| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) 1998-2000, Matthes Bender (RedWolf Design) |
| 5 | * Copyright (c) 2017-2022, The LegacyClonk Team and contributors |
| 6 | * |
| 7 | * Distributed under the terms of the ISC license; see accompanying file |
| 8 | * "COPYING" for details. |
| 9 | * |
| 10 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 11 | * See accompanying file "TRADEMARK" for details. |
| 12 | * |
| 13 | * To redistribute this file separately, substitute the full license texts |
| 14 | * for the above references. |
| 15 | */ |
| 16 | |
| 17 | /* Basic classes for rectangles */ |
| 18 | |
| 19 | #include "C4Rect.h" |
| 20 | |
| 21 | #include "StdAdaptors.h" |
| 22 | #include "StdCompiler.h" |
| 23 | |
| 24 | void C4Rect::Default() |
| 25 | { |
| 26 | x = y = Wdt = Hgt = 0; |
| 27 | } |
| 28 | |
| 29 | void C4Rect::CompileFunc(StdCompiler *pComp) |
| 30 | { |
| 31 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: x, rDefault: 0)); pComp->Separator(); |
| 32 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: y, rDefault: 0)); pComp->Separator(); |
| 33 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: Wdt, rDefault: 0)); pComp->Separator(); |
| 34 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: Hgt, rDefault: 0)); |
| 35 | } |
| 36 | |
| 37 | C4Rect C4Rect::Scaled(float scale) const noexcept |
| 38 | { |
| 39 | const auto scaled = [scale](int32_t val) |
| 40 | { |
| 41 | return static_cast<int32_t>(static_cast<float>(val) * scale); |
| 42 | }; |
| 43 | return {scaled(x), scaled(y), scaled(Wdt), scaled(Hgt)}; |
| 44 | } |
| 45 | |
| 46 | void C4TargetRect::Default() |
| 47 | { |
| 48 | C4Rect::Default(); |
| 49 | tx = ty = 0; |
| 50 | } |
| 51 | |
| 52 | void C4TargetRect::Set(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, int32_t iTX, int32_t iTY) |
| 53 | { |
| 54 | C4Rect::Set(iX, iY, iWdt, iHgt); |
| 55 | tx = iTX; ty = iTY; |
| 56 | } |
| 57 | |
| 58 | bool C4TargetRect::ClipBy(C4TargetRect &rClip) |
| 59 | { |
| 60 | int32_t d; |
| 61 | // clip left |
| 62 | if ((d = x - rClip.x) < 0) { Wdt += d; x = rClip.x; } |
| 63 | else tx += d; |
| 64 | // clip top |
| 65 | if ((d = y - rClip.y) < 0) { Hgt += d; y = rClip.y; } |
| 66 | else ty += d; |
| 67 | // clip right |
| 68 | if ((d = (x + Wdt - rClip.x - rClip.Wdt)) > 0) Wdt -= d; |
| 69 | // clip bottom |
| 70 | if ((d = (y + Hgt - rClip.y - rClip.Hgt)) > 0) Hgt -= d; |
| 71 | // check validity |
| 72 | if (Wdt <= 0 || Hgt <= 0) return false; |
| 73 | // add target pos |
| 74 | tx += rClip.tx; |
| 75 | ty += rClip.ty; |
| 76 | // done |
| 77 | return true; |
| 78 | } |
| 79 | |
| 80 | void C4TargetRect::CompileFunc(StdCompiler *pComp) |
| 81 | { |
| 82 | C4Rect::CompileFunc(pComp); pComp->Separator(); |
| 83 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: tx, rDefault: 0)); pComp->Separator(); |
| 84 | pComp->Value(rStruct: mkDefaultAdapt(rValue&: ty, rDefault: 0)); |
| 85 | } |
| 86 | |
| 87 | void C4Rect::Set(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt) |
| 88 | { |
| 89 | x = iX; y = iY; Wdt = iWdt; Hgt = iHgt; |
| 90 | } |
| 91 | |
| 92 | bool C4Rect::Overlap(C4Rect &rTarget) |
| 93 | { |
| 94 | if (x + Wdt <= rTarget.x) return false; |
| 95 | if (x >= rTarget.x + rTarget.Wdt) return false; |
| 96 | if (y + Hgt <= rTarget.y) return false; |
| 97 | if (y >= rTarget.y + rTarget.Hgt) return false; |
| 98 | return true; |
| 99 | } |
| 100 | |
| 101 | void C4Rect::Intersect(const C4Rect &r2) |
| 102 | { |
| 103 | // Narrow bounds |
| 104 | if (r2.x > x) |
| 105 | if (r2.x + r2.Wdt < x + Wdt) |
| 106 | { |
| 107 | x = r2.x; Wdt = r2.Wdt; |
| 108 | } |
| 109 | else |
| 110 | { |
| 111 | Wdt -= (r2.x - x); x = r2.x; |
| 112 | } |
| 113 | else if (r2.x + r2.Wdt < x + Wdt) |
| 114 | Wdt = r2.x + r2.Wdt - x; |
| 115 | if (r2.y > y) |
| 116 | if (r2.y + r2.Hgt < y + Hgt) |
| 117 | { |
| 118 | y = r2.y; Hgt = r2.Hgt; |
| 119 | } |
| 120 | else |
| 121 | { |
| 122 | Hgt -= (r2.y - y); y = r2.y; |
| 123 | } |
| 124 | else if (r2.y + r2.Hgt < y + Hgt) |
| 125 | Hgt = r2.y + r2.Hgt - y; |
| 126 | // Degenerated? Will happen when the two rects don't overlap |
| 127 | if (Wdt < 0) Wdt = 0; |
| 128 | if (Hgt < 0) Hgt = 0; |
| 129 | } |
| 130 | |
| 131 | bool C4Rect::IntersectsLine(int32_t iX, int32_t iY, int32_t iX2, int32_t iY2) |
| 132 | { |
| 133 | // Easy cases first |
| 134 | if (Contains(iX, iY)) return true; |
| 135 | if (Contains(iX: iX2, iY: iY2)) return true; |
| 136 | if (iX < x && iX2 < x) return false; |
| 137 | if (iY < y && iY2 < y) return false; |
| 138 | if (iX >= x + Wdt && iX2 >= x + Wdt) return false; |
| 139 | if (iY >= y + Hgt && iY2 >= y + Hgt) return false; |
| 140 | // check some special cases |
| 141 | if (iX == iX2 || iY == iY2) return true; |
| 142 | // Check intersection left/right |
| 143 | int32_t iXI, iYI; |
| 144 | iXI = (iX < x ? x : x + Wdt); |
| 145 | iYI = iY + (iY2 - iY) * (iXI - iX) / (iX2 - iX); |
| 146 | if (iYI >= y && iYI < y + Hgt) return true; |
| 147 | // Check intersection up/down |
| 148 | iYI = (iY < y ? y : y + Hgt); |
| 149 | iXI = iX + (iX2 - iX) * (iYI - iY) / (iY2 - iY); |
| 150 | return iXI >= x && iXI < x + Wdt; |
| 151 | } |
| 152 | |
| 153 | void C4Rect::Add(const C4Rect &r2) |
| 154 | { |
| 155 | // Null? Don't do anything |
| 156 | if (!r2.Wdt || !r2.Hgt) return; |
| 157 | if (!Wdt || !Hgt) |
| 158 | { |
| 159 | *this = r2; |
| 160 | return; |
| 161 | } |
| 162 | // Expand bounds |
| 163 | if (r2.x < x) |
| 164 | if (r2.x + r2.Wdt > x + Wdt) |
| 165 | { |
| 166 | x = r2.x; Wdt = r2.Wdt; |
| 167 | } |
| 168 | else |
| 169 | { |
| 170 | Wdt += (x - r2.x); x = r2.x; |
| 171 | } |
| 172 | else if (r2.x + r2.Wdt > x + Wdt) |
| 173 | Wdt = r2.x + r2.Wdt - x; |
| 174 | if (r2.y < y) |
| 175 | if (r2.y + r2.Hgt > y + Hgt) |
| 176 | { |
| 177 | y = r2.y; Hgt = r2.Hgt; |
| 178 | } |
| 179 | else |
| 180 | { |
| 181 | Hgt += (y - r2.y); y = r2.y; |
| 182 | } |
| 183 | else if (r2.y + r2.Hgt > y + Hgt) |
| 184 | Hgt = r2.y + r2.Hgt - y; |
| 185 | } |
| 186 | |
| 187 | // C4RectList |
| 188 | |
| 189 | void C4RectList::ClipByRect(const C4Rect &rClip) |
| 190 | { |
| 191 | // split up all rectangles |
| 192 | for (size_t i = 0; i < GetCount(); ++i) |
| 193 | { |
| 194 | C4Rect *pTarget = &Get(idx: i); |
| 195 | // any overlap? |
| 196 | if (rClip.x + rClip.Wdt <= pTarget->x) continue; |
| 197 | if (rClip.y + rClip.Hgt <= pTarget->y) continue; |
| 198 | if (rClip.x >= pTarget->x + pTarget->Wdt) continue; |
| 199 | if (rClip.y >= pTarget->y + pTarget->Hgt) continue; |
| 200 | // okay; split up rectangle |
| 201 | // first split will just reduce the target rectangle size |
| 202 | // if more splits are done, additional rectangles need to be added |
| 203 | size_t iSplitCount = 0, iOver; C4Rect rcThis(*pTarget); |
| 204 | // clipped by right side |
| 205 | if ((iOver = rcThis.x + rcThis.Wdt - rClip.x - rClip.Wdt) > 0) |
| 206 | { |
| 207 | pTarget->x += pTarget->Wdt - iOver; pTarget->Wdt = iOver; rcThis.Wdt -= iOver; |
| 208 | ++iSplitCount; |
| 209 | } |
| 210 | // clipped by obttom side |
| 211 | if ((iOver = rcThis.y + rcThis.Hgt - rClip.y - rClip.Hgt) > 0) |
| 212 | { |
| 213 | if (iSplitCount) { AddRect(rNewRect: rcThis); pTarget = &Get(idx: GetCount() - 1); } |
| 214 | pTarget->y += pTarget->Hgt - iOver; pTarget->Hgt = iOver; rcThis.Hgt -= iOver; |
| 215 | ++iSplitCount; |
| 216 | } |
| 217 | // clipped by left side |
| 218 | if ((iOver = rClip.x - rcThis.x) > 0) |
| 219 | { |
| 220 | if (iSplitCount) { AddRect(rNewRect: rcThis); pTarget = &Get(idx: GetCount() - 1); } |
| 221 | pTarget->Wdt = iOver; rcThis.Wdt -= iOver; rcThis.x = rClip.x; |
| 222 | ++iSplitCount; |
| 223 | } |
| 224 | // clipped by top side |
| 225 | if ((iOver = rClip.y - rcThis.y) > 0) |
| 226 | { |
| 227 | if (iSplitCount) { AddRect(rNewRect: rcThis); pTarget = &Get(idx: GetCount() - 1); } |
| 228 | else ++iSplitCount; |
| 229 | pTarget->Hgt = iOver; |
| 230 | } |
| 231 | // nothing split? This means this rectnagle is completely contained |
| 232 | if (!iSplitCount) |
| 233 | { |
| 234 | // make it vanish |
| 235 | RemoveIndexedRect(idx: i); --i; |
| 236 | } |
| 237 | } |
| 238 | // concat rectangles if possible |
| 239 | bool fDone = false; |
| 240 | while (!fDone) |
| 241 | { |
| 242 | fDone = true; |
| 243 | for (size_t i = 0, cnt = GetCount(); i < cnt && fDone; ++i) |
| 244 | { |
| 245 | C4Rect &rc1 = Get(idx: i); |
| 246 | for (size_t j = i + 1; j < cnt; ++j) |
| 247 | { |
| 248 | C4Rect &rc2 = Get(idx: j); |
| 249 | if (rc1.y == rc2.y && rc1.Hgt == rc2.Hgt) |
| 250 | { |
| 251 | if (rc1.x + rc1.Wdt == rc2.x) |
| 252 | { |
| 253 | rc1.Wdt += rc2.Wdt; RemoveIndexedRect(idx: j); fDone = false; break; |
| 254 | } |
| 255 | else if (rc2.x + rc2.Wdt == rc1.x) |
| 256 | { |
| 257 | rc2.Wdt += rc1.Wdt; RemoveIndexedRect(idx: i); fDone = false; break; |
| 258 | } |
| 259 | } |
| 260 | else if (rc1.x == rc2.x && rc1.Wdt == rc2.Wdt) |
| 261 | { |
| 262 | if (rc1.y + rc1.Hgt == rc2.y) |
| 263 | { |
| 264 | rc1.Hgt += rc2.Hgt; RemoveIndexedRect(idx: j); fDone = false; break; |
| 265 | } |
| 266 | else if (rc2.y + rc2.Hgt == rc1.y) |
| 267 | { |
| 268 | rc2.Hgt += rc1.Hgt; RemoveIndexedRect(idx: i); fDone = false; break; |
| 269 | } |
| 270 | } |
| 271 | } |
| 272 | } |
| 273 | } |
| 274 | } |
| 275 | |