| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2017-2020, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | #include <C4Include.h> |
| 18 | #include <C4UpperBoard.h> |
| 19 | |
| 20 | #include <C4Game.h> |
| 21 | #include <C4Config.h> |
| 22 | #include <C4Application.h> |
| 23 | |
| 24 | C4UpperBoard::C4UpperBoard() |
| 25 | { |
| 26 | Default(); |
| 27 | } |
| 28 | |
| 29 | C4UpperBoard::~C4UpperBoard() |
| 30 | { |
| 31 | Clear(); |
| 32 | } |
| 33 | |
| 34 | void C4UpperBoard::Default() {} |
| 35 | |
| 36 | void C4UpperBoard::Clear() {} |
| 37 | |
| 38 | void C4UpperBoard::Execute() |
| 39 | { |
| 40 | if (Config.Graphics.UpperBoard == Hide) return; |
| 41 | // Make the time strings |
| 42 | FormatWithNull(buf&: cTimeString, fmt: "{:02}:{:02}:{:02}" , args: Game.Time / 3600, args: (Game.Time % 3600) / 60, args: Game.Time % 60); |
| 43 | time_t t = time(timer: nullptr); strftime(s: cTimeString2, maxsize: sizeof(cTimeString2), format: "[%H:%M:%S]" , tp: localtime(timer: &t)); |
| 44 | Draw(cgo&: Output); |
| 45 | } |
| 46 | |
| 47 | void C4UpperBoard::Draw(C4Facet &cgo) |
| 48 | { |
| 49 | if (!cgo.Surface) return; |
| 50 | const auto mode = Config.Graphics.UpperBoard; |
| 51 | if (mode != Mini) |
| 52 | { |
| 53 | // Background |
| 54 | Application.DDraw->BlitSurfaceTile(sfcSurface: Game.GraphicsResource.fctUpperBoard.Surface, sfcTarget: Output.Surface, iToX: 0, iToY: 0, iToWdt: Output.Wdt, iToHgt: Output.Hgt, iOffsetX: 0, iOffsetY: 0, fSrcColKey: false, scale: mode == Small ? 0.5f : 1.f); |
| 55 | // Logo |
| 56 | C4Facet cgo2; |
| 57 | float fLogoZoom; |
| 58 | if (static_cast<float>(Game.GraphicsResource.fctLogo.Wdt) / Game.GraphicsResource.fctLogo.Hgt != 3.f) |
| 59 | { |
| 60 | // old logo factor |
| 61 | fLogoZoom = 0.25f; |
| 62 | } |
| 63 | else |
| 64 | { |
| 65 | fLogoZoom = 0.21f; |
| 66 | } |
| 67 | fLogoZoom *= 960.f / Game.GraphicsResource.fctLogo.Wdt; |
| 68 | if (mode == Small) fLogoZoom *= 8.f / 15.f; |
| 69 | cgo2.Set(nsfc: cgo.Surface, nx: static_cast<int32_t>(cgo.Wdt / 2 - (Game.GraphicsResource.fctLogo.Wdt / 2) * fLogoZoom), ny: 0, |
| 70 | nwdt: static_cast<int32_t>(Game.GraphicsResource.fctLogo.Wdt * fLogoZoom), nhgt: static_cast<int32_t>(Game.GraphicsResource.fctLogo.Hgt * fLogoZoom)); |
| 71 | Game.GraphicsResource.fctLogo.Draw(cgo&: cgo2); |
| 72 | } |
| 73 | |
| 74 | // Right text sections |
| 75 | int32_t iRightOff = 1; |
| 76 | // Playing time |
| 77 | Application.DDraw->TextOut(szText: cTimeString, rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, sfcDest: cgo.Surface, iTx: Output.X + Output.Wdt - (iRightOff++) * TextWidth - 10, iTy: TextYPosition, dwFCol: 0xFFFFFFFF); |
| 78 | // Clock |
| 79 | if (Config.Graphics.ShowClock) |
| 80 | Application.DDraw->TextOut(szText: cTimeString2, rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, sfcDest: cgo.Surface, iTx: Output.X + Output.Wdt - (iRightOff++) * TextWidth - 30, iTy: TextYPosition, dwFCol: 0xFFFFFFFF); |
| 81 | // FPS |
| 82 | if (Config.General.FPS) |
| 83 | { |
| 84 | FormatWithNull(buf&: cTimeString, fmt: "{} FPS" , args&: Game.FPS); |
| 85 | Application.DDraw->TextOut(szText: cTimeString, rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, sfcDest: cgo.Surface, iTx: Output.X + Output.Wdt - (iRightOff++) * TextWidth - 30, iTy: TextYPosition, dwFCol: 0xFFFFFFFF); |
| 86 | } |
| 87 | if (mode != Mini) |
| 88 | { |
| 89 | // Scenario title |
| 90 | Application.DDraw->TextOut(szText: Game.Parameters.ScenarioTitle.getData(), rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, sfcDest: cgo.Surface, iTx: 10, iTy: cgo.Hgt / 2 - Game.GraphicsResource.FontRegular.GetLineHeight() / 2, dwFCol: 0xFFFFFFFF); |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | int C4UpperBoard::Height() |
| 95 | { |
| 96 | const auto mode = Config.Graphics.UpperBoard; |
| 97 | if (mode == Hide || mode == Mini) return 0; |
| 98 | if (mode == Small) return C4UpperBoardHeight / 2; |
| 99 | return C4UpperBoardHeight; |
| 100 | } |
| 101 | |
| 102 | void C4UpperBoard::Init(C4Facet &cgo, C4Facet &messageBoardCgo) |
| 103 | { |
| 104 | FormatWithNull(buf&: cTimeString, fmt: "{:02}:{:02}:{:02}" , args: Game.Time / 3600, args: (Game.Time % 3600) / 60, args: Game.Time % 60); |
| 105 | TextWidth = Game.GraphicsResource.FontRegular.GetTextWidth(szText: cTimeString); |
| 106 | if (Config.Graphics.UpperBoard == Mini) |
| 107 | { |
| 108 | const auto xStart = messageBoardCgo.Wdt - TextWidth * 3 - 30; |
| 109 | Output.Set(nsfc: messageBoardCgo.Surface, nx: xStart + messageBoardCgo.X, ny: messageBoardCgo.Y, nwdt: messageBoardCgo.Wdt - xStart, nhgt: messageBoardCgo.Hgt); |
| 110 | messageBoardCgo.Wdt -= Output.Wdt; |
| 111 | |
| 112 | TextYPosition = Output.Y + Output.Hgt / 2 - Game.GraphicsResource.FontRegular.GetLineHeight() / 2; |
| 113 | } |
| 114 | else |
| 115 | { |
| 116 | // Save facet |
| 117 | Output = cgo; |
| 118 | if (!Game.GraphicsResource.fctUpperBoard.Surface) return; |
| 119 | // in newgfx, the upperboard may be larger and overlap the scene |
| 120 | Output.Hgt = (std::max)(a: Output.Hgt, b: Config.Graphics.UpperBoard == Small ? Game.GraphicsResource.fctUpperBoard.Hgt / 2 : Game.GraphicsResource.fctUpperBoard.Hgt); |
| 121 | // surface should not be too small |
| 122 | Game.GraphicsResource.fctUpperBoard.EnsureSize(iMinWdt: 128, iMinHgt: Output.Hgt); |
| 123 | // Generate textposition |
| 124 | TextYPosition = cgo.Hgt / 2 - Game.GraphicsResource.FontRegular.GetLineHeight() / 2; |
| 125 | } |
| 126 | } |
| 127 | |