| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2018, The OpenClonk Team and contributors |
| 6 | * Copyright (c) 2017-2020, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | #include "C4Include.h" |
| 19 | |
| 20 | #include "C4Game.h" |
| 21 | #include "C4Network2Res.h" |
| 22 | #include "C4Version.h" |
| 23 | #include "C4GameLobby.h" |
| 24 | |
| 25 | // constants |
| 26 | |
| 27 | // workaround |
| 28 | template <class T> struct unpack_class |
| 29 | { |
| 30 | static C4PacketBase *unpack(StdCompiler *pComp) |
| 31 | { |
| 32 | assert(pComp->isCompiler()); |
| 33 | T *pPkt = new T(); |
| 34 | try |
| 35 | { |
| 36 | pComp->Value(*pPkt); |
| 37 | } |
| 38 | catch (...) |
| 39 | { |
| 40 | delete pPkt; |
| 41 | throw; |
| 42 | } |
| 43 | return pPkt; |
| 44 | } |
| 45 | }; |
| 46 | |
| 47 | #define PKT_UNPACK(T) unpack_class<T>::unpack |
| 48 | |
| 49 | const C4PktHandlingData PktHandlingData[] = |
| 50 | { |
| 51 | // C4Network2IO (network thread) |
| 52 | { .ID: PID_Conn, .Class: PC_Network, .Name: "Connection Request" , .AcceptedOnly: true, .ProcByThread: true, .HandlerID: PH_C4Network2IO, PKT_UNPACK(C4PacketConn) }, |
| 53 | { .ID: PID_ConnRe, .Class: PC_Network, .Name: "Connection Request Reply" , .AcceptedOnly: true, .ProcByThread: true, .HandlerID: PH_C4Network2IO, PKT_UNPACK(C4PacketConnRe) }, |
| 54 | |
| 55 | { .ID: PID_Ping, .Class: PC_Network, .Name: "Ping" , .AcceptedOnly: true, .ProcByThread: true, .HandlerID: PH_C4Network2IO, PKT_UNPACK(C4PacketPing) }, |
| 56 | { .ID: PID_Pong, .Class: PC_Network, .Name: "Pong" , .AcceptedOnly: true, .ProcByThread: true, .HandlerID: PH_C4Network2IO, PKT_UNPACK(C4PacketPing) }, |
| 57 | |
| 58 | { .ID: PID_FwdReq, .Class: PC_Network, .Name: "Forward Request" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: PH_C4Network2IO, PKT_UNPACK(C4PacketFwd) }, |
| 59 | { .ID: PID_Fwd, .Class: PC_Network, .Name: "Forward" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: PH_C4Network2IO, PKT_UNPACK(C4PacketFwd) }, |
| 60 | |
| 61 | { .ID: PID_PostMortem, .Class: PC_Network, .Name: "Post Mortem" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: PH_C4Network2IO, PKT_UNPACK(C4PacketPostMortem) }, |
| 62 | |
| 63 | // C4Network2 (main thread) |
| 64 | { .ID: PID_Conn, .Class: PC_Network, .Name: "Connection Request" , .AcceptedOnly: true, .ProcByThread: false, .HandlerID: PH_C4Network2, PKT_UNPACK(C4PacketConn) }, |
| 65 | { .ID: PID_ConnRe, .Class: PC_Network, .Name: "Connection Request Reply" , .AcceptedOnly: true, .ProcByThread: false, .HandlerID: PH_C4Network2, PKT_UNPACK(C4PacketConnRe) }, |
| 66 | |
| 67 | { .ID: PID_Status, .Class: PC_Network, .Name: "Game Status" , .AcceptedOnly: true, .ProcByThread: false, .HandlerID: PH_C4Network2, PKT_UNPACK(C4Network2Status) }, |
| 68 | { .ID: PID_StatusAck, .Class: PC_Network, .Name: "Game Status Acknowledgement" , .AcceptedOnly: true, .ProcByThread: false, .HandlerID: PH_C4Network2, PKT_UNPACK(C4Network2Status) }, |
| 69 | |
| 70 | { .ID: PID_ClientActReq, .Class: PC_Network, .Name: "Client Activation Request" , .AcceptedOnly: false, .ProcByThread: false, .HandlerID: PH_C4Network2, PKT_UNPACK(C4PacketActivateReq) }, |
| 71 | |
| 72 | { .ID: PID_JoinData, .Class: PC_Network, .Name: "Join Data" , .AcceptedOnly: false, .ProcByThread: false, .HandlerID: PH_C4Network2, PKT_UNPACK(C4PacketJoinData) }, |
| 73 | { .ID: PID_ReadyCheck, .Class: PC_Network, .Name: "Ready Check" , .AcceptedOnly: false, .ProcByThread: false, .HandlerID: PH_C4Network2, PKT_UNPACK(C4PacketReadyCheck) }, |
| 74 | |
| 75 | // C4Network2PlayerList (main thread) |
| 76 | { .ID: PID_PlayerInfoUpdReq, .Class: PC_Network, .Name: "Player info update request" , .AcceptedOnly: true, .ProcByThread: false, .HandlerID: PH_C4Network2Players, PKT_UNPACK(C4PacketPlayerInfoUpdRequest) }, |
| 77 | |
| 78 | { .ID: PID_LeagueRoundResults, .Class: PC_Network, .Name: "League round results" , .AcceptedOnly: true, .ProcByThread: false, .HandlerID: PH_C4Network2Players, PKT_UNPACK(C4PacketLeagueRoundResults) }, |
| 79 | |
| 80 | // C4GameLobby (main thread) |
| 81 | { .ID: PID_LobbyCountdown, .Class: PC_Network, .Name: "Lobby countdown" , .AcceptedOnly: false, .ProcByThread: false, .HandlerID: PH_C4GUIMainDlg, PKT_UNPACK(C4GameLobby::C4PacketCountdown) }, |
| 82 | |
| 83 | // C4Network2ClientList (main thread) |
| 84 | { .ID: PID_Addr, .Class: PC_Network, .Name: "Client Address" , .AcceptedOnly: false, .ProcByThread: false, .HandlerID: PH_C4Network2ClientList, PKT_UNPACK(C4PacketAddr) }, |
| 85 | { .ID: PID_TCPSimOpen, .Class: PC_Network, .Name: "TCP simultaneous open req" , .AcceptedOnly: false, .ProcByThread: false, .HandlerID: PH_C4Network2ClientList, PKT_UNPACK(C4PacketTCPSimOpen) }, |
| 86 | |
| 87 | // C4Network2ResList (network thread) |
| 88 | { .ID: PID_NetResDis, .Class: PC_Network, .Name: "Resource Discover" , .AcceptedOnly: true, .ProcByThread: true, .HandlerID: PH_C4Network2ResList, PKT_UNPACK(C4PacketResDiscover) }, |
| 89 | { .ID: PID_NetResStat, .Class: PC_Network, .Name: "Resource Status" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: PH_C4Network2ResList, PKT_UNPACK(C4PacketResStatus) }, |
| 90 | { .ID: PID_NetResDerive, .Class: PC_Network, .Name: "Resource Derive" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: PH_C4Network2ResList, PKT_UNPACK(C4Network2ResCore) }, |
| 91 | { .ID: PID_NetResReq, .Class: PC_Network, .Name: "Resource Request" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: PH_C4Network2ResList, PKT_UNPACK(C4PacketResRequest) }, |
| 92 | { .ID: PID_NetResData, .Class: PC_Network, .Name: "Resource Data" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: PH_C4Network2ResList, PKT_UNPACK(C4Network2ResChunk) }, |
| 93 | |
| 94 | // C4GameControlNetwork (network thread) |
| 95 | { .ID: PID_Control, .Class: PC_Network, .Name: "Control" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: PH_C4GameControlNetwork, PKT_UNPACK(C4GameControlPacket) }, |
| 96 | { .ID: PID_ControlReq, .Class: PC_Network, .Name: "Control Request" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: PH_C4GameControlNetwork, PKT_UNPACK(C4PacketControlReq) }, |
| 97 | // main thread |
| 98 | { .ID: PID_ControlPkt, .Class: PC_Network, .Name: "Control Paket" , .AcceptedOnly: false, .ProcByThread: false, .HandlerID: PH_C4GameControlNetwork, PKT_UNPACK(C4PacketControlPkt) }, |
| 99 | { .ID: PID_ExecSyncCtrl, .Class: PC_Network, .Name: "Execute Sync Control" , .AcceptedOnly: false, .ProcByThread: false, .HandlerID: PH_C4GameControlNetwork, PKT_UNPACK(C4PacketExecSyncCtrl) }, |
| 100 | |
| 101 | // Control (Isn't send over network, handled only as part of a control list) |
| 102 | { .ID: CID_ClientJoin, .Class: PC_Control, .Name: "Client Join" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlClientJoin) }, |
| 103 | { .ID: CID_ClientUpdate, .Class: PC_Control, .Name: "Client Update" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlClientUpdate) }, |
| 104 | { .ID: CID_ClientRemove, .Class: PC_Control, .Name: "Client Remove" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlClientRemove) }, |
| 105 | { .ID: CID_Vote, .Class: PC_Control, .Name: "Voting" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlVote) }, |
| 106 | { .ID: CID_VoteEnd, .Class: PC_Control, .Name: "Voting End" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlVoteEnd) }, |
| 107 | { .ID: CID_SyncCheck, .Class: PC_Control, .Name: "Sync Check" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlSyncCheck) }, |
| 108 | { .ID: CID_Synchronize, .Class: PC_Control, .Name: "Synchronize" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlSynchronize) }, |
| 109 | { .ID: CID_Set, .Class: PC_Control, .Name: "Set" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlSet) }, |
| 110 | { .ID: CID_Script, .Class: PC_Control, .Name: "Script" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlScript) }, |
| 111 | { .ID: CID_PlrInfo, .Class: PC_Control, .Name: "Player Info" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlPlayerInfo) }, |
| 112 | { .ID: CID_JoinPlr, .Class: PC_Control, .Name: "Join Player" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlJoinPlayer) }, |
| 113 | { .ID: CID_RemovePlr, .Class: PC_Control, .Name: "Remove Player" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlRemovePlr) }, |
| 114 | { .ID: CID_PlrSelect, .Class: PC_Control, .Name: "Player Select" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlPlayerSelect) }, |
| 115 | { .ID: CID_PlrControl, .Class: PC_Control, .Name: "Player Control" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlPlayerControl) }, |
| 116 | { .ID: CID_PlrCommand, .Class: PC_Control, .Name: "Player Command" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlPlayerCommand) }, |
| 117 | { .ID: CID_Message, .Class: PC_Control, .Name: "Message" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlMessage) }, |
| 118 | { .ID: CID_EMMoveObj, .Class: PC_Control, .Name: "EM Move Obj" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlEMMoveObject) }, |
| 119 | { .ID: CID_EMDrawTool, .Class: PC_Control, .Name: "EM Draw Tool" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlEMDrawTool) }, |
| 120 | { .ID: CID_EMDropDef, .Class: PC_Control, .Name: "EM Drop Def" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlEMDropDef) }, |
| 121 | |
| 122 | { .ID: CID_MessageBoardAnswer, .Class: PC_Control, .Name: "Message Board Answer" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlMessageBoardAnswer) }, |
| 123 | { .ID: CID_CustomCommand, .Class: PC_Control, .Name: "Custom Command" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlCustomCommand) }, |
| 124 | { .ID: CID_InitScenarioPlayer, .Class: PC_Control, .Name: "Init Scenario Player" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlInitScenarioPlayer) }, |
| 125 | { .ID: CID_ActivateGameGoalMenu, .Class: PC_Control, .Name: "Activate Game Goal Menu" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlActivateGameGoalMenu) }, |
| 126 | { .ID: CID_ToggleHostility, .Class: PC_Control, .Name: "Toggle Hostility" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlToggleHostility) }, |
| 127 | { .ID: CID_SurrenderPlayer, .Class: PC_Control, .Name: "Surrender Player" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlSurrenderPlayer) }, |
| 128 | { .ID: CID_ActivateGameGoalRule, .Class: PC_Control, .Name: "Activate Game Goal/Rule" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlActivateGameGoalRule) }, |
| 129 | { .ID: CID_SetPlayerTeam, .Class: PC_Control, .Name: "Set Player Team" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlSetPlayerTeam) }, |
| 130 | { .ID: CID_EliminatePlayer, .Class: PC_Control, .Name: "Eliminate Player" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlEliminatePlayer) }, |
| 131 | |
| 132 | { .ID: CID_DebugRec, .Class: PC_Control, .Name: "Debug Rec" , .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, PKT_UNPACK(C4ControlDebugRec) }, |
| 133 | |
| 134 | // EOL |
| 135 | { .ID: PID_None, .Class: PC_Network, .Name: nullptr, .AcceptedOnly: false, .ProcByThread: true, .HandlerID: 0, .FnUnpack: nullptr } |
| 136 | }; |
| 137 | |
| 138 | // C4PacketBase |
| 139 | |
| 140 | C4NetIOPacket C4PacketBase::pack(uint8_t cStatus, const C4NetIO::addr_t &addr) const |
| 141 | { |
| 142 | return C4NetIOPacket(DecompileToBuf<StdCompilerBinWrite>(SrcStruct: mkInsertAdapt(rObj: mkDecompileAdapt(rValue: *this), rIns&: cStatus)), addr); |
| 143 | } |
| 144 | |
| 145 | void C4PacketBase::unpack(const C4NetIOPacket &Pkt, char *pStatus) |
| 146 | { |
| 147 | if (pStatus) *pStatus = Pkt.getStatus(); |
| 148 | CompileFromBuf<StdCompilerBinRead>(TargetStruct&: *this, SrcBuf: pStatus ? Pkt.getPBuf() : Pkt.getRef()); |
| 149 | } |
| 150 | |
| 151 | // C4IDPacket |
| 152 | |
| 153 | C4IDPacket::C4IDPacket() |
| 154 | : eID(PID_None), pPkt(nullptr), fOwnPkt(true), pNext(nullptr) {} |
| 155 | |
| 156 | C4IDPacket::C4IDPacket(C4PacketType eID, C4PacketBase *pPkt, bool fTakePkt) |
| 157 | : eID(eID), pPkt(pPkt), fOwnPkt(fTakePkt), pNext(nullptr) {} |
| 158 | |
| 159 | C4IDPacket::C4IDPacket(const C4IDPacket &Packet2) |
| 160 | : C4PacketBase(Packet2), |
| 161 | eID(PID_None), pPkt(nullptr), fOwnPkt(true), pNext(nullptr) |
| 162 | { |
| 163 | // kinda hacky (note this might throw an uncaught exception) |
| 164 | CompileFromBuf<StdCompilerBinRead>(TargetStruct&: *this, |
| 165 | SrcBuf: DecompileToBuf<StdCompilerBinWrite>(SrcStruct: Packet2)); |
| 166 | } |
| 167 | |
| 168 | C4IDPacket::~C4IDPacket() |
| 169 | { |
| 170 | Clear(); |
| 171 | } |
| 172 | |
| 173 | const char *C4IDPacket::getPktName() const |
| 174 | { |
| 175 | // Use map |
| 176 | for (const C4PktHandlingData *pPData = PktHandlingData; pPData->ID != PID_None; pPData++) |
| 177 | if (pPData->ID == eID && pPData->Name) |
| 178 | return pPData->Name; |
| 179 | return "Unknown Packet Type" ; |
| 180 | } |
| 181 | |
| 182 | void C4IDPacket::Default() |
| 183 | { |
| 184 | eID = PID_None; pPkt = nullptr; |
| 185 | } |
| 186 | |
| 187 | void C4IDPacket::Clear() |
| 188 | { |
| 189 | if (fOwnPkt) delete pPkt; pPkt = nullptr; |
| 190 | eID = PID_None; |
| 191 | } |
| 192 | |
| 193 | void C4IDPacket::CompileFunc(StdCompiler *pComp) |
| 194 | { |
| 195 | // Packet ID |
| 196 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkIntAdaptT<uint8_t>(rValue&: eID), szName: "ID" , rDefault: PID_None)); |
| 197 | // Compiling or Decompiling? |
| 198 | if (pComp->isCompiler()) |
| 199 | { |
| 200 | const auto name = pComp->Name(szName: getPktName()); |
| 201 | if (!name) |
| 202 | { |
| 203 | pComp->excCorrupt(message: "C4IDPacket: Data value needed! Packet data missing!" ); return; |
| 204 | } |
| 205 | // Delete old packet |
| 206 | if (fOwnPkt) delete pPkt; pPkt = nullptr; |
| 207 | if (eID == PID_None) return; |
| 208 | // Search unpacking function |
| 209 | for (const C4PktHandlingData *pPData = PktHandlingData; pPData->ID != PID_None; pPData++) |
| 210 | if (pPData->ID == eID && pPData->FnUnpack) |
| 211 | { |
| 212 | pPkt = pPData->FnUnpack(pComp); |
| 213 | break; |
| 214 | } |
| 215 | if (!pPkt) |
| 216 | pComp->excCorrupt(message: "C4IDPacket: could not unpack packet id {:02x}!" , args: std::to_underlying(value: eID)); |
| 217 | } |
| 218 | else if (eID != PID_None) |
| 219 | // Just write |
| 220 | pComp->Value(rStruct: mkNamingAdapt(rValue&: *pPkt, szName: getPktName())); |
| 221 | } |
| 222 | |
| 223 | // C4PacketList |
| 224 | |
| 225 | C4PacketList::C4PacketList() |
| 226 | : pFirst(nullptr), pLast(nullptr) {} |
| 227 | |
| 228 | C4PacketList::C4PacketList(const C4PacketList &List2) |
| 229 | : C4PacketBase(List2), |
| 230 | pFirst(nullptr), pLast(nullptr) |
| 231 | { |
| 232 | Append(List: List2); |
| 233 | } |
| 234 | |
| 235 | C4PacketList::~C4PacketList() |
| 236 | { |
| 237 | Clear(); |
| 238 | } |
| 239 | |
| 240 | void C4PacketList::Add(C4IDPacket *pPkt) |
| 241 | { |
| 242 | assert(!pPkt->pNext); |
| 243 | (pLast ? pLast->pNext : pFirst) = pPkt; |
| 244 | pLast = pPkt; |
| 245 | } |
| 246 | |
| 247 | void C4PacketList::Add(C4PacketType eType, C4PacketBase *pPkt) |
| 248 | { |
| 249 | Add(pPkt: new C4IDPacket(eType, pPkt)); |
| 250 | } |
| 251 | |
| 252 | void C4PacketList::Take(C4PacketList &List) |
| 253 | { |
| 254 | pFirst = List.pFirst; |
| 255 | pLast = List.pLast; |
| 256 | List.pFirst = List.pLast = nullptr; |
| 257 | } |
| 258 | |
| 259 | void C4PacketList::Append(const C4PacketList &List) |
| 260 | { |
| 261 | for (C4IDPacket *pPkt = List.firstPkt(); pPkt; pPkt = List.nextPkt(pPkt)) |
| 262 | Add(pPkt: new C4IDPacket(*pPkt)); |
| 263 | } |
| 264 | |
| 265 | void C4PacketList::Clear() |
| 266 | { |
| 267 | while (pFirst) |
| 268 | Delete(pPkt: pFirst); |
| 269 | } |
| 270 | |
| 271 | void C4PacketList::Remove(C4IDPacket *pPkt) |
| 272 | { |
| 273 | if (pPkt == pFirst) |
| 274 | { |
| 275 | pFirst = pPkt->pNext; |
| 276 | if (pPkt == pLast) |
| 277 | pLast = nullptr; |
| 278 | } |
| 279 | else |
| 280 | { |
| 281 | C4IDPacket *pPrev; |
| 282 | for (pPrev = pFirst; pPrev && pPrev->pNext != pPkt; pPrev = pPrev->pNext); |
| 283 | if (pPrev) |
| 284 | { |
| 285 | pPrev->pNext = pPkt->pNext; |
| 286 | if (pPkt == pLast) |
| 287 | pLast = pPrev; |
| 288 | } |
| 289 | } |
| 290 | } |
| 291 | |
| 292 | void C4PacketList::Delete(C4IDPacket *pPkt) |
| 293 | { |
| 294 | Remove(pPkt); |
| 295 | delete pPkt; |
| 296 | } |
| 297 | |
| 298 | void C4PacketList::CompileFunc(StdCompiler *pComp) |
| 299 | { |
| 300 | // unpack packets |
| 301 | if (pComp->isCompiler()) |
| 302 | { |
| 303 | // Read until no further sections available |
| 304 | for (;;) |
| 305 | { |
| 306 | const auto name = pComp->Name(szName: "IDPacket" ); |
| 307 | if (!name) |
| 308 | { |
| 309 | break; |
| 310 | } |
| 311 | // Read the packet |
| 312 | auto pkt = std::make_unique<C4IDPacket>(); |
| 313 | pComp->Value(rStruct&: *pkt); |
| 314 | |
| 315 | // Terminator? |
| 316 | if (!pkt->getPkt()) |
| 317 | { |
| 318 | break; |
| 319 | } |
| 320 | // Add to list |
| 321 | Add(pPkt: pkt.get()); |
| 322 | pkt.release(); |
| 323 | } |
| 324 | } |
| 325 | else |
| 326 | { |
| 327 | // Write all packets |
| 328 | for (C4IDPacket *pPkt = pFirst; pPkt; pPkt = pPkt->pNext) |
| 329 | pComp->Value(rStruct: mkNamingAdapt(rValue&: *pPkt, szName: "IDPacket" )); |
| 330 | // Terminate, if no naming is available |
| 331 | if (!pComp->hasNaming()) |
| 332 | { |
| 333 | C4IDPacket Pkt; |
| 334 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Pkt, szName: "IDPacket" )); |
| 335 | } |
| 336 | } |
| 337 | } |
| 338 | |