| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2005, Sven2 |
| 6 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // script-controlled InGame dialog to show player infos |
| 19 | |
| 20 | #include "C4Include.h" |
| 21 | #include "C4Scoreboard.h" |
| 22 | #include "C4Gui.h" |
| 23 | #include "C4Game.h" |
| 24 | #include "C4GameOverDlg.h" |
| 25 | |
| 26 | #include <utility> |
| 27 | |
| 28 | // ************************************************ |
| 29 | // *** C4Scoreboard |
| 30 | |
| 31 | void C4Scoreboard::Clear() |
| 32 | { |
| 33 | // del all cells |
| 34 | delete[] pEntries; |
| 35 | pEntries = nullptr; iRows = iCols = 0; |
| 36 | // del dialog |
| 37 | iDlgShow = 0; |
| 38 | delete pDlg; pDlg = nullptr; |
| 39 | } |
| 40 | |
| 41 | void C4Scoreboard::AddRow(int32_t iInsertBefore) |
| 42 | { |
| 43 | // counts |
| 44 | int32_t iNewEntryCount = (iRows + 1) * iCols; |
| 45 | if (!iNewEntryCount) { ++iRows; return; } |
| 46 | // realloc and copy array |
| 47 | Entry *pNewEntries = new Entry[iNewEntryCount]; |
| 48 | for (int32_t iRow = 0, iFromRow = 0; iFromRow < iRows; ++iRow, ++iFromRow) |
| 49 | { |
| 50 | if (iFromRow == iInsertBefore) ++iRow; |
| 51 | for (int32_t iCol = 0; iCol < iCols; ++iCol) |
| 52 | pNewEntries[iRow * iCols + iCol] = std::move(*GetCell(iCol, iRow: iFromRow)); |
| 53 | } |
| 54 | ++iRows; |
| 55 | delete[] pEntries; pEntries = pNewEntries; |
| 56 | } |
| 57 | |
| 58 | void C4Scoreboard::AddCol(int32_t iInsertBefore) |
| 59 | { |
| 60 | // counts |
| 61 | int32_t iNewEntryCount = iRows * (iCols + 1); |
| 62 | if (!iNewEntryCount) { ++iCols; return; } |
| 63 | // realloc and copy array |
| 64 | Entry *pNewEntries = new Entry[iNewEntryCount]; |
| 65 | for (int32_t iRow = 0; iRow < iRows; ++iRow) |
| 66 | for (int32_t iCol = 0, iFromCol = 0; iFromCol < iCols; ++iCol, ++iFromCol) |
| 67 | { |
| 68 | if (iFromCol == iInsertBefore) ++iCol; |
| 69 | pNewEntries[iRow * (iCols + 1) + iCol] = std::move(*GetCell(iCol: iFromCol, iRow)); |
| 70 | } |
| 71 | ++iCols; // CAUTION: must inc after add, so GetCell won't point into bogus! |
| 72 | delete[] pEntries; pEntries = pNewEntries; |
| 73 | } |
| 74 | |
| 75 | void C4Scoreboard::DelRow(int32_t iDelIndex) |
| 76 | { |
| 77 | // counts |
| 78 | int32_t iNewEntryCount = (iRows - 1) * iCols; |
| 79 | if (!iNewEntryCount) { --iRows; delete[] pEntries; pEntries = nullptr; return; } |
| 80 | // realloc and copy array |
| 81 | Entry *pNewEntries = new Entry[iNewEntryCount]; Entry *pCpy = pNewEntries; |
| 82 | for (int32_t iRow = 0, iFromRow = 0; iRow < (iRows - 1); ++iRow, ++iFromRow) |
| 83 | { |
| 84 | if (iFromRow == iDelIndex) ++iFromRow; |
| 85 | for (int32_t iCol = 0; iCol < iCols; ++iCol) |
| 86 | *pCpy++ = std::move(*GetCell(iCol, iRow: iFromRow)); |
| 87 | } |
| 88 | --iRows; |
| 89 | delete[] pEntries; pEntries = pNewEntries; |
| 90 | } |
| 91 | |
| 92 | void C4Scoreboard::DelCol(int32_t iDelIndex) |
| 93 | { |
| 94 | // counts |
| 95 | int32_t iNewEntryCount = iRows * (iCols - 1); |
| 96 | if (!iNewEntryCount) { --iCols; delete[] pEntries; pEntries = nullptr; return; } |
| 97 | // realloc and copy array |
| 98 | Entry *pNewEntries = new Entry[iNewEntryCount]; Entry *pCpy = pNewEntries; |
| 99 | for (int32_t iRow = 0; iRow < iRows; ++iRow) |
| 100 | for (int32_t iCol = 0, iFromCol = 0; iCol < (iCols - 1); ++iCol, ++iFromCol) |
| 101 | { |
| 102 | if (iFromCol == iDelIndex) ++iFromCol; |
| 103 | *pCpy++ = std::move(*GetCell(iCol: iFromCol, iRow)); |
| 104 | } |
| 105 | --iCols; // CAUTION: must dec after add, so GetCell won't point into bogus! |
| 106 | delete[] pEntries; pEntries = pNewEntries; |
| 107 | } |
| 108 | |
| 109 | void C4Scoreboard::SwapRows(int32_t iRow1, int32_t iRow2) |
| 110 | { |
| 111 | Entry *pXChg1 = pEntries + iRow1 * iCols; |
| 112 | Entry *pXChg2 = pEntries + iRow2 * iCols; |
| 113 | int32_t i = iCols; while (i--) std::swap(a&: *pXChg1++, b&: *pXChg2++); |
| 114 | } |
| 115 | |
| 116 | int32_t C4Scoreboard::GetColByKey(int32_t iKey) const |
| 117 | { |
| 118 | // safety |
| 119 | if (!iRows) return -1; |
| 120 | // check all col headers |
| 121 | Entry *pCheck = pEntries; |
| 122 | for (int32_t i = 0; i < iCols; ++i) |
| 123 | if (pCheck++->iVal == iKey) return i; |
| 124 | return -1; |
| 125 | } |
| 126 | |
| 127 | int32_t C4Scoreboard::GetRowByKey(int32_t iKey) const |
| 128 | { |
| 129 | // safety |
| 130 | if (!iCols) return -1; |
| 131 | // check all row headers |
| 132 | Entry *pCheck = pEntries; |
| 133 | for (int32_t i = 0; i < iRows; ++i, (pCheck += iCols)) |
| 134 | if (pCheck->iVal == iKey) return i; |
| 135 | return -1; |
| 136 | } |
| 137 | |
| 138 | void C4Scoreboard::SetCell(int32_t iColKey, int32_t iRowKey, const char *szValue, int32_t iValue) |
| 139 | { |
| 140 | // ensure primary row/col exists |
| 141 | if (!iCols || !iRows) |
| 142 | { |
| 143 | if (!iCols) AddCol(iInsertBefore: 0); |
| 144 | if (!iRows) AddRow(iInsertBefore: 0); |
| 145 | GetCell(iCol: 0, iRow: 0)->iVal = TitleKey; |
| 146 | } |
| 147 | // get row/col; create new if not yet existing |
| 148 | int32_t iCol = GetColByKey(iKey: iColKey); |
| 149 | if (iCol < 0) { AddCol(iInsertBefore: iCol = iCols); GetCell(iCol, iRow: 0)->iVal = iColKey; } |
| 150 | int32_t iRow = GetRowByKey(iKey: iRowKey); |
| 151 | if (iRow < 0) { AddRow(iInsertBefore: iRow = iRows); GetCell(iCol: 0, iRow)->iVal = iRowKey; } |
| 152 | // now set values |
| 153 | Entry *pCell = GetCell(iCol, iRow); |
| 154 | pCell->Text.Copy(pnData: szValue); |
| 155 | if (iCol && iRow) pCell->iVal = iValue; // do NOT overwrite index keys! |
| 156 | // if an empty value was set, prune empty |
| 157 | if (!szValue || !*szValue) |
| 158 | { |
| 159 | // prune empty row (not label row) |
| 160 | int32_t i; |
| 161 | if (iRow) |
| 162 | { |
| 163 | for (i = 1; i < iCols; ++i) if (GetCell(iCol: i, iRow)->Text) break; |
| 164 | if (i == iCols) DelRow(iDelIndex: iRow); |
| 165 | } |
| 166 | // prune empty col (not label col) |
| 167 | if (iCol) |
| 168 | { |
| 169 | for (i = 1; i < iRows; ++i) if (GetCell(iCol, iRow: i)->Text) break; |
| 170 | if (i == iRows) DelCol(iDelIndex: iCol); |
| 171 | } |
| 172 | } |
| 173 | // recalc row widths in display (else done by clear) |
| 174 | InvalidateRows(); |
| 175 | } |
| 176 | |
| 177 | const char *C4Scoreboard::GetCellString(int32_t iColKey, int32_t iRowKey) |
| 178 | { |
| 179 | // get row/col |
| 180 | int32_t iCol = GetColByKey(iKey: iColKey); |
| 181 | int32_t iRow = GetRowByKey(iKey: iRowKey); |
| 182 | if (iCol < 0 || iRow < 0) return nullptr; |
| 183 | // now get value |
| 184 | Entry *pCell = GetCell(iCol, iRow); |
| 185 | return pCell->Text.getData(); |
| 186 | } |
| 187 | |
| 188 | int32_t C4Scoreboard::GetCellData(int32_t iColKey, int32_t iRowKey) |
| 189 | { |
| 190 | // get row/col |
| 191 | int32_t iCol = GetColByKey(iKey: iColKey); |
| 192 | int32_t iRow = GetRowByKey(iKey: iRowKey); |
| 193 | if (iCol < 0 || iRow < 0) return 0; |
| 194 | // now get value |
| 195 | Entry *pCell = GetCell(iCol, iRow); |
| 196 | return pCell->iVal; |
| 197 | } |
| 198 | |
| 199 | bool C4Scoreboard::SortBy(int32_t iColKey, bool fReverse) |
| 200 | { |
| 201 | // get sort col |
| 202 | int32_t iCol = GetColByKey(iKey: iColKey); |
| 203 | if (iCol < 0) return false; |
| 204 | // sort |
| 205 | int32_t iSortDir = fReverse ? -1 : +1; |
| 206 | int32_t iSortBegin = 1, iSortEnd = iRows - 1; |
| 207 | while (iSortBegin < iSortEnd) |
| 208 | { |
| 209 | int32_t iNewBorder = iSortBegin; int32_t i; |
| 210 | for (i = iSortBegin; i < iSortEnd; ++i) |
| 211 | if (GetCell(iCol, iRow: i)->iVal * iSortDir > GetCell(iCol, iRow: i + 1)->iVal * iSortDir) |
| 212 | { |
| 213 | SwapRows(iRow1: i, iRow2: i + 1); |
| 214 | iNewBorder = i; |
| 215 | } |
| 216 | iSortEnd = iNewBorder; |
| 217 | for (i = iSortEnd; i > iSortBegin; --i) |
| 218 | if (GetCell(iCol, iRow: i - 1)->iVal * iSortDir > GetCell(iCol, iRow: i)->iVal * iSortDir) |
| 219 | { |
| 220 | SwapRows(iRow1: i - 1, iRow2: i); |
| 221 | iNewBorder = i; |
| 222 | } |
| 223 | iSortBegin = iNewBorder; |
| 224 | } |
| 225 | return true; |
| 226 | } |
| 227 | |
| 228 | void C4Scoreboard::InvalidateRows() |
| 229 | { |
| 230 | // recalculate row sizes |
| 231 | if (pDlg) pDlg->InvalidateRows(); |
| 232 | } |
| 233 | |
| 234 | void C4Scoreboard::DoDlgShow(int32_t iChange, bool fUserToggle) |
| 235 | { |
| 236 | // safety: Only if GUI loaded, and GUI already in exclusive mode |
| 237 | if (!C4GUI::IsGUIValid() || Game.pGUI->IsExclusive()) return; |
| 238 | // update dlg show |
| 239 | iDlgShow += iChange; |
| 240 | if (!fUserToggle) |
| 241 | // script update: Dlg on off if iDlgShow variable passed zero |
| 242 | fUserToggle = (ShouldBeShown() == !pDlg); |
| 243 | else |
| 244 | // user pressed Tab: Always toggle except if the scoreboard cannot be shown at all |
| 245 | if (!CanBeShown() && !pDlg) fUserToggle = false; |
| 246 | if (fUserToggle) |
| 247 | { |
| 248 | if (!pDlg) |
| 249 | { |
| 250 | if (!C4GameOverDlg::IsShown()) // never show during game over dlg |
| 251 | Game.pGUI->ShowRemoveDlg(pDlg: pDlg = new C4ScoreboardDlg(this)); |
| 252 | } |
| 253 | else |
| 254 | pDlg->Close(fOK: false); |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | void C4Scoreboard::HideDlg() |
| 259 | { |
| 260 | // safety: Only if GUI loaded, and GUI already in exclusive mode |
| 261 | if (!C4GUI::IsGUIValid() || Game.pGUI->IsExclusive()) return; |
| 262 | // hide scoreboard if it was active |
| 263 | if (pDlg) pDlg->Close(fOK: false); |
| 264 | } |
| 265 | |
| 266 | void C4Scoreboard::CompileFunc(StdCompiler *pComp) |
| 267 | { |
| 268 | bool fCompiler = pComp->isCompiler(); |
| 269 | if (fCompiler) Clear(); |
| 270 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iRows, szName: "Rows" , rDefault: 0)); |
| 271 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iCols, szName: "Cols" , rDefault: 0)); |
| 272 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iDlgShow, szName: "DlgShow" , rDefault: 0)); |
| 273 | if (iRows * iCols) |
| 274 | { |
| 275 | if (fCompiler) pEntries = new Entry[iRows * iCols]; |
| 276 | for (int32_t iRow = 0; iRow < iRows; ++iRow) |
| 277 | for (int32_t iCol = 0; iCol < iCols; ++iCol) |
| 278 | { |
| 279 | Entry *pEnt = GetCell(iCol, iRow); |
| 280 | pComp->Value(rStruct: mkNamingAdapt(rValue&: pEnt->Text, szName: std::format(fmt: "Cell{}_{}String" , args&: iCol, args&: iRow).c_str())); |
| 281 | pComp->Value(rStruct: mkNamingAdapt(rValue&: pEnt->iVal, szName: std::format(fmt: "Cell{}_{}Value" , args&: iCol, args&: iRow).c_str())); |
| 282 | } |
| 283 | // recheck dlg show in read mode |
| 284 | // will usually not do anything, because reading is done before enetering shared mode |
| 285 | if (pComp->isCompiler()) DoDlgShow(iChange: 0, fUserToggle: false); |
| 286 | } |
| 287 | } |
| 288 | |
| 289 | // ************************************************ |
| 290 | // *** C4ScoreboardDlg |
| 291 | |
| 292 | C4ScoreboardDlg::C4ScoreboardDlg(C4Scoreboard *pForScoreboard) |
| 293 | : C4GUI::Dialog(100, 100, "nops" , false), piColWidths(nullptr), pBrd(pForScoreboard) |
| 294 | { |
| 295 | Update(); |
| 296 | } |
| 297 | |
| 298 | C4ScoreboardDlg::~C4ScoreboardDlg() |
| 299 | { |
| 300 | delete[] piColWidths; |
| 301 | pBrd->pDlg = nullptr; |
| 302 | } |
| 303 | |
| 304 | void C4ScoreboardDlg::Update() |
| 305 | { |
| 306 | // counts |
| 307 | int32_t iRowCount = pBrd->iRows; int32_t iColCount = pBrd->iCols; |
| 308 | delete[] piColWidths; piColWidths = nullptr; |
| 309 | // invalid board - scipters can create those, but there's no reason why the engine |
| 310 | // should display something pretty then; just keep dialog defaults |
| 311 | if (!iRowCount || !iColCount) return; |
| 312 | // calc sizes as max col widths plus some indent pixels |
| 313 | piColWidths = new int32_t[iColCount]; |
| 314 | int32_t iWdt = XMargin * 2, iHgt = YMargin * 2; |
| 315 | for (int32_t iCol = 0; iCol < iColCount; ++iCol) |
| 316 | { |
| 317 | piColWidths[iCol] = XIndent; |
| 318 | for (int32_t iRow = 0; iRow < iRowCount; ++iRow) |
| 319 | { |
| 320 | C4Scoreboard::Entry *pCell = pBrd->GetCell(iCol, iRow); |
| 321 | if ((iRow || iCol) && !pCell->Text.isNull()) piColWidths[iCol] = std::max<int32_t>(a: piColWidths[iCol], b: Game.GraphicsResource.FontRegular.GetTextWidth(szText: pCell->Text.getData()) + XIndent); |
| 322 | } |
| 323 | iWdt += piColWidths[iCol]; |
| 324 | } |
| 325 | iHgt += iRowCount * (Game.GraphicsResource.FontRegular.GetLineHeight() + YIndent); |
| 326 | const char *szTitle = pBrd->GetCell(iCol: 0, iRow: 0)->Text.getData(); |
| 327 | if (szTitle) iWdt = std::max<int32_t>(a: iWdt, b: Game.GraphicsResource.FontRegular.GetTextWidth(szText: szTitle) + 40); |
| 328 | if (!pTitle != !szTitle) SetTitle(szToTitle: szTitle); // needed for title margin... |
| 329 | iWdt += GetMarginLeft() + GetMarginRight(); |
| 330 | iHgt += GetMarginTop() + GetMarginBottom(); |
| 331 | // update dialog |
| 332 | SetBounds(C4Rect(rcBounds.x, rcBounds.y, iWdt, iHgt)); |
| 333 | SetTitle(szToTitle: szTitle); |
| 334 | if (szTitle && pTitle) pTitle->SetIcon(C4GUI::Icon::GetIconFacet(icoIconIndex: C4GUI::Ico_Player)); |
| 335 | // realign |
| 336 | C4GUI::Screen *pScr = GetScreen(); |
| 337 | if (pScr) DoPlacement(pOnScreen: pScr, rPreferredDlgRect: pScr->GetPreferredDlgRect()); |
| 338 | } |
| 339 | |
| 340 | bool C4ScoreboardDlg::DoPlacement(C4GUI::Screen *pOnScreen, const C4Rect &rPreferredDlgRect) |
| 341 | { |
| 342 | // align topright |
| 343 | SetPos(iXPos: rPreferredDlgRect.x + rPreferredDlgRect.Wdt - rcBounds.Wdt - 20, iYPos: rPreferredDlgRect.y + 38); |
| 344 | return true; |
| 345 | } |
| 346 | |
| 347 | void C4ScoreboardDlg::Draw(C4FacetEx &cgo) |
| 348 | { |
| 349 | if (!piColWidths) Update(); |
| 350 | typedef C4GUI::Dialog ParentClass; |
| 351 | ParentClass::Draw(cgo); |
| 352 | } |
| 353 | |
| 354 | void C4ScoreboardDlg::DrawElement(C4FacetEx &cgo) |
| 355 | { |
| 356 | typedef C4GUI::Dialog ParentClass; |
| 357 | ParentClass::DrawElement(cgo); |
| 358 | // draw spreadsheet |
| 359 | int32_t iRowCount = pBrd->iRows; int32_t iColCount = pBrd->iCols; |
| 360 | int32_t iY = YMargin + cgo.TargetY + rcClientRect.y; |
| 361 | for (int32_t iRow = 0; iRow < iRowCount; ++iRow) |
| 362 | { |
| 363 | int32_t iX = XMargin + cgo.TargetX + rcClientRect.x; |
| 364 | for (int32_t iCol = 0; iCol < iColCount; ++iCol) |
| 365 | { |
| 366 | const char *szText = pBrd->GetCell(iCol, iRow)->Text.getData(); |
| 367 | if (szText && *szText && (iRow || iCol)) |
| 368 | lpDDraw->TextOut(szText, rFont&: Game.GraphicsResource.FontRegular, fZoom: 1.0, sfcDest: cgo.Surface, iTx: iCol ? iX + piColWidths[iCol] / 2 : iX, iTy: iY, dwFCol: 0xffffffff, byForm: iCol ? ACenter : ALeft); |
| 369 | iX += piColWidths[iCol]; |
| 370 | } |
| 371 | iY += Game.GraphicsResource.FontRegular.GetLineHeight() + YIndent; |
| 372 | } |
| 373 | } |
| 374 | |