1053 | Finish(fSuccess: true); |
| 1054 | } |
| 1055 | |
| 1056 | void C4Command::Jump() |
| 1057 | { |
| 1058 | // Tx not default 0: adjust jump direction |
| 1059 | if (Tx._getInt()) |
| 1060 | { |
| 1061 | if (Tx._getInt() < cObj->x) cObj->SetDir(DIR_Left); |
| 1062 | if (Tx._getInt() > cObj->x) cObj->SetDir(DIR_Right); |
| 1063 | } |
| 1064 | // Jump |
| 1065 | ObjectComJump(cObj); |
| 1066 | // Done |
| 1067 | Finish(fSuccess: true); |
| 1068 | } |
| 1069 | |
| 1070 | void C4Command::Wait() |
| 1071 | { |
| 1072 | // Digging: stop |
| 1073 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 1074 | } |
| 1075 | |
| 1076 | void C4Command::Context() |
| 1077 | { |
| 1078 | // Not context object specified (in Target2): fail |
| 1079 | if (!Target2) { Finish(); return; } |
| 1080 | // Open context menu for target |
| 1081 | cObj->ActivateMenu(iMenu: C4MN_Context, iMenuSelect: 0, iMenuData: 0, iMenuPosition: 0, pTarget: Target2); |
| 1082 | if (Tx._getInt() != 0 && Ty != 0) |
| 1083 | if (cObj->Menu) |
| 1084 | { |
| 1085 | cObj->Menu->SetAlignment(C4MN_Align_Free); |
| 1086 | cObj->Menu->SetLocation(iX: Tx._getInt(), iY: Ty); |
| 1087 | } |
| 1088 | // Done |
| 1089 | Finish(fSuccess: true); |
| 1090 | } |
| 1091 | |
| 1092 | bool C4Command::GetTryEnter() |
| 1093 | { |
| 1094 | // No minimum con knowledge vehicles/items: fail |
| 1095 | if (Target->Contained && CheckMinimumCon(pObj: Target)) { /* fail??! */ return false; } |
| 1096 | // Target contained and container has RejectContents: fail |
| 1097 | if (Target->Contained && Target->Contained->Call(PSF_RejectContents)) { Finish(); return false; } |
| 1098 | // Collection limit: drop other object |
| 1099 | // return after drop, so multiple objects may be dropped |
| 1100 | if (cObj->Def->CollectionLimit && (cObj->Contents.ObjectCount() >= cObj->Def->CollectionLimit)) |
| 1101 | { |
| 1102 | if (!cObj->PutAwayUnusedObject(pToMakeRoomForObject: Target)) { Finish(); return false; } |
| 1103 | return false; |
| 1104 | } |
| 1105 | bool fWasContained = !!Target->Contained; |
| 1106 | // Grab target object |
| 1107 | bool fRejectCollect = false; |
| 1108 | bool fSuccess = !!Target->Enter(pTarget: cObj, fCalls: true, fCopyMotion: true, pfRejectCollect: &fRejectCollect); |
| 1109 | // target is void? |
| 1110 | // well...most likely the new container has done something with it |
| 1111 | // so count it as success |
| 1112 | if (!Target) { Finish(fSuccess: true); return true; } |
| 1113 | // collection rejected by target: make room for more contents |
| 1114 | if (fRejectCollect) |
| 1115 | { |
| 1116 | if (cObj->PutAwayUnusedObject(pToMakeRoomForObject: Target)) return false; |
| 1117 | // Can't get due to RejectCollect: fail |
| 1118 | Finish(); |
| 1119 | return false; |
| 1120 | } |
| 1121 | // if not successfully entered for any other reason, fail |
| 1122 | if (!fSuccess) { Finish(); return false; } |
| 1123 | // get-callback for getting out of containers |
| 1124 | if (fWasContained) cObj->Call(PSF_Get, pPars: {C4VObj(pObj: Target)}); |
| 1125 | // entered |
| 1126 | return true; |
| 1127 | } |
| 1128 | |
| 1129 | void C4Command::Get() |
| 1130 | { |
| 1131 | // Data set and target specified: open get menu & done (old style) |
| 1132 | if (((Data == 1) || (Data == 2)) && Target) |
| 1133 | { |
| 1134 | cObj->ActivateMenu(iMenu: (Data == 1) ? C4MN_Get : C4MN_Contents, iMenuSelect: 0, iMenuData: 0, iMenuPosition: 0, pTarget: Target); |
| 1135 | Finish(fSuccess: true); return; |
| 1136 | } |
| 1137 | |
| 1138 | // Get target specified by container and type |
| 1139 | if (!Target && Target2 && Data) |
| 1140 | if (!(Target = Target2->Contents.Find(id: Data))) |
| 1141 | { |
| 1142 | Finish(); return; |
| 1143 | } |
| 1144 | |
| 1145 | // No target: failure |
| 1146 | if (!Target) { Finish(); return; } |
| 1147 | |
| 1148 | // Target not carryable: failure |
| 1149 | if (!(Target->OCF & OCF_Carryable)) |
| 1150 | { |
| 1151 | Finish(); return; |
| 1152 | } |
| 1153 | |
| 1154 | // Target collected |
| 1155 | if (Target->Contained == cObj) |
| 1156 | // Get-count specified: decrease count and continue with next object |
| 1157 | if (Tx._getInt() > 1) |
| 1158 | { |
| 1159 | Target = nullptr; Tx--; return; |
| 1160 | } |
| 1161 | // We're done |
| 1162 | else |
| 1163 | { |
| 1164 | cObj->Action.ComDir = COMD_Stop; Finish(fSuccess: true); return; |
| 1165 | } |
| 1166 | |
| 1167 | // Grabbing other than target container: let go |
| 1168 | if (cObj->GetProcedure() == DFA_PUSH) |
| 1169 | if (cObj->Action.Target != Target->Contained) |
| 1170 | { |
| 1171 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1172 | } |
| 1173 | |
| 1174 | // Target in solid: dig out |
| 1175 | if (!Target->Contained && (Target->OCF & OCF_InSolid)) |
| 1176 | { |
| 1177 | // Check for closest free position |
| 1178 | int32_t iX = Target->x, iY = Target->y; |
| 1179 | // Find all-closest dig-out position |
| 1180 | if (!FindClosestFree(rX&: iX, rY&: iY, iAngle1: -120, iAngle2: +120, iExcludeAngle1: -1, iExcludeAngle2: -1)) |
| 1181 | // None found |
| 1182 | { |
| 1183 | Finish(); return; |
| 1184 | } |
| 1185 | // Check good-angle left/right dig-out position |
| 1186 | int32_t iX2 = Target->x, iY2 = Target->y; |
| 1187 | if (FindClosestFree(rX&: iX2, rY&: iY2, iAngle1: -140, iAngle2: +140, iExcludeAngle1: -40, iExcludeAngle2: +40)) |
| 1188 | // Use good-angle position if it's not way worse |
| 1189 | if (Distance(iX1: Target->x, iY1: Target->y, iX2, iY2) < 10 * Distance(iX1: Target->x, iY1: Target->y, iX2: iX, iY2: iY)) |
| 1190 | { |
| 1191 | iX = iX2; iY = iY2; |
| 1192 | } |
| 1193 | // Move to closest free position (if not in dig-direct range) |
| 1194 | if (!Inside(ival: cObj->x - iX, lbound: -DigOutPositionRange, rbound: +DigOutPositionRange) |
| 1195 | || !Inside(ival: cObj->y - iY, lbound: -DigOutPositionRange, rbound: +DigOutPositionRange)) |
| 1196 | { |
| 1197 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: iX, iTy: iY, iUpdateInterval: 50); return; |
| 1198 | } |
| 1199 | // DigTo |
| 1200 | cObj->AddCommand(iCommand: C4CMD_Dig, pTarget: nullptr, iTx: Target->x, iTy: Target->y + 4, iUpdateInterval: 50); return; |
| 1201 | } |
| 1202 | |
| 1203 | // Digging: stop |
| 1204 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 1205 | |
| 1206 | // Target contained |
| 1207 | if (Target->Contained) |
| 1208 | { |
| 1209 | // target can't be taken out of containers? |
| 1210 | if (Target->Def->NoGet) return; |
| 1211 | // In same container: grab target |
| 1212 | if (cObj->Contained == Target->Contained) |
| 1213 | { |
| 1214 | GetTryEnter(); |
| 1215 | // Done |
| 1216 | return; |
| 1217 | } |
| 1218 | |
| 1219 | // Leave own container |
| 1220 | if (cObj->Contained) |
| 1221 | { |
| 1222 | cObj->AddCommand(iCommand: C4CMD_Exit, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1223 | } |
| 1224 | |
| 1225 | // Target container has grab get: grab target container |
| 1226 | if (Target->Contained->Def->GrabPutGet & C4D_Grab_Get) |
| 1227 | { |
| 1228 | // Grabbing target container |
| 1229 | if ((cObj->GetProcedure() == DFA_PUSH) && (cObj->Action.Target == Target->Contained)) |
| 1230 | { |
| 1231 | GetTryEnter(); |
| 1232 | // Done |
| 1233 | return; |
| 1234 | } |
| 1235 | // Grab target container |
| 1236 | cObj->AddCommand(iCommand: C4CMD_Grab, pTarget: Target->Contained, iTx: 0, iTy: 0, iUpdateInterval: 50); |
| 1237 | return; |
| 1238 | } |
| 1239 | |
| 1240 | // Target container has entrance: enter target container |
| 1241 | if (Target->Contained->OCF & OCF_Entrance) |
| 1242 | { |
| 1243 | cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target->Contained, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1244 | } |
| 1245 | |
| 1246 | // Can't get to target due to target container: fail |
| 1247 | Finish(); |
| 1248 | return; |
| 1249 | } |
| 1250 | |
| 1251 | // Target outside |
| 1252 | |
| 1253 | // Leave own container |
| 1254 | if (cObj->Contained) { cObj->AddCommand(iCommand: C4CMD_Exit, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; } |
| 1255 | |
| 1256 | // Outside |
| 1257 | if (!cObj->Contained) |
| 1258 | { |
| 1259 | // Target in collection range |
| 1260 | uint32_t ocf = OCF_Normal | OCF_Collection; |
| 1261 | if (cObj->At(ctx: Target->x, cty: Target->y, ocf)) |
| 1262 | { |
| 1263 | // stop here |
| 1264 | cObj->Action.ComDir = COMD_Stop; |
| 1265 | // try getting the object |
| 1266 | if (GetTryEnter()) return; |
| 1267 | } |
| 1268 | |
| 1269 | // Target not in range |
| 1270 | else |
| 1271 | { |
| 1272 | // Target in jumping range above clonk: try side-move jump |
| 1273 | if (Inside<int32_t>(ival: cObj->x - Target->x, lbound: -10, rbound: +10)) |
| 1274 | if (Inside<int32_t>(ival: cObj->y - Target->y, lbound: 30, rbound: 50)) |
| 1275 | { |
| 1276 | int32_t iSideX = 1; if (Random(iRange: 2)) iSideX = -1; |
| 1277 | iSideX = cObj->x + iSideX * (cObj->y - Target->y); |
| 1278 | if (PathFree(x1: iSideX, y1: cObj->y, x2: Target->x, y2: Target->y)) |
| 1279 | { |
| 1280 | // Side-move jump |
| 1281 | cObj->AddCommand(iCommand: C4CMD_Jump, pTarget: nullptr, iTx: Tx._getInt(), iTy: Ty); |
| 1282 | if (cObj->Def->CollectionLimit && (cObj->Contents.ObjectCount() >= cObj->Def->CollectionLimit)) |
| 1283 | cObj->AddCommand(iCommand: C4CMD_Drop); // Drop object if necessary due to collection limit |
| 1284 | // Need to kill NoCollectDelay after drop...! |
| 1285 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: iSideX, iTy: cObj->y, iUpdateInterval: 50); |
| 1286 | } |
| 1287 | } |
| 1288 | // Move to target (random offset for difficult pickups) |
| 1289 | // ...avoid offsets into solid which would lead to high above surface locations! |
| 1290 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: Target->x + Random(iRange: 15) - 7, iTy: Target->y, iUpdateInterval: 25, pTarget2: nullptr); |
| 1291 | } |
| 1292 | } |
| 1293 | } |
| 1294 | |
| 1295 | bool C4Command::CheckMinimumCon(C4Object *pObj) |
| 1296 | { |
| 1297 | if ((pObj->Category & C4D_Vehicle) || (pObj->Category & C4D_Object)) |
| 1298 | if (pObj->Category & C4D_SelectKnowledge) |
| 1299 | if (pObj->GetCon() < FullCon) |
| 1300 | { |
| 1301 | Finish(fSuccess: false, szFailMessage: LoadResStr(id: C4ResStrTableKey::IDS_OBJ_NOCONACTIV, args: pObj->GetName()).c_str()); |
| 1302 | return true; |
| 1303 | } |
| 1304 | return false; |
| 1305 | } |
| 1306 | |
| 1307 | void C4Command::Activate() |
| 1308 | { |
| 1309 | // Container specified, but no Target & no type: open activate menu for container |
| 1310 | if (Target2 && !Target && !Data) |
| 1311 | { |
| 1312 | cObj->ActivateMenu(iMenu: C4MN_Activate, iMenuSelect: 0, iMenuData: 0, iMenuPosition: 0, pTarget: Target2); |
| 1313 | Finish(fSuccess: true); |
| 1314 | return; |
| 1315 | } |
| 1316 | |
| 1317 | // Target object specified & outside: success |
| 1318 | if (Target) |
| 1319 | if (!Target->Contained) |
| 1320 | { |
| 1321 | Finish(fSuccess: true); return; |
| 1322 | } |
| 1323 | |
| 1324 | // No container specified: determine container by target object |
| 1325 | if (!Target2) |
| 1326 | if (Target) |
| 1327 | Target2 = Target->Contained; |
| 1328 | |
| 1329 | // No container specified: fail |
| 1330 | if (!Target2) { Finish(); return; } |
| 1331 | |
| 1332 | // Digging: stop |
| 1333 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 1334 | |
| 1335 | // In container |
| 1336 | if (cObj->Contained == Target2) |
| 1337 | { |
| 1338 | for (Tx.SetInt(Data ? std::max<int32_t>(a: Tx._getInt(), b: 1) : 1); Tx._getInt(); --Tx) |
| 1339 | { |
| 1340 | // If not specified get object from target contents by type |
| 1341 | // Find first object requested id that has no command exit yet |
| 1342 | C4Object *pObj; C4ObjectLink *cLnk; |
| 1343 | if (!Target) |
| 1344 | for (cLnk = Target2->Contents.First; cLnk && (pObj = cLnk->Obj); cLnk = cLnk->Next) |
| 1345 | if (pObj->Status && (pObj->Def->id == static_cast<C4ID>(Data))) |
| 1346 | if (!pObj->Command || (pObj->Command->Command != C4CMD_Exit)) |
| 1347 | { |
| 1348 | Target = pObj; break; |
| 1349 | } |
| 1350 | // No target |
| 1351 | if (!Target) { Finish(); return; } |
| 1352 | |
| 1353 | // Thing in own container (target2) |
| 1354 | if (Target->Contained != Target2) { Finish(); return; } |
| 1355 | |
| 1356 | // No minimum con knowledge vehicles/items |
| 1357 | if (CheckMinimumCon(pObj: Target)) return; |
| 1358 | |
| 1359 | // Activate object to exit |
| 1360 | Target->Controller = cObj->Controller; |
| 1361 | Target->SetCommand(iCommand: C4CMD_Exit); |
| 1362 | Target = nullptr; |
| 1363 | } |
| 1364 | |
| 1365 | Finish(fSuccess: true); return; |
| 1366 | } |
| 1367 | |
| 1368 | // Leave own container |
| 1369 | if (cObj->Contained) |
| 1370 | { |
| 1371 | cObj->AddCommand(iCommand: C4CMD_Exit, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1372 | } |
| 1373 | |
| 1374 | // Target container has entrance: enter |
| 1375 | if (Target2->OCF & OCF_Entrance) |
| 1376 | { |
| 1377 | cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target2, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1378 | } |
| 1379 | |
| 1380 | // Can't get to target due to target container: fail |
| 1381 | Finish(); |
| 1382 | } |
| 1383 | |
| 1384 | void C4Command::Put() // Notice: Put command is currently using Ty as an internal reminder flag for letting go after putting... |
| 1385 | { |
| 1386 | // No target container: failure |
| 1387 | if (!Target) { Finish(); return; } |
| 1388 | |
| 1389 | // Thing to put specified by type |
| 1390 | if (!Target2 && Data) |
| 1391 | if (!(Target2 = cObj->Contents.Find(id: Data))) |
| 1392 | { |
| 1393 | Finish(); return; |
| 1394 | } |
| 1395 | |
| 1396 | // No thing to put specified |
| 1397 | if (!Target2) |
| 1398 | // Assume first contents object |
| 1399 | if (!(Target2 = cObj->Contents.GetObject())) |
| 1400 | // No contents object to put - most likely we did have a target but it was deleted, |
| 1401 | // e.g. by AutoSellContents in a base. New behaviour: if there is nothing to put, we |
| 1402 | // now consider the command succesfully completed. |
| 1403 | { |
| 1404 | Finish(fSuccess: true); return; |
| 1405 | } |
| 1406 | |
| 1407 | // Thing is in target |
| 1408 | if (Target2->Contained == Target) |
| 1409 | // Put-count specified: decrease count and continue with next object |
| 1410 | if (Tx._getInt() > 1) |
| 1411 | { |
| 1412 | Target2 = nullptr; Tx--; return; |
| 1413 | } |
| 1414 | // We're done |
| 1415 | else |
| 1416 | { |
| 1417 | Finish(fSuccess: true); return; |
| 1418 | } |
| 1419 | |
| 1420 | // Thing to put not in contents: get object |
| 1421 | if (!cObj->Contents.GetLink(pObj: Target2)) |
| 1422 | { |
| 1423 | // Object is nearby and traveling: wait |
| 1424 | if (!Target2->Contained) |
| 1425 | if (Distance(iX1: cObj->x, iY1: cObj->y, iX2: Target2->x, iY2: Target2->y) < 80) |
| 1426 | if (Target2->OCF & OCF_HitSpeed1) |
| 1427 | return; |
| 1428 | // Go get it |
| 1429 | cObj->AddCommand(iCommand: C4CMD_Get, pTarget: Target2, iTx: 0, iTy: 0, iUpdateInterval: 40); return; |
| 1430 | } |
| 1431 | |
| 1432 | // Target is contained: can't do it |
| 1433 | if (Target->Contained) |
| 1434 | { |
| 1435 | Finish(); return; |
| 1436 | } |
| 1437 | |
| 1438 | // Digging: stop |
| 1439 | if (cObj->GetProcedure() == DFA_DIG) ObjectComStop(cObj); |
| 1440 | |
| 1441 | // Grabbing other than target: let go |
| 1442 | C4Object *pGrabbing = nullptr; |
| 1443 | if (cObj->GetProcedure() == DFA_PUSH) |
| 1444 | pGrabbing = cObj->Action.Target; |
| 1445 | if (pGrabbing && (pGrabbing != Target)) |
| 1446 | { |
| 1447 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1448 | } |
| 1449 | |
| 1450 | // Inside target container |
| 1451 | if (cObj->Contained == Target) |
| 1452 | { |
| 1453 | // Try to put |
| 1454 | if (!ObjectComPut(cObj, pTarget: Target, pThing: Target2)) |
| 1455 | Finish(); // Putting failed |
| 1456 | return; |
| 1457 | } |
| 1458 | |
| 1459 | // Leave own container |
| 1460 | if (cObj->Contained) |
| 1461 | { |
| 1462 | cObj->AddCommand(iCommand: C4CMD_Exit, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1463 | } |
| 1464 | |
| 1465 | // Target has collection: throw in if not fragile, not grabbing target and throwing position found |
| 1466 | if (Target->OCF & OCF_Collection) |
| 1467 | if (!Target2->Def->Fragile) |
| 1468 | if (pGrabbing != Target) |
| 1469 | { |
| 1470 | int32_t iTx = Target->x + Target->Def->Collection.x + Target->Def->Collection.Wdt / 2; |
| 1471 | int32_t iTy = Target->y + Target->Def->Collection.y + Target->Def->Collection.Hgt / 2; |
| 1472 | C4Fixed pthrow = ValByPhysical(iPercent: 400, iPhysical: cObj->GetPhysical()->Throw); |
| 1473 | int32_t iHeight = cObj->Shape.Hgt; |
| 1474 | int32_t iPosX, iPosY; |
| 1475 | int32_t iObjDist = Distance(iX1: cObj->x, iY1: cObj->y, iX2: Target->x, iY2: Target->y); |
| 1476 | if ((FindThrowingPosition(iTx, iTy, fXDir: pthrow, fYDir: -pthrow, iHeight, rX&: iPosX, rY&: iPosY) && (Distance(iX1: iPosX, iY1: iPosY, iX2: cObj->x, iY2: cObj->y) < iObjDist)) |
| 1477 | || (FindThrowingPosition(iTx, iTy, fXDir: pthrow * -1, fYDir: -pthrow, iHeight, rX&: iPosX, rY&: iPosY) && (Distance(iX1: iPosX, iY1: iPosY, iX2: cObj->x, iY2: cObj->y) < iObjDist))) |
| 1478 | { |
| 1479 | // Throw |
| 1480 | cObj->AddCommand(iCommand: C4CMD_Throw, pTarget: Target2, iTx, iTy, iUpdateInterval: 5); |
| 1481 | return; |
| 1482 | } |
| 1483 | } |
| 1484 | |
| 1485 | // Target has C4D_Grab_Put: grab target and put |
| 1486 | if (Target->Def->GrabPutGet & C4D_Grab_Put) |
| 1487 | { |
| 1488 | // Grabbing target container |
| 1489 | if (pGrabbing == Target) |
| 1490 | { |
| 1491 | // Try to put |
| 1492 | if (!ObjectComPut(cObj, pTarget: Target, pThing: Target2)) |
| 1493 | // Putting failed |
| 1494 | { |
| 1495 | Finish(); return; |
| 1496 | } |
| 1497 | // Let go (if we grabbed the target because of this command) |
| 1498 | if (Ty) cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0); |
| 1499 | return; |
| 1500 | } |
| 1501 | // Grab target and let go after putting |
| 1502 | cObj->AddCommand(iCommand: C4CMD_Grab, pTarget: Target, iTx: 0, iTy: 0, iUpdateInterval: 50); |
| 1503 | Ty = 1; |
| 1504 | return; |
| 1505 | } |
| 1506 | |
| 1507 | // Target can be entered: enter target |
| 1508 | if (Target->OCF & OCF_Entrance) |
| 1509 | { |
| 1510 | cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1511 | } |
| 1512 | } |
| 1513 | |
| 1514 | void C4Command::ClearPointers(C4Object *pObj) |
| 1515 | { |
| 1516 | if (cObj == pObj) cObj = nullptr; |
| 1517 | if (Target == pObj) Target = nullptr; |
| 1518 | if (Target2 == pObj) Target2 = nullptr; |
| 1519 | } |
| 1520 | |
| 1521 | void C4Command::Execute() |
| 1522 | { |
| 1523 | // Finished?! |
| 1524 | if (Finished) return; |
| 1525 | |
| 1526 | // Parent object safety |
| 1527 | if (!cObj) { Finish(); return; } |
| 1528 | |
| 1529 | // Delegated command failed |
| 1530 | if (Failures) |
| 1531 | { |
| 1532 | // Retry |
| 1533 | if (Retries > 0) |
| 1534 | { |
| 1535 | Failures = 0; Retries--; cObj->AddCommand(iCommand: C4CMD_Retry, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 10); return; |
| 1536 | } |
| 1537 | // Too many failures |
| 1538 | else |
| 1539 | { |
| 1540 | Finish(); return; |
| 1541 | } |
| 1542 | } |
| 1543 | |
| 1544 | // Command update |
| 1545 | if (UpdateInterval > 0) |
| 1546 | { |
| 1547 | UpdateInterval--; |
| 1548 | if (UpdateInterval == 0) |
| 1549 | { |
| 1550 | Finish(fSuccess: true); return; |
| 1551 | } |
| 1552 | } |
| 1553 | |
| 1554 | // Initial command evaluation |
| 1555 | if (InitEvaluation()) return; |
| 1556 | |
| 1557 | // from now on, we are executing this command... and nobody |
| 1558 | // should dare deleting us |
| 1559 | iExec = 1; |
| 1560 | |
| 1561 | // Execute |
| 1562 | switch (Command) |
| 1563 | { |
| 1564 | case C4CMD_Follow: Follow(); break; |
| 1565 | case C4CMD_MoveTo: MoveTo(); break; |
| 1566 | case C4CMD_Enter: Enter(); break; |
| 1567 | case C4CMD_Exit: Exit(); break; |
| 1568 | case C4CMD_Grab: Grab(); break; |
| 1569 | case C4CMD_UnGrab: UnGrab(); break; |
| 1570 | case C4CMD_Throw: Throw(); break; |
| 1571 | case C4CMD_Chop: Chop(); break; |
| 1572 | case C4CMD_Build: Build(); break; |
| 1573 | case C4CMD_Jump: Jump(); break; |
| 1574 | case C4CMD_Wait: Wait(); break; |
| 1575 | case C4CMD_Get: Get(); break; |
| 1576 | case C4CMD_Put: Put(); break; |
| 1577 | case C4CMD_Drop: Drop(); break; |
| 1578 | case C4CMD_Dig: Dig(); break; |
| 1579 | case C4CMD_Activate: Activate(); break; |
| 1580 | case C4CMD_PushTo: PushTo(); break; |
| 1581 | case C4CMD_Construct: Construct(); break; |
| 1582 | case C4CMD_Transfer: Transfer(); break; |
| 1583 | case C4CMD_Attack: Attack(); break; |
| 1584 | case C4CMD_Context: Context(); break; |
| 1585 | case C4CMD_Buy: Buy(); break; |
| 1586 | case C4CMD_Sell: Sell(); break; |
| 1587 | case C4CMD_Acquire: Acquire(); break; |
| 1588 | case C4CMD_Energy: Energy(); break; |
| 1589 | case C4CMD_Retry: Retry(); break; |
| 1590 | case C4CMD_Home: Home(); break; |
| 1591 | case C4CMD_Call: Call(); break; |
| 1592 | case C4CMD_Take: Take(); break; // carlo |
| 1593 | case C4CMD_Take2: Take2(); break; // carlo |
| 1594 | default: Finish(); break; |
| 1595 | } |
| 1596 | |
| 1597 | // Remember this command might have already been deleted through calls |
| 1598 | // made during execution. You must not do anything here... |
| 1599 | |
| 1600 | // check: command must be deleted? |
| 1601 | if (iExec > 1) |
| 1602 | delete this; |
| 1603 | else |
| 1604 | iExec = 0; |
| 1605 | } |
| 1606 | |
| 1607 | void C4Command::Finish(bool fSuccess, const char *szFailMessage) |
| 1608 | { |
| 1609 | // Mark finished |
| 1610 | Finished = true; |
| 1611 | // Failed |
| 1612 | if (!fSuccess) |
| 1613 | Fail(szFailMessage); |
| 1614 | else |
| 1615 | { |
| 1616 | // successful commands might gain EXP |
| 1617 | int32_t iExpGain = GetExpGain(); |
| 1618 | if (iExpGain && cObj) if (cObj->Info) |
| 1619 | for (int32_t i = iExpGain; i; --i) |
| 1620 | if (!(++cObj->Info->ControlCount % 5)) |
| 1621 | cObj->DoExperience(change: 1); |
| 1622 | } |
| 1623 | } |
| 1624 | |
| 1625 | bool C4Command::InitEvaluation() |
| 1626 | { |
| 1627 | // Already evaluated |
| 1628 | if (Evaluated) return false; |
| 1629 | // Set evaluation flag |
| 1630 | Evaluated = true; |
| 1631 | // Evaluate |
| 1632 | switch (Command) |
| 1633 | { |
| 1634 | case C4CMD_MoveTo: |
| 1635 | { |
| 1636 | // Target coordinates by Target |
| 1637 | if (Target) { Tx += Target->x; Ty += Target->y; Target = nullptr; } |
| 1638 | // Adjust coordinates |
| 1639 | int32_t iTx = Tx._getInt(); |
| 1640 | if (~Data & C4CMD_MoveTo_NoPosAdjust) AdjustMoveToTarget(rX&: iTx, rY&: Ty, fFreeMove: FreeMoveTo(cObj), iShapeHgt: cObj->Shape.Hgt); |
| 1641 | Tx.SetInt(iTx); |
| 1642 | return true; |
| 1643 | } |
| 1644 | |
| 1645 | case C4CMD_PushTo: |
| 1646 | { |
| 1647 | // Adjust coordinates |
| 1648 | int32_t iTx = Tx._getInt(); |
| 1649 | AdjustMoveToTarget(rX&: iTx, rY&: Ty, fFreeMove: FreeMoveTo(cObj), iShapeHgt: cObj->Shape.Hgt); |
| 1650 | Tx.SetInt(iTx); |
| 1651 | return true; |
| 1652 | } |
| 1653 | |
| 1654 | case C4CMD_Exit: |
| 1655 | // Cancel attach |
| 1656 | ObjectComCancelAttach(cObj); |
| 1657 | return true; |
| 1658 | |
| 1659 | case C4CMD_Wait: |
| 1660 | // Update interval by Data |
| 1661 | if (Data) UpdateInterval = Data; |
| 1662 | // Else update interval by Tx |
| 1663 | else if (Tx._getInt()) UpdateInterval = Tx._getInt(); |
| 1664 | return true; |
| 1665 | |
| 1666 | case C4CMD_Acquire: |
| 1667 | // update default search range |
| 1668 | if (!Tx._getInt()) Tx.SetInt(500); |
| 1669 | if (!Ty) Ty = 250; |
| 1670 | return true; |
| 1671 | } |
| 1672 | // Need not be evaluated |
| 1673 | return false; |
| 1674 | } |
| 1675 | |
| 1676 | void C4Command::Clear() |
| 1677 | { |
| 1678 | Command = C4CMD_None; |
| 1679 | cObj = nullptr; |
| 1680 | Evaluated = false; |
| 1681 | PathChecked = false; |
| 1682 | Tx = C4VNull; |
| 1683 | Ty = 0; |
| 1684 | Target = Target2 = nullptr; |
| 1685 | UpdateInterval = 0; |
| 1686 | Text.clear(); |
| 1687 | BaseMode = C4CMD_Mode_SilentSub; |
| 1688 | } |
| 1689 | |
| 1690 | void C4Command::Construct() |
| 1691 | { |
| 1692 | // Only those who can |
| 1693 | if (cObj->GetPhysical() && !cObj->GetPhysical()->CanConstruct) |
| 1694 | { |
| 1695 | Finish(fSuccess: false, szFailMessage: LoadResStr(id: C4ResStrTableKey::IDS_TEXT_CANTBUILD, args: cObj->GetName()).c_str()); |
| 1696 | return; |
| 1697 | } |
| 1698 | // No target type to construct: open menu & done |
| 1699 | if (!Data) |
| 1700 | { |
| 1701 | cObj->ActivateMenu(iMenu: C4MN_Construction); |
| 1702 | Finish(fSuccess: true); return; |
| 1703 | } |
| 1704 | |
| 1705 | // Determine move-to range |
| 1706 | int32_t iMoveToRange = MoveToRange; |
| 1707 | if (cObj->Def->MoveToRange > 0) iMoveToRange = cObj->Def->MoveToRange; |
| 1708 | |
| 1709 | // this is a secondary construct command (i.e., help with construction)? |
| 1710 | if (Target) |
| 1711 | { |
| 1712 | // check if target is building something |
| 1713 | C4Command *pBuildCmd = Target->FindCommand(iCommandType: C4CMD_Build); |
| 1714 | if (pBuildCmd) |
| 1715 | { |
| 1716 | // then help |
| 1717 | Finish(fSuccess: true); |
| 1718 | cObj->AddCommand(iCommand: C4CMD_Build, pTarget: pBuildCmd->Target); |
| 1719 | } |
| 1720 | // construct command still present? (might find another stacked command, which doesn't really matter for now...) |
| 1721 | if (!Target->FindCommand(iCommandType: C4CMD_Construct)) |
| 1722 | // command aborted (or done?): failed to help; don't issue another construct command, because it is likely to fail anyway |
| 1723 | // (and maybe, it had been finished while this Clonk was still moving to the site) |
| 1724 | { |
| 1725 | Finish(fSuccess: false); return; |
| 1726 | } |
| 1727 | // site not yet placed: move to target, if necessary and known |
| 1728 | if (Tx._getInt() || Ty) |
| 1729 | if (!Inside<int32_t>(ival: cObj->x - Tx._getInt(), lbound: -iMoveToRange, rbound: +iMoveToRange) || !Inside<int32_t>(ival: cObj->y - Ty, lbound: -20, rbound: +20)) |
| 1730 | { |
| 1731 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: Tx, iTy: Ty, iUpdateInterval: 50); return; |
| 1732 | } |
| 1733 | // at target construction site and site not yet placed: wait |
| 1734 | cObj->AddCommand(iCommand: C4CMD_Wait, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 10); |
| 1735 | return; |
| 1736 | } |
| 1737 | |
| 1738 | // No valid target type: fail |
| 1739 | C4Def *pDef; if (!(pDef = C4Id2Def(id: Data))) { Finish(); return; } |
| 1740 | |
| 1741 | // player has knowledge of this construction? |
| 1742 | C4Player *pPlayer = Game.Players.Get(iPlayer: cObj->Owner); |
| 1743 | if (pPlayer) if (!pPlayer->Knowledge.GetIDCount(id: Data, zeroDefVal: 1)) { Finish(); return; } |
| 1744 | |
| 1745 | // Building, chopping, digging: stop |
| 1746 | if ((cObj->GetProcedure() == DFA_CHOP) || (cObj->GetProcedure() == DFA_BUILD) || (cObj->GetProcedure() == DFA_DIG)) |
| 1747 | ObjectComStop(cObj); |
| 1748 | |
| 1749 | // Pushing: let go |
| 1750 | if (cObj->GetProcedure() == DFA_PUSH) |
| 1751 | if (cObj->Action.Target) |
| 1752 | { |
| 1753 | cObj->AddCommand(iCommand: C4CMD_UnGrab, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 1754 | } |
| 1755 | |
| 1756 | // No construction site specified: find one |
| 1757 | if ((Tx._getInt() == 0) && (Ty == 0)) |
| 1758 | { |
| 1759 | Tx.SetInt(cObj->x); Ty = cObj->y; |
| 1760 | int32_t iTx = Tx._getInt(); |
| 1761 | if (!FindConSiteSpot(rx&: iTx, ry&: Ty, wdt: pDef->Shape.Wdt, hgt: pDef->Shape.Hgt, category: pDef->Category, hrange: 20)) |
| 1762 | // No site found: fail |
| 1763 | { |
| 1764 | Finish(); return; |
| 1765 | } |
| 1766 | Tx.SetInt(iTx); |
| 1767 | } |
| 1768 | |
| 1769 | // command has been validated: check for script overload now |
| 1770 | int32_t scriptresult = cObj->Call(PSF_ControlCommandConstruction, pPars: {C4VObj(pObj: Target), Tx, C4VInt(iVal: Ty), C4VObj(pObj: Target2), C4VID(idVal: Data)}).getInt(); |
| 1771 | // script call might have deleted object |
| 1772 | if (!cObj->Status) return; |
| 1773 | if (1 == scriptresult) return; |
| 1774 | if (2 == scriptresult) |
| 1775 | { |
| 1776 | Finish(fSuccess: true); return; |
| 1777 | } |
| 1778 | if (3 == scriptresult) |
| 1779 | { |
| 1780 | Finish(); return; |
| 1781 | } |
| 1782 | |
| 1783 | // Has no construction kit: acquire one |
| 1784 | C4Object *pKit; |
| 1785 | if (!(pKit = cObj->Contents.Find(id: C4ID_Conkit))) |
| 1786 | { |
| 1787 | cObj->AddCommand(iCommand: C4CMD_Acquire, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50, pTarget2: nullptr, fInitEvaluation: true, iData: C4ID_Conkit, fAppend: false, iRetries: 5, szText: nullptr, iBaseMode: C4CMD_Mode_Sub); return; |
| 1788 | } |
| 1789 | |
| 1790 | // Move to construction site |
| 1791 | if (!Inside<int32_t>(ival: cObj->x - Tx._getInt(), lbound: -iMoveToRange, rbound: +iMoveToRange) |
| 1792 | || !Inside<int32_t>(ival: cObj->y - Ty, lbound: -20, rbound: +20)) |
| 1793 | { |
| 1794 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: Tx, iTy: Ty, iUpdateInterval: 50); return; |
| 1795 | } |
| 1796 | |
| 1797 | // Check construction site |
| 1798 | if (!ConstructionCheck(id: Data, iX: Tx._getInt(), iY: Ty, pByObj: cObj)) |
| 1799 | // Site no good: fail |
| 1800 | { |
| 1801 | Finish(); return; |
| 1802 | } |
| 1803 | |
| 1804 | // Create construction |
| 1805 | C4Object *pConstruction = Game.CreateObjectConstruction(type: Data, pCreator: nullptr, owner: cObj->Owner, ctx: Tx._getInt(), bty: Ty, con: 1, terrain: true); |
| 1806 | |
| 1807 | // Remove conkit |
| 1808 | pKit->AssignRemoval(); |
| 1809 | |
| 1810 | // Finish, start building |
| 1811 | Finish(fSuccess: true); |
| 1812 | cObj->AddCommand(iCommand: C4CMD_Build, pTarget: pConstruction); |
| 1813 | } |
| 1814 | |
| 1815 | bool C4Command::FlightControl() // Called by DFA_WALK, DFA_FLIGHT |
| 1816 | { |
| 1817 | // Objects with CanFly physical only |
| 1818 | if (!cObj->GetPhysical()->CanFly) return false; |
| 1819 | // Crew members or pathfinder objects only |
| 1820 | if (!((cObj->OCF & OCF_CrewMember) || cObj->Def->Pathfinder)) return false; |
| 1821 | |
| 1822 | // Not while in a disabled action |
| 1823 | if (cObj->Action.Act > ActIdle) |
| 1824 | { |
| 1825 | C4ActionDef *actdef = &(cObj->Def->ActMap[cObj->Action.Act]); |
| 1826 | if (actdef->Disabled) return false; |
| 1827 | } |
| 1828 | |
| 1829 | // Target angle |
| 1830 | int32_t cx = cObj->x, cy = cObj->y; |
| 1831 | int32_t iAngle = Angle(iX1: cx, iY1: cy, iX2: Tx._getInt(), iY2: Ty); while (iAngle > 180) iAngle -= 360; |
| 1832 | |
| 1833 | // Target in flight angle (sector +/- from straight up), beyond minimum distance, and top free |
| 1834 | if (Inside(ival: iAngle, lbound: -FlightAngleRange, rbound: +FlightAngleRange) |
| 1835 | || Inside(ival: iAngle, lbound: -FlightAngleRange, rbound: +FlightAngleRange)) |
| 1836 | if (Distance(iX1: cx, iY1: cy, iX2: Tx._getInt(), iY2: Ty) > 30) |
| 1837 | { |
| 1838 | int32_t iTopFree; |
| 1839 | for (iTopFree = 0; (iTopFree < 50) && !GBackSolid(x: cx, y: cy + cObj->Shape.y - iTopFree); ++iTopFree); |
| 1840 | if (iTopFree >= 15) |
| 1841 | { |
| 1842 | // Take off |
| 1843 | cObj->SetActionByName(szActName: "Fly" ); // This is a little primitive... we should have a ObjectActionFly or maybe a command for this... |
| 1844 | } |
| 1845 | } |
| 1846 | |
| 1847 | // No flight control |
| 1848 | return false; |
| 1849 | } |
| 1850 | |
| 1851 | bool C4Command::JumpControl() // Called by DFA_WALK |
| 1852 | { |
| 1853 | // Crew members or pathfinder objects only |
| 1854 | if (!((cObj->OCF & OCF_CrewMember) || cObj->Def->Pathfinder)) return false; |
| 1855 | |
| 1856 | // Target angle |
| 1857 | int32_t cx = cObj->x, cy = cObj->y; |
| 1858 | int32_t iAngle = Angle(iX1: cx, iY1: cy, iX2: Tx._getInt(), iY2: Ty); while (iAngle > 180) iAngle -= 360; |
| 1859 | |
| 1860 | // Diagonal free jump (if in angle range, minimum distance, and top free) |
| 1861 | if (Inside(ival: iAngle - JumpAngle, lbound: -JumpAngleRange, rbound: +JumpAngleRange) |
| 1862 | || Inside(ival: iAngle + JumpAngle, lbound: -JumpAngleRange, rbound: +JumpAngleRange)) |
| 1863 | if (PathFree(x1: cx, y1: cy, x2: Tx._getInt(), y2: Ty)) |
| 1864 | if (Distance(iX1: cx, iY1: cy, iX2: Tx._getInt(), iY2: Ty) > 30) |
| 1865 | { |
| 1866 | int32_t iTopFree; |
| 1867 | for (iTopFree = 0; (iTopFree < 50) && !GBackSolid(x: cx, y: cy + cObj->Shape.y - iTopFree); ++iTopFree); |
| 1868 | if (iTopFree >= 15) |
| 1869 | { |
| 1870 | cObj->AddCommand(iCommand: C4CMD_Jump, pTarget: nullptr, iTx: Tx, iTy: Ty); return true; |
| 1871 | } |
| 1872 | } |
| 1873 | |
| 1874 | // High angle side move - jump (2x range) |
| 1875 | if (Inside<int32_t>(ival: iAngle - JumpHighAngle, lbound: -3 * JumpAngleRange, rbound: +3 * JumpAngleRange)) |
| 1876 | // Vertical range |
| 1877 | if (Inside<int32_t>(ival: cy - Ty, lbound: 10, rbound: 40)) |
| 1878 | { |
| 1879 | int32_t iSide = SolidOnWhichSide(iX: Tx._getInt(), iY: Ty); // take jump height of side move position into consideration...! |
| 1880 | int32_t iDist = 5 * Abs(val: cy - Ty) / 6; |
| 1881 | int32_t iSideX = cx - iDist * iSide, iSideY = cy; AdjustMoveToTarget(rX&: iSideX, rY&: iSideY, fFreeMove: false, iShapeHgt: 0); |
| 1882 | // Side move target in range |
| 1883 | if (Inside<int32_t>(ival: iSideY - cy, lbound: -20, rbound: +20)) |
| 1884 | { |
| 1885 | // Path free from side move target to jump target |
| 1886 | if (PathFree(x1: iSideX, y1: iSideY, x2: Tx._getInt(), y2: Ty)) |
| 1887 | { |
| 1888 | cObj->AddCommand(iCommand: C4CMD_Jump, pTarget: nullptr, iTx: Tx, iTy: Ty); |
| 1889 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: iSideX, iTy: iSideY, iUpdateInterval: 50); |
| 1890 | return true; |
| 1891 | } |
| 1892 | } |
| 1893 | } |
| 1894 | |
| 1895 | // Low side contact jump |
| 1896 | int32_t iLowSideRange = 5; |
| 1897 | if (cObj->t_contact & CNAT_Right) |
| 1898 | if (Inside(ival: iAngle - JumpLowAngle, lbound: -iLowSideRange * JumpAngleRange, rbound: +iLowSideRange * JumpAngleRange)) |
| 1899 | { |
| 1900 | cObj->AddCommand(iCommand: C4CMD_Jump, pTarget: nullptr, iTx: Tx, iTy: Ty); return true; |
| 1901 | } |
| 1902 | if (cObj->t_contact & CNAT_Left) |
| 1903 | if (Inside(ival: iAngle + JumpLowAngle, lbound: -iLowSideRange * JumpAngleRange, rbound: +iLowSideRange * JumpAngleRange)) |
| 1904 | { |
| 1905 | cObj->AddCommand(iCommand: C4CMD_Jump, pTarget: nullptr, iTx: Tx, iTy: Ty); return true; |
| 1906 | } |
| 1907 | |
| 1908 | // No jump control |
| 1909 | return false; |
| 1910 | } |
| 1911 | |
| 1912 | void C4Command::Transfer() |
| 1913 | { |
| 1914 | // No target: failure |
| 1915 | if (!Target) { Finish(); return; } |
| 1916 | |
| 1917 | // Find transfer zone |
| 1918 | C4TransferZone *pZone; |
| 1919 | int32_t iEntryX, iEntryY; |
| 1920 | if (!(pZone = Game.TransferZones.Find(pObj: Target))) { Finish(); return; } |
| 1921 | |
| 1922 | // Not at or in transfer zone: move to entry point |
| 1923 | if (!Inside<int32_t>(ival: cObj->x - pZone->X, lbound: -5, rbound: pZone->Wdt - 1 + 5)) |
| 1924 | { |
| 1925 | if (!pZone->GetEntryPoint(rX&: iEntryX, rY&: iEntryY, iToX: cObj->x, iToY: cObj->y)) { Finish(); return; } |
| 1926 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: iEntryX, iTy: iEntryY, iUpdateInterval: 25); |
| 1927 | return; |
| 1928 | } |
| 1929 | |
| 1930 | // Call target transfer script |
| 1931 | if (!Tick5) |
| 1932 | { |
| 1933 | C4AulScriptFunc *f; |
| 1934 | bool fHandled = (f = Target->Def->Script.SFn_ControlTransfer) != nullptr; |
| 1935 | if (fHandled) fHandled = f->Exec(pObj: Target, pPars: {C4VObj(pObj: cObj), Tx, C4VInt(iVal: Ty)}).getBool(); |
| 1936 | |
| 1937 | if (!fHandled) |
| 1938 | // Transfer not handled by target: done |
| 1939 | { |
| 1940 | Finish(fSuccess: true); return; |
| 1941 | } |
| 1942 | } |
| 1943 | } |
| 1944 | |
| 1945 | void C4Command::Attack() |
| 1946 | { |
| 1947 | // No target: failure |
| 1948 | if (!Target) { Finish(); return; } |
| 1949 | |
| 1950 | // Target is crew member |
| 1951 | if (Target->OCF & OCF_CrewMember) |
| 1952 | { |
| 1953 | C4Object *pProjectile = nullptr; |
| 1954 | // Throw projectile at target |
| 1955 | for (C4ObjectLink *pLnk = cObj->Contents.First; pLnk && (pProjectile = pLnk->Obj); pLnk = pLnk->Next) |
| 1956 | if (pProjectile->Def->Projectile) |
| 1957 | { |
| 1958 | // Add throw command |
| 1959 | cObj->AddCommand(iCommand: C4CMD_Throw, pTarget: pProjectile, iTx: Target->x, iTy: Target->y, iUpdateInterval: 2); |
| 1960 | return; |
| 1961 | } |
| 1962 | |
| 1963 | // Follow containment |
| 1964 | if (cObj->Contained != Target->Contained) |
| 1965 | { |
| 1966 | // Exit |
| 1967 | if (cObj->Contained) cObj->AddCommand(iCommand: C4CMD_Exit, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 10); |
| 1968 | // Enter |
| 1969 | else cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target->Contained, iTx: 0, iTy: 0, iUpdateInterval: 10); |
| 1970 | return; |
| 1971 | } |
| 1972 | |
| 1973 | // Move to target |
| 1974 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: nullptr, iTx: Target->x, iTy: Target->y, iUpdateInterval: 10); |
| 1975 | return; |
| 1976 | } |
| 1977 | |
| 1978 | // For now, attack crew members only |
| 1979 | else |
| 1980 | { |
| 1981 | // Success, target might be no crew member due to that is has been killed |
| 1982 | Finish(fSuccess: true); |
| 1983 | return; |
| 1984 | } |
| 1985 | } |
| 1986 | |
| 1987 | void C4Command::Buy() |
| 1988 | { |
| 1989 | // Base buying disabled? Fail. |
| 1990 | if (~Game.C4S.Game.Realism.BaseFunctionality & BASEFUNC_Buy) { Finish(); return; } |
| 1991 | // No target (base) object specified: find closest base |
| 1992 | int32_t cnt; C4Object *pBase; |
| 1993 | if (!Target) |
| 1994 | for (cnt = 0; pBase = Game.FindFriendlyBase(iPlayer: cObj->Owner, iIndex: cnt); cnt++) |
| 1995 | if (!Target || Distance(iX1: cObj->x, iY1: cObj->y, iX2: pBase->x, iY2: pBase->y) < Distance(iX1: cObj->x, iY1: cObj->y, iX2: Target->x, iY2: Target->y)) |
| 1996 | Target = pBase; |
| 1997 | // No target (base) object: fail |
| 1998 | if (!Target) { Finish(); return; } |
| 1999 | // No type to buy specified: open buy menu for base |
| 2000 | if (!Data) |
| 2001 | { |
| 2002 | cObj->ActivateMenu(iMenu: C4MN_Buy, iMenuSelect: 0, iMenuData: 0, iMenuPosition: 0, pTarget: Target); |
| 2003 | Finish(fSuccess: true); return; |
| 2004 | } |
| 2005 | // Target object is no base or hostile: fail |
| 2006 | if (!ValidPlr(plr: Target->Base) || Hostile(plr1: Target->Base, plr2: cObj->Owner)) |
| 2007 | { |
| 2008 | Finish(); return; |
| 2009 | } |
| 2010 | // Target material undefined: fail |
| 2011 | C4Def *pDef = C4Id2Def(id: Data); |
| 2012 | if (!pDef) { Finish(); return; } |
| 2013 | // Material not available for purchase at base: fail |
| 2014 | if (Game.Players.Get(iPlayer: Target->Base)->HomeBaseMaterial.GetIDCount(id: Data) <= 0) |
| 2015 | { |
| 2016 | Finish(fSuccess: false, szFailMessage: LoadResStr(id: C4ResStrTableKey::IDS_PLR_NOTAVAIL, args: pDef->GetName()).c_str()); |
| 2017 | return; |
| 2018 | } |
| 2019 | // Base owner has not enough funds: fail |
| 2020 | if (Game.Players.Get(iPlayer: Target->Base)->Wealth < pDef->GetValue(pInBase: Target, iBuyPlayer: cObj->Owner)) |
| 2021 | { |
| 2022 | Finish(fSuccess: false, szFailMessage: LoadResStr(id: C4ResStrTableKey::IDS_PLR_NOWEALTH)); return; |
| 2023 | } |
| 2024 | // Not within target object: enter |
| 2025 | if (cObj->Contained != Target) |
| 2026 | { |
| 2027 | cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 2028 | } |
| 2029 | // Buy object(s) |
| 2030 | for (Tx.SetInt(std::max<int32_t>(a: Tx._getInt(), b: 1)); Tx._getInt(); Tx--) |
| 2031 | if (!Buy2Base(iPlr: cObj->Owner, pBase: Target, id: Data)) |
| 2032 | // Failed (with ugly message) |
| 2033 | { |
| 2034 | Finish(); return; |
| 2035 | } |
| 2036 | // Done: success |
| 2037 | Finish(fSuccess: true); |
| 2038 | } |
| 2039 | |
| 2040 | void C4Command::Sell() |
| 2041 | { |
| 2042 | // Base sale disabled? Fail. |
| 2043 | if (~Game.C4S.Game.Realism.BaseFunctionality & BASEFUNC_Sell) { Finish(); return; } |
| 2044 | // No target (base) object specified: find closest base |
| 2045 | int32_t cnt; C4Object *pBase; |
| 2046 | if (!Target) |
| 2047 | for (cnt = 0; pBase = Game.FindBase(iPlayer: cObj->Owner, iIndex: cnt); cnt++) |
| 2048 | if (!Target || Distance(iX1: cObj->x, iY1: cObj->y, iX2: pBase->x, iY2: pBase->y) < Distance(iX1: cObj->x, iY1: cObj->y, iX2: Target->x, iY2: Target->y)) |
| 2049 | Target = pBase; |
| 2050 | // No target (base) object: fail |
| 2051 | if (!Target) { Finish(); return; } |
| 2052 | // No type to sell specified: open sell menu for base |
| 2053 | if (!Data) |
| 2054 | { |
| 2055 | cObj->ActivateMenu(iMenu: C4MN_Sell, iMenuSelect: 0, iMenuData: 0, iMenuPosition: 0, pTarget: Target); |
| 2056 | Finish(fSuccess: true); return; |
| 2057 | } |
| 2058 | // Target object is no base or hostile: fail |
| 2059 | if (!ValidPlr(plr: Target->Base) || Hostile(plr1: Target->Base, plr2: cObj->Owner)) |
| 2060 | { |
| 2061 | Finish(); return; |
| 2062 | } |
| 2063 | // Not within target object: enter |
| 2064 | if (cObj->Contained != Target) |
| 2065 | { |
| 2066 | cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 2067 | } |
| 2068 | // Sell object(s) |
| 2069 | for (Tx.SetInt(std::max<int32_t>(a: Tx._getInt(), b: 1)); Tx._getInt(); Tx--) |
| 2070 | if (!SellFromBase(iPlr: cObj->Owner, pBase: Target, id: Data, pSellObj: Target2)) |
| 2071 | // Failed |
| 2072 | { |
| 2073 | Finish(); return; |
| 2074 | } |
| 2075 | else |
| 2076 | // preferred sell object can be sold once only :) |
| 2077 | Target2 = nullptr; |
| 2078 | // Done |
| 2079 | Finish(fSuccess: true); |
| 2080 | } |
| 2081 | |
| 2082 | void C4Command::Acquire() |
| 2083 | { |
| 2084 | // No type to acquire specified: fail |
| 2085 | if (!Data) { Finish(); return; } |
| 2086 | |
| 2087 | // Target material in inventory: done |
| 2088 | if (cObj->Contents.Find(id: Data)) |
| 2089 | { |
| 2090 | Finish(fSuccess: true); return; |
| 2091 | } |
| 2092 | |
| 2093 | // script overload |
| 2094 | int32_t scriptresult = cObj->Call(PSF_ControlCommandAcquire, pPars: {C4VObj(pObj: Target), Tx, C4VInt(iVal: Ty), C4VObj(pObj: Target2), C4VID(idVal: Data)}).getInt(); |
| 2095 | |
| 2096 | // script call might have deleted object |
| 2097 | if (!cObj->Status) return; |
| 2098 | if (1 == scriptresult) return; |
| 2099 | if (2 == scriptresult) |
| 2100 | { |
| 2101 | Finish(fSuccess: true); return; |
| 2102 | } |
| 2103 | if (3 == scriptresult) |
| 2104 | { |
| 2105 | Finish(); return; |
| 2106 | } |
| 2107 | |
| 2108 | // Find available material |
| 2109 | C4Object *pMaterial = nullptr; |
| 2110 | // Next closest |
| 2111 | while (pMaterial = Game.FindObject(id: Data, iX: cObj->x, iY: cObj->y, iWdt: -1, iHgt: -1, ocf: OCF_Available, szAction: nullptr, pActionTarget: nullptr, pExclude: nullptr, pContainer: nullptr, iOwner: ANY_OWNER, pFindNext: pMaterial)) |
| 2112 | // Object is not in container to be ignored |
| 2113 | if (!Target2 || pMaterial->Contained != Target2) |
| 2114 | // Object is near enough |
| 2115 | if (Inside<C4ValueInt>(ival: cObj->x - pMaterial->x, lbound: -Tx._getInt(), rbound: +Tx._getInt())) |
| 2116 | if (Inside(ival: cObj->y - pMaterial->y, lbound: -Ty, rbound: +Ty)) |
| 2117 | // Object is not connected to a pipe (for line construction kits) |
| 2118 | if (!Game.FindObject(id: C4ID_SourcePipe, iX: 0, iY: 0, iWdt: 0, iHgt: 0, ocf: OCF_All, szAction: "Connect" , pActionTarget: pMaterial)) |
| 2119 | if (!Game.FindObject(id: C4ID_DrainPipe, iX: 0, iY: 0, iWdt: 0, iHgt: 0, ocf: OCF_All, szAction: "Connect" , pActionTarget: pMaterial)) |
| 2120 | // Must be complete |
| 2121 | if (pMaterial->OCF & OCF_FullCon) |
| 2122 | // Doesn't burn |
| 2123 | if (!pMaterial->GetOnFire()) |
| 2124 | // We found one |
| 2125 | break; |
| 2126 | |
| 2127 | // Available material found: get material |
| 2128 | if (pMaterial) |
| 2129 | { |
| 2130 | cObj->AddCommand(iCommand: C4CMD_Get, pTarget: pMaterial, iTx: 0, iTy: 0, iUpdateInterval: 40); return; |
| 2131 | } |
| 2132 | |
| 2133 | // No available material found: buy material |
| 2134 | // This command will fail immediately if buying at bases is not possible |
| 2135 | // - but the command should be created anyway because it might be overloaded |
| 2136 | cObj->AddCommand(iCommand: C4CMD_Buy, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 100, pTarget2: nullptr, fInitEvaluation: true, iData: Data, fAppend: false, iRetries: 0, szText: nullptr, iBaseMode: C4CMD_Mode_Sub); |
| 2137 | } |
| 2138 | |
| 2139 | void C4Command::Fail(const char *szFailMessage) |
| 2140 | { |
| 2141 | // Check for base command (next unfinished) |
| 2142 | C4Command *pBase = GetBaseCommand(); |
| 2143 | |
| 2144 | bool ExecFail = false; |
| 2145 | switch (BaseMode) |
| 2146 | { |
| 2147 | // silent subcommand |
| 2148 | case C4CMD_Mode_SilentSub: |
| 2149 | { |
| 2150 | // Just count failures in base command |
| 2151 | if (pBase) { pBase->Failures++; return; } |
| 2152 | else ExecFail = true; |
| 2153 | break; |
| 2154 | } |
| 2155 | // verbose subcommand |
| 2156 | case C4CMD_Mode_Sub: |
| 2157 | { |
| 2158 | // Count failures in base command |
| 2159 | if (pBase) { pBase->Failures++; } |
| 2160 | // Execute fail message, if base will fail |
| 2161 | if (!pBase || !pBase->Retries) ExecFail = true; |
| 2162 | break; |
| 2163 | } |
| 2164 | // base command |
| 2165 | case C4CMD_Mode_Base: |
| 2166 | { |
| 2167 | // Just execute fail notice |
| 2168 | ExecFail = true; |
| 2169 | break; |
| 2170 | } |
| 2171 | // silent base command: do nothing |
| 2172 | } |
| 2173 | |
| 2174 | char szCommandName[24 + 1]; |
| 2175 | char szObjectName[C4MaxName + 1]; |
| 2176 | |
| 2177 | if (ExecFail && cObj && (cObj->OCF & OCF_CrewMember)) |
| 2178 | { |
| 2179 | std::string failMessage; |
| 2180 | // Fail message |
| 2181 | if (szFailMessage) failMessage = szFailMessage; |
| 2182 | C4Object *l_Obj = cObj; |
| 2183 | switch (Command) |
| 2184 | { |
| 2185 | case C4CMD_Build: |
| 2186 | // Needed components |
| 2187 | if (!Target) break; |
| 2188 | // BuildNeedsMaterial call to builder script... |
| 2189 | if (cObj->Call(PSF_BuildNeedsMaterial, pPars: { |
| 2190 | C4VID(idVal: Target->Component.GetID(index: 0)), C4VInt(iVal: Target->Component.GetCount(index: 0))})) // WTF? This is passing current components. Not needed ones! |
| 2191 | break; // no message |
| 2192 | if (szFailMessage) break; |
| 2193 | failMessage = Target->GetNeededMatStr(pBuilder: cObj); |
| 2194 | break; |
| 2195 | case C4CMD_Call: |
| 2196 | { |
| 2197 | // Call fail-function in target object (no message if non-zero) |
| 2198 | int32_t l_Command = Command; |
| 2199 | if (CallFailed()) return; |
| 2200 | // Fail-function not available or returned zero: standard message |
| 2201 | SCopy(szSource: LoadCommandNameResStr(command: l_Command), sTarget: szCommandName); |
| 2202 | failMessage = LoadResStr(id: C4ResStrTableKey::IDS_CON_FAILURE, args&: szCommandName).c_str(); |
| 2203 | break; |
| 2204 | } |
| 2205 | case C4CMD_Exit: |
| 2206 | // No message |
| 2207 | break; |
| 2208 | case C4CMD_Dig: |
| 2209 | // No message |
| 2210 | break; |
| 2211 | case C4CMD_Acquire: |
| 2212 | case C4CMD_Construct: |
| 2213 | // Already has a fail message |
| 2214 | if (szFailMessage) break; |
| 2215 | // Fail message with name of target type |
| 2216 | SCopy(szSource: LoadCommandNameResStr(command: Command), sTarget: szCommandName); |
| 2217 | C4Def *pDef; pDef = Game.Defs.ID2Def(id: Data); |
| 2218 | SCopy(szSource: pDef ? pDef->GetName() : LoadResStr(id: C4ResStrTableKey::IDS_OBJ_UNKNOWN), sTarget: szObjectName, iMaxL: C4MaxName); |
| 2219 | failMessage = LoadResStr(id: C4ResStrTableKey::IDS_CON_FAILUREOF, args&: szCommandName, args&: szObjectName).c_str(); |
| 2220 | break; |
| 2221 | default: |
| 2222 | // Already has a fail message |
| 2223 | if (szFailMessage) break; |
| 2224 | // Standard no-can-do message |
| 2225 | SCopy(szSource: LoadCommandNameResStr(command: Command), sTarget: szCommandName); |
| 2226 | failMessage = LoadResStr(id: C4ResStrTableKey::IDS_CON_FAILURE, args&: szCommandName).c_str(); |
| 2227 | break; |
| 2228 | } |
| 2229 | if (l_Obj) if (l_Obj->Status && !l_Obj->Def->SilentCommands) |
| 2230 | { |
| 2231 | // Message (if not empty) |
| 2232 | if (!failMessage.empty()) |
| 2233 | { |
| 2234 | Game.Messages.Append(iType: C4GM_Target, szText: failMessage.c_str(), pTarget: l_Obj, iPlayer: NO_OWNER, iX: 0, iY: 0, bCol: FWhite, fNoDuplicates: true); |
| 2235 | } |
| 2236 | // Fail sound |
| 2237 | StartSoundEffect(name: "CommandFailure*" , loop: false, volume: 100, obj: l_Obj); |
| 2238 | // Stop Clonk |
| 2239 | l_Obj->Action.ComDir = COMD_Stop; |
| 2240 | } |
| 2241 | } |
| 2242 | } |
| 2243 | |
| 2244 | C4Object *CreateLine(C4ID idType, int32_t iOwner, C4Object *pFrom, C4Object *pTo); |
| 2245 | |
| 2246 | void C4Command::Energy() |
| 2247 | { |
| 2248 | uint32_t ocf = OCF_All; |
| 2249 | // No target: fail |
| 2250 | if (!Target) { Finish(); return; } |
| 2251 | // Target can't be supplied: fail |
| 2252 | if (!(Target->Def->LineConnect & C4D_Power_Input)) { Finish(); return; } |
| 2253 | // Target supplied |
| 2254 | if (!(Game.Rules & C4RULE_StructuresNeedEnergy) |
| 2255 | || (Game.FindObject(id: C4ID_PowerLine, iX: 0, iY: 0, iWdt: 0, iHgt: 0, ocf: OCF_All, szAction: "Connect" , pActionTarget: Target) && !Target->NeedEnergy)) |
| 2256 | { |
| 2257 | Finish(fSuccess: true); return; |
| 2258 | } |
| 2259 | // No energy supply specified: find one |
| 2260 | if (!Target2) Target2 = Game.FindObject(id: 0, iX: Target->x, iY: Target->y, iWdt: -1, iHgt: -1, ocf: OCF_PowerSupply, szAction: nullptr, pActionTarget: nullptr, pExclude: Target); |
| 2261 | // No energy supply: fail |
| 2262 | if (!Target2) { Finish(); return; } |
| 2263 | // Energy supply too far away: fail |
| 2264 | if (Distance(iX1: cObj->x, iY1: cObj->y, iX2: Target2->x, iY2: Target2->y) > 650) { Finish(); return; } |
| 2265 | // Not a valid energy supply: fail |
| 2266 | if (!(Target2->Def->LineConnect & C4D_Power_Output)) { Finish(); return; } |
| 2267 | // No linekit: get one |
| 2268 | C4Object *pKit, *pLine = nullptr, *pKitWithLine; |
| 2269 | if (!(pKit = cObj->Contents.Find(id: C4ID_Linekit))) |
| 2270 | { |
| 2271 | cObj->AddCommand(iCommand: C4CMD_Acquire, pTarget: nullptr, iTx: 0, iTy: 0, iUpdateInterval: 50, pTarget2: nullptr, fInitEvaluation: true, iData: C4ID_Linekit); return; |
| 2272 | } |
| 2273 | // Find line constructing kit |
| 2274 | for (int32_t cnt = 0; pKitWithLine = cObj->Contents.GetObject(Index: cnt); cnt++) |
| 2275 | if ((pKitWithLine->id == C4ID_Linekit) && (pLine = Game.FindObject(id: C4ID_PowerLine, iX: 0, iY: 0, iWdt: 0, iHgt: 0, ocf: OCF_All, szAction: "Connect" , pActionTarget: pKitWithLine))) |
| 2276 | break; |
| 2277 | // No line constructed yet |
| 2278 | if (!pLine) |
| 2279 | { |
| 2280 | // Move to supply |
| 2281 | if (!Target2->At(ctx: cObj->x, cty: cObj->y, ocf)) |
| 2282 | { |
| 2283 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: Target2, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 2284 | } |
| 2285 | // At power supply: connect |
| 2286 | pLine = CreateLine(idType: C4ID_PowerLine, iOwner: cObj->Owner, pFrom: Target2, pTo: pKit); |
| 2287 | if (!pLine) { Finish(); return; } |
| 2288 | StartSoundEffect(name: "Connect" , loop: false, volume: 100, obj: cObj); |
| 2289 | return; |
| 2290 | } |
| 2291 | else |
| 2292 | { |
| 2293 | // A line is already present: Make sure not to override the target |
| 2294 | if (pLine->Action.Target == pKitWithLine) |
| 2295 | Target2 = pLine->Action.Target2; |
| 2296 | else |
| 2297 | Target2 = pLine->Action.Target; |
| 2298 | } |
| 2299 | // Move to target |
| 2300 | if (!Target->At(ctx: cObj->x, cty: cObj->y, ocf)) |
| 2301 | { |
| 2302 | cObj->AddCommand(iCommand: C4CMD_MoveTo, pTarget: Target, iTx: 0, iTy: 0, iUpdateInterval: 50); return; |
| 2303 | } |
| 2304 | // Connect |
| 2305 | pLine->SetActionByName(szActName: "Connect" , pTarget: Target2, pTarget2: Target); |
| 2306 | pKitWithLine->AssignRemoval(); |
| 2307 | StartSoundEffect(name: "Connect" , loop: 0, volume: 100, obj: cObj); |
| 2308 | // Done |
| 2309 | cObj->Action.ComDir = COMD_Stop; |
| 2310 | // Success |
| 2311 | Finish(fSuccess: true); |
| 2312 | } |
| 2313 | |
| 2314 | void C4Command::Retry() {} |
| 2315 | |
| 2316 | void C4Command::Home() |
| 2317 | { |
| 2318 | // At home base: done |
| 2319 | if (cObj->Contained && (cObj->Contained->Base == cObj->Owner)) |
| 2320 | { |
| 2321 | Finish(fSuccess: true); return; |
| 2322 | } |
| 2323 | // No target (base) object specified: find closest base |
| 2324 | int32_t cnt; C4Object *pBase; |
| 2325 | if (!Target) |
| 2326 | for (cnt = 0; pBase = Game.FindBase(iPlayer: cObj->Owner, iIndex: cnt); cnt++) |
| 2327 | if (!Target || Distance(iX1: cObj->x, iY1: cObj->y, iX2: pBase->x, iY2: pBase->y) < Distance(iX1: cObj->x, iY1: cObj->y, iX2: Target->x, iY2: Target->y)) |
| 2328 | Target = pBase; |
| 2329 | // No base: fail |
| 2330 | if (!Target) { Finish(); return; } |
| 2331 | // Enter base |
| 2332 | cObj->AddCommand(iCommand: C4CMD_Enter, pTarget: Target); |
| 2333 | } |
| 2334 | |
| 2335 | void C4Command::Set(int32_t iCommand, C4Object *pObj, C4Object *pTarget, C4Value nTx, int32_t iTy, |
| 2336 | C4Object *pTarget2, int32_t iData, int32_t iUpdateInterval, |
| 2337 | bool fEvaluated, int32_t iRetries, const char *szText, int32_t iBaseMode) |
| 2338 | { |
| 2339 | // Reset |
| 2340 | Clear(); Default(); |
| 2341 | // Set |
| 2342 | Command = iCommand; |
| 2343 | cObj = pObj; |
| 2344 | Target = pTarget; |
| 2345 | Tx = nTx; Ty = iTy; |
| 2346 | Target2 = pTarget2; |
| 2347 | Data = iData; |
| 2348 | UpdateInterval = iUpdateInterval; |
| 2349 | Evaluated = fEvaluated; |
| 2350 | Retries = iRetries; |
| 2351 | if (szText) Text = szText; |
| 2352 | BaseMode = iBaseMode; |
| 2353 | } |
| 2354 | |
| 2355 | void C4Command::Call() |
| 2356 | { |
| 2357 | // No function name: fail |
| 2358 | if (Text.empty()) { Finish(); return; } |
| 2359 | // No target object: fail |
| 2360 | if (!Target) { Finish(); return; } |
| 2361 | // Done: success |
| 2362 | Finish(fSuccess: true); |
| 2363 | // Object call |
| 2364 | Target->Call(szFunctionCall: Text.c_str(), pPars: {C4VObj(pObj: cObj), Tx, C4VInt(iVal: Ty), C4VObj(pObj: Target2)}); |
| 2365 | // Extreme caution notice: the script call might do just about anything |
| 2366 | // including clearing all commands (including this) i.e. through a call |
| 2367 | // to SetCommand. Thus, we must not do anything in this command anymore |
| 2368 | // after the script call (even the Finish has to be called before). |
| 2369 | // The Finish call being misled to the freshly created Build command (by |
| 2370 | // chance, the this-pointer was simply crap at the time) was reason for |
| 2371 | // the latest sync losses in 4.62. |
| 2372 | } |
| 2373 | |
| 2374 | void C4Command::CompileFunc(StdCompiler *pComp) |
| 2375 | { |
| 2376 | // Version |
| 2377 | int32_t iVersion = 0; |
| 2378 | if (pComp->Separator(eSep: StdCompiler::SEP_DOLLAR)) |
| 2379 | { |
| 2380 | iVersion = 2; |
| 2381 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: iVersion)); |
| 2382 | pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2383 | } |
| 2384 | else |
| 2385 | pComp->NoSeparator(); |
| 2386 | // Command name |
| 2387 | pComp->Value(rStruct: mkEnumAdaptT<uint8_t>(rVal&: Command, pNames: EnumAdaptCommandEntries)); |
| 2388 | pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2389 | // Target X/Y |
| 2390 | pComp->Value(rStruct&: Tx); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2391 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: Ty)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2392 | // Target |
| 2393 | pComp->Value(rStruct: mkParAdapt(rObj&: Target, rPar: true)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2394 | pComp->Value(rStruct: mkParAdapt(rObj&: Target2, rPar: true)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2395 | // Data |
| 2396 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: Data)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2397 | // Update interval |
| 2398 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: UpdateInterval)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2399 | // Flags |
| 2400 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: Evaluated)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2401 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: PathChecked)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2402 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: Finished)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2403 | // Retries |
| 2404 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: Failures)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2405 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: Retries)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2406 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: Permit)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2407 | // Base mode |
| 2408 | if (iVersion > 0) |
| 2409 | { |
| 2410 | pComp->Value(rStruct: mkIntPackAdapt(rVal&: BaseMode)); pComp->Separator(eSep: StdCompiler::SEP_SEP); |
| 2411 | } |
| 2412 | // Text |
| 2413 | pComp->Value(rString&: Text, eRawType: StdCompiler::RCT_All); |
| 2414 | if (iVersion < 2 && Text == "0" ) Text.clear(); |
| 2415 | } |
| 2416 | |
| 2417 | void C4Command::DenumeratePointers() |
| 2418 | { |
| 2419 | DenumerateObjectPtrs(args&: Target, args&: Target2); |
| 2420 | Tx.DenumeratePointer(); |
| 2421 | } |
| 2422 | |
| 2423 | void C4Command::EnumeratePointers() |
| 2424 | { |
| 2425 | EnumerateObjectPtrs(args&: Target, args&: Target2); |
| 2426 | } |
| 2427 | |
| 2428 | int32_t C4Command::CallFailed() |
| 2429 | { |
| 2430 | // No function name or no target object: cannot call fail-function |
| 2431 | if (Text.empty() || !Target) return 0; |
| 2432 | // Call failed-function |
| 2433 | return Target->Call(szFunctionCall: std::format(fmt: "~{}Failed" , args&: Text).c_str(), |
| 2434 | pPars: {C4VObj(pObj: cObj), Tx, C4VInt(iVal: Ty), C4VObj(pObj: Target2)})._getInt(); |
| 2435 | // Extreme caution notice: the script call might do just about anything |
| 2436 | // including clearing all commands (including this) i.e. through a call |
| 2437 | // to SetCommand. Thus, we must not do anything in this command anymore |
| 2438 | // after the script call. |
| 2439 | } |
| 2440 | |
| 2441 | int32_t C4Command::GetExpGain() |
| 2442 | { |
| 2443 | // return exp gained by this command |
| 2444 | switch (Command) |
| 2445 | { |
| 2446 | // internal |
| 2447 | case C4CMD_Wait: |
| 2448 | case C4CMD_Transfer: |
| 2449 | case C4CMD_Retry: |
| 2450 | case C4CMD_Call: |
| 2451 | return 0; |
| 2452 | |
| 2453 | // regular move commands |
| 2454 | case C4CMD_Follow: |
| 2455 | case C4CMD_MoveTo: |
| 2456 | case C4CMD_Enter: |
| 2457 | case C4CMD_Exit: |
| 2458 | return 1; |
| 2459 | |
| 2460 | // simple activities |
| 2461 | case C4CMD_Grab: |
| 2462 | case C4CMD_UnGrab: |
| 2463 | case C4CMD_Throw: |
| 2464 | case C4CMD_Jump: |
| 2465 | case C4CMD_Get: |
| 2466 | case C4CMD_Put: |
| 2467 | case C4CMD_Drop: |
| 2468 | case C4CMD_Activate: |
| 2469 | case C4CMD_PushTo: |
| 2470 | case C4CMD_Dig: |
| 2471 | case C4CMD_Context: |
| 2472 | case C4CMD_Buy: |
| 2473 | case C4CMD_Sell: |
| 2474 | case C4CMD_Take: |
| 2475 | case C4CMD_Take2: |
| 2476 | return 1; |
| 2477 | |
| 2478 | // not that simple |
| 2479 | case C4CMD_Acquire: |
| 2480 | case C4CMD_Home: |
| 2481 | return 2; |
| 2482 | |
| 2483 | // advanced activities |
| 2484 | case C4CMD_Chop: |
| 2485 | case C4CMD_Build: |
| 2486 | case C4CMD_Construct: |
| 2487 | case C4CMD_Energy: |
| 2488 | return 5; |
| 2489 | |
| 2490 | // victory! |
| 2491 | case C4CMD_Attack: |
| 2492 | return 15; |
| 2493 | } |
| 2494 | // unknown command |
| 2495 | return 0; |
| 2496 | } |
| 2497 | |
| 2498 | C4Command *C4Command::GetBaseCommand() const |
| 2499 | { |
| 2500 | for (auto command = Next; command; command = command->Next) |
| 2501 | { |
| 2502 | if (!command->Finished) |
| 2503 | { |
| 2504 | return command; |
| 2505 | } |
| 2506 | } |
| 2507 | return nullptr; |
| 2508 | } |
| 2509 | |