| 1 | /* |
|---|---|
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 2020, The LegacyClonk Team and contributors |
| 5 | * |
| 6 | * Distributed under the terms of the ISC license; see accompanying file |
| 7 | * "COPYING" for details. |
| 8 | * |
| 9 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 10 | * See accompanying file "TRADEMARK" for details. |
| 11 | * |
| 12 | * To redistribute this file separately, substitute the full license texts |
| 13 | * for the above references. |
| 14 | */ |
| 15 | |
| 16 | #include "C4EnumeratedObjectPtr.h" |
| 17 | |
| 18 | #include "C4Game.h" |
| 19 | #include "C4Object.h" |
| 20 | #include "StdAdaptors.h" |
| 21 | #include "StdCompiler.h" |
| 22 | |
| 23 | #include <type_traits> |
| 24 | |
| 25 | static_assert(std::is_same_v<C4EnumeratedObjectPtr::Enumerated, decltype(C4Object::Number)>, "C4EnumeratedObjectPtr::Enumerated must match the type of C4Object::Number"); |
| 26 | |
| 27 | void C4EnumeratedObjectPtr::Enumerate() |
| 28 | { |
| 29 | number = Game.Objects.ObjectNumber(pObj: object); |
| 30 | } |
| 31 | |
| 32 | void C4EnumeratedObjectPtr::Denumerate() |
| 33 | { |
| 34 | // only for compatibility with old savegames where Game.Objects.Enumerated() has been used -.- |
| 35 | if (Inside(ival: number, lbound: C4EnumPointer1, rbound: C4EnumPointer2)) |
| 36 | { |
| 37 | object = Game.Objects.ObjectPointer(iNumber: number - C4EnumPointer1); |
| 38 | } |
| 39 | else |
| 40 | { |
| 41 | object = Game.Objects.ObjectPointer(iNumber: number); |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | void C4EnumeratedObjectPtr::CompileFunc(StdCompiler *compiler, bool intPack) |
| 46 | { |
| 47 | if (intPack) |
| 48 | { |
| 49 | compiler->Value(rStruct: mkIntPackAdapt(rVal&: number)); |
| 50 | } |
| 51 | else |
| 52 | { |
| 53 | compiler->Value(rInt&: number); |
| 54 | } |
| 55 | } |
| 56 |