| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | #include <C4Include.h> |
| 18 | #include <C4FindObject.h> |
| 19 | |
| 20 | #include <C4Object.h> |
| 21 | #include <C4Game.h> |
| 22 | #include <C4Wrappers.h> |
| 23 | #include <C4Random.h> |
| 24 | |
| 25 | #include <algorithm> |
| 26 | #include <numeric> |
| 27 | #include <ranges> |
| 28 | #include <utility> |
| 29 | |
| 30 | // *** C4FindObject |
| 31 | |
| 32 | C4FindObject::~C4FindObject() |
| 33 | { |
| 34 | delete pSort; |
| 35 | } |
| 36 | |
| 37 | C4FindObject *C4FindObject::CreateByValue(const C4Value &DataVal, C4SortObject **ppSortObj) |
| 38 | { |
| 39 | // Must be an array |
| 40 | C4ValueArray *pArray = C4Value(DataVal).getArray(); |
| 41 | if (!pArray) return nullptr; |
| 42 | |
| 43 | const C4ValueArray &Data = *pArray; |
| 44 | const auto iType = Data[0].getInt(); |
| 45 | if (Inside<decltype(iType)>(ival: iType, lbound: C4SO_First, rbound: C4SO_Last)) |
| 46 | { |
| 47 | // this is not a FindObject but a sort condition! |
| 48 | // sort condition not desired here? |
| 49 | if (!ppSortObj) return nullptr; |
| 50 | // otherwise, create it! |
| 51 | *ppSortObj = C4SortObject::CreateByValue(iType, Data); |
| 52 | // done |
| 53 | return nullptr; |
| 54 | } |
| 55 | |
| 56 | switch (iType) |
| 57 | { |
| 58 | case C4FO_Not: |
| 59 | { |
| 60 | // Create child condition |
| 61 | C4FindObject *pCond = C4FindObject::CreateByValue(DataVal: Data[1]); |
| 62 | if (!pCond) return nullptr; |
| 63 | // wrap |
| 64 | return new C4FindObjectNot(pCond); |
| 65 | } |
| 66 | |
| 67 | case C4FO_And: case C4FO_Or: |
| 68 | { |
| 69 | // Trivial case (one condition) |
| 70 | if (Data.GetSize() == 2) |
| 71 | return C4FindObject::CreateByValue(DataVal: Data[1]); |
| 72 | // Create all childs |
| 73 | C4FindObject **ppConds = new C4FindObject *[Data.GetSize() - 1]; |
| 74 | for (int32_t i = 0; i < Data.GetSize() - 1; i++) |
| 75 | ppConds[i] = C4FindObject::CreateByValue(DataVal: Data[i + 1]); |
| 76 | // Count real entries, move them to start of list |
| 77 | int32_t iSize = 0; |
| 78 | for (int32_t i = 0; i < Data.GetSize() - 1; i++) |
| 79 | if (ppConds[i]) |
| 80 | if (iSize++ != i) |
| 81 | ppConds[iSize - 1] = ppConds[i]; |
| 82 | // Create |
| 83 | if (iType == C4FO_And) |
| 84 | return new C4FindObjectAnd(iSize, ppConds); |
| 85 | else |
| 86 | return new C4FindObjectOr(iSize, ppConds); |
| 87 | } |
| 88 | |
| 89 | case C4FO_Exclude: |
| 90 | return new C4FindObjectExclude(Data[1].getObj()); |
| 91 | |
| 92 | case C4FO_ID: |
| 93 | return new C4FindObjectID(Data[1].getC4ID()); |
| 94 | |
| 95 | case C4FO_InRect: |
| 96 | return new C4FindObjectInRect(C4Rect(Data[1].getInt(), Data[2].getInt(), Data[3].getInt(), Data[4].getInt())); |
| 97 | |
| 98 | case C4FO_AtPoint: |
| 99 | return new C4FindObjectAtPoint(Data[1].getInt(), Data[2].getInt()); |
| 100 | |
| 101 | case C4FO_AtRect: |
| 102 | return new C4FindObjectAtRect(Data[1].getInt(), Data[2].getInt(), Data[3].getInt(), Data[4].getInt()); |
| 103 | |
| 104 | case C4FO_OnLine: |
| 105 | return new C4FindObjectOnLine(Data[1].getInt(), Data[2].getInt(), Data[3].getInt(), Data[4].getInt()); |
| 106 | |
| 107 | case C4FO_Distance: |
| 108 | return new C4FindObjectDistance(Data[1].getInt(), Data[2].getInt(), Data[3].getInt()); |
| 109 | |
| 110 | case C4FO_OCF: |
| 111 | return new C4FindObjectOCF(Data[1].getInt()); |
| 112 | |
| 113 | case C4FO_Category: |
| 114 | return new C4FindObjectCategory(Data[1].getInt()); |
| 115 | |
| 116 | case C4FO_Action: |
| 117 | { |
| 118 | C4String *pStr = Data[1].getStr(); |
| 119 | if (!pStr) return nullptr; |
| 120 | // Don't copy, it should be safe |
| 121 | return new C4FindObjectAction(pStr->Data.getData()); |
| 122 | } |
| 123 | |
| 124 | case C4FO_Func: |
| 125 | { |
| 126 | // Get function name |
| 127 | C4String *pStr = Data[1].getStr(); |
| 128 | if (!pStr) return nullptr; |
| 129 | // Construct |
| 130 | C4FindObjectFunc *pFO = new C4FindObjectFunc(pStr->Data.getData()); |
| 131 | // Add parameters |
| 132 | for (int i = 2; i < Data.GetSize(); i++) |
| 133 | pFO->SetPar(i: i - 2, val: Data[i]); |
| 134 | // Done |
| 135 | return pFO; |
| 136 | } |
| 137 | |
| 138 | case C4FO_ActionTarget: |
| 139 | { |
| 140 | int32_t index = 0; |
| 141 | if (Data.GetSize() >= 3) |
| 142 | index = static_cast<decltype(index)>(BoundBy<C4ValueInt>(bval: Data[2].getInt(), lbound: 0, rbound: 1)); |
| 143 | return new C4FindObjectActionTarget(Data[1].getObj(), index); |
| 144 | } |
| 145 | |
| 146 | case C4FO_Container: |
| 147 | return new C4FindObjectContainer(Data[1].getObj()); |
| 148 | |
| 149 | case C4FO_AnyContainer: |
| 150 | return new C4FindObjectAnyContainer(); |
| 151 | |
| 152 | case C4FO_Owner: |
| 153 | return new C4FindObjectOwner(Data[1].getInt()); |
| 154 | |
| 155 | case C4FO_Controller: |
| 156 | return new C4FindObjectController(Data[1].getInt()); |
| 157 | |
| 158 | case C4FO_Layer: |
| 159 | return new C4FindObjectLayer(Data[1].getObj()); |
| 160 | } |
| 161 | return nullptr; |
| 162 | } |
| 163 | |
| 164 | int32_t C4FindObject::Count(const C4ObjectList &Objs) |
| 165 | { |
| 166 | // Trivial cases |
| 167 | if (IsImpossible()) |
| 168 | return 0; |
| 169 | if (IsEnsured()) |
| 170 | return Objs.ObjectCount(); |
| 171 | // Count |
| 172 | int32_t iCount = 0; |
| 173 | for (C4ObjectLink *pLnk = Objs.First; pLnk; pLnk = pLnk->Next) |
| 174 | if (pLnk->Obj->Status) |
| 175 | if (Check(pObj: pLnk->Obj)) |
| 176 | iCount++; |
| 177 | return iCount; |
| 178 | } |
| 179 | |
| 180 | C4Object *C4FindObject::Find(const C4ObjectList &Objs) |
| 181 | { |
| 182 | // Trivial case |
| 183 | if (IsImpossible()) |
| 184 | return nullptr; |
| 185 | // Search |
| 186 | // Double-check object status, as object might be deleted after Check()! |
| 187 | C4Object *pBestResult = nullptr; |
| 188 | for (C4ObjectLink *pLnk = Objs.First; pLnk; pLnk = pLnk->Next) |
| 189 | if (pLnk->Obj->Status) |
| 190 | if (Check(pObj: pLnk->Obj)) |
| 191 | if (pLnk->Obj->Status) |
| 192 | { |
| 193 | // no sorting: Use first object found |
| 194 | if (!pSort) return pLnk->Obj; |
| 195 | // Sorting: Check if found object is better |
| 196 | if (!pBestResult || pSort->Compare(pObj1: pLnk->Obj, pObj2: pBestResult) > 0) |
| 197 | if (pLnk->Obj->Status) |
| 198 | pBestResult = pLnk->Obj; |
| 199 | } |
| 200 | return pBestResult; |
| 201 | } |
| 202 | |
| 203 | C4ValueArray *C4FindObject::FindMany(const C4ObjectList &Objs) |
| 204 | { |
| 205 | // Trivial case |
| 206 | if (IsImpossible()) |
| 207 | return new C4ValueArray(); |
| 208 | // Set up array |
| 209 | std::vector<C4Object *> result; |
| 210 | // Search |
| 211 | for (C4ObjectLink *pLnk = Objs.First; pLnk; pLnk = pLnk->Next) |
| 212 | if (pLnk->Obj->Status) |
| 213 | if (Check(pObj: pLnk->Obj)) |
| 214 | { |
| 215 | result.push_back(x: pLnk->Obj); |
| 216 | } |
| 217 | // Recheck object status (may shrink array again) |
| 218 | CheckObjectStatus(objects&: result); |
| 219 | // Apply sorting |
| 220 | if (pSort) |
| 221 | { |
| 222 | pSort->SortObjects(result); |
| 223 | CheckObjectStatusAfterSort(objects&: result); |
| 224 | } |
| 225 | return new C4ValueArray{std::span{result}}; |
| 226 | } |
| 227 | |
| 228 | int32_t C4FindObject::Count(const C4ObjectList &Objs, const C4LSectors &Sct) |
| 229 | { |
| 230 | // Trivial cases |
| 231 | if (IsImpossible()) |
| 232 | return 0; |
| 233 | if (IsEnsured()) |
| 234 | return Objs.ObjectCount(); |
| 235 | // Check bounds |
| 236 | C4Rect *pBounds = GetBounds(); |
| 237 | if (!pBounds) |
| 238 | return Count(Objs); |
| 239 | else if (UseShapes()) |
| 240 | { |
| 241 | // Get area |
| 242 | C4LArea Area(&Game.Objects.Sectors, *pBounds); C4LSector *pSct; |
| 243 | C4ObjectList *pLst = Area.FirstObjectShapes(ppSct: &pSct); |
| 244 | // Check if a single-sector check is enough |
| 245 | if (!Area.Next(pPrev: pSct)) |
| 246 | return Count(Objs: pSct->ObjectShapes); |
| 247 | // Create marker, count over all areas |
| 248 | uint32_t iMarker = ::Game.Objects.GetNextMarker(); |
| 249 | int32_t iCount = 0; |
| 250 | for (; pLst; pLst = Area.NextObjectShapes(pPrev: pLst, ppSct: &pSct)) |
| 251 | for (C4ObjectLink *pLnk = pLst->First; pLnk; pLnk = pLnk->Next) |
| 252 | if (pLnk->Obj->Status) |
| 253 | if (pLnk->Obj->Marker != iMarker) |
| 254 | { |
| 255 | pLnk->Obj->Marker = iMarker; |
| 256 | if (Check(pObj: pLnk->Obj)) |
| 257 | iCount++; |
| 258 | } |
| 259 | return iCount; |
| 260 | } |
| 261 | else |
| 262 | { |
| 263 | // Count objects per area |
| 264 | C4LArea Area(&Game.Objects.Sectors, *pBounds); C4LSector *pSct; |
| 265 | int32_t iCount = 0; |
| 266 | for (C4ObjectList *pLst = Area.FirstObjects(ppSct: &pSct); pLst; pLst = Area.NextObjects(pPrev: pLst, ppSct: &pSct)) |
| 267 | iCount += Count(Objs: *pLst); |
| 268 | return iCount; |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | C4Object *C4FindObject::Find(const C4ObjectList &Objs, const C4LSectors &Sct) |
| 273 | { |
| 274 | // Trivial case |
| 275 | if (IsImpossible()) |
| 276 | return nullptr; |
| 277 | C4Object *pBestResult = nullptr; |
| 278 | // Check bounds |
| 279 | C4Rect *pBounds = GetBounds(); |
| 280 | if (!pBounds) |
| 281 | return Find(Objs); |
| 282 | // Traverse areas, return first matching object w/o sort or best with sort |
| 283 | else if (UseShapes()) |
| 284 | { |
| 285 | C4LArea Area(&Game.Objects.Sectors, *pBounds); C4LSector *pSct; |
| 286 | C4Object *pObj; |
| 287 | for (C4ObjectList *pLst = Area.FirstObjectShapes(ppSct: &pSct); pLst; pLst = Area.NextObjectShapes(pPrev: pLst, ppSct: &pSct)) |
| 288 | if (pObj = Find(Objs: *pLst)) |
| 289 | if (!pSort) |
| 290 | return pObj; |
| 291 | else if (!pBestResult || pSort->Compare(pObj1: pObj, pObj2: pBestResult) > 0) |
| 292 | if (pObj->Status) |
| 293 | pBestResult = pObj; |
| 294 | } |
| 295 | else |
| 296 | { |
| 297 | C4LArea Area(&Game.Objects.Sectors, *pBounds); C4LSector *pSct; |
| 298 | C4Object *pObj; |
| 299 | for (C4ObjectList *pLst = Area.FirstObjects(ppSct: &pSct); pLst; pLst = Area.NextObjects(pPrev: pLst, ppSct: &pSct)) |
| 300 | if (pObj = Find(Objs: *pLst)) |
| 301 | if (!pSort) |
| 302 | return pObj; |
| 303 | else if (!pBestResult || pSort->Compare(pObj1: pObj, pObj2: pBestResult) > 0) |
| 304 | if (pObj->Status) |
| 305 | pBestResult = pObj; |
| 306 | } |
| 307 | return pBestResult; |
| 308 | } |
| 309 | |
| 310 | C4ValueArray *C4FindObject::FindMany(const C4ObjectList &Objs, const C4LSectors &Sct) |
| 311 | { |
| 312 | // Trivial case |
| 313 | if (IsImpossible()) |
| 314 | return new C4ValueArray(); |
| 315 | C4Rect *pBounds = GetBounds(); |
| 316 | if (!pBounds) |
| 317 | return FindMany(Objs); |
| 318 | |
| 319 | std::vector<C4Object *> result; |
| 320 | // Check shape lists? |
| 321 | if (UseShapes()) |
| 322 | { |
| 323 | // Get area |
| 324 | C4LArea Area(&Game.Objects.Sectors, *pBounds); C4LSector *pSct; |
| 325 | C4ObjectList *pLst = Area.FirstObjectShapes(ppSct: &pSct); |
| 326 | // Check if a single-sector check is enough |
| 327 | if (!Area.Next(pPrev: pSct)) |
| 328 | return FindMany(Objs: pSct->ObjectShapes); |
| 329 | // Set up array |
| 330 | // Create marker, search all areas |
| 331 | uint32_t iMarker = ::Game.Objects.GetNextMarker(); |
| 332 | for (; pLst; pLst = Area.NextObjectShapes(pPrev: pLst, ppSct: &pSct)) |
| 333 | for (C4ObjectLink *pLnk = pLst->First; pLnk; pLnk = pLnk->Next) |
| 334 | if (pLnk->Obj->Status) |
| 335 | if (pLnk->Obj->Marker != iMarker) |
| 336 | { |
| 337 | pLnk->Obj->Marker = iMarker; |
| 338 | if (Check(pObj: pLnk->Obj)) |
| 339 | { |
| 340 | result.push_back(x: pLnk->Obj); |
| 341 | } |
| 342 | } |
| 343 | } |
| 344 | else |
| 345 | { |
| 346 | // Search |
| 347 | C4LArea Area(&Game.Objects.Sectors, *pBounds); C4LSector *pSct; |
| 348 | for (C4ObjectList *pLst = Area.FirstObjects(ppSct: &pSct); pLst; pLst = Area.NextObjects(pPrev: pLst, ppSct: &pSct)) |
| 349 | for (C4ObjectLink *pLnk = pLst->First; pLnk; pLnk = pLnk->Next) |
| 350 | if (pLnk->Obj->Status) |
| 351 | if (Check(pObj: pLnk->Obj)) |
| 352 | { |
| 353 | result.push_back(x: pLnk->Obj); |
| 354 | } |
| 355 | } |
| 356 | // Recheck object status (may shrink array again) |
| 357 | CheckObjectStatus(objects&: result); |
| 358 | // Apply sorting |
| 359 | if (pSort) |
| 360 | { |
| 361 | pSort->SortObjects(result); |
| 362 | CheckObjectStatusAfterSort(objects&: result); |
| 363 | } |
| 364 | return new C4ValueArray{std::span{result}}; |
| 365 | } |
| 366 | |
| 367 | void C4FindObject::CheckObjectStatus(std::vector<C4Object *> &objects) |
| 368 | { |
| 369 | std::erase_if(cont&: objects, pred: [](C4Object *const obj) { return !obj->Status; }); |
| 370 | } |
| 371 | |
| 372 | void C4FindObject::CheckObjectStatusAfterSort(std::vector<C4Object *> &objects) |
| 373 | { |
| 374 | std::ranges::replace_if(objects, [](C4Object *const obj) { return !obj->Status; }, nullptr); |
| 375 | } |
| 376 | |
| 377 | void C4FindObject::SetSort(C4SortObject *pToSort) |
| 378 | { |
| 379 | delete pSort; |
| 380 | pSort = pToSort; |
| 381 | } |
| 382 | |
| 383 | // *** C4FindObjectNot |
| 384 | |
| 385 | C4FindObjectNot::~C4FindObjectNot() |
| 386 | { |
| 387 | delete pCond; |
| 388 | } |
| 389 | |
| 390 | bool C4FindObjectNot::Check(C4Object *pObj) |
| 391 | { |
| 392 | return !pCond->Check(pObj); |
| 393 | } |
| 394 | |
| 395 | // *** C4FindObjectAnd |
| 396 | |
| 397 | C4FindObjectAnd::C4FindObjectAnd(int32_t inCnt, C4FindObject **ppConds, bool fFreeArray) |
| 398 | : iCnt(inCnt), ppConds(ppConds), fHasBounds(false), fUseShapes(false), fFreeArray(fFreeArray) |
| 399 | { |
| 400 | // Filter ensured entries |
| 401 | for (int32_t i = 0; i < iCnt;) |
| 402 | if (ppConds[i]->IsEnsured()) |
| 403 | { |
| 404 | delete ppConds[i]; |
| 405 | iCnt--; |
| 406 | for (int32_t j = i; j < iCnt; j++) |
| 407 | ppConds[j] = ppConds[j + 1]; |
| 408 | } |
| 409 | else |
| 410 | i++; |
| 411 | // Intersect all child bounds |
| 412 | for (int32_t i = 0; i < iCnt; i++) |
| 413 | { |
| 414 | C4Rect *pChildBounds = ppConds[i]->GetBounds(); |
| 415 | if (pChildBounds) |
| 416 | { |
| 417 | // some objects might be in an rect and at a point not in that rect |
| 418 | // so do not intersect an atpoint bound with an rect bound |
| 419 | fUseShapes = ppConds[i]->UseShapes(); |
| 420 | if (fUseShapes) |
| 421 | { |
| 422 | Bounds = *pChildBounds; |
| 423 | fHasBounds = true; |
| 424 | break; |
| 425 | } |
| 426 | if (fHasBounds) |
| 427 | Bounds.Intersect(r2: *pChildBounds); |
| 428 | else |
| 429 | { |
| 430 | Bounds = *pChildBounds; |
| 431 | fHasBounds = true; |
| 432 | } |
| 433 | } |
| 434 | } |
| 435 | } |
| 436 | |
| 437 | C4FindObjectAnd::~C4FindObjectAnd() |
| 438 | { |
| 439 | for (int32_t i = 0; i < iCnt; i++) |
| 440 | delete ppConds[i]; |
| 441 | if (fFreeArray) |
| 442 | delete[] ppConds; |
| 443 | } |
| 444 | |
| 445 | bool C4FindObjectAnd::Check(C4Object *pObj) |
| 446 | { |
| 447 | for (int32_t i = 0; i < iCnt; i++) |
| 448 | if (!ppConds[i]->Check(pObj)) |
| 449 | return false; |
| 450 | return true; |
| 451 | } |
| 452 | |
| 453 | bool C4FindObjectAnd::IsImpossible() |
| 454 | { |
| 455 | for (int32_t i = 0; i < iCnt; i++) |
| 456 | if (ppConds[i]->IsImpossible()) |
| 457 | return true; |
| 458 | return false; |
| 459 | } |
| 460 | |
| 461 | // *** C4FindObjectOr |
| 462 | |
| 463 | C4FindObjectOr::C4FindObjectOr(int32_t inCnt, C4FindObject **ppConds) |
| 464 | : iCnt(inCnt), ppConds(ppConds), fHasBounds(false) |
| 465 | { |
| 466 | // Filter impossible entries |
| 467 | for (int32_t i = 0; i < iCnt;) |
| 468 | if (ppConds[i]->IsImpossible()) |
| 469 | { |
| 470 | delete ppConds[i]; |
| 471 | iCnt--; |
| 472 | for (int32_t j = i; j < iCnt; j++) |
| 473 | ppConds[j] = ppConds[j + 1]; |
| 474 | } |
| 475 | else |
| 476 | i++; |
| 477 | // Sum up all child bounds |
| 478 | for (int32_t i = 0; i < iCnt; i++) |
| 479 | { |
| 480 | C4Rect *pChildBounds = ppConds[i]->GetBounds(); |
| 481 | if (!pChildBounds) { fHasBounds = false; break; } |
| 482 | // Do not optimize atpoint: It could lead to having to search multiple |
| 483 | // sectors. An object's shape can be in multiple sectors. We do not want |
| 484 | // to find the same object twice. |
| 485 | if (ppConds[i]->UseShapes()) |
| 486 | { |
| 487 | fHasBounds = false; break; |
| 488 | } |
| 489 | if (fHasBounds) |
| 490 | Bounds.Add(r2: *pChildBounds); |
| 491 | else |
| 492 | { |
| 493 | Bounds = *pChildBounds; |
| 494 | fHasBounds = true; |
| 495 | } |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | C4FindObjectOr::~C4FindObjectOr() |
| 500 | { |
| 501 | for (int32_t i = 0; i < iCnt; i++) |
| 502 | delete ppConds[i]; |
| 503 | delete[] ppConds; |
| 504 | } |
| 505 | |
| 506 | bool C4FindObjectOr::Check(C4Object *pObj) |
| 507 | { |
| 508 | for (int32_t i = 0; i < iCnt; i++) |
| 509 | if (ppConds[i]->Check(pObj)) |
| 510 | return true; |
| 511 | return false; |
| 512 | } |
| 513 | |
| 514 | bool C4FindObjectOr::IsEnsured() |
| 515 | { |
| 516 | for (int32_t i = 0; i < iCnt; i++) |
| 517 | if (ppConds[i]->IsEnsured()) |
| 518 | return true; |
| 519 | return false; |
| 520 | } |
| 521 | |
| 522 | // *** C4FindObject* (primitive conditions) |
| 523 | |
| 524 | bool C4FindObjectExclude::Check(C4Object *pObj) |
| 525 | { |
| 526 | return pObj != pExclude; |
| 527 | } |
| 528 | |
| 529 | bool C4FindObjectID::Check(C4Object *pObj) |
| 530 | { |
| 531 | return pObj->id == id; |
| 532 | } |
| 533 | |
| 534 | bool C4FindObjectID::IsImpossible() |
| 535 | { |
| 536 | C4Def *pDef = C4Id2Def(id); |
| 537 | return !pDef || !pDef->Count; |
| 538 | } |
| 539 | |
| 540 | bool C4FindObjectInRect::Check(C4Object *pObj) |
| 541 | { |
| 542 | return rect.Contains(iX: pObj->x, iY: pObj->y); |
| 543 | } |
| 544 | |
| 545 | bool C4FindObjectInRect::IsImpossible() |
| 546 | { |
| 547 | return !rect.Wdt || !rect.Hgt; |
| 548 | } |
| 549 | |
| 550 | bool C4FindObjectAtPoint::Check(C4Object *pObj) |
| 551 | { |
| 552 | return pObj->Shape.Contains(iX: bounds.x - pObj->x, iY: bounds.y - pObj->y); |
| 553 | } |
| 554 | |
| 555 | bool C4FindObjectAtRect::Check(C4Object *pObj) |
| 556 | { |
| 557 | C4Rect rcShapeBounds = pObj->Shape; |
| 558 | rcShapeBounds.x += pObj->x; rcShapeBounds.y += pObj->y; |
| 559 | return !!rcShapeBounds.Overlap(rTarget&: bounds); |
| 560 | } |
| 561 | |
| 562 | bool C4FindObjectOnLine::Check(C4Object *pObj) |
| 563 | { |
| 564 | return pObj->Shape.IntersectsLine(iX: x - pObj->x, iY: y - pObj->y, iX2: x2 - pObj->x, iY2: y2 - pObj->y); |
| 565 | } |
| 566 | |
| 567 | bool C4FindObjectDistance::Check(C4Object *pObj) |
| 568 | { |
| 569 | return (pObj->x - x) * (pObj->x - x) + (pObj->y - y) * (pObj->y - y) <= r2; |
| 570 | } |
| 571 | |
| 572 | bool C4FindObjectOCF::Check(C4Object *pObj) |
| 573 | { |
| 574 | return !!(pObj->OCF & ocf); |
| 575 | } |
| 576 | |
| 577 | bool C4FindObjectOCF::IsImpossible() |
| 578 | { |
| 579 | return !ocf; |
| 580 | } |
| 581 | |
| 582 | bool C4FindObjectCategory::Check(C4Object *pObj) |
| 583 | { |
| 584 | return !!(pObj->Category & iCategory); |
| 585 | } |
| 586 | |
| 587 | bool C4FindObjectCategory::IsEnsured() |
| 588 | { |
| 589 | return !iCategory; |
| 590 | } |
| 591 | |
| 592 | bool C4FindObjectAction::Check(C4Object *pObj) |
| 593 | { |
| 594 | return SEqual(szStr1: pObj->Action.Name, szStr2: szAction); |
| 595 | } |
| 596 | |
| 597 | bool C4FindObjectActionTarget::Check(C4Object *pObj) |
| 598 | { |
| 599 | assert(index >= 0 && index <= 1); |
| 600 | if (index == 0) |
| 601 | return pObj->Action.Target == pActionTarget; |
| 602 | else if (index == 1) |
| 603 | return pObj->Action.Target2 == pActionTarget; |
| 604 | else |
| 605 | return false; |
| 606 | } |
| 607 | |
| 608 | bool C4FindObjectContainer::Check(C4Object *pObj) |
| 609 | { |
| 610 | return pObj->Contained == pContainer; |
| 611 | } |
| 612 | |
| 613 | bool C4FindObjectAnyContainer::Check(C4Object *pObj) |
| 614 | { |
| 615 | return !!pObj->Contained; |
| 616 | } |
| 617 | |
| 618 | bool C4FindObjectOwner::Check(C4Object *pObj) |
| 619 | { |
| 620 | return pObj->Owner == iOwner; |
| 621 | } |
| 622 | |
| 623 | bool C4FindObjectOwner::IsImpossible() |
| 624 | { |
| 625 | return iOwner != NO_OWNER && !ValidPlr(plr: iOwner); |
| 626 | } |
| 627 | |
| 628 | bool C4FindObjectController::Check(C4Object *pObj) |
| 629 | { |
| 630 | return pObj->Controller == controller; |
| 631 | } |
| 632 | |
| 633 | bool C4FindObjectController::IsImpossible() |
| 634 | { |
| 635 | return controller != NO_OWNER && !ValidPlr(plr: controller); |
| 636 | } |
| 637 | |
| 638 | // *** C4FindObjectFunc |
| 639 | |
| 640 | C4FindObjectFunc::C4FindObjectFunc(const char *szFunc) |
| 641 | { |
| 642 | pFunc = Game.ScriptEngine.GetFirstFunc(Name: szFunc); |
| 643 | } |
| 644 | |
| 645 | void C4FindObjectFunc::SetPar(int i, const C4Value &Par) |
| 646 | { |
| 647 | // Over limit? |
| 648 | if (i >= C4AUL_MAX_Par) return; |
| 649 | // Set parameter |
| 650 | Pars[i] = Par; |
| 651 | } |
| 652 | |
| 653 | bool C4FindObjectFunc::Check(C4Object *pObj) |
| 654 | { |
| 655 | // Function not found? |
| 656 | if (!pFunc) return false; |
| 657 | // Search same-name-list for appropriate function |
| 658 | C4AulFunc *pCallFunc = pFunc->FindSameNameFunc(pScope: pObj->Def); |
| 659 | if (!pCallFunc) return false; |
| 660 | // Call |
| 661 | return static_cast<bool>(pCallFunc->Exec(pObj, pPars: Pars, fPassErrors: true)); |
| 662 | } |
| 663 | |
| 664 | bool C4FindObjectFunc::IsImpossible() |
| 665 | { |
| 666 | return !pFunc; |
| 667 | } |
| 668 | |
| 669 | // *** C4FindObjectLayer |
| 670 | |
| 671 | bool C4FindObjectLayer::Check(C4Object *pObj) |
| 672 | { |
| 673 | return pObj->pLayer == pLayer; |
| 674 | } |
| 675 | |
| 676 | bool C4FindObjectLayer::IsImpossible() |
| 677 | { |
| 678 | return false; |
| 679 | } |
| 680 | |
| 681 | // *** C4SortObject |
| 682 | |
| 683 | C4SortObject *C4SortObject::CreateByValue(const C4Value &DataVal) |
| 684 | { |
| 685 | // Must be an array |
| 686 | const C4ValueArray *pArray = C4Value(DataVal).getArray(); |
| 687 | if (!pArray) return nullptr; |
| 688 | const C4ValueArray &Data = *pArray; |
| 689 | return CreateByValue(iType: Data[0].getInt(), Data); |
| 690 | } |
| 691 | |
| 692 | C4SortObject *C4SortObject::CreateByValue(C4ValueInt iType, const C4ValueArray &Data) |
| 693 | { |
| 694 | switch (iType) |
| 695 | { |
| 696 | case C4SO_Reverse: |
| 697 | { |
| 698 | // create child sort |
| 699 | C4SortObject *pChildSort = C4SortObject::CreateByValue(DataVal: Data[1]); |
| 700 | if (!pChildSort) return nullptr; |
| 701 | // wrap |
| 702 | return new C4SortObjectReverse(pChildSort); |
| 703 | } |
| 704 | |
| 705 | case C4SO_Multiple: |
| 706 | { |
| 707 | // Trivial case (one sort) |
| 708 | if (Data.GetSize() == 2) |
| 709 | { |
| 710 | return C4SortObject::CreateByValue(DataVal: Data[1]); |
| 711 | } |
| 712 | // Create all children |
| 713 | C4SortObject **ppSorts = new C4SortObject *[Data.GetSize() - 1]; |
| 714 | for (int32_t i = 0; i < Data.GetSize() - 1; i++) |
| 715 | { |
| 716 | ppSorts[i] = C4SortObject::CreateByValue(DataVal: Data[i + 1]); |
| 717 | } |
| 718 | // Count real entries, move them to start of list |
| 719 | int32_t iSize = 0; |
| 720 | for (int32_t i = 0; i < Data.GetSize() - 1; i++) |
| 721 | if (ppSorts[i]) |
| 722 | if (iSize++ != i) |
| 723 | ppSorts[iSize - 1] = ppSorts[i]; |
| 724 | // Create |
| 725 | return new C4SortObjectMultiple(iSize, ppSorts); |
| 726 | } |
| 727 | |
| 728 | case C4SO_Distance: |
| 729 | return new C4SortObjectDistance(Data[1].getInt(), Data[2].getInt()); |
| 730 | |
| 731 | case C4SO_Random: |
| 732 | return new C4SortObjectRandom(); |
| 733 | |
| 734 | case C4SO_Speed: |
| 735 | return new C4SortObjectSpeed(); |
| 736 | |
| 737 | case C4SO_Mass: |
| 738 | return new C4SortObjectMass(); |
| 739 | |
| 740 | case C4SO_Value: |
| 741 | return new C4SortObjectValue(); |
| 742 | |
| 743 | case C4SO_Func: |
| 744 | { |
| 745 | // Get function name |
| 746 | C4String *pStr = Data[1].getStr(); |
| 747 | if (!pStr) return nullptr; |
| 748 | // Construct |
| 749 | C4SortObjectFunc *pSO = new C4SortObjectFunc(pStr->Data.getData()); |
| 750 | // Add parameters |
| 751 | for (int i = 2; i < Data.GetSize(); i++) |
| 752 | pSO->SetPar(i: i - 2, val: Data[i]); |
| 753 | // Done |
| 754 | return pSO; |
| 755 | } |
| 756 | } |
| 757 | return nullptr; |
| 758 | } |
| 759 | |
| 760 | namespace |
| 761 | { |
| 762 | class C4SortObjectSTL |
| 763 | { |
| 764 | private: |
| 765 | C4SortObject &rSorter; |
| 766 | |
| 767 | public: |
| 768 | C4SortObjectSTL(C4SortObject &rSorter) : rSorter(rSorter) {} |
| 769 | bool operator()(C4Object *const v1, C4Object *const v2) { return rSorter.Compare(pObj1: v1, pObj2: v2) > 0; } |
| 770 | }; |
| 771 | |
| 772 | class C4SortObjectSTLCache |
| 773 | { |
| 774 | private: |
| 775 | C4SortObject &rSorter; |
| 776 | std::vector<C4Object *> &values; |
| 777 | |
| 778 | public: |
| 779 | C4SortObjectSTLCache(C4SortObject &rSorter, std::vector<C4Object *> &values) : rSorter(rSorter), values{values} {} |
| 780 | bool operator()(int32_t n1, int32_t n2) { return rSorter.CompareCache(iObj1: n1, iObj2: n2, pObj1: values[n1], pObj2: values[n2]) > 0; } |
| 781 | }; |
| 782 | } |
| 783 | |
| 784 | void C4SortObject::SortObjects(std::vector<C4Object *> &result) |
| 785 | { |
| 786 | if (PrepareCache(objects&: result)) |
| 787 | { |
| 788 | auto positions = std::make_unique_for_overwrite<std::intptr_t[]>(num: result.size()); |
| 789 | std::span positionsSpan{positions.get(), result.size()}; |
| 790 | |
| 791 | // Initialize position array |
| 792 | std::iota(first: positionsSpan.begin(), last: positionsSpan.end(), value: 0); |
| 793 | // Sort |
| 794 | std::ranges::stable_sort(positionsSpan, C4SortObjectSTLCache{*this, result}); |
| 795 | // Save actual object pointers in array (hacky). |
| 796 | for (std::size_t i{0}; i < result.size(); ++i) |
| 797 | { |
| 798 | positions[i] = reinterpret_cast<std::intptr_t>(result[positions[i]]); |
| 799 | } |
| 800 | // Set the values |
| 801 | for (std::size_t i{0}; i < result.size(); ++i) |
| 802 | { |
| 803 | result[i] = reinterpret_cast<C4Object *>(positions[i]); |
| 804 | } |
| 805 | } |
| 806 | else |
| 807 | { |
| 808 | // Be sure to use stable sort, as otherweise the algorithm isn't garantueed |
| 809 | // to produce identical results on all platforms! |
| 810 | std::ranges::stable_sort(result, C4SortObjectSTL{*this}); |
| 811 | } |
| 812 | } |
| 813 | |
| 814 | // *** C4SortObjectByValue |
| 815 | |
| 816 | C4SortObjectByValue::C4SortObjectByValue() |
| 817 | : C4SortObject() {} |
| 818 | |
| 819 | bool C4SortObjectByValue::PrepareCache(std::vector<C4Object *> &objects) |
| 820 | { |
| 821 | // Clear old cache |
| 822 | |
| 823 | values.clear(); |
| 824 | values.reserve(n: objects.size()); |
| 825 | |
| 826 | std::ranges::copy(objects | std::views::transform([this](C4Object *const obj) |
| 827 | { |
| 828 | return CompareGetValue(pOf: obj); |
| 829 | }), std::back_inserter(x&: values)); |
| 830 | |
| 831 | return true; |
| 832 | } |
| 833 | |
| 834 | int32_t C4SortObjectByValue::Compare(C4Object *pObj1, C4Object *pObj2) |
| 835 | { |
| 836 | // this is rather slow, should only be called in special cases |
| 837 | |
| 838 | // make sure to hardcode the call order, as it might lead to desyncs otherwise [Icewing] |
| 839 | int32_t iValue1 = CompareGetValue(pOf: pObj1); |
| 840 | int32_t iValue2 = CompareGetValue(pOf: pObj2); |
| 841 | return iValue2 - iValue1; |
| 842 | } |
| 843 | |
| 844 | int32_t C4SortObjectByValue::CompareCache(int32_t iObj1, int32_t iObj2, C4Object *pObj1, C4Object *pObj2) |
| 845 | { |
| 846 | assert(iObj1 >= 0 && std::cmp_less(iObj1, values.size())); assert(iObj2 >= 0 && std::cmp_less(iObj2, values.size())); |
| 847 | // Might overflow for large values...! |
| 848 | return values[iObj2] - values[iObj1]; |
| 849 | } |
| 850 | |
| 851 | C4SortObjectReverse::~C4SortObjectReverse() |
| 852 | { |
| 853 | delete pSort; |
| 854 | } |
| 855 | |
| 856 | int32_t C4SortObjectReverse::Compare(C4Object *pObj1, C4Object *pObj2) |
| 857 | { |
| 858 | return pSort->Compare(pObj1: pObj2, pObj2: pObj1); |
| 859 | } |
| 860 | |
| 861 | bool C4SortObjectReverse::PrepareCache(std::vector<C4Object *> &objects) |
| 862 | { |
| 863 | return pSort->PrepareCache(objects); |
| 864 | } |
| 865 | |
| 866 | int32_t C4SortObjectReverse::CompareCache(int32_t iObj1, int32_t iObj2, C4Object *pObj1, C4Object *pObj2) |
| 867 | { |
| 868 | return pSort->CompareCache(iObj1: iObj2, iObj2: iObj1, pObj1: pObj2, pObj2: pObj1); |
| 869 | } |
| 870 | |
| 871 | C4SortObjectMultiple::~C4SortObjectMultiple() |
| 872 | { |
| 873 | for (int32_t i = 0; i < iCnt; ++i) delete ppSorts[i]; |
| 874 | if (fFreeArray) delete[] ppSorts; |
| 875 | } |
| 876 | |
| 877 | int32_t C4SortObjectMultiple::Compare(C4Object *pObj1, C4Object *pObj2) |
| 878 | { |
| 879 | // return first comparison that's nonzero |
| 880 | int32_t iCmp; |
| 881 | for (int32_t i = 0; i < iCnt; ++i) |
| 882 | if (iCmp = ppSorts[i]->Compare(pObj1, pObj2)) |
| 883 | return iCmp; |
| 884 | // all comparisons equal |
| 885 | return 0; |
| 886 | } |
| 887 | |
| 888 | bool C4SortObjectMultiple::PrepareCache(std::vector<C4Object *> &objects) |
| 889 | { |
| 890 | bool fCaches = false; |
| 891 | for (int32_t i = 0; i < iCnt; ++i) |
| 892 | fCaches |= ppSorts[i]->PrepareCache(objects); |
| 893 | // return wether a sort citerion uses a cache |
| 894 | return fCaches; |
| 895 | } |
| 896 | |
| 897 | int32_t C4SortObjectMultiple::CompareCache(int32_t iObj1, int32_t iObj2, C4Object *pObj1, C4Object *pObj2) |
| 898 | { |
| 899 | // return first comparison that's nonzero |
| 900 | int32_t iCmp; |
| 901 | for (int32_t i = 0; i < iCnt; ++i) |
| 902 | if (iCmp = ppSorts[i]->CompareCache(iObj1, iObj2, pObj1, pObj2)) |
| 903 | return iCmp; |
| 904 | // all comparisons equal |
| 905 | return 0; |
| 906 | } |
| 907 | |
| 908 | int32_t C4SortObjectDistance::CompareGetValue(C4Object *pFor) |
| 909 | { |
| 910 | int32_t dx = pFor->x - iX, dy = pFor->y - iY; |
| 911 | return dx * dx + dy * dy; |
| 912 | } |
| 913 | |
| 914 | int32_t C4SortObjectRandom::CompareGetValue(C4Object *pFor) |
| 915 | { |
| 916 | return Random(iRange: 1 << 16); |
| 917 | } |
| 918 | |
| 919 | int32_t C4SortObjectSpeed::CompareGetValue(C4Object *pFor) |
| 920 | { |
| 921 | return pFor->xdir * pFor->xdir + pFor->ydir * pFor->ydir; |
| 922 | } |
| 923 | |
| 924 | int32_t C4SortObjectMass::CompareGetValue(C4Object *pFor) |
| 925 | { |
| 926 | return pFor->Mass; |
| 927 | } |
| 928 | |
| 929 | int32_t C4SortObjectValue::CompareGetValue(C4Object *pFor) |
| 930 | { |
| 931 | return pFor->GetValue(pInBase: nullptr, iForPlayer: NO_OWNER); |
| 932 | } |
| 933 | |
| 934 | C4SortObjectFunc::C4SortObjectFunc(const char *szFunc) |
| 935 | { |
| 936 | pFunc = Game.ScriptEngine.GetFirstFunc(Name: szFunc); |
| 937 | } |
| 938 | |
| 939 | void C4SortObjectFunc::SetPar(int i, const C4Value &Par) |
| 940 | { |
| 941 | // Over limit? |
| 942 | if (i >= C4AUL_MAX_Par) return; |
| 943 | // Set parameter |
| 944 | Pars[i] = Par; |
| 945 | } |
| 946 | |
| 947 | int32_t C4SortObjectFunc::CompareGetValue(C4Object *pObj) |
| 948 | { |
| 949 | // Function not found? |
| 950 | if (!pFunc) return false; |
| 951 | // Search same-name-list for appropriate function |
| 952 | C4AulFunc *pCallFunc = pFunc->FindSameNameFunc(pScope: pObj->Def); |
| 953 | if (!pCallFunc) return false; |
| 954 | // Call |
| 955 | return pCallFunc->Exec(pObj, pPars: Pars, fPassErrors: true).getInt(); |
| 956 | } |
| 957 | |