| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2003, Sven2 |
| 6 | * Copyright (c) 2017-2020, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | /* Solid areas of objects, put into the landscape */ |
| 19 | |
| 20 | #pragma once |
| 21 | |
| 22 | #include <C4ObjectList.h> |
| 23 | #include <C4Shape.h> |
| 24 | |
| 25 | class C4SolidMask |
| 26 | { |
| 27 | protected: |
| 28 | bool MaskPut; // if set, the mask is currently put into landscape |
| 29 | int MaskPutRotation; // rotation in which the mask was put (and resides in the buffers) |
| 30 | int MatBuffPitch; // pitch (and width) of mat buffer |
| 31 | |
| 32 | int32_t MaskRemovalX, MaskRemovalY; // last position mask was removed from |
| 33 | class C4Object **ppAttachingObjects; // objects to be moved with mask motion |
| 34 | int iAttachingObjectsCount, iAttachingObjectsCapacity; |
| 35 | |
| 36 | C4TargetRect MaskPutRect; // absolute bounding screen rect at which the mask is put - tx and ty are offsets within pSolidMask (for rects outside the landscape) |
| 37 | |
| 38 | uint8_t *pSolidMask; // solid mask data: 0x00 if not solid at this position; 0xff if solid |
| 39 | uint8_t *pSolidMaskMatBuff; // material replaced by this solidmask. MCVehic if no solid mask data at this position OR another solidmask was already present during put |
| 40 | |
| 41 | C4Object *pForObject; |
| 42 | |
| 43 | // provides density within put SolidMask of an object |
| 44 | class DensityProvider : public C4DensityProvider |
| 45 | { |
| 46 | private: |
| 47 | class C4Object *pForObject; |
| 48 | C4SolidMask &rSolidMaskData; |
| 49 | |
| 50 | public: |
| 51 | DensityProvider(class C4Object *pForObject, C4SolidMask &rSolidMaskData) |
| 52 | : pForObject(pForObject), rSolidMaskData(rSolidMaskData) {} |
| 53 | |
| 54 | virtual int32_t GetDensity(int32_t x, int32_t y) const override; |
| 55 | }; |
| 56 | |
| 57 | // Remove the solidmask temporary |
| 58 | void RemoveTemporary(C4Rect where); |
| 59 | void PutTemporary(C4Rect where); |
| 60 | // Reput and update Matbuf after landscape change underneath |
| 61 | void Repair(C4Rect where); |
| 62 | |
| 63 | friend class C4Landscape; |
| 64 | friend class DensityProvider; |
| 65 | |
| 66 | public: |
| 67 | // Linked list of all solidmasks |
| 68 | static C4SolidMask *First; |
| 69 | static C4SolidMask *Last; |
| 70 | C4SolidMask *Prev; |
| 71 | C4SolidMask *Next; |
| 72 | |
| 73 | void Put(bool fCauseInstability, C4TargetRect *pClipRect, bool fRestoreAttachment); // put mask to landscape |
| 74 | void Remove(bool fCauseInstability, bool fBackupAttachment); // remove mask from landscape |
| 75 | void Clear(); // clear any SolidMask-data |
| 76 | |
| 77 | C4SolidMask(C4Object *pForObject); |
| 78 | ~C4SolidMask(); |
| 79 | |
| 80 | #ifdef SOLIDMASK_DEBUG |
| 81 | static bool CheckConsistency(); |
| 82 | #else |
| 83 | static bool CheckConsistency() { return true; } |
| 84 | #endif |
| 85 | }; |
| 86 | |