| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2019, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Create map from dynamic landscape data in scenario */ |
| 18 | |
| 19 | #pragma once |
| 20 | |
| 21 | #include "C4ForwardDeclarations.h" |
| 22 | #include <C4Scenario.h> |
| 23 | |
| 24 | class C4MapCreator |
| 25 | { |
| 26 | public: |
| 27 | C4MapCreator(); |
| 28 | |
| 29 | protected: |
| 30 | int32_t MapIFT; |
| 31 | CSurface8 *MapBuf; |
| 32 | int32_t MapWdt, MapHgt; |
| 33 | int32_t Exclusive; |
| 34 | |
| 35 | public: |
| 36 | void Create(CSurface8 *sfcMap, |
| 37 | C4SLandscape &rLScape, C4TextureMap &rTexMap, |
| 38 | bool fLayers = false, int32_t iPlayerNum = 1); |
| 39 | |
| 40 | protected: |
| 41 | void Reset(); |
| 42 | void SetPix(int32_t x, int32_t y, uint8_t col); |
| 43 | void DrawLayer(int32_t x, int32_t y, int32_t size, uint8_t col); |
| 44 | uint8_t GetPix(int32_t x, int32_t y); |
| 45 | }; |
| 46 | |