| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Basic class for vertex outlines */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4Shape.h> |
| 21 | |
| 22 | #include <C4Physics.h> |
| 23 | #include <C4Material.h> |
| 24 | #include <C4Wrappers.h> |
| 25 | |
| 26 | bool C4Shape::AddVertex(int32_t iX, int32_t iY) |
| 27 | { |
| 28 | if (VtxNum >= C4D_MaxVertex) return false; |
| 29 | VtxX[VtxNum] = iX; VtxY[VtxNum] = iY; |
| 30 | VtxNum++; |
| 31 | return true; |
| 32 | } |
| 33 | |
| 34 | C4Shape::C4Shape() : ContactDensity{C4M_Solid}, AttachMat{MNone} {} |
| 35 | |
| 36 | void C4Shape::Default() |
| 37 | { |
| 38 | *this = {}; |
| 39 | } |
| 40 | |
| 41 | void C4Shape::Rotate(int32_t iAngle, bool bUpdateVertices) |
| 42 | { |
| 43 | #ifdef DEBUGREC |
| 44 | C4RCRotVtx rc; |
| 45 | rc.x = x; rc.y = y; rc.wdt = Wdt; rc.hgt = Hgt; rc.r = iAngle; |
| 46 | int32_t i = 0; |
| 47 | for (; i < 4; ++i) |
| 48 | { |
| 49 | rc.VtxX[i] = VtxX[i]; rc.VtxY[i] = VtxY[i]; |
| 50 | } |
| 51 | AddDbgRec(RCT_RotVtx1, &rc, sizeof(rc)); |
| 52 | #endif |
| 53 | int32_t cnt, nvtx, nvty, rdia; |
| 54 | |
| 55 | C4Fixed mtx[4]; |
| 56 | C4Fixed fAngle = itofix(x: iAngle); |
| 57 | |
| 58 | if (bUpdateVertices) |
| 59 | { |
| 60 | // Calculate rotation matrix |
| 61 | mtx[0] = Cos(fAngle); mtx[1] = -Sin(fAngle); |
| 62 | mtx[2] = -mtx[1]; mtx[3] = mtx[0]; |
| 63 | // Rotate vertices |
| 64 | for (cnt = 0; cnt < VtxNum; cnt++) |
| 65 | { |
| 66 | nvtx = fixtoi(x: mtx[0] * VtxX[cnt] + mtx[1] * VtxY[cnt]); |
| 67 | nvty = fixtoi(x: mtx[2] * VtxX[cnt] + mtx[3] * VtxY[cnt]); |
| 68 | VtxX[cnt] = nvtx; VtxY[cnt] = nvty; |
| 69 | } |
| 70 | |
| 71 | /* This is freaking nuts. I used the int32_t* to shortcut the |
| 72 | two int32_t arrays Shape.Vtx_[]. Without modifications to |
| 73 | this code, after rotation the x-values of vertex 2 and 4 |
| 74 | are screwed to that of vertex 0. Direct use of the array |
| 75 | variables instead of the pointers helped. Later in |
| 76 | development, again without modification to this code, the |
| 77 | same error occured again. I moved back to pointer array |
| 78 | shortcut and it worked again. ?! |
| 79 | |
| 80 | The error occurs after the C4DefCore structure has |
| 81 | changed. It must have something to do with struct |
| 82 | member alignment. But why does pointer usage vs. array |
| 83 | index make a difference? |
| 84 | */ |
| 85 | } |
| 86 | |
| 87 | // Enlarge Rect |
| 88 | rdia = static_cast<int32_t>(sqrt(x: double(x * x + y * y))) + 2; |
| 89 | x = -rdia; |
| 90 | y = -rdia; |
| 91 | Wdt = 2 * rdia; |
| 92 | Hgt = 2 * rdia; |
| 93 | #ifdef DEBUGREC |
| 94 | rc.x = x; rc.y = y; rc.wdt = Wdt; rc.hgt = Hgt; |
| 95 | for (i = 0; i < 4; ++i) |
| 96 | { |
| 97 | rc.VtxX[i] = VtxX[i]; rc.VtxY[i] = VtxY[i]; |
| 98 | } |
| 99 | AddDbgRec(RCT_RotVtx2, &rc, sizeof(rc)); |
| 100 | #endif |
| 101 | } |
| 102 | |
| 103 | void C4Shape::Stretch(int32_t iPercent, bool bUpdateVertices) |
| 104 | { |
| 105 | int32_t cnt; |
| 106 | x = x * iPercent / 100; |
| 107 | y = y * iPercent / 100; |
| 108 | Wdt = Wdt * iPercent / 100; |
| 109 | Hgt = Hgt * iPercent / 100; |
| 110 | FireTop = FireTop * iPercent / 100; |
| 111 | if (bUpdateVertices) |
| 112 | for (cnt = 0; cnt < VtxNum; cnt++) |
| 113 | { |
| 114 | VtxX[cnt] = VtxX[cnt] * iPercent / 100; |
| 115 | VtxY[cnt] = VtxY[cnt] * iPercent / 100; |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | void C4Shape::Jolt(int32_t iPercent, bool bUpdateVertices) |
| 120 | { |
| 121 | int32_t cnt; |
| 122 | y = y * iPercent / 100; |
| 123 | Hgt = Hgt * iPercent / 100; |
| 124 | FireTop = FireTop * iPercent / 100; |
| 125 | if (bUpdateVertices) |
| 126 | for (cnt = 0; cnt < VtxNum; cnt++) |
| 127 | VtxY[cnt] = VtxY[cnt] * iPercent / 100; |
| 128 | } |
| 129 | |
| 130 | void C4Shape::GetVertexOutline(C4Rect &rRect) |
| 131 | { |
| 132 | int32_t cnt; |
| 133 | rRect.x = rRect.y = rRect.Wdt = rRect.Hgt = 0; |
| 134 | for (cnt = 0; cnt < VtxNum; cnt++) |
| 135 | { |
| 136 | // Extend left |
| 137 | if (VtxX[cnt] < rRect.x) |
| 138 | { |
| 139 | rRect.Wdt += rRect.x - VtxX[cnt]; |
| 140 | rRect.x = VtxX[cnt]; |
| 141 | } |
| 142 | // Extend right |
| 143 | else if (VtxX[cnt] > rRect.x + rRect.Wdt) |
| 144 | { |
| 145 | rRect.Wdt = VtxX[cnt] - rRect.x; |
| 146 | } |
| 147 | |
| 148 | // Extend up |
| 149 | if (VtxY[cnt] < rRect.y) |
| 150 | { |
| 151 | rRect.Hgt += rRect.y - VtxY[cnt]; |
| 152 | rRect.y = VtxY[cnt]; |
| 153 | } |
| 154 | // Extend down |
| 155 | else if (VtxY[cnt] > rRect.y + rRect.Hgt) |
| 156 | { |
| 157 | rRect.Hgt = VtxY[cnt] - rRect.y; |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | rRect.Hgt += rRect.y - y; |
| 162 | rRect.y = y; |
| 163 | } |
| 164 | |
| 165 | bool C4Shape::Attach(int32_t &cx, int32_t &cy, uint8_t cnat_pos) |
| 166 | { |
| 167 | // Adjust given position to one pixel before contact |
| 168 | // at vertices matching CNAT request. |
| 169 | |
| 170 | bool fAttached = false; |
| 171 | |
| 172 | int32_t vtx, xcnt, ycnt, xcrng, ycrng, xcd, ycd; |
| 173 | int32_t motion_x = 0; uint8_t cpix; |
| 174 | |
| 175 | // reset attached material |
| 176 | AttachMat = MNone; |
| 177 | |
| 178 | // New attachment behaviour in CE: |
| 179 | // Before, attachment was done by searching through all vertices, |
| 180 | // and doing attachment to any vertex with a matching CNAT. |
| 181 | // While this worked well for normal Clonk attachment, it caused nonsense |
| 182 | // behaviour if multiple vertices matched the same CNAT. In effect, attachment |
| 183 | // was then done to the last vertex only, usually stucking the object sooner |
| 184 | // or later. |
| 185 | // For instance, the scaling procedure of regular Clonks uses two CNAT_Left- |
| 186 | // vertices (shoulder+belly), which "block" each other in situations like |
| 187 | // scaling up battlements of towers. That way, the 2px-overhang of the |
| 188 | // battlement is sufficient for keeping out scaling Clonks. The drawback is |
| 189 | // that sometimes Clonks get stuck scaling in very sharp edges or single |
| 190 | // floating material pixels; occuring quite often in Caverace, or maps where |
| 191 | // you blast Granite and many single pixels remain. |
| 192 | // |
| 193 | // Until a better solution for designing battlements is found, the old-style |
| 194 | // behaviour will be used for Clonks. Both code variants should behave equally |
| 195 | // for objects with only one matching vertex to cnat_pos. |
| 196 | if (!(cnat_pos & CNAT_MultiAttach)) |
| 197 | { |
| 198 | // old-style attachment |
| 199 | for (vtx = 0; vtx < VtxNum; vtx++) |
| 200 | if (VtxCNAT[vtx] & cnat_pos) |
| 201 | { |
| 202 | xcd = ycd = 0; |
| 203 | switch (cnat_pos & (~CNAT_Flags)) |
| 204 | { |
| 205 | case CNAT_Top: ycd = -1; break; |
| 206 | case CNAT_Bottom: ycd = +1; break; |
| 207 | case CNAT_Left: xcd = -1; break; |
| 208 | case CNAT_Right: xcd = +1; break; |
| 209 | } |
| 210 | xcrng = AttachRange * xcd * (-1); ycrng = AttachRange * ycd * (-1); |
| 211 | for (xcnt = xcrng, ycnt = ycrng; (xcnt != -xcrng) || (ycnt != -ycrng); xcnt += xcd, ycnt += ycd) |
| 212 | { |
| 213 | int32_t ax = cx + VtxX[vtx] + xcnt + xcd, ay = cy + VtxY[vtx] + ycnt + ycd; |
| 214 | if (GBackDensity(x: ax, y: ay) >= ContactDensity && ax >= 0 && ax < GBackWdt) |
| 215 | { |
| 216 | cpix = GBackPix(x: ax, y: ay); |
| 217 | AttachMat = PixCol2Mat(pixc: cpix); |
| 218 | iAttachX = ax; iAttachY = ay; |
| 219 | iAttachVtx = vtx; |
| 220 | cx += xcnt; cy += ycnt; |
| 221 | fAttached = 1; |
| 222 | break; |
| 223 | } |
| 224 | } |
| 225 | } |
| 226 | } |
| 227 | else // CNAT_MultiAttach |
| 228 | { |
| 229 | // new-style attachment |
| 230 | // determine attachment direction |
| 231 | xcd = ycd = 0; |
| 232 | switch (cnat_pos & (~CNAT_Flags)) |
| 233 | { |
| 234 | case CNAT_Top: ycd = -1; break; |
| 235 | case CNAT_Bottom: ycd = +1; break; |
| 236 | case CNAT_Left: xcd = -1; break; |
| 237 | case CNAT_Right: xcd = +1; break; |
| 238 | } |
| 239 | // check within attachment range |
| 240 | xcrng = AttachRange * xcd * (-1); ycrng = AttachRange * ycd * (-1); |
| 241 | for (xcnt = xcrng, ycnt = ycrng; (xcnt != -xcrng) || (ycnt != -ycrng); xcnt += xcd, ycnt += ycd) |
| 242 | // check all vertices with matching CNAT |
| 243 | for (vtx = 0; vtx < VtxNum; vtx++) |
| 244 | if (VtxCNAT[vtx] & cnat_pos) |
| 245 | { |
| 246 | // get new vertex pos |
| 247 | int32_t ax = cx + VtxX[vtx] + xcnt + xcd, ay = cy + VtxY[vtx] + ycnt + ycd; |
| 248 | // can attach here? |
| 249 | cpix = GBackPix(x: ax, y: ay); |
| 250 | if (MatDensity(mat: PixCol2Mat(pixc: cpix)) >= ContactDensity && ax >= 0 && ax < GBackWdt) |
| 251 | { |
| 252 | // store attachment material |
| 253 | AttachMat = PixCol2Mat(pixc: cpix); |
| 254 | // store absolute attachment position |
| 255 | iAttachX = ax; iAttachY = ay; |
| 256 | iAttachVtx = vtx; |
| 257 | // move position here |
| 258 | cx += xcnt; cy += ycnt; |
| 259 | // mark attachment |
| 260 | fAttached = 1; |
| 261 | // break both looops |
| 262 | xcnt = -xcrng - xcd; ycnt = -ycrng - ycd; |
| 263 | break; |
| 264 | } |
| 265 | } |
| 266 | } |
| 267 | // both attachments: apply motion done by SolidMasks |
| 268 | if (motion_x) cx += BoundBy<int32_t>(bval: motion_x, lbound: -1, rbound: 1); |
| 269 | |
| 270 | return fAttached; |
| 271 | } |
| 272 | |
| 273 | bool C4Shape::LineConnect(int32_t tx, int32_t ty, int32_t cvtx, int32_t ld, int32_t oldx, int32_t oldy) |
| 274 | { |
| 275 | if (VtxNum < 2) return false; |
| 276 | |
| 277 | // No modification |
| 278 | if ((VtxX[cvtx] == tx) && (VtxY[cvtx] == ty)) return true; |
| 279 | |
| 280 | // Check new path |
| 281 | int32_t ix, iy; |
| 282 | if (PathFree(x1: tx, y1: ty, x2: VtxX[cvtx + ld], y2: VtxY[cvtx + ld], ix: &ix, iy: &iy)) |
| 283 | { |
| 284 | // Okay, set vertex |
| 285 | VtxX[cvtx] = tx; VtxY[cvtx] = ty; |
| 286 | return true; |
| 287 | } |
| 288 | else |
| 289 | { |
| 290 | // Intersected, find bend vertex |
| 291 | bool found = false; |
| 292 | int32_t cix; |
| 293 | int32_t ciy; |
| 294 | for (int irange = 4; irange <= 12; irange += 4) |
| 295 | for (cix = ix - irange / 2; cix <= ix + irange; cix += irange) |
| 296 | for (ciy = iy - irange / 2; ciy <= iy + irange; ciy += irange) |
| 297 | { |
| 298 | if (PathFree(x1: cix, y1: ciy, x2: tx, y2: ty) && PathFree(x1: cix, y1: ciy, x2: VtxX[cvtx + ld], y2: VtxY[cvtx + ld])) |
| 299 | { |
| 300 | found = true; |
| 301 | goto out; |
| 302 | } |
| 303 | } |
| 304 | out: |
| 305 | if (!found) |
| 306 | { |
| 307 | // try bending directly at path the line took |
| 308 | // allow going through vehicle in this case to allow lines through castles and elevator shafts |
| 309 | cix = oldx; |
| 310 | ciy = oldy; |
| 311 | if (!PathFreeIgnoreVehicle(x1: cix, y1: ciy, x2: tx, y2: ty) || !PathFreeIgnoreVehicle(x1: cix, y1: ciy, x2: VtxX[cvtx + ld], y2: VtxY[cvtx + ld])) |
| 312 | if (!PathFreeIgnoreVehicle(x1: cix, y1: ciy, x2: tx, y2: ty) || !PathFreeIgnoreVehicle(x1: cix, y1: ciy, x2: VtxX[cvtx + ld], y2: VtxY[cvtx + ld])) |
| 313 | return false; // Found no bend vertex |
| 314 | } |
| 315 | // Insert bend vertex |
| 316 | if (ld > 0) |
| 317 | { |
| 318 | if (!InsertVertex(iPos: cvtx + 1, tx: cix, ty: ciy)) return false; |
| 319 | } |
| 320 | else |
| 321 | { |
| 322 | if (!InsertVertex(iPos: cvtx, tx: cix, ty: ciy)) return false; |
| 323 | cvtx++; |
| 324 | } |
| 325 | // Okay, set vertex |
| 326 | VtxX[cvtx] = tx; VtxY[cvtx] = ty; |
| 327 | return true; |
| 328 | } |
| 329 | |
| 330 | return false; |
| 331 | } |
| 332 | |
| 333 | bool C4Shape::InsertVertex(int32_t iPos, int32_t tx, int32_t ty) |
| 334 | { |
| 335 | if (VtxNum + 1 > C4D_MaxVertex) return false; |
| 336 | // Insert vertex before iPos |
| 337 | for (int32_t cnt = VtxNum; cnt > iPos; cnt--) |
| 338 | { |
| 339 | VtxX[cnt] = VtxX[cnt - 1]; VtxY[cnt] = VtxY[cnt - 1]; |
| 340 | } |
| 341 | VtxX[iPos] = tx; VtxY[iPos] = ty; |
| 342 | VtxNum++; |
| 343 | return true; |
| 344 | } |
| 345 | |
| 346 | bool C4Shape::RemoveVertex(int32_t iPos) |
| 347 | { |
| 348 | if (!Inside<int32_t>(ival: iPos, lbound: 0, rbound: VtxNum - 1)) return false; |
| 349 | for (int32_t cnt = iPos; cnt + 1 < VtxNum; cnt++) |
| 350 | { |
| 351 | VtxX[cnt] = VtxX[cnt + 1]; VtxY[cnt] = VtxY[cnt + 1]; |
| 352 | } |
| 353 | VtxNum--; |
| 354 | return true; |
| 355 | } |
| 356 | |
| 357 | bool C4Shape::CheckContact(int32_t cx, int32_t cy) |
| 358 | { |
| 359 | // Check all vertices at given object position. |
| 360 | // Return true on any contact. |
| 361 | |
| 362 | for (int32_t cvtx = 0; cvtx < VtxNum; cvtx++) |
| 363 | if (!(VtxCNAT[cvtx] & CNAT_NoCollision)) |
| 364 | if (GBackDensity(x: cx + VtxX[cvtx], y: cy + VtxY[cvtx]) >= ContactDensity) |
| 365 | return true; |
| 366 | |
| 367 | return false; |
| 368 | } |
| 369 | |
| 370 | bool C4Shape::ContactCheck(int32_t cx, int32_t cy) |
| 371 | { |
| 372 | // Check all vertices at given object position. |
| 373 | // Set ContactCNAT and ContactCount. |
| 374 | // Set VtxContactCNAT and VtxContactMat. |
| 375 | // Return true on any contact. |
| 376 | |
| 377 | ContactCNAT = CNAT_None; |
| 378 | ContactCount = 0; |
| 379 | |
| 380 | for (int32_t cvtx = 0; cvtx < VtxNum; cvtx++) |
| 381 | |
| 382 | // Ignore vertex if collision has been flagged out |
| 383 | if (!(VtxCNAT[cvtx] & CNAT_NoCollision)) |
| 384 | |
| 385 | { |
| 386 | VtxContactCNAT[cvtx] = CNAT_None; |
| 387 | VtxContactMat[cvtx] = GBackMat(x: cx + VtxX[cvtx], y: cy + VtxY[cvtx]); |
| 388 | |
| 389 | if (GBackDensity(x: cx + VtxX[cvtx], y: cy + VtxY[cvtx]) >= ContactDensity) |
| 390 | { |
| 391 | ContactCNAT |= VtxCNAT[cvtx]; |
| 392 | VtxContactCNAT[cvtx] |= CNAT_Center; |
| 393 | ContactCount++; |
| 394 | // Vertex center contact, now check top,bottom,left,right |
| 395 | if (GBackDensity(x: cx + VtxX[cvtx], y: cy + VtxY[cvtx] - 1) >= ContactDensity) |
| 396 | VtxContactCNAT[cvtx] |= CNAT_Top; |
| 397 | if (GBackDensity(x: cx + VtxX[cvtx], y: cy + VtxY[cvtx] + 1) >= ContactDensity) |
| 398 | VtxContactCNAT[cvtx] |= CNAT_Bottom; |
| 399 | if (GBackDensity(x: cx + VtxX[cvtx] - 1, y: cy + VtxY[cvtx]) >= ContactDensity) |
| 400 | VtxContactCNAT[cvtx] |= CNAT_Left; |
| 401 | if (GBackDensity(x: cx + VtxX[cvtx] + 1, y: cy + VtxY[cvtx]) >= ContactDensity) |
| 402 | VtxContactCNAT[cvtx] |= CNAT_Right; |
| 403 | } |
| 404 | } |
| 405 | |
| 406 | return ContactCount; |
| 407 | } |
| 408 | |
| 409 | int32_t C4Shape::GetVertexX(int32_t iVertex) |
| 410 | { |
| 411 | if (!Inside<int32_t>(ival: iVertex, lbound: 0, rbound: VtxNum - 1)) return 0; |
| 412 | return VtxX[iVertex]; |
| 413 | } |
| 414 | |
| 415 | int32_t C4Shape::GetVertexY(int32_t iVertex) |
| 416 | { |
| 417 | if (!Inside<int32_t>(ival: iVertex, lbound: 0, rbound: VtxNum - 1)) return 0; |
| 418 | return VtxY[iVertex]; |
| 419 | } |
| 420 | |
| 421 | void C4Shape::CopyFrom(C4Shape rFrom, bool bCpyVertices, bool fCopyVerticesFromSelf) |
| 422 | { |
| 423 | if (bCpyVertices) |
| 424 | { |
| 425 | // truncate / copy vertex count |
| 426 | VtxNum = (fCopyVerticesFromSelf ? std::min<int32_t>(a: VtxNum, C4D_VertexCpyPos) : rFrom.VtxNum); |
| 427 | // restore vertices from back of own buffer (retaining count) |
| 428 | int32_t iCopyPos = (fCopyVerticesFromSelf ? C4D_VertexCpyPos : 0); |
| 429 | C4Shape &rVtxFrom = (fCopyVerticesFromSelf ? *this : rFrom); |
| 430 | memcpy(dest: VtxX, src: rVtxFrom.VtxX + iCopyPos, n: VtxNum * sizeof(*VtxX)); |
| 431 | memcpy(dest: VtxY, src: rVtxFrom.VtxY + iCopyPos, n: VtxNum * sizeof(*VtxY)); |
| 432 | memcpy(dest: VtxCNAT, src: rVtxFrom.VtxCNAT + iCopyPos, n: VtxNum * sizeof(*VtxCNAT)); |
| 433 | memcpy(dest: VtxFriction, src: rVtxFrom.VtxFriction + iCopyPos, n: VtxNum * sizeof(*VtxFriction)); |
| 434 | memcpy(dest: VtxContactCNAT, src: rVtxFrom.VtxContactCNAT + iCopyPos, n: VtxNum * sizeof(*VtxContactCNAT)); |
| 435 | memcpy(dest: VtxContactMat, src: rVtxFrom.VtxContactMat + iCopyPos, n: VtxNum * sizeof(*VtxContactMat)); |
| 436 | // continue: copies other members |
| 437 | } |
| 438 | *static_cast<C4Rect *>(this) = rFrom; |
| 439 | AttachMat = rFrom.AttachMat; |
| 440 | ContactCNAT = rFrom.ContactCNAT; |
| 441 | ContactCount = rFrom.ContactCount; |
| 442 | FireTop = rFrom.FireTop; |
| 443 | } |
| 444 | |
| 445 | int32_t C4Shape::GetBottomVertex() |
| 446 | { |
| 447 | // return bottom-most vertex |
| 448 | int32_t iMax = -1; |
| 449 | for (int32_t i = 0; i < VtxNum; i++) |
| 450 | if (VtxCNAT[i] & CNAT_Bottom) |
| 451 | if (iMax == -1 || VtxY[i] < VtxY[iMax]) |
| 452 | iMax = i; |
| 453 | return iMax; |
| 454 | } |
| 455 | |
| 456 | C4DensityProvider DefaultDensityProvider; |
| 457 | |
| 458 | int32_t C4DensityProvider::GetDensity(int32_t x, int32_t y) const |
| 459 | { |
| 460 | // default density provider checks the landscape |
| 461 | return GBackDensity(x, y); |
| 462 | } |
| 463 | |
| 464 | int32_t C4Shape::GetVertexContact(int32_t iVtx, uint32_t dwCheckMask, int32_t tx, int32_t ty, const C4DensityProvider &rDensityProvider) |
| 465 | { |
| 466 | // default check mask |
| 467 | if (!dwCheckMask) dwCheckMask = VtxCNAT[iVtx]; |
| 468 | // check vertex positions (vtx num not range-checked!) |
| 469 | tx += VtxX[iVtx]; ty += VtxY[iVtx]; |
| 470 | int32_t iContact = 0; |
| 471 | // check all directions for solid mat |
| 472 | if (~VtxCNAT[iVtx] & CNAT_NoCollision) |
| 473 | { |
| 474 | if (dwCheckMask & CNAT_Center) if (rDensityProvider.GetDensity(x: tx, y: ty) >= ContactDensity) iContact |= CNAT_Center; |
| 475 | if (dwCheckMask & CNAT_Left) if (rDensityProvider.GetDensity(x: tx - 1, y: ty) >= ContactDensity) iContact |= CNAT_Left; |
| 476 | if (dwCheckMask & CNAT_Right) if (rDensityProvider.GetDensity(x: tx + 1, y: ty) >= ContactDensity) iContact |= CNAT_Right; |
| 477 | if (dwCheckMask & CNAT_Top) if (rDensityProvider.GetDensity(x: tx, y: ty - 1) >= ContactDensity) iContact |= CNAT_Top; |
| 478 | if (dwCheckMask & CNAT_Bottom) if (rDensityProvider.GetDensity(x: tx, y: ty + 1) >= ContactDensity) iContact |= CNAT_Bottom; |
| 479 | } |
| 480 | // return resulting bitmask |
| 481 | return iContact; |
| 482 | } |
| 483 | |
| 484 | void C4Shape::CreateOwnOriginalCopy(C4Shape &rFrom) |
| 485 | { |
| 486 | // copy vertices from original buffer, including count |
| 487 | VtxNum = std::min<int32_t>(a: rFrom.VtxNum, C4D_VertexCpyPos); |
| 488 | memcpy(dest: VtxX + C4D_VertexCpyPos, src: rFrom.VtxX, n: VtxNum * sizeof(*VtxX)); |
| 489 | memcpy(dest: VtxY + C4D_VertexCpyPos, src: rFrom.VtxY, n: VtxNum * sizeof(*VtxY)); |
| 490 | memcpy(dest: VtxCNAT + C4D_VertexCpyPos, src: rFrom.VtxCNAT, n: VtxNum * sizeof(*VtxCNAT)); |
| 491 | memcpy(dest: VtxFriction + C4D_VertexCpyPos, src: rFrom.VtxFriction, n: VtxNum * sizeof(*VtxFriction)); |
| 492 | memcpy(dest: VtxContactCNAT + C4D_VertexCpyPos, src: rFrom.VtxContactCNAT, n: VtxNum * sizeof(*VtxContactCNAT)); |
| 493 | memcpy(dest: VtxContactMat + C4D_VertexCpyPos, src: rFrom.VtxContactMat, n: VtxNum * sizeof(*VtxContactMat)); |
| 494 | } |
| 495 | |
| 496 | void C4Shape::CompileFunc(StdCompiler *pComp, bool fRuntime) |
| 497 | { |
| 498 | // Note: Compiled directly into "Object" and "DefCore"-categories, so beware of name clashes |
| 499 | // (see C4Object::CompileFunc and C4DefCore::CompileFunc) |
| 500 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Wdt, szName: "Width" , rDefault: 0)); |
| 501 | pComp->Value(rStruct: mkNamingAdapt(rValue&: Hgt, szName: "Height" , rDefault: 0)); |
| 502 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdaptS(array: &x, size: 2, default_: 0), szName: "Offset" )); |
| 503 | pComp->Value(rStruct: mkNamingAdapt(rValue&: VtxNum, szName: "Vertices" , rDefault: 0)); |
| 504 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdapt(array&: VtxX, default_: 0), szName: "VertexX" )); |
| 505 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdapt(array&: VtxY, default_: 0), szName: "VertexY" )); |
| 506 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdapt(array&: VtxCNAT, default_: 0), szName: "VertexCNAT" )); |
| 507 | pComp->Value(rStruct: mkNamingAdapt(rValue: mkArrayAdapt(array&: VtxFriction, default_: 0), szName: "VertexFriction" )); |
| 508 | pComp->Value(rStruct: mkNamingAdapt(rValue&: ContactDensity, szName: "ContactDensity" , rDefault: C4M_Solid)); |
| 509 | pComp->Value(rStruct: mkNamingAdapt(rValue&: FireTop, szName: "FireTop" , rDefault: 0)); |
| 510 | if (fRuntime) |
| 511 | { |
| 512 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iAttachX, szName: "AttachX" , rDefault: 0)); |
| 513 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iAttachY, szName: "AttachY" , rDefault: 0)); |
| 514 | pComp->Value(rStruct: mkNamingAdapt(rValue&: iAttachVtx, szName: "AttachVtx" , rDefault: 0)); |
| 515 | } |
| 516 | } |
| 517 | |