| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2001, Sven2 |
| 6 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // landscape sector base class |
| 19 | |
| 20 | #include <C4Include.h> |
| 21 | #include <C4Sector.h> |
| 22 | |
| 23 | #include <C4Game.h> |
| 24 | #include <C4Object.h> |
| 25 | #include <C4Log.h> |
| 26 | #include <C4Record.h> |
| 27 | |
| 28 | /* sector */ |
| 29 | |
| 30 | void C4LSector::Init(int ix, int iy) |
| 31 | { |
| 32 | // clear any previous initialization |
| 33 | Clear(); |
| 34 | // store class members |
| 35 | x = ix; y = iy; |
| 36 | } |
| 37 | |
| 38 | void C4LSector::Clear() |
| 39 | { |
| 40 | // clear objects |
| 41 | Objects.Clear(); |
| 42 | ObjectShapes.Clear(); |
| 43 | } |
| 44 | |
| 45 | void C4LSector::CompileFunc(StdCompiler *pComp) |
| 46 | { |
| 47 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntAdapt(rValue&: x), szName: "x" )); |
| 48 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntAdapt(rValue&: y), szName: "y" )); |
| 49 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Objects, szName: "Objects" )); |
| 50 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ObjectShapes, szName: "ObjectShapes" )); |
| 51 | } |
| 52 | |
| 53 | /* sector map */ |
| 54 | |
| 55 | void C4LSectors::Init(int iWdt, int iHgt) |
| 56 | { |
| 57 | // clear any previous initialization |
| 58 | Clear(); |
| 59 | // store class members, calc size |
| 60 | Wdt = ((PxWdt = iWdt) - 1) / C4LSectorWdt + 1; |
| 61 | Hgt = ((PxHgt = iHgt) - 1) / C4LSectorHgt + 1; |
| 62 | // create sectors |
| 63 | Sectors = new C4LSector[Size = Wdt * Hgt]; |
| 64 | // init sectors |
| 65 | C4LSector *sct = Sectors; |
| 66 | for (int cnt = 0; cnt < Size; cnt++, sct++) |
| 67 | sct->Init(ix: cnt % Wdt, iy: cnt / Wdt); |
| 68 | SectorOut.Init(ix: -1, iy: -1); // outpos at -1,-1 - MUST NOT intersect with an inside sector! |
| 69 | } |
| 70 | |
| 71 | void C4LSectors::Clear() |
| 72 | { |
| 73 | // clear out-sector |
| 74 | SectorOut.Clear(); |
| 75 | // free sectors |
| 76 | delete[] Sectors; Sectors = nullptr; |
| 77 | } |
| 78 | |
| 79 | C4LSector *C4LSectors::SectorAt(int ix, int iy) |
| 80 | { |
| 81 | // check bounds |
| 82 | if (ix < 0 || iy < 0 || ix >= PxWdt || iy >= PxHgt) |
| 83 | return &SectorOut; |
| 84 | // get sector |
| 85 | return Sectors + (iy / C4LSectorHgt) * Wdt + (ix / C4LSectorWdt); |
| 86 | } |
| 87 | |
| 88 | void C4LSectors::Add(C4Object *pObj, C4ObjectList *pMainList) |
| 89 | { |
| 90 | assert(Sectors); |
| 91 | // Add to owning sector |
| 92 | C4LSector *pSct = SectorAt(ix: pObj->x, iy: pObj->y); |
| 93 | pSct->Objects.Add(nObj: pObj, eSort: C4ObjectList::stMain, pLstSorted: pMainList); |
| 94 | // Save position |
| 95 | pObj->old_x = pObj->x; pObj->old_y = pObj->y; |
| 96 | // Add to all sectors in shape area |
| 97 | pObj->Area.Set(pSectors: this, pObj); |
| 98 | for (pSct = pObj->Area.First(); pSct; pSct = pObj->Area.Next(pPrev: pSct)) |
| 99 | { |
| 100 | pSct->ObjectShapes.Add(nObj: pObj, eSort: C4ObjectList::stMain, pLstSorted: pMainList); |
| 101 | } |
| 102 | #ifdef DEBUGREC |
| 103 | pObj->Area.DebugRec(pObj, 'A'); |
| 104 | #endif |
| 105 | } |
| 106 | |
| 107 | void C4LSectors::Update(C4Object *pObj, C4ObjectList *pMainList) |
| 108 | { |
| 109 | assert(Sectors); |
| 110 | // Not added yet? |
| 111 | if (pObj->Area.IsNull()) |
| 112 | { |
| 113 | Add(pObj, pMainList); |
| 114 | return; |
| 115 | } |
| 116 | C4LSector *pOld, *pNew; |
| 117 | if (pObj->old_x != pObj->x || pObj->old_y != pObj->y) |
| 118 | { |
| 119 | // Get involved sectors |
| 120 | pOld = SectorAt(ix: pObj->old_x, iy: pObj->old_y); |
| 121 | pNew = SectorAt(ix: pObj->x, iy: pObj->y); |
| 122 | if (pOld != pNew) |
| 123 | { |
| 124 | pOld->Objects.Remove(pObj); |
| 125 | pNew->Objects.Add(nObj: pObj, eSort: C4ObjectList::stMain, pLstSorted: pMainList); |
| 126 | } |
| 127 | // Save position |
| 128 | pObj->old_x = pObj->x; pObj->old_y = pObj->y; |
| 129 | } |
| 130 | // New area |
| 131 | C4LArea NewArea(this, pObj); |
| 132 | if (pObj->Area == NewArea) return; |
| 133 | // Remove from all old sectors in shape area |
| 134 | for (pOld = pObj->Area.First(); pOld; pOld = pObj->Area.Next(pPrev: pOld)) |
| 135 | if (!NewArea.Contains(pSct: pOld)) |
| 136 | pOld->ObjectShapes.Remove(pObj); |
| 137 | // Add to all new sectors in shape area |
| 138 | for (pNew = NewArea.First(); pNew; pNew = NewArea.Next(pPrev: pNew)) |
| 139 | if (!pObj->Area.Contains(pSct: pNew)) |
| 140 | { |
| 141 | pNew->ObjectShapes.Add(nObj: pObj, eSort: C4ObjectList::stMain, pLstSorted: pMainList); |
| 142 | } |
| 143 | // Update area |
| 144 | pObj->Area = NewArea; |
| 145 | #ifdef DEBUGREC |
| 146 | pObj->Area.DebugRec(pObj, 'U'); |
| 147 | #endif |
| 148 | } |
| 149 | |
| 150 | void C4LSectors::Remove(C4Object *pObj) |
| 151 | { |
| 152 | assert(Sectors); assert(pObj); |
| 153 | // Remove from owning sector |
| 154 | C4LSector *pSct = SectorAt(ix: pObj->old_x, iy: pObj->old_y); |
| 155 | if (!pSct->Objects.Remove(pObj)) |
| 156 | { |
| 157 | #ifndef NDEBUG |
| 158 | LogNTr(spdlog::level::warn, "Object {} of type {} deleted but not found in pos sector list!" , pObj->Number, C4IdText(pObj->id)); |
| 159 | #endif |
| 160 | // if it was not found in owning sector, it must be somewhere else. yeah... |
| 161 | bool fFound = false; |
| 162 | for (pSct = pObj->Area.First(); pSct; pSct = pObj->Area.Next(pPrev: pSct)) |
| 163 | if (pSct->Objects.Remove(pObj)) { fFound = true; break; } |
| 164 | // yukh, somewhere else entirely... |
| 165 | if (!fFound) |
| 166 | { |
| 167 | fFound = !!SectorOut.Objects.Remove(pObj); |
| 168 | if (!fFound) |
| 169 | { |
| 170 | pSct = Sectors; |
| 171 | for (int cnt = 0; cnt < Size; cnt++, pSct++) |
| 172 | if (pSct->Objects.Remove(pObj)) { fFound = true; break; } |
| 173 | } |
| 174 | assert(fFound); |
| 175 | } |
| 176 | } |
| 177 | // Remove from all sectors in shape area |
| 178 | for (pSct = pObj->Area.First(); pSct; pSct = pObj->Area.Next(pPrev: pSct)) |
| 179 | pSct->ObjectShapes.Remove(pObj); |
| 180 | #ifdef DEBUGREC |
| 181 | pObj->Area.DebugRec(pObj, 'R'); |
| 182 | #endif |
| 183 | } |
| 184 | |
| 185 | void C4LSectors::AssertObjectNotInList(C4Object *pObj) |
| 186 | { |
| 187 | C4LSector *sct = Sectors; |
| 188 | for (int cnt = 0; cnt < Size; cnt++, sct++) |
| 189 | { |
| 190 | if (sct->Objects.IsContained(pObj)) assert(false); |
| 191 | if (sct->ObjectShapes.IsContained(pObj)) assert(false); |
| 192 | } |
| 193 | if (SectorOut.Objects.IsContained(pObj)) assert(false); |
| 194 | if (SectorOut.ObjectShapes.IsContained(pObj)) assert(false); |
| 195 | } |
| 196 | |
| 197 | int C4LSectors::getShapeSum() const |
| 198 | { |
| 199 | int iSum = 0; |
| 200 | for (int cnt = 0; cnt < Size; cnt++) |
| 201 | iSum += Sectors[cnt].ObjectShapes.ObjectCount(); |
| 202 | return iSum; |
| 203 | } |
| 204 | |
| 205 | void C4LSectors::Dump() |
| 206 | { |
| 207 | spdlog::debug(msg: DecompileToBuf<StdCompilerINIWrite>( |
| 208 | SrcStruct: mkNamingAdapt( |
| 209 | rValue: mkArrayAdaptS(array: Sectors, size: Size), |
| 210 | szName: "Sector" ))); |
| 211 | } |
| 212 | |
| 213 | bool C4LSectors::CheckSort() |
| 214 | { |
| 215 | for (int cnt = 0; cnt < Size; cnt++) |
| 216 | if (!Sectors[cnt].Objects.CheckSort(pList: &Game.Objects)) |
| 217 | return false; |
| 218 | if (!SectorOut.Objects.CheckSort(pList: &Game.Objects)) return false; |
| 219 | return true; |
| 220 | } |
| 221 | |
| 222 | /* landscape area */ |
| 223 | |
| 224 | bool C4LArea::operator==(const C4LArea &Area) const |
| 225 | { |
| 226 | return pFirst == Area.pFirst && |
| 227 | xL == Area.xL && |
| 228 | yL == Area.yL && |
| 229 | pOut == Area.pOut; |
| 230 | } |
| 231 | |
| 232 | void C4LArea::Set(C4LSectors *pSectors, const C4Rect &Rect) |
| 233 | { |
| 234 | // default: no area |
| 235 | pFirst = nullptr; pOut = nullptr; |
| 236 | // check bounds |
| 237 | C4Rect ClippedRect(Rect), |
| 238 | Bounds(0, 0, pSectors->PxWdt, pSectors->PxHgt); |
| 239 | ClippedRect.Normalize(); |
| 240 | if (!Bounds.Contains(rect: ClippedRect)) |
| 241 | { |
| 242 | ClippedRect.Intersect(r2: Bounds); |
| 243 | pOut = &pSectors->SectorOut; |
| 244 | } |
| 245 | // calc first sector |
| 246 | pFirst = pSectors->SectorAt(ix: ClippedRect.x, iy: ClippedRect.y); |
| 247 | // assert the rect isn't degenerated for the following calculations |
| 248 | // (note this will associate areas that are above landscape bounds with sectors inside) |
| 249 | if (!ClippedRect.Wdt) ClippedRect.Wdt = 1; |
| 250 | if (!ClippedRect.Hgt) ClippedRect.Hgt = 1; |
| 251 | // calc bounds |
| 252 | xL = (ClippedRect.x + ClippedRect.Wdt - 1) / C4LSectorWdt; |
| 253 | yL = (ClippedRect.y + ClippedRect.Hgt - 1) / C4LSectorHgt; |
| 254 | // calc pitch |
| 255 | dpitch = pSectors->Wdt - (ClippedRect.x + ClippedRect.Wdt - 1) / C4LSectorWdt + ClippedRect.x / C4LSectorWdt; |
| 256 | } |
| 257 | |
| 258 | void C4LArea::Set(C4LSectors *pSectors, C4Object *pObj) |
| 259 | { |
| 260 | // set to object facet rect |
| 261 | Set(pSectors, Rect: C4Rect(pObj->Left(), pObj->Top(), pObj->Width(), pObj->Height())); |
| 262 | } |
| 263 | |
| 264 | C4LSector *C4LArea::Next(C4LSector *pPrev) const |
| 265 | { |
| 266 | // the outside-sector is the last sector that is returned |
| 267 | if (pPrev == pOut) |
| 268 | return nullptr; |
| 269 | // within one line? |
| 270 | if (pPrev->x < xL) |
| 271 | return pPrev + 1; |
| 272 | // within the area? |
| 273 | if (pPrev->y < yL) |
| 274 | return pPrev + dpitch; |
| 275 | // end reached - return outside-sector if applicable |
| 276 | return pOut; |
| 277 | } |
| 278 | |
| 279 | bool C4LArea::Contains(C4LSector *pSct) const |
| 280 | { |
| 281 | assert(pSct); |
| 282 | // no area |
| 283 | if (!pFirst) return false; |
| 284 | // outside? |
| 285 | if (pSct == pOut) return true; |
| 286 | if (pFirst == pOut) return false; |
| 287 | // check bounds |
| 288 | return (pSct->x >= pFirst->x && pSct->y >= pFirst->y && pSct->x <= xL && pSct->y <= yL); |
| 289 | } |
| 290 | |
| 291 | C4ObjectList *C4LArea::NextObjects(C4ObjectList *pPrev, C4LSector **ppSct) |
| 292 | { |
| 293 | // get next sector |
| 294 | if (!*ppSct) |
| 295 | *ppSct = First(); |
| 296 | else |
| 297 | *ppSct = Next(pPrev: *ppSct); |
| 298 | // nothing left? |
| 299 | if (!*ppSct) |
| 300 | return nullptr; |
| 301 | // return object list |
| 302 | return &(*ppSct)->Objects; |
| 303 | } |
| 304 | |
| 305 | C4ObjectList *C4LArea::NextObjectShapes(C4ObjectList *pPrev, C4LSector **ppSct) |
| 306 | { |
| 307 | // get next sector |
| 308 | if (!*ppSct) |
| 309 | *ppSct = First(); |
| 310 | else |
| 311 | *ppSct = Next(pPrev: *ppSct); |
| 312 | // nothing left? |
| 313 | if (!*ppSct) |
| 314 | return nullptr; |
| 315 | // return object list |
| 316 | return &(*ppSct)->ObjectShapes; |
| 317 | } |
| 318 | |
| 319 | #ifdef DEBUGREC |
| 320 | void C4LArea::DebugRec(class C4Object *pObj, char cMarker) |
| 321 | { |
| 322 | C4RCArea rc; |
| 323 | rc.op = cMarker; |
| 324 | rc.obj = pObj ? pObj->Number : -1; |
| 325 | rc.x1 = pFirst ? pFirst->x : -1; |
| 326 | rc.y1 = pFirst ? pFirst->x /* 2do: y */ : -1; |
| 327 | rc.xL = xL; |
| 328 | rc.yL = yL; |
| 329 | rc.dpitch = dpitch; |
| 330 | rc.out = !!pOut; |
| 331 | AddDbgRec(RCT_Area, &rc, sizeof(C4RCArea)); |
| 332 | } |
| 333 | #endif |
| 334 | |