| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2019, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Screen area marked for mouse interaction */ |
| 18 | |
| 19 | #include <C4Include.h> |
| 20 | #include <C4Region.h> |
| 21 | |
| 22 | #include <C4Facet.h> |
| 23 | |
| 24 | C4Region::C4Region() |
| 25 | { |
| 26 | Default(); |
| 27 | } |
| 28 | |
| 29 | C4Region::~C4Region() |
| 30 | { |
| 31 | Clear(); |
| 32 | } |
| 33 | |
| 34 | void C4Region::Default() |
| 35 | { |
| 36 | X = Y = Wdt = Hgt = 0; |
| 37 | Caption[0] = 0; |
| 38 | Com = RightCom = MoveOverCom = HoldCom = COM_None; |
| 39 | Data = 0; |
| 40 | id = C4ID_None; |
| 41 | Target = nullptr; |
| 42 | } |
| 43 | |
| 44 | void C4Region::Clear() {} |
| 45 | |
| 46 | C4RegionList::C4RegionList() |
| 47 | { |
| 48 | Default(); |
| 49 | } |
| 50 | |
| 51 | C4RegionList::~C4RegionList() |
| 52 | { |
| 53 | Clear(); |
| 54 | } |
| 55 | |
| 56 | void C4RegionList::Default() |
| 57 | { |
| 58 | First = nullptr; |
| 59 | AdjustX = AdjustY = 0; |
| 60 | } |
| 61 | |
| 62 | void C4RegionList::Clear() |
| 63 | { |
| 64 | C4Region *pRgn, *pNext; |
| 65 | for (pRgn = First; pRgn; pRgn = pNext) { pNext = pRgn->Next; delete pRgn; } |
| 66 | First = nullptr; |
| 67 | } |
| 68 | |
| 69 | bool C4RegionList::Add(int iX, int iY, int iWdt, int iHgt, const char *szCaption, |
| 70 | int iCom, C4Object *pTarget, int iMoveOverCom, int iHoldCom, int iData) |
| 71 | { |
| 72 | C4Region *pRgn = new C4Region; |
| 73 | pRgn->Set(iX: iX + AdjustX, iY: iY + AdjustY, iWdt, iHgt, szCaption, iCom, iMoveOverCom, iHoldCom, iData, pTarget); |
| 74 | pRgn->Next = First; |
| 75 | First = pRgn; |
| 76 | return true; |
| 77 | } |
| 78 | |
| 79 | bool C4RegionList::Add(C4Region &rRegion) |
| 80 | { |
| 81 | C4Region *pRgn = new C4Region; |
| 82 | *pRgn = rRegion; |
| 83 | pRgn->X += AdjustX; |
| 84 | pRgn->Y += AdjustY; |
| 85 | pRgn->Next = First; |
| 86 | First = pRgn; |
| 87 | return true; |
| 88 | } |
| 89 | |
| 90 | void C4Region::Set(int iX, int iY, int iWdt, int iHgt, const char *szCaption, |
| 91 | int iCom, int iMoveOverCom, int iHoldCom, int iData, |
| 92 | C4Object *pTarget) |
| 93 | { |
| 94 | X = iX; Y = iY; Wdt = iWdt; Hgt = iHgt; |
| 95 | SCopy(szSource: szCaption, sTarget: Caption, iMaxL: C4RGN_MaxCaption); |
| 96 | Com = iCom; MoveOverCom = iMoveOverCom; HoldCom = iHoldCom; |
| 97 | Data = iData; |
| 98 | Target = pTarget; |
| 99 | } |
| 100 | |
| 101 | void C4RegionList::SetAdjust(int iX, int iY) |
| 102 | { |
| 103 | AdjustX = iX; AdjustY = iY; |
| 104 | } |
| 105 | |
| 106 | C4Region *C4RegionList::Find(int iX, int iY) |
| 107 | { |
| 108 | for (C4Region *pRgn = First; pRgn; pRgn = pRgn->Next) |
| 109 | if (Inside(ival: iX - pRgn->X, lbound: 0, rbound: pRgn->Wdt - 1)) |
| 110 | if (Inside(ival: iY - pRgn->Y, lbound: 0, rbound: pRgn->Hgt - 1)) |
| 111 | return pRgn; |
| 112 | return nullptr; |
| 113 | } |
| 114 | |
| 115 | void C4Region::ClearPointers(C4Object *pObj) |
| 116 | { |
| 117 | if (Target == pObj) Target = nullptr; |
| 118 | } |
| 119 | |
| 120 | void C4RegionList::ClearPointers(C4Object *pObj) |
| 121 | { |
| 122 | for (C4Region *pRgn = First; pRgn; pRgn = pRgn->Next) |
| 123 | pRgn->ClearPointers(pObj); |
| 124 | } |
| 125 | |
| 126 | void C4Region::Set(C4Facet &fctArea, const char *szCaption, C4Object *pTarget) |
| 127 | { |
| 128 | X = fctArea.X; |
| 129 | Y = fctArea.Y; |
| 130 | Wdt = fctArea.Wdt; |
| 131 | Hgt = fctArea.Hgt; |
| 132 | if (szCaption) SCopy(szSource: szCaption, sTarget: Caption, iMaxL: C4RGN_MaxCaption); |
| 133 | if (pTarget) Target = pTarget; |
| 134 | } |
| 135 | |