| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Main class to initialize configuration and execute the game */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4Application.h> |
| 21 | #include <C4Version.h> |
| 22 | #ifdef _WIN32 |
| 23 | #include <StdRegistry.h> |
| 24 | #include <C4UpdateDlg.h> |
| 25 | #endif |
| 26 | |
| 27 | #include <C4FileClasses.h> |
| 28 | #include <C4FullScreen.h> |
| 29 | #include <C4Language.h> |
| 30 | #include <C4Console.h> |
| 31 | #include <C4Startup.h> |
| 32 | #include <C4Log.h> |
| 33 | #include <C4GamePadCon.h> |
| 34 | #include <C4GameLobby.h> |
| 35 | #include "C4Toast.h" |
| 36 | |
| 37 | #ifdef _WIN32 |
| 38 | #include "StdRegistry.h" // For DDraw emulation warning |
| 39 | #endif |
| 40 | |
| 41 | #include <cassert> |
| 42 | #include <stdexcept> |
| 43 | |
| 44 | constexpr unsigned int defaultGameTickDelay = 16; |
| 45 | |
| 46 | C4Sec1TimerCallbackBase::C4Sec1TimerCallbackBase() : pNext(nullptr), iRefs(2) |
| 47 | { |
| 48 | // register into engine callback stack |
| 49 | Application.AddSec1Timer(callback: this); |
| 50 | } |
| 51 | |
| 52 | C4Application::C4Application() : |
| 53 | isFullScreen(true), UseStartupDialog(true), launchEditor(false), restartAtEnd(false), |
| 54 | DDraw(nullptr), AppState(C4AS_None), |
| 55 | iLastGameTick(0), iGameTickDelay(defaultGameTickDelay), iExtraGameTickDelay(0), pGamePadControl(nullptr), |
| 56 | CheckForUpdates(false) {} |
| 57 | |
| 58 | C4Application::~C4Application() |
| 59 | { |
| 60 | // clear gamepad |
| 61 | delete pGamePadControl; |
| 62 | // flush loggers |
| 63 | spdlog::apply_all(fun: [](const auto &logger) { logger->flush(); }); |
| 64 | // Launch editor |
| 65 | if (launchEditor) |
| 66 | { |
| 67 | #ifdef _WIN32 |
| 68 | char strCommandLine[_MAX_PATH + 1]; SCopy(Config.AtExePath(C4CFN_Editor), strCommandLine); |
| 69 | STARTUPINFOA StartupInfo{}; |
| 70 | StartupInfo.cb = sizeof(StartupInfo); |
| 71 | PROCESS_INFORMATION ProcessInfo{}; |
| 72 | CreateProcessA(nullptr, strCommandLine, nullptr, nullptr, TRUE, 0, nullptr, nullptr, &StartupInfo, &ProcessInfo); |
| 73 | #endif |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | void C4Application::DoInit() |
| 78 | { |
| 79 | assert(AppState == C4AS_None); |
| 80 | // Config overwrite by parameter |
| 81 | StdStrBuf sConfigFilename; |
| 82 | bool verbose{false}; |
| 83 | char szParameter[_MAX_PATH + 1]; |
| 84 | for (int32_t iPar = 0; SGetParameter(strCommandLine: GetCommandLine(), iParameter: iPar, strTarget: szParameter, _MAX_PATH); iPar++) |
| 85 | { |
| 86 | if (SEqual2NoCase(szStr1: szParameter, szStr2: "/config:" )) |
| 87 | { |
| 88 | sConfigFilename.Copy(pnData: szParameter + 8); |
| 89 | } |
| 90 | else if (!verbose && SEqualNoCase(szStr1: szParameter, szStr2: "/verbose" )) |
| 91 | { |
| 92 | verbose = true; |
| 93 | } |
| 94 | } |
| 95 | // Config check |
| 96 | Config.Init(); |
| 97 | Config.Load(forceWorkingDirectory: true, szConfigFile: sConfigFilename.getData()); |
| 98 | Config.Save(); |
| 99 | // sometimes, the configuration can become corrupted due to loading errors or w/e |
| 100 | // check this and reset defaults if necessary |
| 101 | if (Config.IsCorrupted()) |
| 102 | { |
| 103 | if (sConfigFilename) |
| 104 | { |
| 105 | // custom config corrupted: Fail |
| 106 | throw StartupException{"Warning: Custom configuration corrupted - program abort!" }; |
| 107 | } |
| 108 | else |
| 109 | { |
| 110 | // default config corrupted: Restore default |
| 111 | spdlog::warn(msg: "Configuration corrupted - restoring default!" ); |
| 112 | Config.Default(); |
| 113 | Config.Save(); |
| 114 | Config.Load(); |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | // Init C4Group |
| 119 | C4Group_SetMaker(szMaker: Config.General.Name); |
| 120 | C4Group_SetProcessCallback(fnCallback: &ProcessCallback); |
| 121 | C4Group_SetTempPath(szPath: Config.General.TempPath); |
| 122 | C4Group_SetSortList(ppSortList: C4CFN_FLS); |
| 123 | |
| 124 | // Open log |
| 125 | LogSystem.OpenLog(verbose); |
| 126 | |
| 127 | // init system group |
| 128 | if (!SystemGroup.Open(C4CFN_System)) |
| 129 | { |
| 130 | // Error opening system group - no LogFatal, because it needs language table. |
| 131 | // This will *not* use the FatalErrors stack, but this will cause the game |
| 132 | // to instantly halt, anyway. |
| 133 | throw StartupException{"Error opening system group file (System.c4g)!" }; |
| 134 | } |
| 135 | |
| 136 | // Language override by parameter |
| 137 | const char *pLanguage; |
| 138 | if (pLanguage = SSearchNoCase(szString: GetCommandLine(), szIndex: "/Language:" )) |
| 139 | SCopyUntil(szSource: pLanguage, sTarget: Config.General.LanguageEx, cUntil: ' ', iMaxL: CFG_MaxString); |
| 140 | |
| 141 | // Init external language packs |
| 142 | Languages.Init(); |
| 143 | // Load language string table |
| 144 | if (!Languages.LoadLanguage(strLanguages: Config.General.LanguageEx)) |
| 145 | // No language table was loaded - bad luck... |
| 146 | if (!ResStrTable) |
| 147 | spdlog::warn(msg: "No language string table loaded!" ); |
| 148 | |
| 149 | // Init game loggers |
| 150 | Game.InitLogger(); |
| 151 | |
| 152 | // Parse command line |
| 153 | Game.ParseCommandLine(szCmdLine: GetCommandLine()); |
| 154 | |
| 155 | #ifdef _WIN32 |
| 156 | C4ThreadPool::Global = std::make_shared<C4ThreadPool>(); |
| 157 | #else |
| 158 | C4ThreadPool::Global = std::make_shared<C4ThreadPool>(args&: Config.General.ThreadPoolThreadCount, args&: Config.General.ThreadPoolThreadCount); |
| 159 | #endif |
| 160 | |
| 161 | // Initialize curl |
| 162 | CurlSystem.emplace(); |
| 163 | |
| 164 | #ifdef _WIN32 |
| 165 | // Windows: handle incoming updates directly, even before starting up the gui |
| 166 | // because updates will be applied in the console anyway. |
| 167 | if (Application.IncomingUpdate) |
| 168 | if (C4UpdateDlg::ApplyUpdate(Application.IncomingUpdate.getData(), false, nullptr)) |
| 169 | return; |
| 170 | #endif |
| 171 | |
| 172 | // activate |
| 173 | Active = true; |
| 174 | |
| 175 | // Init carrier window |
| 176 | if (isFullScreen) |
| 177 | { |
| 178 | if (!FullScreen.Init(app: this)) |
| 179 | { |
| 180 | Clear(); return; |
| 181 | } |
| 182 | pWindow = &FullScreen; |
| 183 | pWindow->SetSize(cx: static_cast<int32_t>(Config.Graphics.ResX * GetScale()), cy: static_cast<int32_t>(Config.Graphics.ResY * GetScale())); |
| 184 | SetDisplayMode(Config.Graphics.UseDisplayMode); |
| 185 | |
| 186 | #ifdef _WIN32 |
| 187 | if (Config.Graphics.UseDisplayMode == DisplayMode::Window) |
| 188 | { |
| 189 | if (Config.Graphics.Maximized) pWindow->Maximize(); |
| 190 | else pWindow->SetPosition(Config.Graphics.PositionX, Config.Graphics.PositionY); |
| 191 | } |
| 192 | #endif |
| 193 | } |
| 194 | else |
| 195 | { |
| 196 | if (!Console.Init(app: this)) |
| 197 | { |
| 198 | Clear(); return; |
| 199 | } |
| 200 | |
| 201 | pWindow = &Console; |
| 202 | } |
| 203 | |
| 204 | // init timers (needs window) |
| 205 | if (!InitTimer()) |
| 206 | { |
| 207 | LogFatal(id: C4ResStrTableKey::IDS_ERR_TIMER); |
| 208 | Clear(); throw StartupException{LogSystem.GetFatalErrorString()}; |
| 209 | } |
| 210 | |
| 211 | // Engine header message |
| 212 | spdlog::info(C4ENGINEINFOLONG); |
| 213 | spdlog::info(msg: "Version: " C4VERSION " " C4_OS); |
| 214 | |
| 215 | // Initialize OpenGL |
| 216 | DDraw = DDrawInit(pApp: this, logSystem&: LogSystem, Engine: Config.Graphics.Engine); |
| 217 | if (!DDraw) { LogFatal(id: C4ResStrTableKey::IDS_ERR_DDRAW); Clear(); throw StartupException{LogSystem.GetFatalErrorString()}; } |
| 218 | |
| 219 | #if defined(_WIN32) && !defined(USE_CONSOLE) |
| 220 | // Register clonk file classes - notice: this will only work if we have administrator rights |
| 221 | char szModule[_MAX_PATH + 1]; GetModuleFileNameA(nullptr, szModule, _MAX_PATH); |
| 222 | SetC4FileClasses(szModule); |
| 223 | #endif |
| 224 | |
| 225 | // Initialize gamepad |
| 226 | if (!pGamePadControl && Config.General.GamepadEnabled) |
| 227 | pGamePadControl = new C4GamePadControl(); |
| 228 | |
| 229 | AppState = C4AS_PreInit; |
| 230 | } |
| 231 | |
| 232 | bool C4Application::PreInit() |
| 233 | { |
| 234 | SetGameTickDelay(defaultGameTickDelay); |
| 235 | |
| 236 | if (!Game.PreInit()) return false; |
| 237 | |
| 238 | // startup dialog: Only use if no next mission has been provided |
| 239 | bool fDoUseStartupDialog = UseStartupDialog && !*Game.ScenarioFilename; |
| 240 | |
| 241 | // init loader: default spec |
| 242 | if (fDoUseStartupDialog) |
| 243 | { |
| 244 | if (!Game.GraphicsSystem.InitLoaderScreen(C4CFN_StartupBackgroundMain)) |
| 245 | { |
| 246 | LogFatal(id: C4ResStrTableKey::IDS_PRC_ERRLOADER); return false; |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | Game.SetInitProgress(fDoUseStartupDialog ? 10.0f : 1.0f); |
| 251 | |
| 252 | #ifdef ENABLE_SOUND |
| 253 | try |
| 254 | { |
| 255 | if (!AudioSystem) |
| 256 | { |
| 257 | AudioSystem.reset(p: C4AudioSystem::NewInstance( |
| 258 | maxChannels: Config.Sound.MaxChannels, |
| 259 | preferLinearResampling: Config.Sound.PreferLinearResampling |
| 260 | )); |
| 261 | } |
| 262 | } |
| 263 | catch (const std::runtime_error &e) |
| 264 | { |
| 265 | spdlog::error(msg: e.what()); |
| 266 | Log(id: C4ResStrTableKey::IDS_PRC_NOAUDIO); |
| 267 | } |
| 268 | #endif |
| 269 | |
| 270 | // Music |
| 271 | MusicSystem.emplace(); |
| 272 | |
| 273 | Game.SetInitProgress(fDoUseStartupDialog ? 20.0f : 2.0f); |
| 274 | |
| 275 | // Sound |
| 276 | SoundSystem.emplace(); |
| 277 | |
| 278 | // Toasts |
| 279 | try |
| 280 | { |
| 281 | if (!ToastSystem) |
| 282 | { |
| 283 | ToastSystem = C4ToastSystem::NewInstance(); |
| 284 | } |
| 285 | } |
| 286 | catch (const std::runtime_error &e) |
| 287 | { |
| 288 | spdlog::warn(fmt: "Failed to initialize toast system: {}" , args: e.what()); |
| 289 | } |
| 290 | |
| 291 | Game.SetInitProgress(fDoUseStartupDialog ? 30.0f : 3.0f); |
| 292 | |
| 293 | AppState = fDoUseStartupDialog ? C4AS_Startup : C4AS_StartGame; |
| 294 | |
| 295 | return true; |
| 296 | } |
| 297 | |
| 298 | bool C4Application::ProcessCallback(const char *szMessage, int iProcess) |
| 299 | { |
| 300 | Console.Out(text: szMessage); |
| 301 | return true; |
| 302 | } |
| 303 | |
| 304 | void C4Application::Clear() |
| 305 | { |
| 306 | Game.Clear(); |
| 307 | NextMission.Clear(); |
| 308 | // close system group (System.c4g) |
| 309 | SystemGroup.Close(); |
| 310 | // Close timers |
| 311 | sec1TimerCallbacks.clear(); |
| 312 | // Log |
| 313 | if (ResStrTable) // Avoid (double and undefined) message on (second?) shutdown... |
| 314 | Log(id: C4ResStrTableKey::IDS_PRC_DEINIT); |
| 315 | // Clear external language packs and string table |
| 316 | Languages.Clear(); |
| 317 | Languages.ClearLanguage(); |
| 318 | // gamepad clear |
| 319 | delete pGamePadControl; pGamePadControl = nullptr; |
| 320 | // music system clear |
| 321 | SoundSystem.reset(); |
| 322 | MusicSystem.reset(); |
| 323 | AudioSystem.reset(); |
| 324 | ToastSystem.reset(); |
| 325 | // Clear direct draw (late, because it's needed for e.g. Log) |
| 326 | delete DDraw; DDraw = nullptr; |
| 327 | // Close window |
| 328 | FullScreen.Clear(); |
| 329 | Console.Clear(); |
| 330 | // The very final stuff |
| 331 | CStdApp::Clear(); |
| 332 | } |
| 333 | |
| 334 | bool C4Application::OpenGame() |
| 335 | { |
| 336 | if (isFullScreen) |
| 337 | { |
| 338 | // Open game |
| 339 | return Game.Init(); |
| 340 | } |
| 341 | else |
| 342 | { |
| 343 | // Execute command line |
| 344 | if (Game.ScenarioFilename[0] || Game.DirectJoinAddress[0]) |
| 345 | return Console.OpenGame(szCmdLine); |
| 346 | } |
| 347 | // done; success |
| 348 | return true; |
| 349 | } |
| 350 | |
| 351 | void C4Application::Quit() |
| 352 | { |
| 353 | // Clear definitions passed by frontend for this round |
| 354 | Config.General.Definitions[0] = 0; |
| 355 | #ifdef _WIN32 |
| 356 | if (pWindow) |
| 357 | { |
| 358 | // store if window is maximized and where it is positioned |
| 359 | WINDOWPLACEMENT placement; |
| 360 | GetWindowPlacement(pWindow->hWindow, &placement); |
| 361 | Config.Graphics.Maximized = placement.showCmd == SW_SHOWMAXIMIZED; |
| 362 | Config.Graphics.PositionX = placement.rcNormalPosition.left; |
| 363 | Config.Graphics.PositionY = placement.rcNormalPosition.top; |
| 364 | } |
| 365 | #endif |
| 366 | // Save config if there was no loading error |
| 367 | if (Config.fConfigLoaded) Config.Save(); |
| 368 | // quit app |
| 369 | CStdApp::Quit(); |
| 370 | AppState = C4AS_Quit; |
| 371 | } |
| 372 | |
| 373 | void C4Application::QuitGame() |
| 374 | { |
| 375 | // reinit desired? Do restart |
| 376 | if (UseStartupDialog || NextMission) |
| 377 | { |
| 378 | // backup last start params |
| 379 | bool fWasNetworkActive = Game.NetworkActive; |
| 380 | StdStrBuf password; |
| 381 | if (fWasNetworkActive) password.Copy(pnData: Game.Network.GetPassword()); |
| 382 | // the rest isn't changed by Clear() |
| 383 | decltype(Game.DefinitionFilenames) defs{Game.DefinitionFilenames}; |
| 384 | // stop game |
| 385 | Game.Clear(); |
| 386 | Game.Default(); |
| 387 | AppState = C4AS_PreInit; |
| 388 | // if a next mission is desired, set to start it |
| 389 | if (NextMission) |
| 390 | { |
| 391 | SCopy(szSource: NextMission.getData(), sTarget: Game.ScenarioFilename, _MAX_PATH); |
| 392 | SReplaceChar(str: Game.ScenarioFilename, fc: '\\', DirSep[0]); // linux/mac: make sure we are using forward slashes |
| 393 | Game.fLobby = Game.NetworkActive = fWasNetworkActive; |
| 394 | if (fWasNetworkActive) Game.Network.SetPassword(password.getData()); |
| 395 | Game.DefinitionFilenames = defs; |
| 396 | Game.FixedDefinitions = true; |
| 397 | Game.fObserve = false; |
| 398 | NextMission.Clear(); |
| 399 | } |
| 400 | } |
| 401 | else |
| 402 | { |
| 403 | Quit(); |
| 404 | } |
| 405 | } |
| 406 | |
| 407 | void C4Application::Execute() |
| 408 | { |
| 409 | CStdApp::Execute(); |
| 410 | // Recursive execution check |
| 411 | static int32_t iRecursionCount = 0; |
| 412 | ++iRecursionCount; |
| 413 | // Exec depending on game state |
| 414 | switch (AppState) |
| 415 | { |
| 416 | case C4AS_Quit: |
| 417 | // Do nothing, HandleMessage will return HR_Failure soon |
| 418 | break; |
| 419 | case C4AS_PreInit: |
| 420 | if (!PreInit()) Quit(); |
| 421 | break; |
| 422 | case C4AS_Startup: |
| 423 | if (pWindow) |
| 424 | { |
| 425 | pWindow->SetProgress(100); |
| 426 | } |
| 427 | |
| 428 | #ifdef USE_CONSOLE |
| 429 | // Console engines just stay in this state until aborted or new commands arrive on stdin |
| 430 | #else |
| 431 | AppState = C4AS_Game; |
| 432 | // if no scenario or direct join has been specified, get game startup parameters by startup dialog |
| 433 | Game.Parameters.ScenarioTitle.CopyValidated(szFromVal: LoadResStr(id: C4ResStrTableKey::IDS_PRC_INITIALIZE)); |
| 434 | if (!C4Startup::Execute()) { Quit(); --iRecursionCount; return; } |
| 435 | AppState = C4AS_StartGame; |
| 436 | #endif |
| 437 | break; |
| 438 | case C4AS_StartGame: |
| 439 | // immediate progress to next state; OpenGame will enter HandleMessage-loops in startup and lobby! |
| 440 | AppState = C4AS_Game; |
| 441 | // first-time game initialization |
| 442 | if (!OpenGame()) |
| 443 | { |
| 444 | // set error flag (unless this was a lobby user abort) |
| 445 | if (!C4GameLobby::UserAbort) |
| 446 | Game.fQuitWithError = true; |
| 447 | // no start: Regular QuitGame; this may reset the engine to startup mode if desired |
| 448 | QuitGame(); |
| 449 | } |
| 450 | break; |
| 451 | case C4AS_Game: |
| 452 | { |
| 453 | uint32_t iThisGameTick = timeGetTime(); |
| 454 | // Game (do additional timing check) |
| 455 | if (Game.IsRunning && iRecursionCount <= 1) if (Game.GameGo || !iExtraGameTickDelay || (iThisGameTick > iLastGameTick + iExtraGameTickDelay)) |
| 456 | { |
| 457 | // Execute |
| 458 | Game.Execute(); |
| 459 | // Save back time |
| 460 | iLastGameTick = iThisGameTick; |
| 461 | } |
| 462 | // Graphics |
| 463 | if (!Game.DoSkipFrame) |
| 464 | { |
| 465 | uint32_t iPreGfxTime = timeGetTime(); |
| 466 | // Fullscreen mode |
| 467 | if (isFullScreen) |
| 468 | FullScreen.Execute(); |
| 469 | // Console mode |
| 470 | else |
| 471 | Console.Execute(); |
| 472 | // Automatic frame skip if graphics are slowing down the game (skip max. every 2nd frame) |
| 473 | Game.DoSkipFrame = Game.Parameters.AutoFrameSkip && ((iPreGfxTime + iGameTickDelay) < timeGetTime()); |
| 474 | } |
| 475 | else |
| 476 | Game.DoSkipFrame = false; |
| 477 | // Sound |
| 478 | SoundSystem->Execute(); |
| 479 | // Gamepad |
| 480 | if (pGamePadControl) pGamePadControl->Execute(); |
| 481 | break; |
| 482 | } |
| 483 | case C4AS_None: |
| 484 | assert(!"Unhandled switch case" ); |
| 485 | } |
| 486 | |
| 487 | --iRecursionCount; |
| 488 | } |
| 489 | |
| 490 | void C4Application::OnNetworkEvents() |
| 491 | { |
| 492 | InteractiveThread.ProcessEvents(); |
| 493 | } |
| 494 | |
| 495 | void C4Application::DoSec1Timers() |
| 496 | { |
| 497 | for (auto it = sec1TimerCallbacks.begin(); it != sec1TimerCallbacks.end(); ) |
| 498 | { |
| 499 | if ((*it)->IsReleased()) |
| 500 | { |
| 501 | it = sec1TimerCallbacks.erase(position: it); |
| 502 | } |
| 503 | else |
| 504 | { |
| 505 | (*it++)->OnSec1Timer(); |
| 506 | } |
| 507 | } |
| 508 | } |
| 509 | |
| 510 | void C4Application::SetGameTickDelay(int iDelay) |
| 511 | { |
| 512 | // Remember delay |
| 513 | iGameTickDelay = iDelay; |
| 514 | // Smaller than minimum refresh delay? |
| 515 | if (iDelay < Config.Graphics.MaxRefreshDelay) |
| 516 | { |
| 517 | // Set critical timer |
| 518 | ResetTimer(uDelay: iDelay); |
| 519 | // No additional breaking needed |
| 520 | iExtraGameTickDelay = 0; |
| 521 | } |
| 522 | else |
| 523 | { |
| 524 | // Do some magic to get as near as possible to the requested delay |
| 525 | int iGraphDelay = (std::max)(a: 1, b: iDelay); |
| 526 | iGraphDelay /= (iGraphDelay + Config.Graphics.MaxRefreshDelay - 1) / Config.Graphics.MaxRefreshDelay; |
| 527 | // Set critical timer |
| 528 | ResetTimer(uDelay: iGraphDelay); |
| 529 | // Slow down game tick |
| 530 | iExtraGameTickDelay = iDelay - iGraphDelay / 2; |
| 531 | } |
| 532 | } |
| 533 | |
| 534 | bool C4Application::SetResolution(int32_t iNewResX, int32_t iNewResY) |
| 535 | { |
| 536 | const auto scale = GetScale(); |
| 537 | iNewResX = static_cast<int32_t>(ceilf(x: iNewResX / scale)); |
| 538 | iNewResY = static_cast<int32_t>(ceilf(x: iNewResY / scale)); |
| 539 | |
| 540 | if (iNewResX != Config.Graphics.ResX || iNewResY != Config.Graphics.ResY) |
| 541 | { |
| 542 | Config.Graphics.ResX = iNewResX; |
| 543 | Config.Graphics.ResY = iNewResY; |
| 544 | |
| 545 | // ask graphics system to change it |
| 546 | if (lpDDraw) lpDDraw->OnResolutionChanged(); |
| 547 | // notify game |
| 548 | Game.OnResolutionChanged(); |
| 549 | } |
| 550 | return true; |
| 551 | } |
| 552 | |
| 553 | bool C4Application::SetGameFont(const char *szFontFace, int32_t iFontSize) |
| 554 | { |
| 555 | #ifndef USE_CONSOLE |
| 556 | // safety |
| 557 | if (!szFontFace || !*szFontFace || iFontSize < 1 || SLen(sptr: szFontFace) >= static_cast<int>(sizeof(Config.General.RXFontName))) return false; |
| 558 | // first, check if the selected font can be created at all |
| 559 | // check regular font only - there's no reason why the other fonts couldn't be created |
| 560 | CStdFont TestFont; |
| 561 | if (!Game.FontLoader.InitFont(rFont&: TestFont, szFontName: szFontFace, eType: C4FontLoader::C4FT_Main, iSize: iFontSize, pGfxGroups: &Game.GraphicsResource.Files)) |
| 562 | return false; |
| 563 | // OK; reinit all fonts |
| 564 | StdStrBuf sOldFont; sOldFont.Copy(pnData: Config.General.RXFontName); |
| 565 | int32_t iOldFontSize = Config.General.RXFontSize; |
| 566 | SCopy(szSource: szFontFace, sTarget: Config.General.RXFontName); |
| 567 | Config.General.RXFontSize = iFontSize; |
| 568 | if (!Game.GraphicsResource.InitFonts() || (C4Startup::Get() && !C4Startup::Get()->Graphics.InitFonts())) |
| 569 | { |
| 570 | // failed :o |
| 571 | // shouldn't happen. Better restore config. |
| 572 | SCopy(szSource: sOldFont.getData(), sTarget: Config.General.RXFontName); |
| 573 | Config.General.RXFontSize = iOldFontSize; |
| 574 | return false; |
| 575 | } |
| 576 | #endif |
| 577 | // save changes |
| 578 | return true; |
| 579 | } |
| 580 | |
| 581 | void C4Application::AddSec1Timer(C4Sec1TimerCallbackBase *callback) |
| 582 | { |
| 583 | sec1TimerCallbacks.emplace_back(args&: callback); |
| 584 | } |
| 585 | |
| 586 | void C4Application::OnCommand(const char *szCmd) |
| 587 | { |
| 588 | // Find parameters |
| 589 | const char *szPar = strchr(s: szCmd, c: ' '); |
| 590 | while (szPar && *szPar == ' ') szPar++; |
| 591 | |
| 592 | if (SEqual(szStr1: szCmd, szStr2: "/quit" )) |
| 593 | { |
| 594 | Quit(); |
| 595 | return; |
| 596 | } |
| 597 | |
| 598 | switch (AppState) |
| 599 | { |
| 600 | case C4AS_Startup: |
| 601 | // Open a new game |
| 602 | if (SEqual2(szStr1: szCmd, szStr2: "/open " )) |
| 603 | { |
| 604 | // Try to start the game with given parameters |
| 605 | AppState = C4AS_Game; |
| 606 | Game.ParseCommandLine(szCmdLine: szPar); |
| 607 | UseStartupDialog = true; |
| 608 | if (!Game.Init()) |
| 609 | AppState = C4AS_Startup; |
| 610 | } |
| 611 | |
| 612 | break; |
| 613 | |
| 614 | case C4AS_Game: |
| 615 | // Clear running game |
| 616 | if (SEqual(szStr1: szCmd, szStr2: "/close" )) |
| 617 | { |
| 618 | Game.Clear(); |
| 619 | Game.Default(); |
| 620 | AppState = C4AS_PreInit; |
| 621 | UseStartupDialog = true; |
| 622 | return; |
| 623 | } |
| 624 | |
| 625 | // Lobby commands |
| 626 | if (Game.Network.isLobbyActive()) |
| 627 | { |
| 628 | if (SEqual2(szStr1: szCmd, szStr2: "/start" )) |
| 629 | { |
| 630 | // timeout given? |
| 631 | int32_t iTimeout = Config.Lobby.CountdownTime; |
| 632 | if (!Game.Network.isHost()) |
| 633 | Log(id: C4ResStrTableKey::IDS_MSG_CMD_HOSTONLY); |
| 634 | else if (szPar && (!sscanf(s: szPar, format: "%d" , &iTimeout) || iTimeout < 0)) |
| 635 | Log(id: C4ResStrTableKey::IDS_MSG_CMD_START_USAGE); |
| 636 | else |
| 637 | // start new countdown (aborts previous if necessary) |
| 638 | Game.Network.StartLobbyCountdown(iCountdownTime: iTimeout); |
| 639 | break; |
| 640 | } |
| 641 | } |
| 642 | |
| 643 | // Normal commands |
| 644 | Game.MessageInput.ProcessInput(szText: szCmd); |
| 645 | break; |
| 646 | |
| 647 | case C4AS_None: case C4AS_PreInit: case C4AS_StartGame: case C4AS_Quit: |
| 648 | assert(!"Unhandled switch case" ); |
| 649 | } |
| 650 | } |
| 651 | |
| 652 | void C4Application::SetNextMission(const char *szMissionFilename) |
| 653 | { |
| 654 | // set next mission if any is desired |
| 655 | if (szMissionFilename) |
| 656 | NextMission.Copy(pnData: szMissionFilename); |
| 657 | else |
| 658 | NextMission.Clear(); |
| 659 | } |
| 660 | |
| 661 | #ifdef WITH_GLIB |
| 662 | std::shared_ptr<spdlog::logger> C4Application::CreateGLibLogger() |
| 663 | { |
| 664 | return LogSystem.CreateLogger(config&: Config.Logging.GLib); |
| 665 | } |
| 666 | #endif |
| 667 | |