| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Core component of a scenario file */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4Scenario.h> |
| 21 | #include <C4InputValidation.h> |
| 22 | |
| 23 | #include <C4Random.h> |
| 24 | #include <C4Group.h> |
| 25 | #include <C4Game.h> |
| 26 | #include <C4Wrappers.h> |
| 27 | |
| 28 | #include <iterator> |
| 29 | |
| 30 | int32_t C4SHead::MainForcedAutoContextMenu{-1}; |
| 31 | int32_t C4SHead::MainForcedControlStyle{-1}; |
| 32 | |
| 33 | // C4SVal |
| 34 | |
| 35 | C4SVal::C4SVal(int32_t std, int32_t rnd, int32_t min, int32_t max) |
| 36 | : Std(std), Rnd(rnd), Min(min), Max(max) {} |
| 37 | |
| 38 | void C4SVal::Set(int32_t std, int32_t rnd, int32_t min, int32_t max) |
| 39 | { |
| 40 | Std = std; Rnd = rnd; Min = min; Max = max; |
| 41 | } |
| 42 | |
| 43 | int32_t C4SVal::Evaluate() |
| 44 | { |
| 45 | return BoundBy(bval: Std + Random(iRange: 2 * Rnd + 1) - Rnd, lbound: Min, rbound: Max); |
| 46 | } |
| 47 | |
| 48 | void C4SVal::Default() |
| 49 | { |
| 50 | Set(); |
| 51 | } |
| 52 | |
| 53 | void C4SVal::CompileFunc(StdCompiler *pComp) |
| 54 | { |
| 55 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: Std, rDefault: 0)); |
| 56 | if (!pComp->Separator()) return; |
| 57 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: Rnd, rDefault: 0)); |
| 58 | if (!pComp->Separator()) return; |
| 59 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: Min, rDefault: 0)); |
| 60 | if (!pComp->Separator()) return; |
| 61 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: Max, rDefault: 100)); |
| 62 | } |
| 63 | |
| 64 | // C4Scenario |
| 65 | |
| 66 | C4Scenario::C4Scenario() |
| 67 | { |
| 68 | Default(); |
| 69 | } |
| 70 | |
| 71 | void C4Scenario::Default() |
| 72 | { |
| 73 | int32_t cnt; |
| 74 | Head.Default(); |
| 75 | Definitions.Default(); |
| 76 | Game.Default(); |
| 77 | for (cnt = 0; cnt < C4S_MaxPlayer; cnt++) PlrStart[cnt].Default(); |
| 78 | Landscape.Default(); |
| 79 | Animals.Default(); |
| 80 | Weather.Default(); |
| 81 | Disasters.Default(); |
| 82 | Game.Realism.Default(); |
| 83 | Environment.Default(); |
| 84 | } |
| 85 | |
| 86 | bool C4Scenario::Load(C4Group &hGroup, bool fLoadSection) |
| 87 | { |
| 88 | char *pSource; |
| 89 | // Load |
| 90 | if (!hGroup.LoadEntry(C4CFN_ScenarioCore, lpbpBuf: &pSource, ipSize: nullptr, iAppendZeros: 1)) return false; |
| 91 | // Compile |
| 92 | if (!Compile(szSource: pSource, fLoadSection)) { delete[] pSource; return false; } |
| 93 | delete[] pSource; |
| 94 | // Convert |
| 95 | Game.ConvertGoals(rRealism&: Game.Realism); |
| 96 | // Success |
| 97 | return true; |
| 98 | } |
| 99 | |
| 100 | bool C4Scenario::Save(C4Group &hGroup, bool fSaveSection) |
| 101 | { |
| 102 | std::string buf; |
| 103 | try |
| 104 | { |
| 105 | buf = DecompileToBuf<StdCompilerINIWrite>(SrcStruct: mkParAdapt(rObj&: *this, rPar: fSaveSection)); |
| 106 | } |
| 107 | catch (const StdCompiler::Exception &) |
| 108 | { |
| 109 | return false; |
| 110 | } |
| 111 | |
| 112 | StdStrBuf copy{buf.c_str(), buf.size()}; |
| 113 | if (!hGroup.Add(C4CFN_ScenarioCore, pBuffer&: copy, fChild: false, fHoldBuffer: true)) |
| 114 | { |
| 115 | return false; |
| 116 | } |
| 117 | return true; |
| 118 | } |
| 119 | |
| 120 | void C4Scenario::CompileFunc(StdCompiler *pComp, bool fSection) |
| 121 | { |
| 122 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkParAdapt(rObj&: Head, rPar: fSection), szName: "Head" )); |
| 123 | if (!fSection) pComp->Value(rStruct: mkNamingAdapt(rValue&: Definitions, szName: "Definitions" )); |
| 124 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkParAdapt(rObj&: Game, rPar: fSection), szName: "Game" )); |
| 125 | for (int32_t i = 0; i < C4S_MaxPlayer; i++) |
| 126 | pComp->Value(rStruct: mkNamingAdapt(rValue&: PlrStart[i], szName: std::format(fmt: "Player{}" , args: i + 1).c_str())); |
| 127 | |
| 128 | const bool newScenario{!Head.C4XVer[0] || CompareVersion(iVer1: Head.C4XVer[0], iVer2: Head.C4XVer[1], iVer3: Head.C4XVer[2], iVer4: Head.C4XVer[3], iVerBuild: Head.C4XVer[4], iRVer1: 4, iRVer2: 6, iRVer3: 5, iRVer4: 0, iRVerBuild: 0) >= 0}; |
| 129 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkParAdapt(rObj&: Landscape, rPar: newScenario), szName: "Landscape" )); |
| 130 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Animals, szName: "Animals" )); |
| 131 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Weather, szName: "Weather" )); |
| 132 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Disasters, szName: "Disasters" )); |
| 133 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Environment, szName: "Environment" )); |
| 134 | } |
| 135 | |
| 136 | int32_t C4Scenario::GetMinPlayer() |
| 137 | { |
| 138 | // MinPlayer is specified. |
| 139 | if (Head.MinPlayer != 0) |
| 140 | return Head.MinPlayer; |
| 141 | // Melee? Need at least two. |
| 142 | if (Game.IsMelee()) |
| 143 | return 2; |
| 144 | // Otherwise/unknown: need at least one. |
| 145 | return 1; |
| 146 | } |
| 147 | |
| 148 | void C4SDefinitions::Default() |
| 149 | { |
| 150 | LocalOnly = AllowUserChange = false; |
| 151 | Definitions.clear(); |
| 152 | SkipDefs.Clear(); |
| 153 | } |
| 154 | |
| 155 | const int32_t C4S_MaxPlayerDefault = 12; |
| 156 | |
| 157 | C4SHead::C4SHead() : MaxPlayer{C4S_MaxPlayerDefault}, MaxPlayerLeague{C4S_MaxPlayerDefault} {} |
| 158 | |
| 159 | void C4SHead::Default() |
| 160 | { |
| 161 | *this = {}; |
| 162 | } |
| 163 | |
| 164 | void C4SHead::CompileFunc(StdCompiler *pComp, bool fSection) |
| 165 | { |
| 166 | if (!fSection) |
| 167 | { |
| 168 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Icon, szName: "Icon" , rDefault: 18)); |
| 169 | pComp->Value(rStruct: mkNamingAdapt(mkStringAdaptMA(Title), szName: "Title" , rDefault: "Default Title" )); |
| 170 | pComp->Value(rStruct: mkNamingAdapt(mkStringAdaptMA(Loader), szName: "Loader" , rDefault: "" )); |
| 171 | pComp->Value(rStruct: mkNamingAdapt(mkStringAdaptMA(Font), szName: "Font" , rDefault: "" )); |
| 172 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdapt(array&: C4XVer, default_: 0), szName: "Version" )); |
| 173 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Difficulty, szName: "Difficulty" , rDefault: 0)); |
| 174 | // Ignore EnableUnregisteredAccess |
| 175 | int32_t EnableUnregisteredAccess = false; |
| 176 | pComp->Value(rStruct: mkNamingAdapt(rValue&: EnableUnregisteredAccess, szName: "Access" , rDefault: 0)); |
| 177 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MaxPlayer, szName: "MaxPlayer" , rDefault: C4S_MaxPlayerDefault)); |
| 178 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MaxPlayerLeague, szName: "MaxPlayerLeague" , rDefault: MaxPlayer)); |
| 179 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MinPlayer, szName: "MinPlayer" , rDefault: 0)); |
| 180 | pComp->Value(rStruct: mkNamingAdapt(rValue&: SaveGame, szName: "SaveGame" , rDefault: 0)); |
| 181 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Replay, szName: "Replay" , rDefault: 0)); |
| 182 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Film, szName: "Film" , rDefault: 0)); |
| 183 | pComp->Value(rStruct: mkNamingAdapt(rValue&: DisableMouse, szName: "DisableMouse" , rDefault: 0)); |
| 184 | } |
| 185 | pComp->Value(rStruct: mkNamingAdapt(rValue&: NoInitialize, szName: "NoInitialize" , rDefault: 0)); |
| 186 | pComp->Value(rStruct: mkNamingAdapt(rValue&: RandomSeed, szName: "RandomSeed" , rDefault: 0)); |
| 187 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ForcedAutoContextMenu, szName: "ForcedAutoContextMenu" , rDefault: fSection ? MainForcedAutoContextMenu : -1)); |
| 188 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ForcedControlStyle, szName: "ForcedAutoStopControl" , rDefault: fSection ? MainForcedControlStyle : -1)); |
| 189 | if (!fSection) |
| 190 | { |
| 191 | MainForcedAutoContextMenu = ForcedAutoContextMenu; |
| 192 | MainForcedControlStyle = ForcedControlStyle; |
| 193 | pComp->Value(rStruct: mkNamingAdapt(mkStringAdaptMA(Engine), szName: "Engine" , rDefault: "" )); |
| 194 | pComp->Value(rStruct: mkNamingAdapt(mkStringAdaptMA(MissionAccess), szName: "MissionAccess" , rDefault: "" )); |
| 195 | pComp->Value(rStruct: mkNamingAdapt(rValue&: NetworkGame, szName: "NetworkGame" , rDefault: false)); |
| 196 | pComp->Value(rStruct: mkNamingAdapt(rValue&: NetworkRuntimeJoin, szName: "NetworkRuntimeJoin" , rDefault: false)); |
| 197 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ForcedGfxMode, szName: "ForcedGfxMode" , rDefault: 0)); |
| 198 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ForcedFairCrew, szName: "ForcedNoCrew" , rDefault: 0)); |
| 199 | pComp->Value(rStruct: mkNamingAdapt(rValue&: FairCrewStrength, szName: "DefCrewStrength" , rDefault: 0)); |
| 200 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkStrValAdapt(rValue: mkParAdapt(rObj&: Origin, rPar: StdCompiler::RCT_All), eValType: C4InVal::VAL_SubPathFilename), szName: "Origin" , rDefault: StdStrBuf())); |
| 201 | // windows needs backslashes in Origin; other systems use forward slashes |
| 202 | if (pComp->isCompiler()) Origin.ReplaceChar(AltDirectorySeparator, DirectorySeparator); |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | void C4SGame::Default() |
| 207 | { |
| 208 | Elimination = C4S_EliminateCrew; |
| 209 | ValueGain = 0; |
| 210 | CreateObjects.Clear(); |
| 211 | ClearObjects.Clear(); |
| 212 | ClearMaterial.Clear(); |
| 213 | Mode = C4S_Cooperative; |
| 214 | CooperativeGoal = C4S_NoGoal; |
| 215 | EnableRemoveFlag = false; |
| 216 | Goals.Clear(); |
| 217 | Rules.Clear(); |
| 218 | FoWColor = 0; |
| 219 | } |
| 220 | |
| 221 | void C4SGame::CompileFunc(StdCompiler *pComp, bool fSection) |
| 222 | { |
| 223 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Mode, szName: "Mode" , rDefault: C4S_Cooperative)); |
| 224 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Elimination, szName: "Elimination" , rDefault: C4S_EliminateCrew)); |
| 225 | pComp->Value(rStruct: mkNamingAdapt(rValue&: CooperativeGoal, szName: "CooperativeGoal" , rDefault: C4S_NoGoal)); |
| 226 | pComp->Value(rStruct: mkNamingAdapt(rValue&: CreateObjects, szName: "CreateObjects" , rDefault: C4IDList())); |
| 227 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ClearObjects, szName: "ClearObjects" , rDefault: C4IDList())); |
| 228 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ClearMaterial, szName: "ClearMaterials" , rDefault: C4NameList())); |
| 229 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ValueGain, szName: "ValueGain" , rDefault: 0)); |
| 230 | pComp->Value(rStruct: mkNamingAdapt(rValue&: EnableRemoveFlag, szName: "EnableRemoveFlag" , rDefault: false)); |
| 231 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Realism.ConstructionNeedsMaterial, szName: "StructNeedMaterial" , rDefault: false)); |
| 232 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Realism.StructuresNeedEnergy, szName: "StructNeedEnergy" , rDefault: true)); |
| 233 | if (!fSection) |
| 234 | { |
| 235 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Realism.ValueOverloads, szName: "ValueOverloads" , rDefault: C4IDList())); |
| 236 | } |
| 237 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkRuntimeValueAdapt(rValue&: Realism.LandscapePushPull), szName: "LandscapePushPull" , rDefault: 0)); |
| 238 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkRuntimeValueAdapt(rValue&: Realism.LandscapeInsertThrust), szName: "LandscapeInsertThrust" , rDefault: 1)); |
| 239 | |
| 240 | const StdBitfieldEntry<int32_t> BaseFunctionalities[] = |
| 241 | { |
| 242 | { .Name: "BASEFUNC_AutoSellContents" , .Val: BASEFUNC_AutoSellContents }, |
| 243 | { .Name: "BASEFUNC_RegenerateEnergy" , .Val: BASEFUNC_RegenerateEnergy }, |
| 244 | { .Name: "BASEFUNC_Buy" , .Val: BASEFUNC_Buy }, |
| 245 | { .Name: "BASEFUNC_Sell" , .Val: BASEFUNC_Sell }, |
| 246 | { .Name: "BASEFUNC_RejectEntrance" , .Val: BASEFUNC_RejectEntrance }, |
| 247 | { .Name: "BASEFUNC_Extinguish" , .Val: BASEFUNC_Extinguish }, |
| 248 | { .Name: "BASEFUNC_Default" , .Val: BASEFUNC_Default }, |
| 249 | { .Name: nullptr, .Val: 0 } |
| 250 | }; |
| 251 | |
| 252 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkRuntimeValueAdapt(rValue: mkBitfieldAdapt<int32_t>(rVal&: Realism.BaseFunctionality, pNames: BaseFunctionalities)), szName: "BaseFunctionality" , rDefault: BASEFUNC_Default)); |
| 253 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkRuntimeValueAdapt(rValue&: Realism.BaseRegenerateEnergyPrice), szName: "BaseRegenerateEnergyPrice" , rDefault: BASE_RegenerateEnergyPrice)); |
| 254 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Goals, szName: "Goals" , rDefault: C4IDList())); |
| 255 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Rules, szName: "Rules" , rDefault: C4IDList())); |
| 256 | pComp->Value(rStruct: mkNamingAdapt(rValue&: FoWColor, szName: "FoWColor" , rDefault: 0u)); |
| 257 | } |
| 258 | |
| 259 | void C4SPlrStart::Default() |
| 260 | { |
| 261 | NativeCrew = C4ID_None; |
| 262 | Crew.Set(std: 1, rnd: 0, min: 1, max: 10); |
| 263 | Wealth.Set(std: 0, rnd: 0, min: 0, max: 250); |
| 264 | Position[0] = Position[1] = -1; |
| 265 | EnforcePosition = 0; |
| 266 | ReadyCrew.Clear(); |
| 267 | ReadyBase.Clear(); |
| 268 | ReadyVehic.Clear(); |
| 269 | ReadyMaterial.Clear(); |
| 270 | BuildKnowledge.Clear(); |
| 271 | HomeBaseMaterial.Clear(); |
| 272 | HomeBaseProduction.Clear(); |
| 273 | Magic.Clear(); |
| 274 | } |
| 275 | |
| 276 | void C4SPlrStart::CompileFunc(StdCompiler *pComp) |
| 277 | { |
| 278 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkC4IDAdapt(rValue&: NativeCrew), szName: "StandardCrew" , rDefault: C4ID_None)); |
| 279 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Crew, szName: "Clonks" , rDefault: C4SVal(1, 0, 1, 10), fPrefillDefault: true)); |
| 280 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Wealth, szName: "Wealth" , rDefault: C4SVal(0, 0, 0, 250), fPrefillDefault: true)); |
| 281 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdapt(array&: Position, default_: -1), szName: "Position" )); |
| 282 | pComp->Value(rStruct: mkNamingAdapt(rValue&: EnforcePosition, szName: "EnforcePosition" , rDefault: 0)); |
| 283 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ReadyCrew, szName: "Crew" , rDefault: C4IDList())); |
| 284 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ReadyBase, szName: "Buildings" , rDefault: C4IDList())); |
| 285 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ReadyVehic, szName: "Vehicles" , rDefault: C4IDList())); |
| 286 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ReadyMaterial, szName: "Material" , rDefault: C4IDList())); |
| 287 | pComp->Value(rStruct: mkNamingAdapt(rValue&: BuildKnowledge, szName: "Knowledge" , rDefault: C4IDList())); |
| 288 | pComp->Value(rStruct: mkNamingAdapt(rValue&: HomeBaseMaterial, szName: "HomeBaseMaterial" , rDefault: C4IDList())); |
| 289 | pComp->Value(rStruct: mkNamingAdapt(rValue&: HomeBaseProduction, szName: "HomeBaseProduction" , rDefault: C4IDList())); |
| 290 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Magic, szName: "Magic" , rDefault: C4IDList())); |
| 291 | } |
| 292 | |
| 293 | void C4SLandscape::Default() |
| 294 | { |
| 295 | BottomOpen = false; TopOpen = true; |
| 296 | LeftOpen = 0; RightOpen = 0; |
| 297 | AutoScanSideOpen = true; |
| 298 | SkyDef[0] = 0; |
| 299 | NoSky = false; |
| 300 | for (int32_t cnt = 0; cnt < 6; cnt++) SkyDefFade[cnt] = 0; |
| 301 | VegLevel.Set(std: 50, rnd: 30, min: 0, max: 100); |
| 302 | Vegetation.Clear(); |
| 303 | InEarthLevel.Set(std: 50, rnd: 0, min: 0, max: 100); |
| 304 | InEarth.Clear(); |
| 305 | MapWdt.Set(std: 100, rnd: 0, min: 64, max: 250); |
| 306 | MapHgt.Set(std: 50, rnd: 0, min: 40, max: 250); |
| 307 | MapZoom.Set(std: 10, rnd: 0, min: 5, max: 15); |
| 308 | Amplitude.Set(std: 0, rnd: 0); |
| 309 | Phase.Set(std: 50); |
| 310 | Period.Set(std: 15); |
| 311 | Random.Set(std: 0); |
| 312 | LiquidLevel.Default(); |
| 313 | MapPlayerExtend = false; |
| 314 | Layers.Clear(); |
| 315 | SCopy(szSource: "Earth" , sTarget: Material, iMaxL: C4M_MaxName); |
| 316 | SCopy(szSource: "Water" , sTarget: Liquid, iMaxL: C4M_MaxName); |
| 317 | ExactLandscape = false; |
| 318 | Gravity.Set(std: 100, rnd: 0, min: 10, max: 200); |
| 319 | NoScan = false; |
| 320 | KeepMapCreator = false; |
| 321 | SkyScrollMode = 0; |
| 322 | NewStyleLandscape = 0; |
| 323 | FoWRes = CClrModAddMap::iDefResolutionX; |
| 324 | ShadeMaterials = true; |
| 325 | } |
| 326 | |
| 327 | void C4SLandscape::GetMapSize(int32_t &rWdt, int32_t &rHgt, int32_t iPlayerNum) |
| 328 | { |
| 329 | rWdt = MapWdt.Evaluate(); |
| 330 | rHgt = MapHgt.Evaluate(); |
| 331 | iPlayerNum = std::max<int32_t>(a: iPlayerNum, b: 1); |
| 332 | if (MapPlayerExtend) |
| 333 | rWdt = (std::min)(a: rWdt * (std::min)(a: iPlayerNum, b: C4S_MaxMapPlayerExtend), b: MapWdt.Max); |
| 334 | } |
| 335 | |
| 336 | void C4SLandscape::CompileFunc(StdCompiler *pComp, bool newScenario) |
| 337 | { |
| 338 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ExactLandscape, szName: "ExactLandscape" , rDefault: false)); |
| 339 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Vegetation, szName: "Vegetation" , rDefault: C4IDList())); |
| 340 | pComp->Value(rStruct: mkNamingAdapt(rValue&: VegLevel, szName: "VegetationLevel" , rDefault: C4SVal(50, 30, 0, 100), fPrefillDefault: true)); |
| 341 | pComp->Value(rStruct: mkNamingAdapt(rValue&: InEarth, szName: "InEarth" , rDefault: C4IDList())); |
| 342 | pComp->Value(rStruct: mkNamingAdapt(rValue&: InEarthLevel, szName: "InEarthLevel" , rDefault: C4SVal(50, 0, 0, 100), fPrefillDefault: true)); |
| 343 | pComp->Value(rStruct: mkNamingAdapt(mkStringAdaptMA(SkyDef), szName: "Sky" , rDefault: "" )); |
| 344 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdapt(array&: SkyDefFade, default_: 0), szName: "SkyFade" )); |
| 345 | pComp->Value(rStruct: mkNamingAdapt(rValue&: NoSky, szName: "NoSky" , rDefault: false)); |
| 346 | pComp->Value(rStruct: mkNamingAdapt(rValue&: BottomOpen, szName: "BottomOpen" , rDefault: false)); |
| 347 | pComp->Value(rStruct: mkNamingAdapt(rValue&: TopOpen, szName: "TopOpen" , rDefault: true)); |
| 348 | pComp->Value(rStruct: mkNamingAdapt(rValue&: LeftOpen, szName: "LeftOpen" , rDefault: 0)); |
| 349 | pComp->Value(rStruct: mkNamingAdapt(rValue&: RightOpen, szName: "RightOpen" , rDefault: 0)); |
| 350 | pComp->Value(rStruct: mkNamingAdapt(rValue&: AutoScanSideOpen, szName: "AutoScanSideOpen" , rDefault: true)); |
| 351 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MapWdt, szName: "MapWidth" , rDefault: C4SVal(100, 0, 64, 250), fPrefillDefault: true)); |
| 352 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MapHgt, szName: "MapHeight" , rDefault: C4SVal(50, 0, 40, 250), fPrefillDefault: true)); |
| 353 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MapZoom, szName: "MapZoom" , rDefault: C4SVal(10, 0, 5, 15), fPrefillDefault: true)); |
| 354 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Amplitude, szName: "Amplitude" , rDefault: C4SVal(0))); |
| 355 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Phase, szName: "Phase" , rDefault: C4SVal(50))); |
| 356 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Period, szName: "Period" , rDefault: C4SVal(15))); |
| 357 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Random, szName: "Random" , rDefault: C4SVal(0))); |
| 358 | pComp->Value(rStruct: mkNamingAdapt(mkStringAdaptMA(Material), szName: "Material" , rDefault: "Earth" )); |
| 359 | pComp->Value(rStruct: mkNamingAdapt(mkStringAdaptMA(Liquid), szName: "Liquid" , rDefault: "Water" )); |
| 360 | pComp->Value(rStruct: mkNamingAdapt(rValue&: LiquidLevel, szName: "LiquidLevel" , rDefault: C4SVal())); |
| 361 | pComp->Value(rStruct: mkNamingAdapt(rValue&: MapPlayerExtend, szName: "MapPlayerExtend" , rDefault: false)); |
| 362 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Layers, szName: "Layers" , rDefault: C4NameList())); |
| 363 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Gravity, szName: "Gravity" , rDefault: C4SVal(100, 0, 10, 200), fPrefillDefault: true)); |
| 364 | pComp->Value(rStruct: mkNamingAdapt(rValue&: NoScan, szName: "NoScan" , rDefault: false)); |
| 365 | pComp->Value(rStruct: mkNamingAdapt(rValue&: KeepMapCreator, szName: "KeepMapCreator" , rDefault: false)); |
| 366 | pComp->Value(rStruct: mkNamingAdapt(rValue&: SkyScrollMode, szName: "SkyScrollMode" , rDefault: 0)); |
| 367 | pComp->Value(rStruct: mkNamingAdapt(rValue&: NewStyleLandscape, szName: "NewStyleLandscape" , rDefault: 0)); |
| 368 | pComp->Value(rStruct: mkNamingAdapt(rValue&: FoWRes, szName: "FoWRes" , rDefault: static_cast<int32_t>(CClrModAddMap::iDefResolutionX))); |
| 369 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ShadeMaterials, szName: "ShadeMaterials" , rDefault: newScenario)); |
| 370 | } |
| 371 | |
| 372 | void C4SWeather::Default() |
| 373 | { |
| 374 | Climate.Set(std: 50, rnd: 10); |
| 375 | StartSeason.Set(std: 50, rnd: 50); |
| 376 | YearSpeed.Set(std: 50); |
| 377 | Rain.Default(); Lightning.Default(); Wind.Set(std: 0, rnd: 70, min: -100, max: +100); |
| 378 | SCopy(szSource: "Water" , sTarget: Precipitation, iMaxL: C4M_MaxName); |
| 379 | NoGamma = true; |
| 380 | } |
| 381 | |
| 382 | void C4SWeather::CompileFunc(StdCompiler *pComp) |
| 383 | { |
| 384 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Climate, szName: "Climate" , rDefault: C4SVal(50, 10), fPrefillDefault: true)); |
| 385 | pComp->Value(rStruct: mkNamingAdapt(rValue&: StartSeason, szName: "StartSeason" , rDefault: C4SVal(50, 50), fPrefillDefault: true)); |
| 386 | pComp->Value(rStruct: mkNamingAdapt(rValue&: YearSpeed, szName: "YearSpeed" , rDefault: C4SVal(50))); |
| 387 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Rain, szName: "Rain" , rDefault: C4SVal())); |
| 388 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Wind, szName: "Wind" , rDefault: C4SVal(0, 70, -100, +100), fPrefillDefault: true)); |
| 389 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Lightning, szName: "Lightning" , rDefault: C4SVal())); |
| 390 | pComp->Value(rStruct: mkNamingAdapt(mkStringAdaptMA(Precipitation), szName: "Precipitation" , rDefault: "Water" )); |
| 391 | pComp->Value(rStruct: mkNamingAdapt(rValue&: NoGamma, szName: "NoGamma" , rDefault: true)); |
| 392 | } |
| 393 | |
| 394 | void C4SAnimals::Default() |
| 395 | { |
| 396 | FreeLife.Clear(); |
| 397 | EarthNest.Clear(); |
| 398 | } |
| 399 | |
| 400 | void C4SAnimals::CompileFunc(StdCompiler *pComp) |
| 401 | { |
| 402 | pComp->Value(rStruct: mkNamingAdapt(rValue&: FreeLife, szName: "Animal" , rDefault: C4IDList())); |
| 403 | pComp->Value(rStruct: mkNamingAdapt(rValue&: EarthNest, szName: "Nest" , rDefault: C4IDList())); |
| 404 | } |
| 405 | |
| 406 | void C4SEnvironment::Default() |
| 407 | { |
| 408 | Objects.Clear(); |
| 409 | } |
| 410 | |
| 411 | void C4SEnvironment::CompileFunc(StdCompiler *pComp) |
| 412 | { |
| 413 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Objects, szName: "Objects" , rDefault: C4IDList())); |
| 414 | } |
| 415 | |
| 416 | void C4SRealism::Default() |
| 417 | { |
| 418 | ConstructionNeedsMaterial = false; |
| 419 | StructuresNeedEnergy = true; |
| 420 | LandscapePushPull = 0; |
| 421 | LandscapeInsertThrust = 0; |
| 422 | ValueOverloads.Clear(); |
| 423 | BaseFunctionality = BASEFUNC_Default; |
| 424 | BaseRegenerateEnergyPrice = BASE_RegenerateEnergyPrice; |
| 425 | } |
| 426 | |
| 427 | void C4SDisasters::Default() |
| 428 | { |
| 429 | Volcano.Default(); |
| 430 | Earthquake.Default(); |
| 431 | Meteorite.Default(); |
| 432 | } |
| 433 | |
| 434 | void C4SDisasters::CompileFunc(StdCompiler *pComp) |
| 435 | { |
| 436 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Meteorite, szName: "Meteorite" , rDefault: C4SVal())); |
| 437 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Volcano, szName: "Volcano" , rDefault: C4SVal())); |
| 438 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Earthquake, szName: "Earthquake" , rDefault: C4SVal())); |
| 439 | } |
| 440 | |
| 441 | bool C4Scenario::Compile(const char *szSource, bool fLoadSection) |
| 442 | { |
| 443 | if (!fLoadSection) Default(); |
| 444 | return CompileFromBuf_LogWarn<StdCompilerINIRead>(TargetStruct: mkParAdapt(rObj&: *this, rPar: fLoadSection), SrcBuf: StdStrBuf::MakeRef(str: szSource), C4CFN_ScenarioCore); |
| 445 | } |
| 446 | |
| 447 | void C4Scenario::Clear() {} |
| 448 | |
| 449 | void C4Scenario::SetExactLandscape() |
| 450 | { |
| 451 | if (Landscape.ExactLandscape) return; |
| 452 | // Set landscape |
| 453 | Landscape.ExactLandscape = true; |
| 454 | } |
| 455 | |
| 456 | std::vector<std::string> C4SDefinitions::GetModules() const |
| 457 | { |
| 458 | return LocalOnly ? std::vector<std::string>() : Definitions; |
| 459 | } |
| 460 | |
| 461 | void C4SDefinitions::SetModules(const std::vector<std::string> &modules, const std::string &relativeToPath, const std::string &relativeToPath2) |
| 462 | { |
| 463 | Definitions.clear(); |
| 464 | std::transform(first: modules.begin(), last: modules.end(), result: std::inserter(x&: Definitions, i: Definitions.begin()), unary_op: [relativeToPath, relativeToPath2](std::string def) |
| 465 | { |
| 466 | if (relativeToPath.size() && SEqualNoCase(szStr1: def.c_str(), szStr2: relativeToPath.c_str(), iLen: static_cast<int32_t>(relativeToPath.length()))) |
| 467 | { |
| 468 | def = def.substr(pos: relativeToPath.length()); |
| 469 | } |
| 470 | if (relativeToPath2.size() && SEqualNoCase(szStr1: def.c_str(), szStr2: relativeToPath2.c_str(), iLen: static_cast<int32_t>(relativeToPath2.length()))) |
| 471 | { |
| 472 | def = def.substr(pos: relativeToPath2.length()); |
| 473 | } |
| 474 | return def; |
| 475 | }); |
| 476 | |
| 477 | LocalOnly = Definitions.empty(); |
| 478 | } |
| 479 | |
| 480 | void C4SDefinitions::CompileFunc(StdCompiler *pComp) |
| 481 | { |
| 482 | pComp->Value(rStruct: mkNamingAdapt(rValue&: LocalOnly, szName: "LocalOnly" , rDefault: false)); |
| 483 | pComp->Value(rStruct: mkNamingAdapt(rValue&: AllowUserChange, szName: "AllowUserChange" , rDefault: false)); |
| 484 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkSTLContainerAdapt(rTarget&: Definitions), szName: "Definitions" , rDefault: decltype(Definitions)())); |
| 485 | |
| 486 | if (Definitions.empty() && pComp->isCompiler()) |
| 487 | { |
| 488 | for (size_t i = 0; i < C4S_MaxDefinitions; ++i) |
| 489 | { |
| 490 | std::string def; |
| 491 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkStringAdaptA(string&: def), szName: std::format(fmt: "Definition{}" , args: i + 1).c_str(), rDefault: "" )); |
| 492 | |
| 493 | if (!def.empty()) |
| 494 | { |
| 495 | Definitions.push_back(x: def); |
| 496 | } |
| 497 | } |
| 498 | } |
| 499 | |
| 500 | pComp->Value(rStruct: mkNamingAdapt(rValue&: SkipDefs, szName: "SkipDefs" , rDefault: C4IDList())); |
| 501 | } |
| 502 | |
| 503 | void C4SGame::ConvertGoals(C4SRealism &rRealism) |
| 504 | { |
| 505 | // Convert mode to goals |
| 506 | switch (Mode) |
| 507 | { |
| 508 | case C4S_Melee: Goals.SetIDCount(id: C4Id(str: "MELE" ), count: 1, addNewID: true); ClearOldGoals(); break; |
| 509 | case C4S_MeleeTeamwork: Goals.SetIDCount(id: C4Id(str: "MELE" ), count: 1, addNewID: true); ClearOldGoals(); break; |
| 510 | } |
| 511 | Mode = 0; |
| 512 | |
| 513 | // Convert goals (master selection) |
| 514 | switch (CooperativeGoal) |
| 515 | { |
| 516 | case C4S_Goldmine: Goals.SetIDCount(id: C4Id(str: "GLDM" ), count: 1, addNewID: true); ClearOldGoals(); break; |
| 517 | case C4S_Monsterkill: Goals.SetIDCount(id: C4Id(str: "MNTK" ), count: 1, addNewID: true); ClearOldGoals(); break; |
| 518 | case C4S_ValueGain: Goals.SetIDCount(id: C4Id(str: "VALG" ), count: (std::max)(a: ValueGain / 100, b: 1), addNewID: true); ClearOldGoals(); break; |
| 519 | } |
| 520 | CooperativeGoal = 0; |
| 521 | // CreateObjects,ClearObjects,ClearMaterials are still valid but invisible |
| 522 | |
| 523 | // Convert realism to rules |
| 524 | if (rRealism.ConstructionNeedsMaterial) Rules.SetIDCount(id: C4Id(str: "CNMT" ), count: 1, addNewID: true); rRealism.ConstructionNeedsMaterial = false; |
| 525 | if (rRealism.StructuresNeedEnergy) Rules.SetIDCount(id: C4Id(str: "ENRG" ), count: 1, addNewID: true); rRealism.StructuresNeedEnergy = false; |
| 526 | |
| 527 | // Convert rules |
| 528 | if (EnableRemoveFlag) Rules.SetIDCount(id: C4Id(str: "FGRV" ), count: 1, addNewID: true); EnableRemoveFlag = false; |
| 529 | |
| 530 | // Convert eliminiation to rules |
| 531 | switch (Elimination) |
| 532 | { |
| 533 | case C4S_KillTheCaptain: Rules.SetIDCount(id: C4Id(str: "KILC" ), count: 1, addNewID: true); break; |
| 534 | case C4S_CaptureTheFlag: Rules.SetIDCount(id: C4Id(str: "CTFL" ), count: 1, addNewID: true); break; |
| 535 | } |
| 536 | Elimination = 1; // unconvertible default crew elimination |
| 537 | |
| 538 | // CaptureTheFlag requires FlagRemoveable |
| 539 | if (Rules.GetIDCount(id: C4Id(str: "CTFL" ))) Rules.SetIDCount(id: C4Id(str: "FGRV" ), count: 1, addNewID: true); |
| 540 | } |
| 541 | |
| 542 | void C4SGame::ClearOldGoals() |
| 543 | { |
| 544 | CreateObjects.Clear(); ClearObjects.Clear(); ClearMaterial.Clear(); |
| 545 | ValueGain = 0; |
| 546 | } |
| 547 | |
| 548 | bool C4SGame::IsMelee() |
| 549 | { |
| 550 | return (Goals.GetIDCount(id: C4Id(str: "MELE" )) || Goals.GetIDCount(id: C4Id(str: "MEL2" ))); |
| 551 | } |
| 552 | |
| 553 | // scenario sections |
| 554 | |
| 555 | const char *C4ScenSect_Main = "main" ; |
| 556 | |
| 557 | C4ScenarioSection::C4ScenarioSection(char *szName) |
| 558 | : Name{(szName && !SEqualNoCase(szStr1: szName, szStr2: C4ScenSect_Main) && *szName) |
| 559 | ? szName : C4ScenSect_Main} |
| 560 | { |
| 561 | // zero fields |
| 562 | fModified = false; |
| 563 | // link into main list |
| 564 | pNext = Game.pScenarioSections; |
| 565 | Game.pScenarioSections = this; |
| 566 | } |
| 567 | |
| 568 | C4ScenarioSection::~C4ScenarioSection() |
| 569 | { |
| 570 | // del following scenario sections |
| 571 | while (pNext) |
| 572 | { |
| 573 | C4ScenarioSection *pDel = pNext; |
| 574 | pNext = pNext->pNext; |
| 575 | pDel->pNext = nullptr; |
| 576 | delete pDel; |
| 577 | } |
| 578 | // del temp file |
| 579 | if (!TempFilename.empty()) EraseItem(szItemName: TempFilename.c_str()); |
| 580 | } |
| 581 | |
| 582 | bool C4ScenarioSection::ScenarioLoad(char *szFilename) |
| 583 | { |
| 584 | // safety |
| 585 | if (!Filename.empty()) return false; |
| 586 | // store name |
| 587 | Filename = szFilename; |
| 588 | // extract if it's not an open folder |
| 589 | if (Game.ScenarioFile.IsPacked()) if (!EnsureTempStore(fExtractLandscape: true, fExtractObjects: true)) return false; |
| 590 | // donce, success |
| 591 | return true; |
| 592 | } |
| 593 | |
| 594 | C4Group *C4ScenarioSection::GetGroupfile(C4Group &rGrp) |
| 595 | { |
| 596 | // check temp filename |
| 597 | if (!TempFilename.empty()) if (rGrp.Open(szGroupName: TempFilename.c_str())) return &rGrp; else return nullptr; |
| 598 | // check filename within scenario |
| 599 | if (!Filename.empty()) if (rGrp.OpenAsChild(pMother: &Game.ScenarioFile, szEntryName: Filename.c_str())) return &rGrp; else return nullptr; |
| 600 | // unmodified main section: return main group |
| 601 | if (SEqualNoCase(szStr1: Name.c_str(), szStr2: C4ScenSect_Main)) return &Game.ScenarioFile; |
| 602 | // failure |
| 603 | return nullptr; |
| 604 | } |
| 605 | |
| 606 | bool C4ScenarioSection::EnsureTempStore(bool fExtractLandscape, bool ) |
| 607 | { |
| 608 | // if it's temp store already, don't do anything |
| 609 | if (!TempFilename.empty()) return true; |
| 610 | // make temp filename |
| 611 | StdStrBuf tmp{Config.AtTempPath(szFilename: !Filename.empty() ? Filename.c_str() : Name.c_str())}; |
| 612 | MakeTempFilename(sFileName: &tmp); |
| 613 | // main section: extract section files from main scenario group (create group as open dir) |
| 614 | if (Filename.empty()) |
| 615 | { |
| 616 | if (!MakeDirectory(pathname: tmp.getData(), nullptr)) return false; |
| 617 | C4Group hGroup; |
| 618 | if (!hGroup.Open(szGroupName: tmp.getData(), fCreate: true)) { EraseItem(szItemName: tmp.getData()); return false; } |
| 619 | // extract all desired section files |
| 620 | Game.ScenarioFile.ResetSearch(); |
| 621 | char fn[_MAX_FNAME + 1]; *fn = 0; |
| 622 | while (Game.ScenarioFile.FindNextEntry(C4FLS_Section, sFileName: fn)) |
| 623 | if (fExtractLandscape || !WildcardMatch(C4FLS_SectionLandscape, szFName2: fn)) |
| 624 | if (fExtractObjects || !WildcardMatch(C4FLS_SectionObjects, szFName2: fn)) |
| 625 | Game.ScenarioFile.ExtractEntry(szFilename: fn, szExtractTo: tmp.getData()); |
| 626 | hGroup.Close(); |
| 627 | } |
| 628 | else |
| 629 | { |
| 630 | // subsection: simply extract section from main group |
| 631 | if (!Game.ScenarioFile.ExtractEntry(szFilename: Filename.c_str(), szExtractTo: tmp.getData())) return false; |
| 632 | // delete undesired landscape/object files |
| 633 | if (!fExtractLandscape || !fExtractObjects) |
| 634 | { |
| 635 | C4Group hGroup; |
| 636 | if (hGroup.Open(szGroupName: Filename.c_str())) |
| 637 | { |
| 638 | if (!fExtractLandscape) hGroup.Delete(C4FLS_SectionLandscape); |
| 639 | if (!fExtractObjects) hGroup.Delete(C4FLS_SectionObjects); |
| 640 | } |
| 641 | } |
| 642 | } |
| 643 | // copy temp filename |
| 644 | TempFilename = tmp.getData(); |
| 645 | // done, success |
| 646 | return true; |
| 647 | } |
| 648 | |
| 649 | const char *C4ScenarioSection::GetName() const |
| 650 | { |
| 651 | return Name.c_str(); |
| 652 | } |
| 653 | |
| 654 | const char *C4ScenarioSection::GetTempFilename() const |
| 655 | { |
| 656 | return TempFilename.c_str(); |
| 657 | } |
| 658 | |