| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Pixel Sprite system for tiny bits of moving material */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4PXS.h> |
| 21 | |
| 22 | #include <C4Physics.h> |
| 23 | #include <C4Random.h> |
| 24 | #include <C4Wrappers.h> |
| 25 | |
| 26 | static const C4Fixed WindDrift_Factor = itofix(x: 1, prec: 800); |
| 27 | |
| 28 | void C4PXS::Execute() |
| 29 | { |
| 30 | #ifdef DEBUGREC_PXS |
| 31 | { |
| 32 | C4RCExecPXS rc; |
| 33 | rc.x = x; rc.y = y; rc.iMat = Mat; |
| 34 | rc.pos = 0; |
| 35 | AddDbgRec(RCT_ExecPXS, &rc, sizeof(rc)); |
| 36 | } |
| 37 | #endif |
| 38 | int32_t inmat; |
| 39 | |
| 40 | // Safety |
| 41 | if (!MatValid(mat: Mat)) |
| 42 | { |
| 43 | Deactivate(); return; |
| 44 | } |
| 45 | |
| 46 | // Out of bounds |
| 47 | if ((x < 0) || (x >= GBackWdt) || (y < -10) || (y >= GBackHgt)) |
| 48 | { |
| 49 | Deactivate(); return; |
| 50 | } |
| 51 | |
| 52 | // Material conversion |
| 53 | int32_t iX = fixtoi(x), iY = fixtoi(x: y); |
| 54 | inmat = GBackMat(x: iX, y: iY); |
| 55 | C4MaterialReaction *pReact = Game.Material.GetReactionUnsafe(iPXSMat: Mat, iLandscapeMat: inmat); |
| 56 | if (pReact && (*pReact->pFunc)(pReact, iX, iY, iX, iY, xdir, ydir, Mat, inmat, meePXSPos, nullptr)) |
| 57 | { |
| 58 | Deactivate(); return; |
| 59 | } |
| 60 | |
| 61 | // Gravity |
| 62 | ydir += GravAccel; |
| 63 | |
| 64 | if (GBackDensity(x: iX, y: iY + 1) < Game.Material.Map[Mat].Density) |
| 65 | { |
| 66 | // Air speed: Wind plus some random |
| 67 | int32_t iWind = GBackWind(x: iX, y: iY); |
| 68 | C4Fixed txdir = itofix(x: iWind, prec: 15) + FIXED256(x: Random(iRange: 1200) - 600); |
| 69 | C4Fixed tydir = FIXED256(x: Random(iRange: 1200) - 600); |
| 70 | |
| 71 | // Air friction, based on WindDrift. MaxSpeed is ignored. |
| 72 | int32_t iWindDrift = (std::max)(a: Game.Material.Map[Mat].WindDrift - 20, b: 0); |
| 73 | xdir += ((txdir - xdir) * iWindDrift) * WindDrift_Factor; |
| 74 | ydir += ((tydir - ydir) * iWindDrift) * WindDrift_Factor; |
| 75 | } |
| 76 | |
| 77 | C4Fixed ctcox = x + xdir; |
| 78 | C4Fixed ctcoy = y + ydir; |
| 79 | |
| 80 | int32_t iToX = fixtoi(x: ctcox), iToY = fixtoi(x: ctcoy); |
| 81 | |
| 82 | // In bounds? |
| 83 | if (Inside<int32_t>(ival: iToX, lbound: 0, GBackWdt - 1) && Inside<int32_t>(ival: iToY, lbound: 0, GBackHgt - 1)) |
| 84 | // Check path |
| 85 | if (Game.Landscape._PathFree(x: iX, y: iY, x2: iToX, y2: iToY)) |
| 86 | { |
| 87 | x = ctcox; y = ctcoy; |
| 88 | return; |
| 89 | } |
| 90 | |
| 91 | // Test path to target position |
| 92 | bool fStopMovement = false; |
| 93 | do |
| 94 | { |
| 95 | // Step |
| 96 | int32_t inX = iX + Sign(val: iToX - iX), inY = iY + Sign(val: iToY - iY); |
| 97 | // Contact? |
| 98 | inmat = GBackMat(x: inX, y: inY); |
| 99 | C4MaterialReaction *pReact = Game.Material.GetReactionUnsafe(iPXSMat: Mat, iLandscapeMat: inmat); |
| 100 | if (pReact) |
| 101 | if ((*pReact->pFunc)(pReact, iX, iY, inX, inY, xdir, ydir, Mat, inmat, meePXSMove, &fStopMovement)) |
| 102 | { |
| 103 | // destructive contact |
| 104 | Deactivate(); |
| 105 | return; |
| 106 | } |
| 107 | else |
| 108 | { |
| 109 | // no destructive contact, but speed or position changed: Stop moving for now |
| 110 | if (fStopMovement) |
| 111 | { |
| 112 | x = itofix(x: iX); y = itofix(x: iY); |
| 113 | return; |
| 114 | } |
| 115 | // there was a reaction func, but it didn't do anything - continue movement |
| 116 | } |
| 117 | iX = inX; iY = inY; |
| 118 | } while (iX != iToX || iY != iToY); |
| 119 | |
| 120 | // No contact? Free movement |
| 121 | x = ctcox; y = ctcoy; |
| 122 | #ifdef DEBUGREC_PXS |
| 123 | { |
| 124 | C4RCExecPXS rc; |
| 125 | rc.x = x; rc.y = y; rc.iMat = Mat; |
| 126 | rc.pos = 1; |
| 127 | AddDbgRec(RCT_ExecPXS, &rc, sizeof(rc)); |
| 128 | } |
| 129 | #endif |
| 130 | return; |
| 131 | } |
| 132 | |
| 133 | void C4PXS::Deactivate() |
| 134 | { |
| 135 | #ifdef DEBUGREC_PXS |
| 136 | C4RCExecPXS rc; |
| 137 | rc.x = x; rc.y = y; rc.iMat = Mat; |
| 138 | rc.pos = 2; |
| 139 | AddDbgRec(RCT_ExecPXS, &rc, sizeof(rc)); |
| 140 | #endif |
| 141 | Mat = MNone; |
| 142 | Game.PXS.Delete(pPXS: this); |
| 143 | } |
| 144 | |
| 145 | C4PXSSystem::C4PXSSystem() |
| 146 | { |
| 147 | Default(); |
| 148 | } |
| 149 | |
| 150 | C4PXSSystem::~C4PXSSystem() |
| 151 | { |
| 152 | Clear(); |
| 153 | } |
| 154 | |
| 155 | void C4PXSSystem::Default() |
| 156 | { |
| 157 | Count = 0; |
| 158 | for (unsigned int cnt = 0; cnt < PXSMaxChunk; cnt++) |
| 159 | { |
| 160 | Chunk[cnt] = nullptr; |
| 161 | iChunkPXS[cnt] = 0; |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | void C4PXSSystem::Clear() |
| 166 | { |
| 167 | for (unsigned int cnt = 0; cnt < PXSMaxChunk; cnt++) |
| 168 | { |
| 169 | delete[] Chunk[cnt]; |
| 170 | Chunk[cnt] = nullptr; |
| 171 | iChunkPXS[cnt] = 0; |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | C4PXS *C4PXSSystem::New() |
| 176 | { |
| 177 | unsigned int cnt, cnt2; |
| 178 | C4PXS *pxp; |
| 179 | // Check chunks for available space |
| 180 | for (cnt = 0; cnt < PXSMaxChunk; cnt++) |
| 181 | { |
| 182 | // Create new chunk if necessary |
| 183 | if (!Chunk[cnt]) |
| 184 | { |
| 185 | Chunk[cnt] = new C4PXS[PXSChunkSize]; |
| 186 | iChunkPXS[cnt] = 0; |
| 187 | } |
| 188 | // Check this chunk for space |
| 189 | if (iChunkPXS[cnt] < PXSChunkSize) |
| 190 | for (cnt2 = 0, pxp = Chunk[cnt]; cnt2 < PXSChunkSize; cnt2++, pxp++) |
| 191 | if (pxp->Mat == MNone) |
| 192 | { |
| 193 | // count theam |
| 194 | iChunkPXS[cnt]++; |
| 195 | return pxp; |
| 196 | } |
| 197 | } |
| 198 | return nullptr; |
| 199 | } |
| 200 | |
| 201 | bool C4PXSSystem::Create(int32_t mat, C4Fixed ix, C4Fixed iy, C4Fixed ixdir, C4Fixed iydir) |
| 202 | { |
| 203 | C4PXS *pxp; |
| 204 | if (!MatValid(mat)) return false; |
| 205 | if (!(pxp = New())) return false; |
| 206 | pxp->Mat = mat; |
| 207 | pxp->x = ix; pxp->y = iy; |
| 208 | pxp->xdir = ixdir; pxp->ydir = iydir; |
| 209 | return true; |
| 210 | } |
| 211 | |
| 212 | void C4PXSSystem::Execute() |
| 213 | { |
| 214 | // Execute all chunks |
| 215 | Count = 0; |
| 216 | for (unsigned int cchunk = 0; cchunk < PXSMaxChunk; cchunk++) |
| 217 | if (Chunk[cchunk]) |
| 218 | // empty chunk? |
| 219 | if (!iChunkPXS[cchunk]) |
| 220 | { |
| 221 | delete[] Chunk[cchunk]; Chunk[cchunk] = nullptr; |
| 222 | } |
| 223 | else |
| 224 | { |
| 225 | // Execute chunk pxs, check for empty |
| 226 | C4PXS *pxp = Chunk[cchunk]; |
| 227 | for (unsigned int cnt2 = 0; cnt2 < PXSChunkSize; cnt2++, pxp++) |
| 228 | if (pxp->Mat != MNone) |
| 229 | { |
| 230 | pxp->Execute(); |
| 231 | Count++; |
| 232 | } |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | void C4PXSSystem::Draw(C4FacetEx &cgo) |
| 237 | { |
| 238 | // Draw PXS in this region |
| 239 | C4Rect VisibleRect(cgo.TargetX, cgo.TargetY, cgo.Wdt, cgo.Hgt); |
| 240 | VisibleRect.Enlarge(iBy: 20); |
| 241 | |
| 242 | // First pass: draw old-style PXS (lines/pixels) |
| 243 | int32_t cgox = cgo.X - cgo.TargetX, cgoy = cgo.Y - cgo.TargetY; |
| 244 | unsigned int cnt; |
| 245 | for (cnt = 0; cnt < PXSMaxChunk; cnt++) |
| 246 | if (Chunk[cnt] && iChunkPXS[cnt]) |
| 247 | { |
| 248 | C4PXS *pxp = Chunk[cnt]; |
| 249 | for (unsigned int cnt2 = 0; cnt2 < PXSChunkSize; cnt2++, pxp++) |
| 250 | if (pxp->Mat != MNone && VisibleRect.Contains(iX: fixtoi(x: pxp->x), iY: fixtoi(x: pxp->y))) |
| 251 | { |
| 252 | C4Material *pMat = &Game.Material.Map[pxp->Mat]; |
| 253 | if (pMat->PXSFace.Surface && Config.Graphics.PXSGfx) |
| 254 | continue; |
| 255 | // old-style: unicolored pixels or lines |
| 256 | uint32_t dwMatClr = Game.Landscape.GetPal()->GetClr(byCol: Mat2PixColDefault(mat: pxp->Mat)); |
| 257 | if (fixtoi(x: pxp->xdir) || fixtoi(x: pxp->ydir)) |
| 258 | { |
| 259 | // lines for stuff that goes whooosh! |
| 260 | int len = fixtoi(x: Abs(val: pxp->xdir) + Abs(val: pxp->ydir)); |
| 261 | dwMatClr = uint32_t(std::max<int>(a: dwMatClr >> 24, b: 195 - (195 - (dwMatClr >> 24)) / len)) << 24 | (dwMatClr & 0xffffff); |
| 262 | Application.DDraw->DrawLineDw(sfcTarget: cgo.Surface, |
| 263 | x1: fixtof(x: pxp->x - pxp->xdir) + cgox, y1: fixtof(x: pxp->y - pxp->ydir) + cgoy, |
| 264 | x2: fixtof(x: pxp->x) + cgox, y2: fixtof(x: pxp->y) + cgoy, |
| 265 | dwClr: dwMatClr); |
| 266 | } |
| 267 | else |
| 268 | // single pixels for slow stuff |
| 269 | Application.DDraw->DrawPix(sfcDest: cgo.Surface, tx: fixtof(x: pxp->x) + cgox, ty: fixtof(x: pxp->y) + cgoy, dwCol: dwMatClr); |
| 270 | } |
| 271 | } |
| 272 | |
| 273 | // PXS graphics disabled? |
| 274 | if (!Config.Graphics.PXSGfx) |
| 275 | return; |
| 276 | |
| 277 | // Second pass: draw new-style PXS (graphics) |
| 278 | for (cnt = 0; cnt < PXSMaxChunk; cnt++) |
| 279 | if (Chunk[cnt] && iChunkPXS[cnt]) |
| 280 | { |
| 281 | C4PXS *pxp = Chunk[cnt]; |
| 282 | for (unsigned int cnt2 = 0; cnt2 < PXSChunkSize; cnt2++, pxp++) |
| 283 | if (pxp->Mat != MNone && VisibleRect.Contains(iX: fixtoi(x: pxp->x), iY: fixtoi(x: pxp->y))) |
| 284 | { |
| 285 | C4Material *pMat = &Game.Material.Map[pxp->Mat]; |
| 286 | if (!pMat->PXSFace.Surface) |
| 287 | continue; |
| 288 | // new-style: graphics |
| 289 | int32_t pnx, pny; |
| 290 | pMat->PXSFace.GetPhaseNum(rX&: pnx, rY&: pny); |
| 291 | int32_t fcWdt = pMat->PXSFace.Wdt; int32_t fcWdtH = (std::max)(a: fcWdt / 3, b: 1); |
| 292 | // calculate draw width and tile to use (random-ish) |
| 293 | int32_t z = 1 + ((cnt2 / std::max<int32_t>(a: pnx * pny, b: 1)) ^ 341) % pMat->PXSGfxSize; |
| 294 | pny = (cnt2 / pnx) % pny; pnx = cnt2 % pnx; |
| 295 | // draw |
| 296 | Application.DDraw->ActivateBlitModulation(dwWithClr: (std::min)(a: (fcWdtH - z) * 16, b: 255) << 24 | 0xffffff); |
| 297 | pMat->PXSFace.DrawX(sfcTarget: cgo.Surface, iX: fixtoi(x: pxp->x) + cgox + z * pMat->PXSGfxRt.tx / fcWdt, iY: fixtoi(x: pxp->y) + cgoy + z * pMat->PXSGfxRt.ty / fcWdt, iWdt: z, iHgt: z * pMat->PXSFace.Hgt / fcWdt, iPhaseX: pnx, iPhaseY: pny); |
| 298 | Application.DDraw->DeactivateBlitModulation(); |
| 299 | } |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | void C4PXSSystem::Cast(int32_t mat, int32_t num, int32_t tx, int32_t ty, int32_t level) |
| 304 | { |
| 305 | int32_t cnt; |
| 306 | for (cnt = 0; cnt < num; cnt++) |
| 307 | { |
| 308 | // force argument evaluation order |
| 309 | const auto r2 = Random(iRange: level + 1); |
| 310 | const auto r1 = Random(iRange: level + 1); |
| 311 | Create(mat, |
| 312 | ix: itofix(x: tx), iy: itofix(x: ty), |
| 313 | ixdir: itofix(x: r1 - level / 2) / 10, |
| 314 | iydir: itofix(x: r2 - level) / 10); |
| 315 | } |
| 316 | } |
| 317 | |
| 318 | bool C4PXSSystem::Save(C4Group &hGroup) |
| 319 | { |
| 320 | unsigned int cnt; |
| 321 | |
| 322 | // Check used chunk count |
| 323 | int32_t iChunks = 0; |
| 324 | for (cnt = 0; cnt < PXSMaxChunk; cnt++) |
| 325 | if (Chunk[cnt] && iChunkPXS[cnt]) |
| 326 | iChunks++; |
| 327 | if (!iChunks) |
| 328 | { |
| 329 | hGroup.Delete(C4CFN_PXS); |
| 330 | return true; |
| 331 | } |
| 332 | |
| 333 | // Save chunks to temp file |
| 334 | CStdFile hTempFile; |
| 335 | if (!hTempFile.Create(szFileName: Config.AtTempPath(C4CFN_TempPXS))) |
| 336 | return false; |
| 337 | int32_t iNumFormat = 1; |
| 338 | if (!hTempFile.Write(pBuffer: &iNumFormat, iSize: sizeof(iNumFormat))) |
| 339 | return false; |
| 340 | for (cnt = 0; cnt < PXSMaxChunk; cnt++) |
| 341 | if (Chunk[cnt]) // must save all chunks in order to keep order consistent on all clients |
| 342 | if (!hTempFile.Write(pBuffer: Chunk[cnt], iSize: PXSChunkSize * sizeof(C4PXS))) |
| 343 | return false; |
| 344 | |
| 345 | if (!hTempFile.Close()) |
| 346 | return false; |
| 347 | |
| 348 | // Move temp file to group |
| 349 | if (!hGroup.Move(szFile: Config.AtTempPath(C4CFN_TempPXS), |
| 350 | C4CFN_PXS)) |
| 351 | return false; |
| 352 | |
| 353 | return true; |
| 354 | } |
| 355 | |
| 356 | bool C4PXSSystem::Load(C4Group &hGroup) |
| 357 | { |
| 358 | // load new |
| 359 | size_t iBinSize, iChunkNum, cnt2; |
| 360 | size_t iChunkSize = PXSChunkSize * sizeof(C4PXS); |
| 361 | if (!hGroup.AccessEntry(C4CFN_PXS, iSize: &iBinSize)) return false; |
| 362 | // clear previous |
| 363 | Clear(); |
| 364 | // using C4Fixed or float? |
| 365 | int32_t iNumForm = 1; |
| 366 | if (iBinSize % iChunkSize == 4) |
| 367 | { |
| 368 | if (!hGroup.Read(pBuffer: &iNumForm, iSize: sizeof(iNumForm))) return false; |
| 369 | if (!Inside<int32_t>(ival: iNumForm, lbound: 1, rbound: 2)) return false; |
| 370 | iBinSize -= 4; |
| 371 | } |
| 372 | // old pxs-files have no tag for the number format |
| 373 | else if (iBinSize % iChunkSize != 0) return false; |
| 374 | // calc chunk count |
| 375 | iChunkNum = iBinSize / iChunkSize; |
| 376 | if (iChunkNum > PXSMaxChunk) return false; |
| 377 | for (uint32_t cnt = 0; cnt < iChunkNum; cnt++) |
| 378 | { |
| 379 | Chunk[cnt] = new C4PXS[PXSChunkSize]; |
| 380 | if (!hGroup.Read(pBuffer: Chunk[cnt], iSize: iChunkSize)) return false; |
| 381 | // count the PXS, Peter! |
| 382 | // convert num format, if neccessary |
| 383 | C4PXS *pxp; iChunkPXS[cnt] = 0; |
| 384 | for (cnt2 = 0, pxp = Chunk[cnt]; cnt2 < PXSChunkSize; cnt2++, pxp++) |
| 385 | if (pxp->Mat != MNone) |
| 386 | { |
| 387 | ++iChunkPXS[cnt]; |
| 388 | // convert number format |
| 389 | if (iNumForm == 2) { FLOAT_TO_FIXED(pVal: &pxp->x); FLOAT_TO_FIXED(pVal: &pxp->y); FLOAT_TO_FIXED(pVal: &pxp->xdir); FLOAT_TO_FIXED(pVal: &pxp->ydir); } |
| 390 | } |
| 391 | } |
| 392 | return true; |
| 393 | } |
| 394 | |
| 395 | void C4PXSSystem::Synchronize() |
| 396 | { |
| 397 | Count = 0; |
| 398 | } |
| 399 | |
| 400 | void C4PXSSystem::SyncClearance() |
| 401 | { |
| 402 | // consolidate chunks; remove empty chunks |
| 403 | C4PXS **pDestChunk = Chunk; |
| 404 | int32_t iDestChunk = 0; |
| 405 | for (unsigned int cnt = 0; cnt < PXSMaxChunk; cnt++) |
| 406 | { |
| 407 | if (Chunk[cnt] && iChunkPXS[cnt]) |
| 408 | { |
| 409 | *pDestChunk++ = Chunk[cnt]; |
| 410 | iChunkPXS[iDestChunk++] = iChunkPXS[cnt]; |
| 411 | } |
| 412 | else |
| 413 | { |
| 414 | delete[] Chunk[cnt]; |
| 415 | Chunk[cnt] = nullptr; |
| 416 | } |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | void C4PXSSystem::Delete(C4PXS *pPXS) |
| 421 | { |
| 422 | // find chunk |
| 423 | unsigned int cnt; |
| 424 | for (cnt = 0; cnt < PXSMaxChunk; cnt++) |
| 425 | if (Chunk[cnt] && iChunkPXS[cnt]) |
| 426 | if (pPXS >= Chunk[cnt] && pPXS < Chunk[cnt] + PXSChunkSize) |
| 427 | break; |
| 428 | // decrease pxs counter |
| 429 | if (cnt < PXSMaxChunk) |
| 430 | iChunkPXS[cnt]--; |
| 431 | } |
| 432 | |