| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Textures used by the landscape */ |
| 18 | |
| 19 | #pragma once |
| 20 | |
| 21 | #include "C4Constants.h" |
| 22 | #include "C4ForwardDeclarations.h" |
| 23 | #include <C4Surface.h> |
| 24 | #include "StdDDraw2.h" |
| 25 | |
| 26 | class C4Texture |
| 27 | { |
| 28 | friend class C4TextureMap; |
| 29 | |
| 30 | public: |
| 31 | C4Texture(); |
| 32 | ~C4Texture(); |
| 33 | C4Surface *Surface32; |
| 34 | CSurface8 *Surface8; |
| 35 | |
| 36 | protected: |
| 37 | char Name[C4M_MaxName + 1]; |
| 38 | C4Texture *Next; |
| 39 | }; |
| 40 | |
| 41 | class C4TexMapEntry |
| 42 | { |
| 43 | friend class C4TextureMap; |
| 44 | |
| 45 | public: |
| 46 | C4TexMapEntry(); |
| 47 | |
| 48 | private: |
| 49 | StdStrBuf Material, Texture; |
| 50 | int32_t iMaterialIndex; |
| 51 | C4Material *pMaterial; |
| 52 | CPattern MatPattern; |
| 53 | |
| 54 | public: |
| 55 | bool isNull() const { return Material.isNull(); } |
| 56 | const char *GetMaterialName() const { return Material.getData(); } |
| 57 | const char *GetTextureName() const { return Texture.getData(); } |
| 58 | int32_t GetMaterialIndex() const { return iMaterialIndex; } |
| 59 | C4Material *GetMaterial() const { return pMaterial; } |
| 60 | const CPattern &getPattern() const { return MatPattern; } |
| 61 | void Clear(); |
| 62 | bool Create(const char *szMaterial, const char *szTexture); |
| 63 | bool Init(); |
| 64 | }; |
| 65 | |
| 66 | class C4TextureMap |
| 67 | { |
| 68 | public: |
| 69 | C4TextureMap(); |
| 70 | ~C4TextureMap(); |
| 71 | |
| 72 | protected: |
| 73 | C4TexMapEntry Entry[C4M_MaxTexIndex]; |
| 74 | C4Texture *FirstTexture; |
| 75 | bool fOverloadMaterials; |
| 76 | bool fOverloadTextures; |
| 77 | bool fInitialized; // Set after Init() - newly added entries initialized automatically |
| 78 | |
| 79 | public: |
| 80 | bool fEntriesAdded; |
| 81 | |
| 82 | public: |
| 83 | const C4TexMapEntry *GetEntry(int32_t iIndex) const { return Inside<int32_t>(ival: iIndex, lbound: 0, rbound: C4M_MaxTexIndex - 1) ? &Entry[iIndex] : nullptr; } |
| 84 | void RemoveEntry(int32_t iIndex) { if (Inside<int32_t>(ival: iIndex, lbound: 1, rbound: C4M_MaxTexIndex - 1)) Entry[iIndex].Clear(); } |
| 85 | void Default(); |
| 86 | void Clear(); |
| 87 | void StoreMapPalette(uint8_t *bypPalette, C4MaterialMap &rMaterials); |
| 88 | static bool LoadFlags(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures); |
| 89 | int32_t LoadMap(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures); |
| 90 | int32_t Init(); |
| 91 | bool SaveMap(C4Group &hGroup, const char *szEntryName); |
| 92 | int32_t LoadTextures(C4Group &hGroup, C4Group *OverloadFile = nullptr); |
| 93 | const char *GetTexture(size_t iIndex); |
| 94 | void MoveIndex(uint8_t byOldIndex, uint8_t byNewIndex); // change index of texture |
| 95 | int32_t GetIndex(const char *szMaterial, const char *szTexture, bool fAddIfNotExist = true, const char *szErrorIfFailed = nullptr); |
| 96 | int32_t GetIndexMatTex(const char *szMaterialTexture, const char *szDefaultTexture = nullptr, bool fAddIfNotExist = true, const char *szErrorIfFailed = nullptr); |
| 97 | C4Texture *GetTexture(const char *szTexture); |
| 98 | bool CheckTexture(const char *szTexture); // return whether texture exists |
| 99 | bool AddEntry(uint8_t byIndex, const char *szMaterial, const char *szTexture); |
| 100 | |
| 101 | protected: |
| 102 | bool AddTexture(const char *szTexture, C4Surface *sfcSurface); |
| 103 | bool AddTexture(const char *szTexture, CSurface8 *sfcSurface); |
| 104 | }; |
| 105 | |