| 1 | /* |
| 2 | * LegacyClonk |
| 3 | * |
| 4 | * Copyright (c) RedWolf Design |
| 5 | * Copyright (c) 2011-2017, The OpenClonk Team and contributors |
| 6 | * Copyright (c) 2017-2019, The LegacyClonk Team and contributors |
| 7 | * |
| 8 | * Distributed under the terms of the ISC license; see accompanying file |
| 9 | * "COPYING" for details. |
| 10 | * |
| 11 | * "Clonk" is a registered trademark of Matthes Bender, used with permission. |
| 12 | * See accompanying file "TRADEMARK" for details. |
| 13 | * |
| 14 | * To redistribute this file separately, substitute the full license texts |
| 15 | * for the above references. |
| 16 | */ |
| 17 | |
| 18 | #include "C4Include.h" |
| 19 | #include "C4Network2Discover.h" |
| 20 | |
| 21 | // *** C4Network2IODiscover |
| 22 | |
| 23 | // |
| 24 | // Quick multicast discovery guide by Luchs: |
| 25 | // |
| 26 | // All engines in network mode join a multicast group (defined by C4NetDiscoveryAddress). |
| 27 | // |
| 28 | // Engines searching for a game ("client") send a single byte c = 3 to that multicast group. This |
| 29 | // happens while on the network list on each refresh. |
| 30 | // |
| 31 | // Engines hosting a game (when going into the lobby) send a byte c = 4 plus their reference server |
| 32 | // port to the multicast group. Additionally, they listen for the c = 3 bytes and will reply with |
| 33 | // another multicast answer. |
| 34 | |
| 35 | struct C4Network2IODiscoverReply |
| 36 | { |
| 37 | char c; |
| 38 | std::uint16_t Port; |
| 39 | }; |
| 40 | |
| 41 | void C4Network2IODiscover::OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO) |
| 42 | { |
| 43 | // discovery? |
| 44 | if (fEnabled && rPacket.getSize() == 1 && rPacket.getStatus() == 3) |
| 45 | Announce(); |
| 46 | } |
| 47 | |
| 48 | bool C4Network2IODiscover::Init(uint16_t iPort) |
| 49 | { |
| 50 | // Reuse address |
| 51 | C4NetIOSimpleUDP::SetReUseAddress(true); |
| 52 | // Regular init (bind to port) |
| 53 | if (!C4NetIOSimpleUDP::Init(iPort)) |
| 54 | return false; |
| 55 | // Set callback |
| 56 | C4NetIOSimpleUDP::SetCallback(this); |
| 57 | // Build broadcast address |
| 58 | DiscoveryAddr.SetAddress(addr: C4NetDiscoveryAddress); |
| 59 | DiscoveryAddr.SetPort(iPort); |
| 60 | // Initialize broadcast |
| 61 | if (!C4NetIOSimpleUDP::InitBroadcast(pBroadcastAddr: &DiscoveryAddr)) |
| 62 | return false; |
| 63 | // Enable multicast loopback |
| 64 | return C4NetIOSimpleUDP::SetMCLoopback(true); |
| 65 | } |
| 66 | |
| 67 | bool C4Network2IODiscover::Announce() |
| 68 | { |
| 69 | // Announce our presence |
| 70 | C4Network2IODiscoverReply Reply = { .c: 4, .Port: iRefServerPort }; |
| 71 | return Send(rPacket: C4NetIOPacket(&Reply, sizeof(Reply), false, DiscoveryAddr)); |
| 72 | } |
| 73 | |
| 74 | // *** C4Network2IODiscoverClient |
| 75 | |
| 76 | void C4Network2IODiscoverClient::OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO) |
| 77 | { |
| 78 | // discovery? |
| 79 | if (rPacket.getSize() == sizeof(C4Network2IODiscoverReply) && rPacket.getStatus() == 4) |
| 80 | { |
| 81 | // save discovered address |
| 82 | if (iDiscoverCount < C4NetMaxDiscover) |
| 83 | { |
| 84 | const C4Network2IODiscoverReply *pReply = reinterpret_cast<const C4Network2IODiscoverReply *>(rPacket.getData()); |
| 85 | Discovers[iDiscoverCount] = rPacket.getAddr(); |
| 86 | Discovers[iDiscoverCount].SetPort(pReply->Port); |
| 87 | iDiscoverCount++; |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | bool C4Network2IODiscoverClient::Init(uint16_t iPort) |
| 93 | { |
| 94 | // Reuse address |
| 95 | C4NetIOSimpleUDP::SetReUseAddress(true); |
| 96 | // Bind to port |
| 97 | if (!C4NetIOSimpleUDP::Init(iPort)) |
| 98 | return false; |
| 99 | // Set callback |
| 100 | C4NetIOSimpleUDP::SetCallback(this); |
| 101 | // Build broadcast address |
| 102 | DiscoveryAddr.SetAddress(addr: C4NetDiscoveryAddress); |
| 103 | DiscoveryAddr.SetPort(iPort); |
| 104 | // Initialize broadcast |
| 105 | if (!C4NetIOSimpleUDP::InitBroadcast(pBroadcastAddr: &DiscoveryAddr)) |
| 106 | return false; |
| 107 | // Enable multicast loopback |
| 108 | return C4NetIOSimpleUDP::SetMCLoopback(true); |
| 109 | } |
| 110 | |
| 111 | bool C4Network2IODiscoverClient::StartDiscovery() |
| 112 | { |
| 113 | // Multicast discovery byte |
| 114 | char c = 3; |
| 115 | return Send(rPacket: C4NetIOPacket(&c, sizeof(c), false, DiscoveryAddr)); |
| 116 | } |
| 117 | |
| 118 | bool C4Network2IODiscoverClient::PopDiscover(C4NetIO::addr_t &Discover) |
| 119 | { |
| 120 | // Discovers left? |
| 121 | if (!getDiscoverCount()) |
| 122 | return false; |
| 123 | // Return one |
| 124 | Discover = Discovers[--iDiscoverCount]; |
| 125 | return true; |
| 126 | } |
| 127 | |