| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2001, Sven2 |
| 6 | * Copyright (c) 2017-2021, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | /* OpenGL implementation of NewGfx */ |
| 19 | |
| 20 | #pragma once |
| 21 | |
| 22 | #ifndef USE_CONSOLE |
| 23 | |
| 24 | #include <GL/glew.h> |
| 25 | |
| 26 | #if defined(__APPLE__) |
| 27 | #include <OpenGL/glu.h> |
| 28 | #else |
| 29 | #include <GL/glu.h> |
| 30 | #endif |
| 31 | #include <StdDDraw2.h> |
| 32 | |
| 33 | #include <concepts> |
| 34 | #include <type_traits> |
| 35 | |
| 36 | class CStdWindow; |
| 37 | |
| 38 | class CStdGLShader : public CStdShader |
| 39 | { |
| 40 | public: |
| 41 | using CStdShader::CStdShader; |
| 42 | |
| 43 | void Compile() override; |
| 44 | void Clear() override; |
| 45 | |
| 46 | virtual int64_t GetHandle() const override { return shader; } |
| 47 | |
| 48 | protected: |
| 49 | virtual void PrepareSource(); |
| 50 | |
| 51 | protected: |
| 52 | GLuint shader{GL_NONE}; |
| 53 | }; |
| 54 | |
| 55 | class CStdGLShaderProgram : public CStdShaderProgram |
| 56 | { |
| 57 | public: |
| 58 | using CStdShaderProgram::CStdShaderProgram; |
| 59 | |
| 60 | explicit operator bool() const override { return /*glIsProgram(*/shaderProgram/*)*/; } |
| 61 | |
| 62 | void Link() override; |
| 63 | void Validate() override; |
| 64 | void Clear() override; |
| 65 | |
| 66 | void EnsureProgram() override; |
| 67 | |
| 68 | template<typename Func, typename... Args> requires std::invocable<Func, GLint, Args...> |
| 69 | bool SetAttribute(std::string_view key, Func function, Args... args) |
| 70 | { |
| 71 | return SetAttribute(key, &CStdGLShaderProgram::attributeLocations, glGetAttribLocation, function, args...); |
| 72 | } |
| 73 | |
| 74 | template<typename Func, typename... Args> requires std::invocable<Func, GLint, Args...> |
| 75 | bool SetUniform(std::string_view key, Func function, Args... args) |
| 76 | { |
| 77 | return SetAttribute(key, &CStdGLShaderProgram::uniformLocations, glGetUniformLocation, function, args...); |
| 78 | } |
| 79 | |
| 80 | bool SetUniform(std::string_view key, float value) { return SetUniform(key, glUniform1f, args: value); } |
| 81 | |
| 82 | void EnterGroup(std::string_view name) { group.assign(svt: name).append(s: "." ); } |
| 83 | void LeaveGroup() { group.clear(); } |
| 84 | |
| 85 | virtual int64_t GetProgram() const override { return shaderProgram; } |
| 86 | |
| 87 | protected: |
| 88 | bool AddShaderInt(CStdShader *shader) override; |
| 89 | void OnSelect() override; |
| 90 | void OnDeselect() override; |
| 91 | |
| 92 | using Locations = std::unordered_map<std::string, GLint>; |
| 93 | |
| 94 | template<typename MapFunc, typename SetFunc, typename... Args> |
| 95 | requires (std::is_invocable_r_v<GLint, MapFunc, GLuint, const char *> && std::invocable<SetFunc, GLint, Args...>) |
| 96 | bool SetAttribute(std::string_view key, Locations CStdGLShaderProgram::*locationPointer, MapFunc mapFunction, SetFunc setFunction, Args... args) |
| 97 | { |
| 98 | assert(shaderProgram); |
| 99 | |
| 100 | std::string realKey{group}; |
| 101 | realKey.append(svt: key); |
| 102 | |
| 103 | GLint location; |
| 104 | Locations &locations{this->*locationPointer}; |
| 105 | if (auto it = locations.find(x: realKey); it != locations.end()) |
| 106 | { |
| 107 | location = it->second; |
| 108 | assert(location != -1); |
| 109 | } |
| 110 | else |
| 111 | { |
| 112 | location = mapFunction(shaderProgram, realKey.c_str()); |
| 113 | if (location == -1) |
| 114 | { |
| 115 | return false; |
| 116 | } |
| 117 | |
| 118 | locations.emplace(args&: realKey, args&: location); |
| 119 | } |
| 120 | setFunction(location, args...); |
| 121 | |
| 122 | return true; |
| 123 | } |
| 124 | |
| 125 | private: |
| 126 | void CheckStatus(GLenum type); |
| 127 | |
| 128 | protected: |
| 129 | GLuint shaderProgram{GL_NONE}; |
| 130 | |
| 131 | Locations attributeLocations; |
| 132 | Locations uniformLocations; |
| 133 | |
| 134 | std::string group; |
| 135 | }; |
| 136 | |
| 137 | // one OpenGL texture |
| 138 | template<GLenum T, std::size_t Dimensions> |
| 139 | class CStdGLTexture |
| 140 | { |
| 141 | static_assert(Dimensions >= 1 && Dimensions <= 3); |
| 142 | |
| 143 | public: |
| 144 | static constexpr GLenum Target{T}; |
| 145 | |
| 146 | public: |
| 147 | class Exception : public CStdRenderException |
| 148 | { |
| 149 | public: |
| 150 | using CStdRenderException::CStdRenderException; |
| 151 | }; |
| 152 | |
| 153 | public: |
| 154 | CStdGLTexture() = default; |
| 155 | |
| 156 | CStdGLTexture(std::array<std::int32_t, Dimensions> dimensions, GLenum internalFormat, GLenum format, GLenum type); |
| 157 | |
| 158 | CStdGLTexture(const CStdGLTexture &) = delete; |
| 159 | CStdGLTexture &operator=(const CStdGLTexture &) = delete; |
| 160 | |
| 161 | CStdGLTexture(CStdGLTexture &&other) |
| 162 | : CStdGLTexture{} |
| 163 | { |
| 164 | swap(*this, other); |
| 165 | } |
| 166 | |
| 167 | CStdGLTexture &operator=(CStdGLTexture &&other) |
| 168 | { |
| 169 | CStdGLTexture temp{std::move(other)}; |
| 170 | swap(*this, temp); |
| 171 | return *this; |
| 172 | } |
| 173 | |
| 174 | ~CStdGLTexture(); |
| 175 | |
| 176 | public: |
| 177 | GLuint GetTexture() const { return texture; } |
| 178 | |
| 179 | void Bind(GLenum offset); |
| 180 | void SetData(const void *const data); |
| 181 | void UpdateData(const void *data); |
| 182 | |
| 183 | void Clear(); |
| 184 | |
| 185 | public: |
| 186 | explicit operator bool() const { return texture; } |
| 187 | |
| 188 | private: |
| 189 | static void ThrowIfGLError(); |
| 190 | static auto GetSetDataFunction(); |
| 191 | static auto GetUpdateDataFunction(); |
| 192 | |
| 193 | private: |
| 194 | std::array<std::int32_t, Dimensions> dimensions; |
| 195 | GLenum internalFormat; |
| 196 | GLenum format; |
| 197 | GLenum type; |
| 198 | GLuint texture{GL_NONE}; |
| 199 | |
| 200 | private: |
| 201 | friend void swap(CStdGLTexture &first, CStdGLTexture &second) |
| 202 | { |
| 203 | using std::swap; |
| 204 | swap(first.dimensions, second.dimensions); |
| 205 | swap(first.internalFormat, second.internalFormat); |
| 206 | swap(first.format, second.format); |
| 207 | swap(first.type, second.type); |
| 208 | swap(first.texture, second.texture); |
| 209 | } |
| 210 | }; |
| 211 | |
| 212 | // one OpenGL context |
| 213 | class CStdGLCtx |
| 214 | { |
| 215 | public: |
| 216 | CStdGLCtx(); |
| 217 | ~CStdGLCtx() { Clear(); } |
| 218 | |
| 219 | void Clear(); // clear objects |
| 220 | #ifdef _WIN32 |
| 221 | bool Init(CStdWindow *pWindow, CStdApp *pApp, HWND hWindow = nullptr); |
| 222 | #else |
| 223 | bool Init(CStdWindow *pWindow, CStdApp *pApp); |
| 224 | #endif |
| 225 | |
| 226 | bool Select(bool verbose = false, bool selectOnly = false); // select this context |
| 227 | void Deselect(bool secondary = false); // select this context |
| 228 | bool UpdateSize(); // get new size from hWnd |
| 229 | |
| 230 | bool PageFlip(); // present scene |
| 231 | void Finish(); |
| 232 | |
| 233 | protected: |
| 234 | void DoDeselect(); |
| 235 | // this handles are declared as pointers to structs |
| 236 | CStdWindow *pWindow; // window to draw in |
| 237 | #ifdef _WIN32 |
| 238 | HGLRC hrc; // rendering context |
| 239 | HWND hWindow; // used if pWindow==nullptr |
| 240 | HDC hDC; // device context handle |
| 241 | #elif defined(USE_X11) |
| 242 | typedef struct __GLXcontextRec *GLXContext; |
| 243 | GLXContext ctx; |
| 244 | #elif defined(USE_SDL_MAINLOOP) |
| 245 | /*SDL_GLContext*/ void *ctx; |
| 246 | #endif |
| 247 | int cx, cy; // context window size |
| 248 | |
| 249 | friend class CStdGL; |
| 250 | friend class C4Surface; |
| 251 | }; |
| 252 | |
| 253 | // OpenGL encapsulation |
| 254 | class CStdGL : public CStdDDraw |
| 255 | { |
| 256 | public: |
| 257 | CStdGL(); |
| 258 | ~CStdGL(); |
| 259 | void PageFlip() override; |
| 260 | |
| 261 | protected: |
| 262 | GLenum sfcFmt; // texture surface format |
| 263 | CStdGLCtx MainCtx; // main GL context |
| 264 | CStdGLCtx *pCurrCtx; // current context |
| 265 | CStdGLShaderProgram BlitShader; |
| 266 | CStdGLShaderProgram BlitShaderMod2; |
| 267 | CStdGLShaderProgram LandscapeShader; |
| 268 | CStdGLShaderProgram DummyShader; |
| 269 | CStdGLTexture<GL_TEXTURE_1D, 1> GammaRedTexture; |
| 270 | CStdGLTexture<GL_TEXTURE_1D, 1> GammaGreenTexture; |
| 271 | CStdGLTexture<GL_TEXTURE_1D, 1> GammaBlueTexture; |
| 272 | bool gammaDisabled{false}; |
| 273 | |
| 274 | public: |
| 275 | // General |
| 276 | void Clear() override; |
| 277 | void Default() override; |
| 278 | virtual int GetEngine() override { return 1; } // get indexed engine |
| 279 | std::string_view GetEngineName() const override { return "CStdGL" ; } |
| 280 | virtual bool OnResolutionChanged() override; // reinit OpenGL and window for new resolution |
| 281 | |
| 282 | // Clipper |
| 283 | bool UpdateClipper() override; // set current clipper to render target |
| 284 | |
| 285 | // Surface |
| 286 | bool PrepareRendering(C4Surface *sfcToSurface) override; // check if/make rendering possible to given surface |
| 287 | CStdGLCtx &GetMainCtx() { return MainCtx; } |
| 288 | virtual CStdGLCtx *CreateContext(CStdWindow *pWindow, CStdApp *pApp) override; |
| 289 | #ifdef _WIN32 |
| 290 | virtual CStdGLCtx *CreateContext(HWND hWindow, CStdApp *pApp) override; |
| 291 | #endif |
| 292 | |
| 293 | // Blit |
| 294 | void PerformBlt(CBltData &rBltData, C4TexRef *pTex, uint32_t dwModClr, bool fMod2, bool fExact) override; |
| 295 | virtual void BlitLandscape(C4Surface *sfcSource, C4Surface *sfcSource2, C4Surface *sfcLiquidAnimation, int fx, int fy, |
| 296 | C4Surface *sfcTarget, int tx, int ty, int wdt, int hgt) override; |
| 297 | void FillBG(uint32_t dwClr = 0) override; |
| 298 | |
| 299 | // Drawing |
| 300 | void DrawQuadDw(C4Surface *sfcTarget, int *ipVtx, uint32_t dwClr1, uint32_t dwClr2, uint32_t dwClr3, uint32_t dwClr4) override; |
| 301 | void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, uint32_t dwClr) override; |
| 302 | void DrawPixInt(C4Surface *sfcDest, float tx, float ty, uint32_t dwCol) override; |
| 303 | |
| 304 | // Gamma |
| 305 | void DisableGamma() override; |
| 306 | void EnableGamma() override; |
| 307 | virtual bool ApplyGammaRamp(CGammaControl &ramp, bool force) override; |
| 308 | virtual bool SaveDefaultGammaRamp(CStdWindow *window) override; |
| 309 | |
| 310 | // device objects |
| 311 | bool RestoreDeviceObjects() override; // init/restore device dependent objects |
| 312 | bool InvalidateDeviceObjects() override; // free device dependent objects |
| 313 | void SetTexture() override; |
| 314 | void ResetTexture() override; |
| 315 | #ifdef _WIN32 |
| 316 | bool DeviceReady() override { return !!MainCtx.hrc; } |
| 317 | #elif defined(USE_X11) |
| 318 | bool DeviceReady() override { return !!MainCtx.ctx; } |
| 319 | #else |
| 320 | bool DeviceReady() override { return true; } // SDL |
| 321 | #endif |
| 322 | |
| 323 | protected: |
| 324 | bool CreatePrimarySurfaces() override; |
| 325 | bool CreateDirectDraw() override; |
| 326 | |
| 327 | #ifdef USE_X11 |
| 328 | // Size of gamma ramps |
| 329 | int gammasize{}; |
| 330 | #endif |
| 331 | |
| 332 | private: |
| 333 | bool ApplyGammaRampToMonitor(CGammaControl &ramp, bool force); |
| 334 | bool SaveDefaultGammaRampToMonitor(CStdWindow *window); |
| 335 | void BindGammaTextures(); |
| 336 | |
| 337 | friend class C4Surface; |
| 338 | friend class C4TexRef; |
| 339 | friend class CPattern; |
| 340 | friend class CStdGLCtx; |
| 341 | friend class C4StartupOptionsDlg; |
| 342 | friend class C4FullScreen; |
| 343 | friend class CStdWindow; |
| 344 | }; |
| 345 | |
| 346 | // Global access pointer |
| 347 | extern CStdGL *pGL; |
| 348 | |
| 349 | #endif |
| 350 | |