| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2001, Sven2 |
| 6 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | // links aul scripts; i.e. resolves includes & appends, etc |
| 19 | |
| 20 | #include <C4Include.h> |
| 21 | #include <C4Aul.h> |
| 22 | |
| 23 | #include <C4Def.h> |
| 24 | #include <C4Game.h> |
| 25 | #include <C4Log.h> |
| 26 | |
| 27 | // ResolveAppends and ResolveIncludes must be called both |
| 28 | // for each script. ResolveAppends has to be called first! |
| 29 | bool C4AulScript::ResolveAppends(C4DefList *rDefs) |
| 30 | { |
| 31 | // resolve children appends |
| 32 | for (C4AulScript *s = Child0; s; s = s->Next) s->ResolveAppends(rDefs); |
| 33 | // resolve local appends |
| 34 | if (State != ASS_PREPARSED) return false; |
| 35 | for (const auto [a, nowarn] : Appends) |
| 36 | { |
| 37 | if (a != static_cast<C4ID>(-1)) |
| 38 | { |
| 39 | C4Def *Def = rDefs->ID2Def(id: a); |
| 40 | if (Def) |
| 41 | AppendTo(Scr&: Def->Script, bHighPrio: true); |
| 42 | else if (!nowarn) |
| 43 | { |
| 44 | // save id in buffer because AulWarn will use the buffer of C4IdText |
| 45 | // to get the id of the object in which the error occurs... |
| 46 | // (stupid static buffers...) |
| 47 | char strID[5]; *strID = 0; |
| 48 | strcpy(dest: strID, src: C4IdText(id: a)); |
| 49 | Warn(msg: "script to #appendto not found: " , pIdtf: strID); |
| 50 | } |
| 51 | } |
| 52 | else |
| 53 | { |
| 54 | // append to all defs |
| 55 | for (std::size_t i{0}; const auto pDef = rDefs->GetDef(index: i); ++i) |
| 56 | { |
| 57 | if (pDef == Def) continue; |
| 58 | // append |
| 59 | AppendTo(Scr&: pDef->Script, bHighPrio: true); |
| 60 | } |
| 61 | } |
| 62 | } |
| 63 | return true; |
| 64 | } |
| 65 | |
| 66 | bool C4AulScript::ResolveIncludes(C4DefList *rDefs) |
| 67 | { |
| 68 | // resolve children includes |
| 69 | for (C4AulScript *s = Child0; s; s = s->Next) s->ResolveIncludes(rDefs); |
| 70 | // Had been preparsed? |
| 71 | if (State != ASS_PREPARSED) return false; |
| 72 | // has already been resolved? |
| 73 | if (IncludesResolved) return true; |
| 74 | // catch circular includes |
| 75 | if (Resolving) |
| 76 | { |
| 77 | C4AulParseError(this, "Circular include chain detected - ignoring all includes!" ).show(); |
| 78 | IncludesResolved = true; |
| 79 | State = ASS_LINKED; |
| 80 | return false; |
| 81 | } |
| 82 | Resolving = true; |
| 83 | // append all includes to local script |
| 84 | for (const auto i : Includes) |
| 85 | { |
| 86 | C4Def *Def = rDefs->ID2Def(id: i); |
| 87 | if (Def) |
| 88 | { |
| 89 | // resolve #includes in included script first (#include-chains :( ) |
| 90 | if (!(static_cast<C4AulScript &>(Def->Script)).IncludesResolved) |
| 91 | if (!Def->Script.ResolveIncludes(rDefs)) |
| 92 | continue; // skip this #include |
| 93 | |
| 94 | Def->Script.AppendTo(Scr&: *this, bHighPrio: false); |
| 95 | } |
| 96 | else |
| 97 | { |
| 98 | // save id in buffer because AulWarn will use the buffer of C4IdText |
| 99 | // to get the id of the object in which the error occurs... |
| 100 | // (stupid static buffers...) |
| 101 | char strID[5]; *strID = 0; |
| 102 | strcpy(dest: strID, src: C4IdText(id: i)); |
| 103 | Warn(msg: "script to #include not found: " , pIdtf: strID); |
| 104 | } |
| 105 | } |
| 106 | IncludesResolved = true; |
| 107 | // includes/appends are resolved now (for this script) |
| 108 | Resolving = false; |
| 109 | State = ASS_LINKED; |
| 110 | return true; |
| 111 | } |
| 112 | |
| 113 | void C4AulScript::AppendTo(C4AulScript &Scr, bool bHighPrio) |
| 114 | { |
| 115 | // definition appends |
| 116 | if (Def && Scr.Def) Scr.Def->IncludeDefinition(pIncludeDef: Def); |
| 117 | // append all funcs |
| 118 | // (in reverse order if inserted at begin of list) |
| 119 | C4AulScriptFunc *sf; |
| 120 | for (C4AulFunc *f = bHighPrio ? Func0 : FuncL; f; f = bHighPrio ? f->Next : f->Prev) |
| 121 | // script funcs only |
| 122 | if (sf = f->SFunc()) |
| 123 | // no need to append global funcs |
| 124 | if (sf->Access != AA_GLOBAL) |
| 125 | { |
| 126 | // append: create copy |
| 127 | // (if high priority, insert at end, otherwise at the beginning) |
| 128 | C4AulScriptFunc *sfc = new C4AulScriptFunc(&Scr, sf->Name, bHighPrio); |
| 129 | sfc->CopyBody(FromFunc&: *sf); |
| 130 | // link the copy to a local function |
| 131 | if (sf->LinkedTo) |
| 132 | { |
| 133 | sfc->LinkedTo = sf->LinkedTo; |
| 134 | sf->LinkedTo = sfc; |
| 135 | } |
| 136 | else |
| 137 | { |
| 138 | sfc->LinkedTo = sf; |
| 139 | sf->LinkedTo = sfc; |
| 140 | } |
| 141 | } |
| 142 | // mark as linked |
| 143 | // increase code size needed |
| 144 | Scr.CodeSize += CodeSize + 1; |
| 145 | // append all local vars (if any existing) |
| 146 | assert(!Def || this == &Def->Script); |
| 147 | assert(!Scr.Def || &Scr.Def->Script == &Scr); |
| 148 | if (LocalNamed.iSize == 0) |
| 149 | return; |
| 150 | if (!Scr.Def) |
| 151 | { |
| 152 | Warn(msg: "could not append local variables to global script!" , pIdtf: "" ); |
| 153 | return; |
| 154 | } |
| 155 | // copy local var definitions |
| 156 | for (int ivar = 0; ivar < LocalNamed.iSize; ivar++) |
| 157 | Scr.LocalNamed.AddName(pnName: LocalNamed.pNames[ivar]); |
| 158 | } |
| 159 | |
| 160 | void C4AulScript::UnLink() |
| 161 | { |
| 162 | // unlink children |
| 163 | for (C4AulScript *s = Child0; s; s = s->Next) s->UnLink(); |
| 164 | |
| 165 | // do not unlink temporary (e.g., DirectExec-script in ReloadDef) |
| 166 | if (Temporary) return; |
| 167 | |
| 168 | // check if byte code needs to be freed |
| 169 | delete[] Code; Code = nullptr; |
| 170 | |
| 171 | // delete included/appended functions |
| 172 | C4AulFunc *pFunc = Func0; |
| 173 | while (pFunc) |
| 174 | { |
| 175 | C4AulFunc *pNextFunc = pFunc->Next; |
| 176 | |
| 177 | // clear stuff that's set in AfterLink |
| 178 | pFunc->UnLink(); |
| 179 | |
| 180 | if (pFunc->SFunc()) if (pFunc->Owner != pFunc->SFunc()->pOrgScript) |
| 181 | if (!pFunc->LinkedTo || pFunc->LinkedTo->SFunc()) // do not kill global links; those will be deleted if corresponding sfunc in script is deleted |
| 182 | delete pFunc; |
| 183 | |
| 184 | pFunc = pNextFunc; |
| 185 | } |
| 186 | // includes will have to be re-resolved now |
| 187 | IncludesResolved = false; |
| 188 | |
| 189 | if (State > ASS_PREPARSED) State = ASS_PREPARSED; |
| 190 | } |
| 191 | |
| 192 | void C4AulScriptFunc::UnLink() |
| 193 | { |
| 194 | OwnerOverloaded = nullptr; |
| 195 | |
| 196 | // clear desc information, ParseDesc will set these later on |
| 197 | idImage = C4ID_None; |
| 198 | iImagePhase = 0; |
| 199 | Condition = nullptr; |
| 200 | ControlMethod = C4AUL_ControlMethod_All; |
| 201 | |
| 202 | C4AulFunc::UnLink(); |
| 203 | } |
| 204 | |
| 205 | void C4AulScript::AfterLink() |
| 206 | { |
| 207 | // for all funcs: search functions that have the same name in |
| 208 | // the whole script tree (for great fast direct object call) |
| 209 | for (C4AulFunc *Func = Func0; Func; Func = Func->Next) |
| 210 | // same-name ring not yet build for this function name? |
| 211 | if (!Func->NextSNFunc && !Func->OverloadedBy) |
| 212 | { |
| 213 | // init |
| 214 | Func->NextSNFunc = Func; |
| 215 | // search complete tree for functions with same name |
| 216 | // (expect all scripts "behind" this point to be already checked |
| 217 | // - so after-link calls for childs must be done after this). |
| 218 | C4AulScript *pPos = this; |
| 219 | while (pPos) |
| 220 | { |
| 221 | // has children? go down in hierarchy |
| 222 | if (pPos->Child0) |
| 223 | pPos = pPos->Child0; |
| 224 | else |
| 225 | { |
| 226 | // last child? go up in hierarchy |
| 227 | while (!pPos->Next && pPos->Owner) |
| 228 | pPos = pPos->Owner; |
| 229 | // next node |
| 230 | pPos = pPos->Next; |
| 231 | } |
| 232 | if (!pPos) break; |
| 233 | // has function with same name? |
| 234 | C4AulFunc *pFn = pPos->GetFunc(pIdtf: Func->Name); |
| 235 | if (pFn) |
| 236 | { |
| 237 | // resolve overloads |
| 238 | while (pFn->OverloadedBy) pFn = pFn->OverloadedBy; |
| 239 | // link |
| 240 | pFn->NextSNFunc = Func->NextSNFunc; |
| 241 | Func->NextSNFunc = pFn; |
| 242 | } |
| 243 | } |
| 244 | } |
| 245 | // call for childs |
| 246 | for (C4AulScript *s = Child0; s; s = s->Next) s->AfterLink(); |
| 247 | } |
| 248 | |
| 249 | bool C4AulScript::ReloadScript(const char *szPath) |
| 250 | { |
| 251 | // call for childs |
| 252 | for (C4AulScript *s = Child0; s; s = s->Next) |
| 253 | if (s->ReloadScript(szPath)) |
| 254 | return true; |
| 255 | return false; |
| 256 | } |
| 257 | |
| 258 | void C4AulScriptEngine::Link(C4DefList *rDefs) |
| 259 | { |
| 260 | try |
| 261 | { |
| 262 | // resolve appends |
| 263 | ResolveAppends(rDefs); |
| 264 | |
| 265 | // resolve includes |
| 266 | ResolveIncludes(rDefs); |
| 267 | |
| 268 | // parse script funcs descs |
| 269 | ParseDescs(); |
| 270 | |
| 271 | // parse the scripts to byte code |
| 272 | Parse(); |
| 273 | |
| 274 | // engine is always parsed (for global funcs) |
| 275 | State = ASS_PARSED; |
| 276 | |
| 277 | // get common funcs |
| 278 | AfterLink(); |
| 279 | |
| 280 | // non-strict scripts? |
| 281 | if (nonStrictCnt) |
| 282 | { |
| 283 | // warn! |
| 284 | // find first non-#strict script |
| 285 | C4AulScript *pNonStrictScr = FindFirstNonStrictScript(); |
| 286 | if (pNonStrictScr) |
| 287 | pNonStrictScr->Warn(msg: "using non-#strict syntax!" , pIdtf: nullptr); |
| 288 | else |
| 289 | { |
| 290 | Warn(msg: "non-#strict script detected, but def is lost" , pIdtf: nullptr); |
| 291 | Warn(msg: "please contact piracy@treffpunktclonk.net for further instructions" , pIdtf: nullptr); |
| 292 | } |
| 293 | Warn(msg: std::format(fmt: "{} script{} use non-#strict syntax!" , args&: nonStrictCnt, args: (nonStrictCnt != 1 ? "s" : "" )), pIdtf: nullptr); |
| 294 | } |
| 295 | |
| 296 | // update material pointers |
| 297 | Game.Material.UpdateScriptPointers(); |
| 298 | |
| 299 | // display state |
| 300 | LogNTr(level: spdlog::level::info, fmt: "C4AulScriptEngine linked - {} line{}, {} warning{}, {} error{}" , |
| 301 | args&: lineCnt, args: (lineCnt != 1 ? "s" : "" ), args&: warnCnt, args: (warnCnt != 1 ? "s" : "" ), args&: errCnt, args: (errCnt != 1 ? "s" : "" )); |
| 302 | |
| 303 | // reset counters |
| 304 | warnCnt = errCnt = nonStrictCnt = lineCnt = 0; |
| 305 | } |
| 306 | catch (const C4AulError &err) |
| 307 | { |
| 308 | // error??! show it! |
| 309 | err.show(); |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | void C4AulScriptEngine::ReLink(C4DefList *rDefs) |
| 314 | { |
| 315 | // unlink scripts |
| 316 | UnLink(); |
| 317 | |
| 318 | // unlink defs |
| 319 | if (rDefs) rDefs->ResetIncludeDependencies(); |
| 320 | |
| 321 | // clear string table |
| 322 | Game.Script.UnLink(); |
| 323 | |
| 324 | // re-link |
| 325 | Link(rDefs); |
| 326 | |
| 327 | // update effect pointers |
| 328 | Game.Objects.UpdateScriptPointers(); |
| 329 | |
| 330 | // update material pointers |
| 331 | Game.Material.UpdateScriptPointers(); |
| 332 | } |
| 333 | |
| 334 | bool C4AulScriptEngine::ReloadScript(const char *szScript, C4DefList *pDefs) |
| 335 | { |
| 336 | // reload |
| 337 | if (!C4AulScript::ReloadScript(szPath: szScript)) |
| 338 | return false; |
| 339 | // relink |
| 340 | ReLink(rDefs: pDefs); |
| 341 | // ok |
| 342 | return true; |
| 343 | } |
| 344 | |