| 1 | /* |
| 2 | SDL_mixer: An audio mixer library based on the SDL library |
| 3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_mixer.h |
| 24 | * |
| 25 | * Header file for SDL_mixer library |
| 26 | * |
| 27 | * A simple library to play and mix sounds and musics |
| 28 | */ |
| 29 | #ifndef SDL_MIXER_H_ |
| 30 | #define SDL_MIXER_H_ |
| 31 | |
| 32 | #include "SDL_stdinc.h" |
| 33 | #include "SDL_rwops.h" |
| 34 | #include "SDL_audio.h" |
| 35 | #include "SDL_endian.h" |
| 36 | #include "SDL_version.h" |
| 37 | #include "begin_code.h" |
| 38 | |
| 39 | /* Set up for C function definitions, even when using C++ */ |
| 40 | #ifdef __cplusplus |
| 41 | extern "C" { |
| 42 | #endif |
| 43 | |
| 44 | /** |
| 45 | * Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL |
| 46 | */ |
| 47 | #define SDL_MIXER_MAJOR_VERSION 2 |
| 48 | #define SDL_MIXER_MINOR_VERSION 8 |
| 49 | #define SDL_MIXER_PATCHLEVEL 0 |
| 50 | |
| 51 | /** |
| 52 | * This macro can be used to fill a version structure with the compile-time |
| 53 | * version of the SDL_mixer library. |
| 54 | */ |
| 55 | #define SDL_MIXER_VERSION(X) \ |
| 56 | { \ |
| 57 | (X)->major = SDL_MIXER_MAJOR_VERSION; \ |
| 58 | (X)->minor = SDL_MIXER_MINOR_VERSION; \ |
| 59 | (X)->patch = SDL_MIXER_PATCHLEVEL; \ |
| 60 | } |
| 61 | |
| 62 | /* Backwards compatibility */ |
| 63 | #define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION |
| 64 | #define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION |
| 65 | #define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL |
| 66 | #define MIX_VERSION(X) SDL_MIXER_VERSION(X) |
| 67 | |
| 68 | #if SDL_MIXER_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3 |
| 69 | /** |
| 70 | * This is the version number macro for the current SDL_mixer version. |
| 71 | * |
| 72 | * In versions higher than 2.9.0, the minor version overflows into |
| 73 | * the thousands digit: for example, 2.23.0 is encoded as 4300. |
| 74 | * This macro will not be available in SDL 3.x or SDL_mixer 3.x. |
| 75 | * |
| 76 | * Deprecated, use SDL_MIXER_VERSION_ATLEAST or SDL_MIXER_VERSION instead. |
| 77 | */ |
| 78 | #define SDL_MIXER_COMPILEDVERSION \ |
| 79 | SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL) |
| 80 | #endif /* SDL_MIXER_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3 */ |
| 81 | |
| 82 | /** |
| 83 | * This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z. |
| 84 | */ |
| 85 | #define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \ |
| 86 | ((SDL_MIXER_MAJOR_VERSION >= X) && \ |
| 87 | (SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION >= Y) && \ |
| 88 | (SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION > Y || SDL_MIXER_PATCHLEVEL >= Z)) |
| 89 | |
| 90 | /** |
| 91 | * Query the version of SDL_mixer that the program is linked against. |
| 92 | * |
| 93 | * This function gets the version of the dynamically linked SDL_mixer library. |
| 94 | * This is separate from the SDL_MIXER_VERSION() macro, which tells you what |
| 95 | * version of the SDL_mixer headers you compiled against. |
| 96 | * |
| 97 | * This returns static internal data; do not free or modify it! |
| 98 | * |
| 99 | * \returns a pointer to the version information. |
| 100 | * |
| 101 | * \since This function is available since SDL_mixer 2.0.0. |
| 102 | */ |
| 103 | extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); |
| 104 | |
| 105 | /** |
| 106 | * Initialization flags |
| 107 | */ |
| 108 | typedef enum |
| 109 | { |
| 110 | MIX_INIT_FLAC = 0x00000001, |
| 111 | MIX_INIT_MOD = 0x00000002, |
| 112 | MIX_INIT_MP3 = 0x00000008, |
| 113 | MIX_INIT_OGG = 0x00000010, |
| 114 | MIX_INIT_MID = 0x00000020, |
| 115 | MIX_INIT_OPUS = 0x00000040, |
| 116 | MIX_INIT_WAVPACK= 0x00000080 |
| 117 | } MIX_InitFlags; |
| 118 | |
| 119 | /** |
| 120 | * Initialize SDL_mixer. |
| 121 | * |
| 122 | * This function loads dynamic libraries that SDL_mixer needs, and prepares |
| 123 | * them for use. |
| 124 | * |
| 125 | * Note that, unlike other SDL libraries, this call is optional! If you load a |
| 126 | * music file, SDL_mixer will handle initialization on the fly. This function |
| 127 | * will let you know, up front, whether a specific format will be available |
| 128 | * for use. |
| 129 | * |
| 130 | * Flags should be one or more flags from MIX_InitFlags OR'd together. It |
| 131 | * returns the flags successfully initialized, or 0 on failure. |
| 132 | * |
| 133 | * Currently, these flags are: |
| 134 | * |
| 135 | * - `MIX_INIT_FLAC` |
| 136 | * - `MIX_INIT_MOD` |
| 137 | * - `MIX_INIT_MP3` |
| 138 | * - `MIX_INIT_OGG` |
| 139 | * - `MIX_INIT_MID` |
| 140 | * - `MIX_INIT_OPUS` |
| 141 | * - `MIX_INIT_WAVPACK` |
| 142 | * |
| 143 | * More flags may be added in a future SDL_mixer release. |
| 144 | * |
| 145 | * This function may need to load external shared libraries to support various |
| 146 | * codecs, which means this function can fail to initialize that support on an |
| 147 | * otherwise-reasonable system if the library isn't available; this is not |
| 148 | * just a question of exceptional circumstances like running out of memory at |
| 149 | * startup! |
| 150 | * |
| 151 | * Note that you may call this function more than once to initialize with |
| 152 | * additional flags. The return value will reflect both new flags that |
| 153 | * successfully initialized, and also include flags that had previously been |
| 154 | * initialized as well. |
| 155 | * |
| 156 | * As this will return previously-initialized flags, it's legal to call this |
| 157 | * with zero (no flags set). This is a safe no-op that can be used to query |
| 158 | * the current initialization state without changing it at all. |
| 159 | * |
| 160 | * Since this returns previously-initialized flags as well as new ones, and |
| 161 | * you can call this with zero, you should not check for a zero return value |
| 162 | * to determine an error condition. Instead, you should check to make sure all |
| 163 | * the flags you require are set in the return value. If you have a game with |
| 164 | * data in a specific format, this might be a fatal error. If you're a generic |
| 165 | * media player, perhaps you are fine with only having WAV and MP3 support and |
| 166 | * can live without Opus playback, even if you request support for everything. |
| 167 | * |
| 168 | * Unlike other SDL satellite libraries, calls to Mix_Init do not stack; a |
| 169 | * single call to Mix_Quit() will deinitialize everything and does not have to |
| 170 | * be paired with a matching Mix_Init call. For that reason, it's considered |
| 171 | * best practices to have a single Mix_Init and Mix_Quit call in your program. |
| 172 | * While this isn't required, be aware of the risks of deviating from that |
| 173 | * behavior. |
| 174 | * |
| 175 | * After initializing SDL_mixer, the next step is to open an audio device to |
| 176 | * prepare to play sound (with Mix_OpenAudio() or Mix_OpenAudioDevice()), and |
| 177 | * load audio data to play with that device. |
| 178 | * |
| 179 | * \param flags initialization flags, OR'd together. |
| 180 | * \returns all currently initialized flags. |
| 181 | * |
| 182 | * \since This function is available since SDL_mixer 2.0.0. |
| 183 | * |
| 184 | * \sa Mix_Quit |
| 185 | */ |
| 186 | extern DECLSPEC int SDLCALL Mix_Init(int flags); |
| 187 | |
| 188 | /** |
| 189 | * Deinitialize SDL_mixer. |
| 190 | * |
| 191 | * This should be the last function you call in SDL_mixer, after freeing all |
| 192 | * other resources and closing all audio devices. This will unload any shared |
| 193 | * libraries it is using for various codecs. |
| 194 | * |
| 195 | * After this call, a call to Mix_Init(0) will return 0 (no codecs loaded). |
| 196 | * |
| 197 | * You can safely call Mix_Init() to reload various codec support after this |
| 198 | * call. |
| 199 | * |
| 200 | * Unlike other SDL satellite libraries, calls to Mix_Init do not stack; a |
| 201 | * single call to Mix_Quit() will deinitialize everything and does not have to |
| 202 | * be paired with a matching Mix_Init call. For that reason, it's considered |
| 203 | * best practices to have a single Mix_Init and Mix_Quit call in your program. |
| 204 | * While this isn't required, be aware of the risks of deviating from that |
| 205 | * behavior. |
| 206 | * |
| 207 | * \since This function is available since SDL_mixer 2.0.0. |
| 208 | * |
| 209 | * \sa Mix_Init |
| 210 | */ |
| 211 | extern DECLSPEC void SDLCALL Mix_Quit(void); |
| 212 | |
| 213 | |
| 214 | /** |
| 215 | * The default mixer has 8 simultaneous mixing channels |
| 216 | */ |
| 217 | #ifndef MIX_CHANNELS |
| 218 | #define MIX_CHANNELS 8 |
| 219 | #endif |
| 220 | |
| 221 | /* Good default values for a PC soundcard */ |
| 222 | #define MIX_DEFAULT_FREQUENCY 44100 |
| 223 | #define MIX_DEFAULT_FORMAT AUDIO_S16SYS |
| 224 | #define MIX_DEFAULT_CHANNELS 2 |
| 225 | #define MIX_MAX_VOLUME SDL_MIX_MAXVOLUME /* Volume of a chunk */ |
| 226 | |
| 227 | /** |
| 228 | * The internal format for an audio chunk |
| 229 | */ |
| 230 | typedef struct Mix_Chunk { |
| 231 | int allocated; |
| 232 | Uint8 *abuf; |
| 233 | Uint32 alen; |
| 234 | Uint8 volume; /* Per-sample volume, 0-128 */ |
| 235 | } Mix_Chunk; |
| 236 | |
| 237 | /** |
| 238 | * The different fading types supported |
| 239 | */ |
| 240 | typedef enum { |
| 241 | MIX_NO_FADING, |
| 242 | MIX_FADING_OUT, |
| 243 | MIX_FADING_IN |
| 244 | } Mix_Fading; |
| 245 | |
| 246 | /** |
| 247 | * These are types of music files (not libraries used to load them) |
| 248 | */ |
| 249 | typedef enum { |
| 250 | MUS_NONE, |
| 251 | MUS_CMD, |
| 252 | MUS_WAV, |
| 253 | MUS_MOD, |
| 254 | MUS_MID, |
| 255 | MUS_OGG, |
| 256 | MUS_MP3, |
| 257 | MUS_MP3_MAD_UNUSED, |
| 258 | MUS_FLAC, |
| 259 | MUS_MODPLUG_UNUSED, |
| 260 | MUS_OPUS, |
| 261 | MUS_WAVPACK, |
| 262 | MUS_GME |
| 263 | } Mix_MusicType; |
| 264 | |
| 265 | /** |
| 266 | * The internal format for a music chunk interpreted via codecs |
| 267 | */ |
| 268 | typedef struct _Mix_Music Mix_Music; |
| 269 | |
| 270 | /** |
| 271 | * Open the default audio device for playback. |
| 272 | * |
| 273 | * An audio device is what generates sound, so the app must open one to make |
| 274 | * noise. |
| 275 | * |
| 276 | * This function will check if SDL's audio system is initialized, and if not, |
| 277 | * it will initialize it by calling `SDL_Init(SDL_INIT_AUDIO)` on your behalf. |
| 278 | * You are free to (and encouraged to!) initialize it yourself before calling |
| 279 | * this function, as this gives your program more control over the process. |
| 280 | * |
| 281 | * This function might cover all of an application's needs, but for those that |
| 282 | * need more flexibility, the more powerful version of this function is |
| 283 | * Mix_OpenAudioDevice(). This function is equivalent to calling: |
| 284 | * |
| 285 | * ```c |
| 286 | * Mix_OpenAudioDevice(frequency, format, nchannels, chunksize, NULL, |
| 287 | * SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | |
| 288 | * SDL_AUDIO_ALLOW_CHANNELS_CHANGE); |
| 289 | * ``` |
| 290 | * |
| 291 | * If you aren't particularly concerned with the specifics of the audio |
| 292 | * device, and your data isn't in a specific format, the values you use here |
| 293 | * can just be reasonable defaults. SDL_mixer will convert audio data you feed |
| 294 | * it to the correct format on demand. |
| 295 | * |
| 296 | * That being said, if you have control of your audio data and you know its |
| 297 | * format ahead of time, you may save CPU time by opening the audio device in |
| 298 | * that exact format so SDL_mixer does not have to spend time converting |
| 299 | * anything behind the scenes, and can just pass the data straight through to |
| 300 | * the hardware. On some platforms, where the hardware only supports specific |
| 301 | * settings, you might have to be careful to make everything match, but your |
| 302 | * own data is often easier to control, so aim to open the device for what you |
| 303 | * need. |
| 304 | * |
| 305 | * The other reason to care about specific formats: if you plan to touch the |
| 306 | * mix buffer directly (with Mix_SetPostMix, a registered effect, or |
| 307 | * Mix_HookMusic), you might have code that expects it to be in a specific |
| 308 | * format, and you should specify that here. |
| 309 | * |
| 310 | * The audio device frequency is specified in Hz; in modern times, 48000 is |
| 311 | * often a reasonable default. |
| 312 | * |
| 313 | * The audio device format is one of SDL's AUDIO_* constants. AUDIO_S16SYS |
| 314 | * (16-bit audio) is probably a safe default. More modern systems may prefer |
| 315 | * AUDIO_F32SYS (32-bit floating point audio). |
| 316 | * |
| 317 | * The audio device channels are generally 1 for mono output, or 2 for stereo, |
| 318 | * but the brave can try surround sound configs with 4 (quad), 6 (5.1), 7 |
| 319 | * (6.1) or 8 (7.1). |
| 320 | * |
| 321 | * The audio device's chunk size is the number of sample frames (one sample |
| 322 | * per frame for mono output, two samples per frame in a stereo setup, etc) |
| 323 | * that are fed to the device at once. The lower the number, the lower the |
| 324 | * latency, but you risk dropouts if it gets too low. 2048 is often a |
| 325 | * reasonable default, but your app might want to experiment with 1024 or |
| 326 | * 4096. |
| 327 | * |
| 328 | * You may only have one audio device open at a time; if you want to change a |
| 329 | * setting, you must close the device and reopen it, which is not something |
| 330 | * you can do seamlessly during playback. |
| 331 | * |
| 332 | * This function does not allow you to select a specific audio device on the |
| 333 | * system, it always chooses the best default it can on your behalf (which, in |
| 334 | * many cases, is exactly what you want anyhow). If you must choose a specific |
| 335 | * device, you can do so with Mix_OpenAudioDevice() instead. |
| 336 | * |
| 337 | * If this function reports success, you are ready to start making noise! Load |
| 338 | * some audio data and start playing! |
| 339 | * |
| 340 | * The app can use Mix_QuerySpec() to determine the final device settings. |
| 341 | * |
| 342 | * When done with an audio device, probably at the end of the program, the app |
| 343 | * should dispose of the device with Mix_CloseAudio(). |
| 344 | * |
| 345 | * \param frequency the frequency to playback audio at (in Hz). |
| 346 | * \param format audio format, one of SDL's AUDIO_* values. |
| 347 | * \param channels number of channels (1 is mono, 2 is stereo, etc). |
| 348 | * \param chunksize audio buffer size in sample FRAMES (total samples divided |
| 349 | * by channel count). |
| 350 | * \returns 0 if successful, -1 on error. |
| 351 | * |
| 352 | * \since This function is available since SDL_mixer 2.0.0. |
| 353 | * |
| 354 | * \sa Mix_OpenAudioDevice |
| 355 | * \sa Mix_CloseAudio |
| 356 | */ |
| 357 | extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize); |
| 358 | |
| 359 | |
| 360 | /** |
| 361 | * Open a specific audio device for playback. |
| 362 | * |
| 363 | * (A slightly simpler version of this function is available in |
| 364 | * Mix_OpenAudio(), which still might meet most applications' needs.) |
| 365 | * |
| 366 | * An audio device is what generates sound, so the app must open one to make |
| 367 | * noise. |
| 368 | * |
| 369 | * This function will check if SDL's audio system is initialized, and if not, |
| 370 | * it will initialize it by calling `SDL_Init(SDL_INIT_AUDIO)` on your behalf. |
| 371 | * You are free to (and encouraged to!) initialize it yourself before calling |
| 372 | * this function, as this gives your program more control over the process. |
| 373 | * |
| 374 | * If you aren't particularly concerned with the specifics of the audio |
| 375 | * device, and your data isn't in a specific format, the values you use here |
| 376 | * can just be reasonable defaults. SDL_mixer will convert audio data you feed |
| 377 | * it to the correct format on demand. |
| 378 | * |
| 379 | * That being said, if you have control of your audio data and you know its |
| 380 | * format ahead of time, you can save CPU time by opening the audio device in |
| 381 | * that exact format so SDL_mixer does not have to spend time converting |
| 382 | * anything behind the scenes, and can just pass the data straight through to |
| 383 | * the hardware. On some platforms, where the hardware only supports specific |
| 384 | * settings, you might have to be careful to make everything match, but your |
| 385 | * own data is often easier to control, so aim to open the device for what you |
| 386 | * need. |
| 387 | * |
| 388 | * The other reason to care about specific formats: if you plan to touch the |
| 389 | * mix buffer directly (with Mix_SetPostMix, a registered effect, or |
| 390 | * Mix_HookMusic), you might have code that expects it to be in a specific |
| 391 | * format, and you should specify that here. |
| 392 | * |
| 393 | * The audio device frequency is specified in Hz; in modern times, 48000 is |
| 394 | * often a reasonable default. |
| 395 | * |
| 396 | * The audio device format is one of SDL's AUDIO_* constants. AUDIO_S16SYS |
| 397 | * (16-bit audio) is probably a safe default. More modern systems may prefer |
| 398 | * AUDIO_F32SYS (32-bit floating point audio). |
| 399 | * |
| 400 | * The audio device channels are generally 1 for mono output, or 2 for stereo, |
| 401 | * but the brave can try surround sound configs with 4 (quad), 6 (5.1), 7 |
| 402 | * (6.1) or 8 (7.1). |
| 403 | * |
| 404 | * The audio device's chunk size is the number of sample frames (one sample |
| 405 | * per frame for mono output, two samples per frame in a stereo setup, etc) |
| 406 | * that are fed to the device at once. The lower the number, the lower the |
| 407 | * latency, but you risk dropouts if it gets too low. 2048 is often a |
| 408 | * reasonable default, but your app might want to experiment with 1024 or |
| 409 | * 4096. |
| 410 | * |
| 411 | * You may only have one audio device open at a time; if you want to change a |
| 412 | * setting, you must close the device and reopen it, which is not something |
| 413 | * you can do seamlessly during playback. |
| 414 | * |
| 415 | * This function allows you to select specific audio hardware on the system |
| 416 | * with the `device` parameter. If you specify NULL, SDL_mixer will choose the |
| 417 | * best default it can on your behalf (which, in many cases, is exactly what |
| 418 | * you want anyhow). SDL_mixer does not offer a mechanism to determine device |
| 419 | * names to open, but you can use SDL_GetNumAudioDevices() to get a count of |
| 420 | * available devices and then SDL_GetAudioDeviceName() in a loop to obtain a |
| 421 | * list. If you do this, be sure to call `SDL_Init(SDL_INIT_AUDIO)` first to |
| 422 | * initialize SDL's audio system! |
| 423 | * |
| 424 | * The `allowed_changes` parameter specifies what settings are flexible. These |
| 425 | * are the `SDL_AUDIO_ALLOW_*` flags from SDL. These tell SDL_mixer that the |
| 426 | * app doesn't mind if a specific setting changes. For example, the app might |
| 427 | * need stereo data in Sint16 format, but if the sample rate or chunk size |
| 428 | * changes, the app can handle that. In that case, the app would specify |
| 429 | * `SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE`. In this |
| 430 | * case, if the system's hardware requires something other than the requested |
| 431 | * format, SDL_mixer can select what the hardware demands instead of the app. |
| 432 | * If the `SDL_AUDIO_ALLOW_` flag is not specified, SDL_mixer must convert |
| 433 | * data behind the scenes between what the app demands and what the hardware |
| 434 | * requires. If your app needs precisely what is requested, specify zero for |
| 435 | * `allowed_changes`. |
| 436 | * |
| 437 | * If changes were allowed, the app can use Mix_QuerySpec() to determine the |
| 438 | * final device settings. |
| 439 | * |
| 440 | * If this function reports success, you are ready to start making noise! Load |
| 441 | * some audio data and start playing! |
| 442 | * |
| 443 | * When done with an audio device, probably at the end of the program, the app |
| 444 | * should dispose of the device with Mix_CloseDevice(). |
| 445 | * |
| 446 | * \param frequency the frequency to playback audio at (in Hz). |
| 447 | * \param format audio format, one of SDL's AUDIO_* values. |
| 448 | * \param channels number of channels (1 is mono, 2 is stereo, etc). |
| 449 | * \param chunksize audio buffer size in sample FRAMES (total samples divided |
| 450 | * by channel count). |
| 451 | * \param device the device name to open, or NULL to choose a reasonable |
| 452 | * default. |
| 453 | * \param allowed_changes Allow change flags (see SDL_AUDIO_ALLOW_* flags) |
| 454 | * \returns 0 if successful, -1 on error. |
| 455 | * |
| 456 | * \since This function is available since SDL_mixer 2.0.2. |
| 457 | * |
| 458 | * \sa Mix_OpenAudio |
| 459 | * \sa Mix_CloseDevice |
| 460 | * \sa Mix_QuerySpec |
| 461 | */ |
| 462 | extern DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char* device, int allowed_changes); |
| 463 | |
| 464 | /** |
| 465 | * Suspend or resume the whole audio output. |
| 466 | * |
| 467 | * \param pause_on 1 to pause audio output, or 0 to resume. |
| 468 | * |
| 469 | * \since This function is available since SDL_mixer 2.8.0. |
| 470 | */ |
| 471 | extern DECLSPEC void SDLCALL Mix_PauseAudio(int pause_on); |
| 472 | |
| 473 | /** |
| 474 | * Find out what the actual audio device parameters are. |
| 475 | * |
| 476 | * If Mix_OpenAudioDevice() was called with `allowed_changes` set to anything |
| 477 | * but zero, or Mix_OpenAudio() was used, some audio device settings may be |
| 478 | * different from the application's request. This function will report what |
| 479 | * the device is actually running at. |
| 480 | * |
| 481 | * Note this is only important if the app intends to touch the audio buffers |
| 482 | * being sent to the hardware directly. If an app just wants to play audio |
| 483 | * files and let SDL_mixer handle the low-level details, this function can |
| 484 | * probably be ignored. |
| 485 | * |
| 486 | * If the audio device is not opened, this function will return 0. |
| 487 | * |
| 488 | * \param frequency On return, will be filled with the audio device's |
| 489 | * frequency in Hz. |
| 490 | * \param format On return, will be filled with the audio device's format. |
| 491 | * \param channels On return, will be filled with the audio device's channel |
| 492 | * count. |
| 493 | * \returns 1 if the audio device has been opened, 0 otherwise. |
| 494 | * |
| 495 | * \since This function is available since SDL_mixer 2.0.0. |
| 496 | * |
| 497 | * \sa Mix_OpenAudio |
| 498 | * \sa Mix_OpenAudioDevice |
| 499 | */ |
| 500 | extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency, Uint16 *format, int *channels); |
| 501 | |
| 502 | /** |
| 503 | * Dynamically change the number of channels managed by the mixer. |
| 504 | * |
| 505 | * SDL_mixer deals with "channels," which is not the same thing as the |
| 506 | * mono/stereo channels; they might be better described as "tracks," as each |
| 507 | * one corresponds to a separate source of audio data. Three different WAV |
| 508 | * files playing at the same time would be three separate SDL_mixer channels, |
| 509 | * for example. |
| 510 | * |
| 511 | * An app needs as many channels as it has audio data it wants to play |
| 512 | * simultaneously, mixing them into a single stream to send to the audio |
| 513 | * device. |
| 514 | * |
| 515 | * SDL_mixer allocates `MIX_CHANNELS` (currently 8) channels when you open an |
| 516 | * audio device, which may be more than an app needs, but if the app needs |
| 517 | * more or wants less, this function can change it. |
| 518 | * |
| 519 | * If decreasing the number of channels, any upper channels currently playing |
| 520 | * are stopped. This will deregister all effects on those channels and call |
| 521 | * any callback specified by Mix_ChannelFinished() for each removed channel. |
| 522 | * |
| 523 | * If `numchans` is less than zero, this will return the current number of |
| 524 | * channels without changing anything. |
| 525 | * |
| 526 | * \param numchans the new number of channels, or < 0 to query current channel |
| 527 | * count. |
| 528 | * \returns the new number of allocated channels. |
| 529 | * |
| 530 | * \since This function is available since SDL_mixer 2.0.0. |
| 531 | */ |
| 532 | extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); |
| 533 | |
| 534 | /** |
| 535 | * Load a supported audio format into a chunk. |
| 536 | * |
| 537 | * SDL_mixer has two separate data structures for audio data. One it calls a |
| 538 | * "chunk," which is meant to be a file completely decoded into memory up |
| 539 | * front, and the other it calls "music" which is a file intended to be |
| 540 | * decoded on demand. Originally, simple formats like uncompressed WAV files |
| 541 | * were meant to be chunks and compressed things, like MP3s, were meant to be |
| 542 | * music, and you would stream one thing for a game's music and make repeating |
| 543 | * sound effects with the chunks. |
| 544 | * |
| 545 | * In modern times, this isn't split by format anymore, and most are |
| 546 | * interchangeable, so the question is what the app thinks is worth |
| 547 | * predecoding or not. Chunks might take more memory, but once they are loaded |
| 548 | * won't need to decode again, whereas music always needs to be decoded on the |
| 549 | * fly. Also, crucially, there are as many channels for chunks as the app can |
| 550 | * allocate, but SDL_mixer only offers a single "music" channel. |
| 551 | * |
| 552 | * If `freesrc` is non-zero, the RWops will be closed before returning, |
| 553 | * whether this function succeeds or not. SDL_mixer reads everything it needs |
| 554 | * from the RWops during this call in any case. |
| 555 | * |
| 556 | * There is a separate function (a macro, before SDL_mixer 2.6.0) to read |
| 557 | * files from disk without having to deal with SDL_RWops: |
| 558 | * `Mix_LoadWAV("filename.wav")` will call this function and manage those |
| 559 | * details for you. |
| 560 | * |
| 561 | * When done with a chunk, the app should dispose of it with a call to |
| 562 | * Mix_FreeChunk(). |
| 563 | * |
| 564 | * \param src an SDL_RWops that data will be read from. |
| 565 | * \param freesrc non-zero to close/free the SDL_RWops before returning, zero |
| 566 | * to leave it open. |
| 567 | * \returns a new chunk, or NULL on error. |
| 568 | * |
| 569 | * \since This function is available since SDL_mixer 2.6.0 (and as a macro |
| 570 | * since 2.0.0). |
| 571 | * |
| 572 | * \sa Mix_LoadWAV |
| 573 | * \sa Mix_FreeChunk |
| 574 | */ |
| 575 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); |
| 576 | |
| 577 | /** |
| 578 | * Load a supported audio format into a chunk. |
| 579 | * |
| 580 | * SDL_mixer has two separate data structures for audio data. One it calls a |
| 581 | * "chunk," which is meant to be a file completely decoded into memory up |
| 582 | * front, and the other it calls "music" which is a file intended to be |
| 583 | * decoded on demand. Originally, simple formats like uncompressed WAV files |
| 584 | * were meant to be chunks and compressed things, like MP3s, were meant to be |
| 585 | * music, and you would stream one thing for a game's music and make repeating |
| 586 | * sound effects with the chunks. |
| 587 | * |
| 588 | * In modern times, this isn't split by format anymore, and most are |
| 589 | * interchangeable, so the question is what the app thinks is worth |
| 590 | * predecoding or not. Chunks might take more memory, but once they are loaded |
| 591 | * won't need to decode again, whereas music always needs to be decoded on the |
| 592 | * fly. Also, crucially, there are as many channels for chunks as the app can |
| 593 | * allocate, but SDL_mixer only offers a single "music" channel. |
| 594 | * |
| 595 | * If you would rather use the abstract SDL_RWops interface to load data from |
| 596 | * somewhere other than the filesystem, you can use Mix_LoadWAV_RW() instead. |
| 597 | * |
| 598 | * When done with a chunk, the app should dispose of it with a call to |
| 599 | * Mix_FreeChunk(). |
| 600 | * |
| 601 | * Note that before SDL_mixer 2.6.0, this function was a macro that called |
| 602 | * Mix_LoadWAV_RW(), creating a RWops and setting `freesrc` to 1. This macro |
| 603 | * has since been promoted to a proper API function. Older binaries linked |
| 604 | * against a newer SDL_mixer will still call Mix_LoadWAV_RW directly, as they |
| 605 | * are using the macro, which was available since the dawn of time. |
| 606 | * |
| 607 | * \param file the filesystem path to load data from. |
| 608 | * \returns a new chunk, or NULL on error. |
| 609 | * |
| 610 | * \since This function is available since SDL_mixer 2.6.0 (and as a macro |
| 611 | * since 2.0.0). |
| 612 | * |
| 613 | * \sa Mix_LoadWAV_RW |
| 614 | * \sa Mix_FreeChunk |
| 615 | */ |
| 616 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV(const char *file); |
| 617 | |
| 618 | |
| 619 | /** |
| 620 | * Load a supported audio format into a music object. |
| 621 | * |
| 622 | * SDL_mixer has two separate data structures for audio data. One it calls a |
| 623 | * "chunk," which is meant to be a file completely decoded into memory up |
| 624 | * front, and the other it calls "music" which is a file intended to be |
| 625 | * decoded on demand. Originally, simple formats like uncompressed WAV files |
| 626 | * were meant to be chunks and compressed things, like MP3s, were meant to be |
| 627 | * music, and you would stream one thing for a game's music and make repeating |
| 628 | * sound effects with the chunks. |
| 629 | * |
| 630 | * In modern times, this isn't split by format anymore, and most are |
| 631 | * interchangeable, so the question is what the app thinks is worth |
| 632 | * predecoding or not. Chunks might take more memory, but once they are loaded |
| 633 | * won't need to decode again, whereas music always needs to be decoded on the |
| 634 | * fly. Also, crucially, there are as many channels for chunks as the app can |
| 635 | * allocate, but SDL_mixer only offers a single "music" channel. |
| 636 | * |
| 637 | * When done with this music, the app should dispose of it with a call to |
| 638 | * Mix_FreeMusic(). |
| 639 | * |
| 640 | * \param file a file path from where to load music data. |
| 641 | * \returns a new music object, or NULL on error. |
| 642 | * |
| 643 | * \since This function is available since SDL_mixer 2.0.0. |
| 644 | * |
| 645 | * \sa Mix_FreeMusic |
| 646 | */ |
| 647 | extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); |
| 648 | |
| 649 | /** |
| 650 | * Load a supported audio format into a music object. |
| 651 | * |
| 652 | * SDL_mixer has two separate data structures for audio data. One it calls a |
| 653 | * "chunk," which is meant to be a file completely decoded into memory up |
| 654 | * front, and the other it calls "music" which is a file intended to be |
| 655 | * decoded on demand. Originally, simple formats like uncompressed WAV files |
| 656 | * were meant to be chunks and compressed things, like MP3s, were meant to be |
| 657 | * music, and you would stream one thing for a game's music and make repeating |
| 658 | * sound effects with the chunks. |
| 659 | * |
| 660 | * In modern times, this isn't split by format anymore, and most are |
| 661 | * interchangeable, so the question is what the app thinks is worth |
| 662 | * predecoding or not. Chunks might take more memory, but once they are loaded |
| 663 | * won't need to decode again, whereas music always needs to be decoded on the |
| 664 | * fly. Also, crucially, there are as many channels for chunks as the app can |
| 665 | * allocate, but SDL_mixer only offers a single "music" channel. |
| 666 | * |
| 667 | * If `freesrc` is non-zero, the RWops will be closed before returning, |
| 668 | * whether this function succeeds or not. SDL_mixer reads everything it needs |
| 669 | * from the RWops during this call in any case. |
| 670 | * |
| 671 | * As a convenience, there is a function to read files from disk without |
| 672 | * having to deal with SDL_RWops: `Mix_LoadMUS("filename.mp3")` will manage |
| 673 | * those details for you. |
| 674 | * |
| 675 | * This function attempts to guess the file format from incoming data. If the |
| 676 | * caller knows the format, or wants to force it, it should use |
| 677 | * Mix_LoadMUSType_RW() instead. |
| 678 | * |
| 679 | * When done with this music, the app should dispose of it with a call to |
| 680 | * Mix_FreeMusic(). |
| 681 | * |
| 682 | * \param src an SDL_RWops that data will be read from. |
| 683 | * \param freesrc non-zero to close/free the SDL_RWops before returning, zero |
| 684 | * to leave it open. |
| 685 | * \returns a new music object, or NULL on error. |
| 686 | * |
| 687 | * \since This function is available since SDL_mixer 2.0.0. |
| 688 | * |
| 689 | * \sa Mix_FreeMusic |
| 690 | */ |
| 691 | extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *src, int freesrc); |
| 692 | |
| 693 | /** |
| 694 | * Load an audio format into a music object, assuming a specific format. |
| 695 | * |
| 696 | * SDL_mixer has two separate data structures for audio data. One it calls a |
| 697 | * "chunk," which is meant to be a file completely decoded into memory up |
| 698 | * front, and the other it calls "music" which is a file intended to be |
| 699 | * decoded on demand. Originally, simple formats like uncompressed WAV files |
| 700 | * were meant to be chunks and compressed things, like MP3s, were meant to be |
| 701 | * music, and you would stream one thing for a game's music and make repeating |
| 702 | * sound effects with the chunks. |
| 703 | * |
| 704 | * In modern times, this isn't split by format anymore, and most are |
| 705 | * interchangeable, so the question is what the app thinks is worth |
| 706 | * predecoding or not. Chunks might take more memory, but once they are loaded |
| 707 | * won't need to decode again, whereas music always needs to be decoded on the |
| 708 | * fly. Also, crucially, there are as many channels for chunks as the app can |
| 709 | * allocate, but SDL_mixer only offers a single "music" channel. |
| 710 | * |
| 711 | * This function loads music data, and lets the application specify the type |
| 712 | * of music being loaded, which might be useful if SDL_mixer cannot figure it |
| 713 | * out from the data stream itself. |
| 714 | * |
| 715 | * Currently, the following types are supported: |
| 716 | * |
| 717 | * - `MUS_NONE` (SDL_mixer should guess, based on the data) |
| 718 | * - `MUS_WAV` (Microsoft WAV files) |
| 719 | * - `MUS_MOD` (Various tracker formats) |
| 720 | * - `MUS_MID` (MIDI files) |
| 721 | * - `MUS_OGG` (Ogg Vorbis files) |
| 722 | * - `MUS_MP3` (MP3 files) |
| 723 | * - `MUS_FLAC` (FLAC files) |
| 724 | * - `MUS_OPUS` (Opus files) |
| 725 | * - `MUS_WAVPACK` (WavPack files) |
| 726 | * |
| 727 | * If `freesrc` is non-zero, the RWops will be closed before returning, |
| 728 | * whether this function succeeds or not. SDL_mixer reads everything it needs |
| 729 | * from the RWops during this call in any case. |
| 730 | * |
| 731 | * As a convenience, there is a function to read files from disk without |
| 732 | * having to deal with SDL_RWops: `Mix_LoadMUS("filename.mp3")` will manage |
| 733 | * those details for you (but not let you specify the music type explicitly).. |
| 734 | * |
| 735 | * When done with this music, the app should dispose of it with a call to |
| 736 | * Mix_FreeMusic(). |
| 737 | * |
| 738 | * \param src an SDL_RWops that data will be read from. |
| 739 | * \param type the type of audio data provided by `src`. |
| 740 | * \param freesrc non-zero to close/free the SDL_RWops before returning, zero |
| 741 | * to leave it open. |
| 742 | * \returns a new music object, or NULL on error. |
| 743 | * |
| 744 | * \since This function is available since SDL_mixer 2.0.0. |
| 745 | * |
| 746 | * \sa Mix_FreeMusic |
| 747 | */ |
| 748 | extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *src, Mix_MusicType type, int freesrc); |
| 749 | |
| 750 | /** |
| 751 | * Load a WAV file from memory as quickly as possible. |
| 752 | * |
| 753 | * Unlike Mix_LoadWAV_RW, this function has several requirements, and unless |
| 754 | * you control all your audio data and know what you're doing, you should |
| 755 | * consider this function unsafe and not use it. |
| 756 | * |
| 757 | * - The provided audio data MUST be in Microsoft WAV format. |
| 758 | * - The provided audio data shouldn't use any strange WAV extensions. |
| 759 | * - The audio data MUST be in the exact same format as the audio device. This |
| 760 | * function will not attempt to convert it, or even verify it's in the right |
| 761 | * format. |
| 762 | * - The audio data must be valid; this function does not know the size of the |
| 763 | * memory buffer, so if the WAV data is corrupted, it can read past the end |
| 764 | * of the buffer, causing a crash. |
| 765 | * - The audio data must live at least as long as the returned Mix_Chunk, |
| 766 | * because SDL_mixer will use that data directly and not make a copy of it. |
| 767 | * |
| 768 | * This function will do NO error checking! Be extremely careful here! |
| 769 | * |
| 770 | * (Seriously, use Mix_LoadWAV_RW instead.) |
| 771 | * |
| 772 | * If this function is successful, the provided memory buffer must remain |
| 773 | * available until Mix_FreeChunk() is called on the returned chunk. |
| 774 | * |
| 775 | * \param mem memory buffer containing of a WAV file. |
| 776 | * \returns a new chunk, or NULL on error. |
| 777 | * |
| 778 | * \since This function is available since SDL_mixer 2.0.0. |
| 779 | * |
| 780 | * \sa Mix_LoadWAV_RW |
| 781 | * \sa Mix_FreeChunk |
| 782 | */ |
| 783 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); |
| 784 | |
| 785 | /** |
| 786 | * Load a raw audio data from memory as quickly as possible. |
| 787 | * |
| 788 | * The audio data MUST be in the exact same format as the audio device. This |
| 789 | * function will not attempt to convert it, or even verify it's in the right |
| 790 | * format. |
| 791 | * |
| 792 | * If this function is successful, the provided memory buffer must remain |
| 793 | * available until Mix_FreeChunk() is called on the returned chunk. |
| 794 | * |
| 795 | * \param mem memory buffer containing raw PCM data. |
| 796 | * \param len length of buffer pointed to by `mem`, in bytes. |
| 797 | * \returns a new chunk, or NULL on error. |
| 798 | * |
| 799 | * \since This function is available since SDL_mixer 2.0.0. |
| 800 | * |
| 801 | * \sa Mix_FreeChunk |
| 802 | */ |
| 803 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); |
| 804 | |
| 805 | /** |
| 806 | * Free an audio chunk. |
| 807 | * |
| 808 | * An app should call this function when it is done with a Mix_Chunk and wants |
| 809 | * to dispose of its resources. |
| 810 | * |
| 811 | * SDL_mixer will stop any channels this chunk is currently playing on. This |
| 812 | * will deregister all effects on those channels and call any callback |
| 813 | * specified by Mix_ChannelFinished() for each removed channel. |
| 814 | * |
| 815 | * \param chunk the chunk to free. |
| 816 | * |
| 817 | * \since This function is available since SDL_mixer 2.0.0. |
| 818 | * |
| 819 | * \sa Mix_LoadWAV |
| 820 | * \sa Mix_LoadWAV_RW |
| 821 | * \sa Mix_QuickLoad_WAV |
| 822 | * \sa Mix_QuickLoad_RAW |
| 823 | */ |
| 824 | extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); |
| 825 | |
| 826 | /** |
| 827 | * Free a music object. |
| 828 | * |
| 829 | * If this music is currently playing, it will be stopped. |
| 830 | * |
| 831 | * If this music is in the process of fading out (via Mix_FadeOutMusic()), |
| 832 | * this function will *block* until the fade completes. If you need to avoid |
| 833 | * this, be sure to call Mix_HaltMusic() before freeing the music. |
| 834 | * |
| 835 | * \param music the music object to free. |
| 836 | * |
| 837 | * \since This function is available since SDL_mixer 2.0.0. |
| 838 | * |
| 839 | * \sa Mix_LoadMUS |
| 840 | * \sa Mix_LoadMUS_RW |
| 841 | * \sa Mix_LoadMUSType_RW |
| 842 | */ |
| 843 | extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); |
| 844 | |
| 845 | /** |
| 846 | * Get a list of chunk decoders that this build of SDL_mixer provides. |
| 847 | * |
| 848 | * This list can change between builds AND runs of the program, if external |
| 849 | * libraries that add functionality become available. You must successfully |
| 850 | * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function, |
| 851 | * as decoders are activated at device open time. |
| 852 | * |
| 853 | * Appearing in this list doesn't promise your specific audio file will |
| 854 | * decode...but it's handy to know if you have, say, a functioning Ogg Vorbis |
| 855 | * install. |
| 856 | * |
| 857 | * These return values are static, read-only data; do not modify or free it. |
| 858 | * The pointers remain valid until you call Mix_CloseAudio(). |
| 859 | * |
| 860 | * \returns number of chunk decoders available. |
| 861 | * |
| 862 | * \since This function is available since SDL_mixer 2.0.0. |
| 863 | * |
| 864 | * \sa Mix_GetChunkDecoder |
| 865 | * \sa Mix_HasChunkDecoder |
| 866 | */ |
| 867 | extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); |
| 868 | |
| 869 | /** |
| 870 | * Get a chunk decoder's name. |
| 871 | * |
| 872 | * The requested decoder's index must be between zero and |
| 873 | * Mix_GetNumChunkDecoders()-1. It's safe to call this with an invalid index; |
| 874 | * this function will return NULL in that case. |
| 875 | * |
| 876 | * This list can change between builds AND runs of the program, if external |
| 877 | * libraries that add functionality become available. You must successfully |
| 878 | * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function, |
| 879 | * as decoders are activated at device open time. |
| 880 | * |
| 881 | * \param index index of the chunk decoder. |
| 882 | * \returns the chunk decoder's name. |
| 883 | * |
| 884 | * \since This function is available since SDL_mixer 2.0.0. |
| 885 | * |
| 886 | * \sa Mix_GetNumChunkDecoders |
| 887 | */ |
| 888 | extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); |
| 889 | |
| 890 | /** |
| 891 | * Check if a chunk decoder is available by name. |
| 892 | * |
| 893 | * This result can change between builds AND runs of the program, if external |
| 894 | * libraries that add functionality become available. You must successfully |
| 895 | * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function, |
| 896 | * as decoders are activated at device open time. |
| 897 | * |
| 898 | * Decoder names are arbitrary but also obvious, so you have to know what |
| 899 | * you're looking for ahead of time, but usually it's the file extension in |
| 900 | * capital letters (some example names are "AIFF", "VOC", "WAV"). |
| 901 | * |
| 902 | * \param name the decoder name to query. |
| 903 | * \returns SDL_TRUE if a decoder by that name is available, SDL_FALSE |
| 904 | * otherwise. |
| 905 | * |
| 906 | * \since This function is available since SDL_mixer 2.0.2. |
| 907 | * |
| 908 | * \sa Mix_GetNumChunkDecoders |
| 909 | * \sa Mix_GetChunkDecoder |
| 910 | */ |
| 911 | extern DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name); |
| 912 | |
| 913 | /** |
| 914 | * Get a list of music decoders that this build of SDL_mixer provides. |
| 915 | * |
| 916 | * This list can change between builds AND runs of the program, if external |
| 917 | * libraries that add functionality become available. You must successfully |
| 918 | * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function, |
| 919 | * as decoders are activated at device open time. |
| 920 | * |
| 921 | * Appearing in this list doesn't promise your specific audio file will |
| 922 | * decode...but it's handy to know if you have, say, a functioning Ogg Vorbis |
| 923 | * install. |
| 924 | * |
| 925 | * These return values are static, read-only data; do not modify or free it. |
| 926 | * The pointers remain valid until you call Mix_CloseAudio(). |
| 927 | * |
| 928 | * \returns number of music decoders available. |
| 929 | * |
| 930 | * \since This function is available since SDL_mixer 2.0.0. |
| 931 | * |
| 932 | * \sa Mix_GetMusicDecoder |
| 933 | * \sa Mix_HasMusicDecoder |
| 934 | */ |
| 935 | extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); |
| 936 | |
| 937 | /** |
| 938 | * Get a music decoder's name. |
| 939 | * |
| 940 | * The requested decoder's index must be between zero and |
| 941 | * Mix_GetNumMusicDecoders()-1. It's safe to call this with an invalid index; |
| 942 | * this function will return NULL in that case. |
| 943 | * |
| 944 | * This list can change between builds AND runs of the program, if external |
| 945 | * libraries that add functionality become available. You must successfully |
| 946 | * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function, |
| 947 | * as decoders are activated at device open time. |
| 948 | * |
| 949 | * \param index index of the music decoder. |
| 950 | * \returns the music decoder's name. |
| 951 | * |
| 952 | * \since This function is available since SDL_mixer 2.0.0. |
| 953 | * |
| 954 | * \sa Mix_GetNumMusicDecoders |
| 955 | */ |
| 956 | extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); |
| 957 | |
| 958 | /** |
| 959 | * Check if a music decoder is available by name. |
| 960 | * |
| 961 | * This result can change between builds AND runs of the program, if external |
| 962 | * libraries that add functionality become available. You must successfully |
| 963 | * call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function, |
| 964 | * as decoders are activated at device open time. |
| 965 | * |
| 966 | * Decoder names are arbitrary but also obvious, so you have to know what |
| 967 | * you're looking for ahead of time, but usually it's the file extension in |
| 968 | * capital letters (some example names are "MOD", "MP3", "FLAC"). |
| 969 | * |
| 970 | * \param name the decoder name to query. |
| 971 | * \returns SDL_TRUE if a decoder by that name is available, SDL_FALSE |
| 972 | * otherwise. |
| 973 | * |
| 974 | * \since This function is available since SDL_mixer 2.6.0 |
| 975 | * |
| 976 | * \sa Mix_GetNumMusicDecoders |
| 977 | * \sa Mix_GetMusicDecoder |
| 978 | */ |
| 979 | extern DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name); |
| 980 | |
| 981 | /** |
| 982 | * Find out the format of a mixer music. |
| 983 | * |
| 984 | * If `music` is NULL, this will query the currently playing music (and return |
| 985 | * MUS_NONE if nothing is currently playing). |
| 986 | * |
| 987 | * \param music the music object to query, or NULL for the currently-playing |
| 988 | * music. |
| 989 | * \returns the Mix_MusicType for the music object. |
| 990 | * |
| 991 | * \since This function is available since SDL_mixer 2.0.0 |
| 992 | */ |
| 993 | extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); |
| 994 | |
| 995 | /** |
| 996 | * Get the title for a music object, or its filename. |
| 997 | * |
| 998 | * This returns format-specific metadata. Not all file formats supply this! |
| 999 | * |
| 1000 | * If `music` is NULL, this will query the currently-playing music. |
| 1001 | * |
| 1002 | * If music's title tag is missing or empty, the filename will be returned. If |
| 1003 | * you'd rather have the actual metadata or nothing, use |
| 1004 | * Mix_GetMusicTitleTag() instead. |
| 1005 | * |
| 1006 | * Please note that if the music was loaded from an SDL_RWops instead of a |
| 1007 | * filename, the filename returned will be an empty string (""). |
| 1008 | * |
| 1009 | * This function never returns NULL! If no data is available, it will return |
| 1010 | * an empty string (""). |
| 1011 | * |
| 1012 | * \param music the music object to query, or NULL for the currently-playing |
| 1013 | * music. |
| 1014 | * \returns the music's title if available, or the filename if not, or "". |
| 1015 | * |
| 1016 | * \since This function is available since SDL_mixer 2.6.0. |
| 1017 | * |
| 1018 | * \sa Mix_GetMusicTitleTag |
| 1019 | * \sa Mix_GetMusicArtistTag |
| 1020 | * \sa Mix_GetMusicAlbumTag |
| 1021 | * \sa Mix_GetMusicCopyrightTag |
| 1022 | */ |
| 1023 | extern DECLSPEC const char *SDLCALL Mix_GetMusicTitle(const Mix_Music *music); |
| 1024 | |
| 1025 | /** |
| 1026 | * Get the title for a music object. |
| 1027 | * |
| 1028 | * This returns format-specific metadata. Not all file formats supply this! |
| 1029 | * |
| 1030 | * If `music` is NULL, this will query the currently-playing music. |
| 1031 | * |
| 1032 | * Unlike this function, Mix_GetMusicTitle() produce a string with the music's |
| 1033 | * filename if a title isn't available, which might be preferable for some |
| 1034 | * applications. |
| 1035 | * |
| 1036 | * This function never returns NULL! If no data is available, it will return |
| 1037 | * an empty string (""). |
| 1038 | * |
| 1039 | * \param music the music object to query, or NULL for the currently-playing |
| 1040 | * music. |
| 1041 | * \returns the music's title if available, or "". |
| 1042 | * |
| 1043 | * \since This function is available since SDL_mixer 2.6.0. |
| 1044 | * |
| 1045 | * \sa Mix_GetMusicTitle |
| 1046 | * \sa Mix_GetMusicArtistTag |
| 1047 | * \sa Mix_GetMusicAlbumTag |
| 1048 | * \sa Mix_GetMusicCopyrightTag |
| 1049 | */ |
| 1050 | extern DECLSPEC const char *SDLCALL Mix_GetMusicTitleTag(const Mix_Music *music); |
| 1051 | |
| 1052 | /** |
| 1053 | * Get the artist name for a music object. |
| 1054 | * |
| 1055 | * This returns format-specific metadata. Not all file formats supply this! |
| 1056 | * |
| 1057 | * If `music` is NULL, this will query the currently-playing music. |
| 1058 | * |
| 1059 | * This function never returns NULL! If no data is available, it will return |
| 1060 | * an empty string (""). |
| 1061 | * |
| 1062 | * \param music the music object to query, or NULL for the currently-playing |
| 1063 | * music. |
| 1064 | * \returns the music's artist name if available, or "". |
| 1065 | * |
| 1066 | * \since This function is available since SDL_mixer 2.6.0. |
| 1067 | * |
| 1068 | * \sa Mix_GetMusicTitleTag |
| 1069 | * \sa Mix_GetMusicAlbumTag |
| 1070 | * \sa Mix_GetMusicCopyrightTag |
| 1071 | */ |
| 1072 | extern DECLSPEC const char *SDLCALL Mix_GetMusicArtistTag(const Mix_Music *music); |
| 1073 | |
| 1074 | /** |
| 1075 | * Get the album name for a music object. |
| 1076 | * |
| 1077 | * This returns format-specific metadata. Not all file formats supply this! |
| 1078 | * |
| 1079 | * If `music` is NULL, this will query the currently-playing music. |
| 1080 | * |
| 1081 | * This function never returns NULL! If no data is available, it will return |
| 1082 | * an empty string (""). |
| 1083 | * |
| 1084 | * \param music the music object to query, or NULL for the currently-playing |
| 1085 | * music. |
| 1086 | * \returns the music's album name if available, or "". |
| 1087 | * |
| 1088 | * \since This function is available since SDL_mixer 2.6.0. |
| 1089 | * |
| 1090 | * \sa Mix_GetMusicTitleTag |
| 1091 | * \sa Mix_GetMusicArtistTag |
| 1092 | * \sa Mix_GetMusicCopyrightTag |
| 1093 | */ |
| 1094 | extern DECLSPEC const char *SDLCALL Mix_GetMusicAlbumTag(const Mix_Music *music); |
| 1095 | |
| 1096 | /** |
| 1097 | * Get the copyright text for a music object. |
| 1098 | * |
| 1099 | * This returns format-specific metadata. Not all file formats supply this! |
| 1100 | * |
| 1101 | * If `music` is NULL, this will query the currently-playing music. |
| 1102 | * |
| 1103 | * This function never returns NULL! If no data is available, it will return |
| 1104 | * an empty string (""). |
| 1105 | * |
| 1106 | * \param music the music object to query, or NULL for the currently-playing |
| 1107 | * music. |
| 1108 | * \returns the music's copyright text if available, or "". |
| 1109 | * |
| 1110 | * \since This function is available since SDL_mixer 2.6.0. |
| 1111 | * |
| 1112 | * \sa Mix_GetMusicTitleTag |
| 1113 | * \sa Mix_GetMusicArtistTag |
| 1114 | * \sa Mix_GetMusicAlbumTag |
| 1115 | */ |
| 1116 | extern DECLSPEC const char *SDLCALL Mix_GetMusicCopyrightTag(const Mix_Music *music); |
| 1117 | |
| 1118 | /** |
| 1119 | * Set a function that is called after all mixing is performed. |
| 1120 | * |
| 1121 | * This can be used to provide real-time visual display of the audio stream or |
| 1122 | * add a custom mixer filter for the stream data. |
| 1123 | * |
| 1124 | * The callback will fire every time SDL_mixer is ready to supply more data to |
| 1125 | * the audio device, after it has finished all its mixing work. This runs |
| 1126 | * inside an SDL audio callback, so it's important that the callback return |
| 1127 | * quickly, or there could be problems in the audio playback. |
| 1128 | * |
| 1129 | * The data provided to the callback is in the format that the audio device |
| 1130 | * was opened in, and it represents the exact waveform SDL_mixer has mixed |
| 1131 | * from all playing chunks and music for playback. You are allowed to modify |
| 1132 | * the data, but it cannot be resized (so you can't add a reverb effect that |
| 1133 | * goes past the end of the buffer without saving some state between runs to |
| 1134 | * add it into the next callback, or resample the buffer to a smaller size to |
| 1135 | * speed it up, etc). |
| 1136 | * |
| 1137 | * The `arg` pointer supplied here is passed to the callback as-is, for |
| 1138 | * whatever the callback might want to do with it (keep track of some ongoing |
| 1139 | * state, settings, etc). |
| 1140 | * |
| 1141 | * Passing a NULL callback disables the post-mix callback until such a time as |
| 1142 | * a new one callback is set. |
| 1143 | * |
| 1144 | * There is only one callback available. If you need to mix multiple inputs, |
| 1145 | * be prepared to handle them from a single function. |
| 1146 | * |
| 1147 | * \param mix_func the callback function to become the new post-mix callback. |
| 1148 | * \param arg a pointer that is passed, untouched, to the callback. |
| 1149 | * |
| 1150 | * \since This function is available since SDL_mixer 2.0.0. |
| 1151 | * |
| 1152 | * \sa Mix_HookMusic |
| 1153 | */ |
| 1154 | extern DECLSPEC void SDLCALL Mix_SetPostMix(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg); |
| 1155 | |
| 1156 | /** |
| 1157 | * Add your own music player or additional mixer function. |
| 1158 | * |
| 1159 | * This works something like Mix_SetPostMix(), but it has some crucial |
| 1160 | * differences. Note that an app can use this _and_ Mix_SetPostMix() at the |
| 1161 | * same time. This allows an app to replace the built-in music playback, |
| 1162 | * either with it's own music decoder or with some sort of |
| 1163 | * procedurally-generated audio output. |
| 1164 | * |
| 1165 | * The supplied callback will fire every time SDL_mixer is preparing to supply |
| 1166 | * more data to the audio device. This runs inside an SDL audio callback, so |
| 1167 | * it's important that the callback return quickly, or there could be problems |
| 1168 | * in the audio playback. |
| 1169 | * |
| 1170 | * Running this callback is the first thing SDL_mixer will do when starting to |
| 1171 | * mix more audio. The buffer will contain silence upon entry, so the callback |
| 1172 | * does not need to mix into existing data or initialize the buffer. |
| 1173 | * |
| 1174 | * Note that while a callback is set through this function, SDL_mixer will not |
| 1175 | * mix any playing music; this callback is used instead. To disable this |
| 1176 | * callback (and thus reenable built-in music playback) call this function |
| 1177 | * with a NULL callback. |
| 1178 | * |
| 1179 | * The data written to by the callback is in the format that the audio device |
| 1180 | * was opened in, and upon return from the callback, SDL_mixer will mix any |
| 1181 | * playing chunks (but not music!) into the buffer. The callback cannot resize |
| 1182 | * the buffer (so you must be prepared to provide exactly the amount of data |
| 1183 | * demanded or leave it as silence). |
| 1184 | * |
| 1185 | * The `arg` pointer supplied here is passed to the callback as-is, for |
| 1186 | * whatever the callback might want to do with it (keep track of some ongoing |
| 1187 | * state, settings, etc). |
| 1188 | * |
| 1189 | * As there is only one music "channel" mixed, there is only one callback |
| 1190 | * available. If you need to mix multiple inputs, be prepared to handle them |
| 1191 | * from a single function. |
| 1192 | * |
| 1193 | * \param mix_func the callback function to become the new post-mix callback. |
| 1194 | * \param arg a pointer that is passed, untouched, to the callback. |
| 1195 | * |
| 1196 | * \since This function is available since SDL_mixer 2.0.0. |
| 1197 | * |
| 1198 | * \sa Mix_SetPostMix |
| 1199 | */ |
| 1200 | extern DECLSPEC void SDLCALL Mix_HookMusic(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg); |
| 1201 | |
| 1202 | /** |
| 1203 | * Set a callback that runs when a music object has stopped playing. |
| 1204 | * |
| 1205 | * This callback will fire when the currently-playing music has completed, or |
| 1206 | * when it has been explicitly stopped from a call to Mix_HaltMusic. As such, |
| 1207 | * this callback might fire from an arbitrary background thread at almost any |
| 1208 | * time; try to limit what you do here. |
| 1209 | * |
| 1210 | * It is legal to start a new music object playing in this callback (or |
| 1211 | * restart the one that just stopped). If the music finished normally, this |
| 1212 | * can be used to loop the music without a gap in the audio playback. |
| 1213 | * |
| 1214 | * Do not call SDL_LockAudio() from this callback; you will either be inside |
| 1215 | * the audio callback, or SDL_mixer will explicitly lock the audio before |
| 1216 | * calling your callback. |
| 1217 | * |
| 1218 | * A NULL pointer will disable the callback. |
| 1219 | * |
| 1220 | * \param music_finished the callback function to become the new notification |
| 1221 | * mechanism. |
| 1222 | * |
| 1223 | * \since This function is available since SDL_mixer 2.0.0. |
| 1224 | */ |
| 1225 | extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (SDLCALL *music_finished)(void)); |
| 1226 | |
| 1227 | /** |
| 1228 | * Get a pointer to the user data for the current music hook. |
| 1229 | * |
| 1230 | * This returns the `arg` pointer last passed to Mix_HookMusic(), or NULL if |
| 1231 | * that function has never been called. |
| 1232 | * |
| 1233 | * \returns pointer to the user data previously passed to Mix_HookMusic. |
| 1234 | * |
| 1235 | * \since This function is available since SDL_mixer 2.0.0. |
| 1236 | */ |
| 1237 | extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); |
| 1238 | |
| 1239 | /** |
| 1240 | * Set a callback that runs when a channel has finished playing. |
| 1241 | * |
| 1242 | * The callback may be called from the mixer's audio callback or it could be |
| 1243 | * called as a result of Mix_HaltChannel(), etc. |
| 1244 | * |
| 1245 | * The callback has a single parameter, `channel`, which says what mixer |
| 1246 | * channel has just stopped. |
| 1247 | * |
| 1248 | * Do not call SDL_LockAudio() from this callback; you will either be inside |
| 1249 | * the audio callback, or SDL_mixer will explicitly lock the audio before |
| 1250 | * calling your callback. |
| 1251 | * |
| 1252 | * A NULL pointer will disable the callback. |
| 1253 | * |
| 1254 | * \param channel_finished the callback function to become the new |
| 1255 | * notification mechanism. |
| 1256 | * |
| 1257 | * \since This function is available since SDL_mixer 2.0.0. |
| 1258 | */ |
| 1259 | extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel)); |
| 1260 | |
| 1261 | |
| 1262 | #define MIX_CHANNEL_POST (-2) |
| 1263 | |
| 1264 | /** |
| 1265 | * This is the format of a special effect callback: |
| 1266 | * |
| 1267 | * myeffect(int chan, void *stream, int len, void *udata); |
| 1268 | * |
| 1269 | * (chan) is the channel number that your effect is affecting. (stream) is |
| 1270 | * the buffer of data to work upon. (len) is the size of (stream), and |
| 1271 | * (udata) is a user-defined bit of data, which you pass as the last arg of |
| 1272 | * Mix_RegisterEffect(), and is passed back unmolested to your callback. |
| 1273 | * Your effect changes the contents of (stream) based on whatever parameters |
| 1274 | * are significant, or just leaves it be, if you prefer. You can do whatever |
| 1275 | * you like to the buffer, though, and it will continue in its changed state |
| 1276 | * down the mixing pipeline, through any other effect functions, then finally |
| 1277 | * to be mixed with the rest of the channels and music for the final output |
| 1278 | * stream. |
| 1279 | * |
| 1280 | * DO NOT EVER call SDL_LockAudio() from your callback function! |
| 1281 | */ |
| 1282 | typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); |
| 1283 | |
| 1284 | /** |
| 1285 | * This is a callback that signifies that a channel has finished all its |
| 1286 | * loops and has completed playback. This gets called if the buffer |
| 1287 | * plays out normally, or if you call Mix_HaltChannel(), implicitly stop |
| 1288 | * a channel via Mix_AllocateChannels(), or unregister a callback while |
| 1289 | * it's still playing. |
| 1290 | * |
| 1291 | * DO NOT EVER call SDL_LockAudio() from your callback function! |
| 1292 | */ |
| 1293 | typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata); |
| 1294 | |
| 1295 | |
| 1296 | /** |
| 1297 | * Register a special effect function. |
| 1298 | * |
| 1299 | * At mixing time, the channel data is copied into a buffer and passed through |
| 1300 | * each registered effect function. After it passes through all the functions, |
| 1301 | * it is mixed into the final output stream. The copy to buffer is performed |
| 1302 | * once, then each effect function performs on the output of the previous |
| 1303 | * effect. Understand that this extra copy to a buffer is not performed if |
| 1304 | * there are no effects registered for a given chunk, which saves CPU cycles, |
| 1305 | * and any given effect will be extra cycles, too, so it is crucial that your |
| 1306 | * code run fast. Also note that the data that your function is given is in |
| 1307 | * the format of the sound device, and not the format you gave to |
| 1308 | * Mix_OpenAudio(), although they may in reality be the same. This is an |
| 1309 | * unfortunate but necessary speed concern. Use Mix_QuerySpec() to determine |
| 1310 | * if you can handle the data before you register your effect, and take |
| 1311 | * appropriate actions. |
| 1312 | * |
| 1313 | * You may also specify a callback (Mix_EffectDone_t) that is called when the |
| 1314 | * channel finishes playing. This gives you a more fine-grained control than |
| 1315 | * Mix_ChannelFinished(), in case you need to free effect-specific resources, |
| 1316 | * etc. If you don't need this, you can specify NULL. |
| 1317 | * |
| 1318 | * You may set the callbacks before or after calling Mix_PlayChannel(). |
| 1319 | * |
| 1320 | * Things like Mix_SetPanning() are just internal special effect functions, so |
| 1321 | * if you are using that, you've already incurred the overhead of a copy to a |
| 1322 | * separate buffer, and that these effects will be in the queue with any |
| 1323 | * functions you've registered. The list of registered effects for a channel |
| 1324 | * is reset when a chunk finishes playing, so you need to explicitly set them |
| 1325 | * with each call to Mix_PlayChannel*(). |
| 1326 | * |
| 1327 | * You may also register a special effect function that is to be run after |
| 1328 | * final mixing occurs. The rules for these callbacks are identical to those |
| 1329 | * in Mix_RegisterEffect, but they are run after all the channels and the |
| 1330 | * music have been mixed into a single stream, whereas channel-specific |
| 1331 | * effects run on a given channel before any other mixing occurs. These global |
| 1332 | * effect callbacks are call "posteffects". Posteffects only have their |
| 1333 | * Mix_EffectDone_t function called when they are unregistered (since the main |
| 1334 | * output stream is never "done" in the same sense as a channel). You must |
| 1335 | * unregister them manually when you've had enough. Your callback will be told |
| 1336 | * that the channel being mixed is `MIX_CHANNEL_POST` if the processing is |
| 1337 | * considered a posteffect. |
| 1338 | * |
| 1339 | * After all these effects have finished processing, the callback registered |
| 1340 | * through Mix_SetPostMix() runs, and then the stream goes to the audio |
| 1341 | * device. |
| 1342 | * |
| 1343 | * DO NOT EVER call SDL_LockAudio() from your callback function! You are |
| 1344 | * already running in the audio thread and the lock is already held! |
| 1345 | * |
| 1346 | * Note that unlike most SDL and SDL_mixer functions, this function returns |
| 1347 | * zero if there's an error, not on success. We apologize for the API design |
| 1348 | * inconsistency here. |
| 1349 | * |
| 1350 | * \param chan the channel to register an effect to, or MIX_CHANNEL_POST. |
| 1351 | * \param f effect the callback to run when more of this channel is to be |
| 1352 | * mixed. |
| 1353 | * \param d effect done callback |
| 1354 | * \param arg argument |
| 1355 | * \returns zero if error (no such channel), nonzero if added. Error messages |
| 1356 | * can be retrieved from Mix_GetError(). |
| 1357 | * |
| 1358 | * \since This function is available since SDL_mixer 2.0.0. |
| 1359 | */ |
| 1360 | extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg); |
| 1361 | |
| 1362 | |
| 1363 | /** |
| 1364 | * Explicitly unregister a special effect function. |
| 1365 | * |
| 1366 | * You may not need to call this at all, unless you need to stop an effect |
| 1367 | * from processing in the middle of a chunk's playback. |
| 1368 | * |
| 1369 | * Posteffects are never implicitly unregistered as they are for channels (as |
| 1370 | * the output stream does not have an end), but they may be explicitly |
| 1371 | * unregistered through this function by specifying MIX_CHANNEL_POST for a |
| 1372 | * channel. |
| 1373 | * |
| 1374 | * Note that unlike most SDL and SDL_mixer functions, this function returns |
| 1375 | * zero if there's an error, not on success. We apologize for the API design |
| 1376 | * inconsistency here. |
| 1377 | * |
| 1378 | * \param channel the channel to unregister an effect on, or MIX_CHANNEL_POST. |
| 1379 | * \param f effect the callback stop calling in future mixing iterations. |
| 1380 | * \returns zero if error (no such channel or effect), nonzero if removed. |
| 1381 | * Error messages can be retrieved from Mix_GetError(). |
| 1382 | * |
| 1383 | * \since This function is available since SDL_mixer 2.0.0. |
| 1384 | */ |
| 1385 | extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); |
| 1386 | |
| 1387 | /** |
| 1388 | * Explicitly unregister all special effect functions. |
| 1389 | * |
| 1390 | * You may not need to call this at all, unless you need to stop all effects |
| 1391 | * from processing in the middle of a chunk's playback. |
| 1392 | * |
| 1393 | * Note that this will also shut off some internal effect processing, since |
| 1394 | * Mix_SetPanning() and others may use this API under the hood. This is called |
| 1395 | * internally when a channel completes playback. Posteffects are never |
| 1396 | * implicitly unregistered as they are for channels, but they may be |
| 1397 | * explicitly unregistered through this function by specifying |
| 1398 | * MIX_CHANNEL_POST for a channel. |
| 1399 | * |
| 1400 | * Note that unlike most SDL and SDL_mixer functions, this function returns |
| 1401 | * zero if there's an error, not on success. We apologize for the API design |
| 1402 | * inconsistency here. |
| 1403 | * |
| 1404 | * \param channel the channel to unregister all effects on, or |
| 1405 | * MIX_CHANNEL_POST. |
| 1406 | * \returns zero if error (no such channel), nonzero if all effects removed. |
| 1407 | * Error messages can be retrieved from Mix_GetError(). |
| 1408 | * |
| 1409 | * \since This function is available since SDL_mixer 2.0.0. |
| 1410 | */ |
| 1411 | extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); |
| 1412 | |
| 1413 | |
| 1414 | #define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" |
| 1415 | |
| 1416 | /* |
| 1417 | * These are the internally-defined mixing effects. They use the same API that |
| 1418 | * effects defined in the application use, but are provided here as a |
| 1419 | * convenience. Some effects can reduce their quality or use more memory in |
| 1420 | * the name of speed; to enable this, make sure the environment variable |
| 1421 | * MIX_EFFECTSMAXSPEED (see above) is defined before you call |
| 1422 | * Mix_OpenAudio(). |
| 1423 | */ |
| 1424 | |
| 1425 | |
| 1426 | /** |
| 1427 | * Set the panning of a channel. |
| 1428 | * |
| 1429 | * The left and right channels are specified as integers between 0 and 255, |
| 1430 | * quietest to loudest, respectively. |
| 1431 | * |
| 1432 | * Technically, this is just individual volume control for a sample with two |
| 1433 | * (stereo) channels, so it can be used for more than just panning. If you |
| 1434 | * want real panning, call it like this: |
| 1435 | * |
| 1436 | * ```c |
| 1437 | * Mix_SetPanning(channel, left, 255 - left); |
| 1438 | * ``` |
| 1439 | * |
| 1440 | * Setting `channel` to MIX_CHANNEL_POST registers this as a posteffect, and |
| 1441 | * the panning will be done to the final mixed stream before passing it on to |
| 1442 | * the audio device. |
| 1443 | * |
| 1444 | * This uses the Mix_RegisterEffect() API internally, and returns without |
| 1445 | * registering the effect function if the audio device is not configured for |
| 1446 | * stereo output. Setting both `left` and `right` to 255 causes this effect to |
| 1447 | * be unregistered, since that is the data's normal state. |
| 1448 | * |
| 1449 | * Note that an audio device in mono mode is a no-op, but this call will |
| 1450 | * return successful in that case. Error messages can be retrieved from |
| 1451 | * Mix_GetError(). |
| 1452 | * |
| 1453 | * Note that unlike most SDL and SDL_mixer functions, this function returns |
| 1454 | * zero if there's an error, not on success. We apologize for the API design |
| 1455 | * inconsistency here. |
| 1456 | * |
| 1457 | * \param channel The mixer channel to pan or MIX_CHANNEL_POST. |
| 1458 | * \param left Volume of stereo left channel, 0 is silence, 255 is full |
| 1459 | * volume. |
| 1460 | * \param right Volume of stereo right channel, 0 is silence, 255 is full |
| 1461 | * volume. |
| 1462 | * \returns zero if error (no such channel or Mix_RegisterEffect() fails), |
| 1463 | * nonzero if panning effect enabled. |
| 1464 | * |
| 1465 | * \since This function is available since SDL_mixer 2.0.0. |
| 1466 | * |
| 1467 | * \sa Mix_SetPosition |
| 1468 | * \sa Mix_SetDistance |
| 1469 | */ |
| 1470 | extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); |
| 1471 | |
| 1472 | |
| 1473 | /** |
| 1474 | * Set the position of a channel. |
| 1475 | * |
| 1476 | * `angle` is an integer from 0 to 360, that specifies the location of the |
| 1477 | * sound in relation to the listener. `angle` will be reduced as necessary |
| 1478 | * (540 becomes 180 degrees, -100 becomes 260). Angle 0 is due north, and |
| 1479 | * rotates clockwise as the value increases. For efficiency, the precision of |
| 1480 | * this effect may be limited (angles 1 through 7 might all produce the same |
| 1481 | * effect, 8 through 15 are equal, etc). `distance` is an integer between 0 |
| 1482 | * and 255 that specifies the space between the sound and the listener. The |
| 1483 | * larger the number, the further away the sound is. Using 255 does not |
| 1484 | * guarantee that the channel will be removed from the mixing process or be |
| 1485 | * completely silent. For efficiency, the precision of this effect may be |
| 1486 | * limited (distance 0 through 5 might all produce the same effect, 6 through |
| 1487 | * 10 are equal, etc). Setting `angle` and `distance` to 0 unregisters this |
| 1488 | * effect, since the data would be unchanged. |
| 1489 | * |
| 1490 | * If you need more precise positional audio, consider using OpenAL for |
| 1491 | * spatialized effects instead of SDL_mixer. This is only meant to be a basic |
| 1492 | * effect for simple "3D" games. |
| 1493 | * |
| 1494 | * If the audio device is configured for mono output, then you won't get any |
| 1495 | * effectiveness from the angle; however, distance attenuation on the channel |
| 1496 | * will still occur. While this effect will function with stereo voices, it |
| 1497 | * makes more sense to use voices with only one channel of sound, so when they |
| 1498 | * are mixed through this effect, the positioning will sound correct. You can |
| 1499 | * convert them to mono through SDL before giving them to the mixer in the |
| 1500 | * first place if you like. |
| 1501 | * |
| 1502 | * Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and |
| 1503 | * the positioning will be done to the final mixed stream before passing it on |
| 1504 | * to the audio device. |
| 1505 | * |
| 1506 | * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). |
| 1507 | * |
| 1508 | * Note that unlike most SDL and SDL_mixer functions, this function returns |
| 1509 | * zero if there's an error, not on success. We apologize for the API design |
| 1510 | * inconsistency here. |
| 1511 | * |
| 1512 | * \param channel The mixer channel to position, or MIX_CHANNEL_POST. |
| 1513 | * \param angle angle, in degrees. North is 0, and goes clockwise. |
| 1514 | * \param distance distance; 0 is the listener, 255 is maxiumum distance away. |
| 1515 | * \returns zero if error (no such channel or Mix_RegisterEffect() fails), |
| 1516 | * nonzero if position effect is enabled. Error messages can be |
| 1517 | * retrieved from Mix_GetError(). |
| 1518 | * |
| 1519 | * \since This function is available since SDL_mixer 2.0.0. |
| 1520 | */ |
| 1521 | extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); |
| 1522 | |
| 1523 | |
| 1524 | /** |
| 1525 | * Set the "distance" of a channel. |
| 1526 | * |
| 1527 | * `distance` is an integer from 0 to 255 that specifies the location of the |
| 1528 | * sound in relation to the listener. Distance 0 is overlapping the listener, |
| 1529 | * and 255 is as far away as possible. A distance of 255 does not guarantee |
| 1530 | * silence; in such a case, you might want to try changing the chunk's volume, |
| 1531 | * or just cull the sample from the mixing process with Mix_HaltChannel(). For |
| 1532 | * efficiency, the precision of this effect may be limited (distances 1 |
| 1533 | * through 7 might all produce the same effect, 8 through 15 are equal, etc). |
| 1534 | * (distance) is an integer between 0 and 255 that specifies the space between |
| 1535 | * the sound and the listener. The larger the number, the further away the |
| 1536 | * sound is. Setting the distance to 0 unregisters this effect, since the data |
| 1537 | * would be unchanged. If you need more precise positional audio, consider |
| 1538 | * using OpenAL for spatialized effects instead of SDL_mixer. This is only |
| 1539 | * meant to be a basic effect for simple "3D" games. |
| 1540 | * |
| 1541 | * Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and |
| 1542 | * the distance attenuation will be done to the final mixed stream before |
| 1543 | * passing it on to the audio device. |
| 1544 | * |
| 1545 | * This uses the Mix_RegisterEffect() API internally. |
| 1546 | * |
| 1547 | * Note that unlike most SDL and SDL_mixer functions, this function returns |
| 1548 | * zero if there's an error, not on success. We apologize for the API design |
| 1549 | * inconsistency here. |
| 1550 | * |
| 1551 | * \param channel The mixer channel to attenuate, or MIX_CHANNEL_POST. |
| 1552 | * \param distance distance; 0 is the listener, 255 is maxiumum distance away. |
| 1553 | * \returns zero if error (no such channel or Mix_RegisterEffect() fails), |
| 1554 | * nonzero if position effect is enabled. Error messages can be |
| 1555 | * retrieved from Mix_GetError(). |
| 1556 | * |
| 1557 | * \since This function is available since SDL_mixer 2.0.0. |
| 1558 | */ |
| 1559 | extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); |
| 1560 | |
| 1561 | |
| 1562 | /** |
| 1563 | * Cause a channel to reverse its stereo. |
| 1564 | * |
| 1565 | * This is handy if the user has his speakers hooked up backwards, or you |
| 1566 | * would like to have a trippy sound effect. |
| 1567 | * |
| 1568 | * Calling this function with `flip` set to non-zero reverses the chunks's |
| 1569 | * usual channels. If `flip` is zero, the effect is unregistered. |
| 1570 | * |
| 1571 | * This uses the Mix_RegisterEffect() API internally, and thus is probably |
| 1572 | * more CPU intensive than having the user just plug in his speakers |
| 1573 | * correctly. Mix_SetReverseStereo() returns without registering the effect |
| 1574 | * function if the audio device is not configured for stereo output. |
| 1575 | * |
| 1576 | * If you specify MIX_CHANNEL_POST for `channel`, then this effect is used on |
| 1577 | * the final mixed stream before sending it on to the audio device (a |
| 1578 | * posteffect). |
| 1579 | * |
| 1580 | * Note that unlike most SDL and SDL_mixer functions, this function returns |
| 1581 | * zero if there's an error, not on success. We apologize for the API design |
| 1582 | * inconsistency here. |
| 1583 | * |
| 1584 | * \param channel The mixer channel to reverse, or MIX_CHANNEL_POST. |
| 1585 | * \param flip non-zero to reverse stereo, zero to disable this effect. |
| 1586 | * \returns zero if error (no such channel or Mix_RegisterEffect() fails), |
| 1587 | * nonzero if reversing effect is enabled. Note that an audio device |
| 1588 | * in mono mode is a no-op, but this call will return successful in |
| 1589 | * that case. Error messages can be retrieved from Mix_GetError(). |
| 1590 | * |
| 1591 | * \since This function is available since SDL_mixer 2.0.0. |
| 1592 | */ |
| 1593 | extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); |
| 1594 | |
| 1595 | /* end of effects API. */ |
| 1596 | |
| 1597 | |
| 1598 | |
| 1599 | /** |
| 1600 | * Reserve the first channels for the application. |
| 1601 | * |
| 1602 | * While SDL_mixer will use up to the number of channels allocated by |
| 1603 | * Mix_AllocateChannels(), this sets channels aside that will not be available |
| 1604 | * when calling Mix_PlayChannel with a channel of -1 (play on the first unused |
| 1605 | * channel). In this case, SDL_mixer will treat reserved channels as "used" |
| 1606 | * whether anything is playing on them at the moment or not. |
| 1607 | * |
| 1608 | * This is useful if you've budgeted some channels for dedicated audio and the |
| 1609 | * rest are just used as they are available. |
| 1610 | * |
| 1611 | * Calling this function will set channels 0 to `n - 1` to be reserved. This |
| 1612 | * will not change channel allocations. The number of reserved channels will |
| 1613 | * be clamped to the current number allocated. |
| 1614 | * |
| 1615 | * By default, no channels are reserved. |
| 1616 | * |
| 1617 | * \param num number of channels to reserve, starting at index zero. |
| 1618 | * \returns the number of reserved channels. |
| 1619 | * |
| 1620 | * \since This function is available since SDL_mixer 2.0.0. |
| 1621 | */ |
| 1622 | extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); |
| 1623 | |
| 1624 | |
| 1625 | /* Channel grouping functions */ |
| 1626 | |
| 1627 | /** |
| 1628 | * Assign a tag to a channel. |
| 1629 | * |
| 1630 | * A tag is an arbitary number that can be assigned to several mixer channels, |
| 1631 | * to form groups of channels. |
| 1632 | * |
| 1633 | * If 'tag' is -1, the tag is removed (actually -1 is the tag used to |
| 1634 | * represent the group of all the channels). |
| 1635 | * |
| 1636 | * This function replaces the requested channel's current tag; you may only |
| 1637 | * have one tag per channel. |
| 1638 | * |
| 1639 | * You may not specify MAX_CHANNEL_POST for a channel. |
| 1640 | * |
| 1641 | * \param which the channel to set the tag on. |
| 1642 | * \param tag an arbitrary value to assign a channel. |
| 1643 | * \returns non-zero on success, zero on error (no such channel). |
| 1644 | * |
| 1645 | * \since This function is available since SDL_mixer 2.0.0. |
| 1646 | */ |
| 1647 | extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); |
| 1648 | |
| 1649 | /** |
| 1650 | * Assign several consecutive channels to the same tag. |
| 1651 | * |
| 1652 | * A tag is an arbitary number that can be assigned to several mixer channels, |
| 1653 | * to form groups of channels. |
| 1654 | * |
| 1655 | * If 'tag' is -1, the tag is removed (actually -1 is the tag used to |
| 1656 | * represent the group of all the channels). |
| 1657 | * |
| 1658 | * This function replaces the requested channels' current tags; you may only |
| 1659 | * have one tag per channel. |
| 1660 | * |
| 1661 | * You may not specify MAX_CHANNEL_POST for a channel. |
| 1662 | * |
| 1663 | * Note that this returns success and failure in the _opposite_ way from |
| 1664 | * Mix_GroupChannel(). We regret the API design mistake. |
| 1665 | * |
| 1666 | * \param from the first channel to set the tag on. |
| 1667 | * \param to the last channel to set the tag on, inclusive. |
| 1668 | * \param tag an arbitrary value to assign a channel. |
| 1669 | * \returns 0 if successful, negative on error |
| 1670 | * |
| 1671 | * \since This function is available since SDL_mixer 2.0.0. |
| 1672 | */ |
| 1673 | extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); |
| 1674 | |
| 1675 | /** |
| 1676 | * Finds the first available channel in a group of channels. |
| 1677 | * |
| 1678 | * A tag is an arbitary number that can be assigned to several mixer channels, |
| 1679 | * to form groups of channels. |
| 1680 | * |
| 1681 | * This function searches all channels with a specified tag, and returns the |
| 1682 | * channel number of the first one it finds that is currently unused. |
| 1683 | * |
| 1684 | * If no channels with the specified tag are unused, this function returns -1. |
| 1685 | * |
| 1686 | * \param tag an arbitrary value, assigned to channels, to search for. |
| 1687 | * \returns first available channel, or -1 if none are available. |
| 1688 | * |
| 1689 | * \since This function is available since SDL_mixer 2.0.0. |
| 1690 | */ |
| 1691 | extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); |
| 1692 | |
| 1693 | /** |
| 1694 | * Returns the number of channels in a group. |
| 1695 | * |
| 1696 | * If tag is -1, this will return the total number of channels allocated, |
| 1697 | * regardless of what their tag might be. |
| 1698 | * |
| 1699 | * \param tag an arbitrary value, assigned to channels, to search for. |
| 1700 | * \returns the number of channels assigned the specified tag. |
| 1701 | * |
| 1702 | * \since This function is available since SDL_mixer 2.0.0. |
| 1703 | */ |
| 1704 | extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); |
| 1705 | |
| 1706 | /** |
| 1707 | * Find the "oldest" sample playing in a group of channels. |
| 1708 | * |
| 1709 | * Specifically, this function returns the channel number that is assigned the |
| 1710 | * specified tag, is currently playing, and has the lowest start time, based |
| 1711 | * on the value of SDL_GetTicks() when the channel started playing. |
| 1712 | * |
| 1713 | * If no channel with this tag is currently playing, this function returns -1. |
| 1714 | * |
| 1715 | * \param tag an arbitrary value, assigned to channels, to search through. |
| 1716 | * \returns the "oldest" sample playing in a group of channels |
| 1717 | * |
| 1718 | * \since This function is available since SDL_mixer 2.0.0. |
| 1719 | * |
| 1720 | * \sa Mix_GroupNewer |
| 1721 | */ |
| 1722 | extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); |
| 1723 | |
| 1724 | /** |
| 1725 | * Find the "most recent" sample playing in a group of channels. |
| 1726 | * |
| 1727 | * Specifically, this function returns the channel number that is assigned the |
| 1728 | * specified tag, is currently playing, and has the highest start time, based |
| 1729 | * on the value of SDL_GetTicks() when the channel started playing. |
| 1730 | * |
| 1731 | * If no channel with this tag is currently playing, this function returns -1. |
| 1732 | * |
| 1733 | * \param tag an arbitrary value, assigned to channels, to search through. |
| 1734 | * \returns the "most recent" sample playing in a group of channels |
| 1735 | * |
| 1736 | * \since This function is available since SDL_mixer 2.0.0. |
| 1737 | * |
| 1738 | * \sa Mix_GroupOldest |
| 1739 | */ |
| 1740 | extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); |
| 1741 | |
| 1742 | /** |
| 1743 | * Play an audio chunk on a specific channel. |
| 1744 | * |
| 1745 | * If the specified channel is -1, play on the first free channel (and return |
| 1746 | * -1 without playing anything new if no free channel was available). |
| 1747 | * |
| 1748 | * If a specific channel was requested, and there is a chunk already playing |
| 1749 | * there, that chunk will be halted and the new chunk will take its place. |
| 1750 | * |
| 1751 | * If `loops` is greater than zero, loop the sound that many times. If `loops` |
| 1752 | * is -1, loop "infinitely" (~65000 times). |
| 1753 | * |
| 1754 | * Note that before SDL_mixer 2.6.0, this function was a macro that called |
| 1755 | * Mix_PlayChannelTimed() with a fourth parameter ("ticks") of -1. This |
| 1756 | * function still does the same thing, but promotes it to a proper API |
| 1757 | * function. Older binaries linked against a newer SDL_mixer will still call |
| 1758 | * Mix_PlayChannelTimed directly, as they are using the macro, which was |
| 1759 | * available since the dawn of time. |
| 1760 | * |
| 1761 | * \param channel the channel on which to play the new chunk. |
| 1762 | * \param chunk the new chunk to play. |
| 1763 | * \param loops the number of times the chunk should loop, -1 to loop (not |
| 1764 | * actually) infinitely. |
| 1765 | * \returns which channel was used to play the sound, or -1 if sound could not |
| 1766 | * be played. |
| 1767 | * |
| 1768 | * \since This function is available since SDL_mixer 2.6.0 (and as a macro |
| 1769 | * since 2.0.0). |
| 1770 | */ |
| 1771 | extern DECLSPEC int SDLCALL Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops); |
| 1772 | |
| 1773 | /** |
| 1774 | * Play an audio chunk on a specific channel for a maximum time. |
| 1775 | * |
| 1776 | * If the specified channel is -1, play on the first free channel (and return |
| 1777 | * -1 without playing anything new if no free channel was available). |
| 1778 | * |
| 1779 | * If a specific channel was requested, and there is a chunk already playing |
| 1780 | * there, that chunk will be halted and the new chunk will take its place. |
| 1781 | * |
| 1782 | * If `loops` is greater than zero, loop the sound that many times. If `loops` |
| 1783 | * is -1, loop "infinitely" (~65000 times). |
| 1784 | * |
| 1785 | * `ticks` specifies the maximum number of milliseconds to play this chunk |
| 1786 | * before halting it. If you want the chunk to play until all data has been |
| 1787 | * mixed, specify -1. |
| 1788 | * |
| 1789 | * Note that this function does not block for the number of ticks requested; |
| 1790 | * it just schedules the chunk to play and notes the maximum for the mixer to |
| 1791 | * manage later, and returns immediately. |
| 1792 | * |
| 1793 | * \param channel the channel on which to play the new chunk. |
| 1794 | * \param chunk the new chunk to play. |
| 1795 | * \param loops the number of times the chunk should loop, -1 to loop (not |
| 1796 | * actually) infinitely. |
| 1797 | * \param ticks the maximum number of milliseconds of this chunk to mix for |
| 1798 | * playback. |
| 1799 | * \returns which channel was used to play the sound, or -1 if sound could not |
| 1800 | * be played. |
| 1801 | * |
| 1802 | * \since This function is available since SDL_mixer 2.0.0. |
| 1803 | */ |
| 1804 | extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); |
| 1805 | |
| 1806 | /** |
| 1807 | * Play a new music object. |
| 1808 | * |
| 1809 | * This will schedule the music object to begin mixing for playback. |
| 1810 | * |
| 1811 | * There is only ever one music object playing at a time; if this is called |
| 1812 | * when another music object is playing, the currently-playing music is halted |
| 1813 | * and the new music will replace it. |
| 1814 | * |
| 1815 | * Please note that if the currently-playing music is in the process of fading |
| 1816 | * out (via Mix_FadeOutMusic()), this function will *block* until the fade |
| 1817 | * completes. If you need to avoid this, be sure to call Mix_HaltMusic() |
| 1818 | * before starting new music. |
| 1819 | * |
| 1820 | * \param music the new music object to schedule for mixing. |
| 1821 | * \param loops the number of loops to play the music for (0 means "play once |
| 1822 | * and stop"). |
| 1823 | * \returns zero on success, -1 on error. |
| 1824 | * |
| 1825 | * \since This function is available since SDL_mixer 2.0.0. |
| 1826 | */ |
| 1827 | extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); |
| 1828 | |
| 1829 | /** |
| 1830 | * Play a new music object, fading in the audio. |
| 1831 | * |
| 1832 | * This will start the new music playing, much like Mix_PlayMusic() will, but |
| 1833 | * will start the music playing at silence and fade in to its normal volume |
| 1834 | * over the specified number of milliseconds. |
| 1835 | * |
| 1836 | * If there is already music playing, that music will be halted and the new |
| 1837 | * music object will take its place. |
| 1838 | * |
| 1839 | * If `loops` is greater than zero, loop the music that many times. If `loops` |
| 1840 | * is -1, loop "infinitely" (~65000 times). |
| 1841 | * |
| 1842 | * Fading music will change it's volume progressively, as if Mix_VolumeMusic() |
| 1843 | * was called on it (which is to say: you probably shouldn't call |
| 1844 | * Mix_VolumeMusic() on fading music). |
| 1845 | * |
| 1846 | * \param music the new music object to play. |
| 1847 | * \param loops the number of times the chunk should loop, -1 to loop (not |
| 1848 | * actually) infinitely. |
| 1849 | * \param ms the number of milliseconds to spend fading in. |
| 1850 | * \returns zero on success, -1 on error. |
| 1851 | * |
| 1852 | * \since This function is available since SDL_mixer 2.0.0. |
| 1853 | */ |
| 1854 | extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); |
| 1855 | |
| 1856 | /** |
| 1857 | * Play a new music object, fading in the audio, from a starting position. |
| 1858 | * |
| 1859 | * This will start the new music playing, much like Mix_PlayMusic() will, but |
| 1860 | * will start the music playing at silence and fade in to its normal volume |
| 1861 | * over the specified number of milliseconds. |
| 1862 | * |
| 1863 | * If there is already music playing, that music will be halted and the new |
| 1864 | * music object will take its place. |
| 1865 | * |
| 1866 | * If `loops` is greater than zero, loop the music that many times. If `loops` |
| 1867 | * is -1, loop "infinitely" (~65000 times). |
| 1868 | * |
| 1869 | * Fading music will change it's volume progressively, as if Mix_VolumeMusic() |
| 1870 | * was called on it (which is to say: you probably shouldn't call |
| 1871 | * Mix_VolumeMusic() on fading music). |
| 1872 | * |
| 1873 | * This function allows the caller to start the music playback past the |
| 1874 | * beginning of its audio data. You may specify a start position, in seconds, |
| 1875 | * and the playback and fade-in will start there instead of with the first |
| 1876 | * samples of the music. |
| 1877 | * |
| 1878 | * An app can specify a `position` of 0.0 to start at the beginning of the |
| 1879 | * music (or just call Mix_FadeInMusic() instead). |
| 1880 | * |
| 1881 | * To convert from milliseconds, divide by 1000.0. |
| 1882 | * |
| 1883 | * \param music the new music object to play. |
| 1884 | * \param loops the number of times the chunk should loop, -1 to loop (not |
| 1885 | * actually) infinitely. |
| 1886 | * \param ms the number of milliseconds to spend fading in. |
| 1887 | * \param position the start position within the music, in seconds, where |
| 1888 | * playback should start. |
| 1889 | * \returns zero on success, -1 on error. |
| 1890 | * |
| 1891 | * \since This function is available since SDL_mixer 2.0.0. |
| 1892 | */ |
| 1893 | extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); |
| 1894 | |
| 1895 | /** |
| 1896 | * Play an audio chunk on a specific channel, fading in the audio. |
| 1897 | * |
| 1898 | * This will start the new sound playing, much like Mix_PlayChannel() will, |
| 1899 | * but will start the sound playing at silence and fade in to its normal |
| 1900 | * volume over the specified number of milliseconds. |
| 1901 | * |
| 1902 | * If the specified channel is -1, play on the first free channel (and return |
| 1903 | * -1 without playing anything new if no free channel was available). |
| 1904 | * |
| 1905 | * If a specific channel was requested, and there is a chunk already playing |
| 1906 | * there, that chunk will be halted and the new chunk will take its place. |
| 1907 | * |
| 1908 | * If `loops` is greater than zero, loop the sound that many times. If `loops` |
| 1909 | * is -1, loop "infinitely" (~65000 times). |
| 1910 | * |
| 1911 | * A fading channel will change it's volume progressively, as if Mix_Volume() |
| 1912 | * was called on it (which is to say: you probably shouldn't call Mix_Volume() |
| 1913 | * on a fading channel). |
| 1914 | * |
| 1915 | * Note that before SDL_mixer 2.6.0, this function was a macro that called |
| 1916 | * Mix_FadeInChannelTimed() with a fourth parameter ("ticks") of -1. This |
| 1917 | * function still does the same thing, but promotes it to a proper API |
| 1918 | * function. Older binaries linked against a newer SDL_mixer will still call |
| 1919 | * Mix_FadeInChannelTimed directly, as they are using the macro, which was |
| 1920 | * available since the dawn of time. |
| 1921 | * |
| 1922 | * \param channel the channel on which to play the new chunk, or -1 to find |
| 1923 | * any available. |
| 1924 | * \param chunk the new chunk to play. |
| 1925 | * \param loops the number of times the chunk should loop, -1 to loop (not |
| 1926 | * actually) infinitely. |
| 1927 | * \param ms the number of milliseconds to spend fading in. |
| 1928 | * \returns which channel was used to play the sound, or -1 if sound could not |
| 1929 | * be played. |
| 1930 | * |
| 1931 | * \since This function is available since SDL_mixer 2.6.0 (and as a macro |
| 1932 | * since 2.0.0). |
| 1933 | */ |
| 1934 | extern DECLSPEC int SDLCALL Mix_FadeInChannel(int channel, Mix_Chunk *chunk, int loops, int ms); |
| 1935 | |
| 1936 | /** |
| 1937 | * Play an audio chunk on a specific channel, fading in the audio, for a |
| 1938 | * maximum time. |
| 1939 | * |
| 1940 | * This will start the new sound playing, much like Mix_PlayChannel() will, |
| 1941 | * but will start the sound playing at silence and fade in to its normal |
| 1942 | * volume over the specified number of milliseconds. |
| 1943 | * |
| 1944 | * If the specified channel is -1, play on the first free channel (and return |
| 1945 | * -1 without playing anything new if no free channel was available). |
| 1946 | * |
| 1947 | * If a specific channel was requested, and there is a chunk already playing |
| 1948 | * there, that chunk will be halted and the new chunk will take its place. |
| 1949 | * |
| 1950 | * If `loops` is greater than zero, loop the sound that many times. If `loops` |
| 1951 | * is -1, loop "infinitely" (~65000 times). |
| 1952 | * |
| 1953 | * `ticks` specifies the maximum number of milliseconds to play this chunk |
| 1954 | * before halting it. If you want the chunk to play until all data has been |
| 1955 | * mixed, specify -1. |
| 1956 | * |
| 1957 | * Note that this function does not block for the number of ticks requested; |
| 1958 | * it just schedules the chunk to play and notes the maximum for the mixer to |
| 1959 | * manage later, and returns immediately. |
| 1960 | * |
| 1961 | * A fading channel will change it's volume progressively, as if Mix_Volume() |
| 1962 | * was called on it (which is to say: you probably shouldn't call Mix_Volume() |
| 1963 | * on a fading channel). |
| 1964 | * |
| 1965 | * \param channel the channel on which to play the new chunk, or -1 to find |
| 1966 | * any available. |
| 1967 | * \param chunk the new chunk to play. |
| 1968 | * \param loops the number of times the chunk should loop, -1 to loop (not |
| 1969 | * actually) infinitely. |
| 1970 | * \param ms the number of milliseconds to spend fading in. |
| 1971 | * \param ticks the maximum number of milliseconds of this chunk to mix for |
| 1972 | * playback. |
| 1973 | * \returns which channel was used to play the sound, or -1 if sound could not |
| 1974 | * be played. |
| 1975 | * |
| 1976 | * \since This function is available since SDL_mixer 2.0.0. |
| 1977 | */ |
| 1978 | extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); |
| 1979 | |
| 1980 | /** |
| 1981 | * Set the volume for a specific channel. |
| 1982 | * |
| 1983 | * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume). |
| 1984 | * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are |
| 1985 | * clamped to MIX_MAX_VOLUME. |
| 1986 | * |
| 1987 | * Specifying a negative volume will not change the current volume; as such, |
| 1988 | * this can be used to query the current volume without making changes, as |
| 1989 | * this function returns the previous (in this case, still-current) value. |
| 1990 | * |
| 1991 | * If the specified channel is -1, this function sets the volume for all |
| 1992 | * channels, and returns _the average_ of all channels' volumes prior to this |
| 1993 | * call. |
| 1994 | * |
| 1995 | * The default volume for a channel is MIX_MAX_VOLUME (no attenuation). |
| 1996 | * |
| 1997 | * \param channel the channel on set/query the volume on, or -1 for all |
| 1998 | * channels. |
| 1999 | * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query. |
| 2000 | * \returns the previous volume. If the specified volume is -1, this returns |
| 2001 | * the current volume. If `channel` is -1, this returns the average |
| 2002 | * of all channels. |
| 2003 | * |
| 2004 | * \since This function is available since SDL_mixer 2.0.0. |
| 2005 | */ |
| 2006 | extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); |
| 2007 | |
| 2008 | /** |
| 2009 | * Set the volume for a specific chunk. |
| 2010 | * |
| 2011 | * In addition to channels having a volume setting, individual chunks also |
| 2012 | * maintain a separate volume. Both values are considered when mixing, so both |
| 2013 | * affect the final attenuation of the sound. This lets an app adjust the |
| 2014 | * volume for all instances of a sound in addition to specific instances of |
| 2015 | * that sound. |
| 2016 | * |
| 2017 | * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume). |
| 2018 | * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are |
| 2019 | * clamped to MIX_MAX_VOLUME. |
| 2020 | * |
| 2021 | * Specifying a negative volume will not change the current volume; as such, |
| 2022 | * this can be used to query the current volume without making changes, as |
| 2023 | * this function returns the previous (in this case, still-current) value. |
| 2024 | * |
| 2025 | * The default volume for a chunk is MIX_MAX_VOLUME (no attenuation). |
| 2026 | * |
| 2027 | * \param chunk the chunk whose volume to adjust. |
| 2028 | * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query. |
| 2029 | * \returns the previous volume. If the specified volume is -1, this returns |
| 2030 | * the current volume. If `chunk` is NULL, this returns -1. |
| 2031 | * |
| 2032 | * \since This function is available since SDL_mixer 2.0.0. |
| 2033 | */ |
| 2034 | extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); |
| 2035 | |
| 2036 | /** |
| 2037 | * Set the volume for the music channel. |
| 2038 | * |
| 2039 | * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume). |
| 2040 | * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are |
| 2041 | * clamped to MIX_MAX_VOLUME. |
| 2042 | * |
| 2043 | * Specifying a negative volume will not change the current volume; as such, |
| 2044 | * this can be used to query the current volume without making changes, as |
| 2045 | * this function returns the previous (in this case, still-current) value. |
| 2046 | * |
| 2047 | * The default volume for music is MIX_MAX_VOLUME (no attenuation). |
| 2048 | * |
| 2049 | * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query. |
| 2050 | * \returns the previous volume. If the specified volume is -1, this returns |
| 2051 | * the current volume. |
| 2052 | * |
| 2053 | * \since This function is available since SDL_mixer 2.0.0. |
| 2054 | */ |
| 2055 | extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); |
| 2056 | |
| 2057 | /** |
| 2058 | * Query the current volume value for a music object. |
| 2059 | * |
| 2060 | * \param music the music object to query. |
| 2061 | * \returns the music's current volume, between 0 and MIX_MAX_VOLUME (128). |
| 2062 | * |
| 2063 | * \since This function is available since SDL_mixer 2.6.0. |
| 2064 | */ |
| 2065 | extern DECLSPEC int SDLCALL Mix_GetMusicVolume(Mix_Music *music); |
| 2066 | |
| 2067 | /** |
| 2068 | * Set the master volume for all channels. |
| 2069 | * |
| 2070 | * SDL_mixer keeps a per-channel volume, a per-chunk volume, and a master |
| 2071 | * volume, and considers all three when mixing audio. This function sets the |
| 2072 | * master volume, which is applied to all playing channels when mixing. |
| 2073 | * |
| 2074 | * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume). |
| 2075 | * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are |
| 2076 | * clamped to MIX_MAX_VOLUME. |
| 2077 | * |
| 2078 | * Specifying a negative volume will not change the current volume; as such, |
| 2079 | * this can be used to query the current volume without making changes, as |
| 2080 | * this function returns the previous (in this case, still-current) value. |
| 2081 | * |
| 2082 | * Note that the master volume does not affect any playing music; it is only |
| 2083 | * applied when mixing chunks. Use Mix_MusicVolume() for that.\ |
| 2084 | * |
| 2085 | * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query. |
| 2086 | * \returns the previous volume. If the specified volume is -1, this returns |
| 2087 | * the current volume. |
| 2088 | * |
| 2089 | * \since This function is available since SDL_mixer 2.6.0. |
| 2090 | */ |
| 2091 | extern DECLSPEC int SDLCALL Mix_MasterVolume(int volume); |
| 2092 | |
| 2093 | /** |
| 2094 | * Halt playing of a particular channel. |
| 2095 | * |
| 2096 | * This will stop further playback on that channel until a new chunk is |
| 2097 | * started there. |
| 2098 | * |
| 2099 | * Specifying a channel of -1 will halt _all_ channels, except for any playing |
| 2100 | * music. |
| 2101 | * |
| 2102 | * Any halted channels will have any currently-registered effects |
| 2103 | * deregistered, and will call any callback specified by Mix_ChannelFinished() |
| 2104 | * before this function returns. |
| 2105 | * |
| 2106 | * You may not specify MAX_CHANNEL_POST for a channel. |
| 2107 | * |
| 2108 | * \param channel channel to halt, or -1 to halt all channels. |
| 2109 | * \returns 0 on success, or -1 on error. |
| 2110 | * |
| 2111 | * \since This function is available since SDL_mixer 2.0.0. |
| 2112 | */ |
| 2113 | extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); |
| 2114 | |
| 2115 | /** |
| 2116 | * Halt playing of a group of channels by arbitrary tag. |
| 2117 | * |
| 2118 | * This will stop further playback on all channels with a specific tag, until |
| 2119 | * a new chunk is started there. |
| 2120 | * |
| 2121 | * A tag is an arbitrary number that can be assigned to several mixer |
| 2122 | * channels, to form groups of channels. |
| 2123 | * |
| 2124 | * The default tag for a channel is -1. |
| 2125 | * |
| 2126 | * Any halted channels will have any currently-registered effects |
| 2127 | * deregistered, and will call any callback specified by Mix_ChannelFinished() |
| 2128 | * before this function returns. |
| 2129 | * |
| 2130 | * \param tag an arbitrary value, assigned to channels, to search for. |
| 2131 | * \returns zero, whether any channels were halted or not. |
| 2132 | * |
| 2133 | * \since This function is available since SDL_mixer 2.0.0. |
| 2134 | */ |
| 2135 | extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); |
| 2136 | |
| 2137 | /** |
| 2138 | * Halt playing of the music stream. |
| 2139 | * |
| 2140 | * This will stop further playback of music until a new music object is |
| 2141 | * started there. |
| 2142 | * |
| 2143 | * Any halted music will call any callback specified by |
| 2144 | * Mix_HookMusicFinished() before this function returns. |
| 2145 | * |
| 2146 | * \returns zero, regardless of whether any music was halted. |
| 2147 | * |
| 2148 | * \since This function is available since SDL_mixer 2.0.0. |
| 2149 | */ |
| 2150 | extern DECLSPEC int SDLCALL Mix_HaltMusic(void); |
| 2151 | |
| 2152 | /** |
| 2153 | * Change the expiration delay for a particular channel. |
| 2154 | * |
| 2155 | * The channel will halt after the 'ticks' milliseconds have elapsed, or |
| 2156 | * remove the expiration if 'ticks' is -1. |
| 2157 | * |
| 2158 | * This overrides the value passed to the fourth parameter of |
| 2159 | * Mix_PlayChannelTimed(). |
| 2160 | * |
| 2161 | * Specifying a channel of -1 will set an expiration for _all_ channels. |
| 2162 | * |
| 2163 | * Any halted channels will have any currently-registered effects |
| 2164 | * deregistered, and will call any callback specified by Mix_ChannelFinished() |
| 2165 | * once the halt occurs. |
| 2166 | * |
| 2167 | * Note that this function does not block for the number of ticks requested; |
| 2168 | * it just schedules the chunk to expire and notes the time for the mixer to |
| 2169 | * manage later, and returns immediately. |
| 2170 | * |
| 2171 | * \param channel the channel to change the expiration time on. |
| 2172 | * \param ticks number of milliseconds from now to let channel play before |
| 2173 | * halting, -1 to not halt. |
| 2174 | * \returns the number of channels that changed expirations. |
| 2175 | * |
| 2176 | * \since This function is available since SDL_mixer 2.0.0. |
| 2177 | */ |
| 2178 | extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); |
| 2179 | |
| 2180 | /** |
| 2181 | * Halt a channel after fading it out for a specified time. |
| 2182 | * |
| 2183 | * This will begin a channel fading from its current volume to silence over |
| 2184 | * `ms` milliseconds. After that time, the channel is halted. |
| 2185 | * |
| 2186 | * Any halted channels will have any currently-registered effects |
| 2187 | * deregistered, and will call any callback specified by Mix_ChannelFinished() |
| 2188 | * once the halt occurs. |
| 2189 | * |
| 2190 | * A fading channel will change it's volume progressively, as if Mix_Volume() |
| 2191 | * was called on it (which is to say: you probably shouldn't call Mix_Volume() |
| 2192 | * on a fading channel). |
| 2193 | * |
| 2194 | * Note that this function does not block for the number of milliseconds |
| 2195 | * requested; it just schedules the chunk to fade and notes the time for the |
| 2196 | * mixer to manage later, and returns immediately. |
| 2197 | * |
| 2198 | * \param which the channel to fade out. |
| 2199 | * \param ms number of milliseconds to fade before halting the channel. |
| 2200 | * \returns the number of channels scheduled to fade. |
| 2201 | * |
| 2202 | * \since This function is available since SDL_mixer 2.0.0. |
| 2203 | */ |
| 2204 | extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); |
| 2205 | |
| 2206 | /** |
| 2207 | * Halt a playing group of channels by arbitrary tag, after fading them out |
| 2208 | * for a specified time. |
| 2209 | * |
| 2210 | * This will begin fading a group of channels with a specific tag from their |
| 2211 | * current volumes to silence over `ms` milliseconds. After that time, those |
| 2212 | * channels are halted. |
| 2213 | * |
| 2214 | * A tag is an arbitrary number that can be assigned to several mixer |
| 2215 | * channels, to form groups of channels. |
| 2216 | * |
| 2217 | * The default tag for a channel is -1. |
| 2218 | * |
| 2219 | * Any halted channels will have any currently-registered effects |
| 2220 | * deregistered, and will call any callback specified by Mix_ChannelFinished() |
| 2221 | * once the halt occurs. |
| 2222 | * |
| 2223 | * A fading channel will change it's volume progressively, as if Mix_Volume() |
| 2224 | * was called on it (which is to say: you probably shouldn't call Mix_Volume() |
| 2225 | * on a fading channel). |
| 2226 | * |
| 2227 | * Note that this function does not block for the number of milliseconds |
| 2228 | * requested; it just schedules the group to fade and notes the time for the |
| 2229 | * mixer to manage later, and returns immediately. |
| 2230 | * |
| 2231 | * \param tag an arbitrary value, assigned to channels, to search for. |
| 2232 | * \param ms number of milliseconds to fade before halting the group. |
| 2233 | * \returns the number of channels that were scheduled for fading. |
| 2234 | * |
| 2235 | * \since This function is available since SDL_mixer 2.0.0. |
| 2236 | */ |
| 2237 | extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); |
| 2238 | |
| 2239 | /** |
| 2240 | * Halt the music stream after fading it out for a specified time. |
| 2241 | * |
| 2242 | * This will begin the music fading from its current volume to silence over |
| 2243 | * `ms` milliseconds. After that time, the music is halted. |
| 2244 | * |
| 2245 | * Any halted music will call any callback specified by |
| 2246 | * Mix_HookMusicFinished() once the halt occurs. |
| 2247 | * |
| 2248 | * Fading music will change it's volume progressively, as if Mix_VolumeMusic() |
| 2249 | * was called on it (which is to say: you probably shouldn't call |
| 2250 | * Mix_VolumeMusic() on a fading channel). |
| 2251 | * |
| 2252 | * Note that this function does not block for the number of milliseconds |
| 2253 | * requested; it just schedules the music to fade and notes the time for the |
| 2254 | * mixer to manage later, and returns immediately. |
| 2255 | * |
| 2256 | * \param ms number of milliseconds to fade before halting the channel. |
| 2257 | * \returns non-zero if music was scheduled to fade, zero otherwise. If no |
| 2258 | * music is currently playing, this returns zero. |
| 2259 | * |
| 2260 | * \since This function is available since SDL_mixer 2.0.0. |
| 2261 | */ |
| 2262 | extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); |
| 2263 | |
| 2264 | /** |
| 2265 | * Query the fading status of the music stream. |
| 2266 | * |
| 2267 | * This reports one of three values: |
| 2268 | * |
| 2269 | * - `MIX_NO_FADING` |
| 2270 | * - `MIX_FADING_OUT` |
| 2271 | * - `MIX_FADING_IN` |
| 2272 | * |
| 2273 | * If music is not currently playing, this returns `MIX_NO_FADING`. |
| 2274 | * |
| 2275 | * \returns the current fading status of the music stream. |
| 2276 | * |
| 2277 | * \since This function is available since SDL_mixer 2.0.0. |
| 2278 | */ |
| 2279 | extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); |
| 2280 | |
| 2281 | /** |
| 2282 | * Query the fading status of a channel. |
| 2283 | * |
| 2284 | * This reports one of three values: |
| 2285 | * |
| 2286 | * - `MIX_NO_FADING` |
| 2287 | * - `MIX_FADING_OUT` |
| 2288 | * - `MIX_FADING_IN` |
| 2289 | * |
| 2290 | * If nothing is currently playing on the channel, or an invalid channel is |
| 2291 | * specified, this returns `MIX_NO_FADING`. |
| 2292 | * |
| 2293 | * You may not specify MAX_CHANNEL_POST for a channel. |
| 2294 | * |
| 2295 | * You may not specify -1 for all channels; only individual channels may be |
| 2296 | * queried. |
| 2297 | * |
| 2298 | * \param which the channel to query. |
| 2299 | * \returns the current fading status of the channel. |
| 2300 | * |
| 2301 | * \since This function is available since SDL_mixer 2.0.0. |
| 2302 | */ |
| 2303 | extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); |
| 2304 | |
| 2305 | /** |
| 2306 | * Pause a particular channel. |
| 2307 | * |
| 2308 | * Pausing a channel will prevent further playback of the assigned chunk but |
| 2309 | * will maintain the chunk's current mixing position. When resumed, this |
| 2310 | * channel will continue to mix the chunk where it left off. |
| 2311 | * |
| 2312 | * A paused channel can be resumed by calling Mix_Resume(). |
| 2313 | * |
| 2314 | * A paused channel with an expiration will not expire while paused (the |
| 2315 | * expiration countdown will be adjusted once resumed). |
| 2316 | * |
| 2317 | * It is legal to halt a paused channel. Playing a new chunk on a paused |
| 2318 | * channel will replace the current chunk and unpause the channel. |
| 2319 | * |
| 2320 | * Specifying a channel of -1 will pause _all_ channels. Any music is |
| 2321 | * unaffected. |
| 2322 | * |
| 2323 | * You may not specify MAX_CHANNEL_POST for a channel. |
| 2324 | * |
| 2325 | * \param channel the channel to pause, or -1 to pause all channels. |
| 2326 | * |
| 2327 | * \since This function is available since SDL_mixer 2.0.0. |
| 2328 | */ |
| 2329 | extern DECLSPEC void SDLCALL Mix_Pause(int channel); |
| 2330 | |
| 2331 | /** |
| 2332 | * Resume a particular channel. |
| 2333 | * |
| 2334 | * It is legal to resume an unpaused or invalid channel; it causes no effect |
| 2335 | * and reports no error. |
| 2336 | * |
| 2337 | * If the paused channel has an expiration, its expiration countdown resumes |
| 2338 | * now, as well. |
| 2339 | * |
| 2340 | * Specifying a channel of -1 will resume _all_ paused channels. Any music is |
| 2341 | * unaffected. |
| 2342 | * |
| 2343 | * \param channel the channel to resume, or -1 to resume all paused channels. |
| 2344 | * |
| 2345 | * \since This function is available since SDL_mixer 2.0.0. |
| 2346 | */ |
| 2347 | extern DECLSPEC void SDLCALL Mix_Resume(int channel); |
| 2348 | |
| 2349 | /** |
| 2350 | * Query whether a particular channel is paused. |
| 2351 | * |
| 2352 | * If an invalid channel is specified, this function returns zero. |
| 2353 | * |
| 2354 | * \param channel the channel to query, or -1 to query all channels. |
| 2355 | * \return 1 if channel paused, 0 otherwise. If `channel` is -1, returns the |
| 2356 | * number of paused channels. |
| 2357 | * |
| 2358 | * \since This function is available since SDL_mixer 2.0.0. |
| 2359 | */ |
| 2360 | extern DECLSPEC int SDLCALL Mix_Paused(int channel); |
| 2361 | |
| 2362 | /** |
| 2363 | * Pause the music stream. |
| 2364 | * |
| 2365 | * Pausing the music stream will prevent further playback of the assigned |
| 2366 | * music object, but will maintain the object's current mixing position. When |
| 2367 | * resumed, this channel will continue to mix the music where it left off. |
| 2368 | * |
| 2369 | * Paused music can be resumed by calling Mix_ResumeMusic(). |
| 2370 | * |
| 2371 | * It is legal to halt paused music. Playing a new music object when music is |
| 2372 | * paused will replace the current music and unpause the music stream. |
| 2373 | * |
| 2374 | * \since This function is available since SDL_mixer 2.0.0. |
| 2375 | */ |
| 2376 | extern DECLSPEC void SDLCALL Mix_PauseMusic(void); |
| 2377 | |
| 2378 | /** |
| 2379 | * Resume the music stream. |
| 2380 | * |
| 2381 | * It is legal to resume an unpaused music stream; it causes no effect and |
| 2382 | * reports no error. |
| 2383 | * |
| 2384 | * \since This function is available since SDL_mixer 2.0.0. |
| 2385 | */ |
| 2386 | extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); |
| 2387 | |
| 2388 | /** |
| 2389 | * Rewind the music stream. |
| 2390 | * |
| 2391 | * This causes the currently-playing music to start mixing from the beginning |
| 2392 | * of the music, as if it were just started. |
| 2393 | * |
| 2394 | * It's a legal no-op to rewind the music stream when not playing. |
| 2395 | * |
| 2396 | * \since This function is available since SDL_mixer 2.0.0. |
| 2397 | */ |
| 2398 | extern DECLSPEC void SDLCALL Mix_RewindMusic(void); |
| 2399 | |
| 2400 | /** |
| 2401 | * Query whether the music stream is paused. |
| 2402 | * |
| 2403 | * \return 1 if music is paused, 0 otherwise. |
| 2404 | * |
| 2405 | * \since This function is available since SDL_mixer 2.0.0. |
| 2406 | * |
| 2407 | * \sa Mix_PauseMusic |
| 2408 | * \sa Mix_ResumeMusic |
| 2409 | */ |
| 2410 | extern DECLSPEC int SDLCALL Mix_PausedMusic(void); |
| 2411 | |
| 2412 | /** |
| 2413 | * Jump to a given order in mod music. |
| 2414 | * |
| 2415 | * This only applies to MOD music formats. |
| 2416 | * |
| 2417 | * \param order order |
| 2418 | * \returns 0 if successful, or -1 if failed or isn't implemented. |
| 2419 | * |
| 2420 | * \since This function is available since SDL_mixer 2.6.0. |
| 2421 | */ |
| 2422 | extern DECLSPEC int SDLCALL Mix_ModMusicJumpToOrder(int order); |
| 2423 | |
| 2424 | /** |
| 2425 | * Start a track in music object. |
| 2426 | * |
| 2427 | * This only applies to GME music formats. |
| 2428 | * |
| 2429 | * \param music the music object. |
| 2430 | * \param track the track number to play. 0 is the first track. |
| 2431 | * \returns 0 if successful, or -1 if failed or isn't implemented. |
| 2432 | * |
| 2433 | * \since This function is available since SDL_mixer 2.8.0. |
| 2434 | */ |
| 2435 | extern DECLSPEC int SDLCALL Mix_StartTrack(Mix_Music *music, int track); |
| 2436 | |
| 2437 | /** |
| 2438 | * Get number of tracks in music object. |
| 2439 | * |
| 2440 | * This only applies to GME music formats. |
| 2441 | * |
| 2442 | * \param music the music object. |
| 2443 | * \returns number of tracks if successful, or -1 if failed or isn't |
| 2444 | * implemented. |
| 2445 | * |
| 2446 | * \since This function is available since SDL_mixer 2.8.0. |
| 2447 | */ |
| 2448 | extern DECLSPEC int SDLCALL Mix_GetNumTracks(Mix_Music *music); |
| 2449 | |
| 2450 | /** |
| 2451 | * Set the current position in the music stream, in seconds. |
| 2452 | * |
| 2453 | * To convert from milliseconds, divide by 1000.0. |
| 2454 | * |
| 2455 | * This function is only implemented for MOD music formats (set pattern order |
| 2456 | * number) and for WAV, OGG, FLAC, MP3, and MODPLUG music at the moment. |
| 2457 | * |
| 2458 | * \param position the new position, in seconds (as a double). |
| 2459 | * \returns 0 if successful, or -1 if it failed or not implemented. |
| 2460 | * |
| 2461 | * \since This function is available since SDL_mixer 2.0.0. |
| 2462 | */ |
| 2463 | extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); |
| 2464 | |
| 2465 | /** |
| 2466 | * Get the time current position of music stream, in seconds. |
| 2467 | * |
| 2468 | * To convert to milliseconds, multiply by 1000.0. |
| 2469 | * |
| 2470 | * \param music the music object to query. |
| 2471 | * \returns -1.0 if this feature is not supported for some codec. |
| 2472 | * |
| 2473 | * \since This function is available since SDL_mixer 2.6.0. |
| 2474 | */ |
| 2475 | extern DECLSPEC double SDLCALL Mix_GetMusicPosition(Mix_Music *music); |
| 2476 | |
| 2477 | /** |
| 2478 | * Get a music object's duration, in seconds. |
| 2479 | * |
| 2480 | * To convert to milliseconds, multiply by 1000.0. |
| 2481 | * |
| 2482 | * If NULL is passed, returns duration of current playing music. |
| 2483 | * |
| 2484 | * \param music the music object to query. |
| 2485 | * \returns music duration in seconds, or -1.0 on error. |
| 2486 | * |
| 2487 | * \since This function is available since SDL_mixer 2.6.0. |
| 2488 | */ |
| 2489 | extern DECLSPEC double SDLCALL Mix_MusicDuration(Mix_Music *music); |
| 2490 | |
| 2491 | /** |
| 2492 | * Get the loop start time position of music stream, in seconds. |
| 2493 | * |
| 2494 | * To convert to milliseconds, multiply by 1000.0. |
| 2495 | * |
| 2496 | * If NULL is passed, returns duration of current playing music. |
| 2497 | * |
| 2498 | * \param music the music object to query. |
| 2499 | * \returns -1.0 if this feature is not used for this music or not supported |
| 2500 | * for some codec |
| 2501 | * |
| 2502 | * \since This function is available since SDL_mixer 2.6.0. |
| 2503 | */ |
| 2504 | extern DECLSPEC double SDLCALL Mix_GetMusicLoopStartTime(Mix_Music *music); |
| 2505 | |
| 2506 | /** |
| 2507 | * Get the loop end time position of music stream, in seconds. |
| 2508 | * |
| 2509 | * To convert to milliseconds, multiply by 1000.0. |
| 2510 | * |
| 2511 | * If NULL is passed, returns duration of current playing music. |
| 2512 | * |
| 2513 | * \param music the music object to query. |
| 2514 | * \returns -1.0 if this feature is not used for this music or not supported |
| 2515 | * for some codec |
| 2516 | * |
| 2517 | * \since This function is available since SDL_mixer 2.6.0. |
| 2518 | */ |
| 2519 | extern DECLSPEC double SDLCALL Mix_GetMusicLoopEndTime(Mix_Music *music); |
| 2520 | |
| 2521 | /** |
| 2522 | * Get the loop time length of music stream, in seconds. |
| 2523 | * |
| 2524 | * To convert to milliseconds, multiply by 1000.0. |
| 2525 | * |
| 2526 | * If NULL is passed, returns duration of current playing music. |
| 2527 | * |
| 2528 | * \param music the music object to query. |
| 2529 | * \returns -1.0 if this feature is not used for this music or not supported |
| 2530 | * for some codec |
| 2531 | * |
| 2532 | * \since This function is available since SDL_mixer 2.6.0. |
| 2533 | */ |
| 2534 | extern DECLSPEC double SDLCALL Mix_GetMusicLoopLengthTime(Mix_Music *music); |
| 2535 | |
| 2536 | /** |
| 2537 | * Check the playing status of a specific channel. |
| 2538 | * |
| 2539 | * If the channel is currently playing, this function returns 1. Otherwise it |
| 2540 | * returns 0. |
| 2541 | * |
| 2542 | * If the specified channel is -1, all channels are checked, and this function |
| 2543 | * returns the number of channels currently playing. |
| 2544 | * |
| 2545 | * You may not specify MAX_CHANNEL_POST for a channel. |
| 2546 | * |
| 2547 | * Paused channels are treated as playing, even though they are not currently |
| 2548 | * making forward progress in mixing. |
| 2549 | * |
| 2550 | * \param channel channel |
| 2551 | * \returns non-zero if channel is playing, zero otherwise. If `channel` is |
| 2552 | * -1, return the total number of channel playings. |
| 2553 | * |
| 2554 | * \since This function is available since SDL_mixer 2.0.0. |
| 2555 | */ |
| 2556 | extern DECLSPEC int SDLCALL Mix_Playing(int channel); |
| 2557 | |
| 2558 | /** |
| 2559 | * Check the playing status of the music stream. |
| 2560 | * |
| 2561 | * If music is currently playing, this function returns 1. Otherwise it |
| 2562 | * returns 0. |
| 2563 | * |
| 2564 | * Paused music is treated as playing, even though it is not currently making |
| 2565 | * forward progress in mixing. |
| 2566 | * |
| 2567 | * \returns non-zero if music is playing, zero otherwise. |
| 2568 | * |
| 2569 | * \since This function is available since SDL_mixer 2.0.0. |
| 2570 | */ |
| 2571 | extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); |
| 2572 | |
| 2573 | /** |
| 2574 | * Run an external command as the music stream. |
| 2575 | * |
| 2576 | * This halts any currently-playing music, and next time the music stream is |
| 2577 | * played, SDL_mixer will spawn a process using the command line specified in |
| 2578 | * `command`. This command is not subject to shell expansion, and beyond some |
| 2579 | * basic splitting up of arguments, is passed to execvp() on most platforms, |
| 2580 | * not system(). |
| 2581 | * |
| 2582 | * The command is responsible for generating sound; it is NOT mixed by |
| 2583 | * SDL_mixer! SDL_mixer will kill the child process if asked to halt the |
| 2584 | * music, but otherwise does not have any control over what the process does. |
| 2585 | * |
| 2586 | * You are strongly encouraged not to use this function without an extremely |
| 2587 | * good reason. |
| 2588 | * |
| 2589 | * \param command command |
| 2590 | * \returns 0 if successful, -1 on error |
| 2591 | * |
| 2592 | * \since This function is available since SDL_mixer 2.0.0. |
| 2593 | */ |
| 2594 | extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); |
| 2595 | |
| 2596 | /** |
| 2597 | * This function does nothing, do not use. |
| 2598 | * |
| 2599 | * This was probably meant to expose a feature, but no codecs support it, so |
| 2600 | * it only remains for binary compatibility. |
| 2601 | * |
| 2602 | * Calling this function is a legal no-op that returns -1. |
| 2603 | * |
| 2604 | * \param value this parameter is ignored. |
| 2605 | * \returns -1. |
| 2606 | * |
| 2607 | * \since This function is available since SDL_mixer 2.0.0. |
| 2608 | */ |
| 2609 | extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); |
| 2610 | |
| 2611 | /** |
| 2612 | * This function does nothing, do not use. |
| 2613 | * |
| 2614 | * This was probably meant to expose a feature, but no codecs support it, so |
| 2615 | * it only remains for binary compatibility. |
| 2616 | * |
| 2617 | * Calling this function is a legal no-op that returns -1. |
| 2618 | * |
| 2619 | * \returns -1. |
| 2620 | * |
| 2621 | * \since This function is available since SDL_mixer 2.0.0. |
| 2622 | */ |
| 2623 | extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); |
| 2624 | |
| 2625 | /** |
| 2626 | * Set SoundFonts paths to use by supported MIDI backends. |
| 2627 | * |
| 2628 | * You may specify multiple paths in a single string by separating them with |
| 2629 | * semicolons; they will be searched in the order listed. |
| 2630 | * |
| 2631 | * This function replaces any previously-specified paths. |
| 2632 | * |
| 2633 | * Passing a NULL path will remove any previously-specified paths. |
| 2634 | * |
| 2635 | * Note that unlike most SDL and SDL_mixer functions, this function returns |
| 2636 | * zero if there's an error, not on success. We apologize for the API design |
| 2637 | * inconsistency here. |
| 2638 | * |
| 2639 | * \param paths Paths on the filesystem where SoundFonts are available, |
| 2640 | * separated by semicolons. |
| 2641 | * \returns 1 if successful, 0 on error (out of memory). |
| 2642 | * |
| 2643 | * \since This function is available since SDL_mixer 2.0.0. |
| 2644 | */ |
| 2645 | extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths); |
| 2646 | |
| 2647 | /** |
| 2648 | * Get SoundFonts paths to use by supported MIDI backends. |
| 2649 | * |
| 2650 | * There are several factors that determine what will be reported by this |
| 2651 | * function: |
| 2652 | * |
| 2653 | * - If the boolean _SDL hint_ `"SDL_FORCE_SOUNDFONTS"` is set, AND the |
| 2654 | * `"SDL_SOUNDFONTS"` _environment variable_ is also set, this function will |
| 2655 | * return that environment variable regardless of whether |
| 2656 | * Mix_SetSoundFounts() was ever called. |
| 2657 | * - Otherwise, if Mix_SetSoundFonts() was successfully called with a non-NULL |
| 2658 | * path, this function will return the string passed to that function. |
| 2659 | * - Otherwise, if the `"SDL_SOUNDFONTS"` variable is set, this function will |
| 2660 | * return that environment variable. |
| 2661 | * - Otherwise, this function will search some common locations on the |
| 2662 | * filesystem, and if it finds a SoundFont there, it will return that. |
| 2663 | * - Failing everything else, this function returns NULL. |
| 2664 | * |
| 2665 | * This returns a pointer to internal (possibly read-only) memory, and it |
| 2666 | * should not be modified or free'd by the caller. |
| 2667 | * |
| 2668 | * \returns semicolon-separated list of sound font paths. |
| 2669 | * |
| 2670 | * \since This function is available since SDL_mixer 2.0.0. |
| 2671 | */ |
| 2672 | extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); |
| 2673 | |
| 2674 | /** |
| 2675 | * Iterate SoundFonts paths to use by supported MIDI backends. |
| 2676 | * |
| 2677 | * This function will take the string reported by Mix_GetSoundFonts(), split |
| 2678 | * it up into separate paths, as delimited by semicolons in the string, and |
| 2679 | * call a callback function for each separate path. |
| 2680 | * |
| 2681 | * If there are no paths available, this returns 0 without calling the |
| 2682 | * callback at all. |
| 2683 | * |
| 2684 | * If the callback returns non-zero, this function stops iterating and returns |
| 2685 | * non-zero. If the callback returns 0, this function will continue iterating, |
| 2686 | * calling the callback again for further paths. If the callback never returns |
| 2687 | * 1, this function returns 0, so this can be used to decide if an available |
| 2688 | * soundfont is acceptable for use. |
| 2689 | * |
| 2690 | * \param function the callback function to call once per path. |
| 2691 | * \param data a pointer to pass to the callback for its own personal use. |
| 2692 | * \returns non-zero if callback ever returned non-zero, 0 on error or the |
| 2693 | * callback never returned non-zero. |
| 2694 | * |
| 2695 | * \since This function is available since SDL_mixer 2.0.0. |
| 2696 | * |
| 2697 | * \sa Mix_GetSoundFonts |
| 2698 | */ |
| 2699 | extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (SDLCALL *function)(const char*, void*), void *data); |
| 2700 | |
| 2701 | /** |
| 2702 | * Set full path of the Timidity config file. |
| 2703 | * |
| 2704 | * For example, "/etc/timidity.cfg" |
| 2705 | * |
| 2706 | * This is obviously only useful if SDL_mixer is using Timidity internally to |
| 2707 | * play MIDI files. |
| 2708 | * |
| 2709 | * \param path path to a Timidity config file. |
| 2710 | * \returns 1 if successful, 0 on error |
| 2711 | * |
| 2712 | * \since This function is available since SDL_mixer 2.6.0. |
| 2713 | */ |
| 2714 | extern DECLSPEC int SDLCALL Mix_SetTimidityCfg(const char *path); |
| 2715 | |
| 2716 | /** |
| 2717 | * Get full path of a previously-specified Timidity config file. |
| 2718 | * |
| 2719 | * For example, "/etc/timidity.cfg" |
| 2720 | * |
| 2721 | * If a path has never been specified, this returns NULL. |
| 2722 | * |
| 2723 | * This returns a pointer to internal memory, and it should not be modified or |
| 2724 | * free'd by the caller. |
| 2725 | * |
| 2726 | * \returns the previously-specified path, or NULL if not set. |
| 2727 | * |
| 2728 | * \since This function is available since SDL_mixer 2.6.0. |
| 2729 | * |
| 2730 | * \sa Mix_SetTimidityCfg |
| 2731 | */ |
| 2732 | extern DECLSPEC const char* SDLCALL Mix_GetTimidityCfg(void); |
| 2733 | |
| 2734 | /** |
| 2735 | * Get the Mix_Chunk currently associated with a mixer channel. |
| 2736 | * |
| 2737 | * You may not specify MAX_CHANNEL_POST or -1 for a channel. |
| 2738 | * |
| 2739 | * \param channel the channel to query. |
| 2740 | * \returns the associated chunk, if any, or NULL if it's an invalid channel. |
| 2741 | * |
| 2742 | * \since This function is available since SDL_mixer 2.0.0. |
| 2743 | */ |
| 2744 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); |
| 2745 | |
| 2746 | /** |
| 2747 | * Close the mixer, halting all playing audio. |
| 2748 | * |
| 2749 | * Any halted channels will have any currently-registered effects |
| 2750 | * deregistered, and will call any callback specified by Mix_ChannelFinished() |
| 2751 | * before this function returns. |
| 2752 | * |
| 2753 | * Any halted music will call any callback specified by |
| 2754 | * Mix_HookMusicFinished() before this function returns. |
| 2755 | * |
| 2756 | * Do not start any new audio playing during callbacks in this function. |
| 2757 | * |
| 2758 | * This will close the audio device. Attempting to play new audio after this |
| 2759 | * function returns will fail, until another successful call to |
| 2760 | * Mix_OpenAudio() or Mix_OpenAudioDevice(). |
| 2761 | * |
| 2762 | * Note that (unlike Mix_OpenAudio optionally calling SDL_Init(SDL_INIT_AUDIO) |
| 2763 | * on the app's behalf), this will _not_ deinitialize the SDL audio subsystem |
| 2764 | * in any case. At some point after calling this function and Mix_Quit(), some |
| 2765 | * part of the application should be responsible for calling SDL_Quit() to |
| 2766 | * deinitialize all of SDL, including its audio subsystem. |
| 2767 | * |
| 2768 | * This function should be the last thing you call in SDL_mixer before |
| 2769 | * Mix_Quit(). However, the following notes apply if you don't follow this |
| 2770 | * advice: |
| 2771 | * |
| 2772 | * Note that this will not free any loaded chunks or music; you should dispose |
| 2773 | * of those resources separately. It is probably poor form to dispose of them |
| 2774 | * _after_ this function, but it is safe to call Mix_FreeChunk() and |
| 2775 | * Mix_FreeMusic() after closing the device. |
| 2776 | * |
| 2777 | * Note that any chunks or music you don't free may or may not work if you |
| 2778 | * call Mix_OpenAudio again, as the audio device may be in a new format and |
| 2779 | * the existing chunks will not be converted to match. |
| 2780 | * |
| 2781 | * \since This function is available since SDL_mixer 2.0.0. |
| 2782 | * |
| 2783 | * \sa Mix_Quit |
| 2784 | */ |
| 2785 | extern DECLSPEC void SDLCALL Mix_CloseAudio(void); |
| 2786 | |
| 2787 | /* We'll use SDL for reporting errors */ |
| 2788 | |
| 2789 | /** |
| 2790 | * Report SDL_mixer errors |
| 2791 | * |
| 2792 | * \sa Mix_GetError |
| 2793 | */ |
| 2794 | #define Mix_SetError SDL_SetError |
| 2795 | |
| 2796 | /** |
| 2797 | * Get last SDL_mixer error |
| 2798 | * |
| 2799 | * \sa Mix_SetError |
| 2800 | */ |
| 2801 | #define Mix_GetError SDL_GetError |
| 2802 | |
| 2803 | /** |
| 2804 | * Clear last SDL_mixer error |
| 2805 | * |
| 2806 | * \sa Mix_SetError |
| 2807 | */ |
| 2808 | #define Mix_ClearError SDL_ClearError |
| 2809 | |
| 2810 | /** |
| 2811 | * Set OutOfMemory error |
| 2812 | */ |
| 2813 | #define Mix_OutOfMemory SDL_OutOfMemory |
| 2814 | |
| 2815 | /* Ends C function definitions when using C++ */ |
| 2816 | #ifdef __cplusplus |
| 2817 | } |
| 2818 | #endif |
| 2819 | |
| 2820 | #include "close_code.h" |
| 2821 | |
| 2822 | #endif /* SDL_MIXER_H_ */ |
| 2823 | |